5th Battalion - Bajonett MOUT SOP

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    5th Battalion, 20th Infantry

    MOUT Standard Operating

    Procedures

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    FUNDAMENTALS OF CLOSE QUARTERS COMBAT

    Ten Fundamentals:The ten fundamentals of close quarters combat addressactions soldiers take while moving along confined corridors to the room to be

    cleared, while preparing to enter the room, during room entry and targetengagement, and after contact. Team members must:

    1. Move tactically and silently while securing the corridors to the room to becleared. Carry only the minimum amount of equipment. Rucksacks and loose

    items carried by soldiers tire them and slow their pace, and cause noise.

    2. Arrive undetected at the entry in the correct order of entrance, prepared to

    enter on a single command.

    3. Enter quickly and dominate the room. Move immediately to positions that

    allow complete control of the room and provide unobstructed fields of fire.

    4. Eliminate all enemy within the room by the use of fast, accurate, and

    discriminating fires.

    5. Gain and maintain immediate control of the situation and all personnel in theroom.

    6. Confirm whether enemy casualties are wounded or dead. Disarm/segregate thewounded. Search casualties.

    7. Immediately perform a cursory search of the room. Determine if a detailed

    search is required.

    8. Evacuate all wounded and any friendly dead.

    9. Mark the room as cleared, using simple, clearly identifiable markings in

    accordance with our unit SOP.

    10. Maintain security at all times and be prepared to react to more enemy contact

    at any moment. Do not neglect rear security.

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    INITIAL ACTIONS TO CLEAR A BUILDING (PLATOON)

    Initial Actions:

    1. The unit isolates the building using direct or indirect fires before the lead element

    moves to the breach point. The unit covers mounted avenues of approach with antiarmor weapons. The unit also covers dismounted avenues of approach with automaticweapons.

    2. The unit suppresses enemy fires and neutralizes suspected and likely enemy positions

    as the breach and clearing teams move into position. The unit obscures the movement

    of the breach and clearing teams to the building by using smoke.

    3. Breach and clearing teams secure a foothold in the building. Teams move along

    covered and concealed routes and enter at the highest possible level of the building.

    The unit shifts fires to other floors or buildings as the clearing teams enter. If possible,

    clearing teams clear hallways and rooms from the top of the building down.

    BREACH POINT/ACTIONS AT ENTRY POINT

    Breach/Entry Point:Clearing team members must approach the breach point quickly,quietly, and in standard order. This approach preserves the element of surprise and allows for

    quick entry and domination of the room.

    Order of Movement:The order of movement to the breach point is determined by themethod of breach and the intended actions at the breach point. The members of the fire team

    are assigned numbers 1 through 4, with the team leader always designated number 3. If one

    member of the clearing team is armed with the SAW rather than an M4 rifle, he should be

    designated number 4.

    General:Close quarters combat clearing techniques are designed to be executed by thestandard four man fire team. Because of the confined spaces typical of building and room

    clearing operations, units larger than squads quickly become unwieldy. When shortages of

    personnel demand it, room clearing operations can be conducted by two and three man teams,

    but four man teams are optimum. Using fewer personnel greatly increases the combat strainand the risks to the participants.

    1. The clearing team must always be alert. Team members provide security at the breach

    point and to the rear, laterally down corridors, and upward if near stairs or landings.

    2. Clearing team members positions relative to the door are important as are theweapons carry positions. Team members stand as close to the entry point as possible,

    staying in a crouched position. They hold their weapons either in the high carry or the

    low carry position. They ensure the muzzle is not pointed at another team member.

    3. All individual equipment that is carried must be selected carefully and prepared

    properly to ensure that it is quiet and not cumbersome. Essential items should only becarried during close quarters combat. Protective vests, gloves, kneepads, goggles and

    helmet should be worn by all team members.

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    Standard Fire Team Stack:

    Number 1 Man: The number 1 man assumes his position on the door first. His eyes andweapon are oriented on the door.

    Number 2 Man: The number 2 man will close in tight with his weapon oriented in a high orlow ready position, in the direction he will move when he enters the room (i.e. If he is to clear

    to the left, upon entry, then his weapon will be to the left of the number 1 man.). This ensures

    rapid target acquisition without sweeping his weapon across the back of the number 1 man.

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    Number 3 Man: The number 3 man will take the same actions as the number 2 man. Theonly difference will be that his weapon will be oriented to the opposite side, as he will bemoving in the opposite direction of the number 2 man upon entry.

    Number 4 Man: The number 4 man will take the same actions as the number 3 man, but hisweapon will be oriented in the direction he intends to move upon entry. His position and

    actions may be modified if he is responsible for the rear security of the team, or if a door mustbe breached. In the event a door must be opened the number 4 man will move forward to the

    opposite side of the door. It is important that the number 4 man or whoever opens the doorcheck for booby traps prior to opening the door by running his hand along the door jam and

    checking for wires and other suspicious objects visually. Once in position number 4 man

    opens the door, steps aside, then follows the number 3 man to continue normal room clearing

    operations. All team members must signal one another that they are prepared before the team

    enters the room. The last man taps or squeezes the arm of the man in front of him, and eachone passes this signal along. The 1 man, upon receiving the tap or squeeze initiates entry.

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    Team members avoid the use of a verbal signal, which may alert the enemy and destroy the

    element of surprise.

    Mechanical Breach of a Locked Door:The preferred method is to have the trail fireteam send up a breach man. If the trail fire team cannot provide a breach man then the door

    will be breached as follows. The order of movement for a breach has the breach man up front,followed by the number 1 man, number 2 man, and then the number 3 man (team leader).

    Prior to breaching the door the breach man must ensure he checks for booby traps. The door is

    breached using a Hooligan Tool for doors opening out and a battering ram for doors opening

    in. After the door is breached, the breach man falls to the rear of the lineup and acts as thenumber 4 man.

    Demolitions Breach:The order of movement for a demolition breach is number 3 (teamleader), number 2, number 1, and then number 4. The team leader provides security at thedoorway. The number 2 man carries the demolition charge and places it. Number 1 carries a

    fabricated blast shield. Number 4 provides rear security. After the demolition charge is

    placed, number 2 falls behind number 1 (with the blast shield), and number 3 (team leader)falls in behind number 2, re-forming the standard 1,2,3,4 configuration.

    Window Entry:The order of movement for a ground level window entry/breach is the sameas for a door breach. Once the window to enter is identified the number four man from the

    lead fire team moves forward to become the window breach man. If the window needs to be

    breached then he takes necessary action to breach the window and clear the glass. Once the

    window is breached the number 4 man prepares to assist the rest of the team/squad in enteringthe window. There are two preferred methods for providing assistance:

    Kneeling on hands and knees: The number four man kneels down on his hands and kneesand the rest of the squad/team uses his back as a step to enter the window.

    One knee support: The number 4 man kneels down with his inside knee on the ground forsupport. He keeps his right leg bent at a 90 degree angle, and he leans his head against the

    side of the building if possible to keep it out of the way. The rest of the squad/team uses his

    outside leg as a step to enter the window.

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    Ladder Entry: The collapsing foldableladder should be used to gain access to 2

    nd

    floor windows and low roofs. No more than

    two soldiers should be on the ladder. The 3and 4 men will stabilize the ladder and secure

    the upper level windows by orienting theirweapons up facing in opposite directions.

    Stack Location Based on Hinge Location and Door Swing Direction: (see figure next page)

    The position of the stack will always be opposite of the hinge on the door. The flow left or

    right will vary depending on hinge position and door swing direction. The following

    descriptions and images explain the different positions.

    Hinged Left, Opens In: One man goes right, two man goes left, three man goes right, fourman goes left. When the 4 man/breacher opens the door he position himself by the hinge,

    opens or battering rams the door and then while staying out of the way reaches out and

    pushes/holds the door open without entering the fatal funnel.

    Hinged Right, Opens In: One man goes left, two man goes right, three man goes left, fourman goes right. 4Man/breacher take same action on opposite side.

    Hinged Left Opens Out: One man goes right, two man goes left, three man goes right, four

    man goes left.

    Hinged Right, Opens Out: One man goes right, two man goes left, three man goes right,four man goes left.

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    NOTE:The figures tothe right represent the

    different stack positionsrelative to the way thedoor opens and the

    position of the hinge.

    ACTIONS UPON ENTRY/CLEAR A ROOM

    The entire team should enter the room as quickly and as smoothly as possible

    and clear the doorway immediately. The number 4 man may or may not enterthe room based on room size.

    1. The door is the focal point of anyone in the room. It is known as the "fatal

    funnel", because it focuses attention at the precise point where the individual

    team members are the most vulnerable. Moving into the room quickly reducesthe chance that anyone will be hit by enemy fire directed at the doorway.

    2. On the squeeze/tap of the 1 man, the clearing team moves through the door

    quickly and takes up positions inside the room that allow it to completely

    dominate the room and eliminate the threat. Team members stop movement

    only after they have cleared the door and reached their designated point of

    domination. When moving to the point of dominance soldiers must stay at least

    2 ft. off the walls to reduce the risk of being struck by "rabbit rounds". At thepoint of dominance all personnel should take one step away from the wall to

    allow the repositioning of the fire team or follow on fire team without crossing

    in front of weapons.

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    a. The first man to enter moves in as straight a line as possible toward the corner

    for which he is responsible. He then turns and moves to a point no further than

    mid way down the wall. The depth of his movement is determined by the size

    of the room, any obstacles in the room such as furniture, and by the number

    and location of enemy and noncombatants in the room.

    b. The second man enters and moves toward the corner in the opposite direction,

    following the wall, but not directly against it.c. The number 3 man (team leader) buttonhooks inside the room at least 1 meter

    from the door, but between the number 1 man and the door.d. The team leader can either use the number 4 man (normally the SAW gunner)

    as rear security at the breach site, or he can have him enter with the remainder

    of the team. If he enters, the number 4 man moves in the direction of the

    number 2 man and buttonhooks between the number 2 man and the door.

    3. To make close quarters combat techniques work, each member of the team must know

    his sector of fire and how his sector overlaps and links with the sectors of the other

    team members. Team members engage targets as they move to their designated

    point. They do not move to the point of domination and then engage their targets.

    However, engagements must not slow movement to their points of domination.

    Team members may shoot from as short a range as 1 to 2 inches. They engage the

    most immediate threats first. Examples of immediate threats are enemy personnel

    who:

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    a. Are armed and prepared to return fire immediately.

    b. Block movement to the position of domination.

    c. Are within arms reach of a clearing team member

    d. Are within 3 to 5 feet of the breach point.

    4. Each clearing team member has a designated sector of fire that is unique to him

    initially but expands to overlap sectors of the other team members. (see figure below)

    a. The number 1 and 2 men are initially concerned with the area along the

    wall on either side of the door or entry point. This area is in their path

    of movement, and it is their primary sector of fire. Their alternate

    sector of fire is the wall that they are moving toward, sweeping back to

    the far corner. The 1 man and 2 man should not move deeper than

    halfway across the depth of the room.b. The number 3 and 4 men start at the center of the wall opposite their

    point of entry and sweep to the left if moving toward the left, or to the

    right if moving toward the right. They stop short of their respective

    team member (either the number 1 man or the number 2 man).

    5. While the team members move toward their points of domination, they engage all

    targets in their sector. Team members must exercise fire control and discriminate

    between hostile and non combatant occupants of the room. Shooting is done without

    stopping, using reflexive shooting techniques. Because the soldiers are moving and

    shooting at the same time, they must move using careful hurry. They do not rush with

    total disregard for any obstacles. When full four man teams are not available for roomclearing, three man and two man teams can be used.

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    CLEARING HALLWAYS

    The Three Basic Movement Techniques:The three basic techniques for moving downhallways are shown below. Fire teams covering very short distances while moving from room

    to room may remain in the team stack.

    The Serpentine Technique: Should be used in narrow hallways. The number 1 manprovides security to the front. His sector of fire includes any enemy soldiers who appear at the

    far end of the hall or from any doorways near the end. The number 2 and number 3 men coverthe left and right sides of the number 1 man and are positioned either one step forward or

    rearward of the 1 man. Their sectors of fire include any targets in nearby doorways on either

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    side of the hall, covering the number 1 mans flanks. The number 4 man, normally carrying

    the SAW, provides rear protection against any enemy soldiers suddenly appearing behind the

    clearing team.

    The Cross Cover/ Rolling Thunder Formation: This formation is used for wider corridorswhen the lead fire team is moving down a hallway or passageway and the second fire team or

    security element is covering the rear of the lead element. The numbers one and two men move

    down the hallway abreast providing security to the immediate front on opposite sides of the

    hallway. The number three and four man move abreast of each other to the rear and inside of

    the two men providing security to the front far down the hallway.

    The Rolling T Technique: Is used in wide hallways. The number 1 and number 2 men moveabreast, covering the opposite side of the hallway from the one they are walking on. Thenumber 3 man covers the far end of the hallway from a position behind the number 1 and

    number 2 men, firing between them. Once again, the number 4 man provides rear security.

    Hallway Intersection Clearance:Hallway intersections are dangerous areas and shouldbe approached cautiously. When a team clears the hallway entry point, corridors, and

    intersecting hallways, the number 1 man squats down to a low position at the corner.

    Simultaneously the number 2 man moves up to a high position at the corner while looking

    over the number 1 man. The number 3 man steps out and pulls frontal security, while thenumber 4 man maintains rear security.

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    1. The number 2 man places his

    outside leg against the number 1mans side. This lets the number 1

    man know that he is ready.

    2. The number 1 man steps off and this

    keys the number 2 man to do the

    same simultaneous.

    3. The sectors are split down themiddle of the hallway. Number 1

    man secures the far side as thenumber 2 man secures the near side.

    4. After the sectors are cleared, the

    number 2 man squeezes the shoulder

    of the number 1 man. This tells him

    that the number 2 man is finished

    firing. Only then will the number 1

    man pick up and continue to move

    down the hallway.

    Clearing a "T" Intersection:When clearing a "T" intersection, the number 1 man squatsdown to a low position at the corner. The number 2 man moves up to a high position at the

    corner while looking over the number 1 man. The number 3 and 4 man do the same thing on

    the opposite side. All team members look at the team leader who gives a silent count on hisfingers. With all team members clearing simultaneously on the count of three.

    1. The number 2 man places his outside leg against the number 1 mans side. This

    lets the number 1 man know that he is ready. Number 3 and 4 man do the same

    on the opposite side.

    2. On the silent three count, the number 1 man steps off and this keys the number2 man to do the same simultaneous. The number 3 and 4 men are doing the

    same thing on the opposite side.

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    3. The sectors are split down the middle of the hallway. Number 1 man secures

    the far side as the number 2 man secures the near side. The number 3 and 4

    men are doing the same thing.

    4. After the sectors are cleared, the number 2 man squeezes the shoulder of thenumber 1 man. This tells him that the number 2 man is finished firing. Only

    then will the number 1 man pick up and continue to move down the hallway.

    The number 3 and 4 men do the same thing on their side.

    CLEARING STAIRWELLS

    General:Stairwells add to the "fatal funnel" effect of doorways, by including additionallevels in to the equation. This creates a " 3 dimensional " atmosphere. The movement of the

    squad/team will differ depending on direction of travel, and the layout of the stairwell. In any

    case the method follows a basic format.

    1. The squad leader designates an assault element to clear the staircase.

    2. The squad/team maintains 360 degree/3 dimensional security in the immediate

    vicinity of the staircase.

    3. The squad leader then directs the assault team to locate, mark, bypass, and or

    clear any obstacles/booby traps that may be blocking access to the staircase.

    4. The assault element moves up the stairs using either the fire team flow, or theBuddy team flow, providing overwatch for movement, up/down on the

    stairwell, to the degree possible. The three man team is the preferred method.

    a. Straight Staircase: The number 1 man scans and clears the stairwellfor booby traps. The number 2 man scans forward and up the stairwell.

    The number 3 man scans directly up and to the rear to check the upper

    level. He does this by moving backwards, his back pressed to the backs

    of the number 1 and 2 men. (see figure next page)

    b. Split Flight of Stairs: The 1 man clears forward and up, the 2 manclears up to the next split level and the 3 man clears up and back as in

    figures below.

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    5. A stun or fragmentary grenade may be employed to the upper/lower landing if

    the stairwell, structure, and ROE permit. (If clearing downward on a stairwell

    grenades may be employed before movement).

    6. No soldiers head will crest the top of the stairs. Soldiers crouch lower to get as

    far up the stairs as possible. Simultaneously all three members crest the stairs

    above floor level clearing 360 degrees simultaneously.

    7. The squad leader determines when to rotate elements during movement and

    reports the clearing status to the platoon leader.

    8. The following actions will be, at a minimum, taken when enemy forces areencountered.

    a. The squad/team will assault to secure the landing/flight of stairs by fireand maneuver.

    b. Remain at the last covered and concealed position until the squad/teamhas gained fire superiority and is able to move up the staircase.

    Grenades and M203 rounds through windows may be used to help

    achieve this.

    c. If fire superiority cannot be achieved the squad/team will request

    assistance.

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    MOVE TACTICALLY DURING MOUT

    General:As in all combat situations, the clearing team must move tacticallyand safely. Individuals who are part of a clearing team must move in a standard

    manner, using practiced techniques known to all.

    Individual Movement and Weapons Control:

    1. When moving, team members hold their weapons with the muzzle pointed inthe direction of travel. They keep the butt of the rifle in the pocket of their

    shoulder, with the both eyes open looking thruogh the optic or down the sights.

    Soldiers swing the muzzle with their head so that the rifle is always aimed

    where the soldier is looking.

    2. Team members avoid "flagging" or leading, with the weapon when working

    around windows, doors, corners, or where obstacles must be negotiated.

    Flagging the weapon gives advance warning to anyone looking in the soldiers

    direction, making it easier for an enemy to grab the weapon. Soldiers mustkeep their weapons under control at all times.

    3. Team members should keep weapons safe (selector switch on SAFE and index

    finger outside of trigger guard) until hostile target is identified and engaged.

    After a team member clears his sector of all targets, he returns his weapon to

    the SAFE position.

    4. If a soldier has a malfunction with his weapon during close quarters combat, he

    should immediately drop to one knee and conduct immediate action to reduce

    the malfunction. Once the weapon is operational, there is no need to return tothe standing position to engage targets unless the soldier must move to another

    firing position. Valuable time is saved by resuming target engagement from thekneeling position. When other members of the team see a soldier drop to one

    knee, they know immediately that he has a malfunction and that they should

    engage in his sector.

    Ready Positions:The two weapon ready positions are low ready and highready.

    Low ready position: The butt of the weapon is placed firmly in the pocket ofthe shoulder with the barrel pointed down at a 45 degree angle. This is the

    safest carry position. It should be used in the fire team stack or when preparing

    to clear "High-Low".

    High ready position: The butt of the weapon is held under the armpit, withthe barrel pointed slightly up, keeping the front sight assembly under the lineof sight but within the gunners peripheral vision. To engage a target, the

    gunner pushes the weapon out as if to bayonet the target. When the weapon

    leaves the armpit, he slides it up into the firing shoulder. This technique is best

    suited for the lineup outside the door.

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    UNIT MOVEMENT

    General:The preferred technique is to move using bounding overwatch. Normally the

    platoon/squad will move as two elements: a movement element and an overwatch

    element. When necessary, these elements or parts of them exchange roles. If moving

    in small elements, there may be a designated overwatch element.

    Key Points to Consider:

    1. Elements moving by themselves or infiltrating may not have support elements.

    2. The platoon/squad leader determines when to rotate elements duringmovement.

    3. The platoon/squad will use a covered and concealed route whenever possible.

    Moving through underground passageways, through or behind buildings, along

    walls, and over rooftops. Avoiding streets, alleys, and other danger areas

    unless necessary.

    4. The platoon/squad makes the best use of cover and concealment when moving,

    moving in the street only when ROE dictates or the situation requires.

    Movement through a Street:When forced to move in the street the squad/platoonhas a few options.

    Platoon: Move the two squads/teams abreast, having each squad/team overwatch thebuildings forward and across the street on ground level and observing the stories

    above the opposite squad.

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    One Squad Forward, Fire Teams on Opposite Sides: Use this technique (figure

    B) when making contact with a small element is important and the number of

    buildings with more than two floors is low. It also keeps two squads free to

    maneuver.

    Two Squads Forward on Opposite Sides: Use this option when many multistoried buildings are present and the risk from above is high. This technique

    doubles the number of soldiers that will focus on the 2nd floor and above.

    Squad: During squad movement the lead buddy team/fire team covers across thestreet forward of the lead element at ground level. The trail buddy team/fire team

    covers across and forward from the second story and higher.

    Key points to consider while moving through a street:

    1. Use smoke, rubble and debris for cover and concealment.

    2. Clear intersecting streets and alleyways in similar techniques used for

    the clearing of intersecting hallways.

    3. The platoon/squad will cross the urban danger areas using the greatest

    cover, concealment, speed, and overwatch. An element normally

    crosses as a dispersed group at the same time but METT-T conditions

    may cause the element leader to decide to cross in buddy teams or

    individually.

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    4. Always stay at least one meter away from buildings. Rounds that strike

    buildings tend to follow the walls making the one meter closest to

    buildings and walls a dangerous area.

    REACT TO SNIPER

    General:If the lead fire team/squad encounters sniper fire while moving down the streetthey will immediately return fire in the direction of the suspected location of the sniper and

    throws smoke for concealment. The lead team/squad then becomes the support element and

    continues to try and pinpoint the snipers location while suppressing. On the command of the

    Platoon/Squad Leader the trail squad/team breaks off and moves along an adjacent road orconcealed route at a double time to set up a blocking position or positions to stop the sniperfrom exiting the building or hide site. A distance of approximately 3 buildings away from the

    suspected position of the sniper is sufficient in most cases to set up a good blocking position.Once the blocking position is in place the Platoon Leader commands his support team that

    first made contact to take the most direct route into the building that the fire came from and

    clear the building to neutralize the sniper. It is absolutely critical that the maneuver

    element in charge of setting up the blocking position moves as quickly as possible while

    moving into position. If this does not happen the unit will continue to fight the same

    sniper block after block as he egresses and sets up new positions along the route.

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    React To Sniper Diagram:

    Upon receiving fire from the enemy sniper, (represented by the circled "X"), the leadteam/squad takes the following actions as described above.

    1. Lead team/squad throws smoke and returns fire.

    2. Lead team/squad seeks cover and continues to suppress the sniper.

    3. Trail team/squad moves at a double time to a blocking position.

    4. Trail team/squad blocks to prevent the sniper from moving to a new hide position.

    5. Lead team/squad (or a squad not in contact) moves to the building that the sniper islocated in and executes enter and clear a building.

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    MARKINGS AND SIGNALS

    Standard for marking and signaling:

    1. Entry Points. Entry points will be marked with two Wolf Tails flanking eachside of the entry point.

    2. Cleared Rooms. Rooms cleared will be marked with the Wolf Tails ( minusthe 9 volt batteries ) at the entrance of each room. Follow-on forces must not

    have to enter a room to determine that it has been cleared .

    3. Floor Clear. When a floor is clear it will be marked with a Wolf Tail markingdevice with the chemlight activated and the 9-volt batteries making contact

    shorting them out causing a heat signature that can be picked up easily bythermal sights. It will be hung from the windows facing the SBF and other

    follow on forces. This marking can also be used as a signal to shift fire from

    the floor immediately above or below (depending on the order of floors to be

    cleared) to the next floor in the clearance sequence.

    4. Building Clear. Buildings cleared will be marked by a Modified Wold Tail (an orange VS17 panel with three IR chemlights taped together forming a triple

    long chemlight, with a two-foot length of 550 cord tied on to the end of it. At

    the end of the 550 cord there will be two 9 volt batteries taped together andattached to the 550 cord by a secure knot. ) The signaler will first twirl the

    signal approximately 6-10 times while in view of a window on the support side

    of the building. This ensures that the support element will be able to obtain the

    visual signal easily. He then secures the signal to the window frame where it

    will be in full view outside of the building.

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    Construction of the Wolf Tail requires the following materials:

    1. A 3 ft. length of engineer tape (brightly colored)

    2. Approx. 5 ft. of 550 cord

    3. A small weight such as a bolt or similar object4. Duct tape/100mph tape

    5. Chemlight ( colored and/or IR )

    6. Two 9-volt batteries

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    CONSTRUCTION OF THE MODIFIED WOLF TAIL

    Constuction of the Modified Wolf Tail Requires The Following Materials:

    1. VS 17 Panel

    2. 3ft 550 Cord

    3. Two 9-Volt Batteries

    4. 1 Bolt or similar object for weight

    5. Another 2ft length of 550 Cord

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    MOUT KITS

    Company:The company should maintain three MOUT and three breaching kits. The

    contents of the platoon MOUT Kit are included bellow.

    Platoon MOUT Kit:The platoon MOUT Kit mirrors a standard breach kit in many ways. Itis recommended that the platoon breach kits be augmented to create a MOUT Kit. By having

    the MOUT specific items stored in a separate bag, the Breach Kit can be used for standard

    breaching and MOUT. At a minimum, the platoon Breaching Kit will include:

    Wire handling gloves 4 pair.

    Wire cutters -3.

    Rifle firedgrappling hooks 6 Iron grapnel hook with rope -3 (for climbing and moving debris inside buildings in MOUT)

    Wolf Tails 2 per soldier

    Modified Wolf Tails 3 per squad

    Marking devices for breach lanes: Three rolls of engineer tape and three boxes of chem lights

    Signal devices for lifting and shifting fires and for safely moving between buildings

    Lightweight, foldable assault ladder

    Sand table kit geared specifically for MOUT.

    A mirror device for observing around corners and up stairs. (one per fire team)Forced entry tool kit:Hooligan Tool, Sledge, and bolt/lock cutters 3

    Battering Ram

    Protective eyewear to shield against flying debris 30, one per soldier

    COMMAND AND CONTROL VERBIAGE

    In an environment where teams are shooting and moving, command and control is critical.

    The assaulters will be moving very close to each other as they engage targets, and the high

    volume of noise from explosives, simulators, and individual weapons will make

    communications extremely difficult. It is therefore imperative that the verbiage used during

    the assault consist of terms that each assaulter is familiar with and knows how to respond to.The terms listed below should be a part of each teams vocabulary.

    STATUS: A command given by the assault team leader that requires all team members to

    report whether their sectors are clear and whether they are prepared to continue the assault.

    UP (ONE UP, TWO UP, THREE UP, FOUR UP): A reply by each team member to the

    other team members acknowledging that his sector is clear and secured and he is prepared to

    continue the assault.

    DEEP CLEAR PROBLEM: The individual assaulter cannot clear a portion of his sector

    because of something obscuring his vision (i.e. a table, a couch, etc. ) Whenever an assaulter

    encounters a deep clear problem, he should identify the area he cannot see. For example

    "Deep clear problem to my front. I cannot see behind the green couch."

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    ROOM CLEAR: A signal from the assault team leader to the team members and follow on

    teams that the room has been cleared and is secure. Follow on teams can now safely enter the

    building and assault the next room.

    DOOR TO MY (GIVE DIRECTION) STACK RIGHT/LEFT: A command given by the

    assault team leader in a secured room that requires the follow on team to position themselveson the right/left side of the door. This will eliminate the confusion caused when the follow on

    team stacks up on the wrong side of a locked door and has to move to allow the breacher to

    breach the door.

    BREACHER: A signal to the demolitions man/mechanical breacher that a locked door has

    been encountered and he is needed to breach the locking mechanism.

    BREACH: A command given by the number two man that requires the breacher to breach the

    locking mechanism. A visual signal should be used at the same time the verbal command is

    given. A fist thrust downward where the breacher can see works well. The reason both signals

    are given is that with the noise surrounding the team, the breacher may not hear the verbalsignal.

    COMING OUT: A signal given by an individual or a team that they are ready to exit a room

    and come back into an occupied hallway. This should be used in conjunction with a visual

    signal ( a thumbs up thrust out the door). This is important when there are adjoining rooms in

    a building. If the team clears more than one room, they will probably not exit from the same

    door that they entered from.

    COME OUT: A reply given by the security element or a follow on team in the hallway thatinforms the team that it is all right for them to come out into the hallway.

    COMING IN: A signal given by an individual or a team when they are preparing to enter an

    occupied room.

    COME IN: A reply given by personnel in the room that it is all right for the individual or the

    team to enter the room.

    DRY HOLE: A room or a structure that is empty of personnel or equipment.

    MAN DOWN: A command given when an assaulter has been injured and cannot continue

    with the mission.

    SUPPORT OR HELP LEFT/RIGHT: A request given by an individual or a team for

    additional personnel for security or clearing purposes.

    CEASE FIRE: A command given by any person that requires all shooters to cease firing

    because of an unsafe act or an injury to an individual.

    SHOT: Given by any team member to alert others that he is engaging targets outside of theroom.

    SHORT ROOM: Given by team member ONE or TWO to signal a small room and that allteam members should not enter.

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    LONG: A command given to tell another team member to take up security further into the

    room.