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 Vol. 2 U.S.S. APOLLO FAT DRAGON GAMES  www.fatdragongames.com © 2008 Fat Dragon Games  a m p l e  f i l e

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  • Vol.2

    U.S.S. APOLLO

    FAT DRAGON GAMES www.fatdragongames.com

    2008 Fat Dragon Games

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  • 2U.S.S. APOLLO

    Finding itself with an aging and difficult to maintain fleet of long range reconnaissance and survey starships, the military issued a contract to three separate shipyards to produce a single prototype each for the next generation long range recce ship. The specification was made that it utilize an existing, in production design for the hull to both expedite the design process and keep research and development costs to a minimum. Of the three designs submitted, the Aeromax Corporations offering was selected for immediate production. The decision was made based on political considerations, not the quality of the design. The submission of the Hammerfell company was superior in every benchmark, and the prototype was so successful the military commissioned it the U.S.S. Apollo and pressed it into service for special deep space reconnaissance missions. Thirty five years later, after the Aero-max design has been out of service for several years, the U.S.S. Apollo is still in service, having gained an almost mythical reputation among crews, many members of which were younger than the ship they served on. Following the original specification rather loosely, the Apollo is actually a hybrid ship combining the engines and fuel stor-age of a deep space transport with the forward hull of a destroyer. The lower portion of the front hull was gutted of its main energy weapon and missile batteries, and this space was then utilized for an advanced sensor suite, the largest ever carried on a vessel and normally only seen on frontier space stations.

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  • 3Design Features

    Advanced Sensor SuiteCapable of mapping large stellar areas at an immense distance, this sensor package still represents the state of the art for this mission, even if it is somewhat larger than newer designs.

    Offensive WeaponsWhile most of the weapons from the forward hull were re-moved, the primary energy cannon located in the split between the upper and lower halves of this section remains. It is a slow fire weapon, but capable of dealing devastating blows.

    ConfigurationThe biggest problem the lead design engineers had to cope with was interference with the main sensor array from emissions from the engines. Their solution, elegant in its simplicity, was to mount the forward hull far away from the engines using a long boom section. While never utilized in its service history, the for-ward hull can separate from the rear if one of the two sections becomes severely damaged.

    EnginesTaken from a long rage transport, these two massive units and the nuclear reactors powering them provide all power for the ship. Faint radiation emissions, while harmless to humans, hin-dered the proper functioning of the sensor array.

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  • 51a 1b

    1c

    1c

    1c

    1c

    1e

    1d

    1k

    1j

    1l

    1g

    1i

    1h

    1f

    DECK 1 (FORWARD)

    DECK 1 (AFT)

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  • 62a

    2b

    2c

    2d

    2e

    2h2g

    2f

    3b

    3a

    DECK 2

    DECK 3

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  • 7DECK 1 (FORWARD)

    1a: StorageThis room in the forward end of deck one was origi-nally designed to be a workshop but has been relegat-ed to serving as a storage area.

    1b: LavatoryThis small facility contains two sinks, three toilets and a shower area.

    1c: Crew QuartersEach of these small rooms contain four beds (stacked in twos, each containing a small storage area under-neath them), a small table and a large storage locker.

    1d: InfirmaryThis room contains basic medical supplies and equip-ment, a single bed, storage locker, table and com-puter.

    1e: Mess Hall/GalleyAll food preparation is done here, with a small oven and refrigeration unit. Additional storage for food is located in 2h.

    1f: LiftThis lift goes to Deck 2.

    1g: Systems 1This room contains backup power generators and batteries. Main power is normally produced via by-product power from the engines, but when those are shut down all power is generated here.

    1h: Systems 2Systems 2 contains the primary computer core for the entire ship. The room contains three large servers hard-wired into all ship systems.

    1i: Main CorridorThe main corridor runs between the forward and aft sections of Deck 1.

    DECK 1 (AFT)

    1j & 1k: Main EngineeringEngine control, maintenance, power distribution and shield modulation control is accomplished from these rooms.

    1l: Escape PodsSix emergency access chutes lead to escape pods located near the belly of the ship. Each pod can carry up to three adult humans.

    DECK 2

    2a: BridgeThe bridge contains three massive view screens along the forward wall and two sides, three computer stations along the rear of the room, and a dropped station area for the four crew on duty at all times. A captains chair sits on a pedestal in the center of the room.

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  • 82b: Holographic CartographyThis room is the heart of the data collection mis-sion of this ship. All sensor data is routed through this room where two massive CPUs process the data and display it as a 3D hologram via a projector in a sunken area in the center of the room. Complex stel-lar maps can be generated here and transmitted via the communications relay to a command repository elsewhere.

    2c: Main Sensor AccessAccess to Deck 3 is via a hatch in this room. Sensor power is regulated and routed through this room to the deck below.

    2d: Environmental ControlAll air and water/waste recycling is done through this room. Most maintenance of these units can be done via this area, but some repairs require access from the exterior of the ship.

    2e: LiftThis lift goes to Deck 1.

    2f: Weapons Control RoomThis room contains a monitoring station for the main cannon mounted in the forward fuselage.

    2g: AirlockThe only airlock on the ship is located in the aft wall of this room. Extra cargo is usually stored here as well.

    2h: StorageSteel storage crates house small arms and other equipment including survival packs, environmental suits, food stores and medical supplies.

    DECK 3

    3a Sensors/CommunicationsAll accessible equipment for sensor and commu-nication control is in this room. Modifications and reprogramming can only be done from this location as these functions are not able to be modified from the bridge.

    3b Sensors/CommunicationsMonitoring stations for the main sensor array along with the four wave generators that are the heart of the ships massive sensor package are located here. A ladder leads upward to a hatch leading to room 2c on Deck 2.

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