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Sources“Gamification.” Oxforddictionaries.com. N.p., n.d. Web. 26 June 2013. <http://oxforddictionaries.com/us/definition/american_english/gamification?q=gamification>.
“Gamification.” Wikipedia. Wikimedia Foundation, 31 May 2013. Web. 03 June 2013. <http://en.wikipedia.org/wiki/Gamification>.
“Newsroom.” Gartner Says By 2015, More Than 50 Percent of Organizations That Manage Innovation Processes Will Gamify Those Processes. N.p., 12 Apr. 2011. Web. 06 June 2013. <http://www.gartner.com/newsroom/id/1629214>.
“Welcome to the Listening Post!” Gamification Is More Than Just Fun and Games. N.p., n.d. Web. 26 June 2013. <http://blog.vovici.com/blog/bid/60806/Gamification-is-More-Than-Just-Fun-and-Games>.
Zichermann, Gabe. “Gamification: The Hard Truths.” The Huffington Post. TheHuffingtonPost.com, 23 Jan. 2013. Web. 26 June 2013. <http://www.huffingtonpost.com/gabe-zichermann/gamification_b_2516376.html>.
“Gamification 2020: What Is the Future of Gamification? | 2226015.” Gamification 2020: What Is the Future of Gamification? | 2226015. N.p., n.d. Web. 27 June 2013. <http://www.gartner.com/DisplayDocument?doc_cd=237457>.
Zichermann, Gabe. “Beyond the Hype: 5 Ways That Big Companies Are Using Gamification — Tech News and Analysis.” GigaOM. N.p., 27 Jan. 2013. Web. 06 June 2013. <http://gigaom.com/2013/01/27/beyond-the-hype-5-ways-that-big-companies-are-using-gamification/>.
“Mashable.” Mashable. N.p., n.d. Web. 27 June 2013. <http://mashable.com/2012/06/15/gamification-business-evolution/>.
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Infographic created by www.4imprint.com, based on the Gamification Blue Paper®. Download Blue Paper at:http://info.4imprint.com/bluepapers/gamification/
You may reproduce and distribute this infographic in its entirety. You may not create derivative works. (Licensed under the Creative Commons: http://creativecommons.org/licenses/by-nd/3.0/)
Gam•i•fi•ca•tion (gāmifә’kāSHәn)
noun
the application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service
Real-life game example
Pick a card!
Gamification solves real-world problems
Gamification is the next big thing
Problem: Speeding
Game: Speed Camera Lottery
Drivers’ license plates are
photographed. Speeders are
sent a ticket—their fine money
goes into a pot. Those driving
the speed limit are entered
into a lottery to win that pot.Results: Speeding
decreased 22%Move ahead 3 spaces!
Gamification in the U.S.
2013
$500million
2015
$2billion
70% will use gamification
Global 2000 organizations in 2014
By 2015, more than half of organizations that manage innovation processes will use gamification.
Gamify your business
Top 5 areas of your business to gamify
1
2
3
45
Recruitmentand hiring
Employee trainingand development Employee
feedback
Healthand wellness
Creating newprofit centers
Elements of gamification
Engagement and loyalty increase 30% when using gamification.
Extra Turn!
Gamification improves
$
Gamification takes the hard stuff and makes it fun!
Awards
Prizes
Leaderboards
Points
Contests
Badges
Things to track • User participation • Daily activities • Users by achievement and levels
Gamification analytics
User engagement
Learning
Timeliness
Data quality
ROI
Gamification
Gamification Example