40K Radio UK Freebootaz Open Spring 2010 Event Pack

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    UK Freebootaz Present

    The Freebootaz Open Tournament

    Spring 2010

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    Table of Contents

    Page 1. Front Cover.

    Page 2. Table of Contents.

    Page 3. Event Overview.

    Page 4. What to bring checklist.

    Page 5. Universal event rules.

    Page 9. Scenarios for the 1,750 Point Tournament Heats

    Page 11. Scenarios for the 1,750 Point Tournament Semi-finals

    Page 12. Scenarios for the 1,750 Point Tournament Final

    Page 13. Scenarios and Rules for the 500 Point Tournament

    Page 15. The Army Painter Paint a Vehicle Competition Rules

    Page 16. Event Timetable

    Page 19. Site Directions and Places to Stay

    Page 20. 1,750 Point Tournament Score Sheets

    Page 25. 500 Point Tournament Score Sheets

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    Event Overview

    Welcome and thank you for deciding to participate in the 40K Radio UK Freebootaz Open

    Tournament, Spring 2010. In this event pack you will find ALL the paperwork and rules you will need to

    take part in ANY part of the event.

    The main element of this event is the 1,750 point 40K tournament held over both days of the event.

    The heats to determine the top 4 players who will go through to the semi-finals on Sunday 21st

    will consist

    of 3 rounds, with 3 different scenarios (detailed on page ) will take place on Saturday 20th

    with the best

    painted army contest taking place that lunch break.

    On Sunday 21st

    the top 4 players as determined by the heats will fight it out for a place in the Final

    by competing in the semi-finals that will take place before lunch with the final taking place after lunch.

    Also on Sunday 21st

    will be held a 500 point tournament for those who do not make it into the top 4

    players on Saturday 20th

    , this tournament will be battled out over 4 rounds with scenarios built from both the

    4th

    edition and 5th

    edition 40K rule books. This tournament has restrictions on what you can field (detailed

    on page ).

    Finally on Sunday 21st will be held The Army Painter Paint a Vehicle Competitionwhere

    competitors have 4 hours to paint a 40K vehicle to the best of their ability before the vehicles they have

    painted are voted on by the participants of the event to determine the winner.

    If you have purchased a ticket with food, the food in question will be a finger buffet. If you have

    chosen to provide your own food there are a Burger King, a Subway, a KFC, a Pizza Hut and a Pizza Hut

    that delivers (they usually take about 40 minutes) local to the site. Drinks are available throughout the day

    from the bar onsite.

    The gaming hall and bar onsite will be open after the event on Saturday 20th

    until about 11PM for

    those who wish to get some friendly games in.

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    What to bring Checklist

    1,750 Point Tournament

    This Event Pack

    A copy of the Adepticon INAT FAQ v3.1 7 printed copies of your army list (1 for you, 1 for the event records & 1 for your opponent in each of

    the 5 battles you may participate in)

    Your army A model to represent the Spy in the scenario for the Final Something to measure range and movement with Dice and any game aids you use on a regular basis Superglue (accidents do happen) Pen and paper to work out VPs and to fill out your score sheets with

    Money for drinks (and food if you opted for a ticket without food)

    500 Point Tournament

    This Event Pack A copy of the Adepticon INAT FAQ v3.1 6 printed copies of your army list (1 for you, 1 for the event records & 1 for your opponent in each of

    the 4 battles you may participate in)

    Your army Something to measure range and movement with Dice and any game aids you use on a regular basis Superglue (accidents do happen) Pen and paper to work out VPs and to fill out your score sheets with Money for drinks (and food if you opted for a ticket without food)

    The Army Painter Paint a Vehicle Competition

    A 40K vehicle that has been undercoated black or white but has no other paint on it Your hobby brushes Your hobby paints A water pot to wash your brushes in Superglue (accidents do happen) Money for drinks (and food if you opted for a ticket without food)

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    Universal Event Rules

    Codex's that are allowed for the event are as follows.

    Chaos Daemons (5th

    edition)

    Chaos Space Marines

    Daemonhunters

    Dark Eldar

    Eldar

    Imperial Guard (5th

    edition)

    Necrons

    Orks (5th

    edition)

    Space Marines (5th

    edition)

    Space Marines Black Templars

    Space Marines Blood Angels (PDF. edition)

    Space Marines Dark Angels

    Space Marines Space Wolves (5th

    edition)

    Tau Empire

    Tyranids (4th

    edition)

    Witch Hunters

    Minimum Painting Standard

    All armies should be painted to a 3 colour minimum paint scheme, this means that the army shouldhave a coherent colour scheme with at least 3 colours of paint on the model NOT including the undercoat.

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    Scoring for ALL scenarios in BOTH Tournaments

    Sportsmanship Checklist

    Compulsory Trappings - These are the items an opponent can reasonably expect you to be prepared with,

    including being on time and playing promptly.

    Did your opponent show up on time (or early)? 1 Point Did your opponent have all the needed play materials (dice, templates, army list, rules for their

    army, rules for the game)? 1 Point

    Did your opponent play their turns in a reasonable amount of time (taking in account time to planstrategy, and includes playing throughout all the phases)? 1 Point

    Did your opponent provide you with a copy of their army list before the game? 1 PointGame Play - These items include courses of action your opponent took during the game or in deciding what

    to field in their army.

    Did your opponent measure accurately for both model moves and shooting distances? 1 Point Did your opponent solve rules disputes by showing you the relevant passages in their rulebook or

    event FAQ (or, if that could not be found or remained confusing, was amicable about bringing over a

    Rules Judge)? 1 Point

    Was your opponents army easy to understand with clear conversions or completely WYSWIG? 1Point

    Do you think your opponent built an army based on the theme of the relevant gaming universe andsupplied background for that army (as opposed to a force built purely for winning with little or no

    regard to that armys established background)? 1 Point

    Behaviors - These items include basic social skills.

    Was your opponent of good humor and amicable when not concentrating on strategy or planning outmoves (this does not mean they put on a one man circus for you, but rather was not

    angry/grumbling/complaining/obtuse during your game)? 1 Point

    Was your opponent helpful in explaining correct rules, explaining how their army works? 1 Point Did your opponent allow you the use of any non standard but useful gaming aids during the game? 1

    Point

    Win or lose, was this person the type of opponent you look forward to playing again? 1 PointTotal 12 Points

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    Army Appearance Points

    We know that some people like to convert their models, while others are perfectly happy with taking them

    straight from the box, some hobbyists love to build elaborate display boards, while others recognize they

    lack the terrain building skills. Some categories may have more points available than the max score (i.e.

    Painting scores can total up to 13 but the player can only receive a maximum of 10 points).

    PAINTING (worth up to 10 points) Choose one of the following

    Army is fully painted, but only to the three-color standard of base coating. 2 Points Army is beyond fully painted, additional steps beyond the three-color standard. 4 Points

    Check All That Apply to Bulk (80%+) of Army

    Painting is Uniform: Not a mix of schemes, styles, and looks. 1 Point Clean Basecoat Colors: Base colors are painted neatly. 1 Point Details: Details are painted such as eyes, buckles, and jewelry. 1 Point Hand-Painted Details: Details (that are well executed) have been added such as unit markings,

    banner artwork, blood marks, dirt on cloaks, etc. 1 Point

    Artistic: Banners, markings, and details are hand painted to an incredible degree! 1 Point Discernable Highlights/Shading: Drybrushing, lining, shading, inking, etc. (not required to be clean)

    1 Point

    Clean Highlights: Lines are neat, drybrushing is appropriate; inking is controlled and not sloppy. 1Point

    Layers of Highlights: More than one layer of highlight, which may include shading, highlights overinking, blending, etc. 1 Point

    Beyond Basics: Highlights have been blended, shaded, or layered wellbeyond the basichighlighting techniques of drybrusing and inking. 1 Point

    BASING (worth up to 3 points) Check all that apply to bulk (80%+) of army

    Based/Detailed: Bases have basing materials (flock/sand/tiles) or details painted on them. 1 Point Extra Basing: The bases have multiple basing materials (rocks/grass), extra details painted on

    them(cracks in tiles), or if extra basing is inappropriate, basing is done very well. 1 Point

    Special details: There are extra details on the larger bases (skulls, animals, building rubble, etc.) 1Points

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    CONVERSIONS (Worth up to 4 points) Choose one of the following for conversions that are appropriate

    and well executed.

    Minimal: The army has some elementary conversions (head and weapon swaps, arm rotations) or acouple interesting swaps. 1 Point

    Minor: Units have multi-kit conversions including head and weapon swaps. This is for more than afew models such as a unit. 2 Points

    Major: The army has some difficult conversions that use things such as putty, plastic card, drilling,sawing, minor sculpts, etc. This could also apply to the entire army having very well done multi-kit

    conversions (see above) 3 Points

    Extreme: The army has some extreme conversions, which could be: a scratch-built conversion orsculpt of an entire model, a large amount of models with difficult conversions (see above), or the

    entire army is extremely converted 4 Points

    OTHER (worth up to 2 points) Check all that apply to the army

    Display Base: Basic based & highlighted or detailed display base. 1 Point Something Special: There is something above and beyond about a models painting, the display base,

    a conversion, or the basing (eg. movement trays are based/highlighted). 1 Point

    ARMY APPEARANCE SCORINGMAX. 19 POINTS

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    Scenarios for the 1,750 Point Tournament Heats

    Table Size

    All games on a 6 by 4 table.

    General Battle Points for ALL Missions

    Minor Victory (one player has 100-250 VPs over the other) = 1 Battle point

    Victory (one player has 251-500 VPs over the other) = 2 Battle Points

    Major Victory = (one player has 501+ VPs over the other) = 3 Battle Points

    Tabled (your opponent has ZERO models left on the table at battles end) = 5 Battle Points

    Head Hunter

    The forces under your command have been tasked with a vital mission. Intelligence has detected that

    an unusually large number of skilled commanders and senior squad leaders are gathered in one small area of

    the field of battle. You are to decapitate the enemy forces command and control systems by eliminating the

    commanders and those senior squad leaders you can.

    5 Battle Points for killing ALL the enemy HQ

    2 Battle Points for killing ALL the enemy Elite squad leaders

    2 Battle Points for killing ALL the enemy Troops squad leaders

    1 Battle Points for killing ALL the enemy Fast Attack squad leaders

    (Spearhead deployment)

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    Vital Fortification

    The war is hanging on a knife edge with both sides evenly balanced so far, HOWEVER

    reconnaissance has detected a weakening of the enemy forces in a nearby sector and we are about to go on

    the offensive. In order for this attack to succeed there is a long abandoned fortification between the lines that

    needs to be captured and HELD in order to protect the offensives flank, your mission is to take and HOLDthis fortification.

    4 Battle Points for holding the centre Bastion

    2 Battle points for holding each of the side objectives

    1 Battle point for holding each of the deployment objectives

    The Bastion confers a 3+ cover save to units ether on the roof or inside.

    (Pitched Battle deployment)

    Flee the Flood

    Commander several hours ago a giant ice dam in the Northern sector collapsed and has sent a VASTflood sweeping down towards us. There is a pass over the mountains that will allow the army to get to safety

    however the enemy are also aware of this escape route. Your mission is to take and HOLD the mouth of the

    pass and the hill that covers the approaches to the pass secure so that our forces can retreat to safety.

    5 Battle Points for holding the mouth of the pass

    3 Battle Points for holding the central hill

    2 Battle Points for holding your OWN deployment zone

    (one short end of the table is a 12 inch deep zone that is the mouth of the pass and armies are deployed at

    the other end of the table in a zone 12 inches by 24 inches along the long edge of the table. ONLY Fast

    Attack and HQ may be deployed at the start of the battle and you MUST deploy your Fast Attack at the start

    of the battle)

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    Scenarios for the 1,750 Point Tournament Semi-finals

    Race for the Loot

    Your mission is simple commander, explore your sector of these alien ruins and secure what

    interesting artefacts you can find. However be warned we have detected movement in your sector that we

    cannot identify.

    There are FIVE Loot piles on the field of battle that need to be recovered to your deployment zone.

    It takes 5 models from one of your TROOPS to move the Loot back to your deployment zone orinto a transport vehicle.

    The Loot pile takes up 5 spaces in a transport. Spearhead Deployment in effect.

    5 Battle Points for recovering 4+ Loot piles

    3 Battle Points for recovering your 3rd

    Loot pile

    1 Battle Point each for recovering your 1st

    and 2nd

    Loot piles

    (Spearhead deployment)

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    Scenarios for the 1,750 Point Tournament Final

    Retrieve the Spy

    Commander one of our deep cover spies has come into possession of VITAL information about the

    enemy plans for the long term prosecution of this war and has signalled that they will try to reach our lines

    in your sector. You will be informed as to the unit our agent will be disguised among, you will hold the field

    long enough to eliminate this unit then allow our agent to escape with the information.

    At the start of the battle each player nominates in secret ONE enemy TROOPS or ELITE Infantry unit to

    have a spy in their midst who is reviled when the unit is annihilated.

    3 Battle Points for annihilating the host unit

    3 Battle Points for getting your spy off YOUR table edge

    2 Battle Points for each of the two objectives on the table

    Spy (when reviled)

    WS/4 BS/4 S/4 T/4 W/2 I/5 A/3 Ld/10 Sv/4+ (Invulnerable)

    Independent, Fearless, Eternal Warrior

    Close Combat Weapon & Agent Pistol R/12 S/5 AP/6 Rending

    The model for the Spy must be provided by the player.

    If killed the Spy is worth 0 VPs

    (Pitched Battle deployment)

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    Scenarios and Rules for the 500 Point Tournament

    The special army list limitations for the 500 point tournament are as follows.

    Only ONE HQ allowed

    2-3 Troops 0-1 Elites 0-1 Fast Attack 0-1 Heavy Support Maximum of 3+ armour save Maximum Armour Value of 33 on any individual vehicle (Front + Side = Rear) Maximum of 2 Psychic Powers Monstrous Creatures are NOT allowed

    500 Point Tournament Scenarios

    All games on a 4 by 4 table.

    General Battle Points for ALL Missions

    Minor Victory (one player has 50-100 VPs over the other) = 1 Battle point

    Victory (one player has 101-250 VPs over the other) = 2 Battle Points

    Major Victory = (one player has 251+ VPs over the other) = 3 Battle Points

    Tabled (your opponent has ZERO models left on the table at battles end) = 5 Battle Points

    Cleanse (4th

    edition rulebook)

    1-3 table quarters = 1 Battle point each

    4 table quarters = 5 Battle points

    (spearhead deployment, to control a table quarter you must have a scoring unit in the table quarter with no

    enemy scoring units in the quarter, a scoring unit may only control ONE table quarter, roll to determine what

    quarter if the unit is spread over two, TROOPS AND FAST ATTACK are scoring units in this mission)

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    Take and Hold (4th

    edition rulebook)

    Centre of table contested = 1 Battle point each

    Centre of table held with no enemy scoring units within 6 inches = 3 Battle points

    Centre of table held with no enemy scoring units within 12 inches = 5 Battle points

    (pitched battle deployment, the objective is to hole the centre of the table at the end of the battle, TROOPSAND HQ are scoring units in this mission)

    Seize Ground (5th

    edition rulebook)

    1-3 Objectives held = 1 Battle point each

    4-5 Objectives held = 5 Battle points

    (spearhead deployment)

    Capture and Control (5th

    edition rulebook)

    Own deployment zone objective held = 1 Battle point

    Opponent deployment zone objective held = 3 Battle points

    BOTH deployment objectives held = 5 Battle points

    (pitched battle deployment, objectives may not be within 6 inches of the table edge)

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    The Army Painter Paint a Vehicle Competition Rules

    This competition is simplicity itself and is open to anyone, just bring along a 40K vehicle that you

    have built that has NOT even been under coated, though for convenience sake it MUST be primed ether

    black or white and in the four hours of the competition paint it to the best of your ability, then people vote

    for the paint job they like the best.

    Conversions within reason will be allowed by PRIOR arrangement. All you need do is send an e-

    mail [email protected] the intent of the conversion, as in what vehicle the

    conversion is to represent. The details of where the parts for the conversion are from. It would also be of use

    to have pictures of the conversion.

    mailto:[email protected]:[email protected]:[email protected]:[email protected]
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    Event Timetable

    Saturday:::

    09:00 Doors Open

    09:30 Registration (Tournament + Best Painted Army)

    09:45 Round One Matches Draw

    10:00 Find Table and Introduction to Opponent

    10:15 Round One Starts

    12:00 Round One End and Lunch

    12:05 Best Painted Army Layout

    12:10 Best Painted Army Voting Begins

    12:50 Best Painted Army Voting Ends

    13:00 Round Two Matches Draw

    13:10 Find Table and Introduction to Opponent

    13:25 Round Two Start

    15:10 Round Two End

    15:30 Round Three Matches Draw

    15:40 Find Table and Introduction to Opponent

    15:55 Round Three Start

    17:40 Round Three End

    18:00 Tournament Day One Ends

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    Sunday:::

    09:00 Doors Open

    09:00 Open Gaming Tables Open

    09:15 Registration Opens

    09:40 Registration Closes

    09:45 1750 Point Tournament Semi-Finals Start

    09:45 500 Point Tournament Round One Starts

    10:00 1750 Point Tournament Semi-Finals Start

    10:15 Paint a Vehicle Competition Starts

    10:45 500 Point Tournament Round One Ends

    11:00 1750 Point Tournament Semi-Finals End

    11:00 500 Point Tournament Round Two Starts

    11:30 1750 Point Tournament Semi-Finals Ends

    11:40 Lunch (1750 Tournament)

    12:00 500 Point Tournament Round Two Ends

    12:15 1750 Point Tournament Final Starts

    12:15 500 Point Tournament Round Three Starts

    13:15 500 Point Tournament Round Three Ends

    13:20 Lunch (500 point Tournament)

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    14:00 1750 Point Tournament Final Ends

    14:15 Paint a Vehicle Competition Ends

    14:30 Paint a Vehicle Competition Voting Begins

    14:30 500 Point Tournament Round Four Starts

    15:00 Final Ends

    15:30 500 Point Tournament Round Four Ends

    15:30 Paint a Vehicle Competition Voting Ends

    16:00 Prize Presentations Start

    16:10 500 Point Tournament Third, Second and First place Awards.

    16:15 Paint a Vehicle Competition Award.

    16:20 Best Painted Army Award.

    16:25 Sportsman of the Tournament Award.

    16:30 1,750 Tournament Fourth, Third, Second and First place Awards.

    17:45 Open Gaming Tables Close

    18:00 Event Ends

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    Site Directions and Places to Stay

    Site address

    Maelstrom Games Ltd

    Matlock Mill

    Hamilton Way

    Mansfield

    Nottinghamshire

    NG18 5BU

    United Kingdom

    Site Phone Number

    01623 238 919during a normal working day! (9AM6 PM)

    Places to Stay in Mansfield

    RIGHT next to the train station.

    http://maps.google.co.uk/maps/place?...0fIsdjzO2gEEiA

    RIGHT next to the bus station.http://maps.google.co.uk/maps/place?...snt87PtTZxvr_g

    RIGHT ON the market square.

    http://maps.google.co.uk/maps/place?...Wn-3EFD_5rNgHw

    And just a little way out (3 minutes walk to the market square).

    http://maps.google.co.uk/maps/place?...C5Aa_XizR0gAKw

    Now I have never stayed in any of these places as I live only a 30 minute bus ride out of Mansfield

    so I cant make any sort of recommendation but they are there and would be more convenient than staying in

    Nottingham.

    From the market square, the bus station or the train station its about a 15 minute walk to the

    Maelstrom Games site. Or you can catch a cab from the bus station.

    If sufficient people are staying in Mansfield and want to walk to the site a guide for the route can be

    provided, if you would like to put your name down for this just send an e-mail to

    [email protected] the details of where you are staying in Mansfield and if we get 10+

    people wanting this service it will be arranged.

    http://maps.google.co.uk/maps/place?...0fIsdjzO2gEEiAhttp://maps.google.co.uk/maps/place?...0fIsdjzO2gEEiAhttp://maps.google.co.uk/maps/place?...snt87PtTZxvr_ghttp://maps.google.co.uk/maps/place?...snt87PtTZxvr_ghttp://maps.google.co.uk/maps/place?...Wn-3EFD_5rNgHwhttp://maps.google.co.uk/maps/place?...Wn-3EFD_5rNgHwhttp://maps.google.co.uk/maps/place?...C5Aa_XizR0gAKwhttp://maps.google.co.uk/maps/place?...C5Aa_XizR0gAKwmailto:[email protected]:[email protected]:[email protected]://maps.google.co.uk/maps/place?...C5Aa_XizR0gAKwhttp://maps.google.co.uk/maps/place?...Wn-3EFD_5rNgHwhttp://maps.google.co.uk/maps/place?...snt87PtTZxvr_ghttp://maps.google.co.uk/maps/place?...0fIsdjzO2gEEiA
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