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Orks! 1848 HQ 0 Warboss No 0 Weirdboy No 0 Mek No 0 Big Mek No 0 Painboy No 0 Mad Dok Grotsnik No 0 Kaptin Badrukk Da Freeboota King No 0 Boss Zagstruk Da Boss No 0 Grukk Face-Rippa No 0 ELITES 0 Burna Boyz No 0 Tankbustas No 0 Skrak's Skull Nobz No 0 Nobz No 0 Meganobz No 0 Kommandos No 0 Boss Snikrot The Green Ghost No 0 TROOPS 0 Boyz No 0 Gretchin No 0 Rustgob's Runtz No 0 FAST ATTACK 630 Trukk Yes 225 Stormboyz No 0 Deffkoptas No 0 DakkaJet No 0 Burna Bommer Yes 135 Blitza Bommer Yes 270 Warbiker No 0 Warbuggy No 0 HEAVY SUPPORT 304 Mek Gunz Yes 129 Battlewagon Yes 175 Looted Wagon No 0 Deff Dread No 0 Killa Kan No 0 Krumpa's Killa Kanz No 0 Gorkanaut No 0 Morkanaut No 0 Lootas No 0 Flash Gitz No 0 LORDS OF WAR 0 Ghazghkull Thraka The Beast of Armageddon No 0 Stompa No 0 FORMATIONS/DETACHMENTS 914 DETATCHMENT - Ork Horde DETATCHMENT - Great Waaagh! FORMATION - Ork Warband Yes 914

40K Orks 7ed

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Ork Army List made from 7th edition codex. Complete with Detachments and Formations available in 7th edition. Download as Xlsx to view all content.

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Army ListOrks!1848HQ0Warboss0.0060Base Cost160WSBSSTWIALdSvEre We go!525534496+Furious ChargeIndependent CharacterMob RuleWaaagh!Once per game on any turn after the 1st, a model with this sepcial rule (if they are your Warlord) may call a Waaagh! If they do so, all units with the 'Ere We Go! Special Rule may charge in the Assault Phase, even if they made a Run move in the same turn. SluggaChoppaStikkbombsMay Take:4Eavy Armor004+Replace Slugga nd Choppa with:40Mega Armor T-L Shoota and Power Klaw002+May take items from Melee Weapons List0Melee Weapon Choice00Melee Weapon Choice0May take items from Ranged Weapons List10Kombi Skorcha018/Template4/56/4Assault 2/Assault 10Ranged Weapon Choice0May take items from Runts & Squiqs15Attack Squiq (0-1)0A model with an Attack Squiq may re-roll on To hit Roll in Close Combat0Runts and Squigs Choice00Runts and Squigs Choice0May take items from Orky Know-Wots:5Cybork BodyFNP (6+)0Orky Choice0Orky Choice0Orky ChoiceMay take Items from Gifts of Gork and Mork (Cant choose Gifts from both lists - Lists differentiated by an *)25Da Lucky Stikk125All models in the bearers unit add +1 to the Weapon Skill characteristic on their profile (this is not cumulative with the bonus from a Waaagh! banner). In addition, the bearer can choose to re-roll any failed To Hit or To Wound rolls or saving throws that they make. However, should three or more of the re-rolls generate failed results in the same turn, the model is immediately removed as a casualty with no saving throws of any kind allowed.35Warboss Gazbag's Blitzbike135A model equipped with Warboss Gazbags Blitzbike changes their unit type to Bike, as described in Warhammer 40,000: The Rules. In addition, this model has a 4+ Armour Save. When turbo-boosting, this model can move up to 18" instead of 12" and counts its cover save as being 1 point higher than normal until the start of its next turn. Warboss Gazbags Blitzbike is equipped with twin-linked kustom dakkablastas with the following profile: 24" S6 AP3 Assault 320Choppa of Da Ragnarok*120S+2 AP5 Melee Grand Destiny, 2-Handed Grand Destiny: At the end of any Assaulu phase the bearer of the Choopa of Da Ragnarok inflicted 1 or more casualities, The Weapons Str is increased by 1 and its AP is lowered by 1, this lasts for the rest of the battle (Max S+6 Ap1)0Gift Choice00Gift Choice00Gift Choice0Weirdboy0.0045Base Cost145WSBSSTWIALdSvWeirdboyStaff424423376+Ere We Go!Wyrdbane: Grants AW and can reroll 1failed DtW per turnFurious ChargeIndependent CharacterMob RulePsyker ML=1 (Daemonology and Power of the Waaagh!)Waaagh! EnergyA Wierdboy generates +1 WC point if, at the start of the psychic phase, there are ten or more models with the 'Ere We Go! Special rule within 12" of him. If a Weirdboy generates an extra WC point in this manner, he must pass at least 1 Psychic Test during that phase ot suffer a single S2 hit at the end of that Psychic Phase with no saves allowed. This special rule does not apply if the Weirdboy in in a transport or a building.May be Upgraded to:25Psyker ML=200Mek0.0015Base Cost115WSBSSTWIALdSvSlugga423412276+ChoopaMek's ToolsIn each of your Shooting phases, instead of firing his weapons, a model equipped with Meks tools may choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6. If the result is 5 or more, you may either restore a Hull Point lost earlier in the battle or repair a Weapon Destroyed result or an Immobilised result instead; this is effective immediately. StikkbombsEre We Go!Furious ChargeMob RuleMekaniaksFor each HQ choice in a Detachment (not including other Meks) you may include a single Mek chosen from this datasheet. These selections do not use up Force Organisation slots. Before the battle, immediately after determining Warlord Traits, any Mek that is not already part of another unit must, if possible, be assigned to any unit with the Infantry or Artillery type in their Detachment; a Mek cannot leave his unit and is treated as part of it for the entire battle for all rules purposes. Any Mek May Replace Choopa With:30Killsaw130Any Mek May be Accompanied by:5Grot Oiler00Any Mek may take items from Mek Weapons List:0Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice0Big Mek0.0035Base Cost135WSBSSTWIALdSvSlugga424423386+ChoopaMek's ToolsIn each of your Shooting phases, instead of firing his weapons, a model equipped with Meks tools may choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6. If the result is 5 or more, you may either restore a Hull Point lost earlier in the battle or repair a Weapon Destroyed result or an Immobilised result instead; this is effective immediately. StikkbombsEre We Go!Furious ChargeMob RuleIndependent CharacterMay Take:4Eavy Armor004+May Replace Slugga with one of the Following:50Kustom Force Field150The bearer, and all models within 6", receive a 5+ invulnerable save against any shooting attacks. If the bearer is embarked in a vehicle, then the vehicle receives a 5+ invulnerable save against any shooting attacks instead.50Shokk Attack Gun150Any Mek May Replace Choopa With:30Killsaw00Replace Slugga nd Choppa with:40Mega Armor Kustom Blasta and Power Klaw002+(5++)A Big Mek in Mega Armour may Replace Mega Blasta with:10KillsawA Big Mek with Mega Armor may take one of the following:25Tellyporta Blasta50Kustom ForcefieldAny Mek may take items from Mek Weapons List:0Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice0May take items from Melee Weapons List0Melee Weapon Choice00Melee Weapon Choice0May take items from Runts & Squiqs0Runts and Squigs Choice00Runts and Squigs Choice00Runts and Squigs Choice0May take items from Orky Know-Wots:25Warbike1Confers 4+ armor save and adds +1 to the Jink comes with T-L dakka Gun0Orky Choice0Orky Choice0Orky ChoiceMay take Items from Gifts of Gork and Mork (Cant choose Gifts from both lists - Lists differentiated by an *)0Gift Choice000Gift Choice000Gift Choice00Gift Choice00Gift Choice00Gift Choice0Painboy0.0050Base Cost150WSBSSTWIALdSvUrty Syringe424423376+Dok's ToolsAs long as the bearer is alive, all models in his unit have the Feel No Pain special rule.Ere We Go!Furious ChargeMob RuleIndependent CharacterMay take items from Runts & Squiqs0Runts and Squigs Choice000Runts and Squigs Choice00Runts and Squigs Choice0May take items from Orky Know-Wots:25Warbike125Confers 4+ armor save and adds +1 to the Jink comes with T-L dakka Gun5Bosspole15Reroll any result other than Breakin Heads on the Mob Rule table.0Orky Choice00Orky Choice0Mad Dok Grotsnik0.00160Base Cost1160WSBSSTWIALdSvSlugga524533494+Power KlawUrty SyringeDok's ToolsEre We Go!Furious ChargeMob RuleIndependent CharacterOne Scalpel Short of a MedPackDok Grotsnik and any unit he joins have the Fearless and Rampage special rules. Once Dok Grotsnik has joined a unit, he may not leave it unless he is the last remaining member of that unit.WARLORD TRAIT:Brutal But Kunnin'Kaptin Badrukk Da Freeboota King0.00110Base Cost1110WSBSSTWIALdSvSlugga524423493+ (5++)ChoopaStikkbombsBosspoleGitfindaIf remained Stationary, BS is 3Goldtoof Armor3+ Armor Save and a 5++Da Rippa24" S7 AP2 Assault3, Gets Hot!WARLORD TRAIT:Kunnin' but BrutalEre We Go!Furious ChargeMob RuleIndependent CharacterTake up to 3 max3Ammo Runts00Boss Zagstruk Da Boss0.0065Base Cost165WSBSSTWIALdSvSlugga525423484+ChoopaStikkbombsEavy ArmorCybork BodyRokkit PackModels equipped with rokkit packs gain the Jump unit type as described in Warhammer 40,000: The Rules. A unit made up exclusively of models with rokkit packs can choose to use them to Run 2D6" in the Shooting phase instead of the normal D6" even if it used them in the Movement phase. If it does so, every model in the unit must take a Dangerous Terrain test.Da Vulcha's ClawsHammer of Wrath attacks made by Boss Zagstruk are Strength 8 and AP2.WARLORD TRAIT:Bellowing TyrantEre We Go!Furious Charge0Mob Rule0Independent Character0Grukk Face-Rippa0.00130Base Cost1130WSBSSTWIALdSvKombiWeapon with Rokkit Launcha525534494+Attack SquigStikkbombsEavy ArmorBosspoleGit-Rippax22Melee, Shred, Specialist Weapon, UnwieldyWaaagh!WARLORD TRAIT:Bellowing TyrantEre We Go!Furious ChargeMob RuleIndependent CharacterFeel No PainELITES0Burna Boyz0.0016Base Cost (5-15 per unit)116WSBSSTWIALdSvBurna423412276+StikkbombsEre we Go!Furious ChargeMob Rule16May add up to 10 Burna Boyz00Up to 3 models may be upgraped to:WSBSSTWIALdSv0Meks with Mek Tools, Slugga, Choppa (Character)0423412276+Any Mek May Replace Choopa With:20Killsaw00Any Mek May be Accompanied by:5Grot Oiler00Any Mek may take items from Mek Weapons List:0Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice0May Select a Trukk as a Dedicated TransportTankbustas0.0013Base Cost (5-15 per unit)0WSBSSTWIALdSvRokkit Launcha423412276+StikkbombsTankbusta Bombs (Melta Bombs)Ere we Go!Furious ChargeMob RuleTank HuntersGlory HogsIn a mission that has the First Blood Secondary Objective, the Ork player receives double the normal number of Victory Points from that objective if the first casualty to be removed is an enemy vehicle that was destroyed by an attack made by one or more units of Tankbustas. 13May add up to 10 Tankbustas005May include up to 3 Bomb Squigs0One use only. A model with a bomb squig can make a Shooting attack using the following profile. Bomb squigs cannot be used to make Snap Shots, and cannot be used to attack Flyers, Flying Monstrous Creatures, or Skimmers.18".....S8.....AP4.....Assault 1, ScuttleScuttleBam!, One Use OnlyScuttle Scuttle Blam!: Bomb squigs always hit the target on a To Hit roll of 2 or more.Up to 2 models may replace rokkit launchas with:15TankhammersOne model may upgraded to:WSBSSTWIALdSv10Boss Nob0424423376+Boss Nob may take items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon Choice100Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice100Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole0May Select a Trukk as a Dedicated TransportSkrak's Skull Nobz0.0018Base Cost (4 Nobz, 1 Skrak Head-Smasha (Character, Same Profile))590WSBSSTWIALdSvSlugga424423374+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule12Hammer of Wrath (Skrak Head-Smasha Only)112Must keep this allocation of Weapons:25Power Klaw25010Kombi Skorcha0The entire mob has:4Eavy Armor520Model with the Kombi Weapon has:3Ammo Runt13Skrak, and the 2 Nobz with PKs have:5Bosspole315

Nobz0.0018Base Cost (3-10 per unit, 1 is automatically a character)10180WSBSSTWIALdSvSlugga424423376+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule18May include up to 7 additional Nobz0Any model may take items from Melee Wepaons and/or Ranged Weapons list:25Power Klaw250x22Melee, Unwieldy, Specialist Weapon5Big Choppa315+25Melee, 2-Handed0Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice0The entire mob may take:4Eavy Armor04+One Nob may take:20Waaagh! Banner0All models in a unit that includes a Waaagh! Banner add +1 to the Weapon Skill characteristic on their profile.Any model may take:3Ammo Runt0Any model may take:5Bosspole0The entire mob may take:27Warbikes513554+May Select a Trukk or Battlewagon as a Dedicated Transport0Meganobz0.0040Base Cost (3-10 per unit, 1 is automatically a character)140WSBSSTWIALdSvT-L Shoota424423372+Power KlawMega ArmorStikkbombsEre We Go!Furious ChargeMob Rule18May include up to 7 additional MegaNobz6108Any model may replace T-L Shoota and PK with:102x Killsaws220Any model may replace T-L Shoota with 1 of the following:5Kombiweapon with Rokkit Launcha05Kombiweapon with Skorcha0Any model may take:5Bosspole0May Select a Trukk or Battlewagon as a Dedicated Transport0Kommandos0.0010Base Cost (5-15 per unit)00WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeInfiltrateMob RuleMove Through CoverStealth18May include up to 10 additional Kommandos0Up to 2 Kommandos may replace slugga with one of the following:5Rokkit Launcha05Big SHoota015Burna0One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob00424423376+Boss Nob may take items from Melee Wepaons list:0Melee Weapon Choice000Melee Weapon Choice05Boss Nob may Take a Bosspole0Boss Snikrot The Green Ghost0.0060Base Cost160WSBSSTWIALdSvMork's Teeth- Suser AP5 Melee, Shred525423486+StikkbombsFearInfiltrateMove Through CoverStealthEre We Go!Furious ChargeMob RuleIndependent CharacterAmbushIf Boss Snikrot joins a unit of Kommandos that are held in Reserves, and no other Independent Characters join the unit, then Snikrots unit can move on from any table edge when they arrive from Reserves. No dice roll is required to determine where they enter from; the Ork player chooses. In addition, Boss Snikrot and his unit have their Stealth special rule replaced with the Shrouded special rule on the turn they deploy or arrive from reserves, until the start of their next turn.Boss of the Red Skull kommandosBoss Snikrot can only join units of Kommandos. If Boss Snikrot is included in a Detachment that includes at least one unit of Kommandos, Boss Snikrot does not take up a slot on the Force Organisation Chart. TROOPS0Boyz0.006Base Cost (10-30 per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1272The entire mob may replace sluggas with::1Shootas0The entire mob may take:4Eavy Armor04+For Every 10 models one Boy may replace ranged weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon Choice000Melee Weapon Choice300Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May Select a Trukk as a Dedicated TransportGretchin0.003Gretchin Base Cost (10 per unit)1030WSBSSTWIALdSv5Runtherd1523221215-Grot Blasta (Gretchin)423412276+Grabba Stikk (Runtherd)Slugga (Runtherd)Stikkbombsere We Go! (Runtherd Only)Furious Charge (Runtherd Only)3May add up to 20 additional Gretchin103010Must Take 1 additional Runtherd for every 10 additional Gretchin110Any Runtherd may replace Grabba Stikk with5Grot Prod0Any Runtherd may take:15Squig Hound0Each time a unit with a squig hound fails a Morale check it suffers D6 Strength 3 AP- hits and must then re-roll the failed Morale check. If the re-roll is failed, it cannot be re-rolled again, and the squig hound will not inflict any further hits. Rustgob's Runtz0.003Gretchin Base Cost (10 per unit)1030WSBSSTWIALdSv5Rustgob (Runtherd)1523221215-Grot Blasta (Gretchin)423412276+Grabba Stikk (Runtherd)Slugga (Runtherd)Stikkbombsere We Go! (Runtherd Only)Furious Charge (Runtherd Only)Any Runtherd may take:10Squig Hound110Each time a unit with a squig hound fails a Morale check it suffers D6 Strength 3 AP- hits and must then re-roll the failed Morale check. If the re-roll is failed, it cannot be re-rolled again, and the squig hound will not inflict any further hits. FAST ATTACK630Trukk1.022530Base Cost 6180BSFASARAHPVehicle (Fast, Open Topped, Transport)21010103Big ShootaRanmshackleRoll a D6 each time a Trukk suffers a penetrating hit. On the roll of a 6, the Trukk only suffers a glancing hit instead.Transport Capacity - 12Mob RuleMay replace Big Shoota with:0Rokkit Launcha0Any Mek may take items from Ork Vehicle Equipment List:5Peinforced Ram315A vehicle with a reinforced ram can Tank Shock and Ram, and treats its front Armour Value as two higher than normal when Ramming. Furthermore, the vehicle may re-roll failed Dangerous Terrain tests.15Boarding Plank230If a unit disembarks from an Open-topped vehicle with a boarding plank and declares a charge in the same turn, it adds +2 to its charge distance (to a maximum of 12). 0Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice0Stormboyz0.009Base Cost (5-30 per unit)545WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsRokkit PackModels equipped with rokkit packs gain the Jump unit type as described in Warhammer 40,000: The Rules. A unit made up exclusively of models with rokkit packs can choose to use them to Run 2D6" in the Shooting phase instead of the normal D6" even if it used them in the Movement phase. If it does so, every model in the unit must take a Dangerous Terrain test.Ere we Go!Furious ChargeMob Rule9May add up to 25 Stormboyz1090One model may upgraded to:WSBSSTWIALdSv10Boss Nob110424423376+Boss Nob may take items from Melee Wepaons list:0Melee Weapon Choice100Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice05Boss Nob may Take a Bosspole00May Select a Trukk as a Dedicated TransportDeffkoptas0.0030Base Cost (1-5 per unit)0WSBSSTWIALdSvT-L Big Shoota423522274+ChoppaHit and RunEre We Go!Furious ChargeMob RuleScout30May include up to 4 additional Deffkoptas0Any Deffkopta may replace T-L Big Shoota with one of the following:0T-L Rokkit Launcha00Kustom Mega Blasta0Any Deffkopta may take:15Big Bomm025BuzzsawDakkaJet0.00110Base Cost 0BSFASARAHPVehicle (Flyer)210101032x T-L Supa ShootasStrafing RunSupersonicWaaagh! PlaneDuring a turn in which a Waaagh! is called, each of this models Assault weapons fires one more shot than normal.May take any of the following:5Red Paint Job020Additional T-L Supa Shoota015Flyboss0Burna Bommer1.0135115Base Cost 1115BSFASARAHPVehicle (Flyer)21010103T-L Big ShootaT-L Supa Shoota2x Burna BombsSupersonicWaaagh! PlaneDuring a turn in which a Waaagh! is called, each of this models Assault weapons fires one more shot than normal.Grot Gunner When a model with this special rule fires a big shoota or twin-linked big shoota, these shots are resolved at Ballistic Skill 3.May take any of the following:10Up to 6 Skorcha Missiles2205Red Paint Job0Blitza Bommer1.0270135Base Cost 2270BSFASARAHPVehicle (Flyer)21010103Big SHootaT-L Supa Shoota2x Boom BombsSupersonicWaaagh! PlaneDuring a turn in which a Waaagh! is called, each of this models Assault weapons fires one more shot than normal.Grot Gunner When a model with this special rule fires a big shoota or twin-linked big shoota, these shots are resolved at Ballistic Skill 3.May take any of the following:5Red Paint Job0Warbiker0.0018Base Cost (3-15 per unit)00WSBSSTWIALdSvSlugga423512274+ChoppaWarbikesEre We Go!Furious ChargeMob Rule18May include up to 12 additional Warbikers0One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob00424423376+Boss Nob may take items from Melee Wepaons list:0Melee Weapon Choice000Melee Weapon Choice05Boss Nob may Take a Bosspole0Warbuggy0.0030Base Cost 130BSFASARAHPVehicle (Fast, Open Topped)21010102Warbuggy: T-L Big ShootaSkorcha: SkorchaWartrakk: T-L Big ShootaTracked (Wartrakk and Skorcha only, Re-roll Dangerous Terrain)Outflank25May include up to 4 additional Warbuggies250Any Warbuggy may be upgraded to:5Wartrakk010Skorcha0Any Warbuggy or Wartrakk may exchange T-L Big Shoota for: 0T-L Rokkit Launcha30Any Warbuggy may take:5Red Paint Job010Extra Armor010Grot Riggers0HEAVY SUPPORT304Mek Gunz1.012918Base Cost (1-5 per unit) Each Gun includes 2 Gretchin472WSBSSTWIALdSv3Each Mek Gun can take up to 2 add'l Gretchin412---72---3+Close Combat Weapon23221215-KannonArtilleryEach Mek Gun may take:3Ammo Runt (1/gun max)39Any Mek Gun can replace its Kannon with one of the following:0Lobba05Zzap Gun012Bubblechukka012Kustom Mega Kannon012Smasha Gun11212Traktor Kannon224May Select a Drop Pod, Rhino or Razorback as a Dedicated TransportBattlewagon1.0175110Base Cost1110BSFASARAHPVehicle (Tank, Open-Topped, Transport)21412104Transport Capacity - 20If BW has a 'Ard Case it has 5 Fire Points 2 on each side and 1 at RearIf BW has a 'Ard Case it has 3 Access Pts, 1 on each side and 1 at RearMay Takea:30Killkannon0May Take one of the following:10Kannon010Lobba10Zzap Gun0May take up to 4 of the following in any comboniation5Big SHoota2105Rokkit Launcha210May take any of the following:10Deff Rolla11015Ard Case5Grabbin Klaw0Any Mek may take items from Ork Vehicle Equipment List:10Extra Armor110As per WH 40K Rulebook10Grot Riggers110A vehicle with grot riggers has the It Will Not Die special rule.15Boarding Plank115If a unit disembarks from an Open-topped vehicle with a boarding plank and declares a charge in the same turn, it adds +2 to its charge distance (to a maximum of 12). 0Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice0Looted Wagon0.0037Base Cost137BSFASARAHPVehicle (Tank, Open-Topped, Transport)21111103Transport Capacity - 12If LW has a 'Ard Case it has 3 Fire Points 1 on each side and 1 at RearIf LW has a 'Ard Case it has 1 Access Pt at RearMay Takea:30Killkannon0May take up to 3 of the following in any comboniation5Big SHoota155Rokkit Launcha155Skorcha15May take any of the following:10Deff Rolla11015Ard Case5Grabbin Klaw0Any Mek may take items from Ork Vehicle Equipment List:10Wreckin' Ball110R3" S9 AP4 Assault d30Vehicle Equipment Choice100Vehicle Equipment Choice100Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice0Deff Dread0.0080Base Cost180WSBSSFASARAIAHPVehicle (Walker)4251212102332x Big Shootas2x Power KlawsMay replace any of the Big Shooats with 1 of the following:0Rokkit Launcha05Kustom Mega-Blasta5Skorcha10Power Klaw00May Take any of the following:10Grot Riggers11010Extra Armor110Killa Kan0.0050Base Cost150WSBSSFASARAIAHPVehicle (Walker)235111110222Big ShootaKan KlawCowardly Grots!If a unit of Killa Kans suffers 25% or more casualties during any one phase, the unit must roll a D6 at the end of that phase. Add +1 to the dice roll if there are three or more Killa Kans in the unit, and a further +1 if there are one or more Deff Dreads within 6" of the unit. On a result of 3+ the test is passed and nothing happens. On a result of 1-2 the test is failed and every model in the unit immediately suffers a Crew Shaken result. Note that no models lose a Hull Point as a result of a failed Cowardly Grots! test.May replace Big Shooat with 1 of the following:0Rokkit Launcha05Kustom Mega-Blasta5Skorcha5Grotzooka00May Take any of the following:10Grot Riggers010Extra ArmorKrumpa's Killa Kanz0.0050Base Cost (2 Killa Kanz, 1 Krumpa (Character Same Profile))3150WSBSSFASARAIAHPVehicle (Walker)235111110222Big ShootaKan KlawPower Mad Bully (Krumpa only)Krumpa Counts as a Deff Dread for the purposes of the Cowardly Grots! Special RuleCowardly Grots!If a unit of Killa Kans suffers 25% or more casualties during any one phase, the unit must roll a D6 at the end of that phase. Add +1 to the dice roll if there are three or more Killa Kans in the unit, and a further +1 if there are one or more Deff Dreads within 6" of the unit. On a result of 3+ the test is passed and nothing happens. On a result of 1-2 the test is failed and every model in the unit immediately suffers a Crew Shaken result. Note that no models lose a Hull Point as a result of a failed Cowardly Grots! test.May replace Big Shooat with 1 of the following:0Rokkit Launcha105Kustom Mega-Blasta5Skorcha5Grotzooka15May Take any of the following:10Grot Riggers010Extra ArmorGorkanaut0.00245Base Cost1245WSBSSFASARAIAHPVehicle (Walker, Transport)428131312245Deffstorm Mega Shoota2x Big Shootas2x Rokkit LaunchasSkorchaKlaw of Gork (or possibly Mork)RampageTransport Capacity - 6Fire Points - NoneAccess Points: 1 at the FrontMay Take any of the following:20Grot Riggers010Extra Armor0Morkanaut0.00230Base Cost1230WSBSSFASARAIAHPVehicle (Walker, Transport)428131312245Kustom Mega-Blasta2x Big Shootas2x Rokkit LaunchasKustom Mega-KannonKlaw of Gork (or possibly Mork)Transport Capacity - 6Fire Points - NoneAccess Points: 1 at the FrontMay Take any of the following:50Kustom Force Field020Grot Riggers010Extra Armor0Lootas0.0014Base Cost (5-15 per unit)15210WSBSSTWIALdSvDeffgun423412276+StikkbombsEre we Go!Furious ChargeMob RuleUp to 3 models may be upgraped to:WSBSSTWIALdSv0Meks with Mek Tools, Slugga, Choppa (Character)0423412276+Any Mek May Replace Choppa With:20Killsaw00Any Mek May be Accompanied by:5Grot Oiler00Any Mek may take items from Mek Weapons List:0Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice0May Select a Trukk as a Dedicated TransportFlash Gitz0.0022Base Cost (5-10 per unit) 1 is automatically a Kaptin (Character)0WSBSSTWIALdSvSnazzgun424423376+Stikkbombs424423376+BosspoleGitfindaIf remained Stationary, BS is 3Ere we Go!Furious ChargeMob RuleAny model may takeWSBSSTWIALdSv3Ammo runt0424423376+May Select a Trukk as a Dedicated TransportLORDS OF WAR0Ghazghkull Thraka The Beast of Armageddon0.00225Base Cost0WSBSSTWIALdSvCybork Body625544592+Mega ArmorBig ShootaPower KlawBosspoleStikkbombsWARLORD TRAIT:Prophet of the Waaagh!Ere we Go!Furious ChargeMob RuleEternal WarriorIndependent CharacterWaaagh!Prophet of Gork and MorkIf Ghazghkull is your Warlord, he gains a 2+ Invulnerable save on any turn he calls a Waaagh! This invulnerable save lasts until the start of his next turn. In addition, Ghazghkull and all other models in his unit that are equipped with mega armour can Run on a turn he calls a Waaagh! despite having the Slow and Purposeful special rule (which is conferred by wearing mega armour). May take items from Runts & Squiqs0Runts and Squigs Choice00Runts and Squigs Choice00Runts and Squigs Choice00Runts and Squigs Choice0Stompa0.00770Base Cost1770WSBSSFASARAIAHPVehicle (Super-Heavy Walker, Transport)4281313122453x Big ShootasDeffkannonSkorchaSupa-Gatler3x Supa RokkitsT-L Big SHootaMega-ChoppaEffigyAll friendly units with the Orks Faction that are within 6" of a Stompa have the Fearless special rule.Transport Capacity - 20Fire Points - 4 (3 in belly, 1 in Head)Access Points: 1 at the RearMay Take any of the following:30Grot Riggers020Up to 2 additional Supa Rokkits0FORMATIONS/DETACHMENTS914DETATCHMENT - Ork HordeCOMPULSORY1HQ3TroopsOPTIONAL2HQ6Troops3Elites3Fast Attack3Heavy Support1Lords of War1FortificationRESTRICTIONS:NONECOMMAND BENEFITS:Boss of Da Waaagh!If Chosen as Primary Detatchment, can re-roll Warlord Traits choosen from Orks:CodexThe Greenskin HordesEvery unit with 10+ models gains HoW if it Successfully charges an opponent and the charge range rolled is 10 or greater (before modifiers). The unit still gains this benefit even if reduced to less than 10 models as a result of Overwatch, Dangerous terrain, etc. As long at it successfuly makes the Charge.DETATCHMENT - Great Waaagh!COMPULSORY1HQ2Troops1ElitesOPTIONAL1HQ6Troops4Elites3Fast Attack3Heavy Support1Lords of War1FortificationRESTRICTIONS:All units in this Detatchment must be part of the Orks Faction (excluding Fortifications)COMMAND BENEFITS:Biggest an' Da BestApplies to Warlod only, the Warlord must issue and accept challenges whenever possibleDa Boss iz Watchin'Units with the Mob special rule gain a +2 modifier to any rolls on the Mob Rule table. However, should this still result in a breakin' Heads or Squabble Result, then d3+3 hits are suffered instead of d6Da Right Boss for the PlanIf Primary Detatchment, you can re-roll the result when rolling on the Waaagh! Ghazghkull Warlord Traits TableTellyporta StrikeBefore Deployment roll a d6 for each non flyer unit in this detatchment, (add +1 for Troops) on a roll of 6+ that unit has the Deep Strike Special RuleFORMATION - Ork Warband1.09141Warboss1Mek1Nobz OR Meganobz6Boyz1Gretchin RESTRICTIONS:NONECOMMAND BENEFITS:Boss of Da Waaagh!If Chosen as Primary Detatchment, can re-roll Warlord Traits choosen from Orks:CodexThe Greenskin HordesEvery unit with 10+ models gains HoW if it Successfully charges an opponent and the charge range rolled is 10 or greater (before modifiers). The unit still gains this benefit even if reduced to less than 10 models as a result of Overwatch, Dangerous terrain, etc. As long at it successfuly makes the Charge.StampedeIf Formation's Warboss is your Warlord, then they can use his Waaagh! Everyturn after the first.Warboss1.014060Base Cost160WSBSSTWIALdSvEre We go!525534496+Furious ChargeIndependent CharacterMob RuleWaaagh!Once per game on any turn after the 1st, a model with this sepcial rule (if they are your Warlord) may call a Waaagh! If they do so, all units with the 'Ere We Go! Special Rule may charge in the Assault Phase, even if they made a Run move in the same turn. SluggaChoppaStikkbombsMay Take:4Eavy Armor004+Replace Slugga nd Choppa with:40Mega Armor T-L Shoota and Power Klaw002+May take items from Melee Weapons List0Melee Weapon Choice00Melee Weapon Choice0May take items from Ranged Weapons List0Ranged Weapon Choice00Ranged Weapon Choice0May take items from Runts & Squiqs0Runts and Squigs Choice00Runts and Squigs Choice00Runts and Squigs Choice0May take items from Orky Know-Wots:0Orky Choice0Orky Choice0Orky Choice0Orky ChoiceMay take Items from Gifts of Gork and Mork (Cant choose Gifts from both lists - Lists differentiated by an *)25Da Lucky Stikk125All models in the bearers unit add +1 to the Weapon Skill characteristic on their profile (this is not cumulative with the bonus from a Waaagh! banner). In addition, the bearer can choose to re-roll any failed To Hit or To Wound rolls or saving throws that they make. However, should three or more of the re-rolls generate failed results in the same turn, the model is immediately removed as a casualty with no saving throws of any kind allowed.20Headwoppa's Killchoppa120S+2 AP5 Melee, Decapitating Strike, Rending, 2-Handed Decapitating Strike: Any To Wound roll of a 6 made with Headwoppas Killchoppa has the Instant Death special rule.35Warboss Gazbag's Blitzbike135A model equipped with Warboss Gazbags Blitzbike changes their unit type to Bike, as described in Warhammer 40,000: The Rules. In addition, this model has a 4+ Armour Save. When turbo-boosting, this model can move up to 18" instead of 12" and counts its cover save as being 1 point higher than normal until the start of its next turn. Warboss Gazbags Blitzbike is equipped with twin-linked kustom dakkablastas with the following profile: 24" S6 AP3 Assault 30Gift Choice00Gift Choice00Gift Choice0Mek1.05015Base Cost115WSBSSTWIALdSvSlugga423412276+ChoopaMek's ToolsIn each of your Shooting phases, instead of firing his weapons, a model equipped with Meks tools may choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6. If the result is 5 or more, you may either restore a Hull Point lost earlier in the battle or repair a Weapon Destroyed result or an Immobilised result instead; this is effective immediately. StikkbombsEre We Go!Furious ChargeMob RuleMekaniaksFor each HQ choice in a Detachment (not including other Meks) you may include a single Mek chosen from this datasheet. These selections do not use up Force Organisation slots. Before the battle, immediately after determining Warlord Traits, any Mek that is not already part of another unit must, if possible, be assigned to any unit with the Infantry or Artillery type in their Detachment; a Mek cannot leave his unit and is treated as part of it for the entire battle for all rules purposes. Any Mek May Replace Choopa With:30Killsaw130Any Mek May be Accompanied by:5Grot Oiler00Any Mek may take items from Mek Weapons List:5Rokkit Launcha152483Assault 10Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice0Nobz1.031218Base Cost (3-10 per unit, 1 is automatically a character)590WSBSSTWIALdSvSlugga424423376+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule18May include up to 7 additional Nobz0Any model may take items from Melee Wepaons and/or Ranged Weapons list:5Big Choppa15+25Melee, 2-Handed25Power Klaw250x22Melee, Unwieldy, Specialist Weapon0Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice0The entire mob may take:4Eavy Armor04+One Nob may take:20Waaagh! Banner0All models in a unit that includes a Waaagh! Banner add +1 to the Weapon Skill characteristic on their profile.Any model may take:3Ammo Runt0Any model may take:5Bosspole15The entire mob may take:27Warbikes616254+May Select a Trukk or Battlewagon as a Dedicated Transport0Meganobz1.015540Base Cost (3-10 per unit, 1 is automatically a character)140WSBSSTWIALdSvT-L Shoota424423372+Power KlawMega ArmorStikkbombsEre We Go!Furious ChargeMob Rule18May include up to 7 additional MegaNobz590Any model may replace T-L Shoota and PK with:102x Killsaws220Any model may replace T-L Shoota with 1 of the following:5Kombiweapon with Rokkit Launcha05Kombiweapon with Skorcha0Any model may take:5Bosspole15May Select a Trukk or Battlewagon as a Dedicated Transport0Boyz1.01176Base Cost (10-30 per unit)1272WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule6May add up to 20 additional Boyz0The entire mob may replace sluggas with::1Shootas0The entire mob may take:4Eavy Armor04+For Every 10 models one Boy may replace ranged weapon with:5Big Shoota005Rokkit Launcha15One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob110424423376+Boss Nob may take items from Melee Wepaons and/or Ranged Weapons list:25Power Klaw125x22Melee, Unwieldy, Specialist Weapon0Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole15May Select a Trukk as a Dedicated TransportBoyz1.01176Base Cost (10-30 per unit)1272WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule6May add up to 20 additional Boyz0The entire mob may replace sluggas with::1Shootas0The entire mob may take:4Eavy Armor04+For Every 10 models one Boy may replace ranged weapon with:5Big Shoota005Rokkit Launcha15One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob110424423376+Boss Nob may take items from Melee Wepaons and/or Ranged Weapons list:25Power Klaw125x22Melee, Unwieldy, Specialist Weapon0Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole15May Select a Trukk as a Dedicated TransportBoyz1.01176Base Cost (10-30 per unit)1272WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule6May add up to 20 additional Boyz0The entire mob may replace sluggas with::1Shootas0The entire mob may take:4Eavy Armor04+For Every 10 models one Boy may replace ranged weapon with:5Big Shoota005Rokkit Launcha15One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob110424423376+Boss Nob may take items from Melee Wepaons and/or Ranged Weapons list:25Power Klaw125x22Melee, Unwieldy, Specialist Weapon0Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole15May Select a Trukk as a Dedicated TransportBoyz1.01176Base Cost (10-30 per unit)1272WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule6May add up to 20 additional Boyz0The entire mob may replace sluggas with::1Shootas0The entire mob may take:4Eavy Armor04+For Every 10 models one Boy may replace ranged weapon with:5Big Shoota005Rokkit Launcha15One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob110424423376+Boss Nob may take items from Melee Wepaons and/or Ranged Weapons list:25Power Klaw125x22Melee, Unwieldy, Specialist Weapon0Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole15May Select a Trukk as a Dedicated TransportBoyz1.01176Base Cost (10-30 per unit)1272WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule6May add up to 20 additional Boyz0The entire mob may replace sluggas with::1Shootas0The entire mob may take:4Eavy Armor04+For Every 10 models one Boy may replace ranged weapon with:5Big Shoota005Rokkit Launcha15One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob110424423376+Boss Nob may take items from Melee Wepaons and/or Ranged Weapons list:25Power Klaw125x22Melee, Unwieldy, Specialist Weapon0Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole15May Select a Trukk as a Dedicated TransportBoyz1.01176Base Cost (10-30 per unit)1272WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule6May add up to 20 additional Boyz0The entire mob may replace sluggas with::1Shootas0The entire mob may take:4Eavy Armor04+For Every 10 models one Boy may replace ranged weapon with:5Big Shoota005Rokkit Launcha15One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob110424423376+Boss Nob may take items from Melee Wepaons and/or Ranged Weapons list:25Power Klaw125x22Melee, Unwieldy, Specialist Weapon0Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole15May Select a Trukk as a Dedicated TransportGretchin1.01403Gretchin Base Cost (10 per unit)1030WSBSSTWIALdSv5Runtherd1523221215-Grot Blasta (Gretchin)423412276+Grabba Stikk (Runtherd)Slugga (Runtherd)Stikkbombsere We Go! (Runtherd Only)Furious Charge (Runtherd Only)3May add up to 20 additional Gretchin206010Must Take 1 additional Runtherd for every 10 additional Gretchin220Any Runtherd may replace Grabba Stikk with5Grot Prod210Any Runtherd may take:15Squig Hound115Each time a unit with a squig hound fails a Morale check it suffers D6 Strength 3 AP- hits and must then re-roll the failed Morale check. If the re-roll is failed, it cannot be re-rolled again, and the squig hound will not inflict any further hits.

FORMATION - Council of Waaagh!0.001Ghazghkull Thraka The Beast of Armageddon1Mad Dok Grotsnik2Warbosses1Big Mek1NobzRESTRICTIONS:Nobz must be equipped with a Waaagh! BannerCOMMAND BENEFITS:Biggest an' Da BestApplies to Warlod only, the Warlord must issue and accept challenges whenever possibleDa Boss iz Watchin'Units with the Mob special rule gain a +2 modifier to any rolls on the Mob Rule table. However, should this still result in a breakin' Heads or Squabble Result, then d3+3 hits are suffered instead of d6Boss MobAll models must be deployed as a single unit, models with the IC special rule cannont choose to join or leaveBanner of da Great Waaagh!As long as the bearer of the Waaagh! Banner is still aloive all models in the same unit are Fearless and add 1 to their WS. Additionally, all friednly units in the Ork Faction within 12" re-roll failed morale and Pinning ChecksGhazghkull' LeftenuntzBoth Ork Warbosses have +1 WS.Further more, at the start of the battle roll twice on the Waaagh! Ghazghkull Warlord Traits table, re-rolling duplicates and apply both results to Ghazghkull Thraka in addition to his normal Warlord TraitGhazghkull Thraka The Beast of Armageddon0.00225Base Cost0WSBSSTWIALdSvCybork Body625544592+Mega ArmorBig ShootaPower KlawBosspoleStikkbombsWARLORD TRAIT:Prophet of the Waaagh!Ere we Go!Furious ChargeMob RuleEternal WarriorIndependent CharacterWaaagh!Prophet of Gork and MorkIf Ghazghkull is your Warlord, he gains a 2+ Invulnerable save on any turn he calls a Waaagh! This invulnerable save lasts until the start of his next turn. In addition, Ghazghkull and all other models in his unit that are equipped with mega armour can Run on a turn he calls a Waaagh! despite having the Slow and Purposeful special rule (which is conferred by wearing mega armour). May take items from Runts & Squiqs0Runts and Squigs Choice00Runts and Squigs Choice00Runts and Squigs Choice00Runts and Squigs Choice0Warboss0.0060Base Cost160WSBSSTWIALdSvEre We go!525534496+Furious ChargeIndependent CharacterMob RuleWaaagh!Once per game on any turn after the 1st, a model with this sepcial rule (if they are your Warlord) may call a Waaagh! If they do so, all units with the 'Ere We Go! Special Rule may charge in the Assault Phase, even if they made a Run move in the same turn. SluggaChoppaStikkbombsMay Take:4Eavy Armor004+Replace Slugga nd Choppa with:40Mega Armor T-L Shoota and Power Klaw002+May take items from Melee Weapons List0Melee Weapon Choice00Melee Weapon Choice0May take items from Ranged Weapons List0Ranged Weapon Choice00Ranged Weapon Choice0May take items from Runts & Squiqs0Runts and Squigs Choice00Runts and Squigs Choice00Runts and Squigs Choice0May take items from Orky Know-Wots:0Orky Choice0Orky Choice0Orky Choice0Orky ChoiceMay take Items from Gifts of Gork and Mork (Cant choose Gifts from both lists - Lists differentiated by an *)0Gift Choice00Gift Choice00Gift Choice00Gift Choice00Gift Choice00Gift Choice0Warboss0.0060Base Cost160WSBSSTWIALdSvEre We go!525534496+Furious ChargeIndependent CharacterMob RuleWaaagh!Once per game on any turn after the 1st, a model with this sepcial rule (if they are your Warlord) may call a Waaagh! If they do so, all units with the 'Ere We Go! Special Rule may charge in the Assault Phase, even if they made a Run move in the same turn. SluggaChoppaStikkbombsMay Take:4Eavy Armor004+Replace Slugga nd Choppa with:40Mega Armor T-L Shoota and Power Klaw002+May take items from Melee Weapons List0Melee Weapon Choice00Melee Weapon Choice0May take items from Ranged Weapons List0Ranged Weapon Choice00Ranged Weapon Choice0May take items from Runts & Squiqs0Runts and Squigs Choice00Runts and Squigs Choice00Runts and Squigs Choice0May take items from Orky Know-Wots:0Orky Choice0Orky Choice0Orky Choice0Orky ChoiceMay take Items from Gifts of Gork and Mork (Cant choose Gifts from both lists - Lists differentiated by an *)0Gift Choice00Gift Choice00Gift Choice00Gift Choice00Gift Choice00Gift Choice0Big Mek0.0035Base Cost135WSBSSTWIALdSvSlugga424423386+ChoopaMek's ToolsIn each of your Shooting phases, instead of firing his weapons, a model equipped with Meks tools may choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6. If the result is 5 or more, you may either restore a Hull Point lost earlier in the battle or repair a Weapon Destroyed result or an Immobilised result instead; this is effective immediately. StikkbombsEre We Go!Furious ChargeMob RuleIndependent CharacterMay Take:4Eavy Armor004+May Replace Slugga with one of the Following:50Kustom Force Field150The bearer, and all models within 6", receive a 5+ invulnerable save against any shooting attacks. If the bearer is embarked in a vehicle, then the vehicle receives a 5+ invulnerable save against any shooting attacks instead.50Shokk Attack Gun00Any Mek May Replace Choopa With:30Killsaw00Replace Slugga nd Choppa with:40Mega Armor Kustom Blasta and Power Klaw1402+(5++)A Big Mek in Mega Armour may Replace Mega Blasta with:10KillsawA Big Mek with Mega Armor may take one of the following:25Tellyporta Blasta50Kustom ForcefieldAny Mek may take items from Mek Weapons List:0Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice0May take items from Melee Weapons List0Melee Weapon Choice00Melee Weapon Choice0May take items from Runts & Squiqs0Runts and Squigs Choice00Runts and Squigs Choice00Runts and Squigs Choice0May take items from Orky Know-Wots:0Orky Choice0Orky Choice0Orky Choice0Orky ChoiceMay take Items from Gifts of Gork and Mork (Cant choose Gifts from both lists - Lists differentiated by an *)0Gift Choice000Gift Choice000Gift Choice00Gift Choice00Gift Choice00Gift Choice0Mad Dok Grotsnik0.00160Base Cost1160WSBSSTWIALdSvSlugga524533494+Power KlawUrty SyringeDok's ToolsEre We Go!Furious ChargeMob RuleIndependent CharacterOne Scalpel Short of a MedPackDok Grotsnik and any unit he joins have the Fearless and Rampage special rules. Once Dok Grotsnik has joined a unit, he may not leave it unless he is the last remaining member of that unit.WARLORD TRAIT:Brutal But Kunnin'Nobz0.0018Base Cost (3-10 per unit, 1 is automatically a character)590WSBSSTWIALdSvSlugga424423376+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule18May include up to 7 additional Nobz0Any model may take items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon Choice100Melee Weapon Choice200Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice0The entire mob may take:4Eavy Armor04+One Nob may take:20Waaagh! Banner0All models in a unit that includes a Waaagh! Banner add +1 to the Weapon Skill characteristic on their profile.Any model may take:3Ammo Runt0Any model may take:5Bosspole0The entire mob may take:27Warbikes513554+May Select a Trukk or Battlewagon as a Dedicated Transport0

FORMATION - Ghazghkull's Bullyboyz0.003MeganobzRESTRICTIONS:All units must include at least 5 modelsCOMMAND BENEFITS:Biggest an' Da BestApplies to Warlod only, the Warlord must issue and accept challenges whenever possibleDa Boss iz Watchin'Units with the Mob special rule gain a +2 modifier to any rolls on the Mob Rule table. However, should this still result in a breakin' Heads or Squabble Result, then d3+3 hits are suffered instead of d6FearFearlessBullyboyzAll models in this formation add 1 to their WSMeganobz0.0040Base Cost (3-10 per unit, 1 is automatically a character)140WSBSSTWIALdSvT-L Shoota424423372+Power KlawMega ArmorStikkbombsEre We Go!Furious ChargeMob Rule18May include up to 7 additional MegaNobz6108Any model may replace T-L Shoota and PK with:102x Killsaws220Any model may replace T-L Shoota with 1 of the following:5Kombiweapon with Rokkit Launcha05Kombiweapon with Skorcha0Any model may take:5Bosspole0May Select a Trukk or Battlewagon as a Dedicated Transport0Meganobz0.0040Base Cost (3-10 per unit, 1 is automatically a character)140WSBSSTWIALdSvT-L Shoota424423372+Power KlawMega ArmorStikkbombsEre We Go!Furious ChargeMob Rule18May include up to 7 additional MegaNobz6108Any model may replace T-L Shoota and PK with:102x Killsaws220Any model may replace T-L Shoota with 1 of the following:5Kombiweapon with Rokkit Launcha05Kombiweapon with Skorcha0Any model may take:5Bosspole0May Select a Trukk or Battlewagon as a Dedicated Transport0Meganobz0.0040Base Cost (3-10 per unit, 1 is automatically a character)140WSBSSTWIALdSvT-L Shoota424423372+Power KlawMega ArmorStikkbombsEre We Go!Furious ChargeMob Rule18May include up to 7 additional MegaNobz6108Any model may replace T-L Shoota and PK with:102x Killsaws220Any model may replace T-L Shoota with 1 of the following:5Kombiweapon with Rokkit Launcha05Kombiweapon with Skorcha0Any model may take:5Bosspole0May Select a Trukk or Battlewagon as a Dedicated Transport0

FORMATION - Da Vulcha Skwad0.001Boss Zagstruk Da Boss3StormboyzRESTRICTIONS:NONECOMMAND BENEFITS:Biggest an' Da BestApplies to Warlod only, the Warlord must issue and accept challenges whenever possibleDa Boss iz Watchin'Units with the Mob special rule gain a +2 modifier to any rolls on the Mob Rule table. However, should this still result in a breakin' Heads or Squabble Result, then d3+3 hits are suffered instead of d6Dead on TargetishAll units in this Formation begin the game in Reserve and arrive Via Deep Strike However, they only scatter d6"'Ard 'ItterzHoW Attacks caused by any models in a unit joined by Boss Zagstruckgain the Shred Specilal Rule as long as he is part of that unitVulcha SkwadDuring deployment the controlling payer can choose to form Boss Zagstruk and all of the Stormboyz in this formation into a single unitl. Zagstruck cannot leave this unit and counts for 3 VPs if destroyed Boss Zagstruk Da Boss1.06565Base Cost165WSBSSTWIALdSvSlugga525423484+ChoppaStikkbombsEavy ArmorCybork BodyRokkit PackModels equipped with rokkit packs gain the Jump unit type as described in Warhammer 40,000: The Rules. A unit made up exclusively of models with rokkit packs can choose to use them to Run 2D6" in the Shooting phase instead of the normal D6" even if it used them in the Movement phase. If it does so, every model in the unit must take a Dangerous Terrain test.Da Vulcha's ClawsHammer of Wrath attacks made by Boss Zagstruk are Strength 8 and AP2.WARLORD TRAIT:Bellowing TyrantEre We Go!Furious Charge0Mob Rule0Independent Character0Stormboyz1.01459Base Cost (5-30 per unit)545WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsRokkit PackModels equipped with rokkit packs gain the Jump unit type as described in Warhammer 40,000: The Rules. A unit made up exclusively of models with rokkit packs can choose to use them to Run 2D6" in the Shooting phase instead of the normal D6" even if it used them in the Movement phase. If it does so, every model in the unit must take a Dangerous Terrain test.Ere we Go!Furious ChargeMob Rule9May add up to 25 Stormboyz1090One model may upgraded to:WSBSSTWIALdSv10Boss Nob110424423376+Boss Nob may take items from Melee Wepaons list:0Melee Weapon Choice100Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice05Boss Nob may Take a Bosspole00May Select a Trukk as a Dedicated TransportStormboyz1.01459Base Cost (5-30 per unit)545WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsRokkit PackModels equipped with rokkit packs gain the Jump unit type as described in Warhammer 40,000: The Rules. A unit made up exclusively of models with rokkit packs can choose to use them to Run 2D6" in the Shooting phase instead of the normal D6" even if it used them in the Movement phase. If it does so, every model in the unit must take a Dangerous Terrain test.Ere we Go!Furious ChargeMob Rule9May add up to 25 Stormboyz1090One model may upgraded to:WSBSSTWIALdSv10Boss Nob110424423376+Boss Nob may take items from Melee Wepaons list:0Melee Weapon Choice100Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice05Boss Nob may Take a Bosspole00May Select a Trukk as a Dedicated TransportStormboyz1.01459Base Cost (5-30 per unit)545WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsRokkit PackModels equipped with rokkit packs gain the Jump unit type as described in Warhammer 40,000: The Rules. A unit made up exclusively of models with rokkit packs can choose to use them to Run 2D6" in the Shooting phase instead of the normal D6" even if it used them in the Movement phase. If it does so, every model in the unit must take a Dangerous Terrain test.Ere we Go!Furious ChargeMob Rule9May add up to 25 Stormboyz1090One model may upgraded to:WSBSSTWIALdSv10Boss Nob110424423376+Boss Nob may take items from Melee Wepaons list:0Melee Weapon Choice100Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice05Boss Nob may Take a Bosspole00May Select a Trukk as a Dedicated Transport

FORMATION - Blitz Brigade0.005BattlewagonsRESTRICTIONSEverybattlewagon in this formation must have a reinforced ram or a Deff RollaCOMMAND BENEFITS:Biggest an' Da BestApplies to Warlod only, the Warlord must issue and accept challenges whenever possibleDa Boss iz Watchin'Units with the Mob special rule gain a +2 modifier to any rolls on the Mob Rule table. However, should this still result in a breakin' Heads or Squabble Result, then d3+3 hits are suffered instead of d6ScoutKnow Yer LimitzInfantry units that begin the game embarked in a BW from this formation cannot assault on the first turn if their BW made a Scout move during deploymentBattlewagon0.00110Base Cost1110BSFASARAHPVehicle (Tank, Open-Topped, Transport)21412104Transport Capacity - 20If BW has a 'Ard Case it has 5 Fire Points 2 on each side and 1 at RearIf BW has a 'Ard Case it has 3 Access Pts, 1 on each side and 1 at RearMay Takea:30Killkannon0May Take one of the following:10Kannon010Lobba10Zzap Gun0May take up to 4 of the following in any comboniation5Big SHoota2105Rokkit Launcha210May take any of the following:10Deff Rolla11015Ard Case5Grabbin Klaw0Any Mek may take items from Ork Vehicle Equipment List:10Grot Riggers110A vehicle with grot riggers has the It Will Not Die special rule.10Extra Armor110As per WH 40K Rulebook0Vehicle Equipment Choice100Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice0Battlewagon0.00110Base Cost1110BSFASARAHPVehicle (Tank, Open-Topped, Transport)21412104Transport Capacity - 20If BW has a 'Ard Case it has 5 Fire Points 2 on each side and 1 at RearIf BW has a 'Ard Case it has 3 Access Pts, 1 on each side and 1 at RearMay Takea:30Killkannon0May Take one of the following:10Kannon010Lobba10Zzap Gun0May take up to 4 of the following in any comboniation5Big SHoota2105Rokkit Launcha210May take any of the following:10Deff Rolla11015Ard Case5Grabbin Klaw0Any Mek may take items from Ork Vehicle Equipment List:0Vehicle Equipment Choice100Vehicle Equipment Choice100Vehicle Equipment Choice100Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice0Battlewagon0.00110Base Cost1110BSFASARAHPVehicle (Tank, Open-Topped, Transport)21412104Transport Capacity - 20If BW has a 'Ard Case it has 5 Fire Points 2 on each side and 1 at RearIf BW has a 'Ard Case it has 3 Access Pts, 1 on each side and 1 at RearMay Takea:30Killkannon0May Take one of the following:10Kannon010Lobba10Zzap Gun0May take up to 4 of the following in any comboniation5Big SHoota2105Rokkit Launcha210May take any of the following:10Deff Rolla11015Ard Case5Grabbin Klaw0Any Mek may take items from Ork Vehicle Equipment List:0Vehicle Equipment Choice100Vehicle Equipment Choice100Vehicle Equipment Choice100Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice0Battlewagon0.00110Base Cost1110BSFASARAHPVehicle (Tank, Open-Topped, Transport)21412104Transport Capacity - 20If BW has a 'Ard Case it has 5 Fire Points 2 on each side and 1 at RearIf BW has a 'Ard Case it has 3 Access Pts, 1 on each side and 1 at RearMay Takea:30Killkannon0May Take one of the following:10Kannon010Lobba10Zzap Gun0May take up to 4 of the following in any comboniation5Big SHoota2105Rokkit Launcha210May take any of the following:10Deff Rolla11015Ard Case5Grabbin Klaw0Any Mek may take items from Ork Vehicle Equipment List:0Vehicle Equipment Choice100Vehicle Equipment Choice100Vehicle Equipment Choice100Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice0Battlewagon0.00110Base Cost1110BSFASARAHPVehicle (Tank, Open-Topped, Transport)21412104Transport Capacity - 20If BW has a 'Ard Case it has 5 Fire Points 2 on each side and 1 at RearIf BW has a 'Ard Case it has 3 Access Pts, 1 on each side and 1 at RearMay Takea:30Killkannon0May Take one of the following:10Kannon010Lobba10Zzap Gun0May take up to 4 of the following in any comboniation5Big SHoota2105Rokkit Launcha210May take any of the following:10Deff Rolla11015Ard Case5Grabbin Klaw0Any Mek may take items from Ork Vehicle Equipment List:0Vehicle Equipment Choice100Vehicle Equipment Choice100Vehicle Equipment Choice100Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice0

FORMATION - Dread Mob0.001Big Mek1Painboy2Gorkanauts or Morkanauts (in any combination)3Deff Dreads3Killa KansRESTRICTIONSAll units of Killa Kans must have 3 modelsCOMMAND BENEFITS:Biggest an' Da BestApplies to Warlod only, the Warlord must issue and accept challenges whenever possibleDa Boss iz Watchin'Units with the Mob special rule gain a +2 modifier to any rolls on the Mob Rule table. However, should this still result in a breakin' Heads or Squabble Result, then d3+3 hits are suffered instead of d6'Ere We Go!Wall of SteelAll models with the HoW special rule inflict d3 hits instead of just 1Big Mek0.0035Base Cost135WSBSSTWIALdSvSlugga424423386+ChoopaMek's ToolsIn each of your Shooting phases, instead of firing his weapons, a model equipped with Meks tools may choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6. If the result is 5 or more, you may either restore a Hull Point lost earlier in the battle or repair a Weapon Destroyed result or an Immobilised result instead; this is effective immediately. StikkbombsEre We Go!Furious ChargeMob RuleIndependent CharacterMay Take:4Eavy Armor004+May Replace Slugga with one of the Following:50Kustom Force Field150The bearer, and all models within 6", receive a 5+ invulnerable save against any shooting attacks. If the bearer is embarked in a vehicle, then the vehicle receives a 5+ invulnerable save against any shooting attacks instead.50Shokk Attack Gun00Any Mek May Replace Choopa With:30Killsaw00Replace Slugga nd Choppa with:40Mega Armor Kustom Blasta and Power Klaw1402+(5++)A Big Mek in Mega Armour may Replace Mega Blasta with:10KillsawA Big Mek with Mega Armor may take one of the following:25Tellyporta Blasta50Kustom ForcefieldAny Mek may take items from Mek Weapons List:0Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice00Mek Weapon Choice0May take items from Melee Weapons List0Melee Weapon Choice00Melee Weapon Choice0May take items from Runts & Squiqs0Runts and Squigs Choice00Runts and Squigs Choice00Runts and Squigs Choice0May take items from Orky Know-Wots:0Orky Choice0Orky Choice0Orky Choice0Orky ChoiceMay take Items from Gifts of Gork and Mork (Cant choose Gifts from both lists - Lists differentiated by an *)0Gift Choice000Gift Choice000Gift Choice00Gift Choice00Gift Choice00Gift Choice0Painboy0.0050Base Cost150WSBSSTWIALdSvUrty Syringe424423376+Dok's ToolsAs long as the bearer is alive, all models in his unit have the Feel No Pain special rule.Ere We Go!Furious ChargeMob RuleIndependent CharacterMay take items from Runts & Squiqs0Runts and Squigs Choice00Runts and Squigs Choice00Runts and Squigs Choice0May take items from Orky Know-Wots:0Orky Choice0Orky Choice0Orky Choice0Orky ChoiceDeff Dread0.0080Base Cost180WSBSSFASARAIAHPVehicle (Walker)4251212102332x Big Shootas2x Power KlawsMay replace any of the Big Shooats with 1 of the following:0Rokkit Launcha05Kustom Mega-Blasta5Skorcha10Power Klaw00May Take any of the following:10Grot Riggers010Extra ArmorDeff Dread0.0080Base Cost180WSBSSFASARAIAHPVehicle (Walker)4251212102332x Big Shootas2x Power KlawsMay replace any of the Big Shooats with 1 of the following:0Rokkit Launcha05Kustom Mega-Blasta5Skorcha10Power Klaw00May Take any of the following:10Grot Riggers010Extra ArmorDeff Dread0.0080Base Cost180WSBSSFASARAIAHPVehicle (Walker)4251212102332x Big Shootas2x Power KlawsMay replace any of the Big Shooats with 1 of the following:0Rokkit Launcha05Kustom Mega-Blasta5Skorcha10Power Klaw00May Take any of the following:10Grot Riggers010Extra ArmorKilla Kan0.0050Base Cost150WSBSSFASARAIAHPVehicle (Walker)235111110222Big ShootaKan KlawCowardly Grots!If a unit of Killa Kans suffers 25% or more casualties during any one phase, the unit must roll a D6 at the end of that phase. Add +1 to the dice roll if there are three or more Killa Kans in the unit, and a further +1 if there are one or more Deff Dreads within 6" of the unit. On a result of 3+ the test is passed and nothing happens. On a result of 1-2 the test is failed and every model in the unit immediately suffers a Crew Shaken result. Note that no models lose a Hull Point as a result of a failed Cowardly Grots! test.May replace Big Shooat with 1 of the following:0Rokkit Launcha05Kustom Mega-Blasta5Skorcha5Grotzooka00May Take any of the following:10Grot Riggers010Extra ArmorKilla Kan0.0050Base Cost150WSBSSFASARAIAHPVehicle (Walker)235111110222Big ShootaKan KlawCowardly Grots!If a unit of Killa Kans suffers 25% or more casualties during any one phase, the unit must roll a D6 at the end of that phase. Add +1 to the dice roll if there are three or more Killa Kans in the unit, and a further +1 if there are one or more Deff Dreads within 6" of the unit. On a result of 3+ the test is passed and nothing happens. On a result of 1-2 the test is failed and every model in the unit immediately suffers a Crew Shaken result. Note that no models lose a Hull Point as a result of a failed Cowardly Grots! test.May replace Big Shooat with 1 of the following:0Rokkit Launcha05Kustom Mega-Blasta5Skorcha5Grotzooka00May Take any of the following:10Grot Riggers010Extra ArmorKilla Kan0.0050Base Cost150WSBSSFASARAIAHPVehicle (Walker)235111110222Big ShootaKan KlawCowardly Grots!If a unit of Killa Kans suffers 25% or more casualties during any one phase, the unit must roll a D6 at the end of that phase. Add +1 to the dice roll if there are three or more Killa Kans in the unit, and a further +1 if there are one or more Deff Dreads within 6" of the unit. On a result of 3+ the test is passed and nothing happens. On a result of 1-2 the test is failed and every model in the unit immediately suffers a Crew Shaken result. Note that no models lose a Hull Point as a result of a failed Cowardly Grots! test.May replace Big Shooat with 1 of the following:0Rokkit Launcha05Kustom Mega-Blasta5Skorcha5Grotzooka00May Take any of the following:10Grot Riggers010Extra ArmorGorkanaut0.00245Base Cost1245WSBSSFASARAIAHPVehicle (Walker, Transport)428131312245Deffstorm Mega Shoota2x Big Shootas2x Rokkit LaunchasSkorchaKlaw of Gork (or possibly Mork)RampageTransport Capacity - 6Fire Points - NoneAccess Points: 1 at the FrontMay Take any of the following:20Grot Riggers010Extra Armor0Gorkanaut0.00245Base Cost1245WSBSSFASARAIAHPVehicle (Walker, Transport)428131312245Deffstorm Mega Shoota2x Big Shootas2x Rokkit LaunchasSkorchaKlaw of Gork (or possibly Mork)RampageTransport Capacity - 6Fire Points - NoneAccess Points: 1 at the FrontMay Take any of the following:20Grot Riggers010Extra Armor0Morkanaut0.00230Base Cost1230WSBSSFASARAIAHPVehicle (Walker, Transport)428131312245Kustom Mega-Blasta2x Big Shootas2x Rokkit LaunchasKustom Mega-KannonKlaw of Gork (or possibly Mork)Transport Capacity - 6Fire Points - NoneAccess Points: 1 at the FrontMay Take any of the following:50Kustom Force Field020Grot Riggers010Extra Armor0Morkanaut0.00230Base Cost1230WSBSSFASARAIAHPVehicle (Walker, Transport)428131312245Kustom Mega-Blasta2x Big Shootas2x Rokkit LaunchasKustom Mega-KannonKlaw of Gork (or possibly Mork)Transport Capacity - 6Fire Points - NoneAccess Points: 1 at the FrontMay Take any of the following:50Kustom Force Field020Grot Riggers010Extra Armor0

FORMATION - Boss Snikrot's Red Skull Kommandos0.001Boss Snikrot The Green Ghost4KommandosRESTRICTIONSNONECOMMAND BENEFITS:Biggest an' Da BestApplies to Warlod only, the Warlord must issue and accept challenges whenever possibleDa Boss iz Watchin'Units with the Mob special rule gain a +2 modifier to any rolls on the Mob Rule table. However, should this still result in a breakin' Heads or Squabble Result, then d3+3 hits are suffered instead of d6Sneaky GitzBoss Snikrot must join one of the Kommando units from this formation. When rolling for reserves make one roll for the entire formation. They may enter from ANY table edge of the controlling player's choice. Furthermore, on the turn they arrive, they may re-roll all failed cover saves. until the start of thier next turn.Strike from da ShadowsAll units in this formation have the Stealth special rule replaced with Shrouded on the turn they arrive from Reserves until the start of their next turn.Boss Snikrot The Green Ghost1.06060Base Cost160WSBSSTWIALdSvMork's Teeth- Suser AP5 Melee, Shred525423486+StikkbombsFearInfiltrateMove Through CoverStealthEre We Go!Furious ChargeMob RuleIndependent CharacterAmbushIf Boss Snikrot joins a unit of Kommandos that are held in Reserves, and no other Independent Characters join the unit, then Snikrots unit can move on from any table edge when they arrive from Reserves. No dice roll is required to determine where they enter from; the Ork player chooses. In addition, Boss Snikrot and his unit have their Stealth special rule replaced with the Shrouded special rule on the turn they deploy or arrive from reserves, until the start of their next turn.Boss of the Red Skull kommandosBoss Snikrot can only join units of Kommandos. If Boss Snikrot is included in a Detachment that includes at least one unit of Kommandos, Boss Snikrot does not take up a slot on the Force Organisation Chart. Kommandos1.012010Base Cost (5-15 per unit)10100WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeInfiltrateMob RuleMove Through CoverStealth18May include up to 10 additional Kommandos0Up to 2 Kommandos may replace slugga with one of the following:5Rokkit Launcha2105Big SHoota015Burna0One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob110424423376+Boss Nob may take items from Melee Wepaons list:0Melee Weapon Choice100Melee Weapon Choice05Boss Nob may Take a Bosspole0Kommandos1.012010Base Cost (5-15 per unit)10100WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeInfiltrateMob RuleMove Through CoverStealth18May include up to 10 additional Kommandos0Up to 2 Kommandos may replace slugga with one of the following:5Rokkit Launcha2105Big SHoota015Burna0One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob110424423376+Boss Nob may take items from Melee Wepaons list:0Melee Weapon Choice000Melee Weapon Choice05Boss Nob may Take a Bosspole0Kommandos1.012010Base Cost (5-15 per unit)10100WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeInfiltrateMob RuleMove Through CoverStealth18May include up to 10 additional Kommandos0Up to 2 Kommandos may replace slugga with one of the following:5Rokkit Launcha2105Big SHoota015Burna0One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob110424423376+Boss Nob may take items from Melee Wepaons list:0Melee Weapon Choice100Melee Weapon Choice05Boss Nob may Take a Bosspole0Kommandos0.0010Base Cost (5-15 per unit)00WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeInfiltrateMob RuleMove Through CoverStealth18May include up to 10 additional Kommandos0Up to 2 Kommandos may replace slugga with one of the following:5Rokkit Launcha05Big SHoota015Burna0One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob00424423376+Boss Nob may take items from Melee Wepaons list:0Melee Weapon Choice000Melee Weapon Choice05Boss Nob may Take a Bosspole0

FORMATION - Green Tide0.001Warboss10BoyzRESTRICTIONS:The entire formation must fight on foot, no Trukksand no warbikesCOMMAND BENEFITS:Biggest an' Da BestApplies to Warlod only, the Warlord must issue and accept challenges whenever possibleDa Boss iz Watchin'Units with the Mob special rule gain a +2 modifier to any rolls on the Mob Rule table. However, should this still result in a breakin' Heads or Squabble Result, then d3+3 hits are suffered instead of d6Green TideAll of the units may forma single unit. The Warboss cannot leave this unit. The Green Tide counts as 11 VPs if it is completely destryoed, if the Green Tide ever rolls a Squabble or Breaking heads result, then the controlling player allocates any hits/wounds.The Greenskin HordesEvery unit gains HoW if it Successfully charges an opponent and the charge range rolled is 10 or greater (before modifiers). The unit still gains this benefit even if reduced to less than 10 models as a result of Overwatch, Dangerous terrain, etc. As long at it successfuly makes the Charge.StampedeIf Formation's Warboss is your Warlord, then they can use his Waaagh! Everyturn after the first.Warboss0.0060Base Cost160WSBSSTWIALdSvEre We go!525534496+Furious ChargeIndependent CharacterMob RuleWaaagh!Once per game on any turn after the 1st, a model with this sepcial rule (if they are your Warlord) may call a Waaagh! If they do so, all units with the 'Ere We Go! Special Rule may charge in the Assault Phase, even if they made a Run move in the same turn. SluggaChoppaStikkbombsMay Take:4Eavy Armor004+Replace Slugga nd Choppa with:40Mega Armor T-L Shoota and Power Klaw002+May take items from Melee Weapons List0Melee Weapon Choice00Melee Weapon Choice0May take items from Ranged Weapons List0Ranged Weapon Choice00Ranged Weapon Choice0May take items from Runts & Squiqs0Runts and Squigs Choice00Runts and Squigs Choice00Runts and Squigs Choice0May take items from Orky Know-Wots:0Orky Choice0Orky Choice0Orky Choice0Orky ChoiceMay take Items from Gifts of Gork and Mork (Cant choose Gifts from both lists - Lists differentiated by an *)0Gift Choice00Gift Choice00Gift Choice00Gift Choice00Gift Choice00Gift Choice0Boyz0.006Base Cost (10-30 per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The entire mob may replace sluggas with::1Shootas0The entire mob may take:4Eavy Armor04+For Every 10 models one Boy may replace ranged weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May Select a Trukk as a Dedicated TransportBoyz0.006Base Cost (10-30 per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The entire mob may replace sluggas with::1Shootas0The entire mob may take:4Eavy Armor04+For Every 10 models one Boy may replace ranged weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May Select a Trukk as a Dedicated TransportBoyz0.006Base Cost (10-30 per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The entire mob may replace sluggas with::1Shootas0The entire mob may take:4Eavy Armor04+For Every 10 models one Boy may replace ranged weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May Select a Trukk as a Dedicated TransportBoyz0.006Base Cost (10-30 per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The entire mob may replace sluggas with::1Shootas0The entire mob may take:4Eavy Armor04+For Every 10 models one Boy may replace ranged weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May Select a Trukk as a Dedicated TransportBoyz0.006Base Cost (10-30 per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The entire mob may replace sluggas with::1Shootas0The entire mob may take:4Eavy Armor04+For Every 10 models one Boy may replace ranged weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May Select a Trukk as a Dedicated TransportBoyz0.006Base Cost (10-30 per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The entire mob may replace sluggas with::1Shootas0The entire mob may take:4Eavy Armor04+For Every 10 models one Boy may replace ranged weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May Select a Trukk as a Dedicated TransportBoyz0.006Base Cost (10-30 per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The entire mob may replace sluggas with::1Shootas0The entire mob may take:4Eavy Armor04+For Every 10 models one Boy may replace ranged weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May Select a Trukk as a Dedicated TransportBoyz0.006Base Cost (10-30 per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The entire mob may replace sluggas with::1Shootas0The entire mob may take:4Eavy Armor04+For Every 10 models one Boy may replace ranged weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May Select a Trukk as a Dedicated TransportBoyz0.006Base Cost (10-30 per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The entire mob may replace sluggas with::1Shootas0The entire mob may take:4Eavy Armor04+For Every 10 models one Boy may replace ranged weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May Select a Trukk as a Dedicated TransportBoyz0.006Base Cost (10-30 per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The entire mob may replace sluggas with::1Shootas0The entire mob may take:4Eavy Armor04+For Every 10 models one Boy may replace ranged weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May Select a Trukk as a Dedicated Transport

FORMATION - Skyboss Wingnutz Air Armada0.003Dakkajet1Burna-Bommer1Blitza-BommerRESTRICTIONSOne Dakkajet must take a FlybossCOMMAND BENEFITS:Airborne HordeWhenever a flyer from this formation leaves combat airspace it returns to play with a full compliment of HPs and starting quota of One-Use WeaponsDakkaJet1.0125110Base Cost 1110BSFASARAHPVehicle (Flyer)210101032x T-L Supa ShootasStrafing RunSupersonicWaaagh! PlaneDuring a turn in which a Waaagh! is called, each of this models Assault weapons fires one more shot than normal.May take any of the following:5Red Paint Job020Additional T-L Supa Shoota015Flyboss115Ballistic Skill 3 when shooting at Jetbikes, Skimmers, Flyers or Flying Monstrous CreaturesDakkaJet1.0110110Base Cost 1110BSFASARAHPVehicle (Flyer)210101032x T-L Supa ShootasStrafing RunSupersonicWaaagh! PlaneDuring a turn in which a Waaagh! is called, each of this models Assault weapons fires one more shot than normal.May take any of the following:5Red Paint Job020Additional T-L Supa Shoota015Flyboss0DakkaJet1.0110110Base Cost 1110BSFASARAHPVehicle (Flyer)210101032x T-L Supa ShootasStrafing RunSupersonicWaaagh! PlaneDuring a turn in which a Waaagh! is called, each of this models Assault weapons fires one more shot than normal.May take any of the following:5Red Paint Job020Additional T-L Supa Shoota015Flyboss0Burna Bommer1.0145115Base Cost 1115BSFASARAHPVehicle (Flyer)21010103T-L Big ShootaT-L Supa Shoota2x Burna BombsSupersonicWaaagh! PlaneDuring a turn in which a Waaagh! is called, each of this models Assault weapons fires one more shot than normal.Grot Gunner When a model with this special rule fires a big shoota or twin-linked big shoota, these shots are resolved at Ballistic Skill 3.May take any of the following:10Up to 6 Skorcha Missiles3305Red Paint Job0Blitza Bommer1.0135135Base Cost 1135BSFASARAHPVehicle (Flyer)21010103Big SHootaT-L Supa Shoota2x Boom BombsSupersonicWaaagh! PlaneDuring a turn in which a Waaagh! is called, each of this models Assault weapons fires one more shot than normal.Grot Gunner When a model with this special rule fires a big shoota or twin-linked big shoota, these shots are resolved at Ballistic Skill 3.May take any of the following:5Red Paint Job0

FORMATION - Kaptin Badrukk's Flash Gitz0.001Kaptin Badrukk Da Freeboota King2Flash GitzRESTRICTIONSUnits of Flash Gitz must have at least 10 modelsCOMMAND BENEFITS:Kaptin Badrukk's Flash GitzDuring deployment, the controlling player can choose to form Kaptin Badrukk and all of the units of Flash Gitz in this Formation into a single unit known as Kaptin Badrukks Flash Gitz. Badrukk cannot leave this unit. Kaptin Badrukks Flash Gitz counts as 3 units for Victory Points purposes if it is completely destroyed.KustomizedAll Snazz guns count as Master CraftedKaptin Badrukk Da Freeboota King1.0110110Base Cost1110WSBSSTWIALdSvSlugga524423493+ (5++)ChoopaStikkbombsBosspoleGitfindaIf remained Stationary, BS is 3Goldtoof Armor3+ Armor Save and a 5++Da Rippa24" S7 AP2 Assault3, Gets Hot!WARLORD TRAIT:Kunnin' but BrutalEre We Go!Furious ChargeMob RuleIndependent CharacterTake up to 3 max3Ammo Runts00Flash Gitz1.022022Base Cost (5-10 per unit) 1 is automatically a Kaptin (Character)10220WSBSSTWIALdSvSnazzgun424423376+Stikkbombs424423376+BosspoleGitfindaIf remained Stationary, BS is 3Ere we Go!Furious ChargeMob RuleAny model may takeWSBSSTWIALdSv3Ammo runt0424423376+May Select a Trukk as a Dedicated TransportFlash Gitz1.022022Base Cost (5-10 per unit) 1 is automatically a Kaptin (Character)10220WSBSSTWIALdSvSnazzgun424423376+Stikkbombs424423376+BosspoleGitfindaIf remained Stationary, BS is 3Ere we Go!Furious ChargeMob RuleAny model may takeWSBSSTWIALdSv3Ammo runt0424423376+May Select a Trukk as a Dedicated Transport

FORMATION - Grukk's Rippin' Crew0.001Grukk Face-Rippa1Skrak's Skull Nobz1Rusgob's Runtz1Krumpa's Killa KansRESTRICTIONSNoneCOMMAND BENEFITS:What Grukk Syas GoesWhile Grukk is alive all units in the formation re-roll failed Morale, Pinning Fear or Cowardly Grots TestsTellyporta AttackAll units in the formation have Deep Strike. If all units start the game in reserve they will automatically arrive in your first turn (no rolls are necessary)Grukk Face-Rippa1.0130130Base Cost1130WSBSSTWIALdSvKombiWeapon with Rokkit Launcha525534494+Attack SquigStikkbombsEavy ArmorBosspoleGit-Rippax22Melee, Shred, Specialist Weapon, UnwieldyWaaagh!WARLORD TRAIT:Bellowing TyrantEre We Go!Furious ChargeMob RuleIndependent CharacterFeel No PainSkrak's Skull Nobz1.019018Base Cost (4 Nobz, 1 Skrak Head-Smasha (Character, Same Profile))590WSBSSTWIALdSvSlugga424423374+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule12Hammer of Wrath (Skrak Head-Smasha Only)112Any model may take items from Melee Wepaons and/or Ranged Weapons list:25Power Klaw25010Kombi Skorcha0The entire mob may take:4Eavy Armor520Any model may take:3Ammo Runt13Any model may take:5Bosspole315The entire mob may take:Rustgob's Runtz1.0453Gretchin Base Cost (10 per unit)1030WSBSSTWIALdSv5Rustgob (Runtherd)1523221215-Grot Blasta (Gretchin)423412276+Grabba Stikk (Runtherd)Slugga (Runtherd)Stikkbombsere We Go! (Runtherd Only)Furious Charge (Runtherd Only)Any Runtherd may take:10Squig Hound110Each time a unit with a squig hound fails a Morale check it suffers D6 Strength 3 AP- hits and must then re-roll the failed Morale check. If the re-roll is failed, it cannot be re-rolled again, and the squig hound will not inflict any further hits. Krumpa's Killa Kanz1.015550Base Cost (2 Killa Kanz, 1 Krumpa (Character Same Profile))3150WSBSSFASARAIAHPVehicle (Walker)235111110222Big ShootaKan KlawPower Mad Bully (Krumpa only)Krumpa Counts as a Deff Dread for the purposes of the Cowardly Grots! Special RuleCowardly Grots!If a unit of Killa Kans suffers 25% or more casualties during any one phase, the unit must roll a D6 at the end of that phase. Add +1 to the dice roll if there are three or more Killa Kans in the unit, and a further +1 if there are one or more Deff Dreads within 6" of the unit. On a result of 3+ the test is passed and nothing happens. On a result of 1-2 the test is failed and every model in the unit immediately suffers a Crew Shaken result. Note that no models lose a Hull Point as a result of a failed Cowardly Grots! test.May replace Big Shooat with 1 of the following:0Rokkit Launcha105Kustom Mega-Blasta5Skorcha5Grotzooka15May Take any of the following:10Grot Riggers010Extra Armor

FORMATION - Grukk's Goff Killmob0.001Grukk Face-Rippa1Skrak's Skull Nobz3Boyz1Gorkanaut2Deff Dreads1Killa KanzRESTRICTIONSThe Boyz must be at least 20 models and equipped with Sluggas and Choppas. The Killa Kanz must have at least 3 modelsCOMMAND BENEFITS:FearGrukk's KillboyzSkraks Skull-Nobz and all units of Boyz in this Formation can re-roll their charge distances.Grukk Face-Rippa0.00130Base Cost1130WSBSSTWIALdSvKombiWeapon with Rokkit Launcha525534494+Attack SquigStikkbombsEavy ArmorBosspoleGit-Rippax22Melee, Shred, Specialist Weapon, UnwieldyWaaagh!WARLORD TRAIT:Bellowing TyrantEre We Go!Furious ChargeMob RuleIndependent CharacterFeel No PainSkrak's Skull Nobz0.0018Base Cost (4 Nobz, 1 Skrak Head-Smasha (Character, Same Profile))590WSBSSTWIALdSvSlugga424423374+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule12Hammer of Wrath (Skrak Head-Smasha Only)112Any model may take items from Melee Wepaons and/or Ranged Weapons list:25Power Klaw25010Kombi Skorcha0The entire mob may take:4Eavy Armor520Any model may take:3Ammo Runt13Any model may take:5Bosspole315The entire mob may take:Boyz0.006Base Cost (10-30 per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The entire mob may replace sluggas with::1Shootas0The entire mob may take:4Eavy Armor04+For Every 10 models one Boy may replace ranged weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May Select a Trukk as a Dedicated TransportBoyz0.006Base Cost (10-30 per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The entire mob may replace sluggas with::1Shootas0The entire mob may take:4Eavy Armor04+For Every 10 models one Boy may replace ranged weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May Select a Trukk as a Dedicated TransportBoyz0.006Base Cost (10-30 per unit)60360WSBSSTWIALdSvSlugga423412276+ChoppaStikkbombsEre We Go!Furious ChargeMob Rule6May add up to 20 additional Boyz1166The entire mob may replace sluggas with::1Shootas0The entire mob may take:4Eavy Armor04+For Every 10 models one Boy may replace ranged weapon with:5Big Shoota005Rokkit Launcha630One Boy may be upgraded to:WSBSSTWIALdSv10Boss Nob660424423376+Boss Nob may take items from Melee Wepaons and/or Ranged Weapons list:0Melee Weapon Choice300Melee Weapon Choice300Melee Weapon Choice00Melee Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice05Boss Nob may Take a Bosspole630May Select a Trukk as a Dedicated TransportGorkanaut0.00245Base Cost1245WSBSSFASARAIAHPVehicle (Walker, Transport)428131312245Deffstorm Mega Shoota2x Big Shootas2x Rokkit LaunchasSkorchaKlaw of Gork (or possibly Mork)RampageTransport Capacity - 6Fire Points - NoneAccess Points: 1 at the FrontMay Take any of the following:20Grot Riggers010Extra Armor0Deff Dread0.0080Base Cost180WSBSSFASARAIAHPVehicle (Walker)4251212102332x Big Shootas2x Power KlawsMay replace any of the Big Shooats with 1 of the following:0Rokkit Launcha05Kustom Mega-Blasta5Skorcha10Power Klaw00May Take any of the following:10Grot Riggers010Extra ArmorDeff Dread0.0080Base Cost180WSBSSFASARAIAHPVehicle (Walker)4251212102332x Big Shootas2x Power KlawsMay replace any of the Big Shooats with 1 of the following:0Rokkit Launcha05Kustom Mega-Blasta5Skorcha10Power Klaw00May Take any of the following:10Grot Riggers010Extra ArmorKilla Kan0.0050Base Cost150WSBSSFASARAIAHPVehicle (Walker)235111110222Big ShootaKan KlawCowardly Grots!If a unit of Killa Kans suffers 25% or more casualties during any one phase, the unit must roll a D6 at the end of that phase. Add +1 to the dice roll if there are three or more Killa Kans in the unit, and a further +1 if there are one or more Deff Dreads within 6" of the unit. On a result of 3+ the test is passed and nothing happens. On a result of 1-2 the test is failed and every model in the unit immediately suffers a Crew Shaken result. Note that no models lose a Hull Point as a result of a failed Cowardly Grots! test.May replace Big Shooat with 1 of the following:0Rokkit Launcha05Kustom Mega-Blasta5Skorcha5Grotzooka00May Take any of the following:10Grot Riggers010Extra Armor

Spec Rules & Warlord TraitsOrk Special RulesEre We Go!If every model in a unit has this special rule, the unit can re-roll a single dice when determining its charge range.Mob RuleIf every model in a unit has this special rule, and the unit fails a Morale check or Pinning test (after any re-rolls they may have), roll immediately on the following table:D6 Result1 Born to Fight: If the unit is locked in combat, it is treated as if it had passed the Morale check or Pinning test. If the unit is not locked in combat, it fails the Morale check or Pinning test.2-3 Breaking Heads: If the unit includes one or more Ork characters (including Independent Characters), it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test. These hits are Randomly Allocated, but cannot be allocated to Ork characters (any excess hits are lost). If the unit does not include any Ork characters, it fails the Morale check or Pinning test.4-6 Squabble: If the unit has 10 or more models, it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test. The hits are Randomly Allocated. If the unit has fewer than 10 models, it fails the Morale check or Pinning test.Warlord Traits1 - Prohet of the Waaagh!The Warlord gains the Waaagh! special rule. If the Warlord already has the Waaagh! special rule then, in addition to the usual effects, all friendly models with the Ere We Go! special rule gain the Fearless special rule when he calls a Waaagh!, until the start of their next turn.2 - Bellowing TyrantThe Warlord, and all friendly units with the Orks Faction within 12" of him, re-roll failed Morale checks and Pinning tests.3 - Like a Thunderbolt!The Warlord, and all friendly units with the Orks Faction within 12" of him, can reroll all the dice when determining Run moves or charge range. 4 - Brutal but Kunnin'The Warlord can re-roll one failed To Hit or To Wound roll each turn.5 - Kunnin' but BrutalThe Warlord can re-roll one failed armour or invulnerable saving throw each turn.6 - Might is RightThe Warlord receives +1 to the Strength characteristic on his profile.

1 - Sup Shootist Warlord has a BS of 32 - Waaagh! MongererThe Warlord and any unit they join has the Crusader special rule (roll an extra d6 and pick the highest when running)3 - MadboyWarlord has Rage USR4 - A Kunnin' PlanThe Warlord and any unit he joins has the Outflank USR5