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3ds Max Rendering
introduction
Workflow Options
• Work in Max• Import SketchUp directly• Import Revit indirectly
Using Max as primary modeler
Model in Max
Materials in Max
Lights in MAX
Changes must be done in MAX, which is a little unfamiliar
Using SketchUp as secondary modeler
Model spaces in Max
Materials in Max
Lights in MAX
Changes must be done in MAX, which is a little unfamiliar
Model furnishings
and goodies in SketchUp
SketchUp as primary modeler; lighting and materials in max
Model in SketchUp
Materials in SketchUp
Lights in MAX
Changes require re-importing model
into MAX
Using Revit as primary modeler
Model in Revit
Materials in Revit
Lights in Revit
Export to FBX
Changes in Revit require re-exporting to FBX and then re-importing to MAX
UI
• Many features and buttons are the same as in other programs
• Leverage info from other software– SketchUp model retain views and
mateirals, but not lighting– Revit models retain materials and
lighting, but don’t always work
• Apply materials and lights as needed in Max
Chapter 1
New Features: Essential Skills MoviesConcepts: Online Learning materials from Autodesk
Chapter 1
New Application Menu
Max file already open? Start with a clean slate
Chapter 1
Floating ToolbarsApplication button
Viewports
Toolbars HelpPull-down menus
Animation controls
Perspective controls
Create, Modify, etc.panels
Information line
Chapter 1
Typical Cascading menu
Commands can be found in several places:
Pull-down menus
Create panel
Sometimes even in the “Quad” menu
Chapter 1
Quick Access Toolbar
Information Center Toolbar
The usual suspects….
Filter selection drop-down list
Chapter 1
The Main Toolbar (displayed in pieces)Link/Unlink Bind Filter Selection tools
Transforms Ref Cord Sys Manip Snaps Edit Named Selection Sets Mirror
Managers and Editors Render ToolsR
enderd frame w
indow
Render setup
Materials brow
ser
Layer manager
Units Setup dialog and System Units Setupunits
CREATE AND MODIFY OBJECTS
Command Panel: Create tab
Command Panel: Create tab
drawing order
• click and drag• release• click again• [and sometimes again]
object parameters
modifiers: how geometry is refined in max
modifiers are different for flat objects
VIEWS OF THE MODEL
Chapter 1
Standard viewport layout
Use view cube to access standard views
camera controls
Chapter 1
New Viewport Labels
Viewport Configuration
SELECTING OBJECTS TO MOVE AND COPY
The Transform Gizmo
Type “G” to get rid of the grid in a viewport
Chapter 1
• CTRL + C to copy• CTRL + V to paste
Paste menu
Chapter 1
You can also select objects by name or layer, and saving selection sets
Chapter 1
Making an Array
IMPORTING A SKETCHUP MODEL
prepping your model
• avoid nested components: explode the insides
• layering: not necessary• nothing on layer 0• every scene comes in as a camera• purge; delete unnecessary complexity (3d
people, trees, plants are worst)• glass transparency sometimes a problem
Importing models
on the next dialog, Check ‘em all
IMPORTING CAD for trim
• use Extrude modifier on a path