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3D Studio Max
Powerful rendering engine, lame-o modeling software
Workflow overview
• Create project entirely in Revit• Export to FBX file, import into MAX• Test single rendering• Set up animation• Export preview animation• Render and export final
Revit (building, lighting)
Revit: materials
Export FBX
MAX: Minimal materials, lighting
Render in MAX
SketchUp: interior
elementsRevit model
(building, lighting)
Revit: materials
Export FBX
MAX: Minimal
materials, lighting
Render in MAX
SketchUp: interior
elements
Export DWG (layers, etc)
MAX: materials
Workflow for MAX Rendering
Revit model (building, lighting)
Revit: materials
Export FBX
MAX: Minimal
materials, lighting
Render in MAX
SketchUp: interior
elements
Export: DWG
(layers, etc)
MAX: materials
Familiar way; best for projects where this is not the last step
Avoids materials problem; retains layers in MAX Fastest Rendering
Link
Revit export
• Use simplest walls, floors, and ceilings• Apply materials entirely in Revit• Create and test lighting in Revit• Purge out drawing• Just one 3D view needed
SketchUp export to DWG• No textures• Layers• Use Color By Layer to check
Overview: working in Max
• Get geometry into MAX via FBX or DWG• Apply materials and lighting• Set frame rate, total frames in animation• Modify camera across timeline• Export preview• Render stills as tests• Specify output file• Export final
Max interface
Linking DWG files to MAX
Quick Keys and hints
• Click in a viewport to zoom around• C switches to camera view• F10 brings up the rendering options window• ALT-W toggles full-screen view• F9 renders current view immediately
Shading viewports
• Use View>Viewport Settings…• May have to hide elements (right-click)
Basic Still Rendering
Sample quality (can also change in Render window)
For a draft
For high quality
Render window
check for animation
can also choose to render a
region
File formats make a different
JPEG BMP
Lighting
Adjusting lighting
Adding Materials
Mapped single image: modify size
Displays material preview in shaded viewports
Change size and location of map in real time
Creating a custom material
Click on empty material to create your own
Choose a different material (for mirror, use Reflect/Base, reflectivity = 1
Options – you can change # of materials shown
Use default templates for simple
materials
double-click to choose a bitmap
Display material in viewport
Modifying viewports
Creating a new camera
Modify a camera
Modify perspective
Field of view
Pan, orbit
Tilt camera
Animation Rendering
Change Time SettingsTime settings
12 is minimum, 15 is better
Determines total time in seconds of movie
Auto Key forces memory of changes
to model in a Key Frame
Move slider to change view to a
different point along the animation
Set file type and location in Render Menu
Create walkthrough preview
Hiding objects
• Right-click on object, and choose Hide Elements
• Freeze in Layer Manager• Both are Global changes• Rendered view will leave out hidden object
Testing
• Render at lowest settings and small size first• Render at several points to make sure lighting
and materials are working throughout• Create Animation Preview to test overall
animation• Create rendering at lowest settings – takes
about 4 hours (it will estimate)• Resolution: 320x240• Final Gather quality:
Final production
• Create animation in pieces if you have more than one computer
• Final resolution: 640x480• Final rendering quality:
Composing in Windows Movie Maker
• Follow the numbers• Break apart video if needed• Add titles• Add stills for renderings, plans, materials,
whatever• Add credits• Export
Timeline view easier for adding titles and
transitions
Follow steps
Exporting
Other software options
• Adobe Premiere Elements– Free trial
• Final Cut Pro (on Macs)– Pretty complex
• They’re very complex, but have some terrific features