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Figure 51. Click here to view larger image.
Step 51
Then zoom-out by ALT+Right-mouse Drag in the graph window to see the. You will
see the infinite sine wave of looped animation for the right wing.
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Figure 52. Click here to view larger image.
Step 52
Repeat the last 5 steps for the left wing as well.
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Figure 53. Click here to view larger image.
Step 53
To drive the butterfly on a path create an EP Curve in the Top View like below or
as you want.
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Figure 54. Click here to view larger image.
Step 54
Select the butterfly‟s main body and SHIFT+Select the new path curve. Choose
“Animation” menu-set („F2‟ is the short-cut).
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Figure 55. Click here to view larger image.
Step 55
Choose Animate > Motions Paths > Attach to Motion Path.
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Figure 56. Click here to view larger image.
Step 56
Go to Perspective view and play the animation. The butterfly is moving through
the path, but orientation is wrong.
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Figure 57. Click here to view larger image.
Step 57
To correct this problem, we have to edit Motion Path Attributes. Open the
Attributes Editor and under “motionPath1” tab, set the Front Axis = Y and Up Axis
= X in the Motion Path Attributes group.
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Figure 58. Click here to view larger image.
Step 58
Zoom-in and Play the animation. Your butterfly should now move over the path
while flapping its wings. That‟s all of the animation.
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Figure 59. Click here to view larger image.
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BURNING ROPE IN AUTODESK MAYA - TUTORIAL FOR BEGINNERS
Hi, and welcome back, I hope you liked the tutorial that I created on
basic materials. This time I am going to show you how to create an
basic and simple animation in Maya. The topic would be create aburning rope and the final result would be as shown below.
Burning Rope Animation. Click here to view larger image.
Step One
In this tutorial, we will make an animation of simple burning rope.
Let’s start with making a profile for the rope. Click EP Curve
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creation icon.
Figure 2. Click here to view larger image.
Step Two
Then in the Side viewport, draw a curve line as shown below or asyour wish.
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Figure 3. Click here to view larger image.
Step Three
Choose “Rendering” menu-set from the Menu-set drop down listlocated at the top-left corner of the Maya window.
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Figure 3. Click here to view larger image.
Step Four
Select the curve we have just drawn (if it is not selected). Then choose Window >
General Editors > Visor.
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Figure 4. Click here to view larger image.
Step Five
Under the Paint Effects (tab), in the left category-list, choose “Fibers” category.
Then choose the paint effect “wickerTubeProc.mel”.
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Figure 5. Click here to view larger image.
Step Six
Make sure, the curve is still selected in the view. Choose Paint Effects > Curve
Utilities > Attach Brush to Curves.
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Figure 6. Click here to view larger image.
Step Seven
The rope-like fiber paint effect is now prolonged through the curve. Thus it got the
fiber rope shape.
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Figure 7. Click here to view larger image.
Step Eight
Click “Render Current Frame” icon. You will see a pretty nice rope image rendered.
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Figure 8. Click here to view larger image.
Step Nine
Set the animation/playback end frame to 100.
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Figure 9. Click here to view larger image.
Step Ten
Open the Attribute Editor for strokeShape1. Make sure, you are at the Frame No. 1
of the animation. Expand (if necessary) the End Bounds groups under the
attributes for strokeShape1. Default “Min Clip” should have been set to 0.0. Leave
this at this value and right-click on Min Clip and then choose “Set Key”.
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Figure 10. Click here to view larger image.
Step Eleven
Go to Frame No. 100. Set the Min Clip value = 1. Then again right-click and choose
“Set Key”.
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Figure 11. Click here to view larger image.
Step Twelve
Play the animation and notice any frame (for example frame no. 29).
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Figure 12. Click here to view larger image.
Step Thirteen
Render the view at Frame No. 1. See the result.
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Figure 13. Click here to view larger image.
Step Fourteen
Render Frame No. 99 and see the result. You will see that the rope is going to be
exhausted at the end of the animation. This is what we want exactly for the rope.
But where is that fire which is burning this rope? Let‟s make that fire.
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Figure 14. Click here to view larger image.
Step Fifteen
When more than one object is in the view at the same place it is a bit difficult to
select the desired object in viewport directly. So instead, we will select the object
from objects‟ Outliner. Choose Window > Outliner.
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Figure 15. Click here to view larger image.
Step Sixteen
In the Outliner window, you will see 3 items are listed other than the default items
and “Stroke1” is highlighted as this was the last selected object.