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    3D IntroductoryPart 4/14

    A series of lectures created for students at candidate level at the IT-University of Copenhagen by RickardStampe Sderstrm 2011. [email protected]. All material in this lecture is copyrighted to the autorsand creators of the pictures and films. And the lecture is copyrighted to Rickard Stampe Sderstrm. You mayfreely use it as a presentation but not printing it in a digital or analog form.

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    Modeling a character

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    Hotkeys in Maya

    - "G" repeat Polygon tool- "Y" Last tool used- All menys- Shelfs

    - case sensitive +

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    Backface culling in Maya

    - Backface culling- And other Display options forPolygons.

    Backface culling onBackface culling off

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    Reference material for Characters

    - Good reference drawn or pictures matching up. - Preferably t-pose- A reference is a guide for you when you model.

    T-poseGood reference material for proportion

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    Research material for Characters- Always research HOW to build it before you start:- Look for topology- Examples of techniques- Tutorials that are similar to prepair with if you feel it is necessary

    - Before you start ask yourself: Do I know how to model this object,have I any prior experience with a model like this?- If no, how can I get some experience before I start modeling thistype of model. (from modeling to rendering)?- Never start with your "real" project before you have tried a tutorialor a dummy project in a smaller scale of a modelingproject

    resemblingyours.

    - Finally, If you can't find the material you need for your project,change the project to fit the material you did find.

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    Topology for Characters

    - Quads preferably- Smooth- Start with a lowpoly then gohighres.

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    Topology for Characters

    - Follow the flow of themuscles for good deformation.

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    Topology for Characters

    - Build edge loops following the muscle structure for good smoothing and animation

    Material fromhttp://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm

    http://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtmhttp://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm
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    Techniques for modeling characters

    - Box modeling

    Material fromhttp://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm

    http://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtmhttp://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm
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    Techniques for modeling characters

    - Edge / Line modeling

    Material fromhttp://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm

    http://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtmhttp://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm
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    Techniques for modeling characters

    - Plane / Primitive modeling

    Material fromhttp://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm

    http://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtmhttp://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm
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    Techniques for modeling characters

    - SubD modeling (subdivision surfaces)

    Material fromhttp://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm

    http://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtmhttp://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm
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    Techniques for modeling characters

    - NURBS modeling

    Material fromhttp://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm

    http://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtmhttp://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm
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    Techniques for modeling characters

    - Sculpt modeling (Z-brush & MudBox)

    Material fromhttp://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm

    http://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtmhttp://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm
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    Techniques for modeling characters

    - Polygon techniques for quads

    Plane mesh

    Split polygon tool

    Extrude square insidesquare

    Manually fixing flow:http://lesterbanks.com/2011/03/polygon-topology-techniques/

    http://lesterbanks.com/2011/03/polygon-topology-techniques/http://lesterbanks.com/2011/03/polygon-topology-techniques/http://lesterbanks.com/2011/03/polygon-topology-techniques/http://lesterbanks.com/2011/03/polygon-topology-techniques/http://lesterbanks.com/2011/03/polygon-topology-techniques/http://lesterbanks.com/2011/03/polygon-topology-techniques/http://lesterbanks.com/2011/03/polygon-topology-techniques/
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    Techniques for modeling characters

    - New and old Polygon techniques for characters- Extrude, merge, split polygon,- Average vertex,- Fill hole,

    - Bridge,- Scaling for planing it out vertex.

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    Modeling a lowpoly woman

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE Video tutorial you can follow at home:

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Setting up reference- Set up front, back, and side.- Click look trough selected in camera attributes tohide the image plane in the perspective view.- Start with a box and extrude it and shape the box in the side view and front, making also sure that the imageplanes are fitted nicely.

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Box modeling the torso- Extrude and fit it in front and side. Snap the midle vertexes to grid of the Y-axis

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Box modeling the torso- Make a subdivision proxy from the menu. Set the exponation level (divisions) to 0.- Place the Proxy in a Layer and click in "R" for refrence. Call the layer "Refrence"- Make a new display layer to work in.

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Box modeling the torso- Prepair to extrude shoulder by inserting extra edge loop och placing the vertexes.- Pick the faces and extrude it in X-axis first, place the vertex point after the refrence, and extrude down in theY-axis.

    B d li h

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Box modeling the torso- Extrude the arms make sure to have three edge loops around elbow for good deformation.

    B d li h

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Box modeling the torso- Adding extra edge loops and forming the torso to prepair for the hip. Follow the natural line of the muscles.

    B d li th t

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Box modeling the torso- Using the "bridge" function I can make a bridge of faces from one edge to another, and then shaping it to thecrotch.

    B d li th t h

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Box modeling the crotch- Extruding the beginning of the butt. Adding an extra edge loop for curvature.

    B d li th l

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Box modeling the legs- Extruding the beginning of the legs

    B m d li g th l g

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Box modeling the legs- Shaping the butt.

    Box modeling the legs

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Box modeling the legs- Extruding the legs

    Box modeling the feet

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Box modeling the feet- Extruding the feet. Arrange the Vertex points so you can extrude to faces to form a foot. Add edge loops andform it.

    Fitting on the breast

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Fitting on the breast- Make a breast as a separate object from extruding the outer edge of a cylinder. Place the breast on top ofthe other model and combine the models in to one model. Delete some faces and start attaching the breastonto the torso by snapping vertex points and bridging.

    Making the hand

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Making the hand-

    Attach hand to arm

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Attach hand to arm- By snapping the vertex points to the arm.

    Making the face

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Making the face- 3 basic edge loops for making the face

    Start with the first edge loop

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Start with the first edge loop- Making extrudes for the edge loop from the nose brige to the upper shin and extruding month faces.

    Making the nose

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Making the nose- Extrude outer nostril part.

    2.1.

    3.

    Making the mouth and chin

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Making the mouth and chin- Extruding the parts, attaching and merging vertex points.

    2.1.

    3.

    Making the nostril

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Making the nostril- Extruding the parts, attaching and merging vertex points.

    Making a proxy

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Making a proxy- Make a subdivision proxy

    Making the nostril

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Making the nostril- Extruding the parts, attaching and merging vertex points.

    Making the "second" edge loop

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Making the second edge loop- Creating the eye from a edge loop and connecting it to the nose. Extruding,attaching and merging vertex points.

    Making the "third" edge loop

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Making the third edge loop- Making the chin by extruding the parts, attaching and merging vertex points. Starting the forehead.

    Making the skull

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Making the skull- Making the rest of the head by extruding the parts, attaching and merging vertex points.

    "Closing" the skull

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    C os g t e s u- Making the rest of the head by extruding the parts, attaching and merging vertex points.

    The ear

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    - Making the ear by extruding the edges , shaping them with sculpt tool and move tool with soft modification on (b)

    The Wig

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    g- Making a wig from a plane and extrude it.

    The Wig

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    g- Making a wig from a plane and extrude it.

    Attach head to body

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    y- Combine the 2 halfs to one mesh. Bridge and merge the vertex point from the two meshes.

    Smoothing problems

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    g p- There are "unmerged" vertexes and smoothing problems I can fix. As a last resort (after I have dubbel checked all vertexpoint around the smoothing issues I export and import the object as an .obj to fix the problem.

    Fixed problem

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    - Most of the smooth issues are now gone.

    Adjusting the mesh for smoothing

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    - Insert extra edge loops for harder curvature at eyes and mouth etc.

    Finished low poly mode

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Low poly Smooth Prevew

    - Merge the the smoothproxy by either "removing it" function or "mirror geometry" and adjusting merge threashold.

    Tutorial to continue with until next time:

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE
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    Tutorial to continue with until next time:

    http://www.3dtotal.com/tutorial/maya/video_stylized_character_head_modeling/stylized_character_modeling_video_01.php

    http://www.cgarena.com/freestuff/tutorials/harshvideos/tut1.html

    Face modeling

    Man Character

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPE Woman Character

    Read and do tutorial in the book (Introducing Maya 2011) until shading start atchapter 7 (page 292).Try modeling the woman character. Refrence material is on the blog.

    http://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.3dtotal.com/tutorial/maya/video_stylized_character_head_modeling/stylized_character_modeling_video_01.phphttp://www.3dtotal.com/tutorial/maya/video_stylized_character_head_modeling/stylized_character_modeling_video_01.phphttp://www.cgarena.com/freestuff/tutorials/harshvideos/tut1.htmlhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.youtube.com/user/GabrielSolon1#p/u/31/og_GyxZRgPEhttp://www.cgarena.com/freestuff/tutorials/harshvideos/tut1.htmlhttp://www.3dtotal.com/tutorial/maya/video_stylized_character_head_modeling/stylized_character_modeling_video_01.phphttp://www.3dtotal.com/tutorial/maya/video_stylized_character_head_modeling/stylized_character_modeling_video_01.php