15
3D ANIMATION Bachelor of Applied Arts in SAQA ID: 83227 | NQF Level: 7 Credits: 370 | Duration: 3 Years ARTS & DESIGN FACULTY OF

3D ANIMATION · 2020-05-19 · story idea, scriptwriting, storyboarding, animatics, and character design. The second part covers applicable software functions and options, a variety

  • Upload
    others

  • View
    8

  • Download
    0

Embed Size (px)

Citation preview

Page 1: 3D ANIMATION · 2020-05-19 · story idea, scriptwriting, storyboarding, animatics, and character design. The second part covers applicable software functions and options, a variety

3D ANIMATIONBachelor of Applied Arts in

SAQA ID: 83227 | NQF Level: 7 Credits: 370 | Duration: 3 Years

ARTS & DESIGN

FACULTY OF

Page 2: 3D ANIMATION · 2020-05-19 · story idea, scriptwriting, storyboarding, animatics, and character design. The second part covers applicable software functions and options, a variety

PRESTIGE ACADEMY

Welcome to

Proudly part of STADIO

Page 3: 3D ANIMATION · 2020-05-19 · story idea, scriptwriting, storyboarding, animatics, and character design. The second part covers applicable software functions and options, a variety

REASONSto make Prestige Academy your home

www.prestigeacademy.co.za

Are you ready to change yours?

• Credible, affordable & recognised qualifications• Great access pathways, e.g. Higher Certificate to a Diploma or Degree• Quality vocational education; preparing students for the workplace• The omnipresence of academics & industry-experienced lecturers – keeping skills current & trending• Instructor-led contact lecturing in a smaller classroom environment• Comprehensive quality assurance, review & improvement processes in place• Compulsory experiential, work-based or work-integrated learning (work experience) improving employability• Central & accessible location• Dynamic, multicultural study environment ensuring quality education, support & enrichment beyond module teaching through: - support services to students such as accommodating special learning needs, counselling related to learning styles & remedial tuition for at-risk students - Strong Student Representative Body – vibrant social life - Solid emphasis on community engagement - Family value-driven culture• Hostel Accommodation for 50 students

We are persistent in our pursuit for excellence and have been changing lives for 26 years.

DISCLAIMER: Although the author and publisher have made every effort to ensure that the information in this book was correct at press time, the author and publisher do not assume and hereby disclaim any liability to any party for any loss, damage, or disruption caused by errors or omissions, whether such errors or omissions result from negligence, accident, or any other cause.

Page 4: 3D ANIMATION · 2020-05-19 · story idea, scriptwriting, storyboarding, animatics, and character design. The second part covers applicable software functions and options, a variety

PROGRAMME ACCREDITATIONWe comply with requirements for accreditation as a higher education institution, that includes quality assurance, quality promotion and ongoing quality improvement.

• Prestige Academy (Pty) Ltd is registered with the Department of Higher Education and Training as a private higher education institution under the Higher Education Act, 1997. Registration certificate no. 2009/HE07/005

• Prestige Academy (Pty) Ltd is accredited by the Higher Education Quality Committee (HEQC) of the Council on Higher Education (CHE) to offer the Bachelor of Applied Arts in 3D Animation.

Accreditation status of the Bachelor of Applied Arts in 3D Animation:

The Bachelor of Applied Arts in 3D Animation is registered on the National Qualifications Framework (NQF) of the South African Qualifications Authority (SAQA), qualification ID 83227.

Admission requirements for the Bachelor of Applied Arts in 3D Animation:

• NSC or equivalent with a minimum 30-39% or better in the language of learning (English) • Minimum of 50-59% or better in four (4) 20 credit bearing subjects (excluding LO) OR• Relevant Higher Certificate on NQF level 5 or Diploma on NQF level 6.

International student requirements:

International students must ensure that:• they have an equivalent qualification;• the equivalent qualification is recognised by SAQA; and that• they have a valid study VISA issued in the name of Prestige Academy that covers the duration of their

studies.

Bachelor of Applied Arts in 3D Animation | Faculty of Arts & Design

The Student initially applies with Prestige Academy to study towards a specific qualification. Prestige Academy is currently in the process of a business transfer to become part of STADIO. This will result in the Student obtaining a STADIO qualification when the programme has been completed successfully.

ADDITIONAL ADMISSION REQUIREMENT:A portfolio of evidence is required.

Page 5: 3D ANIMATION · 2020-05-19 · story idea, scriptwriting, storyboarding, animatics, and character design. The second part covers applicable software functions and options, a variety

ABOUT THIS PROGRAMMEThis qualification provides an appropriate balance of academic rigour and practical skills. The programme exposes students to academic and practical skills with a strong focus on technology and creativity, and facilitates creative research and development, and encourages students to define, refine and enhance their creative and technological skills and abilities. The qualification promotes the objectives of the HEQF by producing a well-rounded graduate with a vocational and career-orientated qualification at NQF level 7 at the exit point. This programme is industry focused and covers the entire process of Animation filmmaking, through theoretical and practical components, to ensure graduates are highly competitive in the film and media industry in South Africa.

CURRICULUM OUTLINE

Bachelor of Applied Arts in 3D Animation | Faculty of Arts & Design

1st YEAR• Philosophy & History of Animation• Foundations of Drawing• 3D Computer Graphics 1• 3D Animation 1• Drawing & Design in Context• Presentation Skills• Contextual InfoDesign 1• Creative Thinking• Academic Literacy

2nd YEAR• Drawing for Animation• 3D Computer Graphics 2• 3D Animation 2• Contextual InfoDesign 2 • Entrepreneurship• Statistical Methods

3rd YEAR• Script Writing for Animation• 3D Computer Graphics 3• 3D Animation 3• Contextual InfoDesign 3 • Research Methodology• Work-Integrated Learning

Page 6: 3D ANIMATION · 2020-05-19 · story idea, scriptwriting, storyboarding, animatics, and character design. The second part covers applicable software functions and options, a variety

MODULE DESCRIPTION

Philosophy and History of Animation

This is an introductory module to the world of animation involving a comparative study of certain visual arts in different time periods and cultures. This includes the chronological progression of animation techniques and the evolving styles of artistic expression in this particular field. The focus is mainly on the history of American film animation from 1900 to the present. Students are introduced to significant artists who have influenced the process and direction of film animation. They will acquire an understanding of the basic terminology and mechanics of animation. This is complemented by the development of an appreciation for the aesthetic dimensions of film art, including animated cartoons as political propaganda, cartoons as social satire and cartoons as cultural mythology. Students will be given the opportunity to conduct research and express criticism in the areas of both film and television animation.

Secondly, it covers the philosophic basis of different genres of visual communication design and movements within visual communication design history, which will develop the student’s understanding of the rationales associated with artwork cre-ation. It will develop an ability to evaluate the appropriateness of different approaches to visual communication design and stimulate the development of a personal philosophy to artwork creation.

Bachelor of Applied Arts in 3D Animation | Faculty of Arts & Design

YEAR 1

3D Animation 1

This module equips the student with knowledge and skills on a variety of key 3D CG (computer graphics) and animation aspects organised under four broad themes: rendering and texturing, rigging and enveloping, non-linear animation, as well as applied post-production, which are inter-related and inter-dependent. Attention is paid to other relevant topics such as mixing, layering, editing, blending animation clips, appropriate controllers and required marking sets (non-linear animation), as well as modifying the various animation components.

The second part deals with the scope of a 3D Computer Graphics design and tasks to be performed within a given timeframe. These include analysing and interpreting basic character animation using 3D environment setup, selection of an appropriate modeling method, refinement to finish with details, creating a rig as well as evaluating a design artefact or product.

Foundations of Drawing

After completion of this module you will be able to apply the principles and techniques to draw realistic figures and shapes. This knowledge will be gained by learning about Life drawing; observational drawing technique; visual construction; foreshort-ening and spatial relationships. Key concepts such as the human form, proportions and volume; anatomy of the human figure and using geometric shapes for figure drawing is also covered. This knowledge is an important part of your training to make your drawings more realistic by empowering you with the tools you will need to improve your perceptual skills in terms of drawing from studio set-ups, and to teach you original problem-solving skills in terms of drawing media, original, mature idea development and good composition techniques.

3D Computer Graphics 1

This module establishes a foundation for 3D design and digital animation. The student will be equipped with relevant knowl-edge and skills concerning 3D theory and principles, creative applications of 3D CG design such as graphic types (raster/vector), vectors, the notion of representing 3D space, Cartesian mathematics, view port, co-ordinate systems, modeling types, the common tools available in the 3D CG environment, and common practical communication aspects such as the story idea, scriptwriting, storyboarding, animatics, and character design.

The second part covers applicable software functions and options, a variety of technical processes such as application of ma-terials (surface shader types), render tree, multi/sub-object materials, textures and texture co-ordinates as well as workflow aspects such as sunlight system; photometric lights; rendering, units, selection options, viewing options, transformations, creation of standard 3D primitives, subD’s, standard 2D shapes, and object modification.

Page 7: 3D ANIMATION · 2020-05-19 · story idea, scriptwriting, storyboarding, animatics, and character design. The second part covers applicable software functions and options, a variety

Bachelor of Applied Arts in 3D Animation | Faculty of Arts & Design

Drawing and Design in Context

This module consists of two sections.

After completion of Section A of this module, the student will be able to apply the principles and techniques to draw real-istic figures and shapes. The student will be exploring traditional and trial techniques in drawing. There is solid accentuation on establishment aptitudes, form, value, composition and perspective. Perceptual skills and self – articulation will also be focused. The student will work from nature, man-made articles and his or her own creative ability. An assortment of media will be presented, for example both traditional and digital drawing techniques will be explored. Exploration of diverse drawing styles, concepts, and methods will provide you with the skills necessary to create specific personally fulfilling imaginative art.

In Section B the student investigates basic design concepts and procedures. It equips students with knowledge about theo-ries of form and composition to establish a foundation for advanced visual communication design practice. Attention is paid specifically to the nature, elements and principles of design; common compositional techniques; forms and shapes, as well as the design process.

The second part focuses on basic drawing aspects relating to character animation using various digital imaging software pack-ages. Acquired knowledge will include adding sound, assembling animated images, visual effects and manipulation of different image elements.

This module equips students with the necessary competencies to perform professionally, by establishing the necessary knowl-edge base for any intentional visual design applied by the professional 3D visual designer and animator. In particular, focussed attention is placed on the fundamental skills, allowing students to substantially enhance their abilities to plan, develop and create good quality 3D generated content with consistency. This is achieved though following a routine and methodical taught process. The relevance of each stage of the production cycle is clearly defined and investigated. Students will apply this development process during all of their assignments.

Presentation Skills

This module explores presentations skills which are vital for any visual communication designer working with clients. The primary focus is on public speaking. More specifically, attention is paid to the purpose of presentations in customer relations, the different modes of communication, and techniques for ensuring a dynamic presentation, proper planning of a presenta-tion, and using suitable presentation media.

The module develops verbal and visual presentation skills appropriate for various professional relationships within the visual communication design environment, particularly in relation to presenting and pitching visual ideas. Candidates are given the opportunity to plan and deliver presentations, accompanied by identifying shortfalls and implementing steps for improve-ment.

Contextual InfoDesign

This module explores the principles and concepts of contextual visual communication design. In particular, it focuses on the key features and elements of communication, models of technical communication, theories of communication signs, and the layers of meaning in mediated messages. Building on this foundation, students will be equipped with knowledge about the elements, attributes and constructs of visual communication, the elements and structure of different information pres-entations, verbal and pictorial codes of expression, as well as the interplay between text, pictures and other forms of graphic communication.

Creative Thinking

This module introduces students to aspects of creativity. It establishes foundational knowledge and understanding of cre-ativity which is central to any studies in the visual arts, applied arts and performing arts. In particular, attention is paid to the fundamentals of creativity, common manifestations of creativity, the process of creating and developing products using creativity, the evaluation of creativity, and a career as well as historical perspective.

Students must apply this knowledge, combined with principles such as functionalism where necessary, throughout their studies as much as possible, especially in the completion of practical assignments and projects depending on the outcomes and assessment criteria.

Page 8: 3D ANIMATION · 2020-05-19 · story idea, scriptwriting, storyboarding, animatics, and character design. The second part covers applicable software functions and options, a variety

Bachelor of Applied Arts in 3D Animation | Faculty of Arts & Design

Academic Literacy

Academic Literacy is of vital importance for students studying at a tertiary institution. This module will equip students with the necessary basic knowledge, understanding and skills that they should apply across all other modules during the comple-tion and presentation of assignments. The content is structured around the following key themes: analyse an assignment topic, planning the first draft, using the correct vocabulary and tenses, formulating a paragraph, avoiding plagiarism, citing and referencing sources as well as correctly and professionally delivering a presentation.

YEAR 23D Computer Graphics 2

This module builds on the foundational knowledge gained in 3D Computer Graphics 1. It equips the student with knowledge and skills about detailed modelling processes. Realistic lighting for photorealism. Colour management in rendering for film. Particular, attention is paid to relevant theories and principles of basic digital character animation, the underlying processes applicable to basic character animation in the digital mode, and evaluation of the product.

3D Animation 2

This module equips the student with knowledge and skills about digital character animation. In particular, attention is paid to relevant theories and principles of basic digital character animation, the underlying processes applicable to basic character animation in the digital mode, and evaluation of the product.

Drawing for Animation

This module builds on the modules, Foundations of Drawing (DF11), Drawing and Design in Context (DA14) to establish a basis for character animation drawing. In particular, attention is paid to drawing of the human figure, basic anatomy, drawing techniques to express body movement, utilizing the centre of gravity and weight distribution, as well as spatial relationships. The emphasis is not on studying anatomy as a life sciences module.

Entrepreneurship

The module introduces the student to the entrepreneurial world and creates a platform for more advanced studies in this field. Students will explore the unique characteristics of the ‘Entrepreneur’ as an individual who seizes opportunities to de-velop new products and services which satisfy the multiple needs of consumers with limited resources. Specific techniques for releasing creativity in the development and growth of new business ventures will be presented in practical terms. The differences between concepts such as: ‘Entrepreneurship and Entrepreneurship’; ‘creativity and innovation’; ‘feasibility’ and ‘viability’, will also be explained with the aim to sensitise students for business opportunities even within existing and well established business environments. This module finally introduces the student to the requirements of a structured ‘mini-busi-ness plan.’ The role of women as emerging entrepreneurs is also highlighted, accompanied with base-line knowledge of the advantages and disadvantages of the existing legal business forms available to entrepreneurs in South Africa.

Contextual InfoDesign 2

This module will equip you with knowledge on the foundations of systems thinking, which applies to all areas of media and communication practice, including visual communication and information design, photography, 3D animation, and web de-velopment where a variety of interrelated components of a complex system have to be taken into account at all times.

Against the background of systems thinking you will explore the underpinning principles and concepts of ensuring that visual information design is fit for purpose as well as appropriate for the specific target group, population or community in mind. Topics covered in this respect include theories of contextualised communication, culturally appropriate visual communica-tion, customer market segmentation, target profiling and mapping media choice with a given target group profile determined by variables such as age, gender, cultural, literacy level, language preferences, as well as media preferences and visual/media literacy.

Page 9: 3D ANIMATION · 2020-05-19 · story idea, scriptwriting, storyboarding, animatics, and character design. The second part covers applicable software functions and options, a variety

Bachelor of Applied Arts in 3D Animation | Faculty of Arts & Design

Statistical Methods

It will develop the student’s thinking about statistics and to create an understanding of its application in real work situations. This introduction to statistics aims to develop skills to recognise that all data contain levels of variation and choices, and the outcome of a situation is determined by the recognition of these choices and how our responses impact on business decisions. The student is furthermore introduced to the basic statistical application of Microsoft EXCEL in the application of statistical concepts.

The syllabus centres on the basic division of statistics namely descriptive and inductive statistics. Descriptive statistics implies the ability to assess the available or gathered data, order the data in a convenient and informative manner, in a graphical or numeric way, extract information from the sample and present the data to enable business decisions. After data has been correctly gathered, arranged and presented, they can be further processed in order to interpret them and make deductions. Techniques to interpret data and make further deductions enable management to formulate decisions are called inductive statistics or statistical inference. Inferential statistics apply methods to draw conclusions or inferences about characteristics of the population, based on the sample data

YEAR 3Script Writing for Animation

This module will equip students with knowledge on script writing for animation. In particular, attention is paid to the goals and practice of writing for television and film, storytelling through cinematic techniques, creative writing for animation, effective narrative scripts, including character development, story, tension, and suspense in the proper script format, and the suitability of scripts for animation.

3D Computer Graphics 3

This module deals with the final demonstration of knowledge and skills acquired about 3D animation practice. Students are given the opportunity to integrate and apply knowledge across all relevant program modules.

The student must plan, generate, compile and submit a comprehensive portfolio of practical work in electronic mode to demonstrate the ability to apply knowledge within a certain area of specialization of own choice, depending on individual skills and interest. Options include character animation short films, computer game cinematic trailers, or interactive multimedia design.

3D Animation 3

This module will equip students with a working knowledge of advanced post-production in the 3D animation environment. Specific aspects explored are post-production concepts with an emphasis on creativity and imagination; functional visual images in animation context; editing applicable to animation footage; appropriate techniques and processes in the animation post-production environment, and quality standards.

Contextual InfoDesign 3

This module explores strategies and approaches to address the unique information needs of special target groups in society, such as those who are illiterate, the semi-literates, disabled persons, learners with different levels of cognitive development, and hard-to-reach audiences, as well as the implications for visual information design.

In addition, this module sets a theoretical framework for measuring, evaluating and judging the suitability of visual designs based on underpinning principles such as fitness for purpose. It explores the purpose, principles and processes of evaluating visual design, including common approaches, methods and criteria that can be used, with reference to various suitable mod-els. Attention is paid to the advantages of a teamwork approach, as well as practical and economic constraints that need to be taken into account. Finally, the module covers post-evaluation actions such as required modification of certain prioritized features of a design to increase its appropriateness for the specified need.

Page 10: 3D ANIMATION · 2020-05-19 · story idea, scriptwriting, storyboarding, animatics, and character design. The second part covers applicable software functions and options, a variety

Research Methodology

This module serves as foundation to research activities at postgraduate level, with the emphasis on fundamental knowledge and conceptual understanding. The learning is organised under two interrelated parts. Unit 1 covers foundational knowledge. In particular, the student will acquire knowledge of the principles, concepts and processes pertaining to scientific research, types of research, as well as common aspects in the execution of a research assignment, such as problem identification, mo-tivation of the study, formulating a hypothesis, research objectives, selecting suitable methods, planning and preparing the research action, as well as the gathering of data, and performing analysis and interpretation of results leading to a research report.

Bachelor of Applied Arts in 3D Animation | Faculty of Arts & Design

Work-integrated Learning

Work-integrated learning offers a student a holistic approach to education by applying all module content (theoretical back-ground) by means of integration into tasks being performed in the workplace. This will enable the student to develop the nec-essary skills required from the industry after graduating from the institution. WIL is reserved for students studying towards a degree on NQF level 7. During the period of doing WIL it will be expected of the student to be able to perform on higher order thinking levels where evaluation, analysis and synthesis of instances in the industry will be expected to take place. It will further be expected of the student to be able to, on the hand of high level documents from the company, make recom-mendations on improvements in certain departments/sections of the host company. WIL is not only restricted to practical application of knowledge in the workplace, but could also include work-simulated assignments.

PORTFOLIO REQUIREMENTSPortfolio of Evidence must be submitted on/before 30 November 2020 with completed registration form.

SCOPE OF APPLICATIONIn terms of the Admission Policy at Prestige Academy, a portfolio of evidence and a motivational essay is required over and above the normal requirements such as the completed registration contract for certain qualifications, namely the Bachelor of Applied Arts in 3D Animation and/or the Diploma in 3D Animation. The portfolio is used to evaluate whether the applicant has the necessary drive and prerequisite skills to complete the programme successfully.

Applicants must be computer literate and be able to work within the Microsoft Windows environment. They must demon-strate sound drawing skills and a basic comprehension of three dimensional shapes. They must submit a well organised port-folio of 5 individual artworks listed below, and at least 5 additional examples of drawings/paintings they have done within the past year.

HOW SHOULD I SUBMIT MY PORTFOLIO OF EVIDENCE?• All applicants must submit the required portfolio, irrespective of whether they have done art or design at school, or

not. • Submitting the portfolio does not automatically mean that the application has been approved. • Applicants should submit only ONE portfolio for entry into the Diploma or Degree qualification. • Applicants must complete the portfolio without any assistance. Do not copy or trace drawings from other artwork or

designs. • The portfolio should not include any work done on cardboard or canvas, or framed work especially glass or

wood-mounted artwork. • Applicants may include any additional evidence such as photographs of own work, but the portfolio may not consist of

a series of photographs only. • All artwork included in the portfolio should be limited to A4 size. • Good quality copies of artwork (A4 format) are allowed. • Please do not bind the artwork. • The name of the applicant and the relevant programme Bachelor of Applied Arts in 3D Animation and/or the Diploma

in 3D Animation must appear on the cover page of the portfolio. The name of the applicant must also appear on the flip side of each artwork in the portfolio.

Page 11: 3D ANIMATION · 2020-05-19 · story idea, scriptwriting, storyboarding, animatics, and character design. The second part covers applicable software functions and options, a variety

• The portfolio must be mailed (preferably sent via WeTransfer - https://wetransfer.com/) to, or delivered by hand at the Marketing office on campus.

• Applicants from distant locations must ensure that the documents are secured in a sturdy folder to prevent damage to the documents inside when submitting the portfolio by mail.

• Only International and students from abroad may submit a digital portfolio using a PDF, which can be emailed to [email protected] or sent via WeTransfer - https://wetransfer.com/ Please make sure the portfolio size does not exceed 10MB.

INTERVIEWInterview may be conducted over skype video call, should the Program Coordinator wishes to do so.

WHAT TO INCLUDE IN YOUR PORTFOLIO OF EVIDENCE:1. DECLARATION

A personal declaration that the items included in the portfolio are your own work. A signed affidavit from a person of authority (e.g. a school principal) confirming that the work in the portfolio is the appli-cant’s own original work.

2. ESSAY

Write an essay of 1-2 pages (A4 size) in which you: • explain the reasons why you want to study this particular qualification, with reference to your interest in this

particular field of work, what makes you “tick” about this specific field of work. • describe your background and experience related to computer art and design. • describe what you want to get out of the programme. • indicate the particular career you aspire after obtaining this qualification.

3. PRACTICAL WORK

Please make use of the following media for your sketches:

• Pencil, or• Black ink ballpoint or fine liners, or• Charcoal, compressed or stick charcoal allowed

All sketches with the exception of the technical sketch must be shaded. Pencil sketches must be dark for scanning purpos-es.

Please do not submit your original created art work, instead scan and reprint these artworks up to A4 size.

DRAWING 1: Landscape, Point 1 Perspective (Pick 1 of the following):

• Your backyard garden.• Passageway of some kind.• Beach with rocky outcrops.

DRAWING 2: Anatomy (Pick 1 of the following):

• Hand pointing at something, clearly showing the fingers• Hand in a fist, showing the fingers• Hand holding a tennis ball

DRAWING 3: Still life perspective sketch (Pick 1 of the following):

• Apple, banana and lemon in an arrangement. One sketch must show all three objects.• Stapler, hole punch and scissors in an arrangement. One sketch must show all three objects.• Hammer, spanner and screwdriver in an arrangement. One sketch must show all three objects

Bachelor of Applied Arts in 3D Animation | Faculty of Arts & Design

Page 12: 3D ANIMATION · 2020-05-19 · story idea, scriptwriting, storyboarding, animatics, and character design. The second part covers applicable software functions and options, a variety

DRAWING 4: Character concept, non anime (Pick 1 of the following):

• Cyborg, part human, part machine, full body in a pose• Therianthropic, part human, part animal, full body in a pose• Superhero or Supervillain, full body in a pose

DRAWING 5: Technical sketch of a single object, 2 view angles top, front, side & perspective (Pick 1 of the following):

• Vehicle spark plug or brake pad• Desk with drawers or a single office chair with wheels• Garden tool of your choice

OWN CHOICE

Include no more than five examples of artworks if you have art as a subject (or work done at home if you do not study art at school), that show your particular area of interest and creative/artistic skills.

HOW TO ORGANISE AND PRESENT YOUR PORTFOLIO:

The items in the portfolio should be presented in an organised manner as follows

COVER PAGE

• Applicant’s name • Mailing Address • Contact details (Tel/Cellphone Number, or email address) • Title of the specific programme you are applying for• Signed declaration

Example:

25 Goddard Street, Bellville 7530Tel (021) 949 5287. Cell 083 456 7808Bachelor of Applied Arts in 3D Animation

Declaration: I confirm that all work included in this portfolio is my own. I have not used any work (evidence) from another person, nor have I given my own work to another person or have I given another person permission

to use my work for the purpose of this submission. Should any part of my portfolio be found misleading or false, Prestige Academy has the right to reject my application.

Applicant Name and Surname: ___________________________ Date: _______________ Applicant Signature: _________________________________ Date: _______________

WHAT WILL HAPPEN AFTER SUBMITTING MY PORTFOLIO?A panel of academic staff involved in the programme concerned will evaluate the items in your portfolio. The applicant will be informed in writing whether he/she may register as a student at Prestige Academy. Should your application for a par-ticular programme not be approved, you will be advised to consider an alternative option.

Bachelor of Applied Arts in 3D Animation | Faculty of Arts & Design

Page 13: 3D ANIMATION · 2020-05-19 · story idea, scriptwriting, storyboarding, animatics, and character design. The second part covers applicable software functions and options, a variety

STATIONARY REQUIREMENTS:GENERAL ITEMS

• Diary, Pens, Sharpener, Eraser• Graphite Pencils (6B, 4B, 2B, HB, 2H) • 2mm clutch pencil• Leads for clutch pencils (2B, 3B)• Small sharpener (metal type)• Colour-in Pencils (STAEDTLER 24, 36 or 48 colours)• 2 x Exam Pads with punched holes• 1 x A4 Office Copy Paper White - Ream 500 Sheets• 2 x A3 Office Copy Paper White - Ream (500 Sheets)• 1 x Sketch Book (any size, it is for your own private use)• 1 x Project Paper Pad - Black A3 50 Sheets• 2 x Flip file plastic display book A3 (20 pocket)• USB Powered 1TB Portable hard drive

PRINTING/EXTRAS

Printing of tasks is for your own account. You may print these on your home printer or purchase printing credits. The prices are as follows:

BLACK AND WHITE PRINTING/COPIES (FOR THEORETICAL ASSIGNMENTS)

• A4 normal text: R0.40 each• A3 normal text: R0.80 each

COLOUR PRINTING/COPIES (on normal printer)

• A4 full page colour: R 8.50 each• A3 full page colour: R17.00 each

Prices are subject to change depending on service provider costs. Students will receive a printing card and printing credits can be pur-chased at a minimum of R40. Replacement of lost cards: R60 each. This price of the above may vary depending on change in supplier cost.

ANIMATION SPECIFIC

• 1 x Graphics Tablet (Wacom/ Genius pref. 8x6 inch or bigger)

USEFUL EXTRAS

1 x External Hard Drive (USB powered interface, external casing, HDD)

PC REQUIREMENTS FOR STUDENTS WORKING AT HOME

The specs below is an example of the preferred PC specifications to purchase should you want to work from home on your assignments.

Windows 7/8/10 operating systemCore i5 CPU minimum requirement8GB RAM minimum requirement3D Accelerated Graphics Card (GT720 and up)Preferably a 21.5” or bigger monitorAccess to reliable internet for research and self-study at home

PLEASE NOTE: APPLE MACINTOSH COMPUTERS WILL NOT WORK FOR THIS PROGRAMME, WINDOWS BASED PLATFORMS ONLY

Bachelor of Applied Arts in 3D Animation | Faculty of Arts & Design

Page 14: 3D ANIMATION · 2020-05-19 · story idea, scriptwriting, storyboarding, animatics, and character design. The second part covers applicable software functions and options, a variety

HOW TO APPLY

UNDERSTAND STUDENT FINANCE

Follow these steps to start your education journey at Prestige Academy, proudly part of STADIO:

1. Choose your study career• Make sure that you meet the admission and/or additional admission requirements • Download the application form or apply online

2. Take Note of the following• our events calendar• closing date of applications & the special discount application dates

3. How is your application considered? • Complete & submit your application form together with the registration proof of payment.• The academic approval will take place according to the admission requirements for the specific programme you apply for.• Financial approval is based on your payment plan indicated in your application, together with the credit analysis to determine affordability for the programme you apply for.• Only signed & completed, application forms with all accompanying documentation & proof of payment for the application will be considered.

4. Acceptance• Congratulations! You have reached the step where you will be informed of your acceptance.

5. Student Number• Once you have received written approval, you will be issued with a unique student number. This student number must be used as a reference for all future payments and correspondence.

Unsure how you will pay for your studies & what financial support is on offer? Don’t worry! There are many financial support structures available.

Please contact us for our latest tuition and special fee structures or set up an appointment to discuss any issues of concern.

www.prestigeacademy.co.za*Please note that the details are correct at the time of publishing this prospectus. Please view our website for more & up-to-date information.

Page 15: 3D ANIMATION · 2020-05-19 · story idea, scriptwriting, storyboarding, animatics, and character design. The second part covers applicable software functions and options, a variety

VIRTUAL OPEN DAY

CONTACT US

CLOSING DATE

Bellville Campus:Tel: +27 21 949 5036 | [email protected] Business Park, DJ Wood Street, Bellville

www.prestigeacademy.co.za

Centurion Campus:Tel: +27 12 683 9942 | [email protected] Bank Avenue, Centurion

Application & Registration: 30 November

Attend our Virtual Open Day and stand a chance to WIN R10 000 partial bursary –T’s & C’s Apply.

Virtual Open Day Launch: 22 May 2020 Unlimited access to visit the Open Day

IMPORTANT DATES: