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3.1 Introduction to Vectors Page 82

3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

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Page 1: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

3.1 Introduction to Vectors

Page 82

Page 2: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Section Objectives

Distinguish between a vector and a scalar. Add and subtract vectors by using the

graphical method.

Page 3: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Scalar Quantities

Scalars can be completely described by magnitude (size)

Scalars can be added algebraically They are expressed as positive or negative

numbers and a unit examples include: mass, electric charge,

distance, speed, energy

Page 4: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Vector Quantities

Vectors need both a magnitude and a direction to describe them (also a point of application)

They need to be added, subtracted and multiplied in a special way

Examples :- velocity, weight, acceleration, displacement, momentum, force

Page 5: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Distinguish between a scalar and a vector.

The acceleration of a plane as it takes off. The duration of a flight. The displacement of the flight The amount of fuel required for the flight. The force acting on the plane in the form of

air resistance.

Page 6: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

3.2 Vector Operations

Page 86

Page 7: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Section Objectives

Calculate the magnitude and direction of a resultant vector.

Resolve vectors into components. Add vectors that are not perpendicular.

Page 8: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Terminology

Two or more vectors can be combined together to form a resultant

A vector that does not lie along the x or y-axis may be resolved into its components

Page 9: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Calculate the magnitude and direction of a resultant vector.

Draw 20 south of west.

Draw 20 west of south.

Page 10: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Calculate the magnitude and direction of a resultant vector.

Use the Pythagorean Theorem to find the magnitude of the resultant.

Page 11: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Calculate the magnitude and direction of a resultant vector.

Use SOHCAHTOA to find the direction of the resultant.

Page 12: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Resolve vectors into components.

Every vector can be resolved into its x and y components using trigonometry.

If a vector is located on the x or y axis, then the other component of that vector is zero.

Page 13: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Resolve vectors into components.

Page 14: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Add vectors that are NOT perpendicular

If the original displacement vectors do not form a right triangle 1. Resolve each vector into its x- and y-

components 2. Find the sum of the x- and y-components 3. Use the Pythagorean Theorem to find the

magnitude of the resultant 4. Use the tangent function to find the direction of

the resultant

Page 15: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Adding non-perpendicular vectors

Page 16: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Adding non-perpendicular vectors

Page 17: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Practice #1

A hiker walks 27.0 km from her base camp at 35 south of east. The next day, she walks 41.0 km in a direction 65 north of east and discovers a forest ranger’s tower. Find the magnitude and direction of her resultant displacement between the base camp and the tower.

Page 18: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method
Page 19: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Check you work!

Page 89

1. a) 23 km

b) 17 to the east

2. 45.6 m at 9.5° east of north

3. 15.7 m at 22° to the side of downfield

4. 1.8 m at 49° below the horizontal

Page 20: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Check your work!

Page 92

1. 95 km/h

2. 44 km/h

3. x=21 m/s, y=5.7 m/s

4. x=0 m , y=5m

Page 21: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Practice #1

A bullet travels 85 m before it glances off a rock. It ricochets off the rock and travels for an additional 64 m at an angle of 36 degrees to the right of its previous forward motion. What is the displacement of the bullet during this path.

Page 22: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method
Page 23: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Make physics YOUR

business. Try

problems 1-4 on pages

94.

Page 24: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Dr. Miller says: Time for some practice! Try pages 89 & 92.

Page 25: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Check your work!

Page 94

1. 49 m at 7.3° to the right of downfield2. 7.5 km at 26° above the horizontal3. 13.0 m at 57° north of east4. 171 km at 34° east of north

Page 26: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Problem 3C

1. 216.5 m at 30.0 north of east

2. 2.89 Χ 104 m at 21.7 above the horizontal

4. 1320 km at 3.5 east of north

5. 221 km at 11.2 north of east

Page 27: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Add and subtract vectors by using the graphical method.

Page 28: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Multiply and divide vectors by scalars.

Multiplying or dividing vectors by scalars results in _________________.

You are in a cab traveling 25 mph east. You tell the cab driver to drive twice as fast. Your new velocity is ____________________.

You are in a cab traveling 25 mph east. You tell the cab driver to drive twice as fast in the opposite direction. Your new velocity is ________________.

Page 29: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Add and subtract vectors by using the graphical method.

Page 30: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Add and subtract vectors by using the graphical method.

T / F Vectors can be added in any order. T / F Vectors can be moved parallel to

themselves in diagrams. Let’s see:

http://www.physicsclassroom.com/mmedia/vectors/ao.cfm

Page 31: 3.1 Introduction to Vectors Page 82. Section Objectives Distinguish between a vector and a scalar. Add and subtract vectors by using the graphical method

Calculate the magnitude and direction of a resultant vector.

http://www.physicsclassroom.com/Class/vectors/u3l1b.cfm