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7/29/2019 3012_rulebook1.pdf
1/8
2012 Cryptozoic Entertainment.16279 LagunaCanyonRoad,Irvine,CA92618.
All rightsreserved.
Sequence of Play
ReplenishPhaseI you have ewer than our cards in hand, d raw back up to our.
AssemblyPhaseFlip the top card o each Action deck ace up, leaving it on top o its stack. You may resolve these cardsin the order o your choice during any phase o your turn.
CombatPhaseDecide i you want to ght. I you do, draw the top card o one o the ourEncounter decks and place it ace down.
Other players mayplayScouts toAidor Block. Fulllanyconditions of theEncounter. Playcards.TotalyourDamage.ResolvetheEncounter.
AcquisitionPhase Buycards. Gain1GoldTokenifyoudonotspendallofyourbonusGold. You may Reserve a card .
EndPhase DiscardallcardsintheFieldofPlayandanyremaininginyourhand.
Draw a new hand o our cards.
I at any time you need to draw a card rom your deck and you do not have a deck,shue your discard pile to create a new deck.
ThegameendswhenaHeroTokenreachestheExaltedspaceontheLevelTrack.
d e c k - b u i l d i n g g a m e r u l e b o o k
d e c k - b u i l d i n g g a m e
Sequence of Play
ReplenishPhaseI you have ewer than our cards in hand, d raw back up to our.
AssemblyPhaseFlip the top card o each Action deck ace up, leaving it on top o its stack. You may resolve these cardsin the order o your choice during any phase o your turn.
CombatPhaseDecide i you want to ght. I you do, draw the top card o one o the ourEncounter decks and place it ace down.
Other players mayplayScouts toAidor Block. Fulllanyconditions of theEncounter. Playcards.TotalyourDamage.ResolvetheEncounter.
AcquisitionPhase Buycards. Gain1GoldTokenifyoudonotspendallofyourbonusGold. You may Reserve a card .
EndPhase DiscardallcardsintheFieldofPlayandanyremaininginyourhand.
Draw a new hand o our cards.
I at any time you need to draw a card rom your deck and you do not have a deck,shue your discard pile to create a new deck.
ThegameendswhenaHeroTokenreachestheExaltedspaceontheLevelTrack.
Sequence of Play
ReplenishPhaseI you have ewer than our cards in hand, d raw back up to our.
AssemblyPhaseFlip the top card o each Action deck ace up, leaving it on top o its stack. You may resolve these cardsin the order o your choice during any phase o your turn.
CombatPhaseDecide i you want to ght. I you do, draw the top card o one o the ourEncounter decks and place it ace down.
Other players mayplayScouts toAidor Block. Fulllanyconditions of theEncounter. Playcards.TotalyourDamage.ResolvetheEncounter.
AcquisitionPhase Buycards. Gain1GoldTokenifyoudonotspendallofyourbonusGold. You may Reserve a card .
EndPhase DiscardallcardsintheFieldofPlayandanyremaininginyourhand.
Draw a new hand o our cards.
I at any time you need to draw a card rom your deck and you do not have a deck,shue your discard pile to create a new deck.
ThegameendswhenaHeroTokenreachestheExaltedspaceontheLevelTrack.
7/29/2019 3012_rulebook1.pdf
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1
Cocijo nocked an arrow, curled three ngers around the string, and then lited his bow as he drew backacrosshisbarechest.Hepausedonlyforamomenttogaugethedistanceandangle,thenreleased.
Thearrowarcedthroughthedampjungleair,thensmackedagainstthetreeCocijohadaimedforbeforeit rattled to the ground. Cocijo spat a curse, and then crossed the distance his arrow had traveled. Whenhe reached the tree, he saw that his shot had been accurate, as the piece o bark he had previously drawn acrossonwithawhiterockhadbeenshattered.However,hisarrowhadfailedtopenetratethetrunk.Onceagain, Cocijo heard the disapproving voice o his training master in his head: The boy has the eye of an eagle,but the arm of a child.
Cocijoreacheddownandliftedhisarrowfromthemoistground.Hescrapedhisthumbacrosstheedge,whichstillheldbitsofbark.Thetipwassharp.Therewasnoreasonitwasnotlodgedinthetreeotherthan
his weakness.
Everyone has their purpose, Cocijos mother would always tell him when she was alive. It was a commonidiomassociatedwithQuqumatz,thefeatheredserpentgod.Butwasittrue?Cocijowasnotonetoquestionthewisdomofagod,butwhatwasthepurposeofaSnakeClanwarriorwhocouldhitanytarget,butlackedthestrengthtopierceesh?
Ashetrudgedbacktowardsthevillage,hewasmetbyanelderscout. Thechieftaincommandsyourpresence, he said.
Me?Cocijosaid.
Thescoutnodded,thenturnedandbeganmarching.Cocijoscrambledtokeeppace,hischesttighteningand his mouth g oing instantly dry.
CocijowasledtothemouthoftheViperCave.Theelderscoutstopped,thenmotionedfortheyoungwarrior to enter. With his hands turning white rom g ripping his bow, Cocijo crept into the caves hissingshadows.Hehadseenthechiefsthronemanytimes,buthehadneverapproacheditalonebefore.TheSnakeClanchie sat on the massive construction o bones, dimly lit by two torches lodged in the cave walls on eitherside.Hiseyeshadaneerieluminescenceoftheirown,whichemphasizedtheblack,narrowverticalslitsofhispupils.Twoenormousanacondascurledaroundthechiefslegs,eachofthemstaringatCocijosapproach with predatory appetites.
AsCocijokneltbeforethethrone,theSnakeClanchiefwavedathinhandtowardstheyoungwarriorsbow.So,youngasp,youareanarcher,thechiefsaid,hisvoicealowslither.Ihavebeentoldofyour...aptitude.
Unsure o how to respond, Cocijo merely nodded and kept his eyes towards the dark cave foor.
Ihaveanerrandforyou,asp.Willyoudothisforme?
Cocijo surprised himsel by nding his own voice. Yes, I will, my chie.
Oyourknees,thechiefcommanded,andCocijostood.Thetaskisthis:thechiefoftheGarClaoeredatemporarytrucetoourhostilities.Aftercarefulconsideration,Ihavedecidedtoconsent.
TheSnakeClanchiefpointedascaledngeratCocijo.You,youngasp,shallgotheGarvillageantheirchiefthatIacceptthetermsoftheiroer.
Cocijo nodded.
And when I say you shall go, the chie hissed, I mean now.
Cocijoturnedandran.Hethoughthefeltforkedtongueslashacrossthebacksofhiscalvesashemoved towards the sunlight at the entrance o the Viper Cave, but it may only have been his panicimagination.
Hegatheredminimalsuppliesinpreparationforhisjourney.TheGarClanvillagewaslessthanatrek, and he wanted to travel light.
Asheapproachedthesea,thejunglecanopyaboveCocijobegantothin.Heknewhewasnearingenemy settlement when the air became saturated with the smell o salt. When he spotted the rst Clan warrior at the edge o the jungle, C ocijo knocked an arrow, but kept his bow pointed down. Wmoments,hewassurroundedbyGarClan,allwearingjewelrymadeofshbonesandsharkteeth.hewasexpectingarainofthrowntridentstogreethisarrival,theGarClaninsteadtossedlittlebuat him, and gently motioned or him to ollow.
TheshacksoftheGarvillagewereallbuiltoutoverthewater,precariouslybalancedonbarnacle-estilts.Cocijowasleddownanarrowbeachandontoaseriesofwoodenplanksbuiltatopthesea.TClan warrior told him how to navigate the maze o wet boards until he reached an impossibly elonstretch o fat wood t hat reached towards the blue horizon.AttheendofthelongpierstoodtheGarClanchief,ankedbytwogrim-facedguardsmen.Thecha ull head taller than the warriors on either side, and in one webbed hand, he held an immense trithat stretched towards t he sky.
Otherthanthethinplankthatheldhim,Cocijowasnowsurroundedbywater.Theescortsstandidirectly behind him made a bizarre gurgling noise to greet their clan le ader.
YouaretheenvoyoftheSnakeClan?theGarchiefsaid.
Y-yes,Cocijosaid.
TheGarleaderlaughed.Ididnotknowasnakecouldstutter,hesaid.Doyoubringananswerfryourchief?
Cocijo nocked an arrow, curled three ngers around the string, and then lited his bow as he drew backacrosshisbarechest.Hepausedonlyforamomenttogaugethedistanceandangle,thenreleased.
Thearrowarcedthroughthedampjungleair,thensmackedagainstthetreeCocijohadaimedforbeforeit rattled to the ground. Cocijo spat a curse, and then crossed the distance his arrow had traveled. Whenhe reached the tree, he saw that his shot had been accurate, as the piece o bark he had previously drawn acrossonwithawhiterockhadbeenshattered.However,hisarrowhadfailedtopenetratethetrunk.Onceagain, Cocijo heard the disapproving voice o his training master in his head: The boy has the eye of an eagle,but the arm of a child.
Cocijoreacheddownandliftedhisarrowfromthemoistground.Hescrapedhisthumbacrosstheedge,whichstillheldbitsofbark.Thetipwassharp.Therewasnoreasonitwasnotlodgedinthetreeotherthan
his weakness.
Everyone has their purpose, Cocijos mother would always tell him when she was alive. It was a commonidiomassociatedwithQuqumatz,thefeatheredserpentgod.Butwasittrue?Cocijowasnotonetoquestionthewisdomofagod,butwhatwasthepurposeofaSnakeClanwarriorwhocouldhitanytarget,butlackedthestrengthtopierceesh?
Ashetrudgedbacktowardsthevillage,hewasmetbyanelderscout. Thechieftaincommandsyourpresence, he said.
Me?Cocijosaid.
Thescoutnodded,thenturnedandbeganmarching.Cocijoscrambledtokeeppace,hischesttighteningand his mouth g oing instantly dry.
CocijowasledtothemouthoftheViperCave.Theelderscoutstopped,thenmotionedfortheyoungwarrior to enter. With his hands turning white rom g ripping his bow, Cocijo crept into the caves hissingshadows.Hehadseenthechiefsthronemanytimes,buthehadneverapproacheditalonebefore.TheSnakeClanchie sat on the massive construction o bones, dimly lit by two torches lodged in the cave walls on eitherside.Hiseyeshadaneerieluminescenceoftheirown,whichemphasizedtheblack,narrowverticalslitsofhispupils.Twoenormousanacondascurledaroundthechiefslegs,eachofthemstaringatCocijosapproach with predatory appetites.
AsCocijokneltbeforethethrone,theSnakeClanchiefwavedathinhandtowardstheyoungwarriorsbow.So,youngasp,youareanarcher,thechiefsaid,hisvoicealowslither.Ihavebeentoldofyour...aptitude.
Unsure o how to respond, Cocijo merely nodded and kept his eyes towards the dark cave foor.
Ihaveanerrandforyou,asp.Willyoudothisforme?
Cocijo surprised himsel by nding his own voice. Yes, I will, my chie.
Oyourknees,thechiefcommanded,andCocijostood.Thetaskisthis:thechiefoftheGarClaoeredatemporarytrucetoourhostilities.Aftercarefulconsideration,Ihavedecidedtoconsent.
TheSnakeClanchiefpointedascaledngeratCocijo.You,youngasp,shallgotheGarvillageantheirchiefthatIacceptthetermsoftheiroer.
Cocijo nodded.
And when I say you shall go, the chie hissed, I mean now.
Cocijoturnedandran.Hethoughthefeltforkedtongueslashacrossthebacksofhiscalvesashemoved towards the sunlight at the entrance o the Viper Cave, but it may only have been his panicimagination.
Hegatheredminimalsuppliesinpreparationforhisjourney.TheGarClanvillagewaslessthanatrek, and he wanted to travel light.
Asheapproachedthesea,thejunglecanopyaboveCocijobegantothin.Heknewhewasnearingenemy settlement when the air became saturated with the smell o salt. When he spotted the rst Clan warrior at the edge o the jungle, C ocijo knocked an arrow, but kept his bow pointed down. Wmoments,hewassurroundedbyGarClan,allwearingjewelrymadeofshbonesandsharkteeth.hewasexpectingarainofthrowntridentstogreethisarrival,theGarClaninsteadtossedlittlebuat him, and gently motioned or him to ollow.
TheshacksoftheGarvillagewereallbuiltoutoverthewater,precariouslybalancedonbarnacle-estilts.Cocijowasleddownanarrowbeachandontoaseriesofwoodenplanksbuiltatopthesea.TClan warrior told him how to navigate the maze o wet boards until he reached an impossibly elonstretch o fat wood t hat reached towards the blue horizon.AttheendofthelongpierstoodtheGarClanchief,ankedbytwogrim-facedguardsmen.Thecha ull head taller than the warriors on either side, and in one webbed hand, he held an immense trithat stretched towards t he sky.
Otherthanthethinplankthatheldhim,Cocijowasnowsurroundedbywater.Theescortsstandidirectly behind him made a bizarre gurgling noise to greet their clan le ader.
YouaretheenvoyoftheSnakeClan?theGarchiefsaid.
Y-yes,Cocijosaid.
TheGarleaderlaughed.Ididnotknowasnakecouldstutter,hesaid.Doyoubringananswerfryourchief?
Cocijo nocked an arrow, curled three ngers around the string, and then lited his bow as he drew backacrosshisbarechest.Hepausedonlyforamomenttogaugethedistanceandangle,thenreleased.
Thearrowarcedthroughthedampjungleair,thensmackedagainstthetreeCocijohadaimedforbeforeit rattled to the ground. Cocijo spat a curse, and then crossed the distance his arrow had traveled. Whenhe reached the tree, he saw that his shot had been accurate, as the piece o bark he had previously drawn acrossonwithawhiterockhadbeenshattered.However,hisarrowhadfailedtopenetratethetrunk.Onceagain, Cocijo heard the disapproving voice o his training master in his head: The boy has the eye of an eagle,but the arm of a child.
Cocijoreacheddownandliftedhisarrowfromthemoistground.Hescrapedhisthumbacrosstheedge,whichstillheldbitsofbark.Thetipwassharp.Therewasnoreasonitwasnotlodgedinthetreeotherthan
his weakness.
Everyone has their purpose, Cocijos mother would always tell him when she was alive. It was a commonidiomassociatedwithQuqumatz,thefeatheredserpentgod.Butwasittrue?Cocijowasnotonetoquestionthewisdomofagod,butwhatwasthepurposeofaSnakeClanwarriorwhocouldhitanytarget,butlackedthestrengthtopierceesh?
Ashetrudgedbacktowardsthevillage,hewasmetbyanelderscout. Thechieftaincommandsyourpresence, he said.
Me?Cocijosaid.
Thescoutnodded,thenturnedandbeganmarching.Cocijoscrambledtokeeppace,hischesttighteningand his mouth g oing instantly dry.
CocijowasledtothemouthoftheViperCave.Theelderscoutstopped,thenmotionedfortheyoungwarrior to enter. With his hands turning white rom g ripping his bow, Cocijo crept into the caves hissingshadows.Hehadseenthechiefsthronemanytimes,buthehadneverapproacheditalonebefore.TheSnakeClanchie sat on the massive construction o bones, dimly lit by two torches lodged in the cave walls on eitherside.Hiseyeshadaneerieluminescenceoftheirown,whichemphasizedtheblack,narrowverticalslitsofhispupils.Twoenormousanacondascurledaroundthechiefslegs,eachofthemstaringatCocijosapproach with predatory appetites.
AsCocijokneltbeforethethrone,theSnakeClanchiefwavedathinhandtowardstheyoungwarriorsbow.So,youngasp,youareanarcher,thechiefsaid,hisvoicealowslither.Ihavebeentoldofyour...aptitude.
Unsure o how to respond, Cocijo merely nodded and kept his eyes towards the dark cave foor.
Ihaveanerrandforyou,asp.Willyoudothisforme?
Cocijo surprised himsel by nding his own voice. Yes, I will, my chie.
Oyourknees,thechiefcommanded,andCocijostood.Thetaskisthis:thechiefoftheGarClaoeredatemporarytrucetoourhostilities.Aftercarefulconsideration,Ihavedecidedtoconsent.
TheSnakeClanchiefpointedascaledngeratCocijo.You,youngasp,shallgotheGarvillageantheirchiefthatIacceptthetermsoftheiroer.
Cocijo nodded.
And when I say you shall go, the chie hissed, I mean now.
Cocijoturnedandran.Hethoughthefeltforkedtongueslashacrossthebacksofhiscalvesashemoved towards the sunlight at the entrance o the Viper Cave, but it may only have been his panicimagination.
Hegatheredminimalsuppliesinpreparationforhisjourney.TheGarClanvillagewaslessthanatrek, and he wanted to travel light.
Asheapproachedthesea,thejunglecanopyaboveCocijobegantothin.Heknewhewasnearingenemy settlement when the air became saturated with the smell o salt. When he spotted the rst Clan warrior at the edge o the jungle, C ocijo knocked an arrow, but kept his bow pointed down. Wmoments,hewassurroundedbyGarClan,allwearingjewelrymadeofshbonesandsharkteeth.hewasexpectingarainofthrowntridentstogreethisarrival,theGarClaninsteadtossedlittlebuat him, and gently motioned or him to ollow.
TheshacksoftheGarvillagewereallbuiltoutoverthewater,precariouslybalancedonbarnacle-estilts.Cocijowasleddownanarrowbeachandontoaseriesofwoodenplanksbuiltatopthesea.TClan warrior told him how to navigate the maze o wet boards until he reached an impossibly elonstretch o fat wood t hat reached towards the blue horizon.AttheendofthelongpierstoodtheGarClanchief,ankedbytwogrim-facedguardsmen.Thecha ull head taller than the warriors on either side, and in one webbed hand, he held an immense trithat stretched towards t he sky.
Otherthanthethinplankthatheldhim,Cocijowasnowsurroundedbywater.Theescortsstandidirectly behind him made a bizarre gurgling noise to greet their clan le ader.
YouaretheenvoyoftheSnakeClan?theGarchiefsaid.
Y-yes,Cocijosaid.
TheGarleaderlaughed.Ididnotknowasnakecouldstutter,hesaid.Doyoubringananswerfryourchief?
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Heacceptsthetermsofyourtruce,Cocijosaidslowly.
Indeed?theGarchiefsaid.Whetherhissurprisewasgenuineormocking,Cocijocouldnotdiscern.Thatisgood.
TheGarchiefmadeamotionwithhisfreehand,andthetwoescortsstandingbehindCocijograbbedbothofhisarmsfrombehind.TheyheldhimrmasoneofthechiefsguardsmensteppedforwardandwrenchedtheSnakeClanwarriorsbowfromhisgrip,andthentosseditcasuallyintothesea.
Tellme,Snake,thechiefgrowled,didyourchieftellyouwhatheisgivingusinexchangeforourceasere?
As Cocijo shook his head and struggled helplessly against his captors, he spotted two curved horns the sizeo kapok trees rising rom the water. As his eyes widened in terror, the head o a squid about the size o asmallmountainrearedupfromthesea.Sevencolossaltentaclesbreachedthesurfaceandbeganailinginevery direction as the kraken opened a mouth large enough to swallow a tiger shark whole, spraying Cocijoull in the ace with its horric, briny breath.
For us to lay down our tridents, the Gar leader said with a grin, your clan chie promised us a meal.TheescortsholdingCocijoliftedhimotheplatform,andwithasingleheave,hurledhim,shrieking,intothe krakens maw.
Everyone has their purpose.CocijoheardQuqumatzswordsinhismindasheslid,head-rst,downintothemonsters gullet.
Theyalllaughed.
Theprogressivecultureofthe21stcenturyhadmadeunfathomableadvancesintechnology,philosophy,andsocialorder.Itwasridiculoustoconsidertheancient,madwarningsofapocalypsefromlong-dead
jungledwellersasanythingmorethanamildlydivertingmyth.TheMayanspiritswhispered,warningoftheirimminentre-emergencefromdormancy,butonlyNewAgelunaticsandconmentryingtopushbookslledwithpseudoscientictwaddlegavethepropheciesanysemblanceofheed.Thesaneandtheskepticalplannedtomerelyforgeaheadwiththeirlives,poisedtomocktheso-calledzerodatewhenitwould inevitably arrive and pass without incident.
Exceptthistime,thecrazypredictionscametrue.Acycleended,andonthedayofprophecy,thesupernatural beings and war chies o the ancient Yucatan emerged rom the ruins o KaminaljuyuMirador,poisedtowatchaworldburn,astheyhadforetold.AstheEarthsuddenlytiltedonitsaxivast majority o its inhabitants were incinerated with such erocious switness that the ew who suthe initial confagration were unable to comprehend what had happened.
Nobodywaslaughingnow.
Thethintattersofhumanitythatremaineddidnotknowexactlywhathadhappenedorwhy.Manashamed o their ormer arrogance, pointed ngers, and shed urther blood because o ear and unOtherssawthecatastropheasanawakening.Thebridgetothespiritworldhadbeenrevealed,and
latent specters o the Mayan gods that had been hidden or centuries returned to the jungles wherhad once reigned.
TheNewCycle,bornofreandruin,began.
TheEarthtraverseditsorbitathousandtimes.Asitmoved,someoftheawakenedMayanspiritstoupinhabitanceinvariousorganiclife,creatingthespawnoftheNewCycle:mushroommenstoodup, blinked, and walked; lthy nibblins crawled rom the muck and trash o the old world and begsharpening their spears; voracious plants that could swallow men w hole slithered rom their poisorootsinsearchofameanstosatiatetheirhunger.Theskieswerethickwithwingedbeastsofunyiesavagery, and in the seas, tentacled monsters larger than any that had ever lived beore stirred rominky depths.
Intheoldworld,mankindandthespiritsofnaturewereseparated.IntheNewCycle,godsandme
traversedthesamelands.Thiscomminglingofdeitiesandmortalsdidnotbringpeace,however;faThefewhumansthatremainedaftertheapocalypsecoalescedintoisolatedpocketsoftribalcommWithin the very jungles where the prehistoric divinations had originated, generations o survivorsgathered into distinct and proud warrior clans, each associated w ith one o the roused spirits o nagave them strength and a connection to the realms o the gods.
As the various clan warriors grew in power and wisdom, they acquired the traits and abilities assocwith their patron nature spirit: a Monkey Clan warrior wields his club with a howling, primal rageSnakeClanunleashtheirarrowsfromtheshadowswithvenomousprecision;theJaguarClanstalenemieswithfelinegraceandcunning,allwhileexhalingacruelpurr;theBatClanswoopdownoprey rom above, using the treetops and their keen ultrasonic perception to guide the tips o their and the Gar Clan hurl their nely honed tridents across great distances with precision and accuracAs the clans war amongst themselves over resources, religious supremacy, and the avor o the junalliancesareoftenbrief,andtreacheryisexpected.Theworldhasturnedferal.
Itis3012.
Exceptthistime,thecrazypredictionscametrue.Acycleended,andonthedayofprophecy,thesupernatural beings and war chies o the ancient Yucatan emerged rom the ruins o KaminaljuyuMirador,poisedtowatchaworldburn,astheyhadforetold.AstheEarthsuddenlytiltedonitsaxivast majority o its inhabitants were incinerated with such erocious switness that the ew who suthe initial confagration were unable to comprehend what had happened.
Nobodywaslaughingnow.
Thethintattersofhumanitythatremaineddidnotknowexactlywhathadhappenedorwhy.Manashamed o their ormer arrogance, pointed ngers, and shed urther blood because o ear and unOtherssawthecatastropheasanawakening.Thebridgetothespiritworldhadbeenrevealed,and
latent specters o the Mayan gods that had been hidden or centuries returned to the jungles wherhad once reigned.
TheNewCycle,bornofreandruin,began.
TheEarthtraverseditsorbitathousandtimes.Asitmoved,someoftheawakenedMayanspiritstoupinhabitanceinvariousorganiclife,creatingthespawnoftheNewCycle:mushroommenstoodup, blinked, and walked; lthy nibblins crawled rom the muck and trash o the old world and begsharpening their spears; voracious plants that could swallow men w hole slithered rom their poisorootsinsearchofameanstosatiatetheirhunger.Theskieswerethickwithwingedbeastsofunyiesavagery, and in the seas, tentacled monsters larger than any that had ever lived beore stirred rominky depths.
Intheoldworld,mankindandthespiritsofnaturewereseparated.IntheNewCycle,godsandme
traversedthesamelands.Thiscomminglingofdeitiesandmortalsdidnotbringpeace,however;faThefewhumansthatremainedaftertheapocalypsecoalescedintoisolatedpocketsoftribalcommWithin the very jungles where the prehistoric divinations had originated, generations o survivorsgathered into distinct and proud warrior clans, each associated w ith one o the roused spirits o nagave them strength and a connection to the realms o the gods.
As the various clan warriors grew in power and wisdom, they acquired the traits and abilities assocwith their patron nature spirit: a Monkey Clan warrior wields his club with a howling, primal rageSnakeClanunleashtheirarrowsfromtheshadowswithvenomousprecision;theJaguarClanstalenemieswithfelinegraceandcunning,allwhileexhalingacruelpurr;theBatClanswoopdownoprey rom above, using the treetops and their keen ultrasonic perception to guide the tips o their and the Gar Clan hurl their nely honed tridents across great distances with precision and accuracAs the clans war amongst themselves over resources, religious supremacy, and the avor o the junalliancesareoftenbrief,andtreacheryisexpected.Theworldhasturnedferal.
Itis3012.
Exceptthistime,thecrazypredictionscametrue.Acycleended,andonthedayofprophecy,thesupernatural beings and war chies o the ancient Yucatan emerged rom the ruins o KaminaljuyuMirador,poisedtowatchaworldburn,astheyhadforetold.AstheEarthsuddenlytiltedonitsaxivast majority o its inhabitants were incinerated with such erocious switness that the ew who suthe initial confagration were unable to comprehend what had happened.
Nobodywaslaughingnow.
Thethintattersofhumanitythatremaineddidnotknowexactlywhathadhappenedorwhy.Manashamed o their ormer arrogance, pointed ngers, and shed urther blood because o ear and unOtherssawthecatastropheasanawakening.Thebridgetothespiritworldhadbeenrevealed,and
latent specters o the Mayan gods that had been hidden or centuries returned to the jungles wherhad once reigned.
TheNewCycle,bornofreandruin,began.
TheEarthtraverseditsorbitathousandtimes.Asitmoved,someoftheawakenedMayanspiritstoupinhabitanceinvariousorganiclife,creatingthespawnoftheNewCycle:mushroommenstoodup, blinked, and walked; lthy nibblins crawled rom the muck and trash o the old world and begsharpening their spears; voracious plants that could swallow men w hole slithered rom their poisorootsinsearchofameanstosatiatetheirhunger.Theskieswerethickwithwingedbeastsofunyiesavagery, and in the seas, tentacled monsters larger than any that had ever lived beore stirred rominky depths.
Intheoldworld,mankindandthespiritsofnaturewereseparated.IntheNewCycle,godsandme
traversedthesamelands.Thiscomminglingofdeitiesandmortalsdidnotbringpeace,however;faThefewhumansthatremainedaftertheapocalypsecoalescedintoisolatedpocketsoftribalcommWithin the very jungles where the prehistoric divinations had originated, generations o survivorsgathered into distinct and proud warrior clans, each associated w ith one o the roused spirits o nagave them strength and a connection to the realms o the gods.
As the various clan warriors grew in power and wisdom, they acquired the traits and abilities assocwith their patron nature spirit: a Monkey Clan warrior wields his club with a howling, primal rageSnakeClanunleashtheirarrowsfromtheshadowswithvenomousprecision;theJaguarClanstalenemieswithfelinegraceandcunning,allwhileexhalingacruelpurr;theBatClanswoopdownoprey rom above, using the treetops and their keen ultrasonic perception to guide the tips o their and the Gar Clan hurl their nely honed tridents across great distances with precision and accuracAs the clans war amongst themselves over resources, religious supremacy, and the avor o the junalliancesareoftenbrief,andtreacheryisexpected.Theworldhasturnedferal.
Itis3012.
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Scout
YoustartthegamewithfourScoutcardsinTheyrepresentyourinitialabilitytobuycards,astheyeach
1GoldtoyourAcquisitionPhase.AsthegameprogresseshaveusesinCombat.Scoutsthatarenotbeingus
agameareplacedintoaScoutPooltothesideofthega
Weapon
Thereare15dierentWeaponsrepresentingthespecializaticultureandavarietyofWeaponqualities.AnyHeroorAlly
any Weapon during a given turn, but it is advantageous to maWeaponstocertainHero
Ally
Thereare15dierentAlliesrepresentingdierentcultureswithinthosecultures.High-costAllieshaveuniquenamesAllies are given titles and are not unique, so you may play one.PlayersmayrecruitanytypeofAllyintotheirdeck,prefertodobusinesswithHeroesoftheirownculture.
specialadvantageswhenghtingfortheirprefe
IntheBox
1 GameBoard120 Action Cards
5 HeroCards20 Ally Cards20 Weapon Cards48 Encounter Cards20 ScoutCards25 GoldTokens
5 HeroTokens1 Six-SidedDie
GoaloftheGame
BuildupyourdeckbypurchasingAllies,Weapons,Actions,andReactions.DefeatEncounterstogainRenownandearnExperience.ExperiencelevelsupyourHero.ThegameendswhenaHerohasleveledtotheendoftheLevelTrack.TheneachplayercountsupalltheRenowninhisorherdeck.TheplayerwiththemostRenownwins!
CardAnatomy
HeroCards
Heroesareyourrepresentativesinthegame.ThereareveHeroes,onefromeachofveofthelocalcultures in 3012.Heroesbeginthegameatlevel1.
CardName
GoldBonus
CardType
Gold Cost
Damage
+1 Damage while equipped with a Sword.
*Damage isequal toHerolevel.
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*
*HeroeshaveinherentDamageratings.
ThetextboxtellsyouthisisbasedonyourHeroslevel.
CardName
GameText
5
5
5
1
1
1
1
1
1
WEAPON-CLUB
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CardName
GoldBonus
CardType
GameText
+1 Damage while Aiding
Add 1 to the Defense ofan Encounter while Blocking.
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JAGUAR CLAN SCOUT
1
1
1
CardName
CardType
GameText
Gold Cost
Damage+1 Damage while equipped with aTrident.
Ifyour Hero is Llaallcoaatl, youmaydiscard up to two cards. Ifyoudo, drawthat manycards.
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ALLY
10
10
10
3
3
3
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EncounterCards
When you choose to challenge a threat to your people to gainRenown,theEncounterdecksprovideyourquarry.
ActionCards
Actionshaveanumberofuses.Theycandodamageduringcombat,aectyouropponents,provideGoldvalueforyouracquisitions,andgiveyoutheabilitytodrawcards.Theonlylimitationtoplaying
Actions is that you can play them only during your turn.
ReactionCards
ReactioncardsaresimplyActionsthatcanbeplayedatanytimeduring any players turn.
SettingUp
1. ShuealltheActionsandReactionscosting2or3Goldtogethertoformonedeck.
2. ShuealltheActionsandReactionscosting4ormoreGoldtogethertoformonedeck.
3. ShuealltheAlliestogether,thenplacethreeAlliesfaceuponthegameboardasindicated.
4. ShuealltheWeaponstogether,thenplacethreeWeaponsfaceuponthegameboardasindicated.
5. SeparatetheEncountersintofourstacks.EachstackshouldhaveallthecardswiththesameRenow e.g.therststackshouldcontainalltheEncounterswithaRenownvalueof1.
6. Placethedierentstacksofcardsfacedownonthegameboardasindicated.
7. EachplayerselectsaHeroatrandomandplacesthatHerofaceupinfrontofhimorher.
PlayingtheGame
Allplayersbeginwith1GoldTokenandadeckconsistingoffourScouts.Eachplayerdrawsallfourcardshisorherstartinghand.Rollthedietodeterminewhoplaysrst.Playwillcontinueclockwise.Theactivetakes his or her turn according to the ollowing phases:
ReplenishPhase AssemblyPhase Combat Phase AcquisitionPhase EndPhase
ReplenishPhase
I or any reason you have ewer than our cards in your hand at the start o your turn, draw cards until you haFill the empty Weapon and Ally slots on the sides o the game board with cards rom the top o the corresponuntil there are three o each available. I a deck runs out o cards, its corresponding slots will not be lled.
AssemblyPhase
ThisphaseallowsyoutosetthesceneforyourCombatPhasebyaddingtoyourcardplaysfortheturn.YoubyrevealingthetopcardofeachofthetwoActioncarddecks.Leavethemontopoftheirrespectivedeckssodonotgetmixedinwiththeothercardsyouplayduringtheturn.Thegametextonthesecardsmaybedealtwany time during your turn (and in any order) as though you had played them rom your hand, but you do not play them i you dont wish to. Whether or not you choose to play them, you will have a chance to buy them dyourAcquisitionPhase.YoucanthenplayanyActioncardsfromyourhandorkeepthemhiddenuntilafteryoopponents have decided whether to help or hinder you in combat.
AFieldofPlayiscreatedapartfromyourdeckandyourdiscardpile.Cardsplayedarenottakenoutofpl
theEndPhaseofyourturn.Ifoneeectfromacardisutilizedduringonephaseofaturn,anyothereectbe utilized beore the turn is over (unless the card is discarded or removed rom the game).
Example:Jim,Lisa,andTomareplayingthegame,anditsJimsturn.JimhastwoScouts,aRoundedCluWeapon,andaHeroicConstitutionActioninhishand.TostarthisAssemblyPhase,herevealsanExpertPcardfromoneActiondeckandaCrudeExplosionscardfromtheotherActiondeck.Theyarenowcardsthplay during his turn as though they were in his hand.
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+1 Damage
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ACTION
222
111
Weapons have -1 Damage this combat.
In roaring, he shall rise, and on the surface, kill.
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ENCOUNTER
32
Roll a die. Ona:
12:Drawa card.34:Draw2 cards.56:Draw3 cards.
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REACTIONREACTIONREACTION
555
CardName
CardName
CardName
DeenseRenown
Experience
CardType
CardType
CardType
GoldBonus
GoldBonus
Gold Cost
Gold Cost
GameText
GameText
GameText
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CombatPhasePart1:ChoosinganEncounterorSkipCombat
Basedonthecardsinyourhand(includingthetwocardsyouturnedupfromtheActiondecks),youdecideifyou want to enter combat. I you choose to skip combat (a wise thing to do beore your deck is ready), then movedirectlytotheAcquisitionPhase.I you choose to enter combat, select a card rom the top o one o the Encounter cardstacks.ThestackyouchooseshoulddependonhowmuchapproximatedamageyoubelieveyoucandoversustheapproximateDefenseoftheEncountersineachstack.TakethetopcardfromtheEncounterstackyouhavechosen,butdonotrevealit,eventoyourself.PlaceitfacedownintotheFieldofPlayinfrontofthedeckitcamefrom,soallplayerscantellwhichdeckit came rom.
EachEncounterhasaDefenseratingatthetoprightcornerontheskullhead,anExperiencenumberundertherighteyesocket,andaRenownvalueunderthelefteyesocket.TheDefensenumberestablisheshowmuchdamageis needed to deeat the enemy. You need to assemble Damage equal to or greater than the Encounters Deense inordertodefeattheEncounter.SomeEncountershavevaryingconditionsthatyouwillneedtosatisfybeforetheycanbedefeated.Thesearedetailedonthecards.
TherearefourlevelsofEncounter,oeringRenownvaluesof1through4respectively.TheapproximateamountsofDeense that must be overcome at each level are as ollows:
Level 1: 46Defense Level 2: 79Defense Level 3: 1012Defense Level 4: 1315Defense
Thesearealsonotedonthegameboard.
Example:Jimexamineshishandandseesthathehas7potentialDamage.HisHeroislevel3,andthereforedoes3Damage.TheRoundedClubalsodoes1Damage.TheCrudeExplosionscarddoes3Damage.HecouldplayitsafeandchooseaLevel1Encounter,buthethinkstheotherplayersmayAidhimtogainsomeExperience,sohechoosestoriskitandtakeaLevel2.HedrawsthetopcardoftheLevel2Encounterstackandplacesitfacedowninront o that deck.
CombatPhasePart2:AidingandBlockingwithScouts
NowthatyouhavechosenanEncounter(butnotrevealedit),eachopponentinclockwiseorderfromtheactiveplayerhasachancetoplayoneScoutfromhisorherhandandannounceifitisAidingorBlocking.EachplayermustannounceoneofthosetwooptionsifheorshechoosestoplayaScout.
Example:LisaistoJimsleft.SheplaysaScoutandannouncesthatshewillBlock.TomthinksJimwillbesuccessfulanddoesntwanthimtogetalltheExperienceforhimself,soheplayshisScoutandchoosesAid.
CombatPhasePart3:Combat
OnceAidingandBlockinghavebeencompleted,theEncountercardisrevealed.SomeEncountersmayrequiredierolls or other conditions beore you start totaling your Damage. Ater you have satised any conditions required bythe Encounter, you may play any cards in your hand. I an Encounter is removed rom this combat, your
Encounterisover.Youdonotwinorlosethiscombat;itjustends,andnoExperienceisgainedbyanyplaytheEncounteronthebottomofitsstack,thenmovetoyourAcquisitionPhase.AlliesandWeaponsthatarduring the combat may also be played (see Equipping Weapons below). When you can no longer draw or pcards,andyouropponentshavebeengiventhechancetoplayanyappropriateReactioncards,calculatethyoucandowithyourHero,Allies,equippedWeapons,andActioncardsinplay.AlsoaddtheamountofdafromScoutswhoAidedyou.ComparethenalnetdamagetotheDefenseoftheEncountercard.BesurettotheDefenseoftheEncounterforeachScoutBlockingyou.IfyourtotaldamageisequaltoorgreaterthDeense o the Encounter card, you have been successul in the combat.
EquippingWeapons
InordertomakeuseofaWeapon,youmustequipittoyourHerooranAllyyouhaveplayedthisturn.Eacbe equipped with a single Weapon, unless a card says otherwise. Unequipped Weapons do not do damage combat.However,ifaHeroorAllywithanequippedWeaponisremovedfromcombatforanyreason,themaybetransferredtoanotherunequippedAlly.DuringyourEndPhase,allWeaponsbecomeunequippeddiscarded.Scoutscannotbeequipped.
SuccessfulCombat
I you deeat an Encounter, place the card in your discard pile. It is now part o your deck, but it will have neectwhendrawnduringthegame.ItsRenownvaluewillbeveryimportantattheendofthegame,asthwiththemostRenownisthewinner.
YoualsoreceiveExperienceforasuccessfulcombat.Intheuppercornerofthecardundertheskullsrightsocket,thereisanExperiencevalue.Ifyoufoughtalone,youreceivetheentireamount.However,ifyouw
byanyplayer,youmustdividetheExperienceevenlywithhowevermanyplayersAidedyou(roundedup
FailedCombat
I you do not have enough Damage to deeat the Encounter, you lose the combat and the Encounter card ifacedownonthebottomofitsstack.Furthermore,youloseallGoldTokensyouhaveaccumulatedthatareReservedcard.Also,ifyouwereBlockedduringcombat,theExperiencepointslistedonthecardgetdividbyallplayer(s)whoBlockedyou(roundedup).
ExperienceTrack
Afterallexperiencehasbeencalculated,eachplayershouldmovehisorherrespectiveHeroTokenalongMoveonespaceforeachExperiencepointearned.Whenyourtokenmovesuptoanewnumbervalue,itmyourHerohasleveledupandwillnowdealthatmuchdamageincombat.
Example:JimandTomwereonthewinningsideofthecombat.BecauseitwasaLevel2Encounter,theExperiencepointsatstake.Thesearedividedequallybetweenthetwowinners(roundedup),sobothTomreceive2Experiencepoints.TheyeachmovetheirHeroToken2spacesalongtheExperiencetrack.TomatheEncountercardintohisdiscardpile.Attheendofthegame,the2Renownawardedbythecardwillbetoward his total.
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AcquisitionPhase
Whether you have entered combat or not, you now have a chance to buy t hings. You can use your total Gold valuetopurchaseeitherorbothoftheActioncardsyouturnedupatthebeginningofyourturn,anyface-upAlliesorWeapons,oryourReservedcard,ifany.Allcardsthatyoupurchasemustimmediatelybeplacedinyourdiscardpile.
YourGoldtotalisthesumofallvaluesontheGoldBonussymbolspresentonallcardsyouplayed,anygainedfromActioncardsyouplayedorrevealedthisturn,andthenumberofGoldTokensyoupossess.
NOTE: Any cards that you did not play during the Combat Phase may beplayed during the Acquisition Phase in order to increase your Gold total.
BesuretocheckforadditionalGoldinthetextboxesofyourActioncards.TreasureHuntcangiveyou2or4Goldtobuycardsthisturn.You may buy as many cards as you wish.
GoldTokens:AttheendofyourAcquisitionPhase,ifyou haveunspentGoldgainedfromcardsintheFieldofPlaythis turn,youmaytake1(andonly1)GoldTokenfromthe
community stash and keep it or later use. Each token represents1G.ThereisnolimittothenumberofGold Tokensyoucanaccumulate.However,youmaynotearn
more than one per turn and you run the risk that anunavorable combat result may orce you to sacrice your
GoldTokenstashatanytime.
ReservedCards: I you did not purchase both o the revealed Action cards rom the top o the two Action decks,youmaynowremoveoneofthemfromthetopofitsdeckandReserveitforlater,butyoumusthave atleast1GoldTokentodothis.PlaceaGoldTokenfromyourstashonthecardtomarkitasReservedand
show you have already paid 1 Gold against the cost. I there are still Action cards remaining that were turned up thisturn,anyotherplayermaychoosetoReserveeithercard.Startingwiththeplayeronyourleftand continuinginturnorder,eachotherplayerexaminesthecardsandmayReserveoneofthem.
NOTE: Only one card may be Reserved by any one player at a time. If you have a card in Reserve, you cannot swap it out for a new one.
EndPhase
Your turn is now over. You cant play any other cards this turn.
Discardallcardsyouplayedthisturnandanyremaininginyourhand.Sacricetheface-upcardsremaining ontheActiondecks(seeSacricingonnextpage). Drawfourcardsfromthetopofyourdeck.Ifatanytimeyouneedtodrawacardfromyourdeckandyoudo
not have a deck, shue your discard pile to create a new deck.
WinningtheGame
ThegameisoverwhenoneormoreplayersreachtheExaltedspaceontheExperienceTrack.EachplayeratheRenownheorshehasacquiredduringthegameasnotedonallhisorhercards.ThewinneristheplaythehighesttotalRenown.Ifthereisatieforhighest,thehigherlevelHerowins.
YoucanplayashorterversionofthegamebyidentifyinganalternatespaceontheExperienceTrackasthepoint.Example:PlayuntilanyplayerreachestherstLevel4space.
CalculatingDamage
Sometimesyoucantcountallthedamageinyourhandtowardsthemaximumdamageyoumightdealtoa
Encountercard.Thefollowingarerestrictions:
1. HeroesandAlliescanequiponlyoneWeaponpercombat.Forinstance,ifyouhavetwoWeaponsb noAllies,yourHeromayequiponlyoneWeapon,soyoumayaddthedamagefromonlyoneWeap
towards your total.
2. IfyourHerooranyAlliesareremovedfromcombatduetodierollingeects,theycantequipWeaUnequipped Weapons do no damage.
LevelingYourHero
HeroesgainlevelsasindicatedontheExperienceTrack.ThenumberonthespacewhereaplayersHeroTlocateddictatestheHeroslevel.YourHerosDamageisequaltoitslevel.LevelingisagreatwaytoincreaseHerosDamage.
Sacricing
Ifacardinstructsyoutosacriceacardofanytype,thatcardisplacedintotheSacricedCardsstackatthoftheboard.Sacricedcardsareoutofplayfortherestofthegame.
ScoutPoolAnyScoutsnotallocatedtoplayersdecksatthebeginningofthegamegointoaScoutPool.Scoutsleavingamegointothispool,andScoutsenteringthegamecomefromthispool.
CardswithRulesExceptionsIfanycardcreatesaneectthatisinconsistentwiththerules,thecardsinstructionstakeprecedence.
GameTerms
Remove: When a card is removed, the owner o that card puts it into his or her discardpile.YourHerocaremoved rom combat, but is never discarded. I an Encounter is removed rom combat, it is placed on tho its stack.
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Ifyou defeat anEncounter this turn, additional+2 Gold.
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ACTION
444
222
WinningtheGame
ThegameisoverwhenoneormoreplayersreachtheExaltedspaceontheExperienceTrack.EachplayeratheRenownheorshehasacquiredduringthegameasnotedonallhisorhercards.ThewinneristheplaythehighesttotalRenown.Ifthereisatieforhighest,thehigherlevelHerowins.
YoucanplayashorterversionofthegamebyidentifyinganalternatespaceontheExperienceTrackasthepoint.Example:PlayuntilanyplayerreachestherstLevel4space.
CalculatingDamage
Sometimesyoucantcountallthedamageinyourhandtowardsthemaximumdamageyoumightdealtoa
Encountercard.Thefollowingarerestrictions:
1. HeroesandAlliescanequiponlyoneWeaponpercombat.Forinstance,ifyouhavetwoWeaponsb noAllies,yourHeromayequiponlyoneWeapon,soyoumayaddthedamagefromonlyoneWeap
towards your total.
2. IfyourHerooranyAlliesareremovedfromcombatduetodierollingeects,theycantequipWeaUnequipped Weapons do no damage.
LevelingYourHero
HeroesgainlevelsasindicatedontheExperienceTrack.ThenumberonthespacewhereaplayersHeroTlocateddictatestheHeroslevel.YourHerosDamageisequaltoitslevel.LevelingisagreatwaytoincreaseHerosDamage.
Sacricing
Ifacardinstructsyoutosacriceacardofanytype,thatcardisplacedintotheSacricedCardsstackatthoftheboard.Sacricedcardsareoutofplayfortherestofthegame.
ScoutPoolAnyScoutsnotallocatedtoplayersdecksatthebeginningofthegamegointoaScoutPool.Scoutsleavingamegointothispool,andScoutsenteringthegamecomefromthispool.
CardswithRulesExceptionsIfanycardcreatesaneectthatisinconsistentwiththerules,thecardsinstructionstakeprecedence.
GameTerms
Remove: When a card is removed, the owner o that card puts it into his or her discardpile.YourHerocaremoved rom combat, but is never discarded. I an Encounter is removed rom combat, it is placed on tho its stack.
WinningtheGame
ThegameisoverwhenoneormoreplayersreachtheExaltedspaceontheExperienceTrack.EachplayeratheRenownheorshehasacquiredduringthegameasnotedonallhisorhercards.ThewinneristheplaythehighesttotalRenown.Ifthereisatieforhighest,thehigherlevelHerowins.
YoucanplayashorterversionofthegamebyidentifyinganalternatespaceontheExperienceTrackasthepoint.Example:PlayuntilanyplayerreachestherstLevel4space.
CalculatingDamage
Sometimesyoucantcountallthedamageinyourhandtowardsthemaximumdamageyoumightdealtoa
Encountercard.Thefollowingarerestrictions:
1. HeroesandAlliescanequiponlyoneWeaponpercombat.Forinstance,ifyouhavetwoWeaponsb noAllies,yourHeromayequiponlyoneWeapon,soyoumayaddthedamagefromonlyoneWeap
towards your total.
2. IfyourHerooranyAlliesareremovedfromcombatduetodierollingeects,theycantequipWeaUnequipped Weapons do no damage.
LevelingYourHero
HeroesgainlevelsasindicatedontheExperienceTrack.ThenumberonthespacewhereaplayersHeroTlocateddictatestheHeroslevel.YourHerosDamageisequaltoitslevel.LevelingisagreatwaytoincreaseHerosDamage.
Sacricing
Ifacardinstructsyoutosacriceacardofanytype,thatcardisplacedintotheSacricedCardsstackatthoftheboard.Sacricedcardsareoutofplayfortherestofthegame.
ScoutPoolAnyScoutsnotallocatedtoplayersdecksatthebeginningofthegamegointoaScoutPool.Scoutsleavingamegointothispool,andScoutsenteringthegamecomefromthispool.
CardswithRulesExceptionsIfanycardcreatesaneectthatisinconsistentwiththerules,thecardsinstructionstakeprecedence.
GameTerms
Remove: When a card is removed, the owner o that card puts it into his or her discardpile.YourHerocaremoved rom combat, but is never discarded. I an Encounter is removed rom combat, it is placed on tho its stack.
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Credits
Game Design CharlesTyson
Art by Brett Mitchell, Keron Grant, Kevin Kotthaus, Velvet Engine
CryptozoicEntertainment
President&CCO: Cory Jones
CEO: John Nee
ChiefOperatingOcer: Scott Gaeta
SVPSales&BusinessDevelopment: John Sepenuk
GameDevelopmentandPlaytesting: David Cooke, Daniel Hirsch, Chris Tyson, Lilly Tyson, Annie Tyson, Michael Webb
Graphic Design: Larry Renac (Lead), Marco Sipriaso,Nancy Valdez, John Vineyard
Editing: Kate Stavola
VPController: Joanne Barron
DirectorofOperations: Leisha Cummins
BrandManagement: Patrick Dillon
AssociateProductionManager: Rachel Valverde
BusinessCoordinator: Rumi Asai
Sales: Kurt Nelson
GlobalSales: Ming Wan
OceManager: April Jones
PublicRelations: AnnaMaria White
13
AVAILABLE NOW
GAME BOX CONTAINS:
185 Game cards 8 Oversized Hero cards7 Last Wizard Standing tokens 6 Skull Life-counter token4 Six-sided dice 1 Rulebook
NUMBER OF PLAYERS: 2 - 6GAME LENGTH: 20 - 40 Minutes
AGE RANGE: 15+MSRP: $29.99
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