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3-way Designs defining 2-way & 3-way interactions all the effects conditional and unconditional effects orthogonality, collinearity & the like kxkxk kxkxq kxqxq qxqxq

3-way Designs

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3-way Designs. defining 2-way & 3-way interactions all the effects conditional and unconditional effects orthogonality, collinearity & the like kxkxk kxkxq kxqxq qxqxq. A 2-way interaction… “emerges” when there are 2 IVs (categorical or quant) - PowerPoint PPT Presentation

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Page 1: 3-way Designs

3-way Designs

• defining 2-way & 3-way interactions• all the effects• conditional and unconditional effects• orthogonality, collinearity & the like• kxkxk• kxkxq• kxqxq• qxqxq

Page 2: 3-way Designs

A 2-way interaction… •“emerges” when there are 2 IVs (categorical or quant)•is the non-additive/joint effect of the 2 IVs•usually describes as “when the effect of one IV is different for different values of the 2nd IV”

Expanding this to define 3-ways…•“emerges” when there are 3 IVS (categorical or quant)•is non-additive/joint effect of the 3 IVs•usually identified as the “when the 2-way interaction of 2 IVs is different for different values of the 3rd IV”

Page 3: 3-way Designs

We are going to focus on “full model” 3-ways – designs that have all possible interactions included

For a design with the A, B & C IVs/predictors there will be 7 “unconditional effects”

All of these effects have the tag “… controlling for the other effects in the model .”

•AxBxC 3-way interaction – joint effect of A, B & C…

•AxB 2-way interaction – joint effect of A & B…•AxC 2-way interaction – joint effect of A & C…•BxC 2-way interaction – joint effect of B & C…

•A main effect – effect of A…•B main effect – effect of B…•C main effect – effect of C…

Page 4: 3-way Designs

There are lots of simple/conditional effects we might consider•Each of these looks at one of the lower-order 2-way or main effects at a specific value of the other IV(s)

Simple AxB interaction at different values of C

Simple AxC interaction at different values of B

Simple BxC interaction at different values of A

Simple effect of A at different combinations of B & C values

Simple effect of B at different combinations of A & C values

Simple effect of C at different combinations of A & B values

Page 5: 3-way Designs

Having all these different “effects” raises three important issues for all analyses….

#1 How do we choose to represent and describe the model, . especially the 3-way interaction ??

#2 What do the lower-order terms tell us ??

#2a Do the lower-order terms represent and allow an . inference to populations that we care about and tell us . useful information??

#2b Whether the lower-order terms are “descriptive,” . “misleading” or “potentially misleading” ????

Page 6: 3-way Designs

#1 Based on the definition of a 3-way, we have three choices about how to depict and describe the 3-way interaction…

1.Simple AxB interaction at different values of C2.Simple AxC interaction at different values of B3.Simple BxC interaction at different values of A

Which to choose?

1st pick the variable that is most important to you – which IV is most central in your thinking about the DV/behavior you are studying?

2nd figure out which of the other two IVs you are most interested in understanding how it changes or moderates the IV you care about most.

Now you know which 2-way you’ll use to figure out the 3-way!

Page 7: 3-way Designs

Stimulus Type Shape Texture

#Practices #Practices 1 10 1 10

Modality

Vision

Touch

90 90

7060

70 80

8070

Notice that this layout was chosen to portray the 3-way as how the simple 2-way interaction of Modality x Practice is different for Shape v Texture stimuli.

We can then express the simple 2-ways as either modality effects for each # practices or # practice effects for each modality

Page 8: 3-way Designs

#2a Related to this is the very important issue of whether or not the 2-way interactions and main effects that are part of the 3-way design “mean anything to us” ???

It all goes back to “representation & inference” !!!

Remember – the purpose of any IV condition or value is to represent some population so we can infer that the difference between those IV conditions or values represent differences between the populations we really care about!

The “cells” in the 3-way each represent a specific population and so, comparisons between them are comparisons between out target populations.

But the means/values of all the lower-order effects are “aggregates” – who do they represent???

Page 9: 3-way Designs

Let’s use a simpler 2-way model to consider this…

We know what population is represented by each of the four cell means!

What about the marginal mean for “Paper Presentation” the aggregate of Easy & Hard Difficulty…

65

Does it represent “any difficulty”… “medium difficulty” ???

What about the marginal mean “Hard Task Difficulty”???

What population is represented by the aggregate of Paper & Computer Task Presentations????

55

Page 10: 3-way Designs

#2b Related to the “meaningfullness” issue, and perhaps the most difficult part about working with these larger 3-way designs is determining which of the lower-order effects (2-ways and main effects) are “descriptive” and which are “misleading”

Here’s the rule:

•Any lower-order effect that is involved in a significant higher-order effect is suspect!•You must check if that lower order effect is descriptive or misleading…•… by comparing the pattern of the lower order effect with the pattern of all corresponding simple effects at all combinations of the other variables involved in the higher order effect!

Page 11: 3-way Designs

Let’s start by looking at a couple of 2-ways…

Notice that the main effect of Task Presentation has the same pattern as the simple effect of Task Presentation at each level of Task Difficulty.

So, the main effect of Task Presentation is descriptive!

Page 12: 3-way Designs

Notice that the main effect of Task Presentation does not have the same pattern as the simple effect of Task Presentation at each level of Task Difficulty.

So, the main effect of Task Presentation is potentially misleading – descriptive for Hard, but misleading for Easy!

Page 13: 3-way Designs

Notice that the main effect of Task Presentation does not have the same pattern as the simple effect of Task Presentation at either level of Task Difficulty.

So, the main effect of Task Presentation is misleading – descriptive for neither Hard nor Easy!

Page 14: 3-way Designs

This one is very important – it causes the most mistakes…

Notice that the main effect of Task Presentation does not have the same pattern as the simple effect of Task Presentation at either level of Task Difficulty.

So, the null main effect of Task Presentation is misleading – descriptive for neither Hard nor Easy!

Page 15: 3-way Designs

Back to 3-ways…In a 3-way effect we have 6 lower-order effects •3 2-way interactions•3 Main effects

Based on the last part There are 2 situations when we will care!#1 if the aggregates compared in the effect represent a target population that we care about!#2 when the effect is descriptive, and can be used to generalize from the aggregate to all the separate conditions/values (in the current study/design)

For each lower-order effect we have to decide… Do we care???

If the aggregates represent meaningful populations, but the effect is misleading we’ll have to carefully describe the situation – when the pattern is descriptive and misleading, etc.

If the effect is neither representative not a useful general description, then we may not care about the effect !!!

Page 16: 3-way Designs

#2a Related to this is the very important issue of whether or not the 2-way interactions and main effects that are part of the 3-way design “mean anything to us” ???

It all goes back to “representation & inference” !!!

Remember – the purpose of any design condition or value is to represent some population so we can infer that the difference between those conditions or values in the design represent differences between the populations we really care about!

The “cells” in the 3-way each represent a specific population and so, comparisons between them are comparisons between out target populations.

But the means/values of all the lower-order effects are “aggregates” – who do they represent???

Page 17: 3-way Designs

Let’s use a simpler 2-way model to consider this…

We know what population is represented by each of the four cell means!

What about the marginal mean for “Paper Presentation” the aggregate of Easy & Hard Difficulty…

60

Does it represent “any difficulty”… “medium difficulty” ???

What about the marginal mean “Hard Task Difficulty”???

What population is represented by the aggregate of Paper & Computer Task Presentations????

60

Page 18: 3-way Designs

Let’s take a look at the four kinds of 3-ways, considering how the effects are portrayed and described…

kxkxk all 3 are categorical/qualitative “IVs” often called a “3-way Factorial ANOVA Design” all interactions usually included

kxkxq 2 categorical/qualitative “IVs” & 1 quant “covariate” often called a “2-way factorial ANCOVA Design” usually the interaction of the 2 IVs is included

kxqxq 1 categorical/qualitative “IV” & 2 quant “covariates” often called an “ANCOVA with 2 covariates” usually no interactions are included

qxqxq all 3 are quantitative “predictors” if no interactions – usually called a “multiple regression” if interactions – usually called a “moderated regression”

We will include all the interactions in all the models !!!

Page 19: 3-way Designs

kxkxk Stimulus Type Shape Texture

#Practices #Practices

1 10 1 10Modality

Vision

Touch

Bimodal

Page 20: 3-way Designs

Effects for this Design

3-way interaction of x Modality x Practice

2-way interaction of Stimulus x Modality2-way interaction of Stimulus x Practice2-way interaction of Modality x Practice

Main effect of Stimulus Main effect of Modality Main effect of Practice

Simple interaction of Stimulus x Modality at dif values of PracticeSimple interaction of Stimulus x Practice at dif values of ModalitySimple interaction of Modality x Practice at dif values of Stimulus

Simple effect of Stimulus at dif combos of Modality & PracticeSimple effect of Modality at dif combos of Stimulus & PracticeSimple effect of Practice at dif combos of Modality & Practice

kxkxk

Page 21: 3-way Designs

100

90

80

70

60

50

Vision Touch Bimodal

10 Practices

1 PracticeShape

Texture

kxkxk

Page 22: 3-way Designs

100

90

80

70

60

50

1 Practices 10

VisionTouchBimodal

Shape

Texture

kxkxkPERFORMANCE

Page 23: 3-way Designs

kxkxk

Page 24: 3-way Designs

kxkxq TrainerUnfamiliar Familiar

Group Size

Large Group

Small Group

Individual

Quantitative “covariate” was Motivation

Page 25: 3-way Designs

Effects for this Design

3-way interaction of Group Size x Trainer x Motivation

2-way interaction of Group Size x Trainer 2-way interaction of Group Size x Motivation2-way interaction of Trainer x Motivation

Main effect of Group Size Main effect of Trainer Main effect of Motivation

Simple interaction of Group Size x Trainer at dif values of MotivationSimple interaction of Group x Motivation at dif values of TrainerSimple interaction of Trainer x Motivation at dif values of Group Size

Simple effect of Group Size at dif combos of Trainer & MotivationSimple effect of Trainer at dif combos of Group Size & MotivationSimple effect of Motivation at dif combos of Group Size & Trainer

kxkxq

Page 26: 3-way Designs

950

900

850

800

750

700

20 30 40 50 60 70Motivation

Large GroupSmall GroupIndividual

Unfamiliar

Familiar

kxkxq PERFORMANCE

Page 27: 3-way Designs

kxkxq

Page 28: 3-way Designs

kxqxq Location Friend’s Stanger’s House House

Quantitative “covariates” were:

Guest Familiarity Social Skills

Page 29: 3-way Designs

Effects for this Design

3-way interaction of Location x Familiarity x SoSkill

2-way interaction of Location x Familiarity 2-way interaction of Location x SoSkill2-way interaction of Familiarity x SoSkill

Main effect of LocationMain effect of Familiarity Main effect of SoSkill

Simple interaction of Location x Familiarity at dif values of SoSkillSimple interaction of Location x SoSkill at dif values of Familiarity Simple interaction of Familiarity x SoSkill at dif values of Location

Simple effect of Location at dif combos of Familiarity & SoSkill Simple effect of Familiarity at dif combos of Location & SoSkillsSimple effect of SoSkills at dif combos of Familiarity & Location

kxqxq

Page 30: 3-way Designs

450

400

350

300

250

200

20 30 40 50 60 70Social Skills

High Guest FamiliarityMedium Guest FamiliarityLow Guest Familiarity

kxqxq PERFORMANCE

Friend’s HouseStranger’s House

Page 31: 3-way Designs

kxqxq

Page 32: 3-way Designs

qxqxq

Quantitative “predictors” were:

Stress

Social Support

Income

Page 33: 3-way Designs

Effects for this Design

3-way interaction of Stress x SoSupp x Income

2-way interaction of Stress x SoSupp 2-way interaction of Stress x Income2-way interaction of SoSupp x Income

Main effect of StressMain effect of SoSuppMain effect of Income

Simple interaction of Stress x SoSupp at dif values of IncomeSimple interaction of Stress x Income at dif values of SoSupp Simple interaction of SoSupp x Income at dif values of Stress

Simple effect of Stress at dif combos of SoSupp & IncomeSimple effect of SoSupp at dif combos of Stress & IncomeSimple effect of Income at dif combos of Stress & SoSupp

qxqxq

Page 34: 3-way Designs

450

400

350

300

250

200

5 10 15 20 25 30Stress

Depression

High Social SupportMedium Social SupportLow Social Support

High IncomeMedium IncomeLow Income

qxqxq

Page 35: 3-way Designs

qxqxq