240AP Alan

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    Instructions

    1. Army list Generator - complete the white unshaded cells onlDescription of sheetsArmy List Sheet 1 etc - complete details on your army on these sheets.

    Additional sheets can be inserted by right clicking the tab by selecting "Move and Copy

    Command Listing Sheet

    Use button on Army List Sheets to combine the casualty sheet and simple list of eleme

    Army Print Sheet

    Use button on Army List Sheet to transfer a one page summary of your Army, Stratege

    Casualty Sheet

    Casualty Sheet for printing (also copied onto Army Print Sheet)

    AP values

    is used to store all the AP, ME values, these should not be changed or your spreadshe

    Specific Instructions Army List Sheets

    The top part of the screen allows you to set general details about your army, name, period etc a

    Complete the white unshaded cells with your army details.

    Army names and periods can be recorded on the AP Values sheet under "Army View name" an

    "Book No", "List No", "Aggression Factor" and "Home Climate" should be completed as per

    "CinC is" should be completed as appropriate. This sets the cost of any stratagems used by t

    DBMM Army List Generator Command StatsArmy: A B

    Date: Total ME 100 0

    Book No: 2 Aggression Factor: 1/4 ME Lost 25.5 0

    List No: 3 Home Climate: 33.5 0CinC is : 50.5 0

    Stratagems

    Choose Stratagem 0

    0 500

    0

    0 Cmd Points 500 0

    0 0

    ButtonsReset Commands - Clears Columns A, B C, D and Train on the Army List Sheet

    Clear Army / Command List - Clears both sheets - use before the Create buttons..Create Command List - Transfers your army selection to the Command List Sheet and adds the Casualty s

    Create Army Print Sheet - Transfers details of Army, Troops, AP by Command plus Strategems and Terrai

    Army List Choices

    The lower part of the screen as below is where you will set your army list choices (numbered 1-

    Important you should only complete either the white unshaded cells or the Green/Red "E

    You should complete columns 4 to 7 first, then 1,2 and finally 12.

    AP C

    Army Points

    Total =

    Classical Indian - Pre Mauryran

    1

    Warm

    500BC - 322BC

    1/3 ME Lost

    Normal 1/2 ME Lost

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    Details of what each column represents are listed below.

    The first 2 lines are for Army Baggage only. The light green cells should not be changed. Choo

    1 2 3 4 5 6 7 8 9 10

    Min Max Qty Description # Type # Cmd ea total A B

    0 8 0 Army Baggage Reg Bg(S) Train 6 0

    0 8 2 Army Baggage Irr Bg(I) Train 1 0 20 0 50 General Reg Cv(S) CinC 30 500 50

    Explanation of columns.

    1 Min Enter the minimum number of elements specified in the DBMM Army Lists

    2 Max Enter the maximun number of elements available to your army from the DBMM Army Lists

    3 Qty This cell totals the number of elements allocated to all commands A-D and Train and if this total

    4 Desc Enter the description of your troops - ie Spartan Hoplites. Command Baggage can be entered i

    5 # Choose either Reg (regular) or Irr (irregular) from dropdown list

    6 Type Choose troop classification ie Sp(S), Sp(O) etc from dropdown list - add extra code for "Chariot

    Select extra character for :

    add "c" Chariots eg. Kn(O)c

    add "db" Rear element of compulsorydouble based element

    add "m" Mtd infantry eg. Sp(I)m

    add "w" War Dogs

    add "xs" for Bt(S) that cannot shoot

    7 # Cmd Choose if element represents a CinC, Sub or Ally General to set the correct points.

    #Cmd = Select "Generals" codes:

    CinC Commander in Chief

    SG Sub general

    AG Ally general

    (B) Brilliant General

    (I) Inert General

    8 ea Automatically calculates the points for the element. #### means that the element type selected

    9 total Automatically calculates the total points cost of the elements entered in the commands.

    10 A,B,C,D Input the number of elements allocated to each command

    11 Train Enter elements in the train command. The green cells should not be changed.

    12 Elm avl Enter the total number of elements you have "painted/bought". If total number allocated to all t

    13 ME eqv Shows the Morale Equivalent for that troop type. An X means that troop type combination is no

    14 Allowed Allows you to mark the terrain permitted for your army.

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    .

    " and tick the create copy box.

    nts in each command

    s, Break Points Terrain etc.

    et will not work properly.

    nd records the total ME and Points chosen.

    d then selected from the Army drop down lists.

    the Army List Books.

    e CinC.

    C D Train

    0 0 0 Break Points Notes

    0 0 0 * Disheartened 1/4 ME lost that bound

    0 0 0 * Broken 1/3 ME lost since start of battle0 0 0 * Shattered 1/2 ME lost/spent since start battle

    100.0

    50.5

    0 0 0

    heet to it.

    into a printable format.

    4 in red for reference).

    lements available" cells (ref 13)

    ommands max/min or available are violated

    Total Army ME:* Enter data in unshaded cells only

    Army Defeat Point:

    Qty's shown in "red" if

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    se the command that Army baggage if any is allocated to.

    11 12 13 14

    C D TrainElements

    AvailableME Equiv Terrain Allowed

    Train 8 0.5 S

    Train 8 0.5 WW1 2.0 L

    l is outside the min or max then the background colour changes to red.

    n any "white" cells.

    s, Double based Elements etc below

    is an invalid combination ie Irregular Art(S)

    e commands exceeds the no available then background goes red.

    t permitted ie Irr Art(S)

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    DBMM2 - Army List Generator Command StatsArmy: A B C D Train

    Date: Total ME 28 12 16.5 0 2 Break

    Book No: 2 Aggression Factor: 1 >1/4 ME Lost 7.5 3.5 4.5 0 1 * Dishe

    List No: 58 Home Climate: Cool 9.5 4.5 6 0 1 * Broke

    CinC is : Normal 14.5 6.5 8.5 0 1.5 * Shatt

    Stratagems 0

    1 0

    1 0 255

    1 0

    1 0 Cmd Points 127 59 69 0 0

    1 0

    Min Max Qty Description # Type # Cmd ea total A B C D TrainElements

    Available

    0 3 2 Army Baggage Irr Bg(I) Train 1 2 1 1 Train

    0 0 0 Army Baggage Train Train

    0 0 0 Command Baggage

    0 0 0 Command Baggage

    1 1 1 C in C (255AP) Irr Kn(F) CinC 19 19 11 2 1 Sub General Irr Kn(F) SG 19 19 1

    0 1 1 Sub General Irr LH(S) SG 16 16 1

    0 12 9 Nobles Irr Kn(F) 9 81 9

    6 24 10 Cavalry Irr LH(S) 6 60 3 7

    0 12 12 Peasants with axe Irr Bd(I) 4 48 2 10

    0 5 5 Peasants with bow Irr Ps(O) 2 10 5

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 00 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 00 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    Choose Stratagem

    Army Defeat Point:

    Alan

    50AD-1500AD

    >1/3 ME Lost

    >1/2 ME Lost

    Choose Stratagem

    Choose Stratagem

    Choose Stratagem

    Choose Stratagem AP

    Total =

    Army Points

    Commands

    Total Army ME:

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    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

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    DBMM2 - Army List Generator Command StatsArmy: A B C D Train

    Date: Total ME 0 0 0 0 0 Break

    Book No: 1 Aggression Factor: 1 >1/4 ME Lost 0 0 0 0 0 * Dishe

    List No: 23 Home Climate: Tropical 0 0 0 0 0 * Broke

    CinC is : Normal 0 0 0 0 0 * Shatt

    Stratagems 0

    1 0

    1 0 0

    1 0

    1 0 Cmd Points 0 0 0 0 0

    1 0

    Min Max Qty Description # Type # Cmd ea total A B C D TrainElement

    Available

    0 0 0 Army Baggage Train Train 0

    0 0 0 Army Baggage Train Train 0

    0 0 0 Command Baggage

    0 0 0 Command Baggage

    0 0 00 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 00 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    Choose Stratagem

    Choose Stratagem AP

    Total =

    Army Points

    Commands

    Total Army ME:

    Choose Stratagem

    Army Defeat Point:

    Vedic Indian - Later

    #N/A

    >1/3 ME Lost

    >1/2 ME Lost

    Choose Stratagem

    Choose Stratagem

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    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

    0 0 0

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    Alan50AD-1500AD Agg 1 Book 2 Army Points Total = 255

    Climate Cool Army No 58 Total Army ME: 58.5

    CinC is: Normal Army Defeat Point: 29.5

    Stratagems 0 A B C D Train

    Choose Stratagem 0 Total ME 28 12 16.5 0 2 Break Points

    Choose Stratagem 0 >1/4 ME Lost 7.5 3.5 4.5 0 1 * Disheartene

    Choose Stratagem 0 >1/3 ME Lost 9.5 4.5 6 0 1 * Broken

    Choose Stratagem 0 >1/2 ME Lost 14.5 6.5 8.5 0 1.5 * Shattered

    Choose Stratagem 0 Cmd Points 127 59 69 0 0

    Command A Type Cmd AP Total ME Terrain Allowed Description

    1 Army Baggage Irr Bg(I) Train 1 1 1 S Sea

    1 C in C (255AP) Irr Kn(F) CinC 19 19 4 FS Freezing Sea

    9 Nobles Irr Kn(F) 9 81 2 WW Waterway

    3 Cavalry Irr LH(S) 6 18 1 L Lake

    2 Peasants with axe Irr Bd(I) 4 8 1 Rv YES River

    DH Difficult Steep

    Command B Type Cmd AP Total ME CH Craggy Steep

    1 Army Baggage Irr Bg(I) Train 1 1 1 WH YES Wooded Hill

    1 Sub General Irr LH(S) SG 16 16 4 RH Rocky Gentle

    7 Cavalry Irr LH(S) 6 42 1 SH Scrubby Gent

    GH YES Bare Gentle H

    Command C Type Cmd AP Total ME BUA YES Built up area

    1 Sub General Irr Kn(F) SG 19 19 4 BUAf BUA allowed

    10 Peasants with axe Irr Bd(I) 4 40 1 FW Frontier Wall5 Peasants with bow Irr Ps(O) 2 10 0.5 Rd Unpaved Roa

    PRd Paved Roads

    Train Command Type Cmd AP Total ME F YES Large open fi

    2 Army Baggage Irr Bg(I) Train 1 2 1 E Small enclose

    B Boundary hed

    O YES Orchard or ol

    Oa Desert Oasis

    V Vineyards

    Wd Wood

    M Marsh

    D Sand dunes

    BF Boggy flat gro

    SF Scrub covere

    RF Rocky flat gro

    G Sunken Gully

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    Total A B C D Train

    ME Break Points Command A

    >1/4 Lost Disheartened

    >1/3 Lost Broken Total ME>1/2 Lost Shattered * Disheartened

    Total Army ME: ** Broken

    Army Defeat Point: *** Shattered

    Broken 1 2 3 4 5 6 7 8 9 10

    A B C D Train Total 11 12 13 14 15 16 17 18 19 2021 22 23 24 25 26 27 28 29 30

    31 32 33 34 35 36 37 38 39 40

    41 42 43 44 45 46 47 48 49 50

    Command B

    Total ME

    * Disheartened** Broken

    *** Shattered

    1 2 3 4 5 6 7 8 9 10

    11 12 13 14 15 16 17 18 19 20

    21 22 23 24 25 26 27 28 29 30

    31 32 33 34 35 36 37 38 39 40

    41 42 43 44 45 46 47 48 49 50

    Command C

    Total ME* Disheartened

    ** Broken

    *** Shattered

    1 2 3 4 5 6 7 8 9 10

    11 12 13 14 15 16 17 18 19 20

    21 22 23 24 25 26 27 28 29 30

    31 32 33 34 35 36 37 38 39 40

    41 42 43 44 45 46 47 48 49 50

    Command D

    Total ME

    * Disheartened

    ** Broken*** Shattered

    1 2 3 4 5 6 7 8 9 10

    11 12 13 14 15 16 17 18 19 20

    21 22 23 24 25 26 27 28 29 3031 32 33 34 35 36 37 38 39 40

    41 42 43 44 45 46 47 48 49 50

    Train Command

    Total ME

    * Disheartened** Broken

    *** Shattered

    1 2 3 4 5 6 7 8 9 10

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    Army

    Lists

    roop

    Type

    Class Reg Irr rME iME

    1 Art(S) 10.0 X 1 X Additional PV

    2 Art(O) 8.0 X 1 X Reg Irr ME 1

    3 Art(F) 10.0 X 1 X 2

    4 Art(I) 4.0 X 1 X 35 Art(X) 4.0 X 0 X CinC 20 10 4 4

    6 Ax(S) 5.0 4.0 1 1 CinC(B) 45 35 4 5

    7 Ax(S)db 3.0 3.0 0 0 CinC(I) -55 -65 4 6

    8 Ax(S)m 6.0 5.0 1 1 SG 20 10 4 7

    9 Ax(O) 4.0 3.0 0.5 0.5 SG(B) 45 35 4 8

    10 Ax(O)db 2.0 2.0 0 0 AG 10 5 4 9

    11 Ax(O)m 5.0 4.0 0.5 0.5 AG(B) 35 30 4 10

    12 Ax(I) 3.0 2.0 0.5 0.5 AG(I) -15 -20 4 11

    13 Ax(I)db 1.0 1.0 0 0 12

    14 Ax(I)m 4.0 3.0 0.5 0.5 Reg Irr 13

    15 Bd(S) 9.0 7.0 2 2 Mounted 1 1 14

    16 Bd(S)db 7.0 6.0 0 0 Dbl Base -2 -1 1517 Bd(S)m 10.0 8.0 2 2 Chariots -1 -1 16

    18 Bd(O) 7.0 5.0 1 1

    19 Bd(O)db 5.0 4.0 0 0 Extra Codes

    20 Bd(O)m 8.0 6.0 1 1 c = chariots

    21 Bd(F) 6.0 5.0 1 1 db = rear element of reqd double

    22 Bd(F)db 4.0 4.0 0 0 based element

    23 Bd(F)m 7.0 6.0 1 1 m = mounted infantry

    24 Bd(I) 5.0 4.0 1 1 w = war dogs

    25 Bd(I)db 3.0 3.0 0 0 xs = Bt(S) that cannot shoot

    26 Bd(I)m 6.0 5.0 1 1

    27 Bd(X) 8.0 6.0 1 1

    28 Bd(X)db 6.0 5.0 0 029 Bd(X)m 9.0 7.0 1 1 Army Reg Irr

    30 Bg(S) 6.0 3.0 3 3 3 Bg(S) 4 4

    31 Bg(O) 3.0 2.0 2 1 1 Bg(O) 2 1

    32 Bg(F) 3.0 2.0 2 1 1 Bg(F) 2 1

    33 Bg(I) 2.0 1.0 2 1 1 Bg(I) 2 1

    34 Bts(S) X 3.0 X 0.5

    35 Bts(S)xs X 2.0 X 0.5 Command Reg Irr

    36 Bts(O) X 2.0 X 0.5 Bg(S) 4 4

    37 Bts(F) 2.0 X 0.5 X Bg(O) 1 1

    38 Bts(I) X 1.0 X 0.5 Bg(F) 1 1

    39 Bts(X) 6.0 X 1 X Bg(I) 1 1

    40 Bw(S) 6.0 5.0 1 141 Bw(S)db 4.0 4.0 0 0

    42 Bw(S)m 7.0 6.0 1 1

    43 Bw(O) 5.0 4.0 1 1

    44 Bw(O)db 3.0 3.0 0 0

    45 Bw(O)m 6.0 5.0 1 1

    46 Bw(I) 4.0 3.0 0.5 0.5

    47 Bw(I)db 2.0 2.0 0 0

    48 Bw(I)m 5.0 4.0 0.5 0.5

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    49 Bw(X) 7.0 5.0 1 1

    50 Bw(X)db 5.0 4.0 0 0

    51 Bw(X)m 8.0 6.0 1 1

    52 Cm(S) X 8.0 X 2

    53 Cm(O) X 5.0 X 1

    54 Cm(X) X 7.0 X 0

    55 Cv(S) 10.0 9.0 2 256 Cv(S)c 9.0 8.0 2 2

    57 Cv(S)db 8.0 8.0 0 0

    58 Cv(O) 8.0 7.0 1 1

    59 Cv(O)c 7.0 6.0 1 1

    60 Cv(O)db 6.0 6.0 0 0

    61 Cv(I) 6.0 5.0 1 1

    62 Cv(I)c 5.0 4.0 1 1

    63 Cv(I)db 4.0 4.0 0 0

    64 El(S) 20.0 20.0 4 2

    65 El(O) 16.0 16.0 4 2

    66 El(I) 12.0 12.0 4 1

    67 El(X) X 22.0 X 168 Exp(O) 8.0 7.0 0 0

    69 FO/Gap 2.0 2.0 0 0

    70 FO/Hidden 4.0 4.0 0 0

    71 Gal(S) 6.0 X 0.5 X

    72 Gal(O) 5.0 X 0.5 X

    73 Gal(F) 4.0 X 0.5 X

    74 Gal(I) 3.0 X 0.5 X

    75 Gal(X) 6.0 X 1 X

    76 Hd(S) X 2.0 X 0.5

    77 Hd(S)db X 1.0 X 0

    78 Hd(S)m X 3.0 X 0.5

    79 Hd(O) X 1.0 X 0.5

    80 Hd(O)db X 0.0 X 0

    81 Hd(O)m X 2.0 X 0.5

    82 Hd(F) X 1.0 X 0.5

    83 Hd(F)db X 0.0 X 0

    84 Hd(F)m X 2.0 X 0.5

    85 Hd(I) X 0.5 X 0

    86 Hd(I)db X -0.5 X 0

    87 Hd(I)m X 1.5 X 0

    88 Kn(S) 15.0 12.0 2 2

    89 Kn(S)c 14.0 11.0 2 2

    90 Kn(S)db 13.0 11.0 0 0

    Kn(O) 12.0 10.0 2 2

    Kn(O)c 11.0 9.0 2 2Kn(O)db 10.0 9.0 0 0

    Kn(F) 11.0 9.0 2 2

    Kn(F)c 10.0 8.0 2 2

    Kn(F)db 9.0 8.0 0 0

    Kn(I) 10.0 8.0 2 2

    Kn(I)c 9.0 7.0 2 2

    Kn(I)db 8.0 7.0 0 0

    Kn(X) 13.0 11.0 2 2

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    Kn(X)c 12.0 10.0 2 2

    Kn(X)db 11.0 10.0 0 0

    LH(S) 7.0 6.0 1 1

    LH(O) 5.0 4.0 1 1

    LH(F) 5.0 4.0 1 1

    LH(I) 3.0 3.0 1 1

    PF wall 1.0 1.0 0 0PF gate 3.0 3.0 0 0

    PF cTwr 4.0 4.0 0 0

    PF gateTw 4.0 4.0 0 0

    PF Tower 2.0 2.0 0 0

    PO 1.0 1.0 0 0

    Pk(S) 5.0 X 1 X

    Pk(S)db 3.0 X 0 X

    Pk(S)m 6.0 X 1 X

    Pk(O) 4.0 X 1 X

    Pk(O)db 2.0 X 0 X

    Pk(O)m 5.0 X 1 X

    Pk(F) 4.0 3.0 1 0.5Pk(F)db 2.0 2.0 0 0

    Pk(F)m 5.0 4.0 1 0.5

    Pk(I) 3.0 3.0 1 0.5

    Pk(I)db 1.0 2.0 0 0

    Pk(I)m 4.0 4.0 1 0.5

    Pk(X) 4.0 3.0 1 0.5

    Pk(X)db 2.0 2.0 0 0

    Pk(X)m 5.0 4.0 1 0.5

    Ps(S) 3.0 3.0 0.5 0.5

    Ps(S)m 4.0 4.0 0.5 0.5

    Ps(O) 2.0 2.0 0.5 0.5

    Ps(O)m 3.0 3.0 0.5 0.5

    Ps(I) 1.0 1.0 0.5 0.5

    Ps(I)m 2.0 2.0 0.5 0.5

    Ps(X) 6.0 6.0 0.5 0.5

    Ps(X)m 7.0 7.0 0.5 0.5

    Shot(I) 5.0 X 1 X

    Shot(I)db 3.0 X 0 X

    Shot(I)m 6.0 X 1 X

    Shp(S) X 4.0 X 0.5

    Shp(O) X 3.0 X 0.5

    Shp(I) X 2.0 X 0.5

    Shp(X) X 6.0 X 1

    Sp(S) 7.0 X 2 X

    Sp(S)db 5.0 X 0 XSp(S)m 8.0 X 2 X

    Sp(O) 5.0 4.0 1 1

    Sp(O)db 3.0 3.0 0 0

    Sp(O)m 6.0 5.0 1 1

    Sp(I) 4.0 3.0 1 0.5

    Sp(I)db 2.0 2.0 0 0

    Sp(I)m 5.0 4.0 1 0.5

    TF 2.0 2.0 0 0

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    TF camp 1.0 1.0 0 0

    Wb(S) X 5.0 X 1

    Wb(S)db X 4.0 X 0

    Wb(S)m X 6.0 X 1

    Wb(O) X 3.0 X 0.5

    Wb(O)db X 2.0 X 0

    Wb(O)m X 4.0 X 0.5Wb(F) X 3.0 X 0.5

    Wb(F)db X 2.0 X 0

    Wb(F)m X 4.0 X 0.5

    Wb(F)w X 2.0 X 0.5

    WWg(S) 14.0 10.0 2 2

    WWg(O) 10.0 8.0 2 2

    WWg(I) X 4.0 X 1

    WWg(X) 7.0 6.0 0 0

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    Stratagem Points

    Stratagems Brilliant Normal Inert

    Choose Stratagem 0 0 0

    Ambush (Not if CinC Inert) 10 10 N/A

    Betrayal (-5 ME penalty, Not if CinC Inert) 5 5 N/AChanging Deployment (Only if Brilliant CinC) 5 N/A N/A

    Concealed Command (Brilliant Invading CinC or Defender) 5 5 N/A

    Delaying Battle - If fortified Camp/BUAf in deployment zone 10 10 5

    Disguised Troops - as per army list (Not if CinC Inert) 10 10 N/A

    Exaggerating Army Size (Not if CinC Inert) 5 5 N/A

    False Reinforcements - as per list (Not if CInC Inert) 10 10 N/A

    Feigned Flight 10 10 10

    Flank Attack (Only if Brilliant CinC) 5 N/A N/A

    Guides (Only if Invader & not if CinC Inert) 10 10 N/A

    Hidden Obstacles - as per list (+2AP per FO, Not if CinC Inert) 0 0 N/A

    Portable Obstacles - as per list 0 0 0

    Scouting (Not if CinC Inert) 5 5 N/AUnusual Troops - as per list 10 10 10

    Army View Table

    Army Name Date

    Alan 50AD-1500AD

    = Selected View

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    Notes

    per army list

    per army list

    per element

    per army list

    Brilliant Gen or defender

    Brilliant Gen