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2.03A Evolution of Virtual Reality 2.03 Explore virtual reality design and use. 1 2.03A

2.03A Evolution of Virtual Reality 2.03 Explore virtual reality design and use. 1 2.03A

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Page 1: 2.03A Evolution of Virtual Reality 2.03 Explore virtual reality design and use. 1 2.03A

2.03A Evolution of Virtual Reality

2.03 Explore virtual reality design and use.

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Page 2: 2.03A Evolution of Virtual Reality 2.03 Explore virtual reality design and use. 1 2.03A

Characteristics of Virtual Reality

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Page 3: 2.03A Evolution of Virtual Reality 2.03 Explore virtual reality design and use. 1 2.03A

Virtual Reality is a simulated

environment.

involves computer-generated graphics.

is 3-dimensional.

is extremely interactive.

involves the use of human

senses.

exists in many different forms.

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Page 4: 2.03A Evolution of Virtual Reality 2.03 Explore virtual reality design and use. 1 2.03A

History of Virtual Reality

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History of Virtual Reality

1927-29 – Link trainers; attempt to duplicate airplane cockpit.

Mid 1940’s-1990s – Flight simulators.

1970s-Flight simulators operated in real time.

1979-Head-mounted displays used.

Early 1980s-Pilots navigated through detailed virtual worlds.

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Page 6: 2.03A Evolution of Virtual Reality 2.03 Explore virtual reality design and use. 1 2.03A

Movie and Game Industry Uses 1970s

Star Wars movie used computer generated graphics.

1980’s Data glove was invented to

produce music by linking hand gestures to a music synthesizer.

Mattel™ adapted it into the Power Glove for Nintendo.

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Uses of Virtual Reality

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Some of Today’s Uses

1. Architecture

2. Education

3. Entertainment

4. Medicine

5. Military Training

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Development of Virtual Reality

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Basic elements of Virtual Reality have existed since 1980.

Developing virtual reality environments require:

High-performance computers.

Specialized software and additional hardware.

Development of Virtual Reality

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Review

Characteristics

History

Uses

Development

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