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Page 1: ©2016 Arcane Wonders 3-1.pdf©2016 Arcane Wonders + ©20 refer Core 16 Arcane Wo This doc ence docum Rulebook Version Version Version nders M C

 

©2016 Arcane Wonders  

+

Page 2: ©2016 Arcane Wonders 3-1.pdf©2016 Arcane Wonders + ©20 refer Core 16 Arcane Wo This doc ence docum Rulebook Version Version Version nders M C

 

©20 

referCore

16 Arcane Wo

This docrence docume Rulebook

Version Version Version

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cument is mment. Some

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oducts into afor the Mag

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Page 3: ©2016 Arcane Wonders 3-1.pdf©2016 Arcane Wonders + ©20 refer Core 16 Arcane Wo This doc ence docum Rulebook Version Version Version nders M C

 

©20 

ActiWhenactivaon it. AncThis oEtheriwith t AegiAll attrollingnot st ArmDurinrolledcriticred sl ArmModibelow AttaAn atattackagainsthe C“Zoneconsid AutoThis eindeplocatiabilitican beprovidactionmeleeit willremov BashWhentrait iof damPassag BleeThis caffectdirectregenhealinAs suhealincondimarke

16 Arcane Wo

ivate (Gamen you choose toate it. Flip its ac

hored (Obj object has an exia, and it resists this trait canno

is X (Objectacks made agag. Attacks canntack. This trait

mor (Object ng an attack, Ard on the attack dal damage. If aash across it, th

mor +/- X (Ofies an Armor a

w 0.

ack Action (ttack action is ak. An attack actst the same deodex) or againse Attacks” in thdered one attac

onomous (O equipment is atpendently from on. It is unaffecies, or conditione affected by otdes an attack, tn, at the end of e attack, it mustl not trigger a cve a guard mark

hed (Game n a creature is Pt is Bashed. It mage. The wallge Blocked trait

ed (Conditio creature has sufts Living non-plt damage on thi

nerates, you mayng you cancel. Fch, Bleed mark

ng. Effects that itions can still rer has a remova

onders 

e Term) o take an Actionction marker ov

ect Trait) xceptionally strs attempts to m

ot be Teleporte

ct Trait) ainst this objectnot be reduced b cannot reduce a

Attribute) rmor is subtract dice. It does no an object’s Armhat object canno

Object Trait attribute by +/-

(Game Terma creature’s actiotion might makfender (see “Dost different defhe Codex). All ock action.

Object Traittached to a cre that creature. Icted by, and cans of the creatuther sources an

that attack may the creature’s At follow the no

counterstrike orker from its tar

Term) Pushed into a w receives an Unls around the ot.

on Marker) ffered a deep bllant creatures. Eis creature. Why remove 1 BleFinite Life prev

kers cannot be r allow you to reemove Bleed mal cost of 2.

n Phase with a ver, and remove

rong connectionmagically transped.

t subtract X atta below 1 die. Th an attack below

ted from the no

ot reduce mor icon has a ot have armor.

t) - X. Armor cann

m) on (quick or ful

ke multiple sepoublestrike” anfenders (see “Swof these multipl

it) eature, and funcIt does not takennot be modifi

ure it is attachednd objects. If they be used once p Action Phase. Irmal rules for g

r damage barrierget.

wall with the Pavoidable attacutside of the ar

leeding wound

Each Upkeep Phhenever this creeed condition fovents healing anremoved througemove

markers. The

creature, you e any guard ma

n to the plane oport it. Objects

ack dice beforehe Aegis trait dw one die.

ormal damage

not be reduced

ll) used to makeparate attacks d “Triplestrike”weeping” and le attacks are st

ctions e up an equipmied by; traits, d to. However,e equipment

per round, as a f the attack is a

guarding; howeer, and will not

Passage Blockeck of 3 attack direna have the

d. Bleed only hase, place one ature heals or or each point ofnd regenerationgh

rker

of

oes

e an

” in

till

ent

it

free a ever,

ed ice

f n.

BlocksThis Walan objectSee “LoS BloodtThis creacreature a Living multipleonly for tdamagezone durpossible)Taunted Burn (CObject isUpkeep Peach Burremove tcost of 2 BurnprCannot hdamage, CancelIf a spell,effect. CantripWheneveowner’s effect dewill remo ChannSome obhow mucChanneli ChannModifiescannot bhas no ef ChargeCreaturemakes thmoves at ClimbiCreaturewall and Attacks ConditConditioindicatedand their25MWC

s LoS (Objecll blocks Line ot or a zone if th” on page 17M

thirsty +X (ature is a savage gains +X attack creature with e attacks durin the first attack d Living enemring its Action P). If there is mod, it can choose

Condition Ms on fire. This is Phase, roll 1 attrn marker on eathat Burn mark.

roof (Object Thave the Burn c but cannot “bu

l (Game Te, attack, or effe

p (Object Ter this spell is d spellbook instestroys an objecove a Cantrip S

neling (Objebjects have a Chch mana they cing Phase.

neling +/- Xs a creature’s Che reduced belowffect an object w

e +X (Objece gains +X attachat attack immet least 1 zone.

ing (Object e may take a spe move into the trait, it attacks

tion (Gameons are various d with markers r effects are cum.

ct Trait) of Sight. You canhe Line of Sigh

MWC.

Object Traie predator withk dice when it m 1 or more damang the same atta it can make wi

my creature in thPhase, it must mre than one cho

e which creatur

Marker) s a flame conditack die of direcach object. On aer. Burn marke

Trait) condition. May urn”. All Incorp

rm) ct is canceled, i

Trait) destroyed or disead of their discct and removes Spell from the g

ect Attributhanneling attribcollect each rou

(Object Trhanneling attribw 0. Modifies o

without a Chan

ct or Attackck dice for its veediately after it

Trait) ecial full action adjacent zone. the creature be

Term) states that can placed on the omulative. See “E

nnot target ht is blocked.

it) h a lust for bloo makes a meleeage. If the attacack action, it gith this bonus. Ihe Bloodthirstymelee attack thoice, or it has ale to attack.

ition. Each ct damage for

a roll of “0,” rs have a remo

be vulnerable toreal objects ar

it stops and has

scarded, return card pile. The O it from the gamgame.

te) bute, which is und during the

rait) bute by +/- X. C

only existing Cnneling attribut

k Trait) ery next melee t takes a move a

n to climb over If the wall hasefore it moves.

occur for objec object. All condEffects & Cond

od. This e attack against ck makes gains this bonu If there is a y creature’s hat creature (if lso been

val

to flame re Burnproof.

s no further

it to the Obliterate me. Obliterate

Channeling hanneling, it

te.

attack, if it action, and

any Corporeal s the Passage

cts, and are ditions stack ditions” on page

s

e

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©20 

ConAll coand U ConEach it. Thdecisihave. attach CorpCorpoconju CorrCorroCorroArmowouldimmecondiinsteareducdirecCorromarkemarkereceiveShe deBearskDruid the Wvalue CouA speand gspell a CouIf a cractionattackattack CreaA creaan actNonl CripThis iAt thecreatuor higcost o CritiCriticdamastarbu

16 Arcane Wo

njuration (Sponjurations haveUnmovable. Se

ntroller (Gam spell or object ihe controller maions and choice Exception: Equhed to.

poreal (Objoreal objects arrations are Cor

rode (Condode is an acid code condition mor -1. Objects cd reduce their aediately destroyition markers thad it receives once its armor to zct acid damage ode has no effecer has a removaers on her, and a e another Corrodecides to cast Winkin, and thus wil

d has zero armor aWind Wyvern Hid

of 2.

unter (Gameell which has beoes to the disca

are lost, unless

unterstrike (reature is the den melee attack wk against the attk. See “Counter

ature (Spellature is an objetion marker. Aliving trait). See

pple (Condit is a poison conde end of each oure may attempgher, remove Cof 4. Cannot aff

ical Damagcal damage bypge dealt).Criticurst on the atta

onders 

pell Type) e these traits; Nee “Conjuration

me Term) in the game is cay use and act wes for that spell uipment is con

ject Trait) re normal, physrporeal, unless t

dition Markondition which

marker on a crea can never have armor to belowyed). If an objechat would redunly enough Corzero, and takes for each excessct on Incorporal cost of 2. Exa Bearskin. Her cu

de condition, she ind Wyvern Hidell replace it.) Whand thus both Co

de comes into play

e Term) een countered dard pile. All cos otherwise note

(Attack Traefender of a me with the Countacker during thrstrike” on page

l Type) ect in the game ll creatures are Le “Creatures” o

tion Markedition. Creatur

of its Action Phapt an escape roripple. Cripple fect conjuration

ge (Game Teasses Armor (A

cal damage is shck dice.

Nonliving, Psyns” on page 16M

controlled by thwith that object or any abilitiesntrolled by the

sical objects. All they have the I

er) h wears away aature or conjura Corrode marke

w zero (any extrct would receivce its armor to rrode markers t one point of s marker. real objects. Thample: A Druid hurrent armor valuinstead receives 1e (which has the sen the Bearskin iorrode markers ay, and the Druid

does not resolvests and actions sed.

ait) elee attack, and

nterstrike trait,he Counterstrike 28MWC.

which can takeLiving (unless

on page 14MWC

er) e is Restrainedases, Crippled oll: on a roll of has a removal ns.

erm) Armor does not hown as numbe

ychic ImmunitMWC.

he player who ct, and makes als that object ma Mage it is

l creatures and Incorporeal tra

armor. For eachation, it receiveers on them wh

ra markers are ve Corrode less than zero, to

he has 2 Corrode ue is 0. If she wo1 direct acid dam same location a is removed, the are destroyed. Th now has an arm

e. It is destroye spent to cast th

d it has a quick , it may use thake Step of the

e actions and ha they have the C.

d.

7

reduce the ers inside a

ty,

cast ll ay

ait.

h es hich

uld age.

as

en, mor

ed he

at

as

DamagA damagautomatimelee at“Damage DamagDamage “Damage DamagAttacks athe numbby X. Dareduced b Daze (Creaturemakes anStep. If thstarts. If the resulto have ba Zone Asucceedstime to sDazed crrolls for emarkers Action PhConjurat DefendA creaturnecessariCodex). DefensSome obrepresenton the D1d12, to on page 2 DefrosThis is a expansio DestroA destroyowner’swhen thetheir Lifeor effect DevouThis creadestroy a

ge Barrier (Oge barrier surrouic attack againsttack against the Barriers” on p

ge Type (At can belong to ae Types” on pag

ge Type +/- against this objeber of attack diamage type mo below 1 die. Se

(Condition Me is disoriented n attack, roll thhe attack skips the result is 7 ot is 6 or less, thbeen avoided (eAttack, only che. If a creature hee if the creatureature suffers a each Daze mar are removed athase. Daze hastions cannot be

der (Game Tre or conjuratioily be the targe

se (Object Abjects have a Dets an ability to

Defense is what successfully av 24MWC.

st (Attack T trait of flame at

on of the game i

oyed (Gameyed object is res discard pile. e amount of dae total. Objects destroys them.

ur (Attack Tature eats othera Corporeal cre

Object Traiunds an object st each enemy whe object it surropage 27MWC.

ttack Attrib a certain type - ge 26MWC.

- X (Object ect, which matice rolled by X, difiers are cum

ee “Damage Mo

Marker) and/or blindede effect die at t that step, then

or higher, the athe attack “misseeven if the attaceck once: the enhas more than oure misses. In ad a -2 penalty to ker it has. All Dt the end of the a removal cost Dazed.

Term) on which is beint of that attack

Attribute) efense attribute avoid an attack you must roll,

void an attack. S

Trait) ttacks. It will b in which frost d

e Term) emoved from pl Creatures and amage on them can also be des.

Trait) r creatures! If anature, Oblitera

it) and makes an which makes a ounds. See

bute) such as flame o

Trait) tch this damage and modify th

mulative. An attaodifiers” on pag

. Whenever thithe end of the Dn roll as soon asttack is resolvedes” its target anck is Unavoidabntire attack eithone Daze on it, ddition, the all Defense Daze e creature’s t of 2.

ng attacked. Th (see “Zone Att

e, which k. The number or higher, on

See “Defenses”

e defined in a fdamage is introd

lay and is place conjurations ar is equal to or gstroyed when a

n attack with Date that creatur

or lightning. See

e type, modify he effect die rollack cannot be ge 26MWC.

is creature Declare Attack the attack d normally. If d is consideredble). If it makesher fails or roll only one

hey may not tack” in the

future duced.

ed in the re destroyed greater than a specific spell

Devour would re instead.

l

d s

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©20 

DireDama(bypacannopage 2 DisaDisabfunctiDisabtrait awhat depensubtyEach RunlessReadymarkePhasecannoremov DiscEach pobjecton pa DissObjecWhenDissipWhen DouThis athe saAddit EffecThe 1roll forolls, ElusThis ccreaturequir EnemAn enoppon EpicOnly EscaSomeeffectattach

16 Arcane Wo

ect Damageage that is put dasses armor). It ot use a Defens 26MWC.

able (Condible is a conditioioning. If an ob

bled. Disabled oabilities. (An ab defines "X" forndent on X.) It dypes (attributes Reset Phase, res that Disable my Phase. For obers on them, re

e. Disable does ot be removed bve condition m

card Pile (G player has his ots or discarded

age 13MWC.

sipate X (Obcts with Dissipn an object withpate tokens. Ean the last token

ublestrike (A attack makes a ame attack actiotional Strikes St

ct Die (Gam12-sided die is cor additional eff or other rolls.

sive (Object creature is quicures. Enemy crered to attack en

my (Game Tnemy object is onent(s).

c (Spell Trai 1 copy of this s

ape Roll (Gae conditions or et die, to see if yhed to.

onders 

e (Game Terdirectly on a cre is not considere to avoid the d

ition Markeon that temporabject has one or objects lose all ability is anythingr cards that hav does not lose an include Life, Amove one Disa

marker was plajects with multmove only on not have a rem by spells or abil

markers.

ame Term) own discard pil spells after the

bject Trait) pate X only lasth Dissipate X ch Upkeep Pha

n is removed, de

Attack Trait second attack aon. The additiotep.

me Term) called the effectfects for attacks

t Trait) k and slippery.eatures cannot hnemy guards w

Term) one which is cu

it) spell can be in a

ame Term) enchantments ryou can remove

rm) eature. The damed an attack, an

damage. See “D

er) arily prevents an more Disable m

attack bars, actig in the card's t

ve an attribute ony of its attribrmor, Defenses

able marker fromced during thattiple Disable e each Reset

moval cost and lities which

) le where he play are cast. See

t a short while comes into plaase, remove oneestroy this obje

t) against the samonal attack occu

t die, and it is us, as well as esc

This creature i hinder its movehen making a m

urrently control

a Mage’s spellb

require an esca them from the

mage is critical nd the creature

Direct Damage”

n object from markers on it, iion bars, and no

text box, excepor mana cost utes or its s and Channelinm each object, t

aces destroyed “Discarding Sp

before dispersiay, it gets "X" e Dissipate tokect.

me target as parurs during the

used to cape

ignores enemyement. It is notmelee attack.

lled by your

book.

pe roll, using the creature they

” on

it is on-

pt

ng).

ells”

ng.

en.

rt of

y t

he are

EthereThis attaIncorpo1’s). Incoattack. ExtendWhen yothe manacasting than additiit on anymust be “Walls” o ExtingThis attaattack, reof 1), andBurn conon the D

A hydro target andeals no Burn conIn this ma burningdamage o FamiliaThis obje Fast (OThis creaIt may taIf a Fast cSee “Fast Finite LThis creagained Ligain addi Flying See “Flyi FriendA friendlor player Full AcDuring thmove acinclude cattacks (wspecial fu11MWC

eal (Attack Tack is magicallyreal objects (co

orporeal objects

dable (Objeou cast this wala cost of the wahe spell. If you ional wall of thy zone border co placed within Lon page 17MW

uish (Attacack will extingueduce the numbd subtract X fronditions on the

Defender.

attack (or attacn object with th damage or effenditions. This is

manner, a Hydrog plant object, e or harm that pl

ar (Object Tect can cast spe

Object Traitature may take ake a maximum creature gains tt Creatures” on

Life (Objectature cannot heife before it gaiitional Life. All

(Object Trang Creatures” o

ly (Game Tly object is one rs on his team (

ction (Gameheir Action Phaction, it can takcasting full spewhich are markull action (hour.

Trait) y enhanced. It dount all the nums can receive eff

ect Trait) ll, you may payall, plus the wa do, when this e same name oonnected to the

LoS, but does nWC.

k Trait) uish fires. Durinber of attack diom the effect die Defender. The

ck spell) which he Hydro Immuects to the objecs an exception to attack can be even though thlant.

Trait) ells. See “Famili

t) 2 move actions

m of 2 move actthe Slow trait, page 14MWC

t Trait) eal, regenerate, ined this trait, i Nonliving obje

ait) on page 15MW

Term) which is curren(in a multiplaye

e Term) ase, if a creatureke a full actionlls, or making f

ked on the creaglass) icon). See

deals full damagmbers on the difects and condi

y an additional all’s Level, as pa spell resolves, yout of your spele first wall. The

not have to be in

ng the Roll Dicece rolled by X (ie roll, where Xen, remove all B

has the Extinguunity trait. If it dct, other than to

to the normal im used to extingu

he attack cannot

ars” on page 16

s before taking tions during its both traits are .

or gain Life. If tt keeps that Lifects have Finite

WC.

ntly controlled er game).

e does not taken. Full actions full action ture card with e “Full Actions”

ge to ice, not just theitions from this

cost equal to art of the cost o you may take lbook and place second wall n range. See

e Step of this (to a minimum X = the # of Burn conditions

uish trait, may does, the attacko remove all mmunity rules.uish the fires oft actually

6MWC.

a quick action. Action Phase. cancelled out.

the creature fe but cannot e Life.

by the player,

e a

a ” on page

e s

of

e

s

k

. f

.

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©20 

Full A full(hourgcost. GrapGrappgrabbcreatuthe otcondicreatuon topGrappThe pand Uattackcondifails. A creahold othe Gof thecondiitself.AttacFor asthe atattackrolls 2DamIf eithmeleetheir athe grroundby the Remo

GrowA creaGrow+3. Tremovmarke

16 Arcane Wo

Spell (Gaml spell requires aglass) icon on i

pple (Condiple is a conditio

bing and holdingure initiating thther creature is ition occurs, plaure cards next tp of the prey (sple condition. prey is attachedUnmovable. Thking each otherition. If another ature can be th

onto multiple pGrapple trait for e prey cards nexition on each on Uncontainabcking s long as it has tttack which cauk, it can only m2 less attack dicage Barriers

her creature hase attack, then it activation. For rappler did not d, at the end of e prey's damag

oving the Gra The grappl

Grapple comiddle of a

If either cre If the grapp

Grapple co The prey m

activation. Add +1 to tthe grappleescapes and

Grapple doremoved by

wth (Condiature with a Gr

wth marker provThis marker has

ved by spells orers.

onders 

me Term) a full action tots casting line, j

ition Markeon which represg onto another

he Grapple is th the prey. Wheace the grapplerto each other, wsee example). B

d to the grapplehey cannot Guar. A creature canr creature attem

e grappler in sepreys), as long a each prey it is xt to the grapplne. A creature cle creatures can

the Grapple coused the Grapp

make a melee atce on that attack

s a damage barrt will still attack example, if the make a melee a the grappler's a

ge barrier.

pple er may "releasendition marker

an attack or otheature is Teleppler becomes Innditions.

may attempt to It attempts an the roll for eacher this round. If d the Grapple i

oes not have a ry spells or effec

ition Markerowth conditionvides Melee +1 no removal cor effects which

o cast it. It has t just to the right

er) sents a creature creature. The

he grappler anden a Grapple r and prey

with a Grappleoth creatures h

er. Both creaturard, and ignoren only be the p

mpts to grapple

everal Grapple cas it has a separ holding. In sucler, with a sepacannot grapple nnot be grapple

ndition, the grale. If the prey mttack against thk.

rier, and it is nok the other creae prey has a dam attack against t activation it wi

e its prey", and r at any time (bher action). orted, the Grancapacitated, i

escape at the e escape roll withh damage the p the total is 9+,s removed.

removal cost, ancts which remo

er) n marker has g1 and Innate Lst, and cannot remove condit

the full action t of its casting

e

d

condition marhave a shared

res are Restraine guards when rey of one Grap it, the grapple

conditions (it carate attack withch a case, place arate Grapple a conjuration oed.

appler cannot umakes a non-sphe grappler and

ot triggered by aature at the endmage barrier, anthe prey this ill still be attack

remove the ut not in the

pple is removed it removes all o

nd of its h the effect die

prey has dealt to, then the prey

nd cannot be ove conditions.

rown in size. ELife be tion

rker

ned

pple

an h all

or

use ell

a d of nd

ked

d. of its

. o

Each

GuardiAs a quicprotect h“Guardin

Heal (EHealing rconjurati26MWC HiddenAll enchaopponennext to thare reveatheir rev18MWC

HinderIf a creatmoves inhinderedmove actcreaturesthe movecreatures

Hit (GaIf an attato have "attack mor if the the targeattack do IchthelA creaturan Ichtheremoval controllehave onlydestroyean Ichthelpile, and was in winto playsimilar to IgnoreAn ignorcreaturesto be atta ImmunThis objeof the spdirect daof the sp

ing (Game Tck action a cre

his zone and gaing” on page 29M

Effect) removes damagions. See “Remo.

n Enchantmantments are ca

nt. Enchantmenhe hidden (closaled (turned facveal cost. See “.

r (Game Teture moves out nto a zone withd creature mustions this Actios cannot hinderement of non-Fs cannot be hin

ame Term) ack reaches the "hit" its target.

misses due to a D attack is cancelet uses Divine Inoes not "hit."

llid Larva (Cre with this conellid Larva. Icht cost of 5. The Ier of the Ichthelliy one Ichthellidd, the controllellid creature fro place it face do

when it was desy at the end of to how the Rean

e (Game Terred enemy creats. An ignored enacked when ma

nity (Objectect is immune tecified damagamage. It cannecified type.

Term) eature can chooin CounterstrikMWC.

ge from Livingoving Damage”

ment (Gameast face-down a

nts all have a cassed eye) icon one-up), their conEnchantments”

erm) t of a zone withh enemy creatust stop moving aon Phase. Incapar movement. F

Flying creaturesndered by othe

Damage & Eff If this step is skDaze condition,led before this sntervention to T

Condition Mndition marker thellid Larva is Ichthellid Larvaid that placed thd Larva marker er of the Ichthelm his spellbookown in the zontroyed. This Ich

the round for nonimate effect w

rm) ture cannot hinnemy creature aking a melee a

t Trait) to all attacks, dae type, includi

not be targeted

ose to guard, to ke. See

g creatures and ” on page

e Term) and are kept hidsting cost of 2 mn their spell carntroller pays ” on page

h enemy creatuures in it, it is hi and cannot takacitated, Restralying creatures

s, and vice versaer creatures.

ects Step then ikipped (for exam, or is avoided b

step can occur ( Teleport away)

Marker) has been impre a poison condia marker is conthe marker. A cr on it. When thllid Larva markk or discard

ne the creature hthellid comes o mana cost,

works.

nder movemen that is guardingattack.

amage, conditiong critical dam

or affected by s

dden from yourmana, printed d. When they

res in it, or if itindered. A e any more

ained, or Pest cannot hindera. Elusive

it is consideredmple, the

by a Defense) (for example, ), then the

egnated with tion with a trolled by the reature can

his creature is ker may choose

nt of friendly g does not have

ons, and effectsmage and spells or attacks

r

t

r

e

s

s

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©20 

InnaThis cincrea IncaAn Inmovincountrevealremovgain, barrieOtherhindetakes actionsimplare afpoweAn Inattack IncoAn indama“1’s” otrait. EthereBurnphave on pa IndeThis odamadestro IndiThis rany w InitiPlayerinitiattheir qPhasethe Aissues InteIf thisflyingrangeattackDeclaguardIntercIncap InvisThis oHowe

16 Arcane Wo

ate Life +X creature has an ase to size or m

apacitated (Encapacitated creng, attacking, gterstrike. It cannl enchantmentsve any guard mthe Flying trait

er on an Incapacr creatures mayer the moveme an Action Phasns during its Acly flipped over)ffected by Incaperful that even incapacitated Mak spells. He ca

orporeal (Obnsubstantial or a

ge. All attack d on the dice (ign Cannot receiveeal. All Incorpoproof, and Un

an Armor attribage 15MWC.

estructible ( object cannot bge. It can be deoy it without d

rect (Attack ranged attack dwalls.

iative (Gamrs take turns hative marker. Whquickcast actioe, and gets to ta

Action Stage. Alss.

rcept (Objes creature is guag object in the sd attack to itse

k. The Interceptare Attack Step d marker at the cept a zone attapacitated.

sible (Objec object is invisibever, it can be a

onders 

(Object Tra increase to its

mass, and bypas

Effect) eature cannot taguarding, or casnot use any Des that count as a

marker on it. A F as long as it is citated creature

y ignore an Incaent of enemies. se during the roction Phase (nor. Conjurations pacitation differif he is Incapaciage can still useannot cast full

bject Trait)amorphous objedice rolled to danore all 2’s), unle effects or condoreal objects alsncontainable trbute, and canno

(Object Trabe damaged, anestroyed by othealing damage.

k Trait) does not have it

me Term) aving the initiathoever has the on first during aake the first Acso, it is used to

ect Trait) arding, and if a same zone, thislf, as long as it t is announced (and before the end of the attaack. Cannot Int

ct Trait) ble and cannot baffected by atta

ait) Life, which ususes the Finite L

ake any actionsting spells. It cafenses, except f

a Defense. It ca Flying creature Incapacitated. Ae continues to fapacitated creat An Incapacitatound, but it canrmally, the acti cannot be Incaprently. A Mageitated he can ste actions to cas spells or attack

ect that is very

amage this objeless the attack hditions from attso have the Nonraits. Incorporeot gain armor. S

ait) d cannot be des

her effects or ab

ts Line of Sight

tive, which is n initiative gets ta Quickcast ction Phase duri resolve any tim

ranged attack t creature may r can be a legal t and occurs imme Avoid Attack ck which it inteercept if Restra

be targeted (theacks, spells, or a

ually represents Life trait.

, including annot make a for mandatory-annot guard; loses, and cann Any damage function normature, and it cannted creature stillnnot perform anon marker is pacitated. Mag’s mind is so ill work his mat quick non-k spells.

resistant to ct only count th

has the Etheretacks that are nnliving, al objects do noSee “Incorporea

stroyed by bilities which m

(LoS) blocked b

noted with an to use

ing ming

targets a non- redirect that target for that mediately after Step). It loses iercepts. Cannoained or

ere is no LoS toabilities which d

s an

-

not

lly. not l

ny

es

agic!

he al

not

ot al”

may

by

the its t

o it). do

not targeattacked Invisible Enchantmgain the LegendOnly 1 ccast a Legplay, untbrought balready in Level (All spellsschool it that spellcost of a spell Lev Life (OCreaturethe maxidestroye Life +/Object gaLife is nomaximumdestroyeLife +X elife, the c"destroye LifebonDuring thdamage fX damagThis abil LifelinkThis is a Upkeep Pto or from LoS (LiYou cannwalls hav Living Living obLiving, uNonlivin LumbeThis creathus it caeven if it

et it directly, su by damage bar trait, it also gaiments and equi Invisible trait, b

dary (Objecopy of this objegendary spell iftil the first copy back into play n play.

(Spell Attribs have a Level, p belongs to. Thl. The Level is s spell, and is als

vels under “Trai

Object Attribes and conjuratiimum damage td.

/- X (Objectains or loses X ot taking damagm amount of dad. If a creature

effect) such that creature is destred by damage"

nd +X (Objhe Upkeep Pha

from your Magge from this objlity is not affect

k +X (Mage Mage trait whi Phase, a Mage wm another Mag

ine of Sightnot target an obve the Blocks L

(Object Trabjects may healunless they havng, unless they

ering (Objecature is clumsy an only take upt gains the Fast

ch as zone attarriers and countins the Pest anipment attached but attached co

ct Trait) ect can be in plf an object withy is destroyed. Lfrom the discar

bute) printed as a smhe Level represe sometimes usedso important wining” on page 3

bute) ons have a Life

they can receiv

t Trait) Life. Gaining Lge. Adjustmentamage an objec has a Life -X et the damage oroyed. This doe for effects that

ject Trait) ase, choose onege onto this objject to your Mated by the Finit

e Trait) ich can be used with this trait mge on his team.

t) (Game Tebject or zone if LoS trait. See “W

ait) l, regenerate, an

ve the Nonliving have the Livin

ct Trait) and/or hobbled

p to 1 move actit trait.

acks and spells. terstrikes. As lo

nd Elusive traitsd to an Invisib

onjurations do n

ay at a time. Yoh the same nam Legendary objerd pile if anothe

mall number nexents the approxid as a way to d

when building a 35MWC.

e attribute. Life ve before being

Life is not healints to Life is adjuct can receive beffect applied ton it is now greaes not count as t trigger off of t

: you may tranect, or you may

age, regardless ote Life trait.

d in team games may transfer up

erm) Line of Sight isWalls” on page

nd gain life. All g trait. All conj

ng trait.

d. It is always hion during its A

It can also be ong as it has thes. le object also

not.

ou may not me is already in ects cannot be er copy is

xt to the spell imate power of

determine the spellbook. See

is

ng; and losing usting the before being o it (or it loses aater than its being

that.

sfer up to X y transfer up to

of range or LoS

s. During the p to X damage

s blocked. Somee 17MWC.

creatures are jurations are

hindered, and Action Phase,

e

f

a

o .

e

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©20 

MagThis cMageeach rwhere MagIf thisincreaspells MagThis sobject MagSomespell m“Spell MajoA spe ManIf thisloses makethis b ManExactattack MeleThis cthe atit gainwith tcreatuattack MeleThis izone.makinone inguard MinA Lev MovDurinallowtake a

16 Arcane Wo

ge (Game T creature is a Mae can channel, c round. The Mae it is a Level 4

gebind +X (s enchantment ased by X. This, abilities, or ef

gecast (Spel spell can only bts which can ca

ge Only (Spe spells are restrmay have the “l Traits That Af

or (Game Tell of level 3 or h

na Drain +Xs attack damage X mana from hs multiple atta

bonus only for t

na Transfer ly as Mana Dra

k gains mana eq

ee +X (Obje creature gains +ttack makes muns this bonus on this bonus. Doeure does not haks, damage barr

ee Attack (A is a close-in atta It can trigger ang a melee attan your zone. A ding creature.

nor (Game Tvel 1 or 2 Spell.

ve Action (Gng its Action Ph

ws it to move ona quick action.

onders 

erm) age, and represcast spells, and hage is a Level 6 creature. If you

Object Trai is attached to as adjusted reveaffects which ref

ll Trait) be cast by a Maast spells.

ell Trait) ricted to particu“Warlock Only”ffect Your Spell

Term) higher.

X (Attack Tres an enemy crehis mana supplyacks during thethe first attack i

+X (Attackain +X, with thqual to the amo

ect Trait) +X attack dice wultiple attacksnly for the firstes not grant a m

ave one. Does nriers, or other n

Attack Attrack which can a damage barrck you must at melee attack w

Term)

Game Termhase a creature cne zone to an ad. See “Moveme

ents the player has a special qu creature, excepur Mage is dest

it) a Mage, the reval cost is used fofer to the reveal

age. It cannot be

ular Mage classe” or “Holy Maglbook” on page

rait) eature, that crey (if he has anye same attack a it can make wit

k Trait) is change: The

ount of mana lo

when it makes s during the samt attack it can mmelee attack if tnot affect rangenon-melee attac

ribute) only attack targrier or a countettack an enemy will remove a gu

m) can take a movdjacent zone. A

ent” on page 9.

in the game. Tuickcast actionpt in Academy troyed, you lose

eal cost is or all purposes l cost of this sp

e cast by other

es. For examplee Only” trait. S

e 36.

ature’s controlly). If the attack action, it gainsth this bonus.

controller of thost.

a melee attackme attack actiomake this d cks.

gets in the samerstrike. When guard if thereuard marker fro

ve action, whichAfterwards it m

The n

e!

in pell.

e, a See

ler

his

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e n is

om a

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MovinConjuratconjuratimove intmove a cthe sameConjurat MultipSome attsame or dDoublest NonlivAll Nonlitraits. AllAll conjuIncorpo NoviceBasic appspellbookopposed ObjectEnchantmwhich becast. Thespells do ObliterWhen yotrace. Thdoes not ability ormarker oOther deobject, caExamplesyou oblitehatch. If yWrath tok ObscuThis objeone zoneabilities, object alsnot. OR AtSome attBoltstormhave the trait. Whthese alte OwnerThe ownspellbook

ng Conjuratitions are attachions can move (to a zone that itconjuration intoe name attachedtion of a given n

ple Attacks tack actions con different targettrike, Triplestri

ving (Objectiving objects hal creatures areurations are Nreal objects are

e (Spell Traprentice spells. ks for 1 Spell Po to, that spell’s

t (Game Terments, equipmeecome objects ie Mage is also c not become ob

rate (Effect)ou obliterate anhe object is dest become discarr effect printed or enchantmentestruction effectan still occur. s: When you oblitrate a creature w

you obliterate an ken.

red (Objectect is difficult toe away (this is f etc.). Any enchso gain the Obs

ttacks (Attatacks have an “Om’s attack bar p Sweeping trait

hen the attack isernatives will a

r (Game Tener of a spell is k at the beginn

ions hed to the zone (such as Rainclot could legally b

o a zone that ald to it (each zon name attached

(Game Termnsist of multiplets. Multiple attake, or Sweepin

t Trait) ave the Poisone Living, unless

Nonliving, unlese always Nonliv

it) All Mages mayoint, even if the school of magi

rm) ent, creatures, a

in the game, remconsidered an objects.

) n object, it is utttroyed, then it irded or get retu on that object, t), which triggets, not attached

terate a Goblin Bwith an Ichthellid opponent’s creat

t Trait) o see. It cannot

for all purposeshantments or eqscured trait, bu

ck Trait) OR” in their att

presents 2 alternt or be a Zone as declared, the

apply for the att

erm) the player whoing of the game

they occupy, boud). A conjurat be attached to. ready has a conne can only hav to it at a time).

m) e separate attacacks include thong traits.

n Immunity ans they have the ss they have thving.

y add Novice spey are not trainic.

and conjurationmaining in play

object. Incantati

terly destroyed is removed fromrned to a spellb or attached tors on destructio

d to or part of th

Bomber it will not Larva marker, thture, their Valsha

t be targeted fros - ranged attackquipment attact attached conju

tack bar. For exnatives; the atta attack with the controller decidtack.

o started with the.

but some tion can only You cannot njuration with ve one .

cks against the ose with the

nd Finite Life Nonliving trait

he Living trait.

pells to their ned in, or are

ns are spells y after they are ion and attack

, leaving no m the game. It book. Any o it (such as a on, is canceledhe Obliterated

t explode. When he Larva will notalla still gains a

om more than ks, spells, hed to the urations do

xample, Ludwigack can either e Unavoidable des which of

hat spell in his

t.

d.

t

g

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©20 

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16 Arcane Wo

sage Attackreatures that m

matically attackre the creature WC.

sage Blocketures may not mshed into this wnd the outside oked trait, and aage 17MWC.

t (Object Trall nuisance creures may ignoret.

cing +X (At attack subtractsmount of dama

w 0.

son (Damage attacks may hmany attacks, w may still cause

son Immuniiving objects hax.

vention Effee spells may pre Examples are A be paid for eaceled for that objfor.

chic Immun object has a verrations have Ps

h (Effect) is an effect caut into an adjaceed creature mustion from the sotion (such as pue of the Push isush chooses thetion. To determ “North” and roh, 4-6 = East, 7-ed through a wage Blocked trait

wall if the wall hed into a wall wst the wall and the walls arounked trait. Note nes around the

onders 

ks (Object Tmove through thked by the wall. moves. See “W

ed (Object Tmove through t wall, it is Basheof the arena all ffect Flying cre

rait) eature that canne a Pest that is g

ttack Trait) s X from the tarage dealt. It can

ge Type) ave the poison

while not havine poison conditio

ity (Object ave Poison Imm

ects (Effect)event an event fArmor Ward andch object that wject. You can ch

nity (Objectry powerful misychic Immunit

sed by some spnt zone. Unlessst move one zoource of the Puushing a creaturs in the same zoe direction. Som

mine the directiooll the Effect Di-9 = South and all, but only if tt. The Pushed c

has the Passagewith the Passag suffers an Unand the outside o that Flying cre outside of the

Trait) his wall are . The attack occ

Walls” on page

Trait) his wall. If a cred. The walls have the Passaatures. See “Wa

not hinder enem guarding to atta

rget’s armor whnot reduce the

damage type. Ng the poison dam

ons.

Trait) munity. See “Im

from taking plad Enchanter’s Wawould be affectehoose which ob

t Trait) nd, or no mindty. See “Immun

pells and attacks the effect say

one away in thesh. If there is a re diagonally opone as the targeme spells may Pon, choose one ie: a 1-3 Pushes 10-12 = West. A the wall does ncreature sufferse Attacks traitge Blocked traiavoidable attack of the arena all eatures ignore w arena. Some cr

curs

eature

age alls”

mies. Enemy ack a different

hen determinin target’s armor

Note mage

mmunity” in the

ace unless a cosardstone. This coed, or the effectbjects to pay th

d at all. All nity” in the Cod

ks that moves ths otherwise, th

e opposite choice of pposite, or if thet), the source oPush in a rando side of the boa the creature A creature may

not have the any attack from

t. If a creature isit, it is Bashed k of 3 attack dic have the Passa

walls, except foreatures and all

ng

t is ost t is

he

dex.

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he of m

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l

conjuratiand igno Quick During thaction, finclude gmove acActions” QuickcEach Maquickcasaddition quickcasAction Phquickcas“Quickca QuickcThere is Stage. Thaction to“Quickca Quick A quick saction (licasting c Rage +When waggressivcreaturetokens onEach timdamage o RangedThis creathe attacit gains thbonus. Hattack if RangedThis attamaximumalways bbelow itstrigger daattacks igmarkers Reach This melzone.

ions have the Ure all Push effe

Action (Gaheir Action Phafollowed by a qguarding, castiction, or makin on page 11MW

cast Action ge can take a spt action. This a to any other act action can be hase, or duringt marker is usedast Action” on p

cast Phase ( a Quickcast Phhis is an opporto cast one quiast Phase” on pa

Spell (Gam spell requires a ghtning bolt) icost.

+X (Object Tounded, this cr

ve. Each time it e, place a Rage tn it. It gains the

me it heals or reg on it, remove a

d +X (Objeature gains + X k makes multiphis bonus only

Has no effect on this creature dod Attack (A

ack can be usedm range, and w

be made againsts minimum ranamage barriers gnore guards, a from guarding

(Attack Tralee attack can ta

Unmovable tracts.

ame Term) ase, creatures caquick action. Qng a quick spe

ng a quick actioWC.

(Game Terpecial additiona

allows him to cactions he may c used before or a Quickcast Pd to track using

page 8MWC.

(Game Termhase at the begintunity for eitherick spell, in ordage 8MWC.

me Term) quick action con on its castin

Trait) reature becomet is attacked andtoken on it. It ce Melee +1 tragenerates, remoall Rage tokens.

ct Trait) attack dice whple attacks du for the first att

n Zone Attackoes not have on

Attack Attrib on targets with

within Line of St a Flying creatu

nge. Ranged atta or counterstriknd do not remo creatures.

ait) arget and attack

ait. They canno

an take a move

Quick actions ell, taking a secon attack. See “Q

rm) al action each rast one quick schoose to take t after any frien

Phase, and a g this action. Se

m) nning and end r player to use der of initiative

to cast it. It hasng line, just to t

s extremely vicd damaged by acannot have moait for each Ragove 1 Rage toke

hen it makes a ruring the same atack it can mak

ks. Does not grane. bute) hin its minimum

Sight. A rangedure in the sameacks do not

kes. Ranged ove guard

k Flying creatur

t be Pushed

e

ond Quick

round called the spell, in that round. Thendly

ee

of each Action their quickcase. See

s the quick the right of its

cious and an enemy ore than X Ragee token on it. en. If it has no

ranged attack. Iattack action, e with this

ant a ranged

m and d attack can e zone, even

res in the same

e

e

t

e

f

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©20 

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16 Arcane Wo

dy Marker y markers are used. For exampluse a ready mar (flip marker to efense is ready y” side). Readyy” side during t

nimate (Effe creature reanimved from the d

placed face dow This creature ie round, the creplay. Reanimateame when it is otherwise, the Mimation is the o

onstruct (Efnstruct is an effts. It is not Rege Life trait.

enerate X ( object heals (remnerate trait doe. If an object acighest one. The

moval Cost ( conditions hav number in a gries may permit

ng this cost in m 27MWC.

ilient (Obje object is incredicritical damagets occur norma

trained (Obreature is Restrae Pushed or T

ure may take anstrained creaturained creature m do not have tod receives is theot gain, the Flyiained creature sntainable creatu

eal Cost (Spn you reveal a holler pays the rol on the card),

oyed. See “ReveWC.

onders 

(Game Termused to keep trale, if a creature

rker to keep trac the gray “used” again (flip mar

y markers all resthe Reset Phase

fect) mates upon deatdiscard pile to thwn in that zone,

s considered teeature card is flie does not occu destroyed. See Mage who conobject summon

ffect) fect which remoeneration or He

Object Traimoves) X damas not stack or cquires more tha

e Finite Life tra

(Game Termve a removal coray circle. Certa you to remove

mana. See “Rem

ct Trait) ibly resistant toe from attacks.

ally.

bject Trait) ained, it cannot

Teleported. Asiny quick or full re cannot hindemay guard, but

o attack it). Thee Counterstriking trait for as lo suffers a -2 penures and all con

pell Attribuhidden enchanteveal mana cos, or else the encealing Enchantm

m) ack of when abi has a Defense,ck of when it is” side), and whrker to the greenset to their greee.

th. If this creatuhe zone it was with a face-do

emporarily out oipped face up a

ur if the creature “Obliterate.” N

ntrols the effect ing the creature

oves damage frealing, and is n

it) age each Upkeecombine with oan one Regenerait prevents reg

m) ost, printed on tain spells or e the condition

moval Costs” on

o damage. This Direct damage

t take any movide from movem actions duringer the movemet attacking creat only advantagke trait. Flying ong as they are

nalty to all defennjurations cann

ute) ment, turn it fa

st, if any (notedchantment is ments” on page

ilities , it s en n en

ure is destroyed just destroyed iown action mar of play. At the nd is Summonee is removed fr

Note that, unles which grants e into play.

rom Nonliving not affected by t

ep Phase. The other Regeneratrate trait, use o

generation.

the condition as

by n

object ignores e and attack

e actions. It canment, a Restrai its Action Phas

ent of enemies. tures may ignoe a Restrained creatures lose, e Restrained. A nse rolls.

not be Restraine

ace up. The d on the open ey

e

d, it in, rker end ed om ss it

the

te nly

s a

all

n ned se. A re it

and

ed.

ye

RootedThis creaand it haguard, hand cann Rot (CThis is a direct daRot has a SkeelaSkeelax iattackingtarget. A Skeelax, Skeelax, cannot moattack agIf the Ta(such as acontrolleTaunt isPsychic IRemove when Sk Slam (CCreatureactivatedconditioncondition Sleep (This is a sleep andany damcreature)conveniehas a rem Slow (This creaAction Phaction aftraits are SnatchThis attaPush effthe sourcUnmova SpawnThis obje“Spawnp SpellbiThis objeper round

d (Object Tature is rooted tas the Unmovahinder, and Intnot gain, the Fly

Condition M poison conditiamage during a removal cost

ax, Taunting is a special creag him. His Tride Taunted creatu

Taunting Imp du Taunting Imp is ove or take any

gains Skeelax, Tunted creature

attack a differeer may choose ws a psychic effecImmunity. It als Taunt at the ekeelax, Taunting

Condition Me is Incapacitatd remove Slam n. Unmovable cn instead of Sla

(Condition psychic conditd is Incapacita

mage (such as an, remove Sleep

ently printed onmoval cost equa

Object Traiature is very slohase immediate

fter moving. If a canceled out.

h (Effect) ack can grab andfect, where the ce of the Push. able creatures.

npoint (Object can cast spepoints” on page

ind (Objectect can have a sd. See “Spellbin

Trait) to the ground. Iable trait. It is ntercept as normying trait.

Marker) on. This object

the Upkeep Ph of 2.

g Imp's Tauature who can tent attack can pure must makeuring its next A not in the samy other action if

Taunting Imp. is also requirednt creature bec

which of these ct, so it does noso cannot affec

end of the creat Imp is activated

Marker) ted. When this and replace wit creatures receivam. Has a remo

Marker) tion. This creatuted. If this crea

n attack from a and replace it w

n the other sideal to the sleepin

it) ow. If this creately ends. It doea Slow creature

d pull creatures object is Pushe Snatch has no e

ect Trait) ells during the D 16MWC.

t Trait) spell bound to inding” on page

It cannot take mnot Restrainedmal. A Rooted c

t receives 1 ase each round

unt (Effect) taunt his enemilace a Taunt m

e a melee attacAction Phase, if me zone. The Ta

f it is able to m

d to take a diffecause of Bloodth targets to attacot work on creact Mages. ure's next Actiod, whichever co

creature is th a Daze ve a Daze val cost of 3.

ure is in a deepature receives friendly with a Daze me of the Sleep mng creature’s Le

ture takes a moes not get to take gains the Fast

s into its zone. Sed one zone clo effect on Unco

Deployment Ph

it, which you ca 21MWC.

move actions, d, so it can still creature loses,

d.

es into

marker on its k against possible, unlessaunted creature

make a melee

erent action hirsty), its ck. atures with

on Phase, or omes first.

marker (which imarker). Sleep evel.

ve action, its ke a quick t trait, both

Snatch is a oser towards

ontainable or

hase. See

an cast once

s e

s

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16 Arcane Wo

gger (Condier is a conditionce. Minor crea

have a guard md action. or creatures roller condition oner conditions aure receives Sta the end of its nval cost of 2.

ck (Conditioture is Restrainn Phases, a Stuf 7 or higher, re

ported, destroy o effect on Conts. Stuck has a r

n (Conditionture is Incapacived at the end ohas a removal crations.

cessful (Gamttack is considerot “miss” due tonse.

focate (Cond condition repregled, choked, orcate marker onantment, or concreature has Lifng creatures. Ea

mmon (Gammoning is the ace arena. Usuallyuccessfully resoimate, Zigguratmmon a creatu

eeping (Atta attack has a wik action, whic

e same zone. Afence (beginningrent object in tade against the rent valid targeo effect this roun a Flying creatug, the second tat does not haveg.

onders 

tion Marken that disorient

atures cannot atmarker they lose

l 2 less dice whn them (but nevt the end of the

agger during its next activation t

on Marker) ned and Unmock creature may

emove Stuck. If all Stuck condinjurations and Uremoval cost of

n Marker) itated. All Stun of the creature’cost of 4. Canno

me Term) red successful, o a Daze condi

dition Markesents a creaturer unable to brea

n a creature, or ondition attachedfe -2. The Suffoch Suffocate m

me Term) ct of bringing a

y this occurs wholves. Some spet of Undeath, orre in a different

ack Trait) de sweeping ar

ch comprises 2 after the first att

g with the Declathe same zone. same target aset for the seconund. ure uses a Sweearget must also e Flying, the sec

er) ts or knocks a cttack or guard we it, and they ca

en they make aver less than 1 de creature's nex current activatto remove it. St

ovable. At the ey attempt an esf this creature istions on it. StucUncontainablef 4.

n markers are ’s Action Phaseot affect

and to have “hiition, nor was a

ker) e being athe. For each

on a conjurationd to that creatuocate condition

marker has a rem

creature into phen a creature sells or abilities, r Eternal Servant manner other

rc. A Sweeping attacks against tack, you may sare Attack Step Note: The secos the first attack

nd attack, then t

eping attack, if have Flying. Sicond target mus

creature off while staggeredannot choose th

any attack for edie). Remove alxt activation. Ifion, it must watagger has a

end of each of iscape roll: on s ck e

.

it” its target, if avoided by a

n, re,

n only affects moval cost of 2.

play and placing spell has been c such as nt, enable a Mar than casting th

attack is one different targestart a new attap) targeting a ond attack cannk. If there is no

the Sweeping t

the first target imilarly, if the fst also not have

d. If he

each ll f a ait

its a

it

g it cast

age he

ets ack

not t a rait

has first e

If a creatSweepinthe seconfirst targe

TainteThis cursthat will as three dThe markby spellsif the TaiTainted mas damag Taunt This is a creaturesmarker oagainst Sin its zonfrom a cochoose wits Actioncreature occur, th TelepoAn effectwalls and TerrainTerrain ayou cast you musany conjumana cosif you wiWhirlpoolmana), th Thorg’Thorg, Ccreature into Thoable. If itmust madoes not Thorg’s tthe Passaa competit may chThorg’s tAction Phwhichevitself. If scanceled

ture uses a Sweng ranged attacknd target can beet.

ed (Conditiosed or venomou not heal. Taint

damage, and thker has a remov or abilities whinted object ha

marker placed bge dealt by the

(Effect) special conditis (In this set: Soon the creature.Sosruko during itne. If it is requirompeting effect

which target to n Phase or whe cannot Taunt i

he Taunt is canc

ort (Effect) t that moves and objects. See “T

n (Spell Typare conjurations a terrain spell, t pay mana equurations attachst of the terrainish to replace al attached to it hen you would

’s Taunt (EfChief Bodyguard is in a zone adj

org’s zone, or mt is in Thorg’s zake an attack w work on Mage

taunt will not fage Attacks traiting action fromhoose which of taunt at the endhase, or when Ter comes first. A

such a situation.

eping attack thk, then the above Flying or non

on Marker) us attack createted is a poison his damage cannval cost of 3, an

hich remove cons the Finite Lif

by an attack do attack.

on that can be osruko, Ferret Co Taunted creatuts next action pred to make an t (such as Blood attack. Removeenever Sosruko itself. If such a sceled.

n object directlyTeleporting” on

pe) s that change th if there is alreaual to the existied to that terra

n spell you are ca Shallow Sea ter (12 mana), withd have to pay a

ffect) d can Taunt hisjacent to Thorg

make a ranged atzone, or moves hich targets Thes, or creatures force a creatureit. If the Tauntem another effecf those actions td of the Taunte Thorg is activaA creature cann

n should occur,

hat also has Reave restriction do-Flying, indepe

es a tainted or incondition. The not be healed ond can be remonditions, even fe trait. A oes not count

caused by the ampanion). Placeure must makephase, if able, an attack on a difdthirsty), the coe Taunt at endis activated. A situation should

y to another zon page 10MWC

he landscape ofady terrain in thing terrain's cosain. This is in ad currently castinrrain (5 mana), h an Elephant G total of 25 man

s enemies. If thg, then it must ettack which tar into Thorg’s zo

horg, if able. Th with Psychic Ime to move throued creature is rect (such as Bloo to take. Removed creature’s ted, not Taunt the Taunt is

ach or a oes not apply; ndent of the

nfected wound marker counts

or regenerated. oved normally

attack of certaine a Taunt e a melee attacknd if Sosruko is

fferent target ontroller may d of

d

ne, bypassing C.

f a zone. When hat zone, then st, as well as ddition to the ng. For example which has a

Grass terrain (8 na!

he Taunted either move rgets Thorg, if one, then it

horg’s Taunt mmunity. ugh a Wall withequired to take dthirsty), then

ve

d s

n

k

e,

h

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©20 

TokA tokare nowish includand R TouThis cWhenattack TrapAn enzone. TripThis apart othe A UnaDefenpage 2 UncThis cdifficunot wcreatu UniqEach pSimilacopy UnmObjec UnstThis canimapush. Unm UpkThis othis o UproThis cWhenloses

VamWhenheals attackdamaattackthe fir

16 Arcane Wo

ken (Game Tken is a small mot usually provi for a token - pedes small tokenRanged +1 effe

ugh -X (Obje creature is tougnever the effectk made against

ps (Game Tnchantment sub See “Traps” on

plestrike (At attack makes twof the same atta

Additional Strike

avoidable (Anses cannot be 24MWC.

ontainable creature has a sult to hold in pl

work against an ures have the U

que (Object T player may onlar to Legendary in play.

movable (Obct cannot be Pu

toppable (O crature is excepated by powerf This creature covable and Un

keep +X (Ob object’s controlobject is destroy

oot X (Obje creature can upn this creature i the Rooted tra

mpiric (Attn this attack cau (removes) up tk does more damge does not cou

ks during the sarst attack it ma

onders 

Term) marker used to k

ided with Mageennies, dice, ben markers you cects.

ect Trait) gh and resistantt die is rolled f this creature, m

Term) btype that triggn page 20MWC

ttack Trait)wo additional aack action. The es Step.

Attack Traitused to avoid t

(Object Traslippery and/or lace. Some spel Uncontainable

Uncontainable tr

Trait) ly have 1 copy y, but each play

bject Trait)ushed. All conju

Object Traitptionally large, hful magics. It is cannot be hindncontainable t

bject Trait) ller pays X manyed.

ect Trait) proot itself fromis activated, youait until the end

ack Trait) uses damage too half the damamage than the unt for healing.ame attack actikes. The Vamp

keep track of soe Wars - pleaseads, etc. Conqu

can use for Arm

t to effects fromor additional ef

modify the roll

gers when an enC.

attacks against t additional atta

t) this attack. See

ait) amorphous bolls, conditions,

e creature. All Inrait.

of this object inyer is allowed to

urations are Un

t) heavy, and/or s virtually impos

dered. It also hatraits.

na during each U

m the ground anu may pay X md of its Action P

o a Living creatuage caused (rou target’s Life tot. If the attack mion, it gains thi

piric trait does n

omething. Tokee use anything yuest of Kumanj

mor +1, Melee

m attacks. ffects from an by X.

nemy enters the

the same targeacks occur durin

“Defenses” on

ody, making it and effects willncorporeal

n play at a timeo have his own

nmovable.

strong, possiblyssible to hold oas both the

Upkeep Phase o

nd move freely.mana. If you do,Phase.

ure, the attackeund up). If the tal, the excess

makes multiple is bonus only fonot stack. If an

ens you aro +1,

e

t as ng

l

e. n

y or

or

, it

r

or

attack pl(such as tdamage ddealt for VigilanThis creafriendly oGuard m Vine MVine marthey canncreaturesregardlesAny numfamiliar can destrto cast thtarget thaVine marmarker’starget. If should udistingui Wall (GA wall isborder ( WardeThis objean enemyaffected directly t Weak This is a creature.creature attacks itdice. Hasspells. W ZombiThis creaand zomNonlivinremoval effects wcreature creature received condition Zone (A zone ismoveme

aces a condition the Tainted co dealt by the att the Vampiric T

nt (Object Tature is constan objects. At the marker on this c

Markers (Garkers are a Livinnot gain armors. Any amount ss of its total lif

mber of Vine ma or tree spawnroy a target Vinhat spell. If youat Vine markerrker’s zone, or zone. That vin two or more Dse a different sish ownership.

Game Terms a subtype of a(the line betwee

ed (Object Tect is protectedy-controlled inc by enemy incan target it, such a

(Condition poison conditi For each Weak

loses 1 attack dt makes. Cannos no effect on d

Weak has a remo

ie (Conditioature has been rbie subtypes. Itng, and Bloodt cost and canno

which remove co would be destr already has the this marker, thn marker.

(Game Terms a square regio

ent, the placeme

n on a creatureonditon), the cotack. ThereforeTrait.

Trait) ntly guarding, p end of its Actiocreature, if it do

ame Markerng conjuration w. Vine markers of damage willfe. They can’t barkers can occu

npoint she contne marker she c do, you may ig’s zone, an obje

a border of thane spell must haDruids are playiide of the Vine

m) conjuration spen 2 zones). Se

Trait) from hostile mcantation or enntations or encs a zone effect.

Marker) on which weakk condition on idie from all nonot reduce an attdamage barriersoval cost of 2.

on Marker) raised from thet gains the Psycthirsty +0 traitot be removed bondition markeroyed, Obliterae Slow trait at then it also receiv

m) on on the arenaent of objects, a

which counts onditon does no, it will not cou

rotecting, or shon Phase you moes not already

r) with 1 life, no a hinder enemyl destroy a Vinee targeted by ra

upy a zone. As ttrols, casts a vin

controls as an adgnore the rangeect in that t Vine ave a legal ing, each marker to

pell. It is placed e “Walls” on pa

magic. It cannotnchantment spehantments whi.

kens a it, the n-spell tack to zero s or attack

e dead. It gains chic Immunityts. The Zombieby spells or ers. If this ate it. If the time it ves a Stun

a game board, u and for countin

as damage ot count as unt as damage

heltering may place a have one.

armor, and y non-Flying e Marker, anged attacks. the Druid, or a ne spell, you dditional cost e of that spell to

on a zone age 17MWC.

t be targeted byll. It can still beich do not

the undead y, Slow,

e marker has no

used to regulateng range.

o

y e

o

e

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©20 

ZonThis azone,walls Unavagainson pa ZonThis iare alw ZonA playtheir ocreatu ZonTherezone.

16 Arcane Wo

ne Attack orattack or spell a without actual on the zone’s boidable trait anst each object i

age 23MWC.

ne Border (G is the line or intways placed on

ne Control (yer controls a z opponent does ures. Conquer re

ne Exclusivee can be only 1 See “Zone Exc

onders 

r Spell (Attaaffects all creatully targeting theborder. Zone at

nd make a separn the zone See

Game Termtersection betwn zone borders.

(Game Termzone if they con not. Do not co

efers to zone co

e (Object Tr Zone Exclusiveclusive” on page

ack Trait) ures and conjurem individuallyttacks have therate attack “Zone Attacks

m) ween two adjace.

m) ntrol a creature ount Pests or Inontrol.

rait) e conjuration ate 17MWC.

rations in the tay. Does not affe

ent zones. Wall

in that zone ancapacitated

t a time in each

arget ect

ls

nd

h