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1
Member Nations‟ News In this Issue:
Member Nations‟ News
2011 Retrospect
People of the Month
Notice
e-Sports Column
by Kevin Trau
“e-Sport meets Sport” in Austria
held an “eSport meets Sports”-event at the health department of Austria.
On this information day we tried to get the players back to a better lifestyle and
tried to help the parents to pay attention with their children‟s gaming behavior.
Playing too much without taking care of your own health is a growing problem;
especially for young people. The goal of “E-Sport meets Sports” is to merge the
fun of online-gaming with the necessity of offline activities.
Therefore, we created a system, where online- and offline-activities come
together. We arranged a tournament, where people have to play Wii-Golf first
and on a real golf putting mat later. Players get points for every activity and are
able to win nice prizes. Next year the project “eSport meets Sport” will be pushed
to the next level. We will show best practice examples for sports like tennis,
swimming, boxing and even more.
On the second day of December the Austrian Esport
Association, together with the “Federal Office for the
Positive Assessment of Computer and Console Games”
2
In this Issue:
Member Nations‟ News
2011 Retrospect
People of the Month
Notice
e-Sports Column
Cont. on next page.
Dutch e-sport development
by Jasper Schoo
On October 15 it finally happened. For us it was like a dream came true. The
first Dutch E-sport club became a fact in Enschede. This E-sport club is the first
of hopefully many more E-sport clubs through the entire Netherlands.
The opening was a huge success. Many visitors enjoyed the Xbox 360 kinect,
PS3 move, Nintendo Wii or 1 of the pc‟s with trackmania and FIFA. The club
was opened by Tencate sportboulvard manager Henny Roerink and E-sportclub
Enschede president Oscar Ruiterkamp.
The Logo of the E-sport club Enschede was also presented. The visitors had the
possibility to compete with Koen Weijland, wich is one of the Best Dutch FIFA
gamers. Further Ravi Bhikhie, gave a Dance dance revolution demonstration.
The club opening also attracted a lot of media attention. Two famous news
programs, Rtl nieuws & Het Jeugd journaal visited the opening to take some film
shots and interview the visitors and organisers of the E-sportclub.
At the same night the items were shown on national television. The items can be
watched by following these links;
Rtl nieuws: http://www.rtl.nl/xl/#/u/cdb5798a-5c06-421e-a253-510801ea5ebc/
Jeugd journaal: http://jeugdjournaal.nl/item/304100-gamen-bij-een-sportclub.html.
We could say that October 15 was a big step forward for the E-sport
development in The Netherlands.
3
In this Issue:
Member Nations‟ News
2011 Retrospect
People of the Month
Notice
e-Sports Column
Dutch e-sport development (Cont.)
On Friday 4 and Saturday 5 November the E-sportbond visited the HCC digital
in Utrecht. The HCC Digital is an huge electronic knowledge event which
attracts thousands of spectators. The E-sportbond promoted themselves by
organising game competitions together with the gaming community Mouse
Control. There were 2 competitions on both Friday and Saturday. The games that
were played are Track Mania Nations forever, StarCraft 2, FIFA 2012. The ranks
1,2 and 3 were granted some nice prices.
Another Event on which the E-sportbond participated was Het Festival van
talent (the talent festival). This is an festival for highly gifted people. It took place
on Sunday 6 November. The E-sport was there with different game sets. Young
visitors could play the Xbox 360 kincect, PS3 move and nintendo wii. The 16+
visitors also had the possibility to play PC games and different kind of E-sport
games. Later that day Koen Weijland organised an competition wich Enjoyed
many participants and spectators. There were 3 nice prices given away for the
ranks 1,2 and 3.
The month October was an huge succes. The E-sportbond promoted themselves,
E-sports and all the Dutch gamers succesfully. E-sports is growing in the
Netherlands and we are a big part of it.
The Dutch E-sport association (E-sportbond)
also participated on different events.
Promoting E-sport, E-sportbond and letting
people experience different kinds of gaming
was the main goal during these events.
4
By Niky Slavchev
The Activities in 2011
of Bulgarian Federation of Electronic Sports
In this Issue:
Member Nations‟ News
2011 Retrospect
People of the Month
Notice
e-Sports Column
the Ministry of Physical Education and Sport and potential sponsors and partners.
The month of February went under the theme of Safer Internet. Bulgarian
Federation of Electronic Sports celebrated The International Day of Safer Internet
with multiple trainings among the smallest, campaigns and demonstrations with
educational character. On February 8th itself, BFES, together with Deputy
Minister of Transport and Communications Parvan Rusinov, Deputy Culture
Minister Todor Chobanov and Deputy Chairman of the State Agency for Child
Protection Kalin Kamenov as well as representatives of "Parents" Association
played a game with the fourth graders in different schools with the aim to explain
to the children the basic steps and rules that must comply with in the cyber space.
March was marked by qualifications for the coming national competition in the
next months. This was the period of the last live tests of the Beta version of the
ranking system that BFES is developing for automatic arrangement of
competitions, ranking and management of players.
In April, BFES took part in the National Sports Panorama, which was held
between 28 and 30 April. It took place in front of the National Palace of Culture
in Sofia, where more than 80 sports federations participated. The event brought
together representatives from across the country and enjoyed great public and
media attention. The presence of BFES was marked by demonstrations of PC and
console games in a network where everyone had the opportunity to stand face to
face with the opponent in a live online game or observe the demonstrations of the
best players in the most popular games in Bulgaria.
During May, June and July the Bulgarian Federation of Electronic Sports held a
number of competitions in the bigger cities across the country, which aimed to
bring together the best players in fair play matches to compete according to their
ranking. Great success enjoyed the competitions in Sofia, Varna, Plovdiv, Veliko
Tarnovo and Burgas, where players took part in different age groups and levels of
experience.
Bulgarian Federation of Electronic Sports is sending 2011 as a
very successful and beneficial for the development of e-sports,
gaming society and cyber culture as whole. January ran in
preparation for the upcoming game season which was
expressed in negotiations and meetings with representatives of
Cont. on next page.
5
In this Issue:
Member Nations‟ News
2011 Retrospect
People of the Month
Notice
e-Sports Column
The Activities in 2011 of BFES (Cont.)
BFES marked the month of August with two significant events. On August 12th
we celebrated the International Day of Youth and Sports. The event was held in
the largest metropolitan park in the capital. The team of the Bulgarian Federation
of Electronic Sports presented a variety of computer games that are part of the
gaming disciplines. Furthermore BFES demonstrated its renowned web site and
new online-based system for competitions and qualifications in e-sport – “World
Cyber League”. The stand of the Federation awakened the interest at all guests
present, among whom there were many hard core gamers.
Minister of Education and Science, Sergey Ignatov, and MP Irena Sokolova
showed their optimism about e-sports and their development.
At the end of August began the organizational preparation for the IeSF World
Championship 2011.
The entire month of September passed in qualifications and training of our
gamers for the upcoming World Championships in Andong, South Korea. After
clarification of the winners, the Bulgarian Federation of Electronic Sports spent
special time and attention to the Bulgarian representatives, which aimed to
achieve good mental preparation of the players for the upcoming competition as
well as the desire to win.
The second half of November and the month of December mark the final steps
before the release of the online based system for competitions, ranking and
management of players – World Cyber League.
BFES team can put the year 2011 in its archives as a year full of initiatives,
campaigns, competitions and qualifications. The team of the Bulgarian
Federation of Electronic sports will continue to strive for positive development of
e-sports in Bulgaria.
6
2011 Retrospect
Rinie Ramli (President / Malaysia e-Sports Federation)
The year of 2011 has been another great year for Malaysia e-Sports Federation
as we were able to host our very own Malaysia e-Sports League last weekend(26-
27 November). It was the first of its kind and we receive tremendous support
from the gamers and all parties involve. Special thanks to AMD Malaysia and
Cyberview Sdn Bhd who has been supportive of our noble mission. We are
looking forward to host the next season in middle of 2012 as we are one step
closer to make e-Sports a reality in Malaysia.
I would like to show my greatest gratitude to IeSF committees & its members
for helping us and recognizing MeSF as one of its members. We are very
humbled by this opportunity and we look forward to work together in making e-
Sports a reality around the world. Thank you everyone and have a great happy
new year!
Colin Webster (President / Mind Sports South Africa)
The 2011 year was by no means an easy year, The world-wide economic
downturn seriously affected every country in the world and every sport known to
man. However, not all is 'doom and gloom'. The IeSF under the skilful
management still held true to its course and even when all around there was a
tightening of belts and a great deal of cutting back, the IeSF (under the astute
guidance of Won Oh, Noha Park, and Alex Lim) still managed to show solid
growth in terms of its membership and still held a first class world championship.
The growth of member nations is not just for the sake of growth. The new
members that were admitted into membership met the exacting standards as laid
down by the IeSF's own Statutes as well as those as required by SportAccord.
Thus not all applicants were successful in attaining membership on their first
attempt. Some applicants were indeed not admitted into membership, but such
applicants are encouraged to review the way they operate and reapply in future
years.
Cont. on next page.
In this Issue:
Member Nations‟ News
2011 Retrospect
People of the Month
Notice
e-Sports Column
7
2011 Retrospect (Cont.)
In order to have a proper functioning IeSF, all the members must also hold
themselves to the highest standards. However, anything of value does not come
cheaply or easily – and so it is with the IeSF membership. All applicants for
membership are expected to have their own nations recognition, and to also be a
properly constituted association. And this year, the following members were
accepted into membership; Azerbaijan, Bangladesh, Greece, Namibia, Serbia, Sri
Lanka, Sweden, and United states. The IeSF as a whole heartily welcomes all the
new members and hopes that they will all benefit from their association with the
parent body.
Few could have imagined that the IeSF could have topped the championship at
Taebeck (2009), and then in 2010 the championship was held in Daegu in 2010.
Daegu was without doubt even better than the championship held in 2009, and all
the gamers and officials on their return home longed to return to the next
championship. Then there was the 2011 IeSF World Championship in Andong!
The 2011 Championship exceeded all expectations.
Few realise the work that goes into running a successful championship, from
finding sponsors, venue, accommodation, meals, happy helpers, etc., etc., there is
also a great deal of work to do in terms of the 'back-end'. For example, the
development of suitable the rules, training of officials, etc. In other words, the
ability to host a championship, does not start just a couple of months prior to the
event, but is instead a reflection of the parent body as a whole. The championship
is nothing more than the outward expression of the IeSF's vision, dedication,
good governance and proper administration.
Although there are still areas which can be improved upon, the commitment
from all the members and the Secretariat will undoubtedly lead to an even better
2012 championships.
Thus, looking back at 2011, the IeSF has been able to further cement its
foundations to create a fully accredited International eSports Federation that can
proudly stand shoulder-to-shoulder with the other international sporting
federations. With such accreditation, the IeSF will lead eSports into the mainline
sporting area and into a brave new world!
Cont. on next page.
In this Issue:
Member Nations‟ News
2011 Retrospect
People of the Month
Notice
e-Sports Column
8
2011 Retrospect (Cont.)
Cont. on next page.
In this Issue:
Member Nations‟ News
2011 Retrospect
People of the Month
Notice
e-Sports Column
Steven Leunens (Belgian Electronic Sports Federation)
2011 was a fantastic year for eSports and the IeSF World Championships were
the perfect apotheosis for this eventful year. Bringing together gamers from all
across the globe and letting them compete at the highest possible level in perfect
conditions is what eSports is all about and we have the IeSF to thank for that. I
for one am already looking forward to what 2012 has in store for us
Dario Salice (President / Swiss E-Sports Federation)
From the perspective of the Swiss E-Sports Federation (SESF) as well as the
eSports Community in Switzerland, 2011 has been kind of a restart. After a
couple of years, where activity in the community of electronic sports decreased,
this year first improvements have been visible.
The most visible improvement was the increase of players participating on
tournaments and interested in competitive gaming. Like in other European
countries, the release of Stacraft 2 had a positive impact on the community in
Switzerland. Aside from the known players which left Warcraft 3 behind and
found new motivation with the new Blizzard Title, a good amount of new players
coming into the eSports Community have been noticed. This “new blood” has a
very positive impact on the Swiss community and the way they behave and enjoy
eSports. Starcraft also brought one Swiss player on the international stage. The
very talented player biGs, with Korean roots, managed to get a contract with one
of the major organizations in Europe: Mousesports. Various successes in online
tournaments certainly made him the star of the Swiss eSports season 2011.
With the start of a new community site “thisisesport” a couple of eSport
enthusiasts launched a new site to write about eSports in Switzerland. Surfing on
the wave of Starcraft, they also managed to reach an audience beyond the RTS
Genre and combine a part of the local scene.
Following this “rebirth” of Swiss eSports journalism, motivated clans and players
to increase their activity thanks to the existing coverage of BYOC-Events and
Online-Tournaments.
9
2011 Retrospect (Cont.)
One of the most innovative events in Switzerland was the first Barcraft. A small
group of motivated people reached to the SESF to ask for support. Together with
the group called “Barcraft Switzerland” the SESF helped to put in place a
“Barcraft” covering the MLG Event in the US (Providence, Rhode Island). This
cooperation was successful and brought around 100 spectators to one of the most
traditional pubs in the old part of Zurich.
The SESF also made a couple of small and large steps to be more prepared for
the future. In 2011 the focus has been on the structure of the federation. In this
process various new people joined the federation to improve it‟s performance and
support the eSports community at its best.
Benyamin Küry took over the role of the “LAN Ambassador”. His mission will
be to support clubs, which organize BYOC-Events in areas like Promotion,
finding suitable dates and all other questions, which come up. Thanks to
Benyamin‟s help, conflicts of dates between LAN-events shouldn‟t happen
anymore.
The role of the second ambassador, the “Clan Ambassador” is taken by Lars
Vögtlin, which gained a lot of experience over the last couple of years with his
own Multigaming Clan. This experience now will be used to support existing or
new clans to improve their operation and structure.
One of the issues the Swiss eSports Federation faced, was the communication
towards the community. This gap will be filled with Marco Juen, which took over
the place of the “News Coordinator”. His job is to coordinate News with partner
organizations through available channels. This way the SESF will be able to
distribute relevant information trough different channels reaching a broader
audience with its activities.
Looking forward to 2012, I expect the re-organization to proceed and finish.
With that new structure the federation will be able much more to support the
Swiss community and reach a sustainable growth in the eSport scene in
Switzerland.
In this Issue:
Member Nations‟ News
2011 Retrospect
People of the Month
Notice
e-Sports Column
10
e-Sports Column
Now, I‟d like to take a short to reflect what I have in my hands as the secretary
general of IeSF. There are, not sufficient enough though, fiscal supports from the
government and the presidential company. I have experiences in this field
accumulated for the past 10 years, and friends and colleagues from in and out of
the country who listen to my words. Also, there are universities interested in
cultivating human resources, a broadcasting company well disposed to us, and
game publishers who would like to support us for good. When considering all
these attention and supports, I may need to count my blessings and stop
complaining.
Rethink one by one as going back to the time when there was no infrastructure
of e-sports. Wipe out all of the useless agonies, anxieties, and regrets. Imagine if
it is empty hands as releasing all the worthless interests. And I ask myself if I
really did my best or selected right devices in the given circumstance. I reflect
myself if this is just my own desperation after only few times trial. Now, my
reflection brings me back to my first intention. What are the people‟s
expectations on me regarding e-sports? What are my duties and specialties to
meet these expectations?
To talk about the relationship between e-sports and myself, I should go back to
end of 90‟s. In fact, when I first met e-sports, I was a bit aloof on it, because I had
been more like general sports oriented person with less interest in gaming.
Preferably than gaming itself, I was just fascinated by somewhat nonsense vision,
by WS Oh (The Secretary General of IeSF)
Cont. on next page.
Profitability and Human Resource in e-Sports
!
As looking at the natural disasters occurring
around the world, it strikes me how fine
situation I am facing, what I despond of the
current position for, and if the situation itself
that I can try at least is the happiness. Wouldn‟t
it be the right thing to look for if there is
anything left for trial, before we whine for
being stuck in the trials of life? We may need to
rather have another hope than regrets when we
trip on a hurdle of the life, even at the end of
our best shot.
In this Issue:
Member Nations‟ News
2011 Retrospect
People of the Month
Notice
e-Sports Column
11
which we could organize international game tournament for the very first time
in the world, or could establish an international organization such as IOC. I
remember that the pride and sense of duty as a pioneer somehow attracted me as
well. To me at the time, it was not an important matter whether e-sports have the
potential to grow up as a sound industry. I just felt good with that I could dream
cool and challenge drastic. Moreover, the promise of companies triggered my
decision, which would support a good sum of sponsorship with considerable
interest in this unfamiliar field.
It went pretty well at the beginning. It was the world‟s first attempt and unique,
but, for last 10 years, it has ended up with the current crisis as it met the
limitation of profitability and creating human resources. In those days, I
somehow overlooked the fact that sustainability may get threatened when fails to
secure long term profitability and fine human resources, howsoever the idea was
unique and attractive.
Thus, for the better future of e-sports, I deeply contemplate these two missions.
First of all, since e-sports have several aspects differed from general sports do, e-
sports organizations should arm themselves with more business oriented mind
than other sports organizations do in order to position themselves as reputable
sports organizations. Also, they need to design and create things for ROI with
dedicated attitude getting rid of dictatorial behaviors.
Even a moral obligation clearly justified works only when there is fundamental
demand. We need to realize that anything is worthless unless there are needs of
consumers. For realization of sports-wise of e-sports, even if it is hard to establish
a commercial basis, yet we should practically consider transforming the system to
business-friendly, which would satisfy ROI of stakeholders or consumers‟ needs.
Whichever we take for a direction to transform, I think we need to listen earnestly
to developers, publishers and sponsors‟ voices. Although we have to take
hardship, transformation is essential.
Secondly, it may take time, yet development of high skilled human resources
must be resolved with answers. As the saying, „garbage in, garbage out‟ states, a
field can sustain longer in the market when best products are derived by best
manpower. This is truly not to denigrate current professions in the field, yet this
industry should be led by more professionals who have studied deeply and
dedicated to the field intensively.
I believe that there is a way, for sure, where there is a will, with the best shot. Of
course, it may be beyond one with a lone hand, yet, wouldn‟t it be possible if all
the parties and colleagues in this field found a kindred spirit?
e-Sports Column (cont.) In this Issue:
Member Nations‟ News
2011 Retrospect
People of the Month
Notice
e-Sports Column
12
People of the month
1. How long have you been working in e-sports field and what motivation
brought you into this field?
I have been following international e-Sports from 2004, but only took an active
role in developing Sri Lankan e-Sports in 2007. I was passionate about both
video games and sports from an early age – leading my school teams in Tennis,
Football and Cricket and being very active in local gaming cafes at the same time.
The overlapping of competition and video games came naturally to me. I used to
watch events like WCG and ESWC and fantasize about the day that Sri Lanka
would hold similar events. During the 2007 and 2008 period, I reached a point
where I was in position to start setting the foundation for what e-Sports in Sri
Lanka is today.
2. Please tell us briefly about beginning, history, and current status of e-
sports market in Sri Lanka.
The e-Sports phenomenon came very late to Sri Lanka, with a lot of barriers.
There existed gaming cafes, where youngsters would get together and play
Warcraft III and Counter-Strike 1.6 over LAN. At this point, e-Sports didn‟t exist
in a proper format – but cafes used to hold mini-tournaments for their members
with ad hoc rules and regulations. In 2007 we formed the online community
“Gamer.LK”, which was the catalyst for bringing proper e-Sports to Sri Lanka. It
started with organized online weekend sessions called “Weekend Gaming” where
about 15 – 30 members would login and connect to a home-hosted Counter-
Strike 1.6 server. This was at a time that dedicated gaming servers didn‟t exist in
Sri Lanka. From there, with weekend gaming growing at a rapid pace, Gamer.LK
introduced the first 32 slot dedicated Counter-Strike 1.6 server. This proved to be
hugely popular, and with that came more interest in the game-server hosting
business. The first official inter-clan online Counter-Strike 1.6 match was played
in December 2007. This was the beginning of the clan scene in Sri Lanka.
edited by Alex Lim
Cont. on next page.
In this Issue:
Member Nations‟ News
2011 Retrospect
People of the Month
Notice
e-Sports Column
We are introducing Raveen Wijayatilake, the president
of “Sri Lanka e-Sports Association (SLESA)”. SLESA is
the sole and representative e-sports federation of Sri
Lanka, which newly joined as one of the respectful IeSF
members. We would like to share his vision and passion
toward e-sports with you all.
13
Fast forward 4 years and we have several large and established clans with
members exceeding 500+ with hundreds more smaller active clans. Frequent
gaming tournaments held to international standards, and one large scale regional
tournament held annually. We have participated in WCG, IeSF and other national
tournaments abroad (ICGC etc). We have made significant strides in getting e-
Sports noticed by Sri Lankas marketing industry and Governmental organizations.
The Sri Lanka Cyber Games 2011 tournament was opened by Secretary to the
Ministry of Sports of Sri Lanka, where he promised his full support for pushing
e-Sports forward as the sport of the future.
3. Please give us introduction of “SLeSA” and major projects of it.
The Sri Lanka Electronic Sports Association (SLeSA) is Sri Lanka‟s only
association dedicated to the growth and development of e-Sports in the country. It
consists of a number of Sri Lankan organisations involved and contributing to the
Sri Lankan e-Sports scene today. SLeSA oversees the organization and conduct
of all major LAN and online tournaments in Sri Lanka, with plans to introduce a
Gamer-ID for Sri Lankan gamers. It is also the sole association pushing for e-
Sports to be recognized as an official sport in Sri Lanka.
4. What are the policies of Sri Lanka government towards e-sports in the
country? And how do these policies effect on the e-sports in Sri Lanka?
The Sri Lanka e-Sports Association has been working closely with the Sri
Lankan government in making it aware of e-Sports and the e-Sports situation in
Sri Lanka. Previously, we made significant progress in educating the Sports
Ministry as to what e-Sports is and what our plans for e-Sports is in Sri Lanka.
The Sports Ministry was eager to learn more about this new sport and did
extensive research into the subject of e-Sports world wide. SLeSA also produced
a proposal which contained all information about e-Sports internationally and in
Sri Lanka, along with the cognitive/social/economic benefits of supporting the
sport. We took a large step forward this year by inviting the Secretary to Sports
Ministry, Mr. Udaya Seneviratne to open the Sri Lanka Cyber Games 2011
championship. He pledged his support to push e-Sports forward as the sport of
the future.
People of the Month (cont.) In this Issue:
Member Nations‟ News
2011 Retrospect
People of the Month
Notice
e-Sports Column
Cont. on next page.
14
5. what do you expect „SLeSA‟ can contribute to global e-sports?
As the e-Sports scene in Sri Lanka grows, our capability to get involved in
international e-Sports will increase greatly. Greater participation in international
tournaments will be a first step for us. With more emphasis and exposure given to
e-Sports, the quality and skill level of Sri Lankan cyber-athletes is expected to
increase. We already have talented cyber-athletes today. That way, we can
contribute in the form of increased participation and more competitive matches at
international e-Sports events. On a more long-term basis, SLeSA along with the
cooperation of other South Asian countries, plan on developing e-Sports in South
Asia. e-Sports has a long way to go in South Asia, if compared to other
continents such as Europe etc. SLeSA has spoken to several e-Sports leaders in
South Asia and have made plans to get together and work towards improving e-
Sports within the continent – a realistic and reachable goal.
6. What do you think should necessarily be taken to raise and develop e-
sports in Asia or boarder countries of Sri Lanka?
Regional cooperation will play a key role in improving e-Sports in Asia.
However, true improvement can only be seen when put against other countries in
the region. A regional tournament that involved all South Asian countries is
something that should be established and organized collectively by all South
Asian countries. The geographical proximity and overlap in large company
presence in some of the countries should be taken advantage of when considering
funding of large-scale tournaments. This is something is lacking at the moment,
but the first steps have been taken to create change.
7. If there is any recommendation or supplement point that you want to
comment on IeSF for being the global leader of e-sports, please tell us.
The IeSF has taken great initiative in consolidating international e-Sports with
the formation of a governing body. Once the countries that already support e-
Sports have been registered as members and the IeSF membership is at a stable
state, it is important to push forward to spreading the joy of e-Sports to countries.
Introductory workshops and establishing local organizations with interested youth
will go a long way in spreading the word. This is where the IeSF should step in –
introduce and educate people about e-Sports. Enlighten them that the past-time
they enjoy can be pushed forward and taken more seriously – that it can be more
than just a waste of time as perceived by the general populous.
People of the Month (cont.) In this Issue:
Member Nations‟ News
2011 Retrospect
People of the Month
Notice
e-Sports Column
Notice
[Contact]
General Manager
Noha Park
Manager
Sungchul Byun
Deputy Manager
Alex Lim
webpage: www.ie-sf.org
1. 2012 Event Schedule of Member Nations
As wrapping up the year of 2011 and starting new year, IeSF is collecting the
2012 business and event schedule of our members. With all these schedule, IeSF
attempts to overlook what is going on with member nations. Then, we will look
for something to tie up your events with IeSF business plan to make better
performances and effective synergy. We will collect them by end of January 2012,
and the format was sent to you all by group notice e-mail.
2. Season‟s Greetings!
15
In this Issue:
Member Nations‟ News
2011 Retrospect
People of the Month
Notice
e-Sports Column