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1
Member Nations‟ News In this Issue:
Member Nations‟ News
Game Trend reading from G-Star
e-Sports Column
People of the Month
Trend in the World Today
Notice
Cont. on next page.
The 3rd Korea e-Sports Games edited by Alex Lim
The game, which our parents‟ generation used to hugger-mugger, has been
settled as one significant industry, repelling all these negative perceptions, with
the name of „e-sports‟. The proof of the power of „e-sports‟ had arranged at
Suwon, Korea on last 29th of Oct. The Korean Ministry of Culture, Sports and
Tourism hosted the 2011 Korea e-Sports Games (KeG) from 29th to 30th with
Suwon City. Having 3rd anniversary in this year, KeG has become the most
prestigious amateur e-sports tournament in Korea, and is aiming expansion of s-
sports infrastructure for amateurs, promotion of domestic e-sports titles, and
activation of local e-sports.
600 players from 16 local cities have participated and compete on 4 official
titles (FIFA ONLINE2, Special Force, Slugger, and A.V.A) and 1 demonstration
title (Karma). Also, for opening ceremony on 29th, many of VIPs have
participated and encouraged all the players with high praise. Especially, the
minister of Culture, Sports and Tourism, Mr. Kwang Sik, Choi, caught people‟s
attention by personally playing „Slugger‟, a baseball game.
2
In this Issue:
Member Nations‟ News
Game Trend reading from G-Star
e-Sports Column
People of the Month
Trend in the World Today
Notice
The 3rd Korea e-Sports Games (Cont.)
The Minister said, “Although e-sports have been recessed by recent negative
perceptions on games, as befits to the name of e-sports suzerain, we will spare no
effort to upraise the e-sports as general sports.”
In the main tournaments, all the skilled players, who have been through
cutthroat local preliminaries of 6months, showed up incredible matches in every
bit as good as professional gamers do. The championship in general fell upon
team Busan, who won the 1st place on FIFA Online2 and did well in general. The
team Busan also won the award of minister and 5milion KRW of prize money at
the same time.
Experiential events at the online game promotion booths also caught attention of
people as well as the tournament. First of all, at the promotion zone of
Drangonfly Co. Ltd., experience zone for „Special Force‟ and „Karma‟ was
arranged, as well as shooting zone and convenience store. Also, at the booth for
Neowiz Games, various giveaways were provided to participants in promotional
events for „A.V.A‟, „FIFA Online2‟, and „Slugger‟. At the com2us booth,
homerun derby event was conducted with popular mobile game, „Homerun battle
3D‟. Besides, a product sponsor of this event, Razer provided promotional booth
where people can try Razer‟s gaming devices.
The industry of e-sports is being settled as one of the most important growth
engine for next generation. Hope the KeG may provide opportunity to develop e-
sports as sound industry, and to improve negative perceptions on games and e-
sports.
Quote: http://reporter.korea.kr/reporterWeb/getNewsReporter.do?newsDataId=148721446§ionId=PE_SEC_1_EDS0303005&call_from=extlink
3
In this Issue:
Member Nations‟ News
Game Trend reading from G-Star
e-Sports Column
People of the Month
Trend in the World Today
Notice
by Kevin Trau
The final tournament was held at the gaming exposition “Game City 2011” on
the 23rd of October. (www.game-city.at)
This year the Austrian gamers were playing on 3 different consoles for the first
time: XBOX 360 ( Microsoft ) / Playstation 3 ( Sony ) / Wii ( Nintendo )
On each console the best players/teams were fighting for the official title
“Austrian State Champion 2011”.
The best 4 were invited to the grand final, which was held in the city hall of
Vienna. The tournament system and the qualifications were played at the
Consoles Sports League (www.consoles.net).
Titles:
Formel 1 – 2011 ( Racing– XBOX 360 )
FIFA 11 ( Sport – XBOX360 )
Guitar Hero 6 ( Highscore – XBOX360 )
Call of Duty Black Ops ( Teamplay – XBOX360 )
Super Smash Brothers Brawl ( Beat em Up – Wii )
Pro Evolution Soccer 2011 ( Sport – Ps3 )
Official site: (www.esvoe.at/staatsmeisterschaft)
Austrian Consoles Championship
The Austrian consoles championship is
finished. 60.000 visitors met 50
professional gamers in the city hall of
Vienna.
Cont. on next page.
4
In this Issue:
Member Nations‟ News
Game Trend reading from G-Star
e-Sports Column
People of the Month
Trend in the World Today
Notice
Austrian Consoles Championship (Cont.)
The official results:
Call of Duty- Black Ops
Place 1: plan-B Sta.me
Place 2: AuT pBo Red
Place 3: AuT pBo White
Place 4: plan-B Memento
Formel 1 – 2011
Place 1: plan-B Sackl
Place 2: AuT pBo.GS Gamie
Place 3: AuT pBo.GS GTRaser
Place 4: planB xxMustang1986x
PES11
Place 1: AuT pBo.GS Ramos
Place 2: Decks
Place 3: AuT pBo.GS Triplex
Place 4: AuT pBo.GS SerrA
FIFA 11
Place 1: AuT pBo.GS Poco
Place 2: planB TypischAndy
Place 3: KF MrColl
Place 4: Selfman
GH6
Place 1: plan-B Spatzikoff
Place 2: VISA eatrusk
Place 3: Hierzn
Place 4: plan-B Moony
SSBB
Place 1: Luigi Player
Place 2: vyQ
Place 3: plan-B Link
Place 4: sword
Support:
Official site: (http://www.en.bmwfj.gv.at)
The Austrian Consoles Championship couldn‟t get
that big without the help of the Federal Ministry of
Economy, Family and Youth, which supports this
event from the very first days.
5
The Sri Lanka Cyber Games 2011 e-Sports Championship
by Gamer.LK
The Sri Lanka Cyber Games e-Sports and Gaming tournament is back again this
year celebrating its fourth consecutive instalment. This year, just as last year,
SLCG ‟11 will be Sri Lanka‟s largest gaming tournament yet with an expected
number of 1,500 participants taking part in a wide range of gaming disciplines
and a forecasted 50,000 spectators attending.
The SLCG Grand Finals will be held in collaboration with the Infotel 2011 IT
and education exhibition held at the BMICH from the 2nd to the 4th of December.
The grand finals will be preceded by regional qualifiers in Kandy and Galle. The
event will come to a climactic end on the 4th of December with the South Asian
Cyber Games, where the champions of the Sri Lanka Cyber Games will face off
against the Maldivian national team in what is sure to be action packed and
electrifying competition.
Kandy Qualifiers
Dates: October 29th and 30th 2011
Venue: Kandy City Center
Register: http://slcg.lk
Galle Qualifiers
Dates: November 19th and 20th 2011
Venue: Galle
Register: http://slcg.lk
Colombo Qualifiers and Grand Finals
Dates: December 2nd to 4th 2011
Venue: BMICH
Register: http://slcg.lk
SLCG is the proving ground for self Sri Lankan cyber-athletes and is the chosen
battlefield for rivals to prove once and for all who is can lay claim to the
champions title - the place where titles are won, lost and reclaimed. Every
gaming enthusiast waits in anticipation till the end of the year to show off their
gaming talents at Sri Lanka‟s premier e-Sports event.
In this Issue:
Member Nations‟ News
Game Trend reading from G-Star
e-Sports Column
People of the Month
Trend in the World Today
Notice
Cont. on next page.
6
In this Issue:
Member Nations‟ News
Game Trend reading from G-Star
e-Sports Column
People of the Month
Trend in the World Today
Notice
The Sri Lanka Cyber Games 2011 e-Sports Championship (Cont.)
SLCG caters to gamers from a wide variety of backgrounds from the generic PC
gamer who plays Counter-Strike 1.6 (CS), Defence of the Ancients (DOTA), Call
of Duty 4 (COD4), FIFA 11 and Trackmania, all the way to recent additions of
the console genre from titles such as HALO 3 and Mortal Kombat 9 making it a
true “gamers event”.
The requirement for an e-sports tournament such as SLCG came from the need
to have a more significant recognition of the gaming sub culture which was
starting to take root. Young gamers with the need to showcase their talents got
together and the first Cyber Games tournament in Sri Lanka was born. Although
there were mini tournaments of this nature at gaming cafés, the exposure was
always limited to the people who frequented those venues and was mostly
highlighting one particular game. At the time of the first SLCG in 2008, nothing
of its magnitude had been attempted before, but our gamers showed us that once
they put their heads together nothing is impossible.
Starting from its small roots 4 years ago, to today‟s SLCG ‟11, the tournament
has evolved in leaps and bounds gaining major sponsors and along with it a wider
exposure to the general public. However, compared to the international
professional gaming scene, Sri Lankan e-Sports are still in its infancy after
comparing talent of participating gamers as well as the prize money involved.
From its conception in 2008 SLCG has grown both in size and ambition and this
year we hope to continue the snow balling effect that we‟ve maintained
throughout. Sri Lanka Cyber Games is organised by the e-Sports and Gaming
community, Gamer.LK (http://gamer.lk).
7
In this Issue:
Member Nations‟ News
Game Trend reading from G-Star
e-Sports Column
People of the Month
Trend in the World Today
Notice
Game Trend reading from G-Star 2011 by Alex Lim
One of the most famous game show in the world, G-Star 2011 was hosted in
Busan, Korea, from 10th to 13th of Nov. A lot of major game publishers and
developers have participated in this game show, and million of visitors have
stopped by and have seen what the newest trends of game markets are. The G-
Star 2011 this time attracted attention of many related stakeholders and third
parties from many other nations as well. We would like to introduce how it went,
and what kinds of publishers and developers brought up with their newest
product.
Neowiz Games showed off the newest hardcore military shooting game,
„Dizzel‟, and two new MMORPG games, „Bless‟ and „Ein‟.
Cont. on next page.
8
In this Issue:
Member Nations‟ News
Game Trend reading from G-Star
e-Sports Column
People of the Month
Trend in the World Today
Notice
Game Trend reading from G-Star (Cont.)
Nexon launched a huge booth , advertised their newest online RPG, Mabinogi2.
There were also promotion booth for NC Soft‟s newest games, Guild Wars 2
and Lineage Eternal.
This year, Blizzard showed off Starcraft2, Diablo3, and newest version of
Warcraft.
Many other publishers such as M Game, Com2us, SEGA, Wemade, Ongame,
NHN, CJ E&M and etc. have also participated.
Cont. on next page.
9
In this Issue:
Member Nations‟ News
Game Trend reading from G-Star
e-Sports Column
People of the Month
Trend in the World Today
Notice
Game Trend reading from G-Star (Cont.)
G-Star 2011 provided not only the new arrival games, but also promotion of
universities and colleges related to game and e-sports markets. They showed off
their academic achievement and research result, and attracted especially high
school students. Also, there were various experience zones such as, 4D virtual
reality experience zone, console and arcade game experience zones.
This year, approximately 290 thousands of visitors have participated in this
event, and around 6800 cases of business counseling have been collected with
active operation of B2B booths.
As Korea Creative Content Agency (KOCCA) signed MOU with the hosts of
GAMESCOM and Tokyo Game Show here, there will be possible cooperation
expected with other international game shows in the future, and will lead the G-
Star as an global game show with more influence and public confidence.
10
Trend in the World Today
On 2nd of Nov, the magnates for mobile games gathered at COEX in Seoul,
Korea, and put their opinions into perspective at the “Smart Content 2011”, an
international conference event. The session was conducted with the subject of
“the change of game industry derived by game apps”. Martin Noyong,the
Chairman of IMGA (International Mobile Gaming Awards) presided at the
session, and Chris James the CEO of Pocket Gamer, Se Wook Oh from Gamevil,
and Lee Ing from Tencent participated as presenters.
Chris James, as the first presenter, defined his opinion about the reshuffle of
game market derived from change of game distribution flow with appearance of
app store. He claimed, “After the appearance of App Store, developers turned to
have more choices, and this brought rapid growth of smart phone game market.”
As the role of “gate keeper”, which the license issuing companies or related
organizations used to take in the past, has downsized, the chance for small
developing company to advance directly into the market has increased, and it
brought even more support for merchandizing outstanding ideas.
He prospected that, as number of female gamers‟ involvement grows with
increase of social games‟ portion, contents purchase per individual also increases,
and will increase at 50% of total app sales till 2015. However, he also pointed
that not every app brings income to game developing company even though the
number of apps keeps increasing, and more than 50% of apps bring in less than
$3,000 of income. Also, he said, “more various strategies are demanded to
change gamers‟ response as positive, such as discount or free purchase event, and
brand marketing.” Besides, he also prospected several new trends of smart phone
game market: Power of major publishers will increase as they avert their attention
on the smart phone game market. Tablet market will be nothing to sneeze.
Premium market with high price and high quality will expand. The choice of
partial charge model will be diversified. There will be more app stores. Window
mobile phone will have public confidence. Smart phone game market will grow
as smart phone market grows.
edited by Alex Lim
In this Issue:
Member Nations‟ News
Game Trend reading from G-Star
e-Sports Column
People of the Month
Trend in the World Today
Notice
Smart Phone Games change the game industry rapidly
Cont. on next page.
11
Lee Ing from Tencent, the second presenter, threw presentation on the status of
smart phone market in China. Recent status of mobile market in China for past
two years is recording positive achievement exceeding average growth rate of
total market, but monthly income of major user group is mostly not even over
3,000 CNY. The price of a game application in Chinese mobile market is mostly
around 2 to 6 CNY, and the data usage plan is also relatively expensive, which is
15 CNY/300mb. Due to these causes, high capacity games have trouble with
getting popular. As following the global trend, social network games gradually
become more preferred. For the platform, android is more preferred by people
who spend more money on games. As the reason for it, Lee defined, “In China,
text service system, that users send SNS text message to the service provider and
pay the bill at the end of the month, is near 60%. However, in case of iOS, since
it requires credit card, it is quite inconvenience.” In accordance with this issue, he
said it is necessary to adopt payment method matched well with Chinese market.
As the last presenter, Se Wook Oh from Gasmevil introduced “the difference of
settlement method between partial charging games and premium games. He said,
“There is gap between partial charging game and premium game as 65:35.
However, since both games have both strength and weakness, we provide both
and make the customers make a choice.” Recently, partial charging games
adopted by a lot of companies including Gamevil extend its strategy to create
profit, such as not only old method inducing clicking the bar with the
advertisement, but also full page or video advertisement when the game starts.
Since gamers can obtain game points when they click the advertisement, it is win-
win strategy both for gamers and the company. Also, he prospected that this
method will keep increasing at the 10 times of scale until 2015.
Besides, premium policy often shown at old mobile games is suitable to provide
high quality, which is hardly seen from partial charging games. He said that it
will satisfy the gamers who want remake version of old school games or games
of console style by one time payment with no additional payment.
Quote: http://www.gamedonga.co.kr/59401/
In this Issue:
Member Nations‟ News
Game Trend reading from G-Star
e-Sports Column
People of the Month
Trend in the World Today
Notice
Trend in the World Today (Cont.)
12
e-Sports Column
Also, mostly the preparation period had been tough and weary. So, I do not have
such courage to spit out that my life has mostly been happy even though I
sometimes felt the great pleasure after all. Merely, in my case, I remember the
fruit of result has always been sweeter as the preference period got more painful.
Since I become an adult, I think I have always been chosen rather rough
challenge than easy way, which acquaintances and even my family members
would tilt their heads. I think I might have enjoyed these challenges, and will
keep up with my adventure in the future to live my life with no regret.
Recently, there are voices worrying about the crisis that e-sports are facing
globally. I, sometimes, question if I am doing the right things now, but I also
pledge my attempt again when I see my children are immersed in games. As a
father and an elder generation, I would like to give 100% support on what our
younger generation loves. Is it appropriate that we thoughtlessly say no to their
way because we have anxiety derived from the ignorance of games? Isn‟t it one
responsibility for us to set the circumstance where they can enjoy it healthily and
appropriately? Well, there is, of course, huge gap on the concept of leisure culture
between elder and young generation now. However, with the development of IT
and medical technologies, the age gap may become meaningless as well as the
gap on the concept of leisure culture. It is such a pleasurable thing, if we can
imagine that we have a leisure culture that whole generations can enjoy together
beyond time and spatial obligations.
by WS Oh (The Secretary General of IeSF)
Cont. on next page.
e-Sports, not a Test, but a Challenge!
In this Issue:
Member Nations‟ News
Game Trend reading from G-Star
e-Sports Column
People of the Month
Trend in the World Today
Notice
What would be a life without regrets like? I
will try not to make this self-justification or
excuse, but to be honest. There would be no
such life with no regret, but everybody wants to
seek for happiness of life. So do I. Well, as
taking a look back of my life, the pleasure had
always been a moment, and the preparation
period for the pleasure had always been so long.
13
How long time do we, the elder generations, have communication with our
children for a day? Don‟t we just take it granted that we wall against our
children‟s way with the excuse of generation gap, and with no attempt? I would
like to recommend playing a game if an elder generation has not done it before,
especially if he or she has a kid who likes to play games. It must be hard at the
beginning, but surely lead us to communicate with our kids a lot more easily.
Also, parents will acquire practical and concrete wisdom to guide their children,
as they experience the difference between immersion and addiction.
Not to make the efforts that we have dome insignificant, we take a look back of
our past activities, and conduct international conference and some benchmarking
as well. However, since we can only see the world as much as we know,
sometimes I feel agonies and depression. Pioneer work is not that easy. I know it,
my staffs know it, and our member nations also know it. Merely, I just give my
sincere appreciation to all my people who follow my will.
With some trials and errors, I think we have a rough sketch now. Some of our
member nations throw themselves into a matter of inviting new members with
enthusiasm. Some publishers and universities start getting interested in our global
standardization project, and related broadcasters start attempting to negotiate with
potential partnership businesses. However, since all of them are at the beginning
stage, the base root is not stable yet. Any partner can cut their interest if we
neglect our efforts, and we may lose the base root. Hence, the support of
government of each country is essential element for survival regardless of the
quantity. It is very crucial to spread the case of Korea to other countries, and have
them to derive the support of their government.
Moreover, as the academic-industrial cooperation, there should be training
programs established in several colleges for training e-sports manpower. Even
though the global standardization and the base of e-sports are settled, unless there
are human resources who will maintain and develop them, all the project will end
in the empty phrase.
Some may call our attempt as a test or rashness. Well, in some prospective, it is
understandable. However, as mentioned at the beginning, if it is too easy, it can‟t
be attractive. We are still in the middle of our rough journey, and it is expected
that we may face bigger obstacles in the future. However, I boot my computer as
imagining the sweet fruit that we will take from the e-sports in the future.
e-Sports Column (cont.) In this Issue:
Member Nations‟ News
Game Trend reading from G-Star
e-Sports Column
People of the Month
Trend in the World Today
Notice
14
People of the month
I am considering myself lucky to be able to participate in e-Sports development
in Serbia from its very beginning. To be more precise, I found myself in this fine
story since 2003. My main motives were, and still are oriented around something
new in that time, which can and will be directed and developed in completely
equal discipline within conventional sports all around the world.
2. Please tell us briefly about beginning, history, and current status of e-
sports market in Serbia.
Like in every field in life, all startups are usually hard. It was like that with e-
sports in Serbia. We, nationally had more obstacles compared to other countries,
mainly oriented within non-educated population. Because of that, pace was
generally a bit slower in those times than it should be. Infrastructure was
underdeveloped, internet access analogue and very slow, gaming culture
rudimental. But, on year-to-year basis, things changed. Thanks to general
engagement of e-sports pioneers things started to roll out in adequate direction. I
find myself very proud of that, and also the fact that we were there from day one,
doing things that mattered. Today, we are in league with much bigger countries,
being able to participate and contribute both on national, regional and
international levels.
3. Please give us introduction of “eSports Serbia” and major projects of it.
eSports Serbia is only national organization rounding up all e-Sports players in
Serbia. Developing regionally, we cooperate with players from neighbor
countries, giving possibilities for further close development. From starters, we
were able to produce and organize World Cyber Games events on annual basis
covering Serbia, and later on Croatia, Slovenia, Bosnia and Montenegro and IeSF
from 2011.Simultaneously, eSports Serbia started project of e-Sports
acknowledgement as regular sports discipline.
edited by Alex Lim
Cont. on next page.
In this Issue:
Member Nations‟ News
Game Trend reading from G-Star
e-Sports Column
People of the Month
Trend in the World Today
Notice
We are introducing Miodrag Stakić, the president of
“eSports Serbia”. “eSports Serbia” is the sole and
representative e-sports federation of Serbia, which
newly joined as one of the respectful IeSF members.
We would like to share his vision and passion toward e-
sports with you all.
1. How long have you been working in e-sports field
and what motivation brought you into this field?
15
4. If there is any difficulties or obstacles to operate national league and
manage a national federation? And what do you think is crucial and
necessary to make a national federation better?
Of course, many obstacles are in front of us. But, being able to overcome them
is key guideline we are following all these years, and plan is to continue in that
matter. Main obstacle in these times is funding. Economy crisis has strong impact
on our country and is creating many problems we did not face before. From that
perspective, we are doing tremendous work to maintain level of operation within
national federation, trying to fulfill expectations from our members. Second
obstacle, strongly connected with mentioned is e-Sports status in Serbia.
Although progress is obvious, we still lack more support from government and
institutions. When this project comes to conclusion, I believe that we will be able
to consider ourselves and all e-Sports in Serbia and region rock solid.
5. As one of new member of IeSF, what do you expect „eSports Serbia‟ can
contribute to global e-sports? And what do you expect IeSF can contribute
to e-sports in Serbia?
Mutual development is one of our goals. In that way, we are expecting to
transfer our various experience in building e-Sports Federation in country that is
pretty specific. Experience we gained in turbulent times with lack of some things
that are generally normal is priceless. Because of that, I think that global e-Sports
will be able to benefit from Serbia as a member. On the other hand, tremendous
development that e-Sports internationally has can and will provide us tools to
make ourselves even better.
6. What do you think should necessarily be taken to raise and develop e-
sports in Europe?
Standardization is the key point. To be able to unify national federations and to
maintain high level of e-Sports culture within government and educational sector
will produce consciousness of e-Sports as absolutely equal discipline with any
other sports. Number of participants around the world is proof of that.
7. If there is any recommendation or supplement point that you want to
comment on IeSF for being the global leader of e-sports, please tell us.
Just keep the good work. Together, as we grow, we will be able to do anything!
People of the Month (cont.) In this Issue:
Member Nations‟ News
Candidates for New Membership
e-Sports Column
People of the Month
IeSF Torch Lightening Ceremony
Notice
Notice
[Contact]
General Manager
Noha Park
Manager
Sungchul Byun
Deputy Manager
Alex Lim
webpage: www.ie-sf.org
1. 2012 Event Schedule of Member Nations
As wrapping up the year of 2011 and starting new year, IeSF is collecting the
2012 business and event schedule of our members. With all these schedule, IeSF
attempts to overlook what is going on with member nations. Then, we will look
for something to tie up your events with IeSF business plan to make better
performances and effective synergy. We will collect them by end of January 2012,
and the format was sent to you all by group notice e-mail.
2. IeSF collects News Articles for IeSF Newsletter!
We appreciate members always share interesting ideas and news in their nations.
Please remember that the idea your sharing surely will motivate other members
and reduce the gap between them, and create new era of e-Sports. If you have
trouble on coming up with ideas, please concern of topics such as Game Title
(trends, hot issue, popularity, newly published of game titles and related
technology), Policy (promotion, governmental and non-governmental support for
e-sports business), Event (information of exhibition, competition, symposium,
conference, and related), Issues needed to be share with members, and People
(player, referee, coach, game developer, publisher, journalist, broadcaster, sponsor
and etc.). So, if you just had Ah-ha moment now, please share them with your
friends and family
16
In this Issue:
Member Nations‟ News
Game Trend reading from G-Star
e-Sports Column
People of the Month
Trend in the World Today
Notice