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CLAIRE BALDERSTON BELLE WUTHRICH BRIAN TONG DESN-310-F001 PROCESS

2011 3rd Year CORE eBook project

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Claire Balderston, Belle Wuthrich and Brian Tong's eBook process book.

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CLAIRE BALDERSTON

BELLE WUTHRICH

BRIAN TONG

DESN-310-F001

PROCESS

CONTENTS1 Brief

2 Context

3 Visual Research

4 Exploration

5 Refinement + Development

6 Final Solution

7 Reflection

THE BRIEFUsing the text provided by Alexandra Samuel, we were to create an iPad applica-

tion that successfully delivers the content of Sane + Social, while still reflecting the

character of her writing style. We were to push the boundaries of what an ebook

can be and were to imagine this application for future generations of iPad technol-

ogy. Through this application, users will learn how to navigate and be comfortable

with the numerous popular social networking programs.

This project is designed for the iPad, which is an extremely functional tool for

those who are new to computers. Being a happy medium between the computer

and the iPhone, the iPad is popular amongst the Baby Boomer generation, who are

predominantly in their 40’s and 50’s. The majority of that population are financially

well-off, therefore able to afford gadgets like the iPad. Through this new technolo-

gy, these older consumers are being introduced and connected to the online social

network.

After selecting the target audience, we wanted to direct this project toward people

who are new to social media, while remaining accessible to people who are more

familiar with the various networks.

A resource that helped us in determining our target audience was

www.apps4boomers.com. Dick Stroud, creator of this website, also runs the com-

pany 20plus30, which is a consultancy that advises companies about all aspects of

marketing the 50-plus. This helped us determine what features were popular and

we tailored our design accordingly.

CONTEXT

CONTEXTOur goals:

• Gender neutral

• Easy to follow/understand

• Intuitive interface

• Nonlinear format

• Multiple user oriented

With our target demographic in mind, we aimed to create a simple interface where

every element had a specific purpose. We aimed to steer clear of anything gim-

micky, but still wanted to create something that was attractive and used the capa-

bilities of an iPad to its advantage.

We used a gender-neutral color palette that would be appealing for people of all

ages. We also generated a system of organizing information that would be just as

easy for a new user to use than it was an experienced user.

CONTEXTOur design, in context with other eBooks, is unique. eBooks designed for the iPad

have the capability to be nonlinear, yet most are linear. With this observation we

aimed to create an interface that allows the user to move around within the space,

giving them a greater sense of control.

The material that we were given to work with was a linear word document, which

made it difficult for us to visualize how it could be arranged in a nonlinear format.

We printed the file and rearranged the text into new categories. This led to the

creation of our funnelling system which allowed the user to choose the amount of

information viewed. However, users still have the option of reading the content in a

linear format in the side bar.

VISUAL RESEARCHWe drew inspiration from a number of things…

VISUAL RESEARCH

Eliss (iPhone) Bloom (iPhone)

Popplet (iPad)

Visual Thesaurus (Web)

EXPLORATIONAs a group we created as many iterations as we could until we were satisfied with

the color palette, navigational functions, and the overall character of the

application. Here are some early stages of our project.

Early logotype tests by Brian.

Storyboard sketches and drawings of the pull-out

sidebar. Early ideas included a 3-D informational

space, where the user would have to browse through

the chapters by swiping and zooming in.

Early proposal for the “funnelling” of information by Claire.

Sane & Social:coping with social medi a

Sane & Social :coping with social medi a

Twitter

LinkedIn

Facebook

Sane & Social :coping with social medi a

Twitter

LinkedIn

Facebook

Twitter Client

Mention

Sane & Social:

coping with social m

edia

Twitte

r

LinkedIn

Facebook

A Twitter Glossary Hashtags

Lists

Twitter users use hashtags (descriptive keywords that begin with the “#” sign) to categorize tweets and to follow or contribute to conversations on particulartopics. You’ll see the hashtag #knit included in tweets about knitting, #oscar used by Oscar®fans exchanging observations during the Academy Awards®. The hashtags #FF and #FollowFriday are used on Fridays, when many people tweet a list of their favorite people to follow. Some conferences and public events even create a special hashtag so you can keep up with news updates and your fellow attendees

Early interface layout by Belle.

Photo documentation of our group

hard at work. We group brain-

stormed our navigational system

first on a large piece of paper, then

Brian refined the sketch. We also

layed out all of the text provided

and rearranged the information as

a group.

REFINEMENT+DEVELOPMENTCreating a maquette helped us visualise how the various steps might be organ-

ized. It allowed us to physically engage with and rearrange the components of the

interface. Being able to move things around made it easier to imagine how the app

would function and be the most intuitive. It also aided in determining the scale of

the visual components in relation to the iPad.

Through this maquette, we considered what sort color palette would be appropri-

ate. We also realized that circles were the most successful shape, as they were

fluid, unintimidating and fit well with the idea of a social circle. The circles also

reflected the friendly nature of Alex’s writing style.

Our paper maquette, complete with a scrolling Twitter page.

FINAL SOLUTIONOur final outcome is a simple interface that allows the user to freely navigate a

nonlinear ebook. The navigation is intuitive, but we included the option of a back,

forward and home button if the user loses his way within the app.

The user also has options of three modes of reading. The user can preview a pas-

sage by pinch-and-expand into a circle. To read a quick summary of it, the user

can pinch-and-expand further into the circle. If the user would like to read the full

passage, the user simply drags the circle and drops it into the sidebar. The sidebar

would then pop out, revealing the whole passage in a linear format.

We also integrated an aspect of social media within the app by creating a “friend

web”. This is a visual map of Sane + Social readers with whom the user is friends

with on their various social networks. Here, the user can share their notes, read

their friends’ notes on certain passages, and develop an online community of

Sane + Social readers.

Our logo.

Our logo of three overlapping colored circles is a reflection of Alex’s book, which is

written to help people organize their social networks. Likewise, these circles repre-

sent the coming together of different social circles. The toned-down primary colors

represent the step-by-step breakdown of each social network, starting from the

basics. The application helps users expand their social circles through online com-

munication, hence the speech bubble.

Reading sidebarForward and back buttons

Home buttonFinished chaptersMenu sidebar

Home page.

Chapters screen.

Login page.

Sub-chapters screen.

Preview mode of reading.

Full reading modeDrag and drop into the sidebar.

Summary mode of reading.

Sample Twitter feed embedded into the passage.

How to save a useful passage into your notes.

The Friend Web.

How to highlight a useful passage.

REFLECTIONThough this collaboration feels more rushed than the Mustang project, we are

satisfied with our final outcome. After breaking down Alex’s book, we feel as if we

captured the essence of her writing and made it accessible to a broad audience.

If given more time we would have liked to further develop certain aspects. The

friend web, for example, is interesting in concept but lacking in function. If we were

capable of programming the app there are many things that would be quite differ-

ent. For instance, user interaction would be further developed as it would be easier

to see how intuitive the program was.

We would have liked to animate our application in our final presentation, but were

unable to due to our lack of experience with Flash.