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In this Issue:
Although games became more and more popular in Switzerland, over the past years,
there still are a lot of prejudices towards them. Specially Action games like Counter-
Strike, Quake etc. suffer from a lack of understanding. Surprisingly these prejudices
aren’t that strong within the population itself, but rather on the political level. The
political class in Switzerland consists of a large majority who don’t know much about
new medias and especially about games.
Last year, a member of the National Council filed a political motion to “prohibit killer
games” by law on a national level. The group she’s been representing argued with the
“fact” that videogames with violent content have a proven influence on young people
as well on grown-ups. Such a motion can be filed by any member of the parliament
(the parliament is elected by the public) and has to be voted on. In September 2009, the
large chamber of the Swiss parliament, accepted the motion. The media, industry and
the whole gaming community was really surprised by that decision. No one took this
motion really serious.
As a second step, the smaller part of the Parliament had to decide on this law, for it to
pass to the Federal Assembly. Still being under shock from the first step, the motion
Switzerland
Tough times for games
in Switzerland …
By Dario Salice
Tough times for games
IeSF meets Norwegian delegation
MSSA’s support for school
eSports activity in Austria
Tt eSports 2010 Amateur League
e -Sports referee of KeSPA
What’s new?
People of this month
1
pass to the Federal Assembly. Still being under shock from the first step, the motion
made in September 2009, no one wanted to have anything undone to prevent it for
proceed to the Federal Assembly.
The Swiss e-sports Federation (SESF) initiated an alliance together with political
parties (young socialists and the Swiss pirate party) and many organizations from the
gaming- and e-sports-community to run a petition to send a message, that this motion is
not the right way to go. With this petition, the alliance achieved a good echo from the
medias as well as from some politicians. In addition to the alliance, other government
funded organizations as well as all young-parties (from left to right) brought a clear
message against this motion and for as constructive association with video games.
On the 18th of March 2010 the smaller chamber of the Parliament decided to pass this
motion to the Federal Assembly. In spite of all the messages from the public, the
medias and political young parties, they accepted to motion to work on a law, which
should prohibit “games with violent content”.
Due to the Swiss system, motions accepted by the two chambers of the parliament
aren’t valid instantly. The Federal Assembly first has to elaborate a proposal, which
then has to pass both chambers of the parliament until it gets approved as a national
law. After a law is passed from the parliament, there still is the chance to file a
referendum against it, which has to be signed by 50’000 Swiss people within 100 days.
If this is achieved and counted as valid, the law will be made available for a public
vote, where all Swiss voters can decide on it. Since the people are considered as the
highest authority in Switzerland, this would be a binding decision.
Due to the following steps, which still have to get passed until such a law would be
approved in Switzerland, there are some good chances, that the alliance and other
organization will be declined or reduced to an acceptable level. But it also means, that
a lot of work, energy and resources will be needed to get to this goal.
*After reviewing this situation together with IeSF members, Oh Won Suk,
secretary-general of IeSF, decided to take an action on this issue by sending
official letter or arranging a meeting with the Swiss government.
In this Issue:
Tough times for games
IeSF meets Norwegian delegation
MSSA’s support for school
eSports activity in Austria
Tt eSports 2010 Amateur League
e -Sports referee of KeSPA
What’s new?
People of this month
Norway
On 15 March, IeSF was invited to Norway delegation meeting at Somerset Hotel
during their visit in South Korea. Oh Won Suk, secretary-general of IeSF had a
presentation to explain the deputation of IeSF vision and goal. They showed their
interests in IeSF and would keep having a good relationship with IeSF in the future.
IeSF achieved good results through the meeting, opening new door to Scandinavian
countries not only Norway but Sweden. IeSF was also invited to the residence of
Norwegian ambassador the following day, having a private meeting with Norwegian
ambassador, game publishers, association official and so on. ‘SnowCastle’ which plans
to establish Norwegian e-Sports association does necessary steps to be an IeSF
member at the moment.
IeSF meets Norwegian delegationBy Hei-Eun, Kim
Chinese Taipei
The Biggest Scale,
the Longest Game Season and
the Highest Prize in Taiwan
By Ellie
2
For promoting E-Sport all over in Taiwan and establishing a completed E-Sport syste
m, Taiwan eSports League (TeSL) has been holding an amateur game with the biggest
scale, the longest game season and the highest prize since March 2010.
“Professional eSport Super League” held by TeSL and broadcast by ESPN has
received impressive TV rating and numerous response from gamers. With the belief of
a perfect E-Sport gaming system requiring both amateur and professional games, TeSL
will be holding “Tt eSports 2010 Amateur League” by touring Taiwan and using
integration so all amateur E-Sport players can be improved and developed by attending
leagues.
Tt eSports 2010 Amateur League will be divided into Spring and Fall games and be
on tour in the Northern, Middle and Southern Taiwan from March to November 2010.
Currently the confirmed touring games are Crazy Racing, SF Online, and Counter
Strike On-line which are held at 7pm every Monday, Wednesday and Thursday in
Taipei, Taichung, and Kauhsiung. Each game has up to 36 rounds and prize of US7,000
dollars for each round.
By Tt eSports 2010 Amateur League, TeSL hopes to prepare the rule of three levels as
baseball or basketball games and contribute the accomplishment for those players
interested in E-Sport so it can develop more potential players. Hence, a completed
E-Sport environment is created and getting better.
If you want to read full text, please visit IeSF website www.ie-sf.com
(e-players at the Tt eSports 2010 Amateur League )
Mind Sports South Africa (MSSA), one of the IeSF members, is continuing with its
development of gaming at underprivileged schools in South Africa. The latest school to
so benefit from this program is Sefikeng Primary School that is situated to the north of
Johannesburg.
The children are encouraged to participate in both boardgames, such as the every
popular game of Morabaraba, and eSports. It is hoped that through these very programs
that players will become proficient in gaming. Through such proficiency, players can
earn provincial and national colours and hopefully obtain bursaries to study further at
MSSA supports
underprivileged schoolSouth Africa
(Students of Sedikeng Primary School with MSSA)
By Colin Webster
In this Issue:
Tough times for games
IeSF meets Norwegian delegation
MSSA’s support for school
eSports activity in Austria
Tt eSports 2010 Amateur League
e -Sports referee of KeSPA
What’s new?
People of this month
earn provincial and national colours and hopefully obtain bursaries to study further at
university.
By Andie Katschthaler
Austria
eSports and gaming activities
in Austria
3
In March 2010 the Austrian eSport Association (esvoe) was working on two major
eSports events.
One was the so-called Fernwärme eSports Soccer Cup, now in its third year. The
Soccer Cup is an eSport event tailored to Vienna’s energy provider “Fernwärme Wien”.
Like the name says it focuses mainly on a soccer game, FIFA 10, but participants could
also try their hand at the racing game Forza Motorsport 3 and Virtua Tennis 2009. The
tournament takes place over two days and is especially amateur-friendly because
player can choose to partake right there on-site, play the qualifications and try to make
it to the final games. In 2010 more than 300 people came to take part in and to see the
Soccer Cup.
The second event the esvoe was involved in was a cultural-scientific-esports
crossover event taking place in St. Pölten in Lower Austria – CyberLab 2010. Purpose
of the event was to examine the human element in the human-machine-computer
triangle. The academic part of the event was a symposium, the cultural part an art lab,
and the eSports part in which esvoe was highly involved was a huge LAN-party. About
200 gamers and gaming-interested people took part in the LAN-party.
e-Sport referee of KeSPASouth Korea
By Hei-Eun, Kim
Size and Composition
There are 24 e-Sports referees in South Korea. The referee is divided into three classes
based on experience and education. For example, the first class referees have at least
over 3 years career. Second class has 1 or 2 years. Anyone whose age over nineteen
can apply third class referees.
Difficulties
e-Sports referees struggle with problems arise from vague rules, lack of discretionary
power of referee itself, furious audience. There have been many disputes over
‘discretionary authority of referee’ but the problems are somehow solved.
International referees
When people hear the term ‘e-Sports referee’, it stimulates
people’s curiosity. To gratify the curiosity, IeSF seek Chang
Suk Jun, a first class referee of KeSPA (the Korean e-Sport
Association) and ask few questions.
Differences of e-Sports referee
“e-Sports referees are fairly similar to other sports referees
except they supervise matches in the electronic environment”
referee Chang said. Also he added that e-sports referees are
responsible for all of matches refereeing, recording,
broadcasting and etc unlike general sports referees who only
adjudicate matches. (Referee, Chang Suk Jun)
In this Issue:
Tough times for games
IeSF meets Norwegian delegation
MSSA’s support for school
eSports activity in Austria
Tt eSports 2010 Amateur League
e -Sports referee of KeSPA
What’s new?
People of this month
International referees
It is a dream of every referee to be international referee. KeSPA also has vision of
fostering a leading role of referee, in compliance with IeSF’s constitution and policy,
so that it organizes a language program for global communication . Also it encourages
referee to study various games beloved by e-players, users around world to make them
to adjust unfamiliar games.
4
What’s News?
Singapore
E-Sport in Singapore (ESA), one of IeSF members has accepted by its government as
a registered association in Singapore due to the endeavor of its staff. Let us celebrate
his great work!
Romania
The 26th Counter-Strike National Championship registration broken a new record –2
10 teams registered for the new Counter-Strike Season, proving again that Counter-
Strike is by far the most played game in Romania.
Associate member of IeSF, Indiiagames has approved by its government. Now it
is officially entitled to be a member of IeSF subject to final approval by general
meeting . On March 31, Vishal Gondal, CEO and founder of Indiagames will visit
IeSF headquarter to discuss future business.
India
People of this month
Thomas von Treichel is recently elected as a president of the Germany eSports
association(E-SB) waiting for official confirmation of the court. IeSF interviewed him
to find out who he is.
Q. How long have you worked in e-Sports Industry?
My first contact with e-Sport and the Gaming Industry in general was 1998. I was
organizing a “Bring your own computer” event in Germany with the small size of 200
people. Within 3 years, this event grew to 2.500 people which was the biggest Gaming
Only BYOC these days in Europe. In 2000, I was hired by a German publisher and
developer until 2004 I was hired from Don S. Kim for ACE for handling the World
Cyber Games in Germany, Austria, and Switzerland.
Q. Tell us about your association where you work.
The Germany eSport Association (E-SB) had a hard time the last month. Due to
several restructurings and suddenly drop outs of some people, we have been busy over
the last 6 months to set up the new board and a totally new structure including new
targets. Right now we have around 80.000 members, and we are waiting for the official
confirmation of the court that the new board and the new charter is accepted that we
can start working on the next steps.
Q. Tell us about your life out of your office.
It has been 3 years that I am married. My wife and I do many things together because
we share the same passions. I’m a roller coaster junkie as I always plan a trip to foreign
countries. For example, last time in Seoul I visited Lotte World. And if we want to
have it more relaxed,then a huge DVD and BluRay collection is waiting for us. Besides
that for sure, Games is an important part of my life, I have all actual and a lot of the
Germany
In this Issue:
Tough times for games
IeSF meets Norwegian delegation
MSSA’s support for school
eSports activity in Austria
Tt eSports 2010 Amateur League
e -Sports referee of KeSPA
What’s new?
People of this month
that for sure, Games is an important part of my life, I have all actual and a lot of the
past consoles and a PC as well.
(Thomas with his wife at N tower in S. Korea)
Contact us
Editor
Hei-Eun, Kim
General Manager
Noha, Park
Deputy Manager
Mibu, Kim
5
Q. If you have last words to IeSF,
Please tell us.
I just want to tell Mr. Oh and all of his
team is doing a great Job. we have
already gathered all over the planet,
I’m sure that we can bring the
professionalism how e-Sport is already
handled in Korea to the whole world in
short time. Let’s keep on working on
this and show all the doubters that they
are wrong.
International e-Sports Federation
2F, 641-2, Yeoksam-dong, Gangnam-gu, Seoul, Korea 131-080
Tel: +82 2 2016 4003