2010-2011 4-H Curriculum Kit Catalog

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    INTRODUCTION

    This publication contains a summary listing of 4-H Curriculum Kits and Audio VisualMaterials available to you through your County Extension Office. Curricula are available for

    Kindergarten (K) through High School and may be used for School Enrichment, Special Interest,or Club Programs.

    New Mexico State University and the New Mexico Cooperative Extension Serviceadminister the 4-H Youth Development Program, which is open to all youth, ages 5-19. The 4-HYouth Development Program is designed for in-school and out-of-school programming. Feel freeto involve your youth in 4-H through the following curricula and audio visual materials or theothers that may be available through your local County Extension Office.

    These curricula can be used to meet New Mexico Curriculum Content Standards asprovided in the guidelines for education by the New Mexico State Department of Education.

    Revised in 2010 by:Linda Schultz, Extension 4-H Youth Development SpecialistMindy Turner, Extension 4-H Youth Development SpecialistElia Galindo, Computer Operations Specialist

    Sue Miller, Graphic Designer

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    AGRICULTURE

    Acres of Adventures Grades 3-5

    Each uniquely themed guide contains 40 hands-on lessons developed incooperation with curriculum specialists from the National Consortium ofState Agriculture in the Classroom programs, Extension 4-H professionalsand experts from the field of child-care education. It was designed toincrease agricultural literacy among 3

    rdthrough 5

    thgrade audiences while

    developing their understanding, appreciation and application of sciencethrough a variety agriculturally-based activities.

    Acres of Adventure 1 09222

    Adults and older youth will enjoy using these lesson plans to quickly

    engage youth in learn-by-doing agriculture activities within the followingthematic units: Plant Detectives, Mystery Agriculture, All about Agriculture,Fast Food Agriculture. (100 pages)

    Acres of Adventure 2 09223

    This group activity guide provides ready to use lesson plans that willquickly involve youth in experiential activities related to the followingthematic units: Insect Invasion, Farm Physics, Agriculture Gone Wild, Frontier

    Living. (100 pages)

    Africanized Honey Bee Curriculum K-12 09630

    The primary purpose of the curriculum is to educate students,kindergarten through twelfth grade, about Africanized honeybees. Thesecondary purpose is to educate them about honeybees in general. Throughthe curriculum, students will understand the importance of honeybees toAmerican agriculture. Students will become aware of the characteristics,

    biology and behavior of honeybees. They will also identify the differencebetween several types of common bees and wasps. Through the use of thismaterial, students will be informed of the proper safety measures to betaken when they come in contact with bees.

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

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    AGRICULTURE

    Food, Land and People K-12 09760

    Food, Land and People is a curriculum notebook that contains lesson plans for use withyouth groups. The program teaches an appreciation for land, agriculture, agricultural productsand society. The lesson plans include the background information needed to teach the lesson,materials needed, activities and games that are ready to use. Suggested uses include 4-H Clubmeeting programs, Agriculture Day events, classroom, after school programs, camps and youthgroups.

    Science, Social Studies, Language Arts, Mathematics

    From Egg to Chick Grades 2-6 09005

    Students will learn some basic principles of reproduction. They will incubate, hatch chicks,

    and observe live chicks. A Teachers guide and embryology video is available.Most young people are fascinated with the wonders of life. This study of the avian egg

    provides them with an opportunity to understand some of the theories and principles ofreproduction. The use of the incubator in the classroom is a very popular project.

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

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    AGRICULTURE

    Gee Whiz in Agriculture Grades 4-5 09620

    Would you like to give your students some practical applications in basic math, the metricsystem, nutrition, and scientific method? How about introducing them to agronomy, anatomy,animal science, aquaculture, chemistry, ecology, engineering, entomology, evolution, foodprocessing, forestry, horticulture, hydroponics, microbiology, physics, and physiology? Soundinteresting? Then Gee Whiz in Agriculture is for you!

    This series of eleven, 30-minute programs on agricultural topics is designed to fit the 4 th and5

    thgrade science curriculum and meets specific education reform objectives in science and math.

    With the help of professionals and ten year old experts, Gee Whizalso presents the numerouscareer opportunities in our nations largest industry and shows agriculture today as much morethan milking cows and planting corn. The eleven titles are:

    From Moo to You Wool Ewe Keep Me Warm?

    Wood You Take Care of Me? Yams in Space! Water Heroes! How Do You Grow a Fish

    Sandwich?

    Whats Bugging You? Why Do Horses Run So Fast?

    Now Ear This! Chickens and Piglets and Lambs, Oh

    My!

    Why Can a Cow Eat Grass?

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

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    AGRICULTURE

    Gifts of Gold K-3 09660

    Gifts of Gold, a nutrition,agriculture, and multiculturalcurriculum, is a highly interactiveproject that contains songs, stories,hands-on activities, and optionalfamily involvement for children,5-8 years of age. Youth will enjoyexploring nutrition, plants,agriculture, people-culture, science,art, and communications through astudy of an all- Americanfavoritecorn. The history and reallife story of corn is as suspense-packed as a good novel. Why notshare some great and interestingcorn jokes, science experiments,tasty recipes, silly songs, andcolorful art with a group ofchildren?

    Each of the three units includes10-11 lessons. Spend one week, tendays or sixteen weeksits yourchoice. The childrens book, Cornis Maize, the CD Rom, CrazyAbout Corn, and the Gifts of Gold audio and videotapes accompany the curriculum.

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.eduPizza Garden, An Agricultural Adventure Grades 2-4 09205

    Agricultural adventure resource is designed for educators to teach young people about wheretheir food originates from by using something children love to eat: PIZZA! Using 8 lessons andfun hands-on activities, this resource material helps young people learn about nutrition, careersand language arts all at the same time. Correlations to the Florida Sunshine State Standards

    included.

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

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    ANIMAL SCIENCE

    Veterinary Science - Level 1 From Airedales to Zebras (40 pages) Grades 3-5 09209a

    This innovative series of three youth activity guides will lead youth through anexploration of the exciting world of veterinary science. The first guide introduces youth tothe normal animal, basic anatomy and systems, elementary principles of disease and careerswith animals.

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

    Veterinary Science - Level 2 All Systems Go! (40 pages) Grades 6-8 09209b

    Youth will examine health and disease topics, normal and abnormal conditions andveterinary careers.

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

    The Normal Animal

    A Breed Apart Basic Needs Fur and Feathers as Friends-and More Get Growin

    Systems Check Body Language, Animal Style Whats for Lunch?

    Diseases, Pests and Problems

    Pet Safety Patrol Not a Shot in the Dark Better Safe than Sick

    Investigating Careers

    Jack of All Trades Cool Tools! Furry Friends in Fact, Fiction and

    Film

    Heres the Story

    The Normal Animal Files for the Future All for One and One for All! All Stressed Up with No Place to Go The Defense Department

    Diseases, Pests and Problems

    Biosecurity Blanket Whats Eating You? Quality Counts! Not-So-Secret Agents When Good Feeds Go Bad

    Investigating Careers

    Playing the Part Not Special K, Special T! You Do the Math A Shadow of Your Future Self Where Do You Stand?

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    BICYCLE

    Bicycle Adventures - Level 1 (31 pages) Ages 5-8 yrs. 09216

    Youth map their own route to the world of bicycling and gain the confidence to navigatewhatever comes their way. Bicycling is the path to their independence from the first rideand first tire patch, to the time they organize their own ride or event. Youth discover the joyof riding a bicycle while they learn why helmets are worn; how to check tires, brakes andchains; ways to control a bike when starting and stopping; recognize signs, signal correctly,cross an intersection and ride in traffic.

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

    Bicycle Adventures - Level 2 (30 pages) Ages 9-12 yrs. 09217

    Youth gather information to purchase a bike, identify bike parts, recognize different typesof wires and valves, adjust seats, handle bars and brakes, put chains on, shift gears, make a

    quick stop, dodge an obstacle, read maps and plan bike routes.

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

    Bicycle Adventures - Level 3 (29 pages) Ages 13-15 yrs. (VHS Included) 09218

    Advanced cyclists enjoy the challenges of choosing a bike, fixing tires, replacing brakecables, removing and cleaning a chain, making safe emergency turns, shifting gearsefficiently and riding in variable conditions. Kit includes video on how to repair a flat.

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

    Bicycle Adventures Helpers Guide (21 pages) Included in each project level kit.

    x

    This guide contains information on basic bicycle handling and traffic skills plus activitiesstructured primarily for group participation; and tips for understanding life skills, theexperiential learning model and youth development.

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

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    ENERGY

    Electric Excitement Level 1 Magic of Electricity (36 pages) Grade 4-5 09110

    Energize and electrify youth with Electric Excitement, the 4HCCS Electric Energy

    Series. Electricity is everywhere. Youth explore why certain things insulate fromelectricity better than others, the effect that magnetism has on various substances, how tobuild a flashlight, build and test a compass, build an electromagnet and electric motor.

    This Project Book Includes Chapters On:

    Getting Started Electricity on the Move Magnets in Motion Current Attractions

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.eduElectric Excitement Level 2 Investigating Electricity (36 pages) Grade 6-7 09111

    Decoding circuit diagrams, sending messages by Morse code and building three-wayswitches are featured. Youth build circuits and test voltages, build a rocket launcher anda burglar alarm as they practice decision making and communication. This unit isdesigned for youth who understand magnetism, electron flow and circuit design.

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.eduElectric Excitement Level 3 Wired For Power (36 pages) Grade 8-9 09112

    Youth build on skills learned in levels 1 and 2 plus learn some new ones, such asmeasuring electrical usage, replacing electrical switches and determining electrical loads.Youth also evaluate different light bulbs and test for electrical power. These materialspromote technical and scientific literacy while teaching communication and decision-making life skills.

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

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    ENERGY

    Electric Excitement Level 4 Entering Electronics (40 pages) Grade 10-12 09113

    Youth learn about diodes, transistors, LEDs, photocells, SCRs, ICs and amplifiers.This guide is designed for intermediate to advanced learners. An understanding of DC

    circuits, voltage, amperage, current flow, polarity and some soldering is needed.

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.eduElectric Excitement Electric Helpers Guide (36 pages) Included with each of the

    level kits.

    This helper guide has a number of exciting group activities that keep memberscoming back for more. It includes a variety of group activities that can be organizedquickly and conducted with a group of three to fifteen youth. Youth learn how toconduct an electric skill-a-thon, quiz bowls, electric bingo and how to calculateamperage.

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

    The Power of the Wind Youth Guide Grades 6-8 09221

    The Power of the Wind activities involve young people in theengineering design process as they learn about the wind and its uses.Youth Guide.

    The Power of the Wind Facilitator Guide

    The Power of the Wind activities involve young people in theengineering design process as they learn about the wind and its uses. Facilitators Guide.

    New!

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    FINANCIAL MANAGEMENT

    Consumer Education Consumer Savvy

    Are you a consumer? You bet we all are! Youthconsume more than $175 billion of goods and serviceseach year. Consumer Savvy will help youth becomeinformed and responsible consumers in todaysdynamic marketplace.

    Consumer Savvy Level 1 The Consumer in Me (40 pages) Grades 4-5 09211a

    Youth will experience what it means to be a consumer through saving, spending andsharing.

    Goods and Services Wants and Needs Wish and SaveNew Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

    Consumer Savvy Level 2 Consumer Wise (40 pages) Grades 6-8 09211b

    Introduces youth to the influence of peer pressure, the power of advertising, and theexpanding Web market as they learn to make independent decisions when shopping.

    Value Conflict Value Shield Work ActivityNew Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

    Consumer Savvy Level 3 Consumer Roadmap (40 pages) Grades 9-12 09211c

    Teens in navigate the potholes in the marketplace enroot to becoming savvyconsumers.

    Me complain? How to Right a Wrong What Does That Have To Do With Me?New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

    Consumer Savvy Helpers Guide (40 pages) For Adults and Teen LeadersInteractive group activities help leaders make knowledge come to life for youth.

    Special tips for leaders to help youth acquire life skills.

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

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    FINANCIAL MANAGEMENT

    Be the E Section 2 Creativity Plan It Grades 8-9 09208b

    Youth participate in a series of planning experiences that give them the skills neededto function successfully as an entrepreneur. They learn about types of business, productsand pricing, marketing, partnerships, agreements and contracts. They learn aboutopportunity costs, how to connect their other skills and interests to money-makingopportunities, the crucial importance of timing for an entrepreneurial enterprise and howto write a business plan.

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

    Be the E Section 3 Risk Taker Do It Grades 10-12 09208c

    Youth actually go through the process of researching and creating a business plan,

    and starting a business of their own. They learn to do market surveys, budget forecasts,exit strategies, business ethics, projecting and controlling cash flows, satisfying thecustomer, and developing, presenting and implementing a business plan.

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

    The Business Name Game Types of Businesses Recipe for Success How Do I Price It? How Do I Sell It?

    Whos Doing It? Econ 101 Business Terms Communication Style Beam My Idea Up, Scottie Should I Hire Dad?

    Mom Doesnt Care What Will I Do With My Money? The E in Customer On-line or in Person? Meet the Press Is A Handshake Enough? Turning Your Talents Into $$$ Opportunity and Opportunity Costs Prototype Is Now the Right

    Time?

    Will Someone Buy It? Will I Make It? How Can I Get Out? What Do You Mean Im Broke? Doing The Right Thing Cash Flow/Woe! Should I Borrow Or Steal It? Who Pays For My Mistakes?

    Being Nice, Does It Pay? How Good Can It Get? The Tax Man Cometh You Are the Most Important

    Marketer for Your Business

    Do the Plan Components of theBusiness Plan

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    FINANCIAL MANAGEMENT

    Money $ense for KIDS Ages 9-12 09204

    This activity is designed to teach preteens basic money management skills in a fun,hands-on way. Each session features educational activities such as reading, quizzes, role-playing, tours, skits, games, and other dynamic, challenging projects.

    Guide includes suggestions for conducting a five-session day camp for youth ages 9-12. It can also be used for after-school programs or as individual money managementlessons. Ideas for marketing, subject matter information, letters for parents, handouts andactivities are included.

    Objectives

    Participants will:

    Learn how to distinguish between wants andneeds

    Learn how to set financial goals Learn how to develop a spending plan Recognize the importance of savings Begin a savings program Learn about banking services Learn how to write a check Learn how to open savings and checking

    accounts

    Learn how to evaluate advertising Learn how to make wise consumer choices

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.eduJunior Achievement Afterschool Programs

    JA Afterschool is a national initiative dedicated to meeting the need for qualityeducational after-school program-ming. JAs after-school efforts utilize a variety ofJunior Achievements K-12 grade business and economic programs to create rich,engaging after-school experiences for at-risk children in diverse communities acrossAmerica.

    As a result of JA Worldwides partnership with the Department of Justice, Office ofJuvenile Justice and Delinquency Prevention, three new after-school programs have been

    developed for elementary, middle grades and high school students.

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    HEALTH

    The Germ Detective K-7 09640

    This kit helps teach good sanitary washing habits. Fluorescent dye and an ultra-violetlight detect germs left after hand washing or by cross contamination.

    The kit includes liquid or powder fluorescent dye, an ultra-violet light, stickers,lesson plans for grades K-3 and grades 4-7, coloring book for K-3, activity book for 4-7,and a take-home handout to help students remember the importance of good sanitaryhabits.

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

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    HOME ECONOMICS

    Grow All Together Helpers Guide (40 pages)

    TheHelpers Guide features nine enhanced group activities. Youth are encouraged towork with younger kids in after school programs, day care centers, and day camps as wellas with kids in their own 4-H club.

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

    Jump Into Foods and Fitness Grades 3-5

    Having fun with theserious business of teachingkids about healthy foodchoices and being physicallyactive is built intoJump Into

    Foods and Fitness (JIFF), anew, research-basedcurriculum for adults andolder teens to use with kidsaged 8 to 11 (grades 3-5).Jiff the Joey sets the stage foreach of the seven KangarooJumps or sessions in JIFF. Funnutrition, physicalfitness and food safety learning activities are integrated into the program, which uses theKids Activity Pyramid and the Food Guide Pyramid.

    You dont need to be a nutrition or fitness expert to work with kids on JIFF! You canlearn right along with the kids in club, after-school, school and other non-formaleducational settings! JIFF provides information about agencies, organizations and Websites that offer up-to-date information on the topics covered in the book. JIFF wasdesigned with childrens developmental characteristics in mind. The program encourageswin-win situations and keeps kids active most of the time. The activities can easily beadapted for younger (aged 5 to 7) and older children (aged 12 and up). The activities andmovements may need to be adapted if they present a challenge for children in your groupwho have physical or health-related disabilities.

    The earlier children begin to practice healthy lifestyle habits, the longer they arelikely to practice them. Using the information in JIFF helps kids develop healthierlifestyles to improve their overall health and fitness level, and may reduce their risk ofdeveloping life-threatening illnesses later in life.

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    NATURAL RESOURCES

    Eco-Wonders Helpers Guide (56 pages) Included with each of the level kits.

    Useful information and activities for helpers to plan, manage and teach anenvironmental education program are the mainstays of this guide. The purpose of theguide is to teach helpers to excite, engage and encourage youth in ecology, science,nature and technology.

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.eduFishy Science Grades 3-5 09214

    The purpose of this unit is to introduce some basicconcepts about fish through the use of an aquarium andselected activities and experiments. This includes havinggroup members explore how fish swim, breath, thedifferences between like species of fish, the sensory

    features and abilities of fish, and the special adaptations offish to water. The lessons can be used on a stand alongbasis, or in sequence as a comprehensive unit of study.

    Life Skill Areas Problem solving and decision-making Communicating and relating with others Acquiring, analyzing and using information

    Fishy Science Teachers GuideWater, water everywhere, and yet fish get thirsty. Why? Through observation and

    experimentation, students learn the answers to that question and many others in this four-lesson curriculum on how fish swim and breathe, their sensory features, and their

    adaptation to water. Units can stand alone or work as a progression. Among the activities: Identifying body parts of fish Adapting a quarter to enable it to float Detecting carbon dioxide in exhaled air Exploring the breathing mechanism of fish Observing fish for color visionNew Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

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    SCIENCE DISCOVERY

    Science Discovery Series 1 (72 pages) Grade 3-6 09118

    Whether you are a school teacher, camp counselor, 4-H Club leader or home school,you will find the lessons in the Science Discovery Series are as much fun and interestingto teach as they are for youth to experience. Youth develop science skills as they explorewhales, rocks and minerals, water quality, trees and recycling. Each lesson plan outlinessubject matter and life skill objectives, materials needed, background information, alesson outline containing detailed instructions, optional activity references and resources,glossary and an evaluation instrument.

    New Mexico Benchmarks and Standards are currently under construction. Refer tohttp://nm4h.nmsu.edu

    Science Discovery Series 2 (186 pages) Grade 4-7 09119

    Making science fun is the goal of the lessons and activities included in thiscurriculum. Whereas Volume 1 focuses on basic science exploration activities with fewconsumable supplies that are easy to make into self-contained kits, Volume 2 providesmore in-depth coverage to several different science topics. Youth explore weather,spiders, oceanography, trees and astronomy.

    New Mexico Benchmarks and Standards are currently under construction. Refer tohttp://nm4h.nmsu.edu

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    SOCIAL BEHAVIOR AND DEVELOPMENT

    Talking With TJ 2 Conflict Resolution Grades 4-8 09501

    Following the format of the popularTJ 1 Teamwork Series, TJ 2 teaches youth toresolve conflicts with peers without using violence. Through the program, children learnimportant skills of managing anger and choosing alternatives to violence, respectingdifferent points of view when trying to resolve a problem, and using friendly words tocommunicate feelings and ideas. The program encourages children to work and play inmore caring and cooperative ways, a very important goal in todays culturally diversesociety. Short snappy video segments accompany handouts, poster, and step-by-stepinstructions for each season as well as a take-home component for each child.

    TJ is a spunky DJ who answers phone calls from kids and helps to solve theirproblems in creative, positive ways. This curriculum can be adapted easily for a varietyof settings and youth.

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

    The Bully Free ClassroomTips & Strategies for Teachers (168 pages) Grade K-8 09122

    This research-based book provides a broad, general overview of what bullying is,who is affected by bullying, and why its important for adults including you to getinvolved in prevention and intervention. This book identifies problems and offerssolutions under three sections: creating a positive classroom, helping victims and helpingbullies. There are numerous surveys and questionnaires for both students and teachers.

    New Mexico Benchmarks and Standards are currently under construction. Refer tohttp://nm4h.nmsu.edu

    Visual Arts & Crafts A Palette of Fun (134 pages) Grade K-6 09117

    Youth will enjoy many artistic experiences and develop skills for a lifetime throughactivities focusing on the elements and principles of art. Children will learn art throughcutting and pasting, painting, sculpting, drawing, printing, construction with fibers andother materials. A Palette of Fun connects the art experience to careers, culture, science,technology and more. This helpers guide can be used with groups of children in anysetting in, out, and after school.

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

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    SOCIAL BEHAVIOR AND DEVELOPMENT

    Theatre Arts Imagination in Action

    Youth will put their imagination in actionwhen using this dynamic theatre arts series.Revised and new, these materials offerextended activities in acting, puppetry, andstagecraft. Each volume contains graduated,age appropriate activities for Grades 4-12

    Theatre Level 1 Play the Role! Acting (40 pages) Grades K-2 09212a

    Through creative dramatics activities, youth bring imagination to life. The guide

    emphasizes movement, voice and speech, characterization, play building, and playing ascene. Activities are many, ranging from warm-ups to improvisation, from pantomime tomonologue making, from clowning to visits to the theatre.

    New Mexico Benchmarks and Standards are available at http://nm4h.nmsu.edu

    Life Skill Outcomes

    Expressing yourself Creative thinking Decision making Problem solving Concern for others Performing as a team member Teaching others Leading self and others Working with diversity Applying technology

    Theatre Arts Project Outcomes

    Create and perform scenes as actorsand puppeteers

    Demonstrate appreciation of thecomponents of performance and

    production in acting and puppetry Experience behind the scenes

    action through stagecraft (e.g.lighting, sound, costumes, props,stage management, set design,makeup)

    Explore careers in acting, puppetry,stagecraft

    Imaginary Blob Mirror, Mirror Making Machines Sounds Great Its All in the Tone Walk Your Character Bus Stop Clowning Around

    Picture Stories For Surprise, Improvise Tableaux (Stage Picture) The Magic of Monologue Open Scene Ive Got the Music in Me Life Stories

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    4-H AUDIO VISUAL MATERIALS

    Shooting Sports

    Pachmayrs Skeet Shooting By: Sportsmen on Film (51 minutes / 1985) VT: 3308This video features Ken Robertson breaking down the steps of skeet shooting as wellas demonstrating how its done. Rating: Good

    Pachmayrs Shotgun Hunting School By: Sportsmen on Film

    (1 Hour / 1985) VT: 3309

    This video features Ken Patterson showing the basics of shotgun shooting at ashooting camp. You will watch as he coaches each participant to make him or her abetter shot. Rating: Good

    Social Behavior and Development

    Talking with TJ, How to Run the Program Teamwork Series By: Hallmark Corporate

    Foundation (101 minutes / 1993) VT: 201

    A DJ takes calls from young people to help them understand their feelings. He alsohelps show young people how to get along in the world by listening to problems,appreciating differences, and playing as a team. Several sessions that vary in length.Rating: Good

    Talking with TJ Program Kit Video, Conflict Resolution Series Leader Guide

    By: Hallmark Corporate Foundation (125 minutes / 1994) VT: 202

    Contains a program preview, as well as sessions for leaders to watch and then

    sessions for leaders to share with their 4-Hers. Broken into several sessions that vary inlength. Rating: Good

    McGruff, The Crime Dog, The No Show By: The National Crime Prevention Council,,

    Jane Lancellotte (1989) VT: 203

    A combination of cartoon fancy and real life, this video brainstorms ways to getmessage out about not using drugs. It uses a musical video to take a bite out of crime.A little bit old, but contains a very good message. Rating: Good

    Know Yourself: Secret of Self Esteem By: Sunburst Communications

    (23 minutes / 1996) VT: 2201

    This video is designed to teach students (youth) about their personality type, and howtheir personality can affect their behavior as well as that of the people around them.Rating: Good

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