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2010-11 Earnings Presentation
2
Yves Guillemot, President and Chief Executive Officer
Alain Martinez, Chief Financial Officer
Jean-Benoît Roquette, Head of Investor Relations
Disclaimer
This statement may contain estimated financial data, information on future projects and transactions and future
business results/performance. Such forward-looking data are provided for estimation purposes only. They are subject
to market risks and uncertainties and may vary significantly compared with the actual results that will be published.
The estimated financial data have been presented to the Board of Directors and have not been audited by the
Statutory Auditors. (Additional information is specified in the most recent Ubisoft Registration Document filed on June
30, 2010 with the French Financial Markets Authority (l’Autorité des marchés financiers)).
FY11 performance
Long term Strategy : 3 strategic pillars
FY12 line-up and guidance
3
FY11 sales and operating achievements
4
Sales : 1 039 M€ ─ up 19%
Assassin's Creed Brotherhood : > 7 million units sold-in
Casual back on track : 435 M€
Dance sales : > 300 M€
Just Dance franchise : > 10 million units sold-in
Michael Jackson The Experience : > 3 million units sold-in
3DS, Kinect & Move casual sales : > 80 M€
Third party leader on Kinect & 3DS
Online and digital revenues : 38 M€
Better at managing communities, providing services, monetizing
FY11
Current operating income up : 29.4 M€
Casual and Assassin's Creed Brotherhood very profitable
Profitability impacted by other High-End titles and investment phase on online
Improved net cash situation : 99 M€
Significantly improved operating cash-flows + one-time events
Inventories and receivables at record low levels
Year-End Capitalized R&D at 350 M€ vs 425 M€ in FY10.
Year-end capitalized R&D = 320M€ with future commitments excluded.
5
FY11 financial progresses
Ubisoft ends FY11 in a stronger financial and operating position
6* Before stock-based compensation
Guidance Actual
€ million €m €m
Sales 1 020 1 039
Gross profit 653 (64%) 674 (65%) Solid sell-thru = higher ASPs
R&D expenses (340) / (350) (364) Anticipated depreciation on a FY12 title
SG&A expenses (285) / (295) (281) Good control of expenses
Current operating income* 20 29
Financial performance : main moves vs guidance
Cash R&D (400 M€)
vs R&D charges (449 M€)
+ 20 -49Lower cash spending and higher amortization charges
result in lower capitalized R&D at year end
Non Recurring Charge (62) (96)23M€ charges on games amortization
including a FY12 title + 11M€ on others
Operating cash flow > 0 + 65
Includes 31 M€ of one time event in H2
But excludes the H1 22M€ sales of tax carry back
receivables
Cash R&D (420) / (430) (400) Prudent assumptions on cash in February
7
P&L : Profitability
Gross margin up 161 M€
Impact Sales : 99 M€, impact improved margin 62 M€ (product mix, back catalog and on line)
1 percentage points higher than expected : better ASPs due to better sell-throughs.
R&D up 54 M€ : heavier high definition depreciation, greater royalties on licenses plus anticipated amortization of
FY12 title.
SG&A : variable marketing expenses at 160 M€ or 15.4% of sales (144 M€ and 16.5% in FY10)
G&A : fixed structure costs at 120 M€ or 11.5% of sales (119 M€ and 13.7% in FY10)
2010-11 2009-10
€ million €m % €m %
Sales 1 038,8 871,0
Cost of sales ( 365,2) 35,2 ( 358,1) 41,1
Gross profit 673,6 64,8 512,8 58,9
R&D expenses ( 363,5) 35,0 ( 309,4) 35,5
Selling expenses ( 212,9) 20,5 ( 196,1) 22,5
G & A expenses ( 67,9) 6,5 ( 66,9) 7,7
SG & A expenses ( 280,7) 27,0 ( 263,0) 30,2
Current operating income * 29,4 2,8 ( 59,6) -6,8
8
P&L : Review of R&D expenses and investments
Increase in current R&D expenses : Accelerated depreciation on underperforming HD titles + anticipated
depreciation on a FY12 title + Royalties on dance outperformance + increased focus on online + dollar impact .
One time non current charge of 85 M€ related to games cancelled or amortized following production reorg.
Increase of total cash investment : + 47 M€ mostly linked to royalties (+29M€) and online (+10M€) expensed directly
in the P&L
Capitalized R&D : stands at year end at 350 M€ vs 422 M€ last year. Excluding future commitments = 320 M€.
€ million 2010-11 2009-10
Depreciation of in-house games 240,9 201,0
Depreciation of external games and licences 61,2 86,4
Royalties 45,1 16,3
Others 16,4 5,8
Total Current R&D depreciation and royalties 363,5 309,4
Total Non Current R&D 85,4
Total R&D depreciation and royalties 448,9 309,4
Capitalized software-related production 287,5 260,8
Investment in external production and licenses51,5 70,7
(excluding future commitments)
Royalties 45,1 16,3
Others 16,4 5,8
Total development investment 400,4 353,5
9
P&L
Non recurring charges : 85 M€ R&D related, 12 M€ others including termination of Newstand
figurines business in Spain and Italy
Financial expenses :
Interest charge: (5.0) M€ (including (3.6) M€ sell-off on tax credit sales)
Gains on Gameloft shares sales : 5.7 M€
Foreign exchange : (4,3) M€ (5.2 M€ gain in FY10)
Tax rate 44% excluding stock base compensation : benefit of R&D tax credit
€ million 2010-11 2009-10
Current operating income* 29,4 ( 59,6)
Fair Value Variation ( 1,4) ( 0,4)
Stock-based compensation ( 12,6) ( 12,1)
Other revenues (expenses) ( 97,4) ( 0,1)
Operating income/(loss) ( 80,5) ( 72,1)
Net financial income/(expense) ( 3,7) 4,8
Share of profit of associates 0,0 0,1
Net income tax 32,1 23,6
Net income ( 52,1) ( 43,7)
Diluted earnings/(loss) per share (€) ( 0,54) ( 0,45)
Nbr of shares fully diluted 96 961 96 532
10
P&L : Net income before non recurring elements and stock-based compensation
€ million 2010-11 2009-10
Net income ( 52,1) ( 43,7)
Gameloft ( 3,9) 0,0
Goodwill Amortization 1,4
Non recurring charges (restructuration) 63,5 0,0
Stock-based compensation 12,6 12,1
Net income before non recurring elements and stock
based compensation21,4 ( 31,6)
Diluted EPS before non recurring elements and stock
based compensation0,22 ( 0,33)
11
Cash flow statement
152 M€ improvement on net free cash flow :
91 M€ cash flow from operations improvement
63 M€ WCR improvement :
Inventories (35.2 M€) and Account receivables (49.2 M€) at record low levels
11 M€ from Gameloft sales and 31 M€ sales of Canadian tax credits
3 M€ increase in Capex
22 M€ positive impact of one time sales of French Tax credit carryback
€ million 2010-11 2009-10
Opening cash position 41,3 154,2
Cash flows from operations 34,2 ( 56,7)
Change in WCR 30,4 ( 33,2)
Cash flows from operating activities 64,6 ( 89,9)
Net investment in capital assets ( 22,0) ( 19,1)
Net free cash flow 42,6 ( 109,0)
Net acquisitions/disposals ( 4,7) ( 9,0)
Proceeds from issue of capital and other financial flows 1,5 4,7
Tax credit sales 21,9
Effect of exchange rate fluctuations ( 3,4) 0,5
Decrease/(increase) in net debt 57,9 ( 112,8)
Closing cash position 99,2 41,3
Agenda
12
FY11 performance
Long term Strategy : 3 strategic pillars
FY12 line-up and guidance
Figures are Creation to Date
31 million U.22 million U. 23 million U.18 million U.
7 million U.7 million U. 17 million U.8 million U. 15 million U.5 million U.
29 million U.
20 million U. 23 million U.
14 million U.
Creator of content and services for the entertainment industry
Ubisoft, a unique creator of content for casual players and passionate gamers
Online brings a direct relationship with players. A major growing commitment to
increase the value of our casual and gamers franchises.
13
2 million U.
10
60
110
160
210
260
310
360
410
2007 2008 2009 2010 2011
Casual : A great market
Keys to success
Billion of players
Early positioning, new interfaces
Size opportunities, innovate
Try at a limited cost with fast return
New opportunitiesKinect, 3DS, "Wii 2", Rocksmith, additional digital
content and services…
A recurring and profitable
business
14
Ubisoft casual sales
(in million €)
High-definition : a growing market
A growing market
Xbox 360 5th year : software up 15% in 2010
PS3 4th year : software +28% in 2010
New growth expected for 2011
Release of "Wii 2" in 2012
A challenging marketNextgen enters its 6th year
Highly competitive and concentrated
Solutions :
The Assassin's Creed path
Commit even more resources on top titles
Efficient network of lead and associate studios
Reach back blockbusters' profitable status
15
Digital revenue opportunities
Players more and more connected and interact socially
Increased integration of digital services and content
Growing incremental revenues
Uplay strategy
Online : Engage players with Uplay
16
Direct contact to 13 million registered users
Uplay users play more, are more committed to our games : stronger brand loyalty
UbisoftContent Console manufacturers
& RetailersPlayer
Ubisoft
Additional Content
Player
Services
1717
Uplay Facebook
Uplay iPhoneUplay PC
Uplay.com
Uplay Console
GET MORE FROM YOUR GAMES
Uplay rewards customers for playing our games
Gamers connect to our brands everywhere and on whatever platforms
Grows our franchises revenue potential
Online : Gaming everywhere with Uplay
Online : a major commitment to the Free-to-Play market
A large and growing market2010 : $6 billion market (including Asia, excluding Facebook)
2014 : estimated $11 billion market
18
Good progressFirst Free to Play titles in FY11
Heroes Kingdom and Settlers Online
Strengthen commitment in FY12 Ambitious projects for our gamer and casual audiences
Strong commitment and investments in Ubisoft's 3 strategic pillars
High Definition − Casual − Digital : future growth potential
Long term investments in people, products and infrastructure
Improved profitability expected in the future
19
Agenda
20
FY11 performance
Long term Strategy : 3 strategic pillars
FY12 line-up and guidance
High-Definition : A favorable comparison to FY11
FY12 FY11
Assassin's Creed (fiscal Q3) Assassin's Creed
Ghost Recon (fiscal Q4) Splinter Cell
Driver (Fiscal Q2) Prince of Persia
Rayman Origins (fiscal Q3) Ruse
Call of Juarez (fiscal Q2) Shaun White
Raving Rabbids (fiscal Q3) Hawx 2
Tintin (fiscal Q3) Raving Rabbids
Others + Back-Catalog Others + Back-Catalog
Slight growth expected 565 M€
21
Casual : Capitalize on 5 years of successful experience
Slight decrease expected (435 M€ in FY11)
FY12
Consolidate Dance revenues :
New iterations of successful franchises
Release them also on Kinect & Move
Capitalize on Kinect, Move, 3DS
Release new experiences : Rocksmith…
Online : continue to build our expertise and future potential
FY12
Free to Play :
Settlers Online
Heroes Kingdom
Imagine Town
….
Trackmania 2 – ManiaPlanet
Xbla/PSN :
Clash of Heroes / Outland / Dust …
Strong growth expected (38 M€ in FY11)
23
FY12 guidance
FY12
Sales : 1 040 M€ to 1 080 M€
Gross Margin : up 1 to 2 percentage points
Better Back-Catalog margins and increased online revenues
Current operating income : 40 M€ to 60 M€
Significantly stronger line-up expected for FY13
Sales and current income growth expected for FY13
24