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1 March 2012 | DUNGEON 200 TM & © 2012 Wizards of the Coast LLC. All rights reserved. Dungeon Index (Issues #1–200) By Christopher Perkins and James Jacobs This index compiles all of the adventures we’ve published over the past 200 issues. The adventures have been organized by edition, and then in ascending order of level, to make it easier for you to find the adventures that fit your party’s needs. Adventures tied to specific campaign settings are listed separately. Gathered at the end of the adventure index is all of our non-adventure content, including articles, critical threats, maps of mystery, and Polyhedron mini-games.

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1M a rc h 2 012 | DU NGEON 20 0TM & © 2012 Wizards of the Coast LLC. All rights reserved.

Dungeon Index (Issues #1–200)By Christopher Perkins and James Jacobs

This index compiles all of the adventures we’ve published over the past 200 issues. The adventures have been organized by edition, and then in ascending order of level, to make it easier for you to find the adventures that fit your party’s needs. Adventures tied to specific campaign settings are listed separately. Gathered at the end of the adventure index is all of our non-adventure content, including articles, critical threats, maps of mystery, and Polyhedron mini-games.

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Dungeon AsidesBy Christopher Perkins

Did you know that Wizards of the Coast was named after a D&D campaign? I didn’t know that ’til I read it in Dungeon magazine. Here are some highlights from the past 200 issues of Dungeon magazine, for those of you who might be missing a few issues in your collection!

“Trouble at Grog’s” (Issue #4)Written by Grant & David Boucher “Trouble at Grog’s” presented something no one ever expected to see: a sympathetic half-ogre. All Grog wanted to do was settle down as proprietor of the Happy Half-Ogre Inn and Tavern. Little did he know his success would rub the competition the wrong way, leading to some “inn-fight-ing” with the owner of the rival Dagger Rock Tavern, Yuri Kineron.

“The Jingling Mordo Circus” (Issue #7)Written by Vic Broquard Sometimes an adventure comes along that tackles a par-ticular idea or theme so well that it pretty much closes the door on other submissions of its kind. Such is the case with “The Jin-gling Mordo Circus.” Owner and ringleader Max Mordo, an evil wizard, uses the circus as a front for his kidnapping schemes and his magic to turn his victims into sideshow monsters. It’s the first and only circus Dungeon has published.

Adventures“The old tales are often among the best. A good author can take an old theme and breathe new life into it. That, in the final analysis, makes all the difference between acceptance and rejection, between good modules and clichés.”

—Roger E. Moore (Issue #2)

AD&D 1st EDitionLevel Adventure Author(s) Issue1 Lady of the Lake Laura Ferguson 51 Trouble at Grog’s Grant and David Boucher 41+ Secrets of the Towers Larry Church 101–3 Assault on Eddistone Point Patricia Nead Elrod 11–3 Falcon’s Peak David Howery 31–3 Grakhirt’s Lair John Nephew 11–3 Lurkers in the Library Patricia Nead Elrod 91–3 Matchmakers, The Patricia Nead Elrod 71–3 Monsterquest Vince Garcia 101–3 Mountain Sanctuary John Nephew 81–3 Nightshade Nigel D. Findley 71–3 Stolen Power, The Robert Kelk 51–4 Huddle Farm Willie Walsh 121–4 Roarwater Caves Willie Walsh 152–4 Caermor Nigel D. Findley 22–4 Escape from the Tower of Midnight Paul Kane 42–4 Light of Lost Souls Nigel D. Findley 122–4 Moor-Tomb Map, The Jon Bailey 132–4 Necropolis Nigel D. Findley 162–5 Masqueraider Randy Maxwell 143–5 Crypt of Istaris, The Richard Fichera 93–5 Fluffy Goes to Heck Rick Reid 43–5 Guardians of the Tomb Carl Smith 13–5 In the Dwarven King’s Court Willie Walsh 23–5 Pit, The Randal S. Doering 173–5 Wards of Witching Ways Christopher Perkins 113–6 Dwarves of Warka, The Fran Hart 163–6 Shrine of Ilsidahur, The John Nephew 103–7 Blood on the Snow Thomas M. Kane 34–6 Chasm Bridge, The Desmond R. Varady * * Published in Dragon #131.

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Common Ground: Evil Wizards in Cloud Castles What’s the deal with wizards, anyway? They’re all a bunch of power-hungry louts! In “The Plight of Cirria” by Grant & David Boucher (Issue #9), a cloud dragon asks the adventurers to rescue her mate from Ezoran, an evil archmage who needs the dragon’s knowledge to seize control of a cloud giant’s castle. In “Palace in the Sky” by Martin & John Szinger (Issue #16), the heroes storm the castle of a family of cloud giants under the influence of the evil wizard Sazor Stratos. The adventure features one of the coolest cas-tles ever published; have fun stormin’ it.

Common Ground: Monsters as Heroes In “Monsterquest” by Vince Garcia (Issue #10), you get to play monsters on a quest for an orc chief-tain, and one of the NPCs you meet along the way is a half-elf ranger named Roger of the Moor (!). Will you befriend or attack him? The theme of monstrous adventurers resurfaces again in “Rank Amateurs” by John Terra (Issue #22), in which a ragtag party of monsters must successfully deliver a declaration of war for an ogre chieftain named Mmm-Buh! The adventure also features, among other things, a trou-blesome wererat named Will Erd (!!).

“The Ruins of Nol-Daer” (Issue #13)Written by H. L. McClesky This adventure delivers a ruined, monster-infested castle crawl not unlike I6 Ravenloft, the classic AD&D adventure, only instead of being tormented by a vampire, the adventurers find themselves hounded by a half-demon cambion. But the biggest surprise lurks deep in the dungeons below the castle: a fantastic hoard guarded by two black dragons!

Level Adventure Author(s) Issue4–6 Glass House, The Wolfgang Baur 154–6 Stranded on the Baron’s Island Willie Walsh 144–6 Vesicant Randal S. Doering 164–7 Dark Tower of Cabilar Michael Ashton & Lee Sperry 14–7 Deadly Sea, The Carol and Robert Pasnak 34–7 For a Lady’s Honor Estes Hammons 84–7 Forbidden Mountain Larry Church 64–7 Hirward’s Task Rich Stump 54–7 Hunt in Great Allindel, The Richard W. Emerich 174–7 Intrigue in the Depths Michael Lach & Rocco Pisto 124–7 White Death Randy Maxwell 64–8 Wounded Worm, The Thomas M. Kane 84–8 Wreck of the Shining Star, The Richard W. Emerich 155–7 Elephants’ Graveyard, The David Howery 155–7 Phantasm Chasm Erik Kjerland 145–7 They Also Serve . . . Robert Kelk 105–7 Treasure Vault of Kasil, The Patrick G. Goshtigian & Nick Kopsinis 135–8 Black Heart of Ulom, The Mark Keavney 115–8 Ruins of Nol-Daer, The H. L. McClesky 135–8 Wooden Mouse, The Roger Smith 115–9 Titan’s Dream, The William Todorsky 26–8 Master of Puppets Carl Sargent 146–9 Kingdom in the Swamp John Nephew 46–10 Into the Fire Grant and David Boucher 17–9 Rotting Willow, The Edward P. Bromley III 57–10 In Defense of the Law Carl Sargent 87–10 Palace in the Sky Martin & John Szinger 168–10 After the Storm Nick Kopsinis & Patrick G. Goshtigian 68–12 Book with No End, The Richard W. Emerich 38–12 Bristanam’s Cairn John Nephew 68–12 Dark Conventicle, The Richard W. Emerich 118–12 Out of the Ashes Grant Boucher 178–12 Plight of Cirria, The Grant and David Boucher 98–12 Question of Balance, A Nigel D. Findley 1410+ Eyes of Evil, The Tom Hickerson 510+ Jingling Mordo Circus, The Vic Broquard 712 Scepter of the Underworld James Jacobs 1214–18 Threshold of Evil Scott Bennie 10Any Going Once . . . Going Twice Patricia Nead Elrod 13

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Writer Spotlight: Willie Walsh A native of Ireland, Willie embedded a lot of humor and Irish folklore in his adventures. Among the quirkiest was “Huddle Farm,” which features two feuding half ling families, the Huddles and the Sut-tons, and a mischievous leprechaun who wants to turn the half ling feud into all-out war. In “Pearlman’s Curiosity,” we explore a town suffering from a seri-ous case of nilbogism, courtesy of a wizard’s captured nilbog (which is “goblin” spelled backward). Not all of Willie’s adventures tapped our funny bones. Some of his more serious fare was equally memorable, such as “Telar in Norbia,” in which the search for a lost desert princess leads adventurers to a city that has risen from the desert sands.

“In the Dwarven King’s Court” (Issue #2)“Huddle Farm” (Issue #12)“Stranded on the Baron’s Island” (Issue #14)“Roarwater Caves” (Issue #15)“Whitelake Mine” (Issue #18)“Encounter in the Wildwood” (Issue #19)“The Cauldron of Plenty” (Issue #21)“The Pyramid of Jenkel” (Issue #23)“A Hitch in Time” (Issue #24)“Nine-Tenths of the Law” (Issue #26)“Mightier than the Sword” (Issue #29)“A Wrastle with Bertrum” (Issue #30)“Telar in Norbia” (Issue #31)“Pearlman’s Curiosity” (Issue #32)“Asflag’s Unintentional Emporium” (Issue #36)“The White Boar of Kilfay” (Issue #37)“Fraggart’s Contraption” (Issue #47)“Back to the Beach” (Issue #50)“Pakkililirr” (Issue #52)“Clarshh’s Sepulcher” (Issue #53)“Briocht” (Issue #56)“Iasc” (Issue #60)

AD&D 2nD EDitionLevel Adventure Author(s) Issue0–1 Below Vulture Point Jeff Fairbourn 391 Ashtar’s Temple DeAnna Ferguson 811 Bad Batch of Brownies, A Lisa Smedman 581 Best Laid Plans, The Kent Ertman 791 Carcass Fracas! Stephen J. Smith 571 Clarshh’s Sepulcher Willie Walsh 531 Handle with Care Ron Poirier *1 Legacy of the Liosalfar Chris Hind 421 Murder of Maury Miller, The Cameron Widen 571 Scar, The Ray Winninger 801 Visiting Tylwyth Scott Walley 771 When the Light Goes Out Steve Loken 471–2 Alicorn David Howery 331–2 Back to the Beach Willie Walsh 501–2 Euphoria Horrors Alan Grimes 341–2 Faerie Wood Jeff Crook 731–2 Fraggart’s Contraption Willie Walsh 471–2 Hair Today, Gone Tomorrow J. Bradley Schell 491–2 Invisible Stalker Johnathan M. Richards 631–2 Janx’s Jinx Kent Ertman 561–2 Little People, The Matthew G. Adkins 671–2 Local Legend, A Greg Rick & Brad Schell 511–2 One Winter’s Night David Zenz 681–2 Peer Amid the Waters Johnathan M. Richards 781–2 Rudwilla’s Stew Christopher Perkins 451–2 Skulking Below Darren Dare 811–2 Through the Night Leonard Wilson 291–3 Bad Seeds Kevin Carter 791–3 Bandits of Bunglewood, The Christopher Perkins 511–3 Ghost at Widder Smithers’, The John Baichtal 521–3 Hot Day in L’Trel, A Ted James Thomas Zuvich 441–3 Inheritance, The Paul F. Culotta 261–3 Ironguard Ed Greenwood 181–3 Keep for Sale Peter Zollers 791–3 Orange and Black Peter C. Spahn 661–3 Pakkililirr Willie Walsh 52 * Published in the Dragon Annual #3 (1998).

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“Chadranther’s Bane” (Issue #18)Written by Paul Hancock Imagine an adventure in which the heroes are shrunk to the size of grasshoppers. What dangers might they face in a wild garden? That’s the premise of “Chadranther’s Bane,” which pits the heroes against snakes, insects, and various other des-perate individuals caught by the shrinking effect. The adventurers must use their wits to survive, and that always makes an adventure memorable.

Writer Spotlight: David Howery David Howery was a frequent contributor in the early years of Dungeon, and many of his adventures were set in jungles. In “The Elephant’s Graveyard,” the quest for precious ivory leads adventurers right into the clutches of Honapo, an evil priest with an elephant’s head. The elephant theme would resurface years later in “Rogue,” which pitted the adventures against a belligerent pachyderm. David was showed his fondness for the Greyhawk campaign setting by loosely basing many of his adventures there.

“Falcon’s Peak” (Issue #3)“The Elephant’s Graveyard” (Issue #15)“The Leopard Men” (Issue #22)“Ghazal” (Issue #30)“Alicorn” (Issue #33)“Ghost Dance” (Issue #32)“Rogue” (Issue #34)“Ransom” (Issue #42)“Fiends of Tethyr” (Issue #54)“The Land of Men with Tails” (Issue #56)

Level Adventure Author(s) Issue1–3 Plundering Poppof Andy Miller 721–3 Quoitine Quest Greg Rick, Cal Rea & Kate Chadbourne 731–3 Race Against Time, A Kent Ertman 811–3 Savage Beast Ron Poirier 551–3 Scourge of Scalabar, The Christopher Perkins 741–3 Song of the Fens J. Bradley Schell 401–3 Stage Fright Oliver Garbsch 771–3 Sunken Shadow, The James Wyatt 661–3 Trouble with In-Laws, The William Kenower 681–3 Whale, The Wolfgang Baur 351–3 Wild in the Streets W. Jason Peck 621–3 Wizard’s Fate, A Christopher Perkins 371–4 Ghost of Silverhill, The Samuel Heath 581–4 King Oleg’s Dilemma Lee Sheppard 431–4 Mightier than the Sword Willie Walsh 291–4 Pearlman’s Curiosity Willie Walsh 321–4 Siege of Kratys Freehold, The Ted James Thomas Zuvich 331–4 Voyage of the Crimpshrine, The Tony Ross 591–5 Pandora’s Apprentice Leonard Wilson 381–6 Old Man Katan and the Incredible, Edible Ted James Thomas Zuvich 41 Dancing Mushroom Band1–9 Door to Darkness, The James Wyatt 812–3 Centaur of Attention Johnathan M. Richards 602–3 Dark Forest, The Dan Salas 222–3 Enormously Inconvenient Kent Ertman 662–4 All Things Nice John Baichtal 452–4 Artist’s Loving Touch, The Charles C. Reed 682–4 Bigger They Are, The Steve Johnson 562–4 Cauldron of Plenty, The Willie Walsh 212–4 Day at the Market, A Kevin Carter 762–4 Encounter in the Wildwood Willie Walsh 192–4 Fruit of the Vine Charles C. Reed 762–4 Homonculous Stew Andrew DiFiore, Jr. 702–4 Jacob’s Well Randy Maxwell 432–4 Last of the Iron House Jasper Jones 392–4 Menacing Malady, The Christopher Perkins 582–4 Of Kings Unknown Randy Maxwell 252–4 Their Master’s Voice Roger Baker 372–4 Troll Bridge William S. Dean 36

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“House of Cards” (Issue #19)Written by Randy Maxwell “House of Cards” combined dungeon exploration with the Deck of Many Things to create an adventure experience unlike anything seen before. The deck is both a treasure and a trap, guarding a tomb complex that’s being used by the Night Masks thieves’ guild as a lair. If the PCs want the deck for them-selves, they must first gather all the cards, which is easier said than done.

Writer Spotlight: Grant Boucher Every one of the six adventures that Grant Boucher wrote for Dungeon (several with his brother David) was immortalized on a cover. Not a bad record! Grant’s ideas were meaty and wildly imaginative, and many of the adventure locations were memorable in and of themselves. The crystal diamond-shaped cita-del f loating over the lake of lava made the perfect lair for Flame the red dragon in “Out of the Ashes” . . . and the perfect tomb for the adventurers against whom he desired vengeance.

“Into the Fire” (Issue #1)“Trouble at Grog’s” (Issue #4)“The Plight of Cirria” (Issue #9)“The Wererats of Relfren” (Issue #14)“Out of the Ashes” (Issue #17)“Ancient Blood” (Issue #20)

“Ancient Blood” (Issue #20)By Grant & David Boucher What do you get when you infuse an adventure inspired by Norse mythology with a Gothic atmosphere? You get the chills,

Level Adventure Author(s) Issue2–4 Unhallowed Ground Dan De Fazio 542–4 Vaka’s Curse, The Ted James Thomas Zuvich 502–4 Whitelake Mine Willie Walsh 182–5 Old Sea-Dog Thomas M. Kane 232–5 Two for the Road Tony Quick 492–5 Well of Lord Barcus, The Roger Baker 412–5 Witch’s Fiddle, The Paul F. Culotta 542+ Wrastle with Bertrum, A Willie Walsh 303–4 Deadfalls on Nightwood Trail Jay Ouzts 263–4 Iasc Willie Walsh 603–4 Trial of the Frog Tito Leati 783–4 Whistledown’s Mantrap J. Bradley Schell 423–5 Ancient Blood Grant and David Boucher 203–5 Cloaked in Fear Peter C. Spahn 573–5 Dark Days in Welldale J. Mark Bicking 333–5 Feast of Flesh, A Peter R. Hopkins 773–5 Fetch! Matt Maaske 543–5 Goblin Fever Randy Maxwell 463–5 Hurly-Burly Brothers, The Kevin Wilson 523–5 Is There an Elf in the House? Rafael Fay & Dan De Fazio 323–5 Mother’s Curse, The John Guzzetta 593–5 Moving Day Roger Baker 433–5 No Stone Unturned Peter C. Spahn 723–5 Quelkin’s Quandary Christopher Perkins 473–5 Reflections Lisa Doyle 653–5 Spellbook Masquerade J. Lee Cunningham 533–5 Stumping the Party Christopher Pomeroy 693–5 To Walk Beneath the Waves W. Jason Peck 773–5 Unkindness of Ravens, The Jason Kuhl 653–5 Vanishing Village, The Marcus Rowland 193–6 Beyond the Glittering Veil Steven Kurtz 313–6 Caveat Emptor Ted James Thomas Zuvich 583–6 Courier Service Ted James Thomas Zuvich 273–6 Crusader Peter Lloyd-Lee 763–6 Dragon’s Delve Christopher Perkins 623–6 Ghost of Mistmoor, The Leonard Wilson 353–6 Hopeful Dawn Gary Lai 413–6 Lenny O’Brien’s Pot o’ Gold J. Lee Cunningham 493–6 Serpent’s Tooth, The Nigel D. Findley 19

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which is exactly what “Ancient Blood” promises and delivers. The adventure takes heroes deep inside the frozen stronghold of Mok-Turoknin, a long-dead frost giant warlord who lingers as a terrible ghost.

“Deception Pass” (Issue #23)Written by Rich Stump A narrow pass through the mountains has become too dangerous for merchant caravans, lead-ing the adventurers to clear the way. “Deception Pass” plays heavily on themes of trickery and misdirec-tion and features a cunning group of ogre mages and their enslaved bronze dragon. Every ogre mage has a unique personality and agenda, which makes this adventure stand out all the more.

“A Rose for Talakara” (Issue #25)Written by Wolfgang Baur & Steve Kurtz Sympathetic villains are hard to pull off, but Wolfgang and Steve pulled it off perfectly in “A Rose for Talakara,” which features a skeleton warrior named Agrovale. He has been bound to perform unspeak-able acts for his evil mistress, Talakara, but longs to destroy her and free himself from her tyranny. In one of the cleverest tales ever to grace Dungeon’s pages, he uses the adventurers to do his “dirty work” for him.

“The Ghost of Mistmoor” (Issue #35)Written by Leonard Wilson When a young nobleman’s rightful claim to his family estate is threatened by a ghost, he hires adventurers to help him find whatever treasure his

Level Adventure Author(s) Issue3–7 Asflag’s Unintentional Emporium Willie Walsh 363–7 Night of the Bloodbirds Brian Corvello 743–7 Things That Go Bump in the Night Rich Stump 383–7 Wedding Day Paul F. Culotta 593–7 White Boar of Kilfay, The Willie Walsh 373–9 Standing Stone of Sundown, The Paul May 254–5 Beauty Corrupt Kent Ertman 634–5 Nbod’s Room Jeff Crook 514–5 Rogue David Howery 344–6 Aerie Borne Ralph Rea & Greg Rick 404–6 Avenging Murik Christopher Perkins 664–6 Blood on the Plow Lance Hawvermale 624–6 Chadranther’s Bane Paul Hancock 184–6 First People Kent Ertman 744–6 Granite Mountain Prison Roger Baker 364–6 Honor Lost, Honor Regained Paul Hamilton Beattie, Jr. 484–6 Khamsa’s Folly J. Mark Bicking 404–6 Knight of the Scarlet Sword Jeff Crook 654–6 Maze of the Morkoth, The James Wyatt 704–6 Necromancer’s Pet, The Jason Duke 734–6 Nymph’s Reward Jeff Fairbourn 294–6 Shades of Darkness David C. Wright 474–6 Swing Shot! Chris Doyle 664–6 Tomb It May Concern Randy Maxwell 224–6 Unexpected Guests Jeffrey P. Carpenter 784–6 Vale of Weeping Willows, The Marc Johnson 744–6 Veiled Threats Peter R. Hopkins 784–6 Wind Chill Kevin Carter 774–7 Eyes of the Iceborn Jeff Crook 544–7 Ghost Dance David Howery 324–7 Juggernaut Roger E. Moore 274–7 Legerdemain Matthew Schutt 394–7 Non-Prophet Organization Charles C. Reed 754–7 North of Narborel Christopher Perkins and Bob Waldbauer 494–7 Tallow’s Deep Steve Gilbert & Bill Slavicsek 184–7 Wyrmsmere Christopher Perkins **4–8 Cloudkill Jeff Fairbourn 794–8 Curse and the Quest, The Craig Barrett & Christopher Kederich 26 ** Published in the Dragon Annual #1 (1996).

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ancestors might have hidden in the old mansion and deal with the threat. What they uncover is an elaborate hoax concocted by a rogue eager to claim the lost Mist-moor treasures for herself . . . which isn’t to say there aren’t real undead creatures lurking about! “The Ghost of Mistmoor” is clever, creepy, and full of surprises.

“The Mud Sorcerer’s Tomb” (Issue #37)Written by Mike Shel “The Mud Sorcerer’s Tomb” pays homage to several classic D&D adventures, most nota-bly Tomb of Horrors. Arguably the best dungeon crawl ever to grace the magazine, it fea-tures a sprawling tomb complex riddled with puzzles, traps, and monsters—at once deadly but never unfair. Smart players are duly rewarded for their efforts, and there are plenty of mysteries to solve along the way, including the identity of the tomb’s architect. This adventure is so good that it was updated to the 3rd Edition rules in Issue #138, where it got the full cover treatment.

Writer Spotlight: Randy Maxwell Randy Maxwell is not only one of Dungeon’s most prolific and versatile contributors but also produced a number of adventures with nifty components and gimmicks. “House of Cards” used cutout cards of the Deck of Many Things and cleverly worked them into the adventure. “Ex Libris” featured cut-out tiles representing the magically shifting rooms of a mysteri-ous extradimensional library below Bard Keep, and “Goblin Fever” (#46) featured geomorphs that the DM could use to map out an entire city! In his bio for his last adventure, “Shards of the Day,” Randy wrote: “There is no better cure for hubris than getting a man-uscript back with what you considered a well-crafted encounter marked ‘This is stupid’ in large, red letters.”

Level Adventure Author(s) Issue5–6 Ulrich Monastery, The Peter Aberg 395–7 Amulet and the Underdark, The William Kenower 755–7 Dark Place, The Lee Sheppard 495–7 Fortune Favors the Dead Lance Hawvermale 805–7 Land of Men with Tails, The David Howery 565–7 Mertylmane’s Road Jason Poole & Craig Zipse 765–7 Night Swarm Lorri E. Hulbert 615–7 Petrifying Priestess, The Brian Corvello 665–7 To Save a Forest Dovjosef Anderson 615–7 Tulips of the Silver Moon Steve Loken 555–8 Ex Libris Randy Maxwell 295–8 Green Lady’s Sorrow Joseph O’Neil 355–8 To Cure a Kingdom John A. Hartshorne 575–8 Winter Tapestry, The Stephen C. Klauk 785–9 By Merklan’s Magic Brian Corvello 685–9 Floating Rock Steve Kurtz 465–10 Uzaglu of the Underdark Christopher Perkins 676–8 Boulder Dash Andy Miller 706–8 Chest of the Aloeids, The Craig H. Barrett 216–8 Eye of the Storm Lance Hawvermale 676–8 Fiends of Tethyr David Howery 546–8 Flotsam John Baichtal 656–8 Forgotten Man, The Steve Devaney 756–8 Ghazal David Howery 306–8 Lady of the Mists, The Peter Aberg 426–8 Melody Leonard & Ann Wilson 486–8 My Lady’s Mirror Christopher Perkins 526–8 Prism Keep Richard Baker 456–8 Stepping Stones Lisa Smedman 686–8 Telar in Norbia Willie Walsh 316–8 Wildspawn Paul F. Culotta 716–9 Ailamere’s Lair Steve Fetsch 516–9 Esmerelda’s Bodyguard Paul F. Culotta 626–9 Hunt for a Hierophant Chris Doyle 636–9 Mad Chefs of Lac Anchois, The Jennifer Tittle Stack 646–9 Trouble with Trillochs, The Peter R. Hopkins 806–9 Wayward Wood, The Leonard Wilson 326–10 By the Wayside Tim Villademoros 196–10 Rat Trap, The Timothy Ide 62

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“White Death” (Issue #6)“The Ghostship Gambit” (Issue #9)“Of Nests and Nations” (Issue #13)“Masqueraider” (Issue #14)“House of Cards” (Issue #19)“Pride of the Sky” (Issue #20)“Tomb It May Concern” (Issue #22)“The Vineyard Vales” (Issue #23)“Of Kings Unknown” (Issue #25)“Ex Libris” (Issue #29)“. . . And a Dozen Eggs” (Issue #30)“Isle of the Abbey” (Issue #34)“Jacob’s Well” (Issue #43)“Raiders of the Chanth” (Issue #44)“Goblin Fever” (Issue #46)“Shards of the Day” (Issue #60)

“Horror’s Harvest” (Issue #38)Written by Christopher Perkins This Ravenloft adventure shows what happens to a small town after a comet crashes in the nearby woods and sprouts an evil plant that takes over the minds of nearby folk, turning them against anyone it perceives as a threat. How the heroes deal with the enslaved townsfolk is the crux of the adventure.

“Son of the Fens” (Issue #40)Written by J. Bradley Schell Brad Schell would go on to write several adventures for Dungeon, but his first offer-ing tells the tale of a peculiar romance involving an inn-keeper’s daughter and a singing troll. When the innkeeper’s daughter falls in love with the

Level Adventure Author(s) Issue6–10 Serpents of the Sands John DiCicco 376–10 Train of Events Timothy Ide 446–12 School of Nekros, The Lisa Smedman 277–9 Deception Pass Richard Stump 237–9 Earth Tones Craig Shackleton 767–9 Shards of the Day Randy Maxwell 607–9 Ship of Night, The Wolfgang Baur 207–10 Dragonwyr Christopher Perkins ***7–10 Hermes’ Bridge Timothy Leech 327–10 Hitch in Time, A Willie Walsh 247–10 Nine-Tenths of the Law Willie Walsh 267–10 Sarfion’s Collection Felix Douglas 807–10 Smouldering Mane Rona Kreekel 477–10 Watery Death, A J. Lee Cunningham 567–12 That Island Charm M. S. Rooney, Patrick Carpenter & Greg Gliedman 338–10 ‘Til Death Do Us Part J. Mark Bicking 298–10 Changeling R. Nathaniel Waldbauer 328–10 Fire Giant’s Daughter, The Wolfgang Baur 398–10 Incident at Strathern Point Matthew Maaske 218–10 Journey to the Center of the World Chris Hind 518–10 Leopard Men, The David Howery 228–10 Pyramid of Jenkel, The Willie Walsh 238–10 Twilight’s Last Gleaming James Jacobs 358–11 Lady Rose, The Steven Kurtz 348–12 Blight on the Land, A Richard Green 388–12 Divisions of the Mind Charles C. Reed 818–12 Into the Silver Realm Steve Kurtz 438–12 Rose for Talakara, A Wolfgang Baur & Steven Kurtz 258–12 Thiondar’s Legacy Steven Kurtz 308–12 Thunder Under Needlespire James Jacobs 249–10 Dark Thane Macbeth Michael Selinker 549–10 Spirits of the Tempest Michael Selinker 529–11 Lear the Giant King Michael Selinker 789–12 House of Cards Randy Maxwell 199–12 Sleepless Michael Shel 289–12 To Bite the Moon Lisa Smedman 489–14 Khazefryn Felix Douglas 819+ Gritzel’s Guidance J. Bradley Schell 45 *** Published in the Dragon Annual #2 (1997).

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troll’s dulcet tones, the innkeeper fears she has been bewitched and hires adventurers to seek out the source of the music. “Song of the Fens” is a romance written in blood.

Writer Spotlight: Ted James Thomas Zuvich In his second adventure for Dungeon, Ted Zuvich gave us something we’d never seen before: an adven-ture built around an orc siege. In “The Siege of Kratys Freehold,” the adventurers didn’t have to go in search of monsters—the monsters came to them. Ted’s next outing, “Old Man Katan and the Incredible, Edible, Dancing Mushroom Band,” is a hilarious romp about a man who tries to escape his grim past by becoming a swamp hermit. When the heroes cross paths with Old Man Katan and his singing mushrooms, things start to get a little crazy.

“Courier Service” (Issue #27)“The Siege of Kratys Freehold” (Issue #33)“Old Man Katan and the Incredible, Edible, Dancing Mushroom Band” (Issue #41)“A Hot Day in L’Trel” (Issue #44)“Dovedale” (Issue #46)“The Vaka’s Curse” (Issue #50)“Caveat Emptor” (Issue #58)

“The Lady of the Mists” (Issue #42)Written by Peter Aberg “The Lady of the Mists” was inspired by the hauntingly beautiful music of Ennio Morricone and written for players who like mysteries. It’s a tale of friendships broken, of love betrayed, and of years spent in dreadful loneliness, set in the ruins of a once-great castle that is now shrouded in mist. It’s about a woman who discovers how to make herself and her friends immortal and the unintended consequences of that immortality. Into this story the heroes are thrust, and although Lucilla is portrayed as a tragic figure, her castle is nothing short of deadly!

Level Adventure Author(s) Issue10 White Fang Nigel D. Findley 2010–12 Briocht Willie Walsh 5610–12 Deep Trouble in Telthin John A. Hartshorne 7210–14 Mud Sorcerer’s Tomb, The Mike Shel 3710–15 Castle of the Blind Sun Paul & Shari Culotta and Todd Baughman 4910–15 Preemptive Strike Paul F. Culotta 7410+ Deadly Treasure Coby Hedberg 4111–15 Iron Orb of the Duergar Peter Aberg 4612–14 Izek’s Slumber Gary Lai 4212–15 Bzallin’s Blacksphere Christopher Perkins 64Any Challenge of Champions Johnathan M. Richards 58Any Challenge of Champions II Johnathan M. Richards 69Any Challenge of Champions III Johnathan M. Richards 80

DungEons & DrAgons 3.0Level Adventure Author(s) Issue1 Bogged Down Terry Edwards 911 Evil Unleashed Ed Stark 821 Gorgoldand’s Gauntlet Johnathan M. Richards 871 Hollow Threats Richard Pett 961 Legend of Garthulga, The Tim Hitchcock 911 Provincial Prior Cause Johnny L. Wilson 961 Swarm, The Tito Leati 921 Tinderbox Michael Selinker 871 Valley of the Snails W. Jason Peck 872 Dead of Winter, The Keith Francis Strohm *2 Ever-Changing Fortunes Peter Zollers 852 Playing with Fire Jeff Grubb 823 Dark Times in Sherwood Ian Malcomson 823 Depths of Rage JD Wiker 833 Dungeon of the Fire Opal Jonathan Tweet 843 Excavation, The Michael T. Kuciak 943 Eye for an Eye Patrick W. Ross 823 Stormdancers Ole Münch 863 Witch of Serpent Bridge, The Russell Brown 954 Gluttony J. Bradley Schell 984 Iriandel Tito Leati 834 Last Hunt, The James Wilbur 94* Published on the CD-ROM included with early printings of the Player’s Handbook v.3.0.

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“Jacob’s Well” (Issue #43)Written by Randy Maxwell This adventure is best described as D&D meets Alien. The adventurers are drawn to a trading post and discover, to their horror, that one of its other visitors is host to a baby red slaad. As a winter storm keeps the inhabitants confined, the newborn slaad stalks the compound, and survival becomes a hard-won and precious commodity. As fear and paranoia spreads, the situation becomes more dire, and the tension unbearable!

“Train of Events” (Issue #44)Written by Timothy Ide “Train of Events” teased Dungeon readers with a steam-powered dwarven locomotive and gave new meaning to the phrase “underground rail-road.” When a combined force of derro and duergar threaten the Targhazarn Mining Company’s liveli-hood, the adventures step in to make sure the train runs on time. As impressive as the adventure itself are the interior black-and-white illustrations, which were done by the adventure’s writer, Timothy Ide.

“The Assassin Within” (Issue #47)Written by Paul F. Culotta Dungeon’s first Al-Qadim adventure pits the adventur-ers against a truly menacing villain: the holy slayer Farid al Tigrar. Farid has vowed to kill every member of a family whose patriarch is Professor Hakim bin Rashad. Farid infiltrates Hakim’s estate, and as family members begin dropping like f lies, the only ones who can stop the assassin are the adventurers. However, finding the elusive assassin is no simple matter.

Level Adventure Author(s) Issue4 Lust J. Bradley Schell 954 Rivers of Blood Paul Leach 894 Swamp Stomp Jeff Ward 934 Totentanz Bernard Mees 904 Wedding Bells Jonathan Tweet 895 Demonclaw Peter R. Hopkins 845 Fish Story Adam Jortner 995 Natural Selection Matthew G. Adkins 855 Pandemonium in the Veins Frank Brunner 965 Prey for Tyrinth Tim Hitchcock 905 Shalm’s Dark Song, The Tito Leati 875 Vanity J. Bradley Schell 936 Blind Man’s Bluff Rob Manning 976 Rana Mor Richard Baker 866 Sloth J. Bradley Schell 917 Armistice Peter Vinogradov 847 Bloodlines Luke Johnson 947 Flesh To Stone Anthony Talanay 857 Mysterious Ways Thomas Harlan 867 Rage J. Bradley Schell 897 Seventh Arm, The Tito Leati 888 Elfwhisper, The J. C. Alvarez 908 Wings, Spikes, and Teeth Brian Marsden 989 Jackal’s Redemption, The Chad MacPhee & Greg Oppedisano 959 Make It Big Jeff Quick 889 Statue Gallery, The Johnathan M. Richards 9310 Dying of the Light, The Chris Doyle 8410 Porphyry House Horror James Jacobs 9511 Return of the Blessed Damozel Frank Brunner 9211 Spiral of Manzessine David Noonan 9413 Beyond the Light of Reason Caine Chandler 9613 Heart of the Iron God Campbell Pentney 9713 Interlopers of Ruun-Khazai David Noonan 9215 Glacier Season David Eckelberry 8715 Harrowing, The Monte Cook 8415 Worms in the Exchequery Frank Brunner 9416 Demonblade Hank Woon 9716 Rock and the Hard Place, The Brian Corvello 9120 Razing of Redshore, The James Jacobs 92

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Recurring Theme:Parties in Prisons! What are prisons if not big, sprawling dungeons? Over the years, the magazine has presented sev-eral cleverly constructed and horrifying prisons. In “Ghazal” (Issue #30), adventurers must free a Grey-hawk diplomat from a slave prison in the Abbor-Alz desert. “Granite Mountain Prison” (Issue #36) fea-tures a massive underground prison that turns like a great wheel, where prison sentences are measured in revolutions. In “Chains of Blackmaw” (Issue #135), the heroes go uncover as prisoners to protect a man wrongfully incarcerated for murder. A neglected prison hidden below a vineyard is the setting of “Escape from Meenlock Prison” (Issue #146). “Into the Maw” (Issue #147) takes place in a volcanic island prison, while “Hell’s Heart” (Issue #151) unfolds in a horrid prison-asylum in the bowels of Sharn, Eber-ron’s famed City of Towers. But no prison instills more terror than the one run by mind f layers in “Spiral of Manzessine” (Issue #94).

“Ailamere’s Lair” (Issue #51)Written by Steve Fetsch A reputable dragon hunter believes she has dis-covered a new breed of dragon, and she hires the adventurers to spy on it for her, but the elusive Aila-mere is anything but your typical dragon, and both her lair and the surrounding environs hold many dangers. Steve Fetsch’s sole contribution to Dungeon magazine is a feast for roleplayers and risk-takers—and not your typical dragon hunt by any stretch of the imagination.

Common Ground: Shakespearean Adventures Michael Selinker wrote three adventures for Dun-geon based on the plays of William Shakespeare. The first, “Spirits of the Tempest” (Issue #52), transported adventurers to a strange island ruled by the wizard Prospero and inhabited by all manner of tricksy fey

Level Adventure Author(s) IssueAny Challenge of Champions IV Johnathan M. Richards 91

DungEons & DrAgons 3.5Level Adventure Author(s) Issue1 Box of Flumph Tim Hitchcock 1181 Escape from Meenlock Prison Tim and Eileen Connors 1461 Masque of Dreams B. Matthew Conklin III 1421 Night of the Straw Men Stephen J. Smith 1541 Siege of the Spider Eaters Tim and Eileen Connors 1372 Cry Wolf Nicolas Logue 1022 Devil Box, The Richard Pett 1092 Salvage Operation Mike Mearls 1232 Shut-in F. Wesley Schneider & James Lafond Sutter 1282 Urban Decay Amber E. Scott 1383 Beasts of Aulbesmil, The Skip Williams 1313 Buzz on the Bridge, The John Simcoe 1103 Distraction, The Tim Hitchcock 1453 Final Resting Place Michael Kortes 1223 Home Under the Range Michael Kortes 1343 Kill Bargle Jason Bulmahn 1503 Unfamiliar Ground Christopher West 1194 Automatic Hound, The James Lafond Sutter 1484 Fiend’s Embrace Stephen S. Greer 1214 Obsidian Eye, The Nicolas Logue & Brendan Victorson 1204 Stink, The Monte Lin 1054 Tensions Rising Ryan Smalley 1364 Wingclipper’s Revenge Christopher Wissel 1325 Hive, The Phillip Larwood 1275 Palace of the Twisted King Phillip Larwood 1165 War of the Wielded Michael Kortes 1496 Beast of Burden Michael Kortes 1006 Caravan of Glauu the Seer David Noonan 1536 Fiendish Footprints Tito Leati 1226 Last Breaths of Ashenport, The Ari Marmell 1526 Mellorn Hospitality Russell Brown 1076 Menagerie, The B. Matthew Conklin III 1266 Tealpeck’s Flood Peter Vinogradov 1376 Torrents of Dread Greg A. Vaughan 1146 Witching Season B. Matthew Conklin III 153

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spirits and elemental mon-sters. Next came “Dark Thane Macbeth” (Issue #54), a tale of ambition with a decidedly drow spin. Finally, Mike took it up a notch with “Lear the Giant-King” (Issue #78), which featured a storm giant and his unruly daughters.

“Umbra” (Issue #55)Written by Christopher Perkins Dungeon’s first Planescape adventure tackles themes of destiny and bad parenting. Set in Sigil, the City of Doors, it deals with events surrounding a child custody battle between one of the leaders of the Harmonium and a succubus, with the fate of their alu-fiend daughter, Umbra, hanging in the balance. Things get complicated when it’s revealed that Umbra’s the key to a disturbing prophecy left behind by a long-dead faction, a prophecy that leads adventurers into conflict with those who wish to see it come true.

“The Murder of Maury Miller” (Issue #57)Written by Cameron Widen There are two things certain in life: death and taxes. The people of Lowick suffer under the yoke of a greedy tax collector whom many blame for the death and disappearance of a disgruntled local miller, but a series of mysterious fires and the sightings of a walking scarecrow cast some doubt. “The Murder of Maury Miller” is a mystery of the finest sort, sure to keep players on the edge of their seats!

The Challenge of Champions Series (Issues #58, 69, 80, 91, 108, and 138)Written by Johnathan M. Richards What do adventurers do when they’re not adven-turing? Throw themselves into harm’s way for fame and glory, of course! Each “Challenge of Champions”

Level Adventure Author(s) Issue7 Chasm Bridge, The Desmond R. Varady 1017 Dragon Hunters Peter Zollers 1047 Forsaken Arch Timothy J. Haener 1207 Glacial Inferno Kent Ertman 1038 Caverns of the Ooze Lord Campbell Pentney 1329 And Madness Followed Matthew Hope 1349 Fall of Graymalkin Academy, The Mark A. Hart 1409 Styes, The Richard Pett 12110 Chains of Blackmaw Nicolas Logue 13510 Teleport Gone Awry David Noonan 15210 Touch of Madness Robert J. Schwalb 15310 Weavers, The Richard Pett 13811 Iggwilv’s Legacy: The Lost Caverns of Ari Marmell, C. A. Suleiman & Edward Albert 151 Tsojcanth11 Iron Satyr, The Scott Stearns 10812 Black Egg, The Steven Montano 10612 Death of Lashimire Tim Hitchcock 11612 Old Embers Never Die Andy Collins 10012 Swords of Dragonslake Nicolas Logue 14113 Amarantha Agenda, The Phillip Larwood 12313 Mask of Diamond Tears Nicolas Logue 14314 Moagim’s Clone Ryan Smalley 15214 Mud Sorcerer’s Tomb, The Mike Shel 13814 Tomb of Aknar Ratalla Jack Flynn 11914 Winding Way, The Nicolas Logue 11715 Plague Tree, The Greg A. Vaughan 15215 Seekers of the Silver Forge Tim Hitchcock 12515 Strike on the Rabid Dawn Frank Brunner 11116 Bright Mountain King Caine Chandler 14218 Diplomacy Christopher Wissel 14418 Gates of Oblivion Alec Austin 13618 Lich-Queen’s Beloved, The Christopher Perkins 10018 Prisoner of the Castle Perilous Stephen S. Greer 15318 Root of Evil Mike Mearls 12218 Vlindarian’s Vault Johnathan M. Richards 14120 Essence of Evil Robert J. Schwalb 15230 Quicksilver Hourglass, The Anson Caralya 123Any Challenge of Champions V Johnathan M. Richards 108Any Challenge of Champions VI Johnathan M. Richards 138

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adventure presented a series of puzzles with player handouts (visual aids) designed to tax players’ brains and force them to work as a team, scoring points for their efforts. The challenges were ingenious and often deadly, although no characters were ever perma-nently harmed.

“The Mother’s Curse” (Issue #59)Written by John Guzzetta It doesn’t get any creepier than this, folks! The owner of the Three Anchors Inn in the village of Monetenapoleone has a pregnant daughter who’s about to give birth, but to what? The innkeeper fears that an evil hag has switched babies with his daughter—not the first time this sort of thing has happened to the good people of this poor little village. To save the young girl’s child, the adventures must travel to an abbey in the swamp, face the hag, and end the curse.

“Jigsaw” (Issue #61)Written by Dan De Fazio & Christina A. Stiles The writers of “Jigsaw” had never met. They spoke on the phone a couple times and cob-bled the adventure together via the U.S. Mail. Designed for the Ravenloft Masque of the Red Death setting, “Jigsaw” takes place in Switzerland, a little north of Lake Geneva (heh heh), and provides an intriguing spin on the classic Frankenstein tale. Udo the Jigsaw Man isn’t your run-of-the-mill monster or carnival freak, but he’s certainly dangerous. No other D&D adven-ture offers a more elegant blend of romance, horror, and tragedy.

DungEons & DrAgons 4.0Level Adventure Author(s) Issue0 Temple of the Weeping Goddess Philippe-Antoine Menard 1941 Coppernight’s Salvation Shawn Merwin 1781 Keep on the Shadowfell: Side Treks Peter Schaefer 1552 Den of Dreus, The Logan Bonner 1792 Dungeon of the Ghost Tower Robert J. Schwalb 1823 Remains of the Empire Kolja Raven Liquette 1653 Storm Tower Christopher Perkins 1663 Tariff of Relkingham, The Eytan Bernstein 1583–5 Battle of the Witchlight Hermitage Sterling Hershey 1913–5 Evard’s Shadow Daniel Marthaler 1923–5 Sunken Tower of the Marsh Mystic Ray Franklin 1863–8 Andok Sur Bill Slavicsek 1874 Heathen Scott Fitzgerald Gray 1554 Nightmares Unleashed Craig Campbell 1774 Stormcrow Tor Bruce R. Cordell 1694–6 Leader of the Pack Julian Sieber 1945–7 Bark at the Moon Robert J. Schwalb 1855–7 Going Ape! John Rossomangno 1925–7 Knight in Shadowghast Manor, A Ken Hart 1976 Echoes of Thunderspire Labyrinth Greg Bilsland 1566 Tyrant’s Oath, The Kolja Raven Liquette 1786–8 Lord of the White Field Daniel Marthaler 1847 Danger at the White Lotus Academy Peter Schaefer 1657 Oasis of the Golden Peacock Tim Eagon 1697 Treed! Tim Eagon 1717–9 Blood Money Logan Bonner 2007–9 Head in the Clouds Matt Sernett 1848 Last Breaths of Ashenport, The Ari Marmell 1568 Massacre at Fort Dolor Shawn Merwin 1578 Return of the Poisoned Shadows Greg Marks 1648 Sleeper in the Tomb of Dreams Matthew Sernett 1558–10 Reign of Despair Andrew G. Schneider 1919 House of Pain Jennifer Clarke Wilkes 1639–11 Force of Nature Kolja Raven Liquette 19010 Dark Heart of Mithrendain Greg Marks 15710 Touch of Madness Robert J. Schwalb 16110–12 Baelard’s Legacy Joshua Kerbau 188

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Artist Spotlight: Tony DiTerlizzi Dave Gross once asked Tony DiTerlizzi to illustrate an entire issue of Dungeon (Issue #61), including the cover, which he did! Tony even wrote the editorial for that issue, which must be worth a fortune on eBay! In D&D circles, Tony is best known for defining the look of the Planescape setting, but his art style also reminded the viewer of illustrated children’s fables—a style that served The Spiderwick Chronicles perfectly well. In all, Tony illustrated six Dungeon covers:

“Umbra” (Issue #55)“Jigsaw” (Issue #61)“Hunt for a Hierophant” (Issue #63)“Wildspawn” (Issue #71)“Deep Trouble in Telthin” (Issue #72)“Wedding Bells” (Issue #89)

“Last Dance” (Issue #64)Written by Jeff Crook Madame Tuvache’s “pup-pets” are to die for. Made from preserved human corpses, they dangle from wires and magi-cally animated rigs that cause them dance. They can also be directed to attack. Such is the danger awaiting brave heroes who are lured into Madame Tuvache’s dance academy. “Last Dance” presents a true Gothic nightmare the players will never forget!

“The Mad Chefs of Lac Anchois” (Issue #64)Written by Jennifer Tittle Stack Let it never be said that Dungeon contributors lack imagination. “Mad Chefs” introduces us to a pair of brotherly giants who wish to impress their critics by creating a culinary masterpiece—fricasseed frog legs! However, instead of capturing ordinary frogs, they

10–12 Runecutter’s Ruin, The Logan Bonner 18611 Beyond the Trollhaunt Logan Bonner 16011 Crown of the Troll King Daniel Marthaler 16911 Depths of Madness Robert J. Schwalb 16211 Hall of the Snake God Robert J Schwalb 16911–13 Killing Ground Jason Wofford 18912 Depths of Avarice Tim Hitchcock 15712 Haunting of Kincep Mansion, The Skip Williams 15612 Worse Than Death Robert J. Schwalb 16412–14 Steading of the Hill Giant Chief Gary Gygax and Christopher Perkins 19712–14 Whispering Glade, The Steve Winter 18513 Brink of Madness Robert J. Schwalb 16313 Clash of Steel Jennifer Clarke Wilkes 17213 Web of Chains Owen K. C. Stephens 16813–15 Baba Yaga’s Dancing Hut Craig Campbell 19614–16 Warrens of the Stone Giant Thane Christopher Perkins 19815 Sea Reavers of the Shrouded Crags Logan Bonner 15816 Faarlung’s Algorithm Syd Thurston 17916–18 Glacial Rift of the Frost Giant Jarl Gary Gygax and Christopher Perkins 19917–19 Devil’s Due John Rossomangno 18818 Summer’s End Bill Slavicsek 16018–20 Hall of the Fire Giant King Gary Gygax and Christopher Perkins 20020–22 Flame’s Last Flicker Shawn Merwin 20021 Ziggurat Beyond Time, The David Noonan 15922 Winter of the Witch Stephen Radney-MacFarland 16225 Sand King’s Daughter, The Ari Marmell 160Any Cross City Race James “Grim” Desborough 176Any Mihajla’s Tent Cameron Burry 189Any Sea Demon’s Shrine, The Richard Baker 181

DungEons & DrAgons BAsic rulEsLevel Adventure Author(s) Issue1 Fountain of Health, The Ann Dupuis 391 Night of Fear Mark Lucas 281–3 At the Spottle Parlor Rick Swan 121–3 Dovedale Ted James Thomas Zuvich 461–3 Elven Home, The Anne Gray McCready 11–3 In the Dread of Night Ann Dupuis 241–3 Isle of the Abbey Randy Maxwell 341–3 Keep at Koralgesh, The Robert B. Giacomozzi & Jonathan H. Simmons 2

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grab a bunch of young gripplis and incur the wrath of the grippli tribe mother. Naturally, the heroes are on hand when the perfect dinner goes horribly awry.

“Operation Manta Ray” (Issue #66)Written by Paul F. Culotta The Sembian government needs adventurers to extract one of its spies from the pirate citadel of Immurk’s Hold. “Operation Manta Ray” lets the heroes go undercover as pirates and engage in espionage . . . at least until the jig is up and the pirates figure out what’s going on. At that point, it’s every spy for himself or her-self as the adventurers make good their escape!

Artist Spotlight: Diesel Dave LaForce, a.k.a. Diesel, worked as a cartog-rapher at TSR until the company dissolved in the nineties, and he did most of the maps in the early issues of Dungeon. His black-and-white maps were clean and elegant, combining organic, hand-drawn elements with digital typography. Diesel could take the worst hand-drawn author map and turn it into art.

The Mere of Dead Men Series (Issues #69–73)Written by Jason Kuhl, Kent Ertman, W. Jason Peck, Paul F. Culotta, and Eric L. Boyd Dungeon’s first “adventure path” was a series of five adven-tures set in the Mere of Dead Men, a swamp along the Sword Coast in the Forgotten Realms® setting. Each adventure pre-sented a sinister new location to explore, building toward an epic battle against the black dragon Voaraghamanthar, his secret twin Waervaerendor, and the Followers of the Scaly Way.

Level Adventure Author(s) Issue1–3 Rank Amateurs John Terra 221–3 Redcap’s Rampage Christopher Perkins 541–3 Them Apples Christopher Perkins 481–3 Trouble with Mylvin Wimbly, The Andrew McCray 51–3 Way with Words, A Teeuwynn Woodruff & Tim Beach 412–3 Witch of Windcrag, The Steven J. Smith 512–4 Vineyard Vales, The Randy Maxwell 233 Djinni’s Ring, The Vince Garcia 9

DungEons & DrAgons ExpErt rulEsLevel Adventure Author(s) Issue3–5 Ransom David Howery 423–6 Ghostship Gambit, The Randy Maxwell 93–6 Wererats of Relfren, The Grant Boucher & William K. Wenz 144–6 Manden’s Meathooks Allen Varney 284–7 Elexa’s Endeavor Christopher Perkins 534–7 Hrothgar’s Resting Place Stephen J. Smith 254–10 Tortles of the Purple Sage, Part 1 Merle & Jackie Rasmussen 64–10 Tortles of the Purple Sage, Part 2 Merle & Jackie Rasmussen 75–8 Object of Desire, The Gary O’Connell & Lucya Szachnowski 506–8 Caravan Guards Steven Smith 266–9 In Pursuit of the Slayer Carl Sargent 158–12 Of Nests and Nations Randy Maxwell 138–12 Pride of the Sky Randy Maxwell 209–12 Hand of Al-Djamal Stephen J. Smith 4410–14 Tarfil’s Tomb Charles Neverdowski 2715–18 Bane of Elfswood, The Stephen J. Smith 21

ADvEnturE pAth: AgE of WormsLevel Adventure Author(s) Issue1 Whispering Cairn, The Erik Mona 1243 Three Faces of Evil, The Mike Mearls 1255 Encounter at Blackwall Keep Sean K Reynolds 1267 Hall of Harsh Reflections Jason Bulmahn 1279 Champion’s Belt, The Tito Leati 12811 Gathering of Winds, A Wolfgang Baur 12913 Spire of Long Shadows, The Jesse Decker 130

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“Priestly Secrets” (Issue #71)Written by W. Jason Peck Jason Peck revisits the town of Restenford, made famous in the classic L-series of adventures produced by TSR, Inc. “Priestly Secrets” weaves a haunting story about a stolen chalice, roving packs of half-starved rats, and ghoul-infested pirate catacombs. It’s a perfect blend of intrigue and dungeon exploration, and it comes with a beautiful map of Restenford by illustrator Stephen Daniele.

Writer Spotlight: Wolfgang Baur Today, Wolfgang Baur is best known in the RPG industry as the publisher of Kobold Quarterly magazine, but his history with periodicals (and D&D) traces all the way back to the early days of Dungeon. Wolf wrote a handful of adventures before joining TSR, Inc., as Dungeon’s associate editor. Three years later, he took the helm. Wolf has continued to write for Dungeon over the years, giving readers masterfully crafted and often very deadly adventures against memorable villains the likes of Agrovale the skeleton warrior, Doresain the Ghoul King, and the Black Shaman.

“The Glass House” (Issue #15)“The Ship of Night” (Issue #20)“A Rose for Talakara” (Issue #25)“The Whale” (Issue #35)“The Fire Giant’s Daughter” (Issue #39)“Kingdom of the Ghouls” (Issue #70)“Raiders of the Black Ice” (Issue #115)“The Clockwork Fortress” (Issue #126)“A Gathering of Winds” (Issue #129)“Enemies of My Enemy” (Issue #149)

“The Forgotten Man” (Issue #75)Written by Steve Devaney When the adventurers decide to help a man who has lost his memory, little do they realize he’s Gethirah Kugothan, the notorious anti-paladin! Can the man

Level Adventure Author(s) Issue15 Prince of Redhand, The Richard Pett 13116 Library of Last Resort, The Nicolas Logue 13218 Kings of the Rift Greg A. Vaughan 13319 Into the Wormcrawl Fissure James Jacobs 13420 Dawn of a New Age Tito Leati 135

ADvEnturE pAth: sAvAgE tiDELevel Adventure Author(s) Issue1 There Is No Honor James Jacobs 1393 Bullywug Gambit, The Nicolas Logue 1405 Sea Wyvern’s Wake, The Richard Pett 1417 Here There Be Monsters Jason Bulmahn 1429 Tides of Dread Stephen S. Greer & Gary Holian 14311 Lightless Depths, The F. Wesley Schneider & James Lafond Sutter 14413 City of Broken Idols Tito Leati 14515 Serpents of Scuttlecove Richard Pett 14617 Into the Maw Robert J. Schwalb 14718 Wells of Darkness Eric L. Boyd 14819 Enemies of My Enemy Wolfgang Baur 14920 Prince of Demons Greg A. Vaughan 150

ADvEnturE pAth: scAlEs of WArLevel Adventure Author(s) Issue1 Rescue at Rivenroar David Noonan 1563 Siege of Bordrin’s Watch, The Robert J. Schwalb 1574 Shadow Rift of Umbraforge, The Scott Fitzgerald Gray 1586 Lost Mines of Karak, The Greg A. Vaughan with James Larrison 1597 Den of the Destroyer Rodney Thompson 1609 Temple Between, The Ari Marmell 16110 Fist of Mourning Robert J. Schwalb 16211 Beyond the Mottled Tower Creighton Broadhurst, Bruce R. Cordell 163 & David Noonan12 Haven of the Bitter Glass Kevin Kulp 16414 Alliance at Nefelus Chris Tulach 16515 Throne of the Stone-Skinned King Logan Bonner 16617 Garaitha’s Anvil Scott Fitzgerald Gray 16719 Tyranny of Souls, A Robert J. Schwalb 16821 Betrayal at Monadhan David Noonan 170

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they know as “Michael” leave his evil past behind and become a champion of good? The answer lies in Gethirah’s former strong-hold, a magnificent castle perched atop a waterfall. This adventure passed through three editors and took nearly three years to see print, but everyone agrees it was well worth the wait.

“Mertylmane’s Road” (Issue #76)Written by Jason Poole & Craig Zipse Wilderness adventures are among the hardest to write, but Jason and Craig blew the editors away with “Mertylmane’s Road.” The adventures are hired to clear a road that crosses a cold, monster-ridden expanse. The adventure concludes with an explora-tion of the Halls of Frost, a dungeon complex that serves as the abode of a bitter half-giant witch and her evil followers. Plus, it has dogsleds.

Artist Spotlight: Stephen Daniele After Tony DiTerlizzi illustrated an entire issue of Dungeon, Stephen asked if we wanted to try that experiment again. Chris Perkins handed him the adventures for Issue #77, and Stephen went to work, turning over an entire issue’s worth of art and maps. He also wrote a guest editorial for that issue. He even threw in a Map of Mystery! In all, Stephen has illus-trated seven Dungeon covers:

“Grave Circumstances” (Issue #56)“Operation Manta Ray” (Issue #66)“Eye of Myrkul” (Issue #73)“Ex Keraptis Cum Amore” (Issue #77)“The Harrowing” (Issue #84)“The Seventh Arm” (Issue #88)“Flood Season” (Issue #98)

Level Adventure Author(s) Issue22 Grasp of the Mantled Citadel Creighton Broadhurst 17124 Legacy of Io Daniel Marthaler 17225 Those Once Loyal Robert J. Schwalb 17327 Test of Fire Scott Fitzgerald Gray 17430 Last Breath of the Dragon Queen David Noonan 175

ADvEnturE pAth: thE shAcklED cityLevel Adventure Author(s) Issue1 Life’s Bazaar Christopher Perkins 973 Drakthar’s Way Christopher Perkins *4 Flood Season James Jacobs 986 Zenith Trajectory David Noonan 1028 Demonskar Legacy, The Tito Leati 10410 Test of the Smoking Eye David Noonan 10712 Secrets of the Soul Pillars Jesse Decker 10913 Lords of Oblivion Christopher Perkins 11115 Foundation of Flame Chris Thomasson 11316 Thirteen Cages Chris Thomasson 11418 Strike on Shatterhorn Christopher Perkins 11519 Asylum Christopher Perkins 116 * Published in The Shackled City hardcover collected edition.

Al-QADimLevel Adventure Author(s) Issue1–4 Last Oasis, The Peter Aberg 513–5 Assassin Within, The Paul F. Culotta 473–7 Rose of Jumlat, The Jeroen Grasdyk 575–7 Blood & Fire John Baichtal 635–10 Al-Kandîl John Baichtal 68

Alternity: DArk•MAtterLevel Adventure Author(s) Issue1–3 Kindness of Strangers, The Christopher Perkins *2–6 London Calling Andy Collins 833 Head for Business, A JD WIker 80 * Published in the Dragon Annual #4 (1999).

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“Cloudkill” (Issue #79)Written by Jeff Fairbourn Pollution spewing from a mountaintop threatens the well-being of a sylph and her f lying horses, and further investigation reveals a derro foundry deep within the mountain. Combining aerial adventur-ing with dungeon exploration, “Cloudkill” is both a cautionary tale about the dangers of pollution and an unbridled romp in the finest D&D tradition.

“A Race Against Time” (Issue #81)Written by Kent Ertman In a Side Trek titled “The Best Laid Plans” (Issue #79), the adventurers are hired to capture a wanted criminal named Bruiser Holloway. In “A Race Against Time,” Bruiser’s underlings attempt to break him out of prison, but not before planting explosive crystals throughout the city to keep the heroes and the local authorities distracted. Can the heroes save the city and prevent Bruiser’s escape?

Writer Spotlight: Tito Leati Proving to the editors that “Trial of the Frog” wasn’t a f luke, Tito blew socks off with “Iriandel,” a tale about a cursed unicorn whose horn was trans-formed into a spear and entombed with the remains of a barbarian lord. Not bad work for a native of Italy who speaks and writes English as a second language. When the time came to write the climactic finale of the Age of Worms Adventure Path, “Dawn of a New Age,” the editors knew Tito alone could do it justice.

“Trial of the Frog” (Issue #78)“Iriandel” (Issue #83)“The Shalm’s Dark Song” (Issue #87)“The Seventh Arm” (Issue #88)“The Swarm” (Issue #92)“The Demonskar Legacy” (Issue #104)“Fiendish Footprints” (Issue #122)“The Champion’s Belt” (Issue #128)

AltErnity: stAr*DrivELevel Adventure Author(s) Issue1–3 Convergence Christopher Perkins 686–8 Deepstrike James Wyatt 78

BirthrightLevel Adventure Author(s) Issue2–4 Seeking Bloodsilver Christopher Perkins 59

chAos scArLevel Adventure Author(s) Issue1 Brothers Gray, The Greg A. Vaughan 1721 Chance Encounter, A Robert J. Schwalb 1741 Death in the Pincers Rob Heinsoo 1721 Den of the Slavetakers Rob Heinsoo 1711 Elves of the Valley Robert J. Schwalb 1781 Eyes in the Forest Robert J. Schwalb 1771 Lost Library, The Peter Lee 1731 Stick in the Mud Aeryn “Blackdirge” Rudel 1711 Tainted Spiral Aeryn “Blackdirge” Rudel 1732 Crossroads, The Rodney Thompson 1762 Dead by Dawn Aeryn “Blackdirge” Rudel 1762 Down the Goblin Hole Gareth Hanrahan 1802 Hammer Falls, The Corwin Riddle 1792 Shrine of Glass-Spire Forest, The Cal Moore 1752 Sliver’s Call Stephen Radney-MacFarland 1743 Splintered Spring, The Scott Fitzgerald Gray 1793 Wayward Wyrmling, The Aeryn “Blackdirge” Rudel 1824 Crawling Fane Aeryn “Blackdirge” Rudel 1784 Glowstone Caverns Jennifer Clarke Wilkes 1774 Pillar of Eyes, The Robert J. Schwalb 1804 Vanguard Tower Robert Wieland 1825 Slaver’s Stone, The Robert J. Schwalb 1815–7 Scarred for Life Andrew G. Schneider 1926–8 Radiant Morn, The Daniel Marthaler 1837–9 Reflections of Ruin John Rossomangno 1967–9 Rumble in the Valley Dave Chalker 1937–9 Scarblade Sterling Hershey 189

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“The Palace of Plenty” (Issue #130)“Dawn of a New Age” (Issue #135)“City of Broken Idols” (Issue #145)

Stray Dungeon Adventures For four years in a row, TSR/Wizards produced a thirteenth issue of Dragon magazine called the Dragon Magazine Annual, and every one of them contained an exclusive Dungeon adventure: “Wyrmsmere,” by Christopher Perkins (1996); the sequel, “Dragonwyr,” by Christopher Perkins (1997); “Handle with Care,” by Ron Poirier (1998); and a Dark•Matter adventure featuring swamp-dwelling moccasin men titled “The Kindness of Strangers,” by Christopher Perkins (1999). The most hard-to-find adventure, however, has to be “The Dead of Winter,” by Keith Francis Strohm, which appeared on a CD included with early printings of the 3rd Edition Player’s Handbook.

“The Harrowing” (Issue #84)Written by Monte Cook This wonderful homage to Queen of the Demonweb Pits introduced Dungeon readers to Laveth, the daughter of Lolth, and included an extensive and harrowing foray into the Demonweb Pits. It also features an illustration booklet of player handouts, like those found in such classic adventures as Tomb of Horrors and The Hidden Shrine of Tamoachan.

“Dungeon of the Fire Opal” (Issue #84)Written by Jonathan Tweet Jonathan Tweet took the nameless dungeon that appeared in the original AD&D Dungeon Master’s Guide, f leshed it out, threw in some appropriately ter-rifying low-level villains, and gave it a name. The end result is “Dungeon of the Fire Opal,” an old-school

Level Adventure Author(s) Issue8–10 Pit of Delirium Jeff Morgenroth 1909–11 Heart of the Scar Aeryn “Blackdirge” Rudel 197

council of WyrmsLevel Adventure Author(s) Issue6 Sleeping Dragon Bill Slavicsek 48

DArk sunLevel Adventure Author(s) Issue1 Vault of Darom Madar, The** Aeryn “Blackdirge” Rudel 1813–5 Raiders of the Chanth Randy Maxwell 443–5 Year of Priest’s Defiance, The Allen Varney & Rick Swan 354 Last Stand at Outpost Three* David Noonan 1105–7 Grave Circumstances Bill Slavicsek 565–7 Revenge of the Marauders** Bruce R. Cordell 1837–9 Beneath the Dust** Jared Espley 187 * D&D v.3.5 adventure ** D&D v.4.0 adventure

DrAgonlAncELevel Adventure Author(s) Issue2–4 Under a Pale Moon Jason Carl 723–6 Draven Deeps’ Menace, The Jeff Fairbourn 404–7 Mayhem at Midnight Trae Stratton 435–7 Ice Tyrant, The Christopher Perkins 655 Anvil of Time* Tracy Raye Hickman 866–10 Unchained! Bruce Norman 22 * D&D v.3.0 adventure

EBErronLevel Adventure Author(s) Issue1 Keep on the Shadowfell: Stephen Radney-MacFarland 154 Eberron Conversion*1 Queen with Burning Eyes, The James Wyatt 1134 Fallen Angel Keith Baker 117 * D&D v.4.0 adventure

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dungeon crawl based on Gary Gygax’s evocative yet incomplete dungeon.

“Ever-Changing Fortunes” (Issue #85)Written by Peter Zollers When a kobold comes to town asking for help to save a bunch of dwarves, you know you’re in for some-thing a little different. “Ever-Changing Fortunes” is about a dwarven copper mine overrun by troglodytes and their sinister drow leader, but it’s the details, the quirks, and the cool NPCs that make this adventure truly hit a vein.

“Anvil of Time” (Issue #86)Written by Tracy Raye Hickman When Tracy Hickman, coauthor of The Dragonlance Chronicles and the codesigner of such classic AD&D adventures as I3 Pharaoh and I6 Ravenloft, approached the editors with an idea for a Dragonlance adventure featuring time travel and set within a cool dungeon complex, well . . . who could resist such an awesome proposal? “Anvil of Time” gave Dragonlance fans exactly what they’d been clamoring for!

Issue #87Written by David Eckelberry, Tito Leati, Robert Lee, W. Jason Peck, Johnathan M. Richards, Mike Selinker, and Skip Williams Never has a single issue received such universal praise as Issue #87, which owes its success to all seven of its con-tributing writers. What’s not to like? There’s a fantastic Zhen-tarim fortress (“The Raiders of Galath’s Roost”), a pregnant Tharizdun-worshiping villainess (“The Cradle of Madness”), evil half-dragons and frost giants riding mastodons (“Gla-cier Season”), a hilarious wilderness romp illustrated

Level Adventure Author(s) Issue5 Aundairian Job, The Craig Shackleton 1475 Chimes at Midnight Nicolas Logue 1335 Murder in Oakbridge Uri Kurlianchik 1295 Riding the Rail Christopher Wissel 1436 Crypt of Crimson Stars Andy Collins & James Wyatt 1237 City of Blood Nicolas Logue 1547 Heart of the Forbidden Forge* Luke Johnson 1677 Steel Shadows Keith Baker 1157 Temple of the Scorpion God Andy Collins & James Wyatt 1248 Pit of the Fire Lord Andy Collins & James Wyatt 1258 Quoth the Raven Nicolas Logue 15010 Hell’s Heart Nicolas Logue 15115 Maze of Shattered Souls* James Wyatt 177 * D&D v.4.0 adventure

forgottEn rEAlmsLevel Adventure Author(s) Issue1 Keep on the Shadowfell: Greg Bilsland 154 Forgotten Realms Conversion***1 Raiders of Galath’s Roost, The* Skip Williams 871 Third of Purloined Vellum* Graham Robert Scott 881 Within the Circle** Sam Brown 1301–3 . . . And a Dozen Eggs Randy Maxwell 301–3 Beast Within, The Paul Hamilton Beattie, Jr. 651–3 Into the Nest of Vipers Matthew G. Adkins 751–3 Shards of Selûne*** Andrew G. Schneider 1931–3 Welcome to the Krypthome Samuel Heath 522 Menace of the Icy Spire*** Sean Molley 1592–4 Frothing Miscreant, The Robert A. Van Buskirk 803–5 Gauntlgrym Gambit, The*** Daniel Marthaler 1933–5 Slave Vats of the Yuan-ti Jason Kuhl 693–5 That Which Never Sleeps*** Daniel Marthaler 1953–5 Witches’ Brew Steve Johnson 673–6 Oracle at Sumbar, The Paul F. Culotta 483–6 Ssscaly Thingsss Kent Ertman 704 Muster of Morach Tor, The** Russell Brown 144 * D&D v.3.0 adventure ** D&D v.3.5 adventure *** D&D v.4.0 adventure

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by Aaron Williams of Nodwick fame (“Valley of the Snails”), a mad tief ling piper (“The Shalm’s Dark Song”), and two 1st-level bonus adventures on a CD (“Tinderbox” and “Gorgoldand’s Gauntlet”). It also didn’t hurt that the issue was as fat as a walrus.

“Tears for Twilight Hollow” (Issue #90)Written by Angel Leigh McCoy & Christopher Perkins As a village mourns the death of a beloved paladin, a cleric of Loviatar masking as a local priest worms her way into the villagers’ hearts and revels in their suffering. “Tears for Twilight Hollow” is part murder mystery, part dungeon crawl, with an emotional story at its core and a host of truly despicable villains, deadly traps, and shocking discoveries.

“Kambrinex’s Machinations” (Issue #91)Written by Robert Lee Kambranex the wizard achieves a bizarre form of immortality by melding with his technomagical tower. Pro-tected by a sentient shield guardian, Kambranex has begun rounding up monsters and turning them into half-machines, and the adventurers are the only ones who can end the madness. This adventure features the half-machine monster template.

“Shadow of the Spider Moon” (Issue #92)Written by Andy Collins Dungeon and Polyhedron merged into one magazine starting with Issue #90 and ending with Issue #108. The experiment received a mixed response. While Dungeon continued to focus on D&D adventures, Polyhedron presented a number of stand-alone mini-games and campaign settings, including a 3rd Edition

Level Adventure Author(s) Issue4–6 Huzza’s Goblin o’ War Paul F. Culotta 634–7 Dreadful Vestiges Steve Johnson 714–8 On Wings of Darkness Craig Barrett 345 Forest of Blood** Wil Upchurch 1035 Hidden Destinies*** Brian Cortijo 1755–7 Five Deadly Shadows, The*** Téos Abadia 1955–7 Grimjaws Jennifer Tittle Stack 625–7 Mistress of the Mere Paul F. Culotta 725–8 Sleep of Ages Eric L. Boyd 695–8 Training Ground Rick Maffei 676 Door from Everywhere, The* Roger E. Moore 886–8 Eye of Myrkul Eric L. Boyd 736–9 Grotto of the Queen Paul & Shari Culotta 646–9 Operation Manta Ray Paul F. Culotta 666–10 Pipes of Doom, The Kristofer Wade 287 Tears for Twilight Hollow* Angel Leigh McCoy & Christopher Perkins 907–9 Steelheart Paul F. Culotta 537–12 Storm Season Paul F. Culotta 618 Woe to Mistledale** Skip Williams 1009 Practical Magic** Jason Nelson 1139 Requiem of the Shadow Serpent** Anson Caralya 13910 Twisted Night Stefan Haff 14910–12 Akriloth, The Matthew G. Adkins 7913 Blood of Malar** Eric L. Boyd 12613 Dungeon of the Crypt** Eric L. Boyd 12713 Monument of the Ancients*** Brian R. James & Matt James 17013 Prisoner of the Firebringer** Richard Baker 10113 Secrets of the Arch Wood** Skip Williams 12114 Fireplace Level, The** Eric L. Boyd 12815 Man Forever Jason Nelson-Brown 13716 Spiral Gate, The*** Scott Fitzgerald Gray 18017 Twisted Run, The** Wil Upchurch 129Any Elminster’s Back Door Ed Greenwood 30 * D&D v.3.0 adventure ** D&D v.3.5 adventure *** D&D v.4.0 adventure

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D&D revision of the AD&D Spelljammer setting. “Shadow of the Spider Moon,” which featured space-faring drow and included character creation rules, equipment, several new spelljamming vessels, and a f leshed-out adventure setting. It was one of the few mini-games that used the D&D rules as a foundation. It focuses on what’s cool about the setting and jetti-sons the sillier elements that crept into Spelljammer over the years. As Erik Mona writes in his Issue #92 editorial, “Gone are the goofy hippo men. Gone is the wonky cosmology. And best of all, there’s nary a giant space hamster to be found.”

Adventure Path: The Shackled CityWritten by Jesse Decker, James Jacobs, Tito Leati, David Noonan, Christopher Perkins, Chris Thomasson Concocted by Dungeon editor Chris Thomasson and final-ized by Erik Mona and James Jacobs, The Shackled City takes place in and around the city of Cauldron, located in the cal-dera of a dormant volcano. Why would anyone build a city inside a volcano, you ask? Well, that’s part of the mystery. Presented in Dungeon as a series of eleven adventures and later compiled into a hardcover book (with a bonus twelfth adventure), The Shackled City pitted heroes against the fiendish Cagewrights, a power-thirsty covenant of evil-minded criminals, and their mad demon lord, the two-faced Adimarchus.

Common Ground: Shelter from the Storm Many adventures begin with the heroes seeking shelter from a storm. Having escaped the imminent threat of the storm, they quickly find themselves embroiled in the plot. Adventures that have used this tried-and-true setup include “Jacob’s Well” (Issue

frEEportLevel Adventure Author(s) Issue1 Dead Man’s Quest Graeme Davis 107

grEyhAWkLevel Adventure Author(s) Issue1 Alterations Philip Athans 831 Funeral Procession** Mark A. Hart 1351 Mad God’s Key** Jason Bulmahn 1142 Deep Freeze* Cameron Widen 832–4 Priestly Secrets W. Jason Peck 713 Raiders of the Black Ice** Wolfgang Baur 1153–5 Serenade Before Supper, A Andrew Veen 534 Ill-Made Graves** Kevin Carter 1335–7 Setting Sun, The Andy Miller 736 Cradle of Madness, The** Robert Lee 876 Racing the Snake** John Simcoe 1056 Tammeraut’s Fate** Greg A. Vaughan 1066–10 House of the Brothers Mark R. Shipley 68 Clockwork Fortress, The** Wolfgang Baur 1268 Vile Addiction** Tom Ganz, B. Matthew Conklin III, Stefan Happ, 145 Stephen S. Greer and Ashavan Doyon8–12 Ex Keraptis Cum Amore Andy Miller 77 (From Keraptis with Love)9 Shadows of Spinecastle** Stephen S. Greer & Gary Holian 1489 Kambranex’s Machinations* Robert Lee 919 Lord of the Scarlet Tide* James Jacobs 859 Spawn of Sehan** Tom Ganz, B. Matthew Conklin III, Stefan Happ, 146 Stephen S. Greer and Ashavan Doyon9–15 Kingdom of the Ghouls Wolfgang Baur 7010 Coming Storm, The** Greg A. Vaughan 13610 Dread Pagoda of the Inscrutable Ones** Tom Ganz, B. Matthew Conklin III, Stefan Happ, 147 Stephen S. Greer and Ashavan Doyon11 Shadows of the Abyss** Greg A. Vaughan 11811 Touch of the Abyss** Greg A. Vaughan 11712 Hateful Legacy, The** Grag A. Vaughan 13112 Headless** James Jacobs 89 * D&D v.3.0 adventure ** D&D v.3.5 adventure

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#43), “Spirits of the Tempest” (Issue #52), “Unhal-lowed Ground” (Issue #54), “Bogged Down” (Issue #91), “Beyond the Light of Reason” (Issue #96), “Tor-rents of Dread” (Issue #114), and “The Last Breaths of Ashenport” (Issues #152 and #156).

Artist Spotlight: Christopher West Christopher West was the cartographer for The Shackled City Adventure Path and provided Dungeon with numerous Maps of Mystery—stand-alone maps around which readers could build their own adven-tures. Two of his best, the Githzerai Monastery and the Temple of Boccob, appeared in Issue #99. Chris also wrote an adventure for Dungeon featuring a dis-gruntled imp (“Unfamiliar Ground” in Issue #119) for which, naturally, he drew the maps.

Issue #100Written by Peter Adkison, Richard Baker, Andy Collins, Monte Cook, Michael Kortes, Christo-pher Perkins, Jonathan Tweet, Skip Williams, and James Wyatt This landmark issue, arguably Dungeon’s best, con-tains adventures and articles by some of the biggest names in the roleplaying game industry and features several classic D&D villains, including the Zhen-tarim, the githyanki lich-queen Vlaakith, and the red dragon Flame. Issue #100 also included a gem from first-time contributor Michael Kortes called “Beast of Burden,” an adventure that takes place amid an assembly of armored howdahs saddled on the back of a colossal extraplanar dinosaur called the Kadtanach.

“Prison of the Firebringer” (Issue #101)Written by Richard Baker The two-headed slaad lord Bazim-Gorag is one of Dun-geon’s most formidable and

Level Adventure Author(s) Issue12 Maure Castle** Robert J. Kuntz & Gary Gygax with 112 Erik Mona & James Jacobs12 Wrath of the Abyss** Greg A. Vaughan 11914 Lost Temple of Demogorgon** Sean K Reynolds 12014 Quadripartite* Peter Aperlo 9914 Throne of Iuz** John Simcoe 11815 Chambers of Antiquities** Robert J. Kuntz 12417 Greater Halls, The** Robert J. Kuntz 13920 Heart of Hellfire Mountain, The** Dave Olson 14021 Storm Lord’s Keep, The* James Wyatt 93 * D&D v.3.0 adventure ** D&D v.3.5 adventure

mArvEl supEr hEroEs Adventure Author(s) Issue Hellfire Hostages Allen Varney 25 How Do You Stop the Rhino from Charging? Steven “Stan!” Brown 71

oriEntAl ADvEnturEsLevel Adventure Author(s) Issue1 Honor and Eta* Dave Zenz 892–4 Golden Bowl of Ashu H’san, The Rick Swan 92–5 Kappa of Pachee Bridge, The Jay Batista 52–7 Dragon’s Gift, The Thomas M. Kane 153–5 Artisan’s Tomb, The Matthew Maaske 103–5 Samurai Steel Daniel Salas 74–6 Crocodile Tears Marcus Rowland 184–8 Bride for a Fox Craig Barrett 275–6 Waiting Room of Yen-Wang-Yeh Greg Kramer 175–8 Flowers of Flame, The Jay Batista 87–10 Mad Gyoji Colin Sullivan 3310 Palace of Plenty, The** Tito Leati 130 * D&D v.3.0 adventure ** D&D v.3.5 adventure

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memorable villains. In “Prison of the Firebringer,” the heroes uncover a plot to free the slaad lord. Rich Baker presents a perfect blend of wilderness and dun-geon exploration and a deadly array of adversaries, leading to a finale that will have players on the edge of their seats.

Common Ground: ’Tis the Season How many adventures has Dungeon published with the word “Season” in the title? Answer: four. There’s “Storm Season” (Issue #61), “Glacier Season” (Issue #87), “Flood Season” (Issue #98), and “Witching Season” (Issue #153). As for the seasons themselves, winter seems the most popular, with “One Winter’s Night” (Issue #68), “The Winter Tapes-try” (Issue #78), “Winter of the Witch” (Issue #162), and “The Dead of Winter” (Player’s Handbook v.3.0 CD-ROM).

“The Chasm Bridge” (Issue #101)Written by Desmond R. Varady “The Chasm Bridge” was finagled from Dungeon early on and published in Dragon #131 to help pro-mote the newborn publication. Designed for the 1st Edition AD&D game, the adventure was updated to 3rd Edition and rereleased. In the adventure, the heroes must navigate an Underdark chasm guarded a crippled wizard and his monstrous allies. Sometimes the simplest ideas are the most fun.

“Critical Threats: Warduke” (Issue #105)Written by the Dungeon staff Warduke, the evil warrior whom former Dungeon editor Erik Mona refers to as “the Boba Fett of the D&D toy line,” finally gets his due! Not only does this chaotic evil badass appear as a Critical Threat (statted up as an 18th-level fighter), but he’s immor-talized on the cover by the Boba Fett of illustrators, Wayne Reynolds.

plAnEscApELevel Adventure Author(s) Issue6–9 Umbra Christopher Perkins 557–12 Nemesis Christopher Perkins 60

rAvEnloftLevel Adventure Author(s) Issue2–4 Horror’s Harvest Christopher Perkins 383–7 Baron’s Eyrie, The Jason Kuhl 584–6 House on the Edge of Midnight Raymond E. Dyer 764–6 Jigsaw Dan De Fazio & Christina A. Stiles 614–6 Last Dance Jeff Crook 644–6 Price of Revenge, The Steve Kurtz 424–6 Sea Wolf, The Lisa Smedman 555–9 Laughing Man Paul F. Culotta 526–9 Bane of the Shadowborn William W. Connors 316–9 Felkovic’s Cat Paul F. Culotta 50

rAvEnloft: mAsQuE of thE rED DEAthLevel Adventure Author(s) Issue1 Falls Run James Wyatt 675–7 Dark Magic in New Orleans Randy Richards 71

spElljAmmErLevel Adventure Author(s) Issue2–4 Gnome Droppings Christopher Perkins 634–8 Visitors from Above Shonn Everett 285–9 Flowfire Steve Kurtz 396–8 Artist’s Errand, An Steve Kurtz 457–9 Sea of Sorrow, The Steve Kurtz 368–10 Mammoth Problems Lawrence Kapture 41Any Jammin’ James M. Ward 21

top sEcrEt/s.i. Adventure Author(s) Issue Operation: Fire Sale John Terra 26

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Non-AdventuresIn Issue #68, Dungeon intrtoduced its first “non-adventure” offering: a Map of Mystery. Additional standalone maps appeared in future issues, and their popularity led to the addition of other non-adventure features, all of which are indexed below.

BAckDrop ArticlEs Article Author(s) Issue 30 Greatest Adventures Erik Mona & James Jacobs and Industry Panel 116 Alhaster Richard Pett 131 Beasts of the Scarlet Brotherhood Paul Looby & Stuart Kerrigan 106 Chessenta Brian R. James 178 Daggerdale Eric Menge 192 Dark Sun DM’s Guide David Noonan 110 Dark Sun Monsters: Part One David Noonan 110 Dark Sun Monsters: Part Two David Noonan 111 Denizens of the Bright Desert Creighton Broadhurst 103 Diamond Lake Erik Mona 124 Diyun Will Hindmarch 189 Exag: City of Clay Tom Ganz, B. Matthew Conklin III, Stefan Happ, 145 Stephen S. Greer and Ashavan Doyon Farshore: City of Hope Stephen S. Greer & Gary Holian 143 Free City, The Richard Pett 128 Hardby: City of the Scorned Paul Looby 109 Into the Bright Desert Creighton Broadhurst 98 Isle of Dread Gary Holian 114 Istivin: City of Shadows Greg A. Vaughan & Erik Mona 117 Mistwatch Robert J. Schwalb 186 Moonshae Isles Shawn Merwin 196 Necropolis of the Sword Bruce R. Cordell 191 Paladins of Greyhawk Gary Holian 104 Red Shoals of Dkar Bruce R. Cordell 174 Ring of Storms, The Keith Baker 122 Sasserine James Jacobs 139 Scuttlecove: City of Chaos James Jacobs 146 Skullport Matt Goetz 200 Suzail Eric Menge 198 Valor Is Our Blood! Rick Larue 113 Xiousing Dan Anderson 195

“Tammeraut’s Fate” (Issue #106)Written by Greg A. Vaughan It begins with the heroes stumbling upon three harpies devouring a corpse, with clues pointing to a besieged hermitage on Firewatch Island. There the adventures defend the hermitage against the undead crew of the sunken warship Tammeraut, but the true threat lurks in the depths of Dagon’s Maw, an under-water rift near the sunken wreck. Like any good horror story, “Tammeraut’s Fate” plays up the eerie atmosphere and delivers real chills.

Writer Spotlight: Greg A. Vaughan Greg Vaughan stormed onto the scene with “Tam-meraut’s Fate” and established himself as the go-to guy for awesome adventures set in the World of Greyhawk campaign setting. Not only did he write an amazing trilogy of adventures chronicling an Abyssal attack on the city of Istivin (in Issues #117–119) but he also ended the Savage Tide Adventure Path by delivering an epic showdown against Demogorgon, the Prince of Demons!

“Tammeraut’s Fate” (Issue #106)“Torrents of Dread” (Issue #114)“Touch of the Abyss” (Issue #117)“Shadows of the Abyss” (Issue #118)“Wrath of the Abyss” (Issue #119)“The Hateful Legacy” (Issue #131)“Kings of the Rift” (Issue #133)“The Coming Storm” (Issue #136)“Prince of Demons” (Issue #150)“The Plague Tree” (Issue #152)“The Lost Mines of Karak” (Issue #159)“The Brothers Gray” (Issue #172)

“Test of the Smoking Eye” (Issue #107)Written by David Noonan What if one of the adventurers became a Demon Prince of the Abyss? David Noonan tackles this unset-tling notion in “Test of the Smoking Eye” and also

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BEstiAry ArticlEs Article Author(s) Issue Dark Sun Threats Bruce R. Cordell 187 Flowers in the Darkness Tim Eagon 195 Lightdrinkers Andy Clautice 190 Monsters of Mythology Bruce R. Cordell 178

cAmpAign WorkBook: criticAl thrEAts/AgEnts & AlliEsLevel Article Author(s) Issue3 Lord Flame Chris Thomasson 925 Countess Vita Al-Adora Ashavan Doyon 1366 Keershaz the Imp Mike Mearls 957 Sadie Christopher Perkins 938 Dusklight Caravan, The Sam Brown 1379 Derthan Kaderas Monte Cook 1009 Hungash Jonathan Tweet 10010 Girddrez F. Wesley Schneider 12610 Nakhti Bruce R. Cordell 9410 Yu’thiol Mansecho Matthew Sernett 9510 Master Thest Richard Baker 10011 Downer Tarantula Kyle Hunter 13811 Oblivion Chris Thomasson 9011 Lord of Blades, The Keith Baker, Bill Slavicsek & Christopher Perkins 11112 Volkag James Wilber 10613 Malek Mike McArtor, F. Wesley Schneider & 129 James Lafond Sutter14 Larsa Essinel F. Wesley Schneider 11814 Lone Tooth Peter Adkison 10014 Ella Mornel Christopher Wissel 13215 Lassiviren the Dark Robert J. Schwalb 11415 Bargle the Infamous Mike McArtor 14415 Dantalion Erik Mona & James Jacobs 10616 The Marshal Christopher Wissel 13316 Gnarlcrown Matthew Sernett 9116 Phyx Seth Spencer 9916 Evard Erik Mona & James Jacobs 10719 Larnyth Christopher Perkins 94

delivers one of the most memorable villains in Dun-geon’s history, Kaurophon the half-fiend, who comes to the heroes as a friend, urging them to seize control of a layer of the Abyss that used to be part of Celestia. However, his intentions are far from noble.

“The Devil Box” (Issue #109)Written by Richard Pett Richard Pett brings some humor to the magazine with “The Devil Box,” in which the heroes help a pair of kobolds rescue one of their kin posing as “the Reptile Boy” in a travel-ing freak show. Along the way, they run afoul of the freak show owner, Horatio Quigley, and come to blows with a pack of wererats, a trio of imps, and a doll-sized chain devil.

“Maure Castle” (Issue #112)Written by Robert J. Kuntz & Gary GygaxAdditional Material by Erik Mona & James Jacobs The dungeon under ruined Maure Castle first appeared in WG5 Mordenkainen’s Fantastic Adventure, the classic TSR adven-ture. Issue #112 presents a 3rd Edition refresh of this classic dungeon in its entirety, complete with new threats. Iconic foes such as the Terrible Iron Golem, Kerzit the demon, and the eeeevil Eli Tomorast also make triumphant returns.

Writer Spotlight: David Noonan While working as a game designer at Wizards of the Coast, Dave Noonan found time to contribute several adventures to Dungeon magazine, including

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Level Article Author(s) Issue19 Xollox Robert Harris 9720 Fiend-Sage, The Sean K Reynolds 15020 Warduke Erik Mona & James Jacobs 10521 Demodragon Mike McArtor 147Any Glimmerpane Hal MacLean 127Any Cold Storage Chris Thomasson 96Any Colossal Crypt Scott Peterson 99Any Vortex, The Christopher West 91

cAmpAign WorkBook: thE cAst Article Author(s) Issue Alert the Watch! F. Wesley Schneider 118 Atypical Enemies Chris Sims 122 Bandit Gangs Russell Brown 146 Behind Bars Michael Kortes 130 Bounty Hunters F. Wesley Schneider 120 Company of Thieves Ashavan Doyon 136 Courtesans and Confidants F. Wesley Schneider 134 Down at the Docks Russell Brown 132 Employers and Patrons Alec Austin 121 Fences and Dealers Frank Brunner 115 Five-Second NPCs Mike Mearls 117 Healing for Hire James L. Sutter 139 Informants Russell Brown 116 Kaius Dantus Peter Schaefer 177 Sages and Scholars Alec Austin 123 Seneschals and Majordomos F. Wesley Schneider 125 Slum Dwellers Phillip Larwood 141 Specialists Matthew Goodall 131 Spells for Sale Russell Brown 119 Strictly Legit Hal MacLean 138 Trust No One Kennon Bauman 127 Wet Your Whistle Ashavan Doyon 128

cAmpAign WorkBook: thE city Article Author(s) Issue 100 Market Stalls Richard Pett 123 100 Shops and Taverns Russell Brown 147

contributions to The Shackled City and Scales of War Adventure Paths. But many consider his Dark Sun adventure, “Last Stand at Outpost Three,” and an accompanying “Dark Sun DM’s Guide” (both in Issue #110) his most inspired work. Together they gave everything a DM needed to run a 3rd Edition Dark Sun campaign. Dave’s fondness for psionics would also surface in such classic Dungeon adven-tures as “Interlopers of Ruun-Khazai” and “Spiral of Manzessine.”

“Interlopers of Ruun-Khazai” (Issue #92)“Spiral of Manzessine” (Issue #94)“Zenith Trajectory” (Issue #102)“Test of the Smoking Eye” (Issue #107)“Last Stand at Outpost Three” (Issue #110)“Teleport Gone Awry” (Issue #152)“Caravan of Glauu the Seer” (Issue #153)“Rescue at Rivenroar” (Issue #156)“The Ziggurat Beyond Time” (Issue #159)“Beyond the Mottled Tower” (Issue #163)“Betrayal at Monadhan” (Issue #170)“The Last Breath of the Dragon Queen” (Issue #175)

“Practical Magic” (Issue #113)Written by Jason Nelson The disappearance of a Sembian wizard causes uproar in the Cormyrean port city of Marsember. All clues leads to a local necromancer who praises the usefulness of undead servants but craves the company of a living peer in whom he can confide. “Practi-cal Magic” not only delivers a host of remarkable and complex NPCs but also strikes a nice balance of exploration, roleplaying, and combat encounters.

“Steel Shadows” (Issue #115)Written by Keith Baker Someone is killing and dismembering warforged in the city of Sharn, and some attribute the murders to a phantom known as Jack-of-Irons. However, the

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Article Author(s) Issue 100 Things Found in an Inn Jason Bulmahn 138 50 Unexpected Events Richard Pett 134 A Town in the Aftermath Mark A. Hart 122 Abandoned Buildings Dawn Ibach 116 Bar Fight! James L. Sutter 150 Cards, Dice & Skulls Frank Brunner 133 Cons and Swindles Russell Brown 149 Crime Scenes Frank Brunner 142 Enemies at the Gate Mark Nemeth 119 Fifty Fairs and Markets Richard Pett 115 Graveyard Encounters Dawn Ibach 117 Have You Heard? Trevor Janes 130 I Stole What? Greg Cugini 145 Instant City Shopping Mike Mearls 118 Merchant Madness Ashavan Doyon 126 Merchant Madness II Ashavan Doyon 139 Ordeals of Mettle Tim Hitchcock 140 Smells of the City Alec Austi 124 Stronghold Defenses Stefan Happ 135 The Adventure Begins Russell Brown 120 To the Games! Richard Pett 132 Unsung Heroes Russell Brown 121

cAmpAign WorkBook: thE DungEon Article Author(s) Issue 100 Bookshelves F. Wesley Schneider 135 100 Even Less Useful Items Richard Pett 142 100 Useless Items Richard Pett 121 100 Wizardly Knick-Knacks Lawrence Kapture 140 7 Treasure Chests Mark A. Hart 134 A Brief Respite Rodney Thompson 117 Art and Other Fancy Loot Wolfgang Baur 118 Beakers of Endless Potions Matthew Goodall 125 Black Sheep Nicolas Logue 129 Chutes and Ladders Tim Hitchcock 131 Dungeons with Dimension Alec Austin 120 Essential Works Hal MacLean 122 Familiar Creatures with New Faces Christopher Wissel 129 Four Fiendish Fountains Frank Brunner 116

true culprit is far more disturbing. “Steel Shadows” presents a host of suspects and surprising twists, and also tackles some of the underlying themes of the Eberron campaign setting, including racial bigotry and the consequences of war.

“The 30 Greatest D&D Adventures of All Time” (Issue #116)Written by Erik Mona & James Jacobs Erik and James summoned a panel of D&D industry experts and asked them to select and rank the best D&D adventures ever published. Adventure aficionados around the world compared this amazing list to their own. A sidebar in the same article also singles out the ten most recommended Dungeon adventures written up to that point.

“Throne of Iuz” (Issue #118)Written by John Simcoe Deep in the Vesve Forest lurks an orc tribe ruled by King Bog One-eye, a colossal toad awakened by the demigod Iuz. Why the orcs would kneel before such a creature is a mystery begging to be solved, and John Simcoe presents many clever and unique challenges as well as a memorable adventure location leading to the final confrontation with Iuz’s mighty servant.

World of Greyhawk Poster Maps (Issues #118–121)Cartography by Rob Lazzaretti Dungeon published a series of four foldout poster maps which, in terms of style and content, harken back to the original maps that appeared in the ear-liest World of Greyhawk gazetteers and boxed sets. However, new details have been added, including var-ious towns and ruins featured in game supplements

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Article Author(s) Issue Godtrap, The F. Wesley Schneider 150 Grisly Ends Hal MacLean 137 Lairs with Flair Rodney Thompson 114 Magic Mushrooms Hal MacLean 136 Obstacle Traps Tim Hitchcock 138 Open Sesame Michael Kortes 143 Passages into Darkness Mike Mearls 115 Resting on the Run Chris Fry 124 Sounds of the Underworld Russell Brown 119 Staffs of Power Mark A. Hart 127 Swords of Legend Ashavan Doyon 130 The Mobius Scrolls Matthew Goodall 133 Treasure Trails Hal MacLean 123 Unusual Burials Phillip Larwood 144

cAmpAign WorkBook: thE journEy Article Author(s) Issue 100 Meals Russell Brown 133 Bridging the Gap Mike Mearls 117 Dimension Doors Nicolas Logue 131 Express Travel Russell Brown 128 Foraging Finds Russell Brown 137 Guides Russell Brown 125 Hazards of the Trail Richard Pett 122 Holy Sites Hal MacLean 142 Inns and Lodging Houses Alec Austin 130 Law of the Land Russell Brown 123 Listening Posts Stefan Happ 148 Mythic Locales Jeffrey Gerretse 132 On the Wild Side Rodney Thompson 119 Pilgrims on the Road Mike Mearls 118 Polders Hal MacLean 135 Refugees Mike Mearls 116 Spice Up Your Travel Travis Stout 114 Stopovers Russell Brown 120 Swamp Dangers Jason Bulmahn 126 Sylvan Ambushes Frank Brunner 115 Twenty-Two Nightmares Tim Hitchcock 145 Unwanted Followers Russell Brown 134

and adventures over the years, making these maps a must-own for all Greyhawk fans.

Artist Spotlight: Wayne Reynolds Few artists can capture dynamic action scenes better than Wayne Reynolds, who tackled many of Dungeon’s more difficult subjects, including Vlaakith the githyanki lich-queen, the demon lord Graz’zt, the elder evil Kyuss, Maure Castle’s resident wizard Eli Tomorast, and everyone’s favorite two-headed monkey-demon, Demogorgon. His work also adorns the covers of Issues #114 and #143 but doesn’t speak directly to those issues’ contents.

“Spiral of Manzessine” (Issue #94)“The Lich-Queen’s Beloved” (Issue #100)“Warduke” (Issue #105)“Maure Castle” (Issue #112)“Wrath of the Abyss” (Issue #119)“Fiend’s Embrace” (Issue #121)“The Whispering Cairn” (Issue #124)“Dawn of a New Age” (Issue #135)“The Mud Sorcerer’s Tomb” (Issue #138)“Prince of Demons” (Issue #150)“Rescue at Rivenroar” (Issue #156)“The Lost Mines of Karak” (Issue #159)“Winter of the Witch” (Issue #162)“Revenge of the Marauders” (Issue #183)

“Wrath of the Abyss” (Issues #119)Written by Greg A. Vaughan To save the Marquis of Istivin, the heroes must do battle with the depraved remnants of a drow house in the Underdark and confront the Malgoth, a greater evil that lurks within Istivin itself. Greg A. Vaughan wraps up his three-part adventure series in spec-tacular fashion—with a battle in the streets against a fearsome monstrosity unlike anything seen in the pages of Dungeon magazine before.

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Article Author(s) Issue Volcano! F. Wesley Schneider 146 Well Met on the Road Russell Brown 121

cAmpAign WorkBook: WAnDEring monstErLevel Adventure Author(s) Issue1/2 Webbird B. Matthew Conklin III 1484 Slithering Tracker James Jacobs 1437 Dergholoth Todd Stewart 15010 Verdigris Wyrm Greg A. Vaughan 14210 Black Willow Kevin Baase & Eric Jansing 14918 Living Shipwreck Richard Pett 141

coDEx of BEtrAyAl Article Author(s) Issue Geryon, the Broken Beast Ari Marmell 176 Glasya, Princess of the Nine Hells Robert J. Schwalb 197

court of stArs Article Author(s) Issue Baba Yaga, Mother of All Witches Alana Abbott 196 Bramble Queen, The Ari Marmell 185

crEAturE incArnAtions Article Author(s) Issue Abyssal Plague Demons Michael E. Shea 192 Abyssal Plague Epic Threats Michael E. Shea 197 Duergar Craig A. Campbell 187 Fomorians Andrew G. Schneider 176 Hordelings Tim Eagon 197 Living Spells Peter Lee 175 Modrons Greg Bilsland & Bruce R. Cordell 186 They Creep! Scott Gable 191

“The Styes” (Issue #121)Written by Richard Pett “The Styes” draws the cur-tain on a dismal port district where murder and mayhem are all too commonplace. The execution of a hapless fisher-man believed to be a local serial killer known as the Lan-tern Man does little to quell fears that something terrible still lurks beneath the scummy surface of the Styes, and as the heroes inves-tigate, they unearth horrors that words can barely begin to describe. So popular was this adventure with Dungeon readers that it spawned an equally grisly sequel (“The Weavers” in Issue #138).

Writer Spotlight: Richard Pett Richard Pett’s adventures run the gamut from whimsical (“The Devil Box”) to creepy (“The Styes”). But one thing his adventures have in common is an immersive setting that draws you in, with well-rounded NPCs who have dark secrets. Every one of Richard’s adventures is layered with intrigue that bites into you and holds on tight.

“Hollow Threats” (Issue #96)“The Devil Box” (Issue #109)“The Styes” (Issue #121)“The Prince of Redhand” (Issue #131)“The Weavers” (Issue #138)“The Sea Wyvern’s Wake” (Issue #141)“Serpents of Scuttlecove” (Issue #146)

“Secrets of the Arch Wood” (Issue #121)Written by Skip Williams Skip Williams returns to his favorite stomp-ing grounds, the Dales, with an adventure that pits heroes against the scion of a ruined elven house who favors drow over her elf kin. One of the highlights

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D20 moDErn Article Author(s) Issue Department 7 Field Manual 001-34 Rich Redman 107 Digital Revolution Rodney Thompson 103 F.E.A.R. Rodney Thompson 109 Get Your Ship Together Rodney Thompson 113 The Kage Rodney Thompson 98

DEitiEs & DEmigoDs Article Author(s) Issue Raven Queen, The Robert J. Schwalb 171 Torog Brian R. James 177

DEmonomicon of iggWilv Article Author(s) Issue Codricuhn, the Blood Storm Robert J. Schwalb 172 Juiblex, the Faceless Lord Robert J. Schwalb 188

DomAins of DrEAD Article Author(s) Issue Endless Road, The Ari Marmell 174

EcologiEs Article Author(s) Issue Ecology of the Banderhobb Steve Townshend 195 Ecology of the Mithral Dragon Logan Bonner 173 Ecology of the Satyr of the Night Rodney Thompson 197 Ecology of the Scarecrow Steve Townshend 183

ExpEDitionAry DispAtchEs Article Author(s) Issue Guardians of the Labyrinth James Wyatt 172

of “Secrets of the Arch Wood” is Quamara’s sprawl-ing treehouse lair and the deadly draegloth-haunted dungeon beneath its roots. For fans of the Forgotten Realms, it’s a fiendish treat!

“Quicksilver Hourglass” (Issue #123)Written by Anson Caralya It’s hard to challenge epic heroes, and thus epic-level adventures are a rare treat. In “Quicksilver Hourglass,” mighty heroes must stop a covenant of powerful undead beings known as the Union of Eclipses from releasing a trapped god who has the power to slay every living creature in the multiverse. If that weren’t daunting enough, the heroes must then confront and destroy the god in his timeless prison.

Adventure Path: The Age of WormsWritten by Wolfgang Baur, Jason Bulmahn, Jesse Decker, James Jacobs, Tito Leati, Nicolas Logue, Mike Mearls, Erik Mona, Richard Pett, Sean K Reynolds, and Greg A. Vaughan On the heels of The Shackled City Adventure Path comes the Age of Worms, an era of dark-ness, decay, and writhing doom brought to grisly life as a series of twelve outstanding adventures (appearing in Issues #124–135). As Oerth braces for the return of Kyuss the Wormgod, vari-ous factions begin to exert their dominance, leading heroes into conflict with awesome villains the likes of Balabar Smenk and Dragotha the dracolich. As one would expect, the series culminates in an epic confrontation with the Wyrmgod himself. Buttressing the Adventure Path is a series of articles, beginning with a Backdrop article in Issue #124 by Erik Mona detailing the mining town of Diamond Lake, where all the madness begins.

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EyE on DArk sun Article Author(s) Issue Accursed Legion, The Rodney Thompson 189 Eldaarich Robert J. Schwalb & Rodney Thompson 185 Eye of Abalach-Re, The Rodney Thompson 192 Broken Builders, The Rodney Thompson 182 Dragon’s Altar, The Rodney Thompson 180 Heartwood Spear, The Rodney Thompson 187 House of the Mind Rodney Thompson 194 Kalidnay Rodney Thompson 190 Magma Elementals Rodney Thompson 183 Mahin’drazal, The Rodney Thompson 188 Mar Juk-Adan, Dune Trader Rodney Thompson 181 Nine Swords of Tyr, The Rodney Thompson 196 Ravenous, The Rodney Thompson 193 Silt Elementals Rodney Thompson 184 Six-Fingered Sign, The Rodney Thompson 191 Sunwarped Flats Rodney Thompson 179 Terrors of the Silt Sea Rodney Thompson 195

EyE on EBErron Article Author(s) Issue City of Zarash’ak, The Keith Baker 191 Daask Keith Baker 194 Fort Bones Keith Baker 195 Kyrzin, the Prince of Slime Keith Baker 192 Lost, the Shapeshifting Village Keith Baker 193 Taer Syraen, the Winter Citadel Keith Baker 196

EyE on thE rEAlms Article Author(s) Issue Amreth Gaunt, Master Merchant Ed Greenwood 172 Circle of Fangs, The Ed Greenwood 181 Circle of Fangs Revisited, The Ed Greenwood 183 Deadeyes Ed Greenwood 178 Deadly Civic Honor, A Ed Greenwood 189 Dracohar, The Ed Greenwood 182 Flame Door, The Ed Greenwood 173

“The Clockwork Fortress” (Issue #126)Written by Wolfgang Baur In “The Clockwork Fortress,” adventurers are con-tacted by a clockwork man who needs their help to reclaim a fortress crafted by an ancient and advanced people, a fortress now tainted by chaos and under derro control. Set in the Archbarony of Blackmoor, this adventure takes the heroes into a fortress unlike any other and pits them against some unusual clock-work constructs.

Common Ground: T-Rex Covers Given all the monsters and antagonists that exist in the D&D game, the odds of a particular villain or monster appearing more than once on a Dungeon cover are slim. However, one subject that has reared its head three times is Tyrannosaurus Rex, which graces the covers of Issue #13 (by Fred Fields), Issue #123 (by Howard Lyon), and Issue #139 (by Dan Scott). Could it be the same dinosaur in all three paintings?

“Dungeon of the Crypt” (Issue #127)Written by Eric L. Boyd Undermountain isn’t the only dungeon of renown below Waterdeep. The Dungeon of the Crypt, long claimed by the vampire Artor Morlin, waits to be explored. “Dungeon of the Crypt” is the second part of Eric Boyd’s Vampires of Waterdeep adventure trilogy (Issues #125–127) but stands well on its own as a clas-sic dungeon crawl, full of deadly monsters and traps.

“Kings of the Rift” (Issue #133)Written by Greg A. Vaughan As the Age of Worms draws nigh, adventurers explore a rift in search of the long-lost phylactery of Dragotha the dracolich. An assault on the Citadel of Weeping Dragons leads to skirmishes against giants, dragons, and other monstrosities. “Kings of the Rift” is a spectacular orgy of violence climaxing in a deadly

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Article Author(s) Issue Gentle Ghost of Silverymoon, The Ed Greenwood 175 Gergul and Mithgryn Ed Greenwood 186 Ghost Knight of Galardoun, The Ed Greenwood 196 House of Naerhand, The Ed Greenwood 177 Hunter of False Nobles, The Ed Greenwood 180 Jalander’s Dodge Ed Greenwood 191 Masks of Living Flesh Ed Greenwood 192 Ondal’s Stand Ed Greenwood 179 Queen Filfaeril’s Blades Ed Greenwood 187 Rastigur Stornont Ed Greenwood 184 Silent Sail, The Ed Greenwood 185 Spellslayer Wine Ed Greenwood 195 Tarmel Drouth, Outcast Noble Ed Greenwood 176 Thormil’s Secret Ed Greenwood 194 Way of Lost Power, The Ed Greenwood 174 Whispered Words Ed Greenwood 188 Wild Lords, The Ed Greenwood 190 Winking Eyes of Rhauron, The Ed Greenwood 193

fEAturEs Article Author(s) Issue Adapting “The Lich-Queen’s Beloved” Rodney Thompson 191 Adventuring Armies Robert J. Schwalb 173 All That Glitters Robert J. Schwalb 193 Blasphemer, The James Wyatt 169 Blood and Dragonshards Keith Baker 182 Bronzeknuckle Brothers, The Stephen Radney-MacFarland 173 Boss Laughter Robert J. Schwalb 186 Castle Ravenloft Bonus Peter Lee 181 Cormyr Royale Brian Cortijo 198 Crafty VIllains Cal Moore 186 Curses! Peter Schaefer 182 Deck of Many Things, The Rodney Thompson 177 Dreamheart, The Bruce R. Cordell 182 Elemental Motes Charles Choi 176 Explore Airspur: Villains and Vagabonds Matt James 172 Explore Fairhaven Chris Sims 170 Explore Fairhaven: Agents and Enemies Chris Sims 173 Explore Fairhaven: Villains and Vagabonds Jeff LaSala 175

fight against Brazzemal the red dragon—a nod to the classic Against the Giants adventure.

“Home Under the Range” (Issue #134)Written by Michael Kortes When tief lings threaten a dwarven excavation, the dwarves turn to an unlikely source for salvation. If the adventurers can escort a herd of giant glow-ing beetles—yep, beetles—to the excavation site, the dwarves can use the beetles’ light to counter the tief-lings’ darkness magic. Forget the f lying shark; any adventure that features a sentient, talking rope as the major villain deserves special mention.

Adventure Path: Savage TideWritten by Wolfgang Baur, Jason Bulmahn, Eric L. Boyd, Gary Holian, James Jacobs, Nico-las Logue, Richard Pett, Stephen S. Greer, Tito Leati, Sean K Reynolds, F. Wesley Schneider, James Sutter, and Greg A. Vaughan The Savage Tide consisted of twelve adventures published in Issues #139–150. The series documents the return of the savage tide, an event that long ago swept over an ancient civilization, transforming the citizens of a proud city into slavering fiends. Now, servants of Demogorgon, the Prince of Demons, have found the means to unleash another savage tide, and the heroes are the only ones standing in they way. After a harrowing sea voyage, they find themselves on the Isle of Dread, and from there they travel to Demogorgon’s realm in the Abyss to destroy the Prince of Demons and stop the savage tide from washing away their world.

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Article Author(s) Issue Explore Ikemmu Matt James 175 Explore Q’barra, Part 2 Keith Baker 185 Explore Taer Lian Doresh Jeff LaSala 178 Explore Taer Lian Doresh: Jeff LaSala 181 Agents and Enemies Explore Taer Lian Doresh: Jeff LaSala 184 Villains and Vendettas Exploring Gauntlgrym Bruce R. Cordell 183 Eye of Justice Erik Scott de Bie 171 Gloomwrought’s Movers & Shakers Andy Clautice 190 Hero Battle: Drizzt Chris Sims & Chris Youngs 171 Mark of Nerath Encounters Bill Slavicsek 181 Mind’s Eye Opened, The Robert J. Schwalb 177 NPC Stories Matt Sernett 188 Sealing the Pact Jeff Morgenroth & Arnie Franke 174 Shadowborn Erik Scott de Bie 190 Starmantle Bruce R. Cordell 161 Vaasa Brian R. James 177

gloBAl positioning (D20 moDErn mAps) Map Cartographer Issue Arctic Research Station Christopher West 108 Bowling Alley Christopher West 103 Corporate Office Building Christopher West 102 Downtown Night Club Christopher West 99 Fast Food Restaurant Christopher West 100 Lakeside Cottage Christopher West 113 Large Family Residence Christopher West 101 Large Metropolitan Bank Christopher West 99 Modern Cemetery Christopher West 102 Modern Cineplex Christopher West 109 Municipal Police Station Christopher West 98 Occult Bookstore Christopher West 111 Old Urban Firehouse Christopher West 111 Pawn Shop Christopher West 102 Public High School Christopher West 107 Roadside Motel Christopher West 104 Sleazy Urban Bar Christopher West 102

Writer Spotlight: James Jacobs James was fourteen years old when his first adventure, “Scepter of the Underworld,” appeared in Dungeon. In the years since, he has brought his love of dungeon crawls and Lovecraftian horror to the maga-zine on several occasions with such contributions as “Thunder Under Needlespire” (Issue #24), “Lord of the Scarlet Tide” (Issuse #85), “Headless” (Issue #89), and “Into the Wormcrawl Fissure” (Issue #134). His most controversial outing was “Porphyry House Horror” (Issue #95), a sealed “mature audiences only” adventure written to promote The Book of Vile Dark-ness. Aside from the orgies and rampant drug abuse, it delivered exactly what readers have come to expect from James: thrilling dungeons, wickedly imaginative villains, a gift for naming things, and a cavalier disre-gard for player character safety.

“Scepter of the Underworld” (Issue #12)“Thunder Under Needlespire” (Issue #24)“Twilight’s Last Gleaming” (Issue #35)“Lord of the Scarlet Tide” (Issue #85)“Headless” (Issue #89)“The Razing of Redshore” (Issue #92)“Porphyry House Horror” (Issue #95)“Flood Season” (Issue #98)“Maure Castle” (Issue #112)“Into the Wormcrawl Fissure” (Issue #134)“There Is No Honor” (Issue #139)

“Maure Castle: The Greater Halls” (Issue #139)Written by Robert J. Kuntz After the rousing success that was “Maure Castle” (Issue #112), fans were left clamoring for more. “Chambers of Antiquities” (Issue #124) presented another level of the infamous Maure Castle dungeon, and “The Greater Halls” describes yet another. The Greater Halls has all the qualities of a classic D&D dungeon, and players could spend hours in any one of its deadly rooms.

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lorDs of chAos Article Author(s) Issue Olhydra and Yan-C-Bin Michael E. Shea 199

mAp of mystEry Map Cartographer Issue Ancient Catacombs Christopher West 138 Ancient Fortress Christopher West 143 Ancient Temple Craig Zipse 101 Ancient Tomb Craig Zipse 86 Back Alleys Robert Lazzaretti 104 Cinderforge Christopher West 137 Cryomancer’s Icicle Tower Christopher West 107 Darkmaiden’s Dance Christopher West 139 Deep Grotto Christopher West 145 Delver’s Dale Christopher West 151 Drow Outpost Christopher West 146 Dungeon’s Delve: Part One Christopher West 109 Dungeon’s Delve: Part Two Christopher West 111 Dungeon’s Delve: Part Three Christopher West 150 Forgotten Tombs Christopher West 144 Fortress of Mystery Christopher Perkins 68 Githzerai Monastery Christopher West 99 Gothic Cathedral Sean McConnell 78 Guildport Christopher West 85 Hall of the Elestial Eye Christopher West 140 Halls of Huhueteotl Craig Zipse 84 Haunted Roadside Coaching Inn Christopher West 132 Jungle Trading Port Christopher West 130 Kharadad: Dwarf Cliff City Christopher West 147 Lighthouse of the Sea Chanter Christopher West 177 Lost Caverns Stephen Daniele 77 Lost Peninsula Todd Morasch 84 Mysterious Shrine Craig Zipse 94 Pirate Sea Cave Stronghold Christopher West 106 Red Dragon’s Lair Christopher West 102 Roadside Tavern Wayne Felske & Craig Zipse 76 Sewer Stronghold Christopher West 128 Smuggler’s Cave Craig Zipse 94

Common Ground: Thrilling Heists Bank heists and similar capers make for excit-ing adventures. In “Vlindarian’s Vault” (Issue #141) by Johnathan M. Richards, the heroes are hired by a silver dragon to rescue her captured mate, who has been locked away in an underground bank vault. What makes this attempted robbery more difficult is the fact that the vault is owned and operated by a beholder mage and his staff of beholder cultists. In “The Aundairian Job” (Issue #147) by Craig Shack-leton, the heroes are hired by a priest of the Silver Flame to steal an amulet containing a rakshasa’s life force, which is locked inside a House Kundarak bank. “Blood Money” (Issue #200) by Logan Bonner pits heroes against an army of evil mercenaries, and the only way to beat them is to steal the money from their employer’s vault beneath his fortified keep.

“Diplomacy” (Issue #144)Written by Christopher Wissel In “Diplomacy,” as its title suggests, words are more powerful than weapons. To help the forces of good acquire a planar diamond mine, the heroes must match wits against competing bidders and distinguish themselves in honor duels and formal debate. They must find the weaknesses in their rivals’ arguments—a tall order when such rivals include an arcanaloth, a modron, a xorn king, and a mercane bard.

Seeds of Sehan Trilogy (Issues #145–147)Written by Tom Ganz with B. Matthew Conklin III, Stefan Happ, Stephen S. Greer, and Ashavan Doyon In “Vile Addiction” (Issue #145), a gang of sprig-gan drug dealers threatens to turn the city of Exag into a haven of addicts, but their addictive concoction has unexpected side effects, transforming users into horrid plantlike monsters. In “Spawn of Sehan” (Issue #146), the heroes track the source of the spriggan’s drug to a sinister cult in the Yatil foothills, which in

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Article Author(s) Issue Smuggler’s Tunnels Robert Lazzaretti 127 Stone Giant Caverns Christopher West 108 Temple of Boccob Christopher West 99 Abandoned Keep, The Craig Zipse 79 Drakebourn Sanctum, The Christopher West 141 Forsaken Rift, The Christopher West 136 House of Broken Minds, The Christopher West 135 Old Kingdoms, The Craig Zipse 70 Town of Deepwatch Christopher West 103 Traevantahl Christopher West 148 Underdark Caverns Christopher West 133 Underdark Outpost Christopher West 87 Underground Pond Craig Zipse 71 Vault of the Deathlord Christopher West 131 Womtham Robert Lee 89 Woodland Shrine Christopher West 142 World of Mystery Poster Map Christopher West 150

monstEr mAnuAl upDAtEs Article Author(s) Issue Aberrations Logan Bonner 192 Choker, Satyr, and Shambling Mound Logan Bonner 196 Foulspawn and Grimlock Logan Bonner 193 Griffon and Wyvern Logan Bonner 197 Kuo-toa and Sahuagin Logan Bonner 193 Naga and Oni Logan Bonner 195 Nightmare and Worg Logan Bonner 198 Wights and Ghosts Logan Bonner 191

polyhEDron mini-gAmEs Mini-Game Author(s) Issue Chasing Shadows Bill Slavicsek 91 Create an Alien World Lizard 102 Dark•Matter AndyCollins 108 Deathnet Keith Baker 105 Gene Tech Rich Redman 96 Hijinx Jeff Quick 99 Iron Lords of Jupiter Lizard 101

turn leads to the magnificent mountain stronghold where fiendish yak folk and their dark allies plot to control the world in “Dread Pagoda of the Inscrutable Ones” (Issue #147).

Issue #150Written by Wolfgang Baur, Jason Bulmahn, Nicolas Logue, Sean K Reynolds, F. Wesley Schneider, Todd Stewart, James Lafond Sutter, and Greg A. Vaughan The adventurers and their allies confront Demogorgon in “Prince of Demons,” the harrowing finale of the Savage Tide Adventure Path. “Kill Bargle” features not only a classic dungeon crawl but also the not-so-triumphant return of a renegade evil magic-user last seen in the original D&D Basic Game “red box.” Rounding out the issue is “Quoth the Raven,” a murder mystery in the city of Sharn that turns into a deadly game of cat-and-mouse against a villain the heroes have faced once before. Issue #150 marked the end of the Paizo Publishing era, with subsequent issues produced digitally by Wizards of the Coast.

“Hell’s Heart” (Issue #151)Written by Nicolas Logue Viktor Saint-Demain was a brilliant inquisitive who put many of Sharn’s worst criminals behind bars. Then he lost his mind and became like the killers he incarcerated. Heroes have faced him twice before (“Chimes at Midnight” in Issue #133 and “Quoth the Raven” in Issue #150). Now that he’s locked away in the prison-asylum of Hell’s Heart, what damage can he do? As it turns out, quite a lot.

“The Last Breaths of Ashenport” (Issue #152)Written by Ari Marmell First written as a 3rd Edition adventure and then updated for 4th Edition (Issue #156), “The Last Breaths of Ashenport” is a Lovecraftian horror story in which the heroes must save a town held in thrall

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Article Author(s) Issue Knights of the Lich-Queen James Wyatt 100 Mecha Crusade David Noonan 95 Omega World Jonathan Tweet 94 Pulp Heroes David Noonan 90 Pulp Heroes (d20 Modern) David Noonan 102 Shadow of the Spider Moon Andy Collins 92 Thunderball Rally Rich Redman 93 V for Victory Chris Pramas 97

ruling skill chAllEngEs Article Author(s) Issue Colossus of Laarn, The Mike Mearls 173 Continuing the Challenge Mike Mearls 161 Falrinth’s Bargain Mike Mearls 175 Life During Wartime, Part 1 Mike Mearls 166 Life During Wartime, Part 2 Mike Mearls 167 Mailbag, The Mike Mearls 171 Math Behind the DCs, The Mike Mearls 170 Real Skill Challenge, A Mike Mearls 163 Rule #4 Mike Mearls 162 Social Skill Challenges, Part 1 Mike Mearls 164 Social Skill Challenges, Part 2 Mike Mearls 165 Split the Party Mike Mearls 176 Split the Party . . . Wisely Mike Mearls 177 Stat Blocks for Roleplaying Mike Mearls 174 Stealth Challenge Mike Mearls 172 Wilderness Travel, Part 1 Mike Mearls 168 Wilderness Travel, Part 2 Mike Mearls 169 Wrapping Up Mike Mearls 178

sAvE my gAmE Article Author(s) Issue Campaign Expansion and Stephen Radney-MacFarland 180 Contraction Convention Survival Guide Stephen Radney-MacFarland 169 Counter Arguments Stephen Radney-MacFarland 195 Dirty Tricks Stephen Radney-MacFarland 193 Do the Right Thing Stephen Radney-MacFarland 160

by Dagon. As they delve into coastal caverns to thwart his foul cultists, they encounter all manner of dread-ful things, from fish-men to nameless monstrosities.

“Prisoner of the Castle Perilous” (Issue #153)Written by Stephen S. Greer Acererak’s simulacrum tries to follow in its creator’s footsteps, capturing souls to fuel its own ascension. In “Prisoner of the Castle Perilous,” a quest to find a lost paladin leads to the Negative Material Plane and Acererak’s tower, which was ripped from the cursed demiplane of Moil. This adventure has many ties to the classic adventure Return to the Tomb of Horrors and features one of D&D’s great villains.

Adventure Path: Scales of WarWritten by Logan Bonner, Creighton Broad-hurst, Bruce R. Cordell, Scott Fitzgerald Gray, Kevin Kulp, James Larrison, Ari Marmell, Daniel Marthaler, David Noonan, Robert J. Schwalb, Chris Tulach, and Greg A. Vaughan The longest-running and most ambitious Adventure Path yet (Issues #156–175), Scales of War slowly but surely draws adventurers into a war between the dragon gods Bahamut and Tiamat. In the course of thirty levels, they face all manner of threats including a shadar-kai arms dealer, githyanki warlords and diplomats, a corrupt mithral dragon, an efreet sultan, and Tiamat’s five draconic exarchs. They also witness Bahamut’s destruction and facilitate his rebirth before facing the Dragon Queen in a climactic battle worthy of song.

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Article Author(s) Issue Essentials Survival Guide Stephen Radney-MacFarland 182 Finding Victims Stephen Radney-MacFarland 167 Fine Art of Table Management, The Stephen Radney-MacFarland 153 Holiday Giving, D&D Style Stephen Radney-MacFarland 185 I’m Stephen. I Solve Problems. Stephen Radney-MacFarland 151 Intriguing Stephen Radney-MacFarland 187 It’s All About Decisions Stephen Radney-MacFarland 166 It’s OK to Say No Stephen Radney-MacFarland 179 Let Players Manage Themselves, Part 1 Stephen Radney-MacFarland 157 Let Players Manage Themselves, Part 2 Stephen Radney-MacFarland 158 Let Players Manage Themselves, Part 3 Stephen Radney-MacFarland 159 Lie, Cheat, and Steal Stephen Radney-MacFarland 183 Long Time No Game Stephen Radney-MacFarland 170 Love Me Some Evil Stephen Radney-MacFarland 163 Make It a Season for Sharing Stephen Radney-MacFarland 173 Marking Marked and Other 4E-isms Stephen Radney-MacFarland 154 Master the Treasury Stephen Radney-MacFarland 184 Meditations on Death Stephen Radney-MacFarland 161 Micromanaging for Fun Stephen Radney-MacFarland 186 Morality Plays Stephen Radney-MacFarland 188 More than Stats Stephen Radney-MacFarland 153 Murdering Writer’s Block Stephen Radney-MacFarland 192 Narrative Threads Stephen Radney-MacFarland 164 Organizing the Toy Chests Stephen Radney-MacFarland 171 Parting Shots Stephen Radney-MacFarland 197 Prepare for the Resolution Stephen Radney-MacFarland 162 Preparing to Improvise Stephen Radney-MacFarland 168 Questions from Far and Near Stephen Radney-MacFarland 190 Roleplaying, Hook, Line, and Sinker Stephen Radney-MacFarland 155 Save Against Plot Corruption Stephen Radney-MacFarland 152 Saying Yes is a Skill Stephen Radney-MacFarland 156 Snowflake Treasures Stephen Radney-MacFarland 191 Starting Over Stephen Radney-MacFarland 194 Supporting Cast, The Stephen Radney-MacFarland 196 Taking Time On the Other Side Stephen Radney-MacFarland 181 Tangle of Threads, The Stephen Radney-MacFarland 165 Wilderlands & Dragons Stephen Radney-MacFarland 189

Tear of Ioun Trilogy (Issues #161–163)Written by Robert J. Schwalb “Touch of Madness” (Issue #161), “Depths of Madness” (Issue #162), and “Brink of Madness” (Issue #163) place the heroes in conflict with a deranged alienist-wizard who seeks to free a group of powerful kaorti—evil, corrupted priests of Ioun—that are trapped in the Far Realm. Along the way, they butt heads with a powerful mind f layer and the Stormcrows, a gang of evil mercenaries.

“Haven of the Bitter Glass” (Issue #164)Written by Kevin Kulp In “Haven of the Bitter Glass,” the heroes must thwart a sophisticated and manipulative githyanki spy whose diplomatic skills have assured him safety within a human city. In the process, they can save potential githzerai allies from extermination, forge an alliance, infiltrate high society, and disrupt the lines of githyanki communica-tion, thereby changing the course of war. This is one adventure in which the heroes can’t solve their problems by simply slaying the villain.

“Worse Than Death” (Issue #164)Written by Robert J. Schwalb When a powerful aristocrat is kidnapped from his caravan, the adventurers are hired to find him and bring him back. Their investigation leads to a mad eladrin and his living constructs, including a foul pig-headed monstrosity named Ham and other horrors, and what they discover about the victim along the way forces the characters to look at their task in a new light.

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stAr WArs rpg Article Author(s) Issue Droids Rich Handley & Abel G. Peña 111 I, Jensaarai Rodney Thompson 98 Ord Vaxal: Prison Planet of the Empire Gary Astleford 106 Secrets of the Falcon Christopher West 103 Trident-class Surveyor Christopher West 106 Vanguard-class Heavy Assault Gunship Christopher West 102

stEAl this hook Article Author(s) Issue Ankhegs and Kenkus and Golems, Robert Wiese 166 Oh My! Arcane Threats Robert Wiese 165 Intrigue in the Summertime Robert Wiese 167 New Stuff Robert Wiese 164 Threats of a Divine Nature Robert Wiese 168 Threats of Legendary Evil Robert Wiese 169

tAvErn profilE Article Author(s) Issue Beached Leviathan, The Craig Campbell 193 Jaggerbad Skyhouse Will Doyle 198

“Storm Tower” (Issue #166)Written by Christopher Perkins In December of 2008, the heroes of Acquisitions Incorporated teamed up with Wizards of the Coast to produce the sequel to their hugely popular D&D pod-cast. Wil Wheaton joined the fun as an elf avenger named Aeofel and accompanied Mike Krahulik (Jim Darkmagic), Jerry Holkins (Omin Dran), and Scott Kurtz (Binwin Bronzebottom) on their latest adven-ture. “Storm Tower” is that adventure.

“Heart of the Forbidden Forge” (Issue #167)Written by Luke Johnson A haunted creation forge on the edge of the Mournland is on the verge of falling into goblin hands. In “Heart of the Forbidden Forge,” the heroes try to oust the goblin raiders and come face to face with the undead remnants of the forge’s former masters as well as their greatest creation: a war-forged dragon!

“Garaitha’s Anvil” (Issue #167)Written by Scott Fitzgerald Gray A high point in the Scales of War Adventure Path, “Garaitha’s Anvil” pits the heroes against a githyanki admiral whose astral f leet is preparing for a full-scale invasion of the natural world. The adventurers must storm the astral shipyard and, with the aid of a hun-dred other mortal heroes, thwart the invasion. It all leads to a stunning ship-to-ship battle high above an astral gate.

Chaos Scar SeriesWritten by Various Authors Long ago, a meteor crashed into the world and left a scar across the face of the Nentir Vale, a deep valley

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that has since attracted all manner of monsters. The Chaos Scar series (which premiered in Issue #171) presented mostly unrelated heroic-tier adventures set in and around the valley, encouraging characters to visit time and again. The deeper a traveler ventured into the Chaos Scar, the more dangerous the encounters became. The series concluded in Issue #197 with “Heart of the Scar,” an adventure set in an evil fortress built atop the rem-nants of the crashed meteor.

“Dead by Dawn” (Issue #176)Written by Aeryn “Blackdirge” Rudel A highlight of the Chaos Scar adventure series, “Dead by Dawn” is a short scenario in which the heroes find themselves trapped by an army of zom-bies in a ruined temple. Fighting the hordes of zombies isn’t a wise option, leaving the adventurers with no choice but to hole up, hold their ground, and survive the undead siege until daybreak, when the zombies return to their graves.

“Cross City Race” (Issue #176)Written by James “Grim” Desborough Wizards of the Coast ran a competition, asking freelancers to present their best adventure ideas, and the eventual winner from the freelancer sub-missions was “Cross City Race,” which features a pulse-pounding footrace across the city against vari-ous competitors. Depending on which route they take, participants might run into danger, and some of the competitors are not above setting a few traps.

“Lord of the White Field” (Issue #184)Written by Daniel Marthaler In “Lord of the White Field,” the characters navigate the ghoul-haunted ruins of the town of Hampstead while seeking answers to its sudden destruction and a means to prevent the terror from spreading. The harrowing journey tests their mental and spiritual endurance as much as their physical prowess as they traverse a landscape filled with the ravenous dead.

“Evard’s Shadow” (Issue #192)Written by Daniel Marthaler This adventure takes place in the abandoned man-sion of the legendary shadow wizard Evard. As the adventurers search for clues to Evard’s fate in the ruined manse, they discover a dark reflection of the house in the Shadowfell and confront the great wiz-ard’s living shadow. “Evard’s Shadow” takes place after the events chronicled in the D&D Encounters adventure Dark Legacy of Evard.

“Leader of the Pack” (Issue #194)Written by Julian Sieber Three years ago, Zelgar Lightborn’s older brother, Ulmar, left the town of Silvergrail on a grand adventure and was cursed with lycan-thropy. In “Leader of the Pack,” Ulmar returns along with the rest of his pack to turn his brother into a werewolf like him. The heroes became entangled in this family matter and escort Zelgar to a final con-frontation with his murderous brother.

“Baba Yaga’s Dancing Hut” (Issue #196)Written by Craig Campbell “Baba Yaga’s Dancing Hut” updates a classic 1st Edition adventure, Roger E. Moore’s “The Dancing Hut” (published in Dragon #83), to 4th Edition, retaining the wackiness of the original while presenting a few new surprises. Accompanying it is an article that provides statistics and background information on the legendary archfey Baba Yaga and her servitors.

Against the Giants Series (Issues #197–200)Written by Christopher PerkinsBased on the original by Gary Gygax Chris took Gary’s classic adventure tril-ogy and updated it to 4th Edition, expand-ing on the original material to provide enough adventure con-tent to fill the paragon tier. Chris also wrote an original adventure featur-ing stone giants titled “Warrens of the Stone Giant Thane,” which is set between the hill giant and frost giant adventures.

Writer Spotlight: Christopher Perkins Chris is Dungeon’s most prolific adventure writer and has been involved with the magazine for nearly a quarter century. Check out “A History of Dun-geon (Not THE History of Dungeon)” in Issue #200 for more information. In addition to adventures published in Dungeon, he wrote three adventures to promote the magazine in its sister publica-tion, Dragon: “Wyrmsmere” (Dragon Annual #1),

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“Dragonwyr” (Dragon Annual #2), and “The Kindness of Strangers” (Dragon Annual #4). He also wrote a bonus twelfth adventure for The Shackled City Adven-ture Path (“Drakthar’s Way”) that appears only in the printed hardcover edition.

“Wards of Witching Ways” (Issue #11)“A Wizard’s Fate” (Issue #37)“Horror’s Harvest” (Issue #38)“Rudwilla’s Stew” (Issue #45)“Quelkin’s Quandary” (Issue #47)“Them Apples” (Issue #48)“North of Narborel” (Issue #49)“The Bandits of Bunglewood” (Issue #51)“My Lady’s Mirror” (Issue #52)“Elexa’s Endeavor” (Issue #53)“Redcap’s Rampage” (Issue #54)“Umbra” (Issue #55)“The Menacing Malady” (Issue #58)“Seeking Bloodsilver” (Issue #59)“Nemesis” (Issue #60)“Dragon’s Delve” (Issue #62)“Gnome Droppings” (Issue #63)“Bzallin’s Blacksphere” (Issue #64)“The Ice Tyrant” (Issue #65)“Avenging Murik” (Issue #66)“Uzaglu of the Underdark” (Issue #67)“Convergence” (Issue #68)“The Scourge of Scalabar” (Issue #74)“Tears for Twilight Hollow” (Issue #90)“Life’s Bazaar” (Issue #97)“The Lich-Queen’s Beloved” (Issue #100)“Lords of Oblivion” (Issue #111)“Strike on Shatterhorn” (Issue #115)“Asylum” (Issue #116)“Storm Tower” (Issue #166)“Steading of the Hill Giant Chief” (Issue #197)“Warrens of the Stone Giant Thane” (Issue #198)“Glacial Rift of the Frost Giant Jarl” (Issue #199)“Hall of the Fire Giant King” (Issue #200)

DesignChristopher Perkins and James Jacobs

Managing EditorKim Mohan

Senior ProducerChristopher Perkins

ProducersGreg Bilsland, Stan!

Senior Creative DirectorJon Schindehette

Art DirectorKate Irwin

Graphic Production ManagerAngie Lokotz