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2009 IEEE Symposium on Computational Intelligence and Games (CIG 2009) Milano, Italy 7 – 10 September 2009 CFP09CIG-PRT 978-1-4244-4814-2 IEEE Catalog Number: ISBN:

2009 IEEE Symposium on Computational Intelligence and ...toc.proceedings.com/06351webtoc.pdf2009 IEEE Symposium on Computational Intelligence and Games (CIG 2009) Milano, Italy 7 –

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Page 1: 2009 IEEE Symposium on Computational Intelligence and ...toc.proceedings.com/06351webtoc.pdf2009 IEEE Symposium on Computational Intelligence and Games (CIG 2009) Milano, Italy 7 –

2009 IEEE Symposium on Computational Intelligence and Games (CIG 2009)

Milano, Italy 7 – 10 September 2009

CFP09CIG-PRT 978-1-4244-4814-2

IEEE Catalog Number: ISBN:

Page 2: 2009 IEEE Symposium on Computational Intelligence and ...toc.proceedings.com/06351webtoc.pdf2009 IEEE Symposium on Computational Intelligence and Games (CIG 2009) Milano, Italy 7 –

The top image is a screenshot from

Superbike World Championship 2008 by

Milestone

Table of Contents

pag. 1-8Anders Drachen, Alessandro Canossa and Georgios Yannakakis. Player Modeling using Self-Organization in Tomb Raider: Underworld

pag. 9-16Colin Ward and Peter Cowling. Monte Carlo Search Applied to Card Selection in Magic: TheGathering

pag. 17-24 Philip Hingston. Iterated Prisoner's Dilemma for Species

pag. 25-31 Garrison Greenwood. Deceptive Strategies for the Evolutionary Minority Game

pag. 32-37 Simon Lucas. Temporal Difference Learning with Interpolated Table Value Functions

pag. 38-45Leo Galway, Darryl Charles and Michaela Black. Improving Temporal Difference Game Agent ControlUsing a Dynamic Exploration Rate During Control Learning

pag. 46-52Johan Hagelbaeck and Stefan J. Johansson. Measuring player experience on runtime dynamicdifficulty scaling in an RTS game

pag. 53-60Peter Burrow and Simon Lucas. Evolution versus Temporal Difference Learning for playing Ms. Pac-Man

pag. 61-68Luis Peña, Sascha Ossowski and José-María Peña. vBattle: A new Framework to Simulate Medium-Scale Battles in Individual-per-Individual Basis

pag. 69-74 Daniel Cuadrado and Yago Saez. Chuck Norris rocks!

pag. 75-79Su-Hyung Jang, Jong-Won Yoon and Sung-Bae Cho. Optimal Strategy Selection of NPC on RTS Gameusing Speciated Evolutionary Algorithm

pag. 80-87Edgar Galván-López and Michael O'Neill. On The Effects of Locality in a Permutation Problem: TheSudoku Puzzle

pag. 88-95Klaus Jantke. Dramaturgical Design of the Narrative in Digital Games: AI Planning of Conflicts inNon-Linear Spaces of Time

pag. 96-103Steven Tanimoto, Tyler Robison and Sandra Fan. A Game-Building Environment for Research inCollaborative Design

Page 3: 2009 IEEE Symposium on Computational Intelligence and ...toc.proceedings.com/06351webtoc.pdf2009 IEEE Symposium on Computational Intelligence and Games (CIG 2009) Milano, Italy 7 –

Table of Contents

pag. 104-111Marcin Szubert, Wojciech Jaśkowski and Krzysztof Krawiec. Coevolutionary Temporal DifferenceLearning for Othello

pag. 112-116 Belal Al-Khateeb and Graham Kendall. Introducing a Round Robin Tournament into Blondie24

pag. 117-124Jacek Mańdziuk and Krzysztof Mossakowski. Neural networks compete with expert human players insolving the Double Dummy Bridge Problem

pag. 125-131Garrett Nicolai and Robert Hilderman. No-Limit Texas Hold'em Poker Agents Created withEvolutionary Neural Networks

pag. 132-139Chris Pedersen, Julian Togelius and Georgios Yannakakis. Modeling Player Experience in Super MarioBros

pag. 140-147 Ben Weber and Michael Mateas. A Data Mining Approach to Strategy Prediction

pag. 148-155Luigi Cardamone, Daniele Loiacono and Pier Luca Lanzi. Learning Drivers for TORCS ThroughImitation Using Supervised Methods

pag. 156-161 Julian Togelius, Sergey Karakovskiy, Jan Koutnik, and Juergen Schmidhuber. Super Mario Evolution

pag. 162-169Lori DeLooze and Wesley Viner. Fuzzy Q-Learning in a Nondeterministic Environment: Developing anIntelligent Ms. Pac-Man Agent

pag. 170-177Ben Cowley, Darryl Charles, Michaela Black and Ray Hickey. Analyzing Player Behavior in Pacmanusing Feature-driven Decision Theoretic Predictive Modeling

pag. 178-185 Maarten Schadd, Mark Winands and Jos Uiterwijk. ChanceProbCut: Forward Pruning in Chance Nodes

pag. 186-193Nicola Basilico, Nicola Gatti and Thomas Rossi. Capturing Augmented Sensing Capabilities andIntrusion Delay in Patrolling-Intrusion Games

pag. 194-200Michele Pace. How a Genetic Algorithm Learns to Play Traveler's Dilemma Choosing DominatedStrategies (non Nash equilibrium) to Achieve Greater Payoffs.

pag. 201-208Wojciech Jaśkowski and Krzysztof Krawiec. Formal Analysis and Algorithms for Extracting CoordinateSystems of Games

Page 4: 2009 IEEE Symposium on Computational Intelligence and ...toc.proceedings.com/06351webtoc.pdf2009 IEEE Symposium on Computational Intelligence and Games (CIG 2009) Milano, Italy 7 –

Table of Contents

pag. 209-216Markus Kemmerling, Niels Ackermann, Nicola Beume, Mike Preuss, Sebastian Uellenbeck andWolfgang Walz. Is Human-like and Well Playing Contradictory for Diplomacy Bots?

pag. 217-224Raul Arrabales, Agapito Ledezma and Araceli Sanchis. Towards Conscious-like Behavior in ComputerGame Characters

pag. 225-232Manish Mehta and Andrea Corradini. Evaluation of a Domain Independent Approach to NaturalLanguage Processing for Game-like User Interfaces

pag. 233-240Riccardo Berta, Francesco Bellotti, Alessandro De Gloria and Ludovica Primavera. A task annotationmodel for SandBox Serious Games

pag. 241-248Erin Hastings, Ratan Guha and Kenneth Stanley. Evolving Content in the Galactic Arms Race VideoGame

pag. 249-255 David Robles and Simon Lucas. A Simple Tree Search Method for Playing Ms. Pac-Man

pag. 256-262Enrique Onieva, David A. Pelta, Javier Alonso, Vicente Milanés and Joshué Pérez. A ModularParametric Architecture for the TORCS Racing Engine

pag. 263-270Diego Perez, Gustavo Recio, Yago Saez and Pedro Isasi. Evolving a Fuzzy Controller for a Car RacingCompetition

pag. 271-278 Jorge Muñoz, German Gutierrez and Araceli Sanchis. Controller for TORCS created by imitation.

pag. 279-286 Marc Ebner and Thorsten Tiede. Evolving Driving Controllers Using Genetic Programming

Page 5: 2009 IEEE Symposium on Computational Intelligence and ...toc.proceedings.com/06351webtoc.pdf2009 IEEE Symposium on Computational Intelligence and Games (CIG 2009) Milano, Italy 7 –

Table of Contents

pag. 287-293Matt Parker and Bobby D. Bryant. Backpropagation without Human Supervision for VisualControl in Quake II

pag. 294-301Niels van Hoorn, Julian Togelius and Juergen Schmidhuber. Hierarchical ControllerLearning in a First-Person Shooter

pag. 302-309 Joost Westra and Frank Dignum. Evolutionary Neural Networks for NPC's in Quake III

pag. 310-316Luca Galli, Daniele Loiacono and Pier Luca Lanzi. Learning a Context-Aware Weapon-Switching Policy in Unreal Tournament

pag. 317-324Martin V. Butz and Thies D. Lönneker. Optimized Sensory-motor Couplings plus StrategyExtensions for the TORCS Car Racing Challenge

pag. 325-332 Jacob Schrum and Risto Miikkulainen. Evolving Multi-modal Behavior in NPCs

pag. 333-340Tommy Thompson and John Levine. Realtime Execution of Automated Plans usingEvolutionary Robotics

pag. 341-348Phillipa Avery, Sushil Louis and Benjamin Avery. Evolving Coordinated Spatial Tactics forAutomonous Agents using Influence Maps

pag. 349-354 Haiqing Wang, Omar Malik and Alexander Nareyek. Multi-Unit Tactical Pathplanning

pag. 355-362Attala Malik and Joerg Denzinger. Improving Testing of Multi-Unit Computer Players forUnwanted Behavior using Coordination Macros

pag. 363-370Tommy Thompson, Fraser Milne, Alastair Andrew and John Levine. Improving ControlThrough Subsumption in the EvoTanks Domain

pag. 371-378David Keaveney and Colm O'Riordan. Evolving Robust Strategies for an Abstract Real-TimeStrategy Game

pag. 379-386Roberto Mercado and Zvi Retchkiman. Modeling the Game of Arimaa with LinguisticGeometry

pag. 387-393 Amine Boumaza. On the evolution of artificial Tetris players

Author Index