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2008 TONY FRANKLIN SYSTEM
SLANT
ACE “SLANT”
X
F
H
Q
ZY
51 0
1 52 0
3
2 0
1 5
1 0
5
GRASS GRASS
ACE “SLANT”POS. RULE
LT 60’S
LG 60’S
C 60’S
RG 60’S
RT 60’S
X Read Slant
Y Inside Slant – Be Flat & Do not cross the center (Read Grass)
Z Read Slant
H Inside Slant – Be Flat & Do not cross the center (Read Grass)
F 1002 count then Check-Down- if man break in or out/if zone settle
QB READS Pick a side on pre-snap with the most grass or best match-up and pre-determine to throw that slant or converted hitch to the Check-down
TRIPS RT “SLANT”
X
F
H
Q
Z
Y
51 0
1 52 0
2 0
1 5
1 0
5
GRASS GRASS
*** Can also run Trips Lt Slant
TRIPS RT “SLANT”POS. RULE
LT 60’S
LG 60’S
C 60’S
RG 60’S
RT 60’S
X Read Slant
Y USOM 10-17 CROSS
Z Read Slant
H 3 Step Slant
F 1002 count then Check-Down- if man break in or out/if zone settle
QB READS Pick a side on pre-snap with the most grass or best match-up and pre-determine to throw that slant or converted hitch to the Check-down
TRIPS LEFT “SLANT”
X
F
H
Q
Z
Y
51 0
1 52 0
2 0
1 5
1 0
5
GRASS GRASS
TRIPS LEFT “SLANT”POS. RULE
LT 60’S
LG 60’S
C 60’S
RG 60’S
RT 60’S
X Read Slant
Y USOM 10-17 CROSS
Z Read Slant
H 3 Step Slant
F 1002 count then Check-Down- if man break in or out/if zone settle
QB READS Pick a side on pre-snap with the most grass or best match-up and pre-determine to throw that slant or converted hitch to the Check-down
EMPTY FRANK “SLANT F GO”
XFH
Q
Z
Y
51 0
1 52 0
3
2 0
1 5
1 0
5
GRASS GRASS
*** Can also run Empty Fill Slant
EMPTY FRANK “SLANT F GO”POS. RULE
LT 60’S
LG 60’S
C 60’S
RG 60’S
RT 60’S
X Read Slant
Y Inside Slant – Be Flat & Do not cross the center (Read Grass)
Z Read Slant
H Inside Slant – Be Flat & Do not cross the center (Read Grass)
F Go Outside (hit defenders shoulder if he squats)
QB READS Pick a side on pre-snap with the most grass or best match-up and pre-determine to throw that slant or converted hitch to the Check-down
ACE “SLANT STUTTER”
X
F
H
Q
ZY
51 0
1 52 0
3
2 0
1 5
1 0
5
GRASS GRASS
ACE “SLANT STUTTER” POS. RULE
LT 60’S
LG 60’S
C 60’S
RG 60’S
RT 60’S
X 3 Step Slant & Go (sell slant-beat defender on go-take best release
Y 3 Slant & Go (sell slant-beat defender on go-take best release) hot
Z 3 Step Slant & Go (sell slant-beat defender on go-take best release
H 3 Slant & Go (sell slant-beat defender on go-take best release) hot
F 1002 count then Check-Down- if man break in or out/if zone settle
QB READS Pick a receiver with the best match-up and pump slant/ reset feet and throw go (all hot if blitz break route)