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We’ve been keeping an eye on all the amazing education reform initiatives taking off around the world. As the Ashoka Foundation puts it, “School is boiled down to a process of memorization, regurgitation, and forgetting that information. It’s a system designed to create well-disciplined employees, not entrepreneurs and innovators”. There is an alternative system: “one that’s rooted in 21st-century learning skills and creativity, imagination, discovery, and project-based learning.” Take a look inside to see how we're changing education.
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www.twentyonetoys.com
Toys as Tools for EducatorsConnexions Toy for Empathy + Creative Dialogue
Featured on
www.twentyonetoys.com
This is how the game begins . . .
Twenty One Toys creates toys and workshops to teach empathy, creativity, innovation collaborative learning & problem solving.
Player 1 has a set of puzzle pieces in a certain pattern.
Player 2 must now re-create that pattern. The Challenge
Both are blind-folded and must use only their words to re-create the pattern.
The OutcomeA valuable debrief on how play lessons can be applied to the way you work and communicate.
The CONNEXIONS Toy is now used as a versatile tool for empathic learning and creative education in classrooms across Canada.
The CONNEXIONS Toy is an award-winning toy originally designed with the Canadian National Institute for the Blind to bridge the communication gap between visually impaired students and their sighted classmates.
•One blindfolded player instructed by multiple non-blindfolded observers•Multiple blindfolded players instructed by one non-blindfolded observer•Two blindfolded players swap puzzles, moving only one piece at a time•Different shapes are made the same by multiple blindfolded players •All instructions must applycoursespecificvocabulary
Multiple ways to play:
Design new forms of play with your students!
… but where it goes is up to you!
www.twentyonetoys.com
Elementary:•Cultivate social, communication, and
empathic skills•Transition from one lesson to the next withadefiningmentalset
•Teach appropriate responses to frustration and failure
•DevelopbasicgeometricconceptsIntermediate:•Build more expressive, descriptive
vocabulary•Reinforce the value of self and peer
assessment•Refinenegotiationanddiplomacyskills•Improve visualization and spatial
awareness skills Advanced:•Gainpsychologicalinsightintolearningandproblem-solvingstrategies
•Testandrefineinstructionalapproachesbytakingturnsleadingdebrief sessions
•Consider the importance of symbols and social abstractions
•Demonstrateandinvestigateneuroplasticityinlearning
Play for all ages!The Connexions Toy can enrich learning at all levels.
•Empathy&CreativeDialogue•ConflictResolution•Leadership•Teamwork•Bullying•Special Needs
Multiple lessonsYourtoypackageisaFacilitation in a Box with a guidebookandactivitycardsthatinclude workshop ideas for :
… and concepts that can evenbeappliedtospecificcurriculum in literacy and languagelearning,numeracy,scientificreasoning,andmore.
www.twentyonetoys.com
Not “Just” Play
Play to Develop Learning Skills and Work Habits:
Playhonesourimaginationsandsharpensourproblemsolvingskills.Itprovidesasafeenvironmenttotrynewthingsandtolearnfromfailure.Itisinplaythatwelearntoderivepleasurefromthechallenge,notsimplytheresult.Becauseofthisversatility,playcanalsobeapowerfultoolforongoingfeedbackandassessment.
Assessmentaslearning:•Connexions can help students become autonomouslearners byallowingthemtoidentifythecommunication,problemsolving,andcollaborativetechniqueswhichworkbest for them.
•In debrief sessions, students practice peerassessmentwhichprovidesmeaningfulandsensitivefeedback.
Assessmentforlearning:•Connexions allows educators to provide students with feedbackthroughdetailedobservationsduringgameplay, and rich conversationsduringthedebriefsessions.
•Atremendousnumberofpossiblegamescenariosallowsfor differentiatedassessment which can be adaptedtofitawidevarietyoflearningstyles.
Collaboration:•Students must accept different roles withinthisgroupactivity,andseektobetter understand their teammates.
Initiative:•Studentsdemonstratethewillingness
to take creative risks in an unfamiliar situation.
Self-Regulation:•Students must learn to persevere in the faceofthegame’sinherentfrustrations.
Independentwork:•Each student must monitor his or her ownapproachestoassignedrolesandtrack improvement over time.
Organization:•Students must devise, implement, and testlogicalstrategiesforaccomplishingthegoalsofthegame.
Responsibility:•Students take ownership of their behaviorbylearningtoconsiderhow it affects those around them.
www.twentyonetoys.com
Twenty One ToysCentre for Social Innovation720 Bathurst St, Toronto
[email protected] @21Toys 21Toys
Play on Purpose
$425perpackage•10 piece wooden set with blindfolds
* hand crafted, locally made•Activity Cards•80pg.Guidebook•Access to online resources
* videos, tutorials, supports
Where we’re playing...
Available now.twentyonetoys.com/order
For discounts on multi-set orders: [email protected]
Learn about our toys – and our play revolution – online attwentyonetoys.com/toys
What’s inside the box?
TwentyOne Toys
Nanga, Uganda
Northwest Territories
Greater TORONTO
Area & Ontario
MONTRÉAL, Québec
I-Think Initiative, Rotman
School of Business
Grace Daycare
Chief T’Selehye School
Toronto French School
Grove CommunitySchool
Westmount High School
Peel Alternative School North
Philip E. Layton
Dufferin-Peel Catholic
District School Board
Ministry of Education Provincial Schools
BranchGerald McShane
Elementary
Oh, the places we’ve been