2
Soviet Motor Rifle Platoon 5 2 Soviet Motor Rifle Platoon The following Field Guide can be used to represent Soviet Motor Rifle Platoons from 1943 through 1945. As the changes to the Order of Battle were not done at any specific date, it is even possible to use this list as early as late 1942. The Command abilities of the Soviet Army have dramatically improved since the early days of the war. The Soviet Soldier is as motivated as their German counterparts. Soviet Motor Rifle Platoon Organisation Chart You may include the following Elements in your force obeying the minimum and maximum units listed for each. You may take one force for every 1.500 points in your army. 1 HQ Elements (The Platoon commanding Lieutenant and his staff) 2-3 Combat Elements (The Motor Squads of the Platoon) 0-4 Fast or Light Support Elements (This includes Platoon and Company Support Teams, Armoured Cars etc. - Please note also that transport vehicles taken as a unit option are not counted towards Support Elements.) 0-3 Heavy Support Elements (Regimental Support Teams, Tanks and very heavy gun Support.) Command Vehicle Up to one Vehicle may benefit from the Command Vehicle Special for + 50 points. The vehicle then counts as a HQ Element. Smoke Discharger Up to three Vehicles may benefit from the Smoke Discharger Vehicle Special Property for + 10 points each. Sample file

2 Soviet Motor Rifle Platoon - Wargame Vaultwatermark.wargamevault.com/pdf_previews/93288-sample.pdf · 2018. 4. 28. · The Soviet Soldier is as motivated as their German counterparts

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Page 1: 2 Soviet Motor Rifle Platoon - Wargame Vaultwatermark.wargamevault.com/pdf_previews/93288-sample.pdf · 2018. 4. 28. · The Soviet Soldier is as motivated as their German counterparts

Soviet Motor Rifle Platoon

5

2 Soviet Motor Rifle Platoon

The following Field Guide can be used to represent Soviet Motor Rifle Platoons from 1943 through 1945. As the changes to the Order of Battle were not done at any specific date, it is even possible to use this list as early as late 1942.

The Command abilities of the Soviet Army have dramatically improved since the early days of the war. The Soviet Soldier is as motivated as their German counterparts.

Soviet Motor Rifle Platoon Organisation Chart

You may include the following Elements in your force obeying the minimum and maximum units listed for each.

You may take one force for every 1.500 points in your army.

1 HQ Elements (The Platoon commanding Lieutenant and his staff)

2-3 Combat Elements (The Motor Squads of the Platoon)

0-4 Fast or Light Support Elements (This includes Platoon and Company Support Teams, Armoured Cars

etc. - Please note also that transport vehicles taken as a unit option are not counted towards Support Elements.)

0-3 Heavy Support Elements (Regimental Support Teams, Tanks and very heavy gun Support.)

Command Vehicle

Up to one Vehicle may benefit from the Command Vehicle Special for + 50 points. The vehicle then counts as a HQ Element.

Smoke Discharger

Up to three Vehicles may benefit from the Smoke Discharger Vehicle Special Property for + 10 points each.

Sam

ple

file

Page 2: 2 Soviet Motor Rifle Platoon - Wargame Vaultwatermark.wargamevault.com/pdf_previews/93288-sample.pdf · 2018. 4. 28. · The Soviet Soldier is as motivated as their German counterparts

Soviet Motor Rifle Platoon HQ Element

6

2.1 Soviet Motor Rifle Platoon HQ Element

The following are all the HQ Elements available to a Soviet Motor Rifle Platoon.

Soviet Motor Rifle Platoon Command Squad – 110 points

Command Squad: Lieutenant (unit leader) with Pistol, Staff Sergeant with SMG, Runner with Bolt Action rifle.

Type Critical Hit Save Ld Ability

Lieutenant 6+ 4+ 6+ 6 Command, Fire Team, Individual

Staff Sergeant 6+ 4+ 6+ 5 -

Runner 6+ 4+ 6+ 3 -

Group- or Multibased Infantry stats:

Command Squad: 1 Infantry Stand with Lieutenant (unit leader) with Pistol, Staff Sergeant with SMG, Runner with Bolt Action rifle.

Type Critical Hit Save Ld Ability

Command Squad 6+ 4+ 6+ 6 Command, HP/3

Options:

The Lieutenant may swap his Pistol for a SMG for +0 points.

The Staff Sergeant may swap his SMG for a Bolt Action rifle for +0 points.

This unit may purchase up to 3 successfully resolved Air/Artillery Strikes. A Light Air/Artillery Strike costs +30 points per successful use, a Precision Air Strike costs +40 points while a Heavy Air/Artillery Strike costs +60 points per successful use.

You may add up to one Political Officer Command Attachment for +90 points. The Team may be attached to the Command Squad or may act independently.

The unit must be mounted in a GAZ-64/67 for +25 points or a Light or Medium Truck for +40 points or a M3 Halftrack for +85 points.

Weapon U/T Range Damage Features

Bolt Action rifle 3 24” D6 -

Heavy Air/Artillery Strike 3 LoS 2xD6+2H Blast/4“, One-Shot

Light Air/Artillery Strike 3 LoS D6 Blast/4“, One-Shot

Pistol 3 12” D6 -

Precision Air Strike 3 LoS D10+2 Blast/2”, One-Shot, Re-Roll, Save/-2

SMG 3 12” 3xD6 -

Sam

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