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SCHOOL FARMING- FOR SUSTAINABLE COMMUNITY DESIGN
Doan Duc Thuan
Demillo Angelica Labra
Annisa Fitri Wulandari
Putangoon Hoonsadee
Rasina Binti Abdul Rasid
Pakaiphet Chansavang
Suzuka, 12 Nov 2016
2.
1. Group introduction
2. Approach to choose topic
3. Project: School Farming
Content
3.
1. Group introduction
2. Approach to choose topic
3. Project: School Farming
Content
4.
SUSTAINABILITY + SCHOOL = SCOOL
1. GROUP INTRODUCTION
5.
1. Group introduction
2. Approach to choose topic
3. Project: School Farming
Content
6.
2. Approach to choose topic: SCHOOL FARMING (1/3)
Sustainable Community
ASEANJapan
• “Sustainable Community Design is a framework which promotes and supports self‐sufficient and happy society by synergizing various stakeholders to manage and contribute to the social, economic and environmental elements in a continuous manner”
• Japan has a lot of experience
• ASEAN background and problems to be solve
Project
7.
2. Approach to choose topic: SCHOOL FARMING (2/3)
Children
Agriculture
Education
8.
Children
Education
2. Approach to choose topic: SCHOOL FARMING (3/3)
School Farming
All that leads to the chosen project…
Agriculture
9.
1. Group introduction
2. Approach to choose topic
3. Project: School Farming
Content
10.
3. Project – School farming
“School Farming is a practical educational curriculumaimed at teaching students basic living and self‐support
skills by way of farming/ planting.” (sCool)
11.
3. Project – Place to apply (1/2)
• Rationales to choose Cebu (Philippines) to start:
• Easy access and mobilization of various stakeholders
• Cebu province has high poverty incidence
• The primary school curriculum includes agricultural class
12.
3. Project – Place to apply (2/2)
The Project could be replicated in other ASEAN Countries
13.
Example of Crops and Livestock
Spring onion Chicken / egg Lemongrass Bean-sprout
Mushroom Long cabbage Tilapia
14.
15.
3. Project – Stakeholders
Central Govt (Ministry of Education)
NGO, NPO
School children
Private sectors
Parent Teacher Associations (PTA)
Local government, schools, people
Community leaders Universities/experts
School Farming
16.
3. Project – Resources
Land
Networking capabilities
Vegetable‐growing technology
Marketing capabilities
Capital/Funds
Local natural energy
Local support
School Farming
17.
‐ Fun, interesting element‐ Sense of belongings‐ Involving the stakeholders
‐ Value‐added products‐ Development of entrepreneur skills
‐ Lack of experience ‐ Natural Disaster‐ Disease
S.W.O.T
3. Project – SWOT
18.
Framework Model Goals Food Sufficiency
Sense of Belongingness
Environmental Awareness
Hands-on experience/ practical skills
Participation of Stakeholders
3. Project – Framework (1/2)
19.
3. Project – Framework (2/2)
Government FundCapital support, social fund institution
Institutes, university, experts: Vegetable growing technologies
Local government, local schools, local farmerssupport regarding resources and procedures
Self-consumptionSelf-consumptionNPO/NGONPO/NGO
Parent-Teacher
Association
Parent-Teacher
Association
Community association & leaders
Community association & leaders
Sell to local markets
Sell to local markets
Private sectorPrivate sector
School Farming
Marketing, branding capabilities
Land, natural resources
Networking opportunities
Control Administration Motivation
20.
3. Project – Detail activities & methodology
Fun
Creative
Practical
21.
1. Introduction to type/species (class/seminar)• Fish• Chicken• Vegetables• Mushroom
2. Site Management (Class/seminar and Site Visit)• Preparation of the site, equipment• Site visit to farm business
3. Feed (class/seminar)• Preparation• Feeding rate (chicken and fish)• Feeding/fertilization schedule
4. Livestock management (class, site visit and practical hands-on)5. Harvesting, packaging, labeling (site visit)
4. Visit farmer’s market and supermarket to compare prices, packaging and labeling
6. Marketing/ distribution4. Visit farmer’s market and supermarket
3. Project – Syllabus
22.
Class Practical/Field trip Experiment Reporting
Problem‐based Learning (PBL)
Livestock / farm management
Harvesting Packaging /
labelling
School website / newsletter
Education tool
Creative Critical thinking
Pride Sense of belonging
Hands on skills Entrepreneur skill
Creative Critical thinking
3. Project – Learning methodology
23.
3. Project – Problem-based learning approach to teach students
Mushroom Activity:
Ingredient vs growth comparison
Crushed rice branSoybean waste
Palm seed waste
Tilapia activity:
Feed vs growth comparison
Commercial pelletGreen water/ organic food/
food waste
Vegetables:
Fertilizer vs growth production comparison
No fertilizerOrganic fertilizer
Commercial fertilizer
24.
Education tool
Interpersonal skill
Communication skills
Emotional Quotient (EQ)
Self sufficiency
3. Project – Outcome
25.
3. Project – Schedule
TIME TABLESCHOOL FARMING
2017 2018Jan Feb Mar Apr May Jun Jul Aug Sept Oct Nov Dec Jan Feb Mar Apr May1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5
Planning
Preparation
First Cycle
Harvest/ Market
Preparation
Second Cycle
Harvest/ Market
Evaluation
School Break/ Preparation
26.
3. Project – Economics
23%
15%
27%
20%
15%
Source of fundGovernment (Local)NGOIATSS forumMinistry of Education (Central govt) CSR
20% 4%
76%
Use source of fund (Expected total amount $7,400)
Vegetable Animal Equipment and others
27.
3. Project – Final lessons/implications
Children Education
Rural revitalization
School Farming
28.