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1 Important Information 2 Save Data Precautions Introduction 3 Introduction 4 The Game 5 Game Screen 6 Controls 7 Controlling Rayman 8 Powers 9 Weapons and Objects 10 The Lums Characters 11 Rayman 12 Rayman Friends 13 Raymans Enemies Troubleshooting 14 Support Information

2 Save Data Precautions Introduction · 2013-01-04 · 1 Important Information Thank you for choosing Rayman 3D for the Nintendo 3DS™ system. Please note that, for this manual,

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Page 1: 2 Save Data Precautions Introduction · 2013-01-04 · 1 Important Information Thank you for choosing Rayman 3D for the Nintendo 3DS™ system. Please note that, for this manual,

1 Important Information

2 Save Data Precautions

Introduction

3 Introduction

4 The Game

5 Game Screen

6 Controls

7 Controlling Rayman

8 Powers

9 Weapons and Objects

10 The Lums

Characters

11 Rayman

12 Rayman Friends

13 Raymans Enemies

Troubleshooting 14 Support Information

Page 2: 2 Save Data Precautions Introduction · 2013-01-04 · 1 Important Information Thank you for choosing Rayman 3D for the Nintendo 3DS™ system. Please note that, for this manual,

1 Important Information

Thank you for choosing Rayman 3D for the Nintendo 3DS™ system.

Please note that, for this manual, "Nintendo 3DS" refers to both Nintendo 3DS and Nintendo 3DS XL.

Please read this manual carefully before using the software. Please also read your operations manual for more details and tips to help you enjoy your playing experience.

Before using this software, read all content within the Health and Safety Information application on the HOME Menu.

To access this application, tap the icon on the HOME Menu, then

tap Open and read the contents of each section carefully. When you are finished, press to return to the HOME Menu.

You should also thoroughly read your operations manual, including the "Health and Safety Information" section, before using this software.

IMPORTANT

Your Nintendo 3DS system and this software are not designed for use

with any unauthorized device or

IMPORTANT

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© 2012 Ubisoft Entertainment

with any unauthorized device or unlicensed accessory. Such use may be illegal, voids any warranty, and is a breach of your obligations under the User Agreement. Further, such use may lead to injury to yourself or others and may cause performance issues and/or damage to your Nintendo 3DS system and related services. Nintendo (as well as any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of such device or unlicensed accessory. Except as authorized, copying of any Nintendo software is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up" or "archival" copies are not authorized.

Nintendo respects the intellectual property of others, and we ask Nintendo 3DS software Content Providers to do the same. In accordance with the Digital Millennium Copyright Act in the US, the Electronic Commerce Directive in the EU, and other applicable law, we have adopted a policy of removing, in appropriate circumstances and at our sole discretion, any Nintendo 3DS software that appears to infringe anyone else's intellectual property. If you believe your intellectual property rights are being infringed, please visit www.nintendo.com/ippolicy to view the full policy and understand your rights.

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Trademarks are property of their respective owners. Nintendo 3DS is a trademark of Nintendo.

Rayman 3D, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

CTR-P-ARYZ-KOR

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2 Save Data Precautions

● Data can be lost due to user action, such as repeatedly powering off and on the system or removing the SD Card while saving. Data loss may also be caused by poor connectivity, due to dirt or dust in the system's ports. Please be aware that in these cases data cannot be restored.

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3 Introduction

P a n i c i n t h e C h a m b e r o f t h e Teensies and the Fairy Council: Robot-Pirates from deep space h a v e a r r i v e d , d e t e r m i n e d t o conquer and enslave the entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. Rayman and his friend Globox go to the edge of The Great Forest, where the largest group of pirates is located.

Rayman jumps from a tree and activates his helicopter for a soft landing in the middle of a thicket of bushes. "The Pirates are coming straight at us!” cries Rayman to his friend. "Get ready!"

The earth suddenly begins to tremble... Several trees collapse, creating a passageway for an army of robots. The battle begins! Rayman leaps i n t o a c t i o n , s e n d i n g m e t a l monsters flying with his powerful energy spheres. Nearby, Globox, trembling with fright, desperately tries to make the robots rust up by creating little rainstorms over their

heads. A robo-pirate, creaking

Introduction

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heads. A robo-pirate, creaking horribly, crashes to the ground. "Not bad, Globox!" shouts Rayman with a smile. G l o b o x t r i e s t o a n s w e r , b u t Rayman doesn't hear. The strained face of Ly has just appeared in his mind. "Rayman...," begins Ly, in a weary voice, "the pirates have broken the heart of the world. The energy has scattered. Other than Clark, all of our brave warriors have been captured..."

In shock from this terrible news, Rayman is taken by surprise by a g i g a n t i c r o b o t t h a t p i n s h i m between its powerful pinchers. He t r i e s t o c r e a t e a n e w e n e r g y sphere in the palm of his hands, but to no avail. The destruction of the Primordial Core has taken away all of his powers... He shouts to his friend in despair. "Globox, they've got me! Save yourself!" "But... but... what about you?!" "No time to explain! Go find Ly, she'll tell you what to do!" After a moment of hesitation, Globox dodges between the feet of the robots, and plunges into the high grass. An evil laugh rings out. Rayman turns… and sees Razorbeard, the leader of the Pirates.

"Now I’ve got you, Rayman! You'll

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"Now I’ve got you, Rayman! You'll soon be my most obedient slave...! " Rayman tries to free himself, but the iron grip of the robot tightens around him. He gives Razorbeard a m e n a c i n g l o o k a n d s h o u t s defiantly: "It's not over yet, pirate! I'll find a way to escape and then I'll make you wish you'd never been born!"

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4 The Game

T o n a v i g a t e t h e menus in Rayman® 3D, use the Circle P a d . P r e v i o u s l y selected choices are marked in red. If you want to select another, it will be marked in yellow. To confirm your selection, press the .To go back, press the . To open or close a menu during the game, press START.

Select the desired

T o a c c e s s t h e O p t i o n s m e n u during the game, press START and select "Options". In this menu you can change the language used in the game for the l a n g u a g e o f y o u r c h o i c e , o r change the volume level of the game’s music and sound effects.

❸ Language selection

❷ Options menu

❶ Navigating the menus

The Game

Main Menu

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Select the desired language using the joystick and confirm w i t h t h e . Y o u c a n c h a n g e t h e l a n g u a g e a t a n y time by selecting “Language” from the Option menu.

Select New Game to start a new game. Your game is saved automatically at the end of each level. Select Load to load an existing saved game. Load can only be selected if a previously saved game file exists. Select a slot and press the to load the saved game.

S e l e c t S o u n d t o access the volume settings. S e l e c t M u s i c t o change the music volume using the Circle Pad. Select Sound Effects to change the volume of the sound effects using the Circle Pad.

❹ Loading/Saving

❺ Sound settings

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5 Game Screen

T h r o u g h o u t h i s a d v e n t u r e s , Rayman must break the cages holding his friends, pick up the Power Fists that will make his s h o t s s t r o n g e r a n d c o l l e c t precious energy spheres called “Lums”. Above all, he has to find the four magical masks that will allow the return of Polokus, the Spirit of the World.

Game screens

❶ The top screen

❶ Rayman’s life bar

❷ Power Fists icon

❸ R a y m a n ’ s a i r g a u g e w h e n underwater

Gauge showing Rayman’s speed o f a s c e n t o r descent underwater

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❷ The Touch Screen

❶ Number of yellow Lums per world.

❷ Number of cages broken per world.

❸ Masks found.

During the game, you can press t h e a t a n y t i m e t o d i s p l a y Rayman’s life bar.

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6 Controls

To get a good sense of where you

are, using the camera properly is

Controls

Camera controls

Strafe and target a n e n e m y o r object

Move Rayman in any direction

Turn the camera left or right

Jump

C o m e u p w h e n R a y m a n i s swimming

Fire

P l u n g e underwater while R a y m a n i s swimming

First person view

START Access the menu during the game

Key Controls

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are, using the camera properly is essential. Practise moving and changing the viewing angles with the . The joystick gives you a panoramic view around Rayman to the left or right. Holding the gives the view as seen through Rayman’s eyes. You can then look around using the joystick. Just let go of t h e t o g e t b a c k t o t h e movement commands.

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7 Controlling Rayman

To MOVE, press the j o y s t i c k i n t h e d i r e c t i o n o f y o u r choice.

To JUMP, press the .

T o S T R A F E , u s e t h e joystick whilst holding the

.This is great for keeping enemies in your sights and dodging their shots.

To SWIM, press the joystick in the direction of your choice. To dive, press the

.and to come back up to the surface, press the .Warning: Rayman’s swimming movements have been carefully created to give you complete freedom of movement. Take a little time to get used to the controls. It’ll come in very handy!

T o U S E Y O U R HELICOPTER, press the w h e n R a y m a n i s n ’ t touching the ground. Press again the to stop using it. The helicopter can be used for precise landings after a jump or fall. Warning: the helicopter can only be activated when Rayman is in

the air. Tip: use Rayman’s shadow

Controlling Rayman

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the air. Tip: use Rayman’s shadow to judge your landing.

To HANG ON to the edge of most ledges, jump and direct yourself towards the ledge using the joystick. Rayman will hang on automatically.

To CLIMB along netting or walls covered in plants or spiders’ webs, jump and move in the direction of the wall using the joystick. Rayman will grab on automatically. You can then move using the joystick. To let go, jump by pressing the again.

To CLIMB UP BETWEEN T W O W A L L S , j u m p b y pressing the

and press it again to hang on. Repeat these two steps until you reach the top.

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8 Powers

Throughout his adventure, Rayman will receive new powers that will give him amazing abilities!

To FIRE, press the .

T o F L Y u s i n g y o u r helicopter, activate the helicopter and hold the . E v e n b e t t e r t h a n t h e h e l i c o p t e r u s e d f o r l a n d i n g , helicopter flight allows you total freedom of movement when flying in the air! Warning: stabilise your trajectory by pressing the .It will help you to avoid obstacles.

To GRAB ON TO PURPLE LUMS, fire at them with the

. Once you are hanging on, you can swing in the direction of your choice using the joystick. To let go, press the .

To progressively INCREASE YOUR FIRING POWER, hold the .The energy sphere in Rayman’s hands will g r o w b i g g e r . O n c e y o u h a v e r e a c h e d t h e d e s i r e d l e v e l o f power, fire by releasing the .

Powers

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9 Weapons and Objects

Cages: Pirates have imprisoned many inhabitants in these little cages sealed with vital energy. Breaking 10 cages increases Rayman's Life Bar.

Gunpowder Kegs: K e g s F i l l e d w i t h gunpowder, they explode at the slightest shock. The more advanced models can even fly...

Shells: Built by the pirates, these a r e s t u b b o r n m i s s i l e s which can only be subdued by extreme patience. Most have legs, some can fly

Plums: These strange fruits have several purposes. You can t h r o w t h e m a t y o u r enemies, climb onto them and move around while shooting in the opposite direction, and even float through lava fields on them...

Magic spheres: Found on pedestals of the s a m e c o l o u r , M a g i c Spheres open the doors to mysterious temples.

Sticking Plasters:

Weapons and Objects

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Sticking Plasters: M e d i o c r e a r c h i t e c t s a t b e s t , t h e p i r a t e s w e r e obliged to reinforce their c o n s t r u c t i o n s w i t h s t i c k i n g plasters. The wooden ones are very fragile but the metal ones will only yield to an explosive.

Switches: The Pirates have cluttered t h e e n v i r o n m e n t w i t h switches which activate s t r a n g e m a c h i n e s a n d o p e n various doors. To activate them, just shoot at them.

Stones of Thought: T h e S t o n e s o f T h o u g h t provide a telepathic link to Murfy. Whenever Rayman needs a little help or advice, he should approach one of the Stones and Murfy will appear in his mind.

Magic doors: Present at the beginning and the end of each world, they take you to the isle of doors if you go through them.

Power Fist: H a v i n g t h e P o w e r F i s t m a k e s R a y m a n ' s s h o t s more powerful. However, if Rayman dies or gets hit, he loses part of the energy in his Power Fist. After three times, his shots go back to normal power.

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The four masks: These magic masks were hidden i n s i d e s e c r e t , m y s t e r i o u s sanctuaries. The ancient legends say that whoever reunites them will awaken the mighty Polokus...

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10 The Lums

Lums are very powerful shards of energy. Each colour has its own special powers...

Yellow Lums: These are the 1000 shards o f t h e P r i m o r d i a l C o r e exploded by the pirates. W h e n R a y m a n h a s c o l l e c t e d enough of them, he'll be able to access new worlds. In addition, they contain precious knowledge. The more Rayman can gather, the more of the world’s secrets he’ll know. At any moment in the game, just press the Pad Plus Up to read the information provided by the Yellow Lums.

Super Yellow Lums: Ancient Lums recognisable by their larger size and big smiles. They are five times more powerful than ordinary Yellow Lums.

Red Lums: Packed with vital energy, they restore Rayman's life Bar.

Purple Lums: By shooting them, Rayman c a n g r a b o n a n d s w i n g f r o m o n e t o a n o t h e r , enabling him to cross vast areas

without touching the ground.

The Lums

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without touching the ground.

Blue Lums: R i c h i n o x y g e n , t h e y restore Rayman's air gauge when he's underwater.

Green Lums: These Lums are a little s p e c i a l . T h e y r e c o r d Rayman's progress when he picks them up. If he dies, he will reappear at the place where he last collected a Green Lum

Silver Lums: Silver Lums are fashioned by Ly, the fairy. They give Rayman new powers...

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11 Rayman

R a y m a n i s a u n i q u e c h a r a c t e r o f u n k n o w n origin. No wise man or magician can say by what

twist of fate or whim of the gods Rayman came to appear at the Glade of Dreams. All we know of Rayman comes from the fishermen of the Sea of Lums. On a particularly stormy night, they found Rayman sleeping peacefully under the shade of a palm tree.

F r i g h t e n e d b y t h i s s t r a n g e creature from the sea, they called on the people of the forest, the skies and the waters for help. And the sun had not yet reached the zenith when a host of incredibly strange beings came tumbling over the violet sand dunes. They studied him for a long time. "What kind of creature can possibly exist without arms or legs?" they asked each other. "It’s almost impossible to believe that he’s alive," said o n e o f t h e m w h e n R a y m a n stretched and yawned loudly. It didn't take Rayman long to convince the people of the Glade of Dreams of his good intentions. His energy and good humour, his fantastical powers and love for life

and nature won over even the

Rayman

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and nature won over even the most distrustful of the beings. And when he triumphed over the evil M r . D a r k * , t h e t r u t h w a s undeniable - Rayman was the bravest of them all, the ideal hero, the man for whom friendship and laughter are more important than a n y t h i n g e l s e , f o r w h o m t h e greatest victory is measured by the extent of celebrations that follow it.

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12 Rayman Friends

The inhabitants of Rayman's world fall in to two categories: Magical b e i n g s , g i f t e d w i t h f a n t a s t i c powers, and people...

Polokus: He is the spirit of the world, the creator of all that is and will be... His p o w e r i s s u c h t h a t h i s dreams can become reality... Long, long ago he disappeared f r o m t h i s w o r l d , a n d o n l y b y reuniting the four magical masks can he be brought back...

Ly: Ly is a fairy, and like all fairies, she possesses g r e a t p o w e r s . Unfortunately, the explosion of the Primordial Core by the pirates has weakened her. O n c e h a s c o l l e c t e d e n o u g h energy, she can create Silver Lums which give amazing new powers to Rayman.

The Teensies: An ancient and wise people who long ago built the Hall of Doors, that magical place where access is given to all the regions of the world. Very old and a little a b s e n t m i n d e d , t h e y h a v e forgotten which of them is their K i n g , a n d s p e n d t h e i r t i m e

performing acrobatic dance moves

Rayman's Friends

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performing acrobatic dance moves that make even the youngest green with envy.

Globox: Adorable, if a little simple, Globox is Rayman's best friend. He has the p o w e r t o c r e a t e l i t t l e rainstorms which can be used to put out fires or make plants grow. With the aid of his mate Uglette, he has produced a large family (more than 650 children at last count).

Clark: A mountain of muscles, Clark is a o n e m a n a r m y . W i t h o n e m i g h t y b l o w , h e c a n s e n d a n e n t i r e regiment of pirates flying. His only weak point: a somewhat sensitive s t o m a c h . T h i s c a n c a u s e problems, especially when - in the heat of battle - he munches a robot that's a little too rusty.

Murfy: Nicknamed "The F l y i n g E n c y c l o p a e d i a " , Murfy helps Rayman by giving him lots of hints and advice. For a quick reminder of Murfy's main explanations, move Rayman next to one of the many S t o n e s o f T h o u g h t s c a t t e r e d around throughout the world. If you would rather have Murfy come in person to give you his detailed explanations, stop at a Stone of Thought and hold the Pad plus down.

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plus down.

C a r m e n t h e W h a l e : A m a g n i f i c e n t c r e a t u r e , whose job is to survey the depths of the ocean and deposit air bubbles, essential for the survival of the plants and stray a n i m a l s . S h e i s s o m e t i m e s pursued by burpy piranhas, who are quite fond of her air bubbles.

Sssssam: This young and s p i r i t e d s e r p e n t i s t h e ferryman for the Marshes of Awakening. He helps the inhabitants to water-ski across the swamps.

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13 Raymans Enemies

Admiral Razorbeard: The pirate leader, he is famous throughout the galaxy for having reduced over one

h u n d r e d p e a c e f u l p l a n e t s t o cosmic dust. Don't be fooled by his pathetic and silly appearance, his ferocity is unmatched. His dream? To overrun Rayman's w o r l d a n d r e d u c e a l l i t s inhabitants to slavery.

The Henchmen: These are the pirates’ robot invasion force. Totally devoted to Admiral Razorbeard, they

e n f o r c e a r e i g n o f t e r r o r b y capturing anyone unlucky enough to cross their path. There exist several different models, each w i t h i t s o w n s t r e n g t h s a n d weaknesses.

The Guardian of the Cave of Bad Dreams: A terrifying monster whose job is to guard the place where the

creatures of Polokus’ nightmares are locked away. No one has dared to venture within the Cave of Bad Dreams, even though it's rumoured to contain an incredibly precious treasure.

T h e Z o m b i e C h i c k e n :

Rayman's Enemies

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T h e Z o m b i e C h i c k e n : There have been endless s i n i s t e r c o n s e q u e n c e s provoked by the arrival of

the pirates: disturbance of the general harmony of the world, the proliferation of piranhas, giant spiders, giant caterpillars, etc... Terrified by all these events, the hens have begun laying strange eggs that hatch into horrible Zombie Chickens.

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14 Support Information

◆ W e d o n o t p r o v i d e g a m e p l a y t i p s .

Support Information for Rayman 3D

Ubisoft Contact Us by Phone: You

can contact us by phone by calling (919) 460-9778.

When calling our Technical Support line, please make

sure you are able to access the gaming system you are calling about. Our Technical Support representatives are available to help you Monday through Friday from 9am– Midnight Eastern Time

(excluding holidays). While we do not charge for

technical support, normal long distance charges may

apply. You can also reach us by standard mail by writing to:

Ubisoft Support • 4000 Aerial Center Parkway • Suite 102 •

Morrisville, NC 27560