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1.Example Projects (2.15- 2.45pm) 2.Tech (2.45-3pm) 3. Story (3.30-3.45pm) 4.Process (3.45-4.45pm)

1.Example Projects (2.15-2.45pm) 2.Tech ( 2.45-3pm) 3. Story (3.30-3.45pm) 4.Process (3.45-4.45pm)

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1.Example Projects (2.15-2.45pm) 2.Tech ( 2.45-3pm) 3. Story (3.30-3.45pm) 4.Process (3.45-4.45pm). Example Projects:. THEATRE Immersive Punchdrunk Interactive Coney ‘A Small Town Anywhere’ Ontroerend Goed ‘ A Game Of You’, ‘Internal’ LARP! Live Action Role Play Monitor Celestra. - PowerPoint PPT Presentation

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Page 1: 1.Example Projects (2.15-2.45pm) 2.Tech ( 2.45-3pm) 3. Story (3.30-3.45pm) 4.Process (3.45-4.45pm)

1.Example Projects (2.15-2.45pm)

2.Tech (2.45-3pm)

3. Story (3.30-3.45pm)

4.Process (3.45-4.45pm)

Page 2: 1.Example Projects (2.15-2.45pm) 2.Tech ( 2.45-3pm) 3. Story (3.30-3.45pm) 4.Process (3.45-4.45pm)

Example Projects:

THEATRE•Immersive – Punchdrunk

•Interactive – Coney ‘A Small Town Anywhere’– Ontroerend Goed ‘ A Game Of You’, ‘Internal’

•LARP! Live Action Role Play– Monitor Celestra

Page 3: 1.Example Projects (2.15-2.45pm) 2.Tech ( 2.45-3pm) 3. Story (3.30-3.45pm) 4.Process (3.45-4.45pm)

•Pervasive Technology– These Pages Fall Like Ash

•Digital Theatre– NT Live– Digitaltheatre.com

GAMES•Street Games– Hide & Seek Weekenders– Firehazard

Page 4: 1.Example Projects (2.15-2.45pm) 2.Tech ( 2.45-3pm) 3. Story (3.30-3.45pm) 4.Process (3.45-4.45pm)

• Alternate Reality Games– A.I: The Beast– Halo: I Love Bees

• ARGs / Serious Games– Ken Eklund: World Without Oil– Conspiracy For Good

• Game/Story Hybrids– Black Bar or Paradox Factor

Page 5: 1.Example Projects (2.15-2.45pm) 2.Tech ( 2.45-3pm) 3. Story (3.30-3.45pm) 4.Process (3.45-4.45pm)

DIGITAL STORYTELLING– National Canadian Film Board: Out My Window– Channel 4: Dreams of Your Life– Take This Lollipop

PUBLISHING– The Fantastic Flying Books of Morris Lessmore

ipad app– Harper Collins- 4th Estate: Annihilation

Page 6: 1.Example Projects (2.15-2.45pm) 2.Tech ( 2.45-3pm) 3. Story (3.30-3.45pm) 4.Process (3.45-4.45pm)

Tech!

Page 7: 1.Example Projects (2.15-2.45pm) 2.Tech ( 2.45-3pm) 3. Story (3.30-3.45pm) 4.Process (3.45-4.45pm)

Physical Computing

– What is it?• Arduino• Makey Makey• Raspberry Pi• Leapmotion• Kinect

Places to go:– Dorkbot, Codasign– adafruit.com

Page 8: 1.Example Projects (2.15-2.45pm) 2.Tech ( 2.45-3pm) 3. Story (3.30-3.45pm) 4.Process (3.45-4.45pm)

Process

STORY– Why immersive? Why interactive?– Tone

SCALE– Timescales– Capacity– Stakeholders– Budget

Page 9: 1.Example Projects (2.15-2.45pm) 2.Tech ( 2.45-3pm) 3. Story (3.30-3.45pm) 4.Process (3.45-4.45pm)

THE AUDIENCE–Age–Demographic–Personas or any other audience evaluation tools–Where are they online?–How do they find similar stories or experiences?–What do they get out of the places they already use?–Are they sharing anything with their friends digitally - if so where?

Page 10: 1.Example Projects (2.15-2.45pm) 2.Tech ( 2.45-3pm) 3. Story (3.30-3.45pm) 4.Process (3.45-4.45pm)

THE OFFER

Page 11: 1.Example Projects (2.15-2.45pm) 2.Tech ( 2.45-3pm) 3. Story (3.30-3.45pm) 4.Process (3.45-4.45pm)

THE OFFER

Page 12: 1.Example Projects (2.15-2.45pm) 2.Tech ( 2.45-3pm) 3. Story (3.30-3.45pm) 4.Process (3.45-4.45pm)

THE OFFER

Page 13: 1.Example Projects (2.15-2.45pm) 2.Tech ( 2.45-3pm) 3. Story (3.30-3.45pm) 4.Process (3.45-4.45pm)

PLATFORMS

• What are the key interactions or ‘touchpoints’ you are asking of your audience. What platform is best suited for them?

• What platforms or engines are already out there that you can piggyback?