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1830 Railroads & Robber Barons_Manual & Codes

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Page 1: 1830 Railroads & Robber Barons_Manual & Codes
Underdogs
scanned and compiled by Underdogs for Home of the Underdogs, http://www.theunderdogs.org
Page 2: 1830 Railroads & Robber Barons_Manual & Codes

Thank you for purchasing 1830. Please take amoment to fill out and send in the game’s registrationcard. This will ensure that you receive timely updatesand product information.

So, what have you just purchased? 1830 is a rail-road game set in the northeastern United States andsouthern Canada. You assume the identity of a rail-road “Baron” and act as “President” of one or moreRailroad Corporations. Your goal is to earn money.Money is earned mainly through owning shares ofstock in the eight Railroad Corporations. Stockshares make money in two ways-they can provideready cash via dividend payments, and they canincrease in value. If you’re the single largest stock-holder in a Railroad Corporation, you become itsPresident and operate its railroad, ideally, but notnecessarily, for the benefit of all stockholders. Thegame ends when either:

1. A Baron goes bankrupt; or2. The Bank runs out of money.The winner is the wealthiest Baron at game end.

Your wealth is made up of your Personal Money andstock certificates at the current market values. Rail-road Corporation assets, whether cash or trains,aren’t counted in the total.

If you’ve played the 1830 boardgame, you alreadyunderstand these concepts. Never fear! The playobjectives in this “electronic” version of the game arebasically the same. The beauty here, however, is thatthe computer records your assets, leaving you the lux-ury to concentrate on strategy. If you haven’t playedthe boardgame, don’t worry. This Game Guide willquickly bring you up to speed.

Read the Loading Instructions: Please read theLOADING INSTRUCTIONS to install the game toyour hard drive.

Read the Quick Start Instructions: The QuickStart instructions cover the “basics” of the game.Please read it carefully before starting. Afterwards,you may begin play. However, we recommend thatyou read this Game Guide thoroughly. The “trial anderror” play strategy in 1830 may leave you strugglingfor a long time.

Review the Player Aid Poster: The poster pro-vided with the game is a reference tool that you mayuse when playing 1830. Please review it carefully.

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Page 3: 1830 Railroads & Robber Barons_Manual & Codes

Like most computer games, 1830 begins with an Initial Options Screen. Here, you’ll selectone of the six options to the right of the train. Those options currently available will be high-lighted. Those options not available appear faded.

/

Continue: Click here to continue agame you’re currently playing.

/ ~3n~;;e%cic~3x+ to continue

New Game: Click here to begin anew game.

Multi-Player: Click here if therewill be more than one human player.

Hall of Fame: Click here to see alist of the highest scores obtained inthe game to date.

Quit: Click here to end the gameand return to DOS.

Picture of Engine Number 210 of the old Colony Railroad. The crew posesfor a photographer at Taunton, Massachusetts in 1884.

Page 4: 1830 Railroads & Robber Barons_Manual & Codes

3. THE BARON GALLERYThe Baron Gallery shows the eight different Barons in 1830. One of them will represent you

during play. At the bottom of the screen are four buttons (three play level buttons and theCANCEL button). Before selecting a Baron, set the play level, numbers of opponents, andcustomoptions.

Page 5: 1830 Railroads & Robber Barons_Manual & Codes

CHOOSING A BARONAh, look at them! Ames, Gould, Vanderbilt, West-

inghouse. Some of the greatest rail barons in history.Which one of these proud men best represents you?Look them over carefully. Who has beady eyes? Whohas the strongest chin? When you’ve decided on yourvicarious counterpart, click once on his portrait and abox will appear:

At this point, you have three options:1. Leave the name ‘alone and press ENTER, o r2. BACKSPACE over the name, type in your

name, and then press ENTER, or3. Press ESC to cancel the selection of a Baron

and select another portrait.

The Baron you select will represent you during play.The game now shifts to the Private Company Bid-ding Round.

PERSONAL AND CORPORATE MONEY1830 is a money game. Money (both Personal and

Corporate) is vour lifeline. Therefore. it's important tonote the difference between the two.

Personal Money (or FUNDS) is the money aBaron uses to purchase Companies and stock certifi-cates. At the beginning of the game, you will receivean amount of Personal Money (which is removed fromthe Bank-see below) based on the number of Baronsin play. The amount is shown below:

# of Barons Personal Money al Start2 $1,200

6Corporate Money (or Treasury) is the money a

Railroad Corporation receives as soon as it beginsoperating. The amount is equal to ten times the ParValue of its stock. Corporate Money is used operatethe Corporation (buy trains, lay track, place stations).

Personal and Corporate Money will rarely overlap.See “Forced Purchase of Trains” (Section 6) for moredetails on when they can.

THE BANKThe “Bank” represents the total cash available in

the game. A standard game of 1830 begins with$12,000 in the Bank. Two custom game features(found on the “Custom Game Options” screen) alterthe Bank’s starting amount:

Extended Game: $20,000Short Game: $4,500

During play, money is taken out of the Bank when-ever a Corporation is “floated” or earns revenues, andmoney is put back into the Bank whenever a Corpora-tion or Baron spends money. If the Bank’s money everreaches zero, the game ends. (See Section 8 for details.)

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Page 6: 1830 Railroads & Robber Barons_Manual & Codes

Company Bidding Round

4. THE PRIVATE COMPANY B I D D I N G ROUND1830 officially begins with the buying of Private Companies.

Page 7: 1830 Railroads & Robber Barons_Manual & Codes

THE PURPOSE OF PRIVATE COMPANIESThe Private Companies represent your initial hold-

ings before You decided to invest in the Railroad Cor-porations. Historically, they were the precursors tothe major Railroad Corporations. For awhile, they willoperate side by side, with the Corporations. But, as soonas the first B-Train is purchased (see Section 6), all Com-panies still operating will close. Your goal, then, is toacquire those Companies that best fit within your partic-ular strategy. For example, if you’re interested in con-trolling the Pennsylvania Railroad (PRR), you will wantto try to acquire the Camden & Amboy Private Com-pany.

Companies pay a fixed revenue to their owner atthe beginning of each Operating Round. A Companyalso gives its owner benefits in the game. During yourTurn of a bidding Round, you may review the Compa-nies by clicking the COMPANIES button. Thisscreen will appear:

And finally, you may view all the current bidsplaced and/or Companies acquired by clicking theHOLDINGS button. This screen will appear:

Besides reviewing the Companies, you may alsolook at the game map by clicking the MAP button.This screen will appear:

After reviewing this information, return to thebidding Round by clicking once on the left mousebutton or pressing ENTER.

Page 8: 1830 Railroads & Robber Barons_Manual & Codes

THE BIDDING ROUNDThe procedure for buying and/or bidding on Com-

panies is simple. You’ll notice that the Companies arelisted in order (top to bottom) by initial list price andrevenue. This is important, because it shows whichCompanies are more valuable than others, whichCompanies can be bought outright during the Round,and which are available for bid only.

The bidding Round is divided into several Rota-tions. One Rotation is completed when each Baron(upper-left to bottom-right) has a Turn. For example,if Vanderbilt is the first Baron in the line, he startsthe bidding Round and the first Rotation. If Gould isthe last Baron in the line, he ends the Rotation withhis Turn. Another Rotation will then begin again withVanderbilt.

A bidding Rotation begins with the first Baron inthe line either:

1. buying the top-most Company, or2. bidding on a Company below it, or3. PASSing.After his Turn, the Round continues with the next

Baron and so on until all Barons have had a chance tobuy, bid, or pass. This procedure is continued until allCompanies are acquired or all Barons have passed.

C O M P A N Y

The Company currently on the top of the row (atany given time during the Round) can be purchasedimmediately without allowing the other Barons to bidon it. For example, the first Baron who choosesSchuylkill Valley will buy it immediately at facevalue ($20). Bids are never placed on the SV. TheChamplain & St. Lawrence now becomes the top-most

Company; it may be purchased immediately withoutfurther bids by the next Baron in the line. The top-most Company is the only one that can be purchasedoutright.

When it’s your Turn in the Rotation, If youwant to buy the top-most Company, move the mousearrow over it and click once. The Company is nowyours at its face value.

PLACING A BID ON A COMPANYAs stated above, only the top-most Company can

be bought outright. The rest can only receive bids. If aBaron bids on a Company, a line stating the bidamount will appear in the Baron Action Bar. The bidamount will always be $5 above the Company’s listprice or the current bid price (whichever is higher).

If any other Company fails to find a buyer in thefirst Bidding Round, another Round begins (seeabove) with those Companies owned giving theirowners revenue. For example, if Schuylkill Valleywas acquired and then all Barons PASS in succes-sion, another Round begins with the owner of SVreceiving $5. This continues until all Companies areacquired.

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Page 9: 1830 Railroads & Robber Barons_Manual & Codes

When it’s your Turn in the Rotation:l Move the mouse arrow over the Company you’re

bidding on and click once. An amount $5 above theCompany’s list price (or the current bid) will appearon the left side of your portrait in the proper position.That money is now tied up and cannot be used to bidon other Companies.

l If you’re the only one who bids on that Company,you will acquire it. If another Baron has already bid onthat Company or bids on it afterwards, the bidding warwill continue on the Auction Block as soon as that Com-pany becomes the top-most Company (see below).

THE AUCTION BLOCKA bidding Round can become quite active. As soon

as a Company (which has received multiple bids)becomes the top-most Company, the bidding movesto the Auction Block and its ownership will be deter-mined immediately. If you’re one of the Barons whoplaced a bid on the Company, you now have to oppor-tunity to bid on it again.

When the auctioneer asks “Do I Hear...” and yourportrait is bordered in silver, you may bid for thatCompany. You may:

l Click once on the BID button to place a bid atthe current asking price, or

l Increase the bid by $5 increments by clicking onthe RAISE button, or

l PASS

?Z& IMPORTANT &I#During the Auction, you may only bid for those Com-panies you had bid on previously.

The LOWER, button: You may click this button toremove a “raise” you’ve just made.

The bidding for Companies will go back and forthbetween the regular bidding screen and the AuctionBlock until all Companies are acquired. The gamethen continues with the first Stock Round.

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Page 10: 1830 Railroads & Robber Barons_Manual & Codes

Stock Round

Initial Offering: Stock certificates yet to be boughtare displayed here. Each Railroad Corporation hasten shares of stock: eight 10% certificates and one20% President’s Certificate (equalling 100% of theCorporation). The first certificate bought must be the20% President’s Certificate. A Railroad Corporationmay start operating once six shares (60%) have been

sold. Stock which has been sold back to the Bankdoesn’t prevent a Corporation from operating.

Par Value: This is the amount each share of stockwill cost when purchased from the Initial Offering.The Baron buying the President’s Certificate will setthe Par Value.

Bank: The stock certificates sold back to the Bank aredisplayed here. During the first Stock Round, stock cer-tificates cannot be sold.

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Page 11: 1830 Railroads & Robber Barons_Manual & Codes

Barons in Play: The Barons in the game are dis-played on the right of the screen. (They’re displayedtop-to-bottom in the same order as they were dis-played left-to-right on the Private Company BiddingScreen). During your Turn, you may click on theirportraits to view their current stock and Companyholdings. After each Baron takes his Turn, his por-trait border turns gold to show that he’s finished. Ifhe has passed, the word “PASS” will appear.

INFO, UNDO, PASS, and DONE Buttons: Duringyour Turn, one or more of these buttons will be high-lighted, indicating that you may choose that option.Those buttons faded back cannot be chosen.Limit: This number represents the amount of stockcertificates and Private Companies (combined) youmay hold during the game. As you buy and sell stock(and as Private Companies are sold or closed), thisnumber goes up or down respectively. Only thosestock certificates with “white-colored” values countagainst this total. (See “Stock Value and the StockMarket” for more details.)

Funds: This is your current Personal Money. Everytime you buy or sell stock, this amount goes up ordown respectively. This money is not CorporateMoney.

THE PURPOSE OF A STOCK ROUND

Stock Rounds allow you to invest in the stock mar-ket. Your goal here is to buy and sell stock in anattempt to earn more money than your opponents.Another goal is to buy enough stock in one Corpora-tion to become its President. By becoming its Presi-dent, you conduct its business (i.e., lay track, buytrains, place stations, etc.). By conducting its busi-ness, you earn money for yourself and for the Corpo-

ration. However, it’s not enough to just own stock inthe Corporation you control. To earn real money, youmust invest in other Corporations, even if this meansmaking the competition stronger. It’s tricky, and con-tinued play will make you aware of the subtleties ofwhen to buy, when to sell, and when to just sit backand wait.

Stock certificates are bought with Personal Money(i.e., FUNDS). When you buy, your funds go down;when you sell, your funds go up. Your purchase poweris limited to your total funds at any given time. Youcan’t buy stock on credit. The amount of certificatesyou can hold at one time is based on the number ofBarons in play. (See “Holding Stock” for moredetails.)

HOW DOES A STOCK ROUND WORM?

A Stock Round is divided into several Rotations. ARotation is one complete Turn of all the Barons inplay. So, if there are four Barons, one Rotation will becompleted when each Baron has taken one Turn. As aBaron takes his Turn, his portrait border turns silver.When finished, the next Baron in the Rotation willtake his Turn and so on until all Barons have taken aTurn, thus completing one Rotation.

WHICH BARON GOES FIRST?

THE “PRIORITY” BID.The first Baron to begin a Stock Round will be the

Baron directly after the Baron who performed the lastAction in the previous Stock Round. (This includesthe last Baron to buy or bid on a Company during thePrivate Company Bidding Round-the Baron immedi-ately after him will start the first Stock Round.) An“Action” is defined as either buying or selling stock.

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Page 12: 1830 Railroads & Robber Barons_Manual & Codes

PASS, UNDO, or viewing game information is notconsidered an “Action” for this purpose. So, if youwere the last Baron to buy or sell during a StockRound (or the last Baron to buy or bid on a PrivateCompany), the Baron directly after you will open thenext Stock Round. [EXCEPTION: If all Barons PASSconsecutively in one Rotation (thus ending theRound), the “Priority” bid stays with the same Baronfor the next Stock Round.1

To see which Baron has the “Priority" Bid, click onthe portraits. The Baron with a “P” in the upper lefthand corner has the “Priority” Bid.

The "P" means this Baron has the Priority Bid.

WHAT CAN I DO DURING MY TURN?When it’s your Turn in a Rotation, you may:l Buy stock (an Action).l Sell stock (an Action).l Buy and sell stock (an Action).l UNDO a purchase or sale.l View “individual” Baron holdings.l View current game information.l PASS.

PERFORMING ACTIONSTo help determine the various numbers of Rota-

tions and Turns in a Stock Round, the first three bul-leted items above have been classified as Actions.Actions are important as they determine which Baronwill hold the “Priority” Bid in the next Stock Round.This “Priority” bid is based on who performed the last“Action” in the Round.

So, when you buy, sell, or buy and sell stock, youare performing an Action. Every time you perform anAction, you are guaranteed at least one more Turnduring the Stock Round.

BUYING STOCKBuying stock is important. If you don’t hold stock,

you can’t earn money. To buy stock, move the mousearrow over the certificate you want and click once:

If you’re able to buy a share of this stock, the cer-tificate will move over to YOUR SHARES.

You now own this stock certificate and yourFUNDS will be decreased to reflect the purchase.

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Page 13: 1830 Railroads & Robber Barons_Manual & Codes

Buving the President’s CertificateThe President’s Certificate is thefirst certificate that must be pur-chased from a Corporation. This cer-tificate represents a 20% share of

that Corporation. To become President of a Corpora-tion, you must own this certificate and hold morestock in that Corporation than any other Baron.

Setting the “Par” ValueWhen you buy the President’s Certificate for when

the owner of the B&O Private Company takes posses-sion of the B&O President’s Certificate), the computerasks you to set the per share price for that stock. The

price you set is called the “Par Value” and all pur-chases of this stock from the Initial Offering sectionwill be made at this price for the rest of the game. So,if you buy the President’s Certificate of the New YorkCentral System and set the Par Value at $76, $152will be deducted from your FUNDS (to reflect the pur-chase of two shares of stock).

Beside every Par Value is a number of shares (i.e.,“5 Shares”). This represents how many shares(including the President’s Certificate-two shares)you’d be able to buy with your current FUNDS, Forexample, if your FUNDS totaled $380, setting the ParValue at $76 would allow you to purchase five sharesof that stock.

Example: In a bid to try and controlthe N e w York Central, Vanderbilt

buvs the President’s Certificate.Immediately, the computer asks himto s e t the Par Value He sets the price

at $76. With a current cash total of$ 3 8 0 , he’d be able to buy five sharesof NYC (the President’s 20% Certifi-

cate plus three 10% certificates). If hehad set the Par Value at $100, he’d

be able to buy three shores.

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Page 14: 1830 Railroads & Robber Barons_Manual & Codes

Once five stock certificates(equal to six shares [60%])of a Corporation have beensold, the Corporation is

“floated” and will begin operating in the next Operat-ing Round. If you hold the President’s Certificate andmore shares of that stock than any other Baron whenthe Corporation is floated, you become its President.As soon as a Corporation is floated, the computer willannounce it and money equal to ten times the ParValue will be given to the Corporation. This money isCorporate Money and is kept separate from your Per-sonal Money.

Buying LimitNormally, you can buy only one stock certificate

during your Turn in a Rotation. There are, however,exceptions when buying stock from the Bank. Onceyou’ve purchased a certificate, click DONE and theother Barons will have the opportunity to buy andsell stock. Your Turn will occur again in the Round.

SELLING STOCKDuring your Turn of a Rotation, you may sell

stock. Normally, you may sell any number of certifi-cates. There are, however, a few exceptions to this:

1. No stock may be sold during the first StockRound of the game.

2. No further stock in a Corporation may be sold ifthe Bank already holds 50% of its shares. (See“Stock in the Brown Zone” for the exception.)

3. The President’s Certificate may not be sold tothe Bank. It may only be removed under theconditions discussed in Section 7.

To sell stock, move the mouse arrow over the cer-tificate and click once.

The certificate will move over to the Bank

Williams Mason (1856)

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Page 15: 1830 Railroads & Robber Barons_Manual & Codes

Immediately, you will receive the sales cost equal tothe current stock market value of the stock.

Notice, however, that the value of the stock in theexample above decreased by $6 once it reached theBank. This represents the decrease of the stock’s

value from the sale. This price will not be activateduntil the end of your Turn, which means that youwill receive the sales cost currently displayed in yourholdings area (YOUR SHARES) for each certificateyou sell during the Turn. The decrease won’t alwaysbe $6; it’s based on where the Corporation’s token iscurrently positioned on the stock market. (See “StockValue and the Stock Market” for more details.)

Atlantic (1832)

BUYING AND SELLING STOCKDuring your Turn, you may both buy and sell

stock. There are various combinations of buying andselling you can perform. Here’s a listing of the variousbuy/sell Actions you may (and may not) perform dur-ing your Turn.

You MAY:l buy one certificate from the Initial Offering.l buy one certificate from the Bank.* buy one certificate from either the Initial Offering

or the Bank and sell it back immediately (except onthe first Round).

l buy multiple certificates from the Bank if thestock’s value is brown.

* sell any number of certificates (see exceptionsunder “Selling Stock”).

* sell certificates, buy others, and sell more.

You MAY NOT:* buy, sell, and then buy again from the same stock

during the same Round (i.e., you can’t buy one cer-tificate from B&O, sell it in the same Turn, thenbuy it again later).

* buy more than one certificate from the Initial Offer-ing.

. buy stock in a Corporation whose certificates you’vejust sold to the Bank. In short, if you’ve sold it, youcan’t buy it back in the same Round.

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Page 16: 1830 Railroads & Robber Barons_Manual & Codes

UNDOING AN ACTIONYou may immediately take back anAction by clicking the UNDO button.

VIEWING INDIVIDUAL BARON HOLDINGSAt any time during your Turn, you may click on a

Baron’s portrait to view his personal holdings.

Number of certificates thathe can still acquire beforereaching his LIMIT

VIEWING CURRENT GAME INFORMATIONAt any time during your Turn of a Rotation, you

may click the INFO button at the bottom of thescreen to view various game reports. The “Informa-tion” Menu will appear. The screen appearing whenyou click on the respective button is shown on the fol-lowing page.

click the Info button...

. ..and this window will appear,

This showsthe currentamount ofmoney in theBank. If thisnumberreaches zero.the game ends.

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Page 17: 1830 Railroads & Robber Barons_Manual & Codes

Map: Click this button to viewthe current condition of thegame map.

I

Player Holdings: Click thisbutton to view all Baron hold-ings at one time. The Baronholding the “Priority” bid will beindicated.

Private Companies: Clickthis button to view the PrivateCompanies, their ownership,and current open/closed status.

Corporations: Click this button to view which Rail-mad Corporations are afloat, who controls them, theirtreasury amounts, number of stations remaining tobe placed on the map (called tokens), number ofshares in the Bank, last earned revenue, and trains.

President Corp.

Stock Market: Click this buttonto view the current market val-ues of all stock with a Par Value.(See “Stock Value and the StockMarket” for more details.)

History: Click this button toview the financial history of all“floated” Corporations. Theinformation displayed shows

; the current market values plusthe last earned revenue per

share. This information is basically a rough idea ofthe current overall “value” of the Corporation. Toview a Corporation’s individual holdings, click on itsname. Once in this screen, you may also access Baroninformation by clicking the PLAYERS button. Theinformation displayed is the total worth of eachBaron (cash + the market value of all stock certifi-cates ‘and Private Companies owned). To view aBaron’s personal holdings, click on his name. Thisinfo is updated at the beginning of each Round.

Trains: Click this button toview the trains, their ownershipand status. If a train doesn’thave a Corporation name in itslocation or “obsolete,” it’s stillavailable from the Bank. Trainsthat haven’t appeared yet are wood colored.

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PASSINGInstead of performing an Action duringyour Turn, you may PASS. The StockRound will either continue with the nextBaron or end.

ENDING YOUR TURN

next Baron or end.

STOCK VALUE AND THE STOCK MARKET (THE STOCK MARKET SCREEN)As stock certificates are sold, stock values go down. As “dividends” are paid (during an Operating Round),

stock values go up. Buying stock doesn’t affect its market value. During the Stock Round, it’s important to watchthe fluctuation of stock value carefully. New stock is always purchased from the Initial Offering at the, ParValue, but all stock transactions dealing with previously sold shares (those in the Bank) take place at the valueindicated on the Stock Market. During the Stock Round, a stock’s value will change as follows:

1. At the end of a Stock Round, if there’s nostock for a particular Corporation remain-

ing in either-the Initial Offering or the Bank(i.e., 100% in Baron hands), its token is movedupwards one line (unless already on the top line).

2. Every time a Corporation paysor a dividend (see Section 6), the

token is moved one space to theright. (If the token has already reached the end of atrack, it will move up one line instead.) In this way,all stock can theoretically reach a value of $350.

3. If the Corporation is oper-ating and no dividend is paid,the token is moved one space

to the left unless the end of the track preventsthis, in which case the token is moved onespace. downward.

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Page 19: 1830 Railroads & Robber Barons_Manual & Codes

4. The stock token will move downwards(i.e., towards the bottom of the chart) oneline for each 10% of stock sold into the Bank.

Once the token reaches the bottom line of a track,it won’t move further. (The token will only movestraight downwards; it won’t move sideways toreach a lower line.)

5. When a token is moved on the StockMarket to show a change in a share’s priceand it enters a square already containingone or more tokens of other Corporations,

the moving token is always placed on the bottom.

6. If less than six shares have been sold, the Corpora-tion is not yet capable of operating. Under these con-ditions, the token will not be moved on the StockMarket except downwards as the result of stock soldto the Bank.

HOLDlNG STOCK (YOUR LIMIT)

Ordinarily, you may hold no more than five certifi-cates in the same Corporation. The maximum numberof certificates you may hold altogether (stock certifi-cates and Companies) is based on the number ofBarons in play:

CERTIFICATE LIMITS ~~~~~~ ~~~ # of Barons 2 3 4 5 6Max. # of Certificates (each): 2 8 .,~~?O”~~~~~~l,~~~~~~~~~~~ 1 1

* When the Reading Railroad is in play, the certificatelimit is increased by one. See Section 9.

There are, however, exceptions to this rule:

Stock in the White Zone: Stock whose value is in the white zone is considered healthy stock. Stock certifi-cates with white printed values count against theLIMIT of certificates held. While a stock value iswhite, you may hold only five certificates from thatCorporation.

Stock in the Yellow Zone: Stockwhose value has descended intothe yellow zone does not countagainst your LIMIT of totalcertificates held, but you maystill hold only five certificatesfrom that Corporation.

After the Stock Round is completed, the gamemoves to the Operating Round.

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6. THE OPERATING ROUND (OPERATING SCREEN)After a Stock Round, the game will move to the Operating Round. This is where-as Presi-

dent-you will run your Corporations.

NOTE: The example below is an Operating Screen in the later stages of a game.T h e

Water hexGame Information (imbuttons \ I / I /

Boundary line Clear hexcurr

passible hexsides) I Mountain hex1 /

Gray hexes(pre-existing track)

Red

Corporationrently operating

, TrainsHoldingArea

Large city Small city Brown Yellow Green(stations may be (stations may not T r a c k T r a c k T r a c k

placed here) be placed here) Ti le Ti le Ti le

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Page 21: 1830 Railroads & Robber Barons_Manual & Codes

GAME MAP KEY

The numbers are the revenue val-ues of the cities. These values may changeduring a game as city tiles are upgraded.

The red numbers are the costs the Corpo-ration must spend to place track tiles inthose hexes.

The cities represent the beginning and endof a length of track. A large city may hold astation; a small city may not.

These hexes represent pre-existing track.Track tiles may not be placed on grayhexes.

Clear hexes represent normal terrain.Track tiles may be placed on clear hexesfree of charge.

Mountain hexes represent difficult terrain.The first track tiles may be placed in thesehexes at the cost shown.

Water hexes aren’t usable in the game,save those places where a red numberappears. The first track tiles may be placedin those hexes at the cost shown.

qq

The yellow track tiles are the first that canbe placed on the map. Most of these tiles canbe upgraded to green tiles. (See “LayingTrack” in this Section for details.)

The green track tiles are the upgrades ofyellow tiles. They are available when thefirst 3-Train is purchased. These tiles canbe upgraded to brown tiles. (See “Laying

Track” and “Buying Trains” in this Section for details.)

The brown track tiles are the upgrades ofgreen tiles. They become available whenthe first 5-Train is purchased. (See "LayingTrack” and “Buying Trains” in this Section

for details.)

These color-coded cities represent the sta-tions of each Corporation. At the beginningof play, each Corporation begins with onestation on the map. This is the Corpora-

tion’s “Base” city. Throughout the game, you’ll havethe opportunity to place other stations when your raillines run through large city hexes. (See “Placing Sta-tions” in this Section for details.)

These hexes represent routes leading toprovinces or areas off the game map. Thenumber on the hex is its revenue value;these numbers are increased when the first5-Train is purchased. (See “Buying Trains”

in this Section for details.)

The boundary lines mark impassiblehexsides of gray hexes and hexsidescompletely enclosed in water. Tracktiles cannot be placed with track enter-ing an impassible hexside.

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Page 22: 1830 Railroads & Robber Barons_Manual & Codes

SCREEN BUTTONS

Click this button and the “Game Options” menu will appear.

, City Values: Click this button to turn the operating revenues (in yellow) and the track tile placement costs (in red) on or off. The yellow numbers rep-resent the amount of money your Corporation earns when one of its trains is“Routed” through or into that city. The red number is the amount your Corpo-ration must spend to lay track in that hex (See “Laying Track” in this Sectionfor more details).

\

Hex Grid: Click this button turn the superimposed hex-grid (which coversthe game map) on or off. The colors of the individual hexes are important, and

, will change as different track tiles are placed on the game map. (See “Laying

~~~ ~-

Track” in this Section for more details.)(The first game of 1830 begins with these features already turned on.)

Sound: Click this button to turn the game sound/music on or off.

Quit: Click thisbutton to endthe game.

Auto Save: Click this button to have the computer automatically save thegame as you play.

Load and Save Game: Click these buttons to either “Load” a currently savedgame, or to “Save” the game you’re currently playing.l To “Load” a saved game, click on its name. The game automatically begins.

l To “Save” a game, click on an empty space on the chart and type in a namefor the game. You may have up to eight different games saved at one time,and you may even “overwrite” a saved game by clicking its name and thenpressing ENTER. When you’re finished titling a game, press ENTER.

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button and the “Information” menu will appear.

Round: Shows the current Operating Round.

Bank: Shows the amount of money currently in the Bank. The game ends ifthis number is ever reduced to zero.

Funds: Shows your Personal Money total. This amount is separate fromCorporate Money.

Remaining Tracks: Click this button to view the track tiles still availablein the game. (See “Laying Track” in this Section for more details.)

Player Holdings: Click this button to view all current Baron holdings inthe game. The Baron with “Priority” on his portrait will start the next StockRound.

Private Companies: Click this button to view the current status of allCompanies.

Corporations: Click this button to view which Corporations are afloat, who controls them,their treasury amounts, number of stations remaining to be placed on the map (called“tokens”), number of shares in the Bank, last earned revenue, and trains.

Click this button to view thefinancial history of all “floated”Corporations. The information

displayed shows the current market values plus thelast earned revenue per share of each Corporation.To view a Corporation’s individual holdings, click onits name. Once in this screen, you may also accessBaron information by clicking on the PLAYERS but-ton. The information displayed is the total worth ofeach Baron (cash + the market value of all stock cer-tificates owned). To view a Baron’s individual hold-ings, click on his name. (This screen can be accessedfrom the Stock Screen-see Section 5.)

Click this button to view theStock Market. (This screen can beaccessed from the Stock Screen-see Section 5.)

Click this button to view thetrains still available for sale fromthe Bank. (See “Buying Trains” inthis Section for more details.)

THE PURPOSE OF AN OPERATING ROUNDA Corporation begins operating when six shares

(60%) of its stock have been purchased. The goal herein the Operating Round is to lay track between the

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Operating Round

cities so that your Corporation(s) can run its trainsbetween the cities and earn revenue (not only foritself, but for you the Baron). But the computer won’tlay track for you, and you’re not the only Baron in thegame. Your opponents are also out there laying track,building Routes and running trains.

Sometimes, an Operating Round will open withyou having the first chance to operate; sometimes, itwon’t. The order in which a Corporation will operateis based on the current value of its stock at themoment it’s scheduled to operate. The Corporationwith the highest valued stock operates first, the nexthighest operates next, and so on. When stock is posi-tioned on the same space on the Stock Market Screen,the Corporation on top operates first. When severalstocks have the same value but on different columns,the stock furthest to the right goes first.

as the Rotations discussed in Sections 4 and 5: oneCorporation operates, then the next, etc. However,you’re only allowed one Turn during an OperatingRound.

Each Corporation has the opportunity to laytrack, earn revenue, and purchase trains. Corpora-tions may either distribute their earnings as divi-dends among the stockholders (raising their stockvalue) or retain them to finance further Corporateactivities (thus lowering their stock value).

During the later Operating Rounds of the game,the scope for corporate activities expands steadily dueto the availability of (1) larger trains which can travela greater distance and thus earn more revenue, and(2) more complex designs of track tiles (i.e., upgrades)

which produce more elaborate Routes and which alsoraise city revenue values. The sequence of routinesexpands in the later stages of the game, when twoand then three Operating Rounds are performedbetween each Stock Round. All these changes aredirectly linked to the types of trains in use. (See“Buying Trains” in this Section for more details.)

When it’s your Corporation’s Turn in anOperating Round, you can do the following:1. View Current Game Information. You may clickon any of the buttons at the top of the screen to viewimportant game information.

2. Run your Corporation(s). Below is a list of vari-ous things you may do as President:

Operating , B u y a P r i v a t e Company

End the turn-The END-TURN button will appear

formed other Presidential

\duties.

y Buy trains

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Operating Round

Some of these activities won’t be available to youand some can be skipped. Any placement costs mustbe made with available cash. Credit is not allowed.For example, the money needed to place a train sta-tion or a track tile (in a mountain or water hex) mustbe available in the Corporate Treasury at the momentyou make the placement. The exception to this is thepurchase of trains. You collect revenue before pur-chasing trains;

BUYING PRIVATE COMPANIESAs soon as the first 3-Train is pur-chased, Private Companies maybe sold to Corporations. After-

wards, you will have the opportunity to buy a PrivateCompany at anytime during your Turn. To do so, clickon this button and this window will appear:

The first section shows the Companies you (the Baron) currently o w n . This portion of the screen will only a p p e a r ifyou own Private Companies.

To buy a Private Company, click on its name and thiswindow will appear:

The seller Company upfor sale

The buyer

Seller's cash Slide bar for The buyer's cash(adjusted to reflect increasing the (adjusted to reflectthe proposed sales sales price the proposed s a l e sprice) price)

A Private Company’s minimum sales price is halfits list price; its maximum sales price is double itslist price. For example, the Schuylkill Valley’s listprice is $20. Its minimum sales price is $10; its max-imum sales price is $40.

If you are selling a Private Company to theCorporation, set the price at any amount up to themaximum by clicking on the slide bar. Once you’resatisfied, click OKAY and the purchase will occurimmediately.

If you’re buying a Private Company from anotherBaron, set the price and click OKAY. If the sale isrefused, keep increasing the bid. If the Baron refuses tosell at any price up to the maximum, click CANCELand continue the Operating Round.

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LAYING TRACK

Laying track is one of your mostimportant responsibilities as Pres-ident. Without track, your Corpor-

ations cannot run their trains. If they cannot runtheir trains, you (the Baron) cannot earn money. Tolay track, click on this button and one or more areason the game map will shimmer:

The shimmering hexes are those areas where youmay place track tiles for the Corporation. You mayonly place one track tile on the map per Turn, unlessyour Corporation owns the Champlain & St.Lawrence (C&SL). For example, a Corporation own-ing the C&SL may place an additional tile on theC&SL hex during the Turn-free of charge. [NOTE:To take advantage of the Private Company’s trackplacement specialty, you must own the Companybefore laying track. If you buy the Company after lay-ing track, you’ll have to wait until the next OperatingRound to use its specialty.]

To place a track tile, click on a shimmering hex. Atile will appear:

Clicking repeatedly on the tile will either:1. Rotate the track tile so its rail lines run off dif-

ferent hex sides, or2. Cause another tile to appear if there are other

tiles available for placement in the hex, or3. Nothing (if the tile only has a single possible

upgrade).

Second Click Third Click

Once you’re satisfied with the tile and its positionin the hex, click ACCEPT. The tile is now a part ofyour Corporation’s rail line.

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The Different Track TilesThere are three different types of track tiles in

1830: yellow tiles, green tiles, and brown tiles. Thegame begins with only yellow tiles available forplacement; as play progresses and different traintypes are introduced (see “Buying Trains” in thisSection), you’ll be allowed to upgrade yellow tiles togreen tiles. Green tiles are then upgraded to browntiles.

What does all this mean? Well, in broad terms,the three different types represent progressing levelsof technology and production. For example, look atthe three different tracks below (each an upgrade tothe tile on its left):

Notice how the yellow tile has the simplest curve. Itsgreen upgrade has another curve and offers anotherdirection. And finally, the brown tile has even moretwists and turns. In a typical game (using the tilesabove as an example), you’ll begin building a train“Route” by placing the yellow tile. As soon as the first3-Train is purchased, you’ll be able to upgrade to thegreen tile. As soon as the first 5-Train is purchased, thegreen tile can be replaced with its brown upgrade(s).There’s a wide variety of different track types availablein the game. Some tiles have upgrades; others do not.To view the different tiles and their quantity, access the“Remaining Tracks” screen by clicking the IWO but-ton at the top of the Operating Screen.

2 ’

T h e Tom Thumb

A SMALL HISTORY OF 1830(by Steven Ray Austin and Robert Waters)

At the start of the 19th century, the UnitedStates was teeming with unexplored plains andforests. The only portion of the continent thatcould boast of any major population and industrywas the Atlantic coastline. As the population grewso did the need for effective means of transporta-tion. Thus, Congress approved the construction of the “National Road” in 1806. This road, "a broadand well paved highway to allow coaches to con nect the important centers of the great newnation,” was helpful but distances were great. Aaverage coach run between Boston and New Yorkfor example, took 41 hours. In addition to coachtraffic, freight also traveled along this road in“large gaily-painted Conestoga wagons, each cov-ered by a canvas roof and drawn by three pairs ofhorses.” Thus, America was ripe for a method oftransport consistent to its linear expansion West:Steam Locomotion.

(continued on page 3

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Operating Round

How Should Track Tiles Be Placed? an existing Route: The hexagons containing the BaseTrack tiles should be placed on the game map to cities of the NYC and Erie, and the hexagons contain-

construct railroad “Routes” joining the various cities. ing the C&SL and D&H Private Companies. The NYCAreas of the map colored gray depict preexisting may place a yellow tile on its base and the Erie maylengths of track. Others (colored red) depict available place a green tile on its base (assuming green tilesconnections with districts beyond the edge of the are available), regardless of connections. Tiles may bemap. Tiles must not be laid on either of these colored placed in the hexagons of the C&SL and D&H by Cor-areas. Yellow hexes cannot be played on until green porations owning these Private Companies regardlesstiles are available. of other connections and according to the information

The tile and position chosen must represent an given on the “Private Companies” table on the 1830extension or an upgrade of a Route already available Player Aid Poster.to the Corporation building it. (See “Collecting Rev- A tile may not be placed so that a track runs offenue” in this Section for information on Routes.) The the hex grid, terminates against the blank side of anew tile must be connected ultimately to a city posi- gray hexagon, or terminates against a solid blue hex-tion occupied by a station of the Corporation. (In the side in a lake or river. It may be placed so as to usecase of tiles which portray two different pieces of track on a gray hexagon, but this isn’t required.track, it’s only necessary for one of them to form alegal extension.1

Tiles may not be placed on hexagons containing allor part of a Private Company owned by a Baron. Tiles

EXCEPTIONS: There are four exceptions to the may be placed there if the Private Company is ownedrule requiring a tile placement to be an extension of by a Corporation or is “Closed.”

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Operating Round

Illegal Tile Placement Examples

Hex-grid edge Blank side of grey hex

Solid water edge Private Company hex

Tiles may be laid on most hexagons withoutcharge, but laying a tile on a hexagon divided bywater costs $80 (the hexagon of the Erie Base city isan exception to this rule), and on a hexagon contain-ing a mountain costs $120. There is no furthercharge-if the tile is upgraded at a later stage in thegame:

Laying Track Is OptionalYou aren’t obligated to lay track during your

Turn. This applies even to the Erie and NYC Rail-roads where no tile has yet been laid in the hexagoncontaining their Base city.

PLACING STATIONS

During your Turn, you may have theopportunity to place one station in alarge city connected by a legal Route

(however long) to one of your other stations. Placing astation gives your Corporation “priority railroadrights” in that city. The city must be open to receivethe station. Some city tiles have space for more thanone station. In these cases, the entire hex remainsopen to all Corporations until all city locations in thathex holds stations. Placing a station has two effects:

1. It prohibits rival Corporations from runningtrains beyond the city. A Corporation may run trainsinto a city closed by other stations, but such a citymay only serve as a terminus; the train may not runpast the city.

2. It allows the city to be used as a starting pointfor your Corporation’s train Routes.

To place a station, click the STATION button andone or more large cities will be highlighted. After thecities are highlighted, select one by clicking on it. Oneof your remaining stations will appear in that city.Then click ACCEPT.

-l--\

How M u c h Does it Cost to Place a station?The first station placed costs $40. Any remaining sta-tion costs $100. The amount is immediately removedfrom the Corporate Treasury.

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Operating Round

COLLECTING REVENUE (RUNNING TRAINS)

Running trains is the primary wayCorporations earn money in 1830.Thus, your goal as President is to

create train “Routes” by laying track tiles betweenthe most valuable cities, thereby earning your Corpo-ration the most revenue possible. Each city on themap has a value printed in yellow. If your train runsinto or through that city, the Corporation will earnthat revenue for the Operating Round.The first Operating Round: A Corporation willnot earn revenue during its first Operating Roundand other Rounds where it doesn’t have trains andlegal Routes. You may, however, perform all otheravailable presidential duties (i.e., lay track, placestations, etc.). You may be prompted to COL-LECT$ during one of these Rounds before buyingtrains or ending your Turn. If so, click the buttononce to proceed.

To see where your Corporation’s trains are run-ning, click on one of its trains on the right hand ofthe Operating Screen (Trains Holding Area). Thecurrent “Route” of that train (and all other trainsthe Corporation may have) will be highlighted.

You cannot change or alter a train’s Route in anyway. The computer will automatically choose themost valuable Routes for trains. Viewing Routes isstrictly for informational purposes only.

Once you’re finished viewing the Routes, movethe mouse arrow to any area on the game map andclick once. The Routes will disappear from the screenand you may then COLLECT$ to earn revenue.

(History...continued from page 27)When the idea of the locomotive arrived in

America [England had already turned its attentionto steam], Colonel John Stevens-considered thefather of American railroads-began to experimentwith his own circular rail line on his farm in Hobo-ken, New Jersey. On this line, he ran a smallsteam locomotive with a “vertical boiler and rackrail propulsion.” Although this little train neverran outside Stevens’ farm, it generated wide-spread interest and the desire to build the firsttrue railroad in America. With this desire camethe need for organizations (Railroad Corporations)big enough to coordinate the construction andoperation of these lines. One of these early organi-zations was the Baltimore & Ohio (B&O), whichopened its first rail line on July 4, 1828. Two yearslater, it acquired the Tom Thumb, a small locomo-tive with a vertical boiler and two vertical cylin-ders of a small “stationary engine.” In August ofthat same year (1830), the Tom Thumb ran afamous race against a horse-drawn coach. TheTom Thumb lost the race because of a broken fanbelt, but the age of rail in America began. The restis history.

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WHAT IS A TRAIN ROUTE?

A train “Route” is a length of track joining two ormore cities (including the city where the train beginsits Route). Below is a list of the various legal and ille-gal routes. Although you cannot change or alter atrain’s Route, it’s important to understand how thecomputer defines a Route.

3. Routes entering the red hexa-gons may also form the startor finish of a Route (or both ifdifferent red hexagons areinvolved) but these red sec-tions may not form part of themiddle of a Route. -

BARON BIOGRAPHIESWho were these men, these rail magnates? Belowand throughout this Guide are small bios of thesegiants of rail. We begin with Oakes Ames and con-tinue on page 35.

OAKES AMES (1804-1873),manufacturer, capitalist andpoliticion. Ames, a four-timecongressman with the backing ofPresident Lincoln, was broughtin with T.C. Durant for CreditMobilier in 1865, a companyformed to carry on the construc-tion of the Union Pacific Rail-

road. When the Company split into hostile factionsin 1867. Ames took control, acquired stock fraudu-lently and sold stock to other members of Congressat less than market value. In 1872, Congress startedtwo committees of inquiry to uncover the stock saleimproprieties. The Poland Committee formallyreported Ames guilty of impropriety and recom-mended expulsion from Congress in 1873. The Wil-son Committee reported that Credit Mobilier haddefrauded the government. The House dropped theexpulsion and took up a resolution that it “absolutely condemns the conduct of Oakes Ames.’He returned home broken and dispirited, wasstricken by paralysis and died four days later.

c o n t i n u e d o n p a g e 35

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4. At no time may the same city on a hex be usedtwice by the same train (although separate cities onthe same hex certainly may).

exit to the southwest, and then enter the topcity from the northwest to score both cities.

5. When two or more Routes are being used in thesame Turn (i.e., two or more trains are running), theymust all be entirely separate along their entire lengthexcept that they may meet or cross at cities, or usetwo independent tracks on the same tile.

6. Every Route used by a Corporation mustinclude atleast one city occupied by that Corporation’s station.Initially, such a city is very likely to be the Base city,but as the game progresses, Corporations may oper-ate from other cities which provide the base for morelucrative Routes.

The computer will run trains along a Corporation’srail lines according to the information above. If a Cor-poration has three trains, it will select an individualRoute for each train and try to run them their fulllength. For example, if the Corporation has two 2-Trains and one 3-Train, it will run the 2-Trainsbetween two cities, and it will run the S-Trainbetween three cities. However, if the Corporation.doesn’t have a Route for one of its trains, the corn-puter will not Route the train. Below is an example ofa Corporation with too many trains for its “legal”Routes:

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EXAMPLES OF LEGAL TRAIN ROUTES AND REVENUES EARNED

-(Two 3-Trains running) (One 4-Train running)10 + 3 0 + 3 0 = $ 7 0 2 0 + 50 + 2 0 + 30 = $12030+30+20=$80

Total Revenue: $150

(Two 2- and one 3-Train running)30 + 10 = $4010 + 30 = $40

30+10+40=$80Total Revenue: $160

(Two 3-Trains running)6 0 + 10 + 30 = $ 10030+10+30 = $70

Total Revenue: $170

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EXAMPLES OF LEGAL TRAIN ROUTE

(Three &-Trains running)20 + 30 = $ 5 0

30+20=$5020+30=$50

Total Revenue: $150

(One 4-and one 5-Train running)8 0 + 5 0 + 30 + 60 = $220

50+10+60+30+40=$190Total Revenue: $410

(One D-Train [Diesel] running)40+50+20+40+30=$180 50 + 10 + 30 + 60 + 10 + 50 + 10 = $260

Total Revenue: $440

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The Amount Earned (Revenues)After viewing train Routes, click the COLLECT$ button. You must now decide whether to pay dividends to

the shareholders or withhold the revenue.

Clicking this button first cancels the actionentirely.

Selecting this option will pay a dividend to each shareholderin the amount of 10% per share held. For example, if theB&O earned $260 and decided to pay dividends, a Baronholding three shares of the stock would receive $26 pershare for a total of $78. No dividend is paid for unsold stuck(i.e., those shares still in Initial Offering). The Corporation,however, will receive a dividend for each share of its stockcurrently held in the Bank. Remember, each time youdeclare a dividend, the value of the stock increases. (See“Stock Value and the Stock Market”-Section 5-for moredetails.)

Selecting this option places the whole amount earned in theCorporate Treasury. Remember, each time you withhold

earnings, the value of the stock decreases. (See “Stock Valueand the Stock Market”-Section 5-for more details.)

DANIEL DREW (1797 - 1 879), capitalist and speculator. A millionaire by 1853, Drew manip-ulated the Erie Railroad stock, becoming the first infamous speculative director. Drew firstlocked horns with Cornelius Vanderbilt in a steamship rate war in 1834, and was forced tosell his holdings to Vanderbilt. He speculated on Harlem Railroad stock in 1864, was outwit-ted by Vanderbilt again, and lost half a million. Drew would meet Vanderbilt once more in the“Erie War” from 1866-68. When Vanderbilt instigated court proceedings, Drew and his allies,Jay Gould and James Fisk, agreed on a peace treaty, But in 1868, Drew, Gould, and Fiskdumped 50,000 shares of freshly printed stock on the market. As a result. Vanderbilt lost mil-lions. Judge Barnard ordered their arrest, but they fled New York in a waiting boat and

crossed over into New Jersey with 6 million in cash (stuffed into briefcases). Later, Vanderbilt agreed to peace andhanded the plundered Erie Railroad over to Gould and Fisk. Gould and Fisk then turned on Drew and cost Drew1.5 million in 1870 with Erie stock manipulation. Drew filed for bankruptcy in 1876, broken and despised.

continued on page 41

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BUYING TRAINsAs President of a Corporation, youmust buy trains. 1830 begins withonly the 2-Trains available; as

play progresses, other, more. powerful trains can beused. To buy a train, click this button and a windowshowing the trains available for purchase will appear:

These are the trains availablefrom the Bank.

\

Click this button/ I

Move the mouse Click thisto view available arrow over the train button totrains from other you want and its cancel.Corporations. price or the word

“bid” or “set” willappear in this box.

The Bank will display the various trains as theybecome available. Here’s a detailed description of thevarious train types and the effects their arrival hason play.

These are the first trains in thegame and cost $80 apiece. They con-nect two adjoining cities. Initially,

only 2-Trains are available and each Corporation mayhold a total of four trains. Only yellow track tilesmay be placed.

their arrival, ‘green track tiles may be placed on themap and Private Companies may be bought by theCorporations. Beginning with the next Stock Roundfollowing the purchase of the first 3-Train, there aretwo Operating Rounds between each Stock Round.

their arrival, all 2-Trains are removed from playand Corporations may only hold three trains. Thecomputer wil l remove 3-Trains to cover the newlimit, if necessary.

These are the fourth trains avail-able and cost $450 apiece. They con-nect five adjoining cities. Upon their

arrival, brown track tiles may be placed on the mapand all Private Companies (still open) are closed.Each Corporation may only hold two trains. The com-puter will remove 3 o r 4-Trains to cover the new limit,if necessary. The revenue values of the red hexes (onthen game map) are increased. Beginning with thenext Stock Round following the purchase of the firstB-Train, there are three Operating Rounds betweeneach Stock Round.

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These are the fifth trains availableand cost $630 apiece. They connectsix adjoining cities. Upon their

arrival, all 3-Trains are removed from play. Dieseltrains (D) are now available as an option.

Diesel trains becomes available asan option when the first 6-Train isourchased. Thev connect an unlim-

ited amount of adjoining cities. They cost $1100apiece. Upon their arrival, all 4-Trains are removedfrom play. You may trade in a 4-, 5-, or 6-Train to buya Diesel for $800.

Buying Trains From Other CorporationsDuring the game, trains that have already been

bought from the Bank will become available for salefrom other Corporations. If you’re not interested inbuying a new train, you may select OTHER TRAINSand this window will appear.

These are the Corporations andthe trains offered for sale.

Click here to return to thelisting of trains in the Bank.

Bank and its price will appear in the “Price” box.Click once, and if you have enough money in the Cor-porate Treasury (and if the Corporation has a boxopen in its Trains Holding Area), the train is yours.

Empire S t a t e (1893)

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All trains purchased from other Corporationsrequire a “bid” price; those purchased from Corpora-tions you control require a “set” price. Move thearrow over the train and the word “bid” or “set” willappear in the Price box. Click on the train and thiswindow will appear:

The seller and Treasury The buyer and Treasuryadjusted to reflect pro- adjusted to reflect theposed sales price proposed sales price

Click here afterto cancel set price setting price

Setting a Price on Trains You Own: The minimumprice for any train is $1. You can, however, set theprice at any amount. To do so, click on the slide barand raise the price (up to the Corporation’s totalTreasury, if desired). When you’re satisfied with theprice, click OKAY. The sale will occur immediately.

Placing a Bid on Trains From Other Corpor-ations: If you’re trying to buy a train from a Corpora-tion controlled by another Baron, you’ll (undoubtedly)have to raise the bid price. Keep raising the bid (up tothe total Treasury of the Corporation, if desired) untilthe sale is accepted. Sometimes, a sale will not beaccepted at any price. If so, your only alternative is tostop trying.

How Many Trains Can My Corporation Hold At One Time?Your Corporation may only hold a certain amount

of trains. The amount is based on the types of trainsin play. For example, a Corporation may hold a totalof four trains until the first 4-Train is purchased.Immediately, all 2-Trains are removed from play andeach Corporation may now only hold three trains.Whenever a Corporation is forced to remove trains,the computer will automatically remove its smallestversions (i.e., it will remove a 3-Train before remov-ing a 4-Train).

Forced Purchase of TrainsUsually, buying a train is optional. You aren’t

obligated to buy one if you have no Routes. You alsodon’t have to buy one if you currently own one. Thereare, however, instances during the game when youmust buy a train.

You must buy a train when the Corporation haslegal Routes but no trains and the Bank st i l l hastrains for sale. If your Corporation lacks the necessaryfunds when it’s required to buy a train, you have tomake up any deficiency out of your Personal Money. Ifa choice of trains is available in the Bank, you mustchoose the cheapest train which is always purchasedat list price. You may not, however, use your PersonalMoney to purchase any additional trains or to assist

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Losing the Presidency

the Corporation in any other way. You may also buytrains from other Corporations you control. Purchaseoptions in this case are more flexible. You may buy thetrain using either the Corporation’s Treasury or usingboth Corporate and Personal Money.

The procedure for acquiring the needed money fora forced purchase is handled by the computer. It willmake all the necessary adjustments to the CorporateTreasury and your Personal Money when (and if) thetime comes. The procedure it follows is below:

1. The computer will first use all of the Corpora-tion’s own money (if any).

2. The computer will then attempt to make up anydeficiency from your Personal Money. However, whenadding in your own money, it will not take more thanface value if buying a train from another Corporation.

3. If necessary, the computer will ask you to raisefurther funds by forcing you to sell stock or Compa-nies. Such sales occur immediately (i.e., during theOperating Round) and the Stock Screen will appear.

4. If a forced sale of stock causes a change in con-trol of a Corporation, this change takes place immedi-ately. (See “Losing the Presidency”-Section 7-formore details.) However, you may not give up the Presi-dency of the Corporation for which the forced purchaseis being made.

5. If you’re not able to raise the required sum ofmoney even by selling everything you’re allowed tosell, you go bankrupt and the game ends.

ENDING THE TURNWhen finished with all operations, clickthis button. The Operating Round will

continue with another Baron, another OperatingRound will begin, or a new Stock Round will begin.

7. LOSING THE PRESIDENCYThe original President will only retain control of

the Corporation as long as his stockholdings are notexceeded by another Baron’s, Another Baron maygain control by purchasing more stock or because thePresident has sold stock. There is no change of con-trol just because another Baron’s holdings equal thePresident’s

When a change of control occurs, the computer makesan immediate exchange of stock certificates to enablethe new President to hold the 20% certificate. This is astraight-forward exchange which leaves both Baronsholding the same percentage of stock as they did beforethe exchange took place. For example, consider twoBarons both holding 30% of the NYC, with Baron #lholding the President’s Certificate. If Baron #2 bought afourth 10% certificate, a change of Presidency wouldimmediately take place as Baron #2’s holdings nowexceed the President’s, 40% to 30%. The computer imme-diately passes the President’s Certificates to Baron #2and two 10% certificates to Baron #l.

A President’s Certificate may never be sold. Thus,once a President’s Certificate is obtained, it will beheld by one Baron or another for the rest of the game.An exchange of stock certificates may result in theoutgoing President holding more certificates thannormally allowed. In such cases, the excess must besold in the Baron’s next Stock Round Turn.

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The game ends when a Baron goes bankrupt or theBank runs out of cash. The Baron with the largestamount of personal capital (Personal Money + currentstock value of all certificates held) is the winner atgame end.

A BARON GOES BANKRUPTA Baron will go bankrupt when he runs out of Per-

sonal Money. If a Baron goes bankrupt, the gameends immediately. The bankrupt Baron’s final score isthe value of all stock he still holds. All other Baronsin play have their assets added up normally. Rail-roads that haven’t yet operated for this OperatingRound lose their turns.

THEBANKRUNSOUTOFMONEY

In a standard game of 1830, the Bank begins with$12,000. This amount is reduced to pay Barons theirstarting money, “float” Corporations, and pay revenues.If the Bank runs out of money (i.e., “broken”), the gameends on the completion of the sequence of OperatingRounds that are currently in progress (i.e., at the pointat which the next Stock Round would otherwise begin).If the Bank is depleted during a Stock-Round, thesequence of events is played out to the end of the nextseries of Operating Rounds. For example, if the Bankruns out of money in a Stock Round, the Stock Roundand the number of Operating Rounds which would nor-mally take place is completed before the game is ended.If the Bank runs out during the first Operating Round ofthree, this Operating Round and then two remaining iscompleted.

NOTE: The Bank will function normally in its “bro-ken” state until the end of the sequence of Rounds.

DETERMINING YOUR PLAY

At game end, the computer will display eachBaron’s final holdings (Personal Money and stock cer-tificates). These are the assets the computer addstogether to determine each Baron’s total ‘worth.”

After looking at this information, press ENTER. Thisscreen will appear:

This screen shows each Baron’s worth (i.e., PersonalMoney + stock values). If you have the highest totalworth, “Winner!” is displayed over your portrait;you’ve won the game!

ENTERTING THE HALL OF FAMEAt the end of each game, the computer will deter-

mine your entry into the Hall of Fame by awardingyou a “score” value. The score is not based entirely onyour worth (Personal Money + stock value), but on a

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number of game factors. Below is the formula used todetermine your score:

score = worth x barons + (rounds x log, rounds)In the example screens on page 40, Russ ends up

with $2981 cash and $2636 worth of stock, for a totalworth of $5617. To compute Russ’s score using the for-mula, the computer uses the fact that there were 5Barons in the game, and the game lasted 8 stock rounds.Applying the formula gives Russ a 1170 score:

scow. = (5617 x 5) f (8 x log,@71= (5617x5) i (8 x3)= (5617 x 5) + 24= 28085 + 24 = 1170 (rounding down)

If your math is little rusty, “log,(E)” is the logarithm (base 2) of 8; itis the power to which you raise 2 to get 8 (i.e., 2% = 2 x 2 x 2 = 8).The rank earned is Conductor (see below), since 800 5 1170 < 1200.

THE RANKINGSOnce the “score” is determined, you’ll be ranked.

Below are the rankings (lowest to highest):Final Rank Screen

ranking. It will take a lot of practice and experiencebefore you can earn the rank of Robber Baron. 41

JAMES FISK (1834-1872). capital-ist and speculator. Fisk aligned withDrew and Gould against Vanderbiltin the “Erie War” of 1866-68. In1868, when Vanderbilt tried to gaincontrol of the Erie line with JudgeBarnard’s help, Fisk evaded theJudge’s orders, seized 50,000 ready

withd fled with his partners to New Jersey

6 million in cash. After Vanderbilt and Drewmade peace, Fisk and Gould shared control of thedepleted Erie Railroad. By mid 1868, they increasedthe Erie stock from 34 million to 57 million. In thefall of 1868, Fisk, Gould and Drew started their cam-paign to tighten credit and raise the price of gold.This netted them millions but severely hurt thenation’s business. Other operations caused Erie stockto be stricken from the broker’s board, and raids onthe US Express Company and the Albany & Susque-hanna Railroad provided more capital. In September1869, the famous “Black Friday” attempt to cornerthe gold market ruined hundreds: Fisk and Gouldwere viewed as public enemies. Later, Fisk told a Con-gressional Committee that the money had “gonewhere the woodbine twineth.”

Fisk continued his flashy lifestyle in New York,buying opera halls and posing as admiral of steam-boats. He kept numerous mistresses and settled onactress Josie Mansfield, the “Scarlet Woman of WallStreet.” This affair and other “business deals” led Fisk(then 37 years old) to have words with his friendEdward Stokes. Fisk was shot dead on the steps of theGrand Central Hotel on January 6, 1872. His funeralwas spectacular, with honors from the TammanyAdministration, a cortege of the 9th regiment, and atwo hundred piece band continued on page 48

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After playing the standard game of 1830-andafter mastering it-you may want to add somevariety. At the bottom of the Baron Gallery is theCUSTOMIZE button. Before starting a game, clickthis button to open the Custom Options Screen:

Custom Options Yellow lettering means

\ option is selected

Click after settingoptions

You may choose all or some of these options toadjust the game to your liking. TO choose an option,click once on its bar; its name will be highlighted inyel low.

alternate game map, changing the original set up oftrack, cities, and terrain. The computer will create anew map and let you look at it before proceeding. Ifyou’re not satisfied with the set up, select R E D O atthe bottom of the Random Map Screen and the com-puter will continue to vary the set up until you’re sat-isfied. Select OKAY at the bottom of the RandomMap Screen when your satisfied with the new map.

Selecting this option changesthe percentage of revenues

earned by Railroad Corporations by up to 20%. Forexample, if you would normally earn $100 playingthe standard game, you would earn from $80 to $120with this option in play. This option adds an elementof financial unpredictability to the game.

revenues in two (i.e., pay out half as dividends a n dplace the other half in the Corp. Treasury). Whenthis option is used, it will be displayed along with

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the regular “Pay Out Dividends” and Withhold Earn- 4. The number of certificates each Baron can holdings” options during the Operating Round (Section 6). is increased by one. For example, in a two-BaronSelecting this option during the Operating Round game, each Baron may hold a total of 29 certificates.keeps the Corporation’s stock value at its currentlocation on the Stock Market Screen.

This option gives you more control of the value ofyour stock while increasing the Corporate Treasury.

The Position of the Reading

The Reading RR Base city is next to the PRR andworks the same way as the PRR Base city:

Selecting this option addsthe Reading Railroad as aninth Railroad Corporation.

When the Reading Railroad is in play, a number ofthings occur:

1. The B&O and B&M Base city green tileupgrades will have two station spaces.

2. There is a fifth 4-Train available.3. The gray and red hex below the B&O Base city

and the gray hex north of the B&M Base city look

PRR-although if looks differ-ent.

Reading Basecitv

Example: Trains can be Routed into the Reading Basecity or by-pass it entirely along this portion of track.

The Reading begins with two stations for place-

Since the President’s Certificate equals 30%. aBaron need only hold the President’s Certificate andthree more 10% certificates to “float” the Corporation(four certificates equaling six shares-60% of theCorporation). Also, you may only hold five certifi-cates of the Reading at one time (just like the other:Corporations).

The Reading Railroad option is recommended for5 and 6 player games.

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from play, thus making 4-Trains permanent andmaking &Trains the largest available. This option

changes the flavor of the game. Deciding what kindsof trains to buy is tougher. You can count on all trainsfrom the Bank being sold. Corporations will also beleft holding a load of cash that can’t be used, so decid-ing when and when not to pay dividends is more diffi-cult during the earlier stages of the game.

guarantees at least three more Operating Rounds,and makes the decision to buy Diesels more difficult.

game. This option is recommended when playing withthe Reading Railroad or no diesels option; also, many1830 boardgame veterans highly recommend thisoption even in the standard game

each type of track tile. This option is definitely recom-mended for beginners as it allows them the luxury ofplacing tiles without the frustration of running out.This option is automatically selected by the computerwhen the EASY play level is set. If you don’t want touse this option, remember to go into the CustomOptions Screen and turn it off.

become obsolete as soon as other trains are pur-chased. For example, as soon as the first 4-Train is

purchased, all 2-Trains are removed immediately.With this option in play, all 2-Trains will be allowedto run and earn revenue for the Corporation oncemore. They will then be removed from play.

This is a “kinder and gentler” option for beginners,as it allows a Baron to recover more easily after poortrain purchases. For example, it’s possible to buy atrain in the standard game and have it go obsoletebefore your Corporation has run it once. This optionallows you to run all trains purchased at least once.

current tile mix

0.O00.00..This option adds more route variety and track

laying choices, and is recommended for the experi-enced 1830 player. These additional tiles reallybroaden the track laying possibilities on the stan-dard game map.

Selecting this option delaysthe sale of Private Com-

panies until after the Stock Round following thepurchase of the first 3-Train. This gives every Cor-poration the chance to buy Companies in the sameset of Operating Rounds. This is important, becauseit can be argued that a Baron who’s the only one ableto sell a Company during an Operating Round mayget a huge increase in Personal Money. If he investsit well, he may then gain an insurmountable leadover the other Barons. Thus, an experienced 1830player may want this option so that a single event

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(like the purchase of the first 3-Train late in anOperating Round) doesn’t predetermine the victor.

Selecting this option reducesthe amount of starting

money in the Bank by $7,500, thus shortening thegame. This option is recommended with the no dieselsoption.

Once you’re finished customizing the game, clickOKAY to move back to the Baron Gallery.

: :

1830 can be played by more than one humanplayer in a “hot seat” fashion where each playertakes a turn in front of the computer. The game can-not be played by E-Mail. If you have a number offriends sitting around doing nothing, start up thegame and challenge them to a bit of “friendly” powerCapitalism. To play a multi-player game of 1830:1. Select the MULTI-PLAYER Option on the InitialOptions Screen. This will bring you to the Baron

Gallery where the number of computer and humanBarons are determined. Once in the Baron Gallery,follow this procedure:l First, select the number of computer Barons by clicking

repeatedly on the OPPONENTS button. You may set thenumber from zero to four.

- Second, click on a Baron portrait for each human player.Change the name and press ENTER. Repeat this stepwith each human player. You must have at least twohuman players in a multi-player game.

2. After choosing Barons, click on the marble back-ground and the computer will ask you if you want tobegin play. If so, select OKAY and the game willbegin. You may have up to a total of six Barons(human + computer1 in a multi-player game. If thenumber of computer Barons and human Barons everreaches six, the game will begin immediately.

DIFFERENCES IN PLAYPlay proceeds normally in a multi-player game.

During the Stock Round, however, the words “YOURSHARES” is replaced with the name of the currenthuman player so there’s no confusion over whoseTurn it is. During the Operating Round, the name ofthe human President is displayed in the lower left ofthe map during his Corporation’s Turn.

SETTING PRICES ON PRIVATE COMPANY SALESIn the rare event that a human player wishes to

buy a Company or a train from another humanplayer, the players involved should simply “set” theprice to a mutually agreed amount. The buyer should-n’t set a proposed price and then wait to hear fromthe seller. In other words, the sale should be handledimmediately.

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11. GLOSSARYBelow is a list of terms used in 1830. The section reference in parenthesis is where you canfind detailed information about that definition.Action: An “Action” is the purchase, sale, or purchase andsale of Private Companies and stock certificates. The Barondirectly underneath the Baron who performs the last“Action” during a Stock Round will be the first Baron to per-form his Turn during the next Stock Round. (Section 4 and 51

Auction Block: The Auction Block is a screen accessedduring the Private Company Bidding Round. Those PrivateCompanies that have received two or more bids will be soldon the Auction Block to the highest bidder. (Section 4)

Rank: The Bank is the “invisible” handler of all the monies,trains, and stock certificates, The term “BANK” is found onthe Stock Screen. All stock sold by a. Baron during a StockRound is placed in the Bank. In the Standard game, moniesin the Bank begin at $12,000. If this amount is everreduced to zero, the game ends. (Section 5)

Baron Gallery: The Baron Gallery is a screen where allthe Baron’s portraits are displayed. This screen is accessedwhen you select NEW GAME on the Initial Options Screen.Once in the Baron Gallery, you will choose the difficultylevel of the game, any custom options, and-of course-youwill choose one of the Barons to represent you during play.(Section 3)Baron Holdings (called "Player Holdings"): A Baron’sHoldings is the total number of Private Companies andstock certificates held by him, plus his Personal Money. YOUcan access this info during your Turn of a Stock Round orOperating Round. (Sections 5 and 6)

Base City; This is a city on the game map where a Rail-road Corporation begins. (Section 6)

Rid: Bid is a term used in context to the buying of PrivateCompanies and trains from other Corporations. During thePrivate Company Bidding Round, you “bid” on Private Com-panies; during the Operating Round, you may bid on trainsheld by other Corporation. (Section 4 and 6)

Brown Z o n e , Stock in the: Stock whose value hasdescended into the brown zone may be held without limit,and may be bought in any available quantity during thesame Turn from the Bank. (Section 5)

Cancel: The term cancel is used throughout the game as aprompt to stop performing a certain act. Many of thescreens and functions offer a CANCEL button.

Certificate: A certificate is a 10% or 20% share of stock.Each Corporation has a nine stock certificates (eight 10%certificates and one 20% President’s Certificate). (Section 5)

Certificate LIMIT: Each Baron is limited in the amount ofstock certificates and Private Companies he may hold dur-ing a game. The word “LIMIT” is used on the Stock Screento show the number of certificates you can still acquirebefore you’ve reached your limit. A Baron’s certificate limitis also displayed in parenthesis () when you access his per-sonal holdings by clicking on his portrait. Only stock whosevalue is in the white zone of the stock market is countedtoward the limit. (Section 5)

City: A City is a set of gray blocks scattered across the gamemap. They represent areas of large human population. Thereare two kinds of cities: large and small. Large cities are sitesfor railroad stations. Each city has a value in yellow. Thehigher the number, the larger the city. During the OperatingRound, you will route your trains through these cities andearn revenue equal to the yellow values. (Section 6) Corporate Money: Corporate Money (or Corporate Trea-sury) is the money held by the Corporation and is used bythe President of that Corporation to conduct corporate busi-ness (i.e., lay track, place stations, run trains). (Section 3)

Float: The term “float” is used to indicate when 60% (6shares) of a Corporation’s stock have been sold. When aCorporation is “floated,” it will begin operating on the nextOperating Round). (Sections 5 and 6)

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Funds: Funds is a Baron’s Personal Money. The word“FUNDS” is displayed at the bottom of the the Stock Screen.(Section 5)

Game Map: The game map is the Operating Screen andrepresent the northeastern United States and southernCanada. (Section 6)

Initial Offering: The Initial Offering section of the StockScreen displays the stock of a Railroad Corporation thathasn’t been bought. The value of the stock in the InitialOffering is called the “Par Value” and is set by the Baronwho purchases the President’s certificate. (Section 5)List Price: The list price refers to the purchase cost of aPrivate Company. (Section 4)Operating Round (Operating Screen): The OperatingRound is where each President will conduct the business ofhis Railroad Corporation (i.e., buy trains, place stations, laytrack). (Section 6)Orange Zone. Stock in the: Stock whose value hasdescended into the orange zone on the Stock Market doesnot count toward your “limit” of held certificates and Pri-vate Companies. (Section 5)Par Value: The Par Value of a stock is the per share priceset by the Baron who buys the President’s Certificate. Theprice set is the amount each share will cost if the stock isbought from the Initial Offering section on the StockScreen. (Section 5)Pay Out Dividend: During an Operating Round, a Baronwill collect money for running trains. The revenue earnedcan be paid out to shareholders in the amount of 10% pershare held. Each time a Baron pays dividends, the value ofthe stock moves one space right on the Stock MarketScreen. (Section 6)

Personal Money: Personal Money represents each Baron’spersonal cash. This amount is separate from CorporateMoney. Barons use their Personal Money to buy PrivateCompanies and stock certificates and to help finance forcedpurchase of trains. (Section 3)

47

President’s Certificate: The President’s Certificate is the20% certificate of a Railroad Corporation’s stock. You mustown this certificate to become President of a Corporation.(Section 5)

Private Company: A Private Company is a small, inde-pendently owned freight handler. In historical terms, thePrivate Companies in 1830 were the precursors to themajor Railroad Corporations. Private Companies pay afixed revenue each Operating Round and provide specialplay benefits to their owners. (Section 4)

Railroad Corporation: A Railroad Corporation is a largeconglomerate of cash and capital which sells its stock on theStock Market. The Canadian Pacific is one example of aRailroad Corporation. The object of play for each Baron is tobecome the President of one or more Corporations, therebyearning money for himself. (Sections 5 and 6)

Red Tiles: The red tiles on the game map are preexistingsections of track linked to areas and provinces off the gamemap. Trains can be Routed into or can begin a Route on ared tile. (Section 6)

Revenue: The money earned by a Corporation during anOperating Round. Revenue is earned by running trainsalong Routes. (Section 6)

Rotation: The term “Rotation” is used to define a sequenceof Baron Turns during the Private Company Bidding Roundand the Stock Round. A Rotation is one complete Turn ofeach Baron during a Round. (Sections 4 and 5)

Round: The term “Round” is used to define a sequence ofRotations. (Sections 4 and 5)Route: A Route is a segment of railroad track connectingtwo or more cities. Trains run along Routes and earn rev-enue. (Section 6)Stork Round (Stock Screen): The Stock Round repre-sents a time period in the game where all Barons have theopportunity to invest in the Stock Market. During a StockRound, each Baron will buy and sell stock in an attempt tomaximize his income (i.e., become its President). (Section 5)

Stock Market: The Stock Market is a screen where thevalue of Corporate Stock is monitored and maintained. The

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value of stock will fluctuate based on the sale of certificatesand the payment of dividends. (Section 5)

Share: A Share represents one 10% portion of a Corpora-tion. Each Corporation’s total shares is divided betweeneight 10% certificates and one 20% certificate (nine certifi-cates-100% shares). The exception to this is the ReadingRailroad. Its President’s Certificate equals 30% of the Cor-poration. (Section 5)Track Tiles: Track Tiles are placed on the game map toconnect cities. (Section 6)Track Upgrades: Track upgrades are represented in 1830by green and brown tiles. As the game progresses and morepowerful trains are purchased, a President may “upgrade”the first track tiles (yellow) to green. Green tiles may be“upgraded” to brown tiles. (Section 6)

Train: A Train is represented in 1830 by a particular kindof locomotive. Each train has a value which indicates its“type.” For example, a “Z-Train” is a small locomotive. The“2” is the number of cities the train will run between. (Sec-tion 6)

Turn: The term “Turn” represents an individual Baron per-forming Actions during his portion of a Rotation. Duringeach Rotation, each Baron will have a chance to take a“Turn.” (Sections 4 and 5)White Zone, Stock in the: Stock whose value is in the whiteportion of the Stock Market is healthy stock (i.e., its value isconsidered stable). A stock whose value is in the white zonecounts toward a Baron’s stock LIMIT. (Section 5)Withhold Earnings: During an Operating Round, a Corpora-tion’s President may “withhold” earnings collected by trainRoutes. This money is placed directly in the Corporate Trea-sury and can only be used by the Corporation. (Section 6)Yellow Zone, Stock in the: Stock whose value is in theyellow portion of the Stock Market does not count toward aBaron’s limit of stock and Private Companies held. How-ever, a Baron may not hold no more than five certificates ofthat stock. (Section 5)

48

JAY GOULD (1836- 1892),financier. Gould joined DanielDrew on the board of Erie Rail-road in 1867. During the “ErieWar’! of 1866-68, Gould pro-vided strategy, Drew suppliedcunning, and Fisk contributedimpudence. They defied a courtorder and unloaded 50,000

shares of Erie stock on the market and left New Yorkwith 6 million in cash. He bought legislation inAlbany, and looted Erie by stock watering, and triedto corner the gold market with Fisk and Drew. Theirmanipulations brought about the bank panic ofBlack Friday (Sept.24, 1869). The public outcry andlitigation over the Erie stock issue, Fisk’s killing,and the overthrow of “Boss” Tweed in New York ledto Gould’s ejection from control of the Erie Railroadin 1872.

Using his 25 million dollar fortune, Gould boughtlarge blocks of Union Pacific Railroad and assumeddirectorship from 1874-1878. Later, Gould boughtcontrol of Kansas Pacific then, Denver Pacific, Cen-tral Pacific and Missouri Pacific. By threatening toform a new transcontinental railroad to competewith Union Pacific, he forced consolidation withKansas Pacific at par value. He sold his KansasPacific stock and netted ten million. By 1890, Gouldowned the Missouri Pacific System, Texas & Pacific,St. Louis Southwestern, International & GreatNorthern, controlling half of all the rail miles in thesouthwest. He remained cold and diffident, withoutfriends, caring only for books and gardening.

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12. PLAY EXAMPLE

Below is a play-by-play example of 1830.

I’ve just bought this game and I’m ready to startsome serious power Capitalism. I’ve “installed” 1830onto my hard drive and I’ve read the Quick StartInstructions and the Game Guide. I’m ready!

INITIAL OPTIONS SCREENThe first thing I must to do is move the mouse

arrow over the NEW GAME button on the InitialOptions Screen and click once.

BARON GALLERY

The first thing I must do once I arrive in the Baron Gallery is set the game. play options located onthe bottom of the screen. This must be done first.

This is my first game, so I’ll leave the play levelat EASY. (I don’t want to give my computer oppo-nents too much of an easy ride.) Next, I must choosethe number of computer Barons that will competeagainst me by clicking the OPPONENTS button.I’ve been told that the most balanced game is playedwith four Barons, so I’ll set the number to three (me+ three opponents = four). At this point, I can eithergo into the Custom Game Options Screen by clickingthe CUSTOMIZE button, or I can pick a Baron a smy representative. By leaving the play level atEASY means the “Unlimited Tiles” Custom Option isautomatically in play. I could go into option screenand turn it off, but I won’t. The Unlimited Tiles Cus-tom option is recommend for novice 1830 players. So,let’s pick a Baron.

Hmm! None of these guys look like me. I don’thave sideburns. But, I once heard that Gouldcheated his own mother in a real estate deal. Soundslike my kind of Capitalist! I move the mouse arrowover his portrait and click once. This windowappears:

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Well, I could keep Gould’s name for myself bypressing ENTER, or, I could BACKSPACE over hisname and type in mine. Hey! I bought this game,right? I spent my hard earned cash. And what’s hegot that I don’t? Good-by, Mr. Gould! See you at theBank!

Westinghouse bids on B&O Huntington bids on C&SL

Now, I’ll press ENTER. It’s time to buy some Pri-vate Companies.

PRIVATE COMPANY BIDDING SCREEN

The Private Company Bidding Screen opens upand immediately my competition starts placing bidson the Companies. A silver border appears around myportrait and suddenly it’s my Turn. What am I sup-pose to do? What Company should I bid for? Should Ibid at all?

Private Companies are small, independentlyowned freight handlers. They were the precursors tothe major Railroad Corporations and have to bebought first. Should I buy? Well, there are a numberof reasons why I should. Let’s look at my particulargame and see what my options are.

Two bids have already been placed: Westinghousebids $225 on the Baltimore & Ohio and Huntingtonbids $45 on the Champlain & St. Lawrence. A bid isalways $ 5 dollars above the Company's l i s t price orthe current bid. I know these are the Companies

Silver border around Robert’sportrait means it’s his Turn.

they’ve bid on because the bid price is shown on theleft side of their portraits and its position is relativeto the position of the Companies. These bids are dis-played by pressing “B” on your keyboard. I’m thethird Baron in the line. Vanderbilt will bid last andthen the bidding will begin again with Westing-house.

At this point, I have two options: I could buy theSchuylkill Valley outright at its list price of $20(because it’s the top-most Company), or I could bidon a Company below it. Before I decide, I want tolook at the benefits each Company gives me in thegame. I click on the COMPANIES button and thisscreen appears:

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As you can see, the Schuylkill Valley doesn’t offerany special benefits to its owner. The others do, likethe Camden & Amboy. Its “initial purchaser” receivesone share (i.e., one 10% stock certificate) of the Penn-sylvania Railroad as soon as the first Stock Roundbegins. This would be a good Company to own. Notonly does it give me a free share of PRR, but it alsoearns a revenue of $25 at the beginning of each Oper-ating Round as long as it’s open. (That’s easy money.)The Mohawk & Hudson is also an interesting Com-pany. Its owner may close the Company in exchangefor a share of the New York Central. The NYC is apretty good railroad to control since it sits rightsmack-dab in the middle of the New York, NewHaven, the Boston & Maine, and the CanadianPacific. Its growth potential is pretty good. The Balti-more & Ohio (B&O), however, is the Company thatappeals to roe. Its “initial purchaser” receives thePresident’s Certificate (the 20% share) of the B&OCorporation immediately without further cost. Ofcourse, the B&O Company is closed as soon as theCorporation buys its first train, but who cares? TheB&O is a great Corporation to control. Let’s look atthe game map and I’ll explain why.

I return to the Private Company Bidding Screenby pressing ENTER and then I click once on theMAP button. This screen appears:

The B&O is located in the southern portion of thegame map. As you can see, it’s close to both the Penn-sylvania Railroad (PRR) and the NYNH. This meansthat its rail lines will eventually become intertwinedwith these two Corporations. That may be good or bad(depending on the individual success of these Corpo-rations as play progresses). At this point in the game,however, I’m not interested in that. What I’m inter-ested in is how close the B&O is to the large citybelow it. One Operating Round of laying track andbuying trains and I’m already earning revenue. Laterin this example, I’ll explain all of this in detail. Fornow, let’s go back to the bidding screen. I’ve decidedto go for the B&O. I press ENTER, return to the bid-ding screen, and place a bid on the B&O.

As shown earlier, Westinghouse has already placed a$225 bid on the B&O. I’m not sure what his intentionsare. He may actually want the Company or it might be aclever ruse to jack up the price, so that the actual ownerwon’t have enough money to “float” the B&O on thefirst Operating Round. Well, let’s see.

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I move the mouse arrow over the B&O and clickonce. A bid of $230 ($5 above Westinghouse’s bid)appears on the left side of my portrait.

After placing the bid, the Round continued withthe Schuykill Valley going to Westinghouse, C&SLgoing to Huntington, and the Delaware & Hudson(D&H) going to Vanderbilt. The screen looked likethis:

The Bidding Round Continues

tempting, but I think I’ll pass. I click the PASS but-ton and the Round continues with Vanderbilt, andwould you believe it? Vanderbilt placed a bid onB&O for $235. The rat! Now the asking price for theB&O on the Auction Block will be $240, since the bidmust be $5 above the last. The Round continued withWestinghouse buying the M&H (it’s the top-mostCompany) and Huntington acquiring the C&A (sincehe was the only Baron to place a bid on it). The gamenow suddenly shifts to the Auction Block. The B&Ois up for bids.

The SV, C&SL, Hun&ton placed aand D&H have bid on Camden &been acquired. Amboy.

It’s my Turn again. Since I’ve already placed a bidon B&O, I cannot place another on it. Its ownershipwill be resolved on the Auction Block (because itreceived more than one bid). I could buy the M&H(it’s the top-most Company) or bid on the C&A.(Huntington currently has a bid on the C&A.) It’s

The Auctioneer is asking $240 for the B&O.Thanks, Vanderbilt! I could’ve used that moneysomewhere else! Okay, I’ll take the bait; besides, theauctioneer is in my pocket! I accept the bid by click-ing the BID button. I knew it; Vanderbilt wasn’tinterested in the B&O! He just wanted to takemoney out of my pocket. Both he and WestinghousePASSed, so the B&O is mine.

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Now that I’ve acquired the B&O Private Company,I must set the per share price (the Par Value) of theCorporation’s stock. Usually, the Par Value is set onthe Stock Screen when the Baron buys the Presi-dent’s Certificate; but the owner of the B&O immedi-ately receives the President’s Certificate. So, I mustset it now.

Setting the Par Value

What price am I going to set? I have a number ofvalues to choose from ($67, $71, $76, $82, $90, or$100). I can set the Par Value at any one of theseamounts, and all B&O stock purchased from the “Ini-tial Offering” section of the Stock Screen will be madeat this price for the rest of the game. So, I’ll probablywant the price to be as high as possible; but not highenough so that I cannot “float” the Corporation dur-ing the first Stock Round. So, I’ll set the price at $90,since setting it at this price will allow me to buy “6shares” of B&O stock with my Personal Money.Remember, the $240 I spent acquiring the B&O Pri-vate Company will be deduced from my Personal

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Money. When the first Stock Round begins, I’m notgoing to have a lot of cash.

THE FIRST STOCK ROUNDThe first Stock Round begins with Huntington

taking the first Turn. He buys the President’s Cer-tificate of the PRR. This makes sense, since he ownsthe C&A Private Company. Why would he expendthe money and effort to buy the C&A (which gives itsowner one share of PRR immediately) and then notcontinue by trying to buy enough shares in PRR to“float” it. Huntington knows what he’s doing!

The Stock Screen. Huntington starts the Round by purchasingthe President’s Certificate of PRR and sets a Par Value of $76.

So, I’ll follow his lead and buy a share of B&O. Imove the mouse arrow over the B&O certificate andclick once. The certificate moves over to my holdingsarea (Your Shares), take8 its honorable spot on top ofthe 20% certificate, and my FUNDS (i.e., PersonalMoney) are reduced to $270 to reflect the purchase.My LIMIT is reduced to 13.

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I click DONE and the Round continues with Vander-bilt (who’s underneath my portrait).

To make a long story short, the first Stock Roundcontinues with me and the other Barons buying stockin the Corporations we’re interested in until we“float” them. The first Stock Round comes to an end.Sixty percent of the stock in the PRR, NYC, B&O,and B&M have been bought. which is enough to“float” those Corporations.

l Westinghouse becomes President of the B&MCorporation.

l Huntington becomes President of the the PRRCorporation.

l Vanderbilt becomes President of the NYC Corpo-ration.

l Robert (aka Gould) becomes President of theB&O Corporation.

After buying all the certificates needed to “float”the B&O and become its President, I have $0 left inmy Personal Money (FUNDS). This reflects all themoney used to buy the B&O Private Company andstock certificates. My LIMIT number (located next toFUNDS) is now 10. In a 4-Baron game, each Baronmay only hold 16 certificates (Private Companiesincluded). Currently, I hold five B&O certificates,plus the B&O Private Company. The other Baronsare in the same situation; their Personal Money andcertificate limit has been reduced as well. It’s nowtime for the first Operating Round.

THE FIRST OPERATING ROUNDThe Operating Round is for the “floated” Railroad

Corporations. Their Presidents will conduct theirbusiness here and earn their revenues. I’m Presidentof the B&O, and lucky me! I set the highest Par Valuefor my Corporation than any other President ($90), SO

I get to operate first (with $900 in the CorporateTreasury). Later in the game, the first Corporation tooperate will be determined by the value of its stock onthe stock market. The Corporation with the highestvalued stock will go first. Before proceeding, let’s lookat the Operating Screen:

B&O Corporate Trea-

tion of B&O Operating(Corporate buttons

Base)

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There’s a ton of things displayed here I need to knowbefore deciding the best course of action. At the top ofthe screen are buttons I can click during my Turn toaccess vital game information. For example, the firstbutton (GAME) opens a window where I can turn thegame music on or off, save the game, quit, etc. The“hex grid” and “city values” options displayed on thispop-up window are automatically selected when thefirst game of 1830 begins. I should leave these alonefor now; if I turn them off, the game map will not dis-play the yellow and red numbers (which are vital toplay). The yell ow numbers are the revenue values ofthose cities. Every time a B&O train is “Routed”through a hex with a yellow number, the Corporationreceives that value in revenue. The red numbers arethe costs for laying track in those hexes. Every timethe B&O lays track in a hex with a red number, itwill pay that amount. The gray hexes are pre-exist-ing track and the red hexes are rail lines that con-nect to off-map areas. The operating buttons on thebottom right-hand side of the screen are used by meduring the B&O’s operating Turn. Since it’s now theB&O’s Turn, I will use these buttons now.

To start, I can either LAY TRACK orCOLLECT$. This is the first Operat-ing Round for the B&O, so it won’tearn revenue. Why? Because I can’tbuy trains until I collect revenue(which means that I can’t run a trainto collect revenue in the same Round Ibuy it). Since the B&O started with-out trains, it won’t earn revenue this

Round. So, I’ll lay some track to get the wheels inmotion. I click once on the LAY TRACK button andthese hexes start shimmering:

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I can place a track tile in one of the shimmeringhexes. Which hex should I choose? Well, let’s look thebig picture. You’ll notice that both hexes have the rednumber 80. This is the amount of Corporate Money(i.e., Corporate Treasury) in dollars I must spend toplace a tile in those hexes. So, I’ll have to spendmoney in either case. If I place a tile in the hex to theright of my Base, I’11 immediately connect to thesmall city on the gray tile, but this won’t earn memuch money when I start running trains in the nextOperating Round. So, the best option for me is to laya track tile on the large city hex to the south. Thisconnects me with the red tile which runs off the map.The red tile is a Route to an area off the game map. IfI run a train into this hex, I’ll earn its revenue value.So, I place a track by moving the mouse arrow overthe shimmering large city and clicking once:

A yellow tile-now appears (yellow tiles are the firstavailable), which connects my Corporation’s base to

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the city and the red hex. I now have a rail line con-necting three hexes worth $80 in revenue ($30 + $20+ $30 = $801; but before I start earning this revenue,I must buy trains to run the Route. I click on theACCEPT button on the bottom right of the screen.

The STATION button is now high-lighted and the LAY TRACK buttonis faded. 1 could place a station inthe city hex where I’ve just laid atile. Yes, I want to do this, because

placing a station there will give the B&O “priorityrailroad rights” in that city. This allows me to Routetrains through the hex and keeps rival Corporations(like the PRR) from getting to the red hex. Well, itdoesn’t completely keep them out, but it will make itvery difficult for them to use. The PRR could lay trackover the mountains to the west and make a connec-tion, but that’s doubtful. I’m sure Huntington (Presi-dent of the PRR) has other things in mind.

To place a station, I click once on the STATIONbutton and the city is highlighted. Now, I move themouse arrow over the city and click once. A B&O bluestation appears in the city and the highlight turnsgreen to show that I’ve made a placement. I now clickACCEPT and the station is set.

The B&O only has two stations to place on themap (each Corporation has a set amount). Placingthis first station costs the B&O $40; the next (and itslast) will cost $100.

The BUY TRAIN button is nowhighlighted, and this is what I vebeen waiting for. Buying trains is

Iwhere i t really begins. A Corpora-tion cannot earn revenue without

trains. So, I move the mouse arrow over this buttonand click once. This window appears:

This window is a listing of all the trains available forsale from the Bank. Since this is the first OperatingRound (and I’m the first President to operate), theBank has its full complement of 2-Trains (six total).What’s a 2-Train? That’s easy: a Z-train is a smalllocomotive that will run a Route between two cities.(This includes its starting city.) It will earn, for theCorporation, the revenue value of the two cities eachtime it runs between them. So, if I buy one 2-Train,the B&O can run a train Route between its Base andone city to which it’s connected.

To buy a train, I move the mouse arrow over one ofthe trains and its price appears in the “i . ice” box.

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2-Trains are pretty cheap. I click once on the train.Eighty dollars is removed from the B&O Treasuryand the train appears in the top box on the right ofthe screen.

At this point, I could click the BUYTRAIN button again and keep buy-ing 2-Trains until I fill up the threeempty boxes. At the start of thegame, each Corporation may hold upto four trains; this is reduced laterwhen other train types are intro-duced. Well, I’m not interested inbuying that many trains. The B&Oisn’t connected to enough cities towarrant the purchase of four trains.

However, I could do with one more 2-Train in myarsenal, since I’ll be able to run two trains immedi-ately on the next Operating Round. I buy one moretrain and it takes its place in the second train box.

The END TURN button is now high-lighted. At this point, the best thing to

do is end my Corporation’s Turn, since I’ve boughtall the trains I want. But before I do, I want to seewhere my trains will run in the next OperatingRound and how much money they will earn. To dothis, I move the mouse arrow over one of my trainsand click once. Both trains are highlighted: one ingreen, the other in blue. These colors are dupli-cated on the game map to show which Route thetrain will run in the next Operating Round

As you can see, the first 2-Train will run betweenthe B&O Base city and its other station, while thesecond train will run from the new station into thered hex. In the next Operating Round, the B&O willearn $100 in revenue from these trains:

$30 + $20 = $50 (for the green Route)$20 + $30 = $50 (for the blue Route)Total Revenue: $100

One hundred dollars for a “first time” revenue isn’tbad. Other Corporations will not earn that much, sothe B&O is off to a good start; and I (the Baron) amset to earn big money!

After looking at the Routes, I click anywhere onthe game map. This returns me to the main set ofoptions and I click the END TURN button to end myTurn. The next Corporation scheduled for operationstakes its Turn. At this point, I have to wait untileach Corporation takes its Turn. Various informa-tion screens will appear as each Corporation finishesoperating (like “PRR buys a 2 Train,” for example). Imove past these messages by pressing ENTER onmy computer keyboard, or I can sit tight for a fewmoments and the screens will disappear on their

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own. When the last Corporation operates, the gamewill return to the Stock Screen and the buying (andnow selling) of stock certificates will begin again.

THE NEXT STOCK AND OPERATING ROUNDS

Every Baron (including myself) PASSed in thenext Stock Round. The next Operating Round openedagain with the B&O having the first turn to operate.Basically, I did the same thing: I laid track (LAYTRACK) in the other shimmering hex to the east ofthe B&O Base city; this connected me to a small city.I then collected revenue (COLLECT$). I decided totake the earnings ($100) and “Pay Out Dividends.”Doing this keeps money out of my Corporation’s Trea-sury, but gives me $60 since I own 6 shares (60%) of

the B&O stock. See page 35 for details on dividendpayments. Currently, the B&O has $540 in its Trea-sury. That’s plenty of cash to buy more trains andoperate for the next couple Operating Rounds. Buteventually, I’ll have to make the tough decision to“Withhold Earnings.” As soon as the first 4-Train ispurchased, all 2-Trains are immediately removedfrom play. If I don’t have enough money in the Corpo-rate Treasury to buy other trains to cover this loss,I’ll be in big trouble! Oh well, I’ll keep playing and seewhat happens.

CONCLUSIONNow it’s your turn to play 1830. To help you get

started, try to mimic this example. Granted, the open-ing bidding and buying of Private Companies andstock certificates may not match. But if you can gaincontrol of the B&O Railroad Corporation, you’ll beable to lay track, place stations and buy trains asshown here and get a good start on playing 1830.

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C. P. HUNTINGTON (1821-1900).railroad magnate and copitolist. In1860, Huntington got involved withengineer Theodore Judah. LelandStanford, Mark Hopkins, and CharlesCrocker to develop a rail route acrossthe Sierra-Nevada Mountains, form-ing the Central Pacific Railroad.Huntington borrowed money, pur-

chased material and arranged shipments to the west.Crocker was in charge of the construction, and Stanfordwas president of the rail line as well as being governor ofCalifornia from 1862-64. insuring old from local politi-cians. The Central Pacific Railroad was ultimately con-nected to the Union Pacific Railroad on May 10, 1869,completing the trans-continental system. Huntington andhis partners mode large profits, although the companybooks were destroyed. Central Pacific then cawed anotherroute from Son Francisco to the Son Joaquin Volley, theneast through El Paso to New Orleans. Routes opened wereSon Francisco through L.A. to Son Diego with the help ofa congressional land grant, and other California routesMany later routes were constructed in fhe name of theSouthern Pacific Railroad (1884), who leased them backto Central Pacific. Southern Pacific became the controllingcorporation in the system although Central Pacific continued to roll in the largest profits. Huntington lobbied inCongress from 1870-80 to oppose legislation detrimentalto Central Pacific's needs, opposing Thomas Scott, whowanted a rival trans-continental system. Although he survived, litigation over his business practices (the Colton letters), showed on unfavorable view of the ideals andmorals of the mon.

Huntington acquired control of steamship and raillines, including the Chesapeake & Ohio throughout th1870s. He accused Leland Stanford in 1890 of usingSouthern Pacific’s influence to aid Stanford’s election tothe US Senate in 1885. Huntington then took over thpresidency of Southern Paciftc in 1890.

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THOMAS SCOTT (1823-1881), rail-road executive. Scott started out in18.52 with the Pennsylvania Railroadand worked his way up to the vice-presidency in 1860. After the start ofthe Civil War, the Secretary of War,Simon Cameron, brought Scott in tooperate the Northern Central Rail-road, for the transportation of soldiers

and munitions. He was joined by telegraph operatorAndrew Carnegie. In 1861, he was commissioned acolonel of the US Volunteers, and, by an act of Congress,appointed Assistant Secretary of War to supervise all gov-ernment railways and transportation lines. In 1862, thePennsylvania Railroad leased the Philadelphia and Erie,and between 1868-69 controlled lines from Pittsburgh toCincinnati, Indianapolis, St. Louis and Chicago. Lineswere also acquired from Philadelphia to New York City,and Baltimore and Washington D.C. The PennsylvaniaCompany was founded in 1870, with Scott as president.Meanwhile, the Union Pacific Railroad (the only trans-continental line) had financial problems, and Scott soughtcontrol of it for the Pennsylvania Company. In 1871,Scott was elected president of Union Pacific, succeedingOakes Ames, retained office until 1872, selling his stock toJay Gould. In 1874, Scott became president of The Penn-sylvania Railroad and consolidated the system. He wasalso president of the Texas & Pacific Railway Companyfrom 1872-80. Scott was considered handsome, with anastute mind, even disposition, unlimited patience and con-siderable charm.

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GEORGE WESTINGHOUSE (1846-1914) inventor & manufacturer. West-inghouse secured patents in 1865 for arotary steam engine and a car replacerfor hoisting derailed freight cars backon track. His main contribution to railwas inventing the air-brake at age 23(in 1869). From this, he started theWestinghouse Air Brake Company.air brake patents were issued to the

company as refinements were added. The air-brake revolu-Lionized the industry; brakes no longer had to be tighteneddown o n each car. This reduced the number of trainwrecks, making high speed rail travel safe. Westinghousealso ensured that all air-brake mechanisms be interchangeable and standardized. In the early 1800s. he purchasedswitch and signal patents and founded the Union Switch &Signal Company (1882). During the 1800s, Westinghousereceived more than 125 patents for air-brakes, signals.electric power transmission, natural gas production andcontrol. From 1883-85, he secured 28 patents on refinements for the transmission of natural gas which led to areduced rate of accidents. In 1885, Westinghouse andWilliam Stanley developed the Stanley “shell-type” transformer and arranged them in a parallel circuit. His mosnotable company, the Westinghouse Electric Companyfounded in 1886. produced a high voltage alternating current single-phase system. Other electrical engineer:branded the system dangerous and ordinances were passedagainst it. Westinghouse’s opponents even had a Westinghouse alternator purchased as the official method of statexecution in Albany, NY. Westinghouse purchased thpatent for an AC polyphose system which he refined foboth lamps and motors. The first trials of high-tensionelectricity were conducted by Stanley in 1886 at Great Barrington, MA. Westinghouse Electric Company undertookthe development of power at Niagara Falls, using AC current from 1893.1907. When the panic of 1907 put thcompany in receivership, Westinghouse remained presidentbut his power was greatly reduced.

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CORNELIUS VANDERBILT(1794- 1877) steamship, railroadpromoter and financier. Vander-bilt started a ferry line at the ageof 16, and moved into thesteamship business in 1818. Hefounded his own line in 1829,and in 1834, started a rate waragainst Daniel Drew which ended

with Drew selling out his line to Vanderbilt. A million-aire by 1845, his boorish behavior caused him to beshunned by the uptown New York Society. He builtmansions, first in Staten Island, then in Manhattan.When the Manhattan mansion was completed, hecommitted his wife to a private sanitarium for insan-ity, possibly because of her refusal to move back toNew York City. Mrs. Vanderbilt was freed in thespring of 1847 after several months of confinement,and dutifully moved to the new home in Manhattan.Meanwhile, Vanderbilt engineered a canal throughNicaragua in 1850, building docks on both coasts.With his eight new steamships, his route was twodays shorter and cheaper than the trip throughPanama, enabling him to get the majority of the traf-fic. During the 1850s he built the Vanderbilt and twoother large ships and entered the trans-atlantic trade.Vanderbilt sold this line for 3 million dollars at thestart of the Civil War. When he loaned the Vanderbiltto thegovernment, it was interpreted as a “donation.”

He bought the New York & Harlem Railroad in1862 and became its president. Drew plotted againstVanderbilt, sold Harlem stock short, but Vanderbiltbought all shares, exposed fraudulent stock sharesand forced a settlement, ruining many of Drew’s co-plotters. Vanderbilt bought the Hudson Rfver Rail-road and Drew, still looking for revenge, got legisla-tors to sell short, but again Vanderbilt prevailed. Hebought control of New York Central in 1867, joinedthe two lines in 1869 as the New York Central & Hud-son River Railroad and leased the Harlem Railroad toit, spent 2 million on improvements and increased thestock value by 42 million. When he went after controlof the Erie in 1868, Drew, with Gould and Fisk, out-witted him by putting 50,000 shares of counterfeitstock on the market, and fleeing a court order with 6million in cash to New Jersey. Vanderbilt lost millionsbut was able to recoup (a little) when his adversarieshad to compromise with him to be able to return toNew York. In 1873, he bought control of the LakeShore & Michigan Southern Railway and later theMichigan Central Railroad & the Canada SouthernRailway. During the 1873 panic, New York Centralcontinued to pay dividends, and Vanderbilt startedconstruction of Grand Central Terminal in New YorkCity. Vanderbilt was a coarse, vulgar, ruthless, yetkeen-visioned man whose fortune was estimated at100 million at the time of his death.

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K4 Class (1914)

with Engine No. 2 1 0 o f the Old Colony Railroad atTaunton, Mass. in 1884.

The "Stock Market Opens" & the “Stock Mar-ket is Closed" illustrations are adapted from anengraving from either Harpers Weekly, Frank

Leslie’s Illustrated Newspaper or “10 Years in WallStreet” by William Worthington Fowler. The illus-tration depicts Wall Street in 1866. (“The ScarletWoman of Wall Street" by John Steele Gordon,Wiedenfield & Nicolson, NY 1988).

CREDITSPROGRAMMING TEAM

Lead Programmer: Russ WilliamsAdditional Programming: Eric BrownArt: Steven Ray Austin, Jeff Dee, Patrick Owens,George PurdyAdditional Art: Eric Brown, Russ WilliamsDesign: Steve BarciaMusic Producer: The Fat ManComposer: Dave Govett

PRODUCTION TEAM

Production Coordinators: Robert Waters, JimRose, Phyllis OpolkoPlayer Aid Poster: Steve Langmead, CharlieKibler, Joe Amoral, Robert WatersCamera Preparation: Lou VelenovskyPrinting Coordination: Joseph WidenerCover Art: Kurt MillerGame Documentation: Robert Waters, RussWilliamsPlaytest Coordinator: Mike MeadPrinting and Packaging: Monarch Services, Inc.

PLAY TESTING TEAM

Evan Axelrad, Ken Burd, Lee Snaples, VinceRichardson, Christian Gates Spies, Donald Greenwood, Ken Whitesell, Walter 0’ Horn, Marty WardJohn Bruns, Peter Szymonik, Robert Trotman, KarBorn, Don Gilmore

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