1500 DropShrikeII

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  • 8/2/2019 1500 DropShrikeII

    1/2

    Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    1500 Pts - Codex: Space Marines

    Name # Gr WS BS S T Wo I A Ld Save CostHQ: Shadow Captain Kayvaan Shrike (1 , 195 pts)

    Shadow Captain Kayvaan Shrike 1 6 5 4 4 3 5 3/4 10 3+/4(i) 195

    Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Iron Halo; Jump Pack; Power Armour;Bolt Pistol; The Raven's Talons; And They Shall Know No Fear; Chapter Tactics; CombatTactics; Independent Character; Infiltrate; See, But Remain Unseen

    Heavy Support: Devastator Squad (10 , 230 pts) Devastator Squad 9 4 4 4 4 1 4 1 8 3+ 230

    Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter(x5); Missile Launcher (x4); And They Shall Know No Fear; Combat Squads; Combat Tactics

    Sergeant 1 4 4 4 4 1 4 2 9 3+ [23]Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Signum; Bolt Pistol; Bolter;And They Shall Know No Fear; Combat Squads; Combat Tactics

    Elite: Sternguard Veteran Squad (11 , 365 pts) Sternguard Veteran Squad 9 4 4 4 4 1 4 2 9 3+ 365

    Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition;Bolt Pistol (x9); Bolter (x5); Combi-Meltagun (x2); Lascannon (x2); And They Shall Know NoFear; Combat Squads; Combat Tactics; Drop Pod

    Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [55]Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition;Melta Bombs; Bolter; Power Fist (x1); And They Shall Know No Fear; Combat Squads; CombatTactics

    Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [45]Unit Type: Vehicle (Open-topped); Transport Capacity: 12 models; Locator Beacon; StormBolter; Drop Pod Assault; Immobile; Inertial Guidance System

    Troo s: Tactical S uad 11 , 240 ts Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 240

    Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter(x7); Meltagun; Multi-melta; And They Shall Know No Fear; Combat Squads; Combat Tactics;Drop Pod

    Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [43]Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Melta Bombs; Bolt Pistol;Power Weapon (x1); And They Shall Know No Fear; Combat Squads; Combat Tactics

    Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [45]Unit Type: Vehicle (Open-topped); Transport Capacity: 12 models; Locator Beacon; StormBolter; Drop Pod Assault; Immobile; Inertial Guidance System

    Troops: Tactical Squad (11 , 225 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 225

    Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter(x7); Plasma gun; Missile Launcher; And They Shall Know No Fear; Combat Squads; CombatTactics; Dro Pod

    Sergeant 1 4 4 4 4 1 4 2 9 3+ [33]Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolter; Combi-Flamer (x1);And They Shall Know No Fear; Combat Squads; Combat Tactics

    Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [35]Unit Type: Vehicle (Open-topped); Transport Capacity: 12 models; Storm Bolter; Drop PodAssault; Immobile; Inertial Guidance S stem

    Fast Attack: Assault Squad (10 , 245 pts) Assault Squad 9 4 4 4 4 1 4 1/2 8 3+ 245

    Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; BoltPistol (x7); Chainsword (x9); Plasma Pistol; Plasma Pistol; And They Shall Know No Fear;

    Combat Squads; Combat Tactics Sergeant 1 4 4 4 4 1 4 2/3 9 3+/6(i) [53]

    Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; CombatShield; Melta Bombs; Bolt Pistol; Power Weapon (x1); And They Shall Know No Fear; CombatS uads; Combat Tactics

    Total Cost: 1500

    Option Footnotes

    Special RulesAnd They Shall Know NoFear

    Automatically pass tests to regroup, can test if under 50%, conditions apply (C:SM, pg 51).

    Chapter Tactics Units may exchange Combat Tactics special rule.Combat Squads A ten-man unit has the option of breaking down into two five-man squads.

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    Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    Combat Tactics A non-fearless S ace Marine unit can choose to automaticall fail an Morale check it is called u on to take.Dro Pod Assault At the beginning of your first turn, you must choose half of your Drop Pods to make a Drop Pod Assault. Units

    making a Drop Pod assault arrive on the player's first turn. The arrival of the remaining Drop Pods is rolled foras normal. A unit that Deep Strikes via Drop Pod cannot assault in the turn it arrives.

    Immobile A Drop Pod cannot move once it has entered the battle, and counts in all respects as a vehicle that has sufferedan Immobilzed damage result.

    Inde endent Character (See WH40k, . 50.)Inertial Guidance S stem Should a Drop Pod scatter o top of impassible terrain or another model, reduce the scatter distance by the

    minimum required in order to avoid the obstacle.Infiltrate Deploy last within 12" or 18", conditions apply (p75 WH40K 5E)See, But Remain Unseen Shrike and models in his squad benefit from the Infiltrate special rule.

    Unit TypeUnit T e: Infantr Unit T e: Infantr ( .54 WH40k)Unit T e: Jum Infantr 1) Move up to 12 " over terrain, start or end of move in Diff Terr, reqs Dangerous Terrain test.

    2) May enter play by Deep Strike.3) Assault 6" affected by Diff Terr.4) Fall back 3D6" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test. (p.52 WH40k)

    Unit Type: Vehicle (Open-to ed)

    Unit T e: Vehicle (O en-to ed) (WH40k, . 70)

    WargearCombat Shield 6+ Invulnerable Save.Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).Iron Halo Confers a 4+ Invulnerable save.Jum Pack Jum Infantr ; Ma be held in reserve and arrive via Dee Strike.Krak Grenades One attack with 6+D6 AP (exce tions a l 72 WH40K)Locator Beacon If a unit wishes to Deep Strike and chooses to do so within 6" of a model carrying a locator beacon, then it

    won't scatter. Note that the Locator Beacon must already be on the table at the start of the turn for it to be used.Melta Bombs One attack with 8+2D6 AP (exceptions apply p72 WH40K)Power Armour Confers a 3+ Armour Save.Signum A model can use a signum in lieu of making a shooting attack of is own. If he does so, one model in his squad

    is BS5 for the remainder of the Shooting phase. Declare that the signum is being used before any rolls to hit aremade (see C:SM, . 100).

    S ecial Issue Ammunition All bolters in the squad may use any of the following profiles when firing:Dragonfire Bolts: Range: 24"; S4; AP5; Rapid Fire, Ignores CoverHellfire Rounds: Range: 24"; SX; AP5; Rapid Fire, Poisoned (2+)Kraken Bolts: Range: 30 "; S4; AP4; Rapid FireVengeance Rounds: Range: 18"; S4; AP3; Rapid Fire, Gets Hot!

    WeaponsBolt Pistol 12 " Range; S4; AP5; PistolBolter 24 " Range; S4; AP5; Rapid Fire

    Chainsword If used with another close combat wea on, +1 attack in close combat.Combi-Flamer 24" Range; S4; AP5; Rapid Fire (Bolter)Template ; S4; AP5; Assault 1; No cover saves (Flamer - once per battle)

    Combi-Meltagun 24" Range; S4; AP5; Rapid Fire (Bolter)12" Range; S8; AP1; Assault 1; Melta (Meltagun - once per battle)

    Lascannon 48 " Range; S9; AP2; Heavy 1Meltagun 12 " Range; S8; AP1; Assault 1; Melta.Missile Launcher Frag: 48" Range; S4; AP6; Heavy 1; Blast.

    Krak: 48" Ran e; S8; AP3; Heav 1.Multi- melta 24 " Ran e; S8; AP1; Heav 1; Melta.Plasma gun 24 " Range; S7; AP2; Rapid Fire; Gets Hot!Plasma Pistol 12 " Range; S7; AP2; Pistol; Gets Hot!Power Fist Ignores armour saves, increases strength in close combat.Power Weapon Ignores armour saves in close combat (p42 WH40K 5E)Storm Bolter 24 " Range; S4; AP5; Assault 2The Raven's Talons Master-crafted Lightning Claws; Rending.