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..- .' r2Yl .. " .. .. 1<> .I- TEGEL 'I MANOR :8«,;_•..• -. ... JJuilges <&uilil TilE HAUNTED HOUSE FOR YOUR CAMPAIGN DESCRIDES RULE GUIDELINES. MONSTERS AND GHOSTLY ENCOUNTERS. INCLUDES 17" x 22" JUDGES MAP AND 32 PAGE nOOK ... : :. 1]J::i::; ; :;:.. , .". II : ., 1 ! +- .. "I. H, + HH"",,_i+ '1 Official Dungeon Aid Approved For 3udgrs -;;- n 1i'1' 'IIr 'ml1il\ '11 S. nm A 1il1l1 S. T .. , MY JtIW(Jj,VJtI # -"",' . . .. " [

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Tigel Manor for D&D

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  • ..-.'

    r2Yl~

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    .I- TEGEL'I MANOR:8,;_..- .~'~".-:' ...

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    JJuilges

  • 1

    Table of Contents

    Area Background and Encounters ...............................3Tegel Village 4Benevolent Character Module Sir Runic the Rump .................5Runlp Family Tree .......................................6Rampaging Rooms A I - A 12 .................................. 10Rampaging Rooms A 13 - A 22. Brother's Tower ................... 11Rampaging Rooms B I B 19 .................................12Rampaging RoOios C I - CIS, Playroom 13Rampaging Rooms D I- D 14 ................................. 14Rampaging Rooms E I - E IS, F 1 - F 4 ......................... 15Rampaging Rooms F 5 - F 7,G I-G II ...................... 16Rampaging Rooms H I - H 15 ............................... 17Rampaging Rooms I) III,J IJ 7 .......................... 18Rampaging Rooms K I- K 12, L I L 7 19Rampaging Rooms M I - M 12 ..............................20East Wing ................................................21Other Building S~;tions, Wizard's Tower..........................22Terrible Tombstones ........................................23Dungeon Level I Map .......................................24Dungeon Level I Description ................................25Dungeon Level 2 Map ...................................26Dungeon Level 2 Description ..................................27Dungeon Levels 3 and 4 Map...................................28Dungeon l.fvcls 3 and 4 Descriptions ............................29Startling St.. 'cs ........................................30Rudimentary J:-surrcction Results .............................31

    Copyright 1977 by Judges Guild. Incorporated. R. R. 8, Box 9. I:!:! I N.SunnysiJ.: Road. Del.::Jtur. Illinois 6~511. All rights reserved. This book isan adventure designed and officially approved for use with Dungeons &Dragons till by Tactital Studies Rules. Inc., Lake Geneva, Wisconsin. Thecontents of lhis boo~ may need to be changed by the individual Judge tosuit the campaign he or she moderates. No similarity between any of thenames of characters. persons. and/or institutions in this publication withthose of any living or dead person or institution is intended, and any suchsimilarity wltich may exist is purely coincidental. Printed in the UnitedStates of America.

    Artwork by: Kevin Siembieda, Pixie Bledsaw, and Ken Simpson

  • TEGEL MANORAREA BACKGROUND & ENCOUNTERS

    Tegel Manor. a great manor-fortress on the seacoast. is rumored to be left over fromancient days when 8 charm was placed over it protecting it from most of the ravagesof time and human occupation. The hereditary owners, whose family name is Rump,have been amiss in their traditional duty of providing protection for the market vil-lage to the west. Some have said that this failing and their bizarre eccentricitieshave led to their corruption. Many have found the manor and area to be a dangerousplace to visit! *This charm includes fire-resistance for the manor's timbers.

    All outdoors movement (outside of village) is subject to an encounter roll everyother turn. Daytime:

    1. Roughneck Rump the Rotund, fenred highwayman, AC -2, 6HD, 29HTK, andhis band of 12 goblins AC 6, 1 -lHD, 432312 234231, have way-laid many a traveller. greeting same with 11 shrill. "Stand nnd deliver".

    2. Special Zombies, known as the "cauldron-born" are all 24HTK, 31-10, AC 4,Move 9" Zombies enchanted by the CE Sarthoggu5. Evil High Priest. TheseZombies have one defect however, 8S they lose IHTK for every hex distantfrom their creator.

    3. Acolytes of Sarthoggus travel the countryside, forcefully gaining new con-verts to the worship of Tsathoggus. the frog-god (Sup. IV, p.46). Thesemen dye their skin green and perform certain facial alterations for the favorof their harsh master.

    4. Pirates from the coast (where they have erected 9 tower snd base) occasion-ally foray inland to attack the village and travellers; Align - CE, 60% LtFt.30% LtCrbow, 10% I-Ivy Crbow.

    5. SUrges NA 3-30, AC 7, 1HD, bite/1-3 & 1-4 therafter, 18" move.6. Goblins AC G, 1 -1HD, Gil move.7. Baladar LG Ranger 5HD, AC G, declared enemy of Runic the Rump (see

    Benevolent Character module) who left him in tight spot with a spectrein the manor.

    8. Roll normal wilderness encounter table.

    For encounters at Night, 1'011 three times after the players have divided the partyinto three watches.

    1. Ruang the Ripper, Assasin, 9HD, AC 7, 39HTK.2. Giant Bats 1-GHU, AC 4, Bite/1-6 or 2-12 per size.3. Dearth Monster of Derfingel Marsh, Black Dragon - sub-adult, 6HD, 24HTK,

    Breathes acid 6x,.n for 18 pts. of damage.4. Giant Stag Beatles AC 3. GHD. Move GI!.5. Skeletons - NA 3-30, AC 7, iHD, 6" Move.G. Ghouls - NA 2-24, AC 6, 2HD, gll Move.7. Druid8. ~oll normal 'v1lderness encounter table.

    -3

  • TEGEL VILLAGE K. 5IEMdIEl?A

    Found in hex 4416*, Tegel is a village of 230 able bodied men, neutral alignment.its main occupation is the market for the farms. mostly to the west, and some seatrade from further south. The following shopkeepers and notables must be keyedto one of the lettered buildings on the area map. *Campmgn Map One

    SHOPKEEPERS & NOTABLE NATIVES

    WPN+1 Swol'd

    Oal.7,'ger

    Sword andHorsebow12

    14

    CHR14

    6

    12 12 Mace' stafftemple on the hill

    9 11 +1 Battle Axe

    8

    17 13

    10 12 14

    12 12 8

    5

    3

    7

    6

    7 4 14 7 6 15 fO 5 Dag'''''"providing unusual dinner entertainment.9 6 10 10 12 1\ 14 14 Sword

    12

    18

    3

    4

    Key CLASS ALIGN LVL HTK AC SL S I W CON DEXTernelrnor FTR LE 7 28 7 10 10 15 11 12 10

    Mayor, organizer of the militia and builder of the great citadelArnthora CL LG 5 14 5 7 13 12 16 13

    Priestess of the Temple of Thor, losing attendance to Sarlhoggus'__Mordacity FTR CE 6 25 2 8 17 10 7 14

    MaghoulaChurlish leader Of the militia

    Brinna AMAZON COBirgit

    Blunt I enterprising spear-maidenHalaf Fec FTR N

    Contriving, prosperous merchantHasnovar FI'R N 2 9 9 4 9 7 4 16 15 12 Sword

    Jovial bartender of the White Horsed Sleigh specializing in White Wassil drink, PROB25%of drunkeness, cummulative.

    Altarontha FEM N 2 8 9 4 13 9 10 14 11 7 Dagger--Shark Mersin FTR N 2 7 7 3 12 8 6 10 14 9 Mace

    VincaOneEye FIR N 1 4 7 3 10 5 9 9 12 12 SwordAltharontha's Boarding House's offers quiet, decency and low price - lSSP per nite,order is kept by her sons, Shark and One Eye, meals - IGP. cashbox has 50GP, 23SP,14CP.

    Quinta Demetria FTR N 4 14 7 5 16 12 11 9 13 14 Swordone eyed owner of Neptune's Trident, bores customers with stories of unlikely seamonsters.

    Cretin Nodcock OW ARF N 2 12Incredibly ugly, owner of the Bark & Byte,

    Marash-ar FTR N 2 9CiUShing but wily monger

    4

  • BENEVOLENT CHARACTER MODULE

    This new section will feature short sunopsises 0 wide range ofmedium duty character and monsters possibly srmpathetic to theplayers and their entourages. Of course. the ~haracter will bestrongly oriented to his best self interests. If strongly affront-ed. you may have a malevolent character modul~!

    SIR RUNIC THE RUMP PALADIN LG 6 20 -1 8 15 5 7 11 9 17 +3 SwordPossesses +3 plate, +1 Ring of protection (in addition to his paladin's +10% ST).255 GP. 160 SP and 24 CP. Dim-witted owner of Tegel Manor. Sir Runic constantlyattempts to sell the Manor, often for unbelievable cheap prices. Also, twice lostin card games. the manor's new owners have always returned asking for their moneyback - often at threat of violence! In addition to being a dullard. he is reknownfor his poltroonery - his morale rating being at least -3. Being nearly penniless,he has hopes for getting something out of his feared family home. He is distraughtover his various relatives and ancestors various corrupt modes of living and willbegrUdgingly agree to help a buyer clear it out - thus putting many to rest; however,he is frightened by most family members, especially Ruang Rump the Ripper.

    Servants: CL AL LVL HTK AC SL 5 W CN DX CH WPN

    Lasnici Elf LG 2 4 7 4 8 9 10 6 4 11 SpearEnar the Proper Dwarf LG 3 9 4 4 12 6 8 13 8 7 SwordAfring FrR LG 1 6 5 6 7 10 11 5 9 5 2 HD SwordHrinar FTR LG 3 10 5 6 14 8 4 10 6 8 Longbow IDagR'er

    5

  • RUMP FAMILY TREE

    The following is a list of paintings and their subjects. Below their name is listedtheir Class, HD, AC, H K. The picture's affect upon the viewer is shown byII Pic" . The list may also be used as random wandering monsters.

    Rambling RagnirakGhoul 2,2,6Pic-pivots to room behind

    R ustrum the RabidWraith 4,3,18Pic-causes viewer to foam atthe mouth

    Ranting RexGhoul 2.2,6Pic-causes viewer to talk inscreams for 2-12t

    Radii the ReprobateShadow 2+2. 7. 9Pic-Nan-Magical

    Racy Rawley

    Mummy 5,3,22Pic-offers treasure trove torace winner from one end ofMaster Gallery to other

    Ronahr the RepllentSpectre 6,2,20Pic-compliment gets teleportto library

    Rackstor the RashSkeleton 1,7,6Pic-rash on liers

    Retakang RagelotSkeleton 1,7,4Pic

    Racketeer RetokGhoul 2,2,4Pic

    15.

    11.

    13.

    16.

    14.

    12.\

    Sir Runie RumpPaladin 6. 2. 27Pic

    'Q.ec"

  • 21. Reptilakis Rump 34. Risq ue' RoscharWater Nags Mummy 5+1,3,16Pic-teleports viewer to Crying Hall Pic

    22. Rancorous Rimy 35. Rosienna the RomancerZombie 2,8 Spectr~ 6,2,18Pic-Non-Magical Pic-teleports Viewer to B14

    23. Rapid Ritmens 36. Reipsik the RaptVampire 7,2,31 Shadow 2+2,7,12Pic-teleports to E12 Pic-

    24. Rummy Rary 37. Rozet the Seribentel'Wraith 4.3,9 Shadow 2+2,7,13Pic-causes drunkedness in Pic-+l Wif Neutralviewer 3-81

    38. Rndaw the Rebel25. Raucous Zombie 1,8,7

    Bandit 5,-3,28 Pic-levitates 2-81'Pic-non-magical

    39. Rasping Rashuak26. Ranting Redurn Liche 16,3.97

    Ghost 10,8(0) ,57 Pic-PROB 10% of hoarseness

    Pic40. Rushrst the Rainmaker

    27. Sir Ritark Rat-Hearted Shadow 2+2,7,12Ghost Pic-miniature raincloud 2-12t

    Pic-offers to teleport viewer 41. Relang the Rackerto Spectral Staircase to provetheir bravery

    Wight 3,5,9Pic-

    28. Ricienna the RavenouS 42. Rumpus Rundel the RoverGhost 10,8(0) .58Pic

    Ghost 10,63,8(0)Pic-itching feet 2-12t

    29. Rocky the Rogue 43. Rivona the RadiantZombie 2,8,8Pic-non-magical

    Wight 3,5,12Pic-casts 'charm'

    30. Rinsel the Ravishing 44.Ghost 10,8,48

    Rorkad the Rare

    Pic-raises CHAR +1 or -1Doppleganger 4,5,26

    dependinq upon reactionPic-'Beware the Great Hall'.

    31. Retreat Rumplast45. Radical Roman

    Ghoul 2,6,9 Skeleton 1/2,7,2

    Pic- Pic-eyes follow viewers

    32. Reydd the Razor46. Count Rumpula

    Wight 3,5,12Vampire 9,2,74

    Pic-map to D1Pic-Drop everything carried

    33. Ready Rhydreg47. Sir Rankling

    Skeleton 1/2,7,2Ghost 10,8(0) ,17

    Pic-PROB 30% of +1 DEX Pic-Answers question lIday

    J

  • 48. Raging Raktor 61. Rahad the RandomSkeleton 1/2,7,4 Zombie 1,84Pic-enrages viewer 2- 81' Pic-

    49. Raphod the Reaper 62. Ricochet RemnarWraith 4,3,27 Skeleton 1/2.7,3Pic-scythe 1-4 damage Pic-

    50. Roparoc the Raide~ 63. Rigorn the RecruitGhost 10,8(0) ,39 Zombie 1,8,8Pic- Pie-

    51. Rembard the Rake 64. Rebounding ReydahlWraith 4,3,12 Will 0' wisp 9,-8,73Pic-PROB 20%-teleport to C2 Pic-

    52. Ram8tic Rurnpula 65. Rongo the RouterGhoul 2,6,10 Ghoul 2,6,11Pic- Pic-Paralyze if touched

    53. Roderik the Righteous 66. RelIsh the RebukerGhost 10,8(0),36 Ghoul 2,6,9Pic-Lawful viewer enraged Pic-Shock 1-3 pips

    54. Ransack Roseo 67. Rebut RoridokWight 3,5,20 Wight 3.5,13Pic- Pic-

    55. Radded Rufus 68. Rimout the ReviverZombie 1,8,7 Mummy 5+1,3.23Pic-PROB 30% of ripped sack Pic-PROB 15% Ressurection Spell

    56. Rarin the Rearguard 69. Ryth the RecanterMummy 5+1,3,19 Spectre 6,2,23Pic-PROB 40% of panic Pic-

    57. Rattlepate Remalda 70. Reto rt RowanterWight 3,5,19 Spectre 6,2,23Pic-PROB 20% of rattling voice Pic-

    58. Reldor the Ransomer 71. Reciting RalfridDoppleganger 4,5.27 Wight 3,5,5Pic- Pic-PROB 30% of Poem

    59. Railler RolaOldil 72. Rufienna the RecklessZombie 1,8,3 Ghost 10,8(0),49Pic- Pic-

    60. Rodip the Rationalist 73. Rabury the RecluseWight 3,5,16 Wight 3,5,26Pic-PROB 40% Discord Pic-shouts 'Go Away'

    74. Rh ubart the ReconditeSkeleton 1/2,7,1Pic-turns face from viewer

    8

  • 75. Regenerating RodarkWight 3,5,22Pic-

    76. Reeling RihornWraith 4,3,23Pic-spins viewer around

    77. Rigormortis RumpulaWraith 4,3,20Pic-PROB 26% of -3 DEC 81

    78. Rozetta RumpulaGhoul 2,6,12Pic-

    79. Lady Rubienna RumpulaVampire 8,2,15Pic-PROB 5%/LVL Teleport Fl

    80. Riven the P..li!fectedSpectre 6,2,30Pic-crys Potion of ESP

    81. Ruang the RipperAssassin 9,7,39Pic-

    82. Reveler RotcharGhoul 2,6,3Pic-laughs at viewer

    83. Rabrial the RelentlessGhost 10,8(0) ,84Pic-

    84. Rudlong the RevengerWraith 4,3,10Pic-Forewarns of next encounter

    85. Ridwik of the RelicLiche 11,3,27Pic-moans 'Come to theWizard's Tower'

    86. Remonger the RemorsefulGhost 10,8(0) ,52Pic

    87. Resplendent RambertGhoul 2,6,8Pic-PROB 67% Blind 3-18r

    88. Rinbak the RichZombie 1,8,2Pic-PROB 40% of Bribe

    89. Relvidor the RenownedWight 3,5,13Pic-

    90. Restless RalomeDoppleganger 4,5,20Pic-PROB 15% of Stun 1-6r

    91. Rickety RidmandShasow 2+2,7,10Pic- I( nocks helm offof non-viewer

    92. Rourdan the RepressorGhost 10,8(0) ,35Pic-

    93. Riddles RellwodWight 3,5,7Pic-Ask riddle gives 2-12 GP

    94. Ribbonsor the RiderGhost 10,8(0),17Pic-PROB 10% of 'Polymorph'to horse

    95. Ri tzy RutornSkeleton 1/2,7,2Pic-

    96. Roughneck Rump the RotundBandit 6,-2,29Pic-Shouts 'Stand & Deliver!

    97. Redbud RumpFEM 4,4,29Pic-invites viewer to her place

    98. Raoul the ReformerCL 8,2,40Pic-

    99. RanorekCaveman 3,9,18Pic-

    00 Ramshackle RiparianLitigation Trickster 7,7,27Picoffers to serve Rit ofHaveas Corpus when needed

    9

  • 10

    RAMPAGING ROOMS1'l1l.~'~K FC)....,Ii:~

    Al 50'x70'x40' H Butler Bertalan, Balrog Ghost. politely asks to take wrnps-indignately leaves through wall if refused. Three mouldering corpses by out-side door. (.LO"'k::E~ 01-.) '" ~c..l:. ei'1 'REI''' HJ\t,.L.. tvT~"l-J~ ~ HD, "l.S I-trK.e:,.1U!'/\, t1AI-LA2 150'xllO'x40' H Two long tables with 12 skeletons 1 HD, b-3-4-A-l-~-t3-5-6If'-fi.-:I HTK, AC 7, sword armed. 30 Silver goblets 120 SP @ and gigantic halbardhanging on wall. ~r '2.-''l./r'Z.OD~''1 1..../000;,,.. Rl:Q. 1,"00 S'P \'~i-.bEDRooMA3 40'x30'x40' H Faint mush;. musty, sword worth 380 GP hanging on wall. 16Striges Y (4) HD, .6'-JCll'-A'-i1'-% HTK.. AC.:r mesting in ceiling. 1-4/r.

    I-+-' 1-"2...-'Z.-Q,.S-S"-~~!.-':)-7 '=-~ND O'MI~tc:OOM -'5"'''i-~~"L-L-qA4 50'x70'x40' H Sixteen ghosts will disappear when players enter. Chest with560 in gems and 450 SP hidden in fireplace. Spectre p....m:r. :JI( HTK. AC 2. l,.-:ttr 1-'2;.& -2 LVL s asleep on hearth.lOOOc-p,IOO C.P,50C.P4E'!1'S jl+~ :SfK ITc..I-1E.N A:lT~ F"1~(" c::.1"NT GOt'T.

    . T12.ICr" ''!" F\~l ttN ND . . .A5 50'x30'x40' H Five butcher kruves an Ima e and fly at mtruders. BOlling potwill fly off of stove at largest in party 3-18. Six giant rats 2..t1"l1, ;l-;l-S"-~-lI!J-A'HTK, AC 6. Ten silver platters worth 320 SP each in locked'ca1>inet.' "!o ') ~ IMEI\D r\At-L. L.AF" , .... \ HO 0("\ ~ ~ 9, lO " "l '\ f) , 6 "1 'i ~ l.1 2. 2.

    A68 80'xllO'x40r H Overrun with 20 spn ers l/..2-Hil. 1-.3-2-2-A--1-.2-3-J-"..J. HTK,

    Ac ~~ri'Ft ,,'Msolioas 1/bite. Cobwebs slow movement 1/2 normal. Six Zombies;2 HD, 8-4-7-13-15-6 HTK, AC 8, 1-8/hit, thumping on dead rat.~A.'D~ ROOMA7 30'x20'x40' H Creaky floor. gem studded silver goblet hidden under che~t fullof rotting clothes. Sighing heard only by elves 1-3r; becomes normal breathingsound 1-3r and walls quiver; becomes very loud panting 1-3r and walls move in andout 2'; becomes a deafening breathing noise 1-3r and walls move in and out 10'; be-comes a stunning -2 ST noise 1-3r and walls suffocate players in I-Sr.M" eo,," ROOM

    A8 30'x40"x40 H Trunk with poison #3 needle latch ontains 1,080 CPo 10 S. 2 GPand a 580 GP opal necklace. Every other turn. a young girl will appear in a randomcorner of the room-scream and q\lickly disappear. Dusty bed contains 520 CP anda silver dagger.r3Ui'-ERIo, ~oM

    A9 45'x30'x40' H Backpack with 180 GP, 55 SP, 225 CP hanging on peg. Mustyodor. Green slime on large rug 2 HD, 13 HTK. Severed hand crawling on bed."'""tT

  • scoL.t.E.R-"f MAIOAl3 30'x25'x30' H Wand of Cold (10 charges) behind picture on wall. Femalevoice faintly chants, MaUled worm l~ MD", -56 IITK, :Ae--6, 2 24!bite nesting underbed. IMR"'fF'P ~ _..-:':'~I-'\.S'10,2..bHTIC..I\C.",OIOe,ITE.

    C.L:>OK~ Raot"\A14 35'x25'x30' H Laughter grows in intensity while in room. Antimated broomin SE corner. Zircon Ring; 150 OP has chamber with poison #4 inside j on shelf.Candle lights itself.c.eotOM ~ F~ 't.1 t

  • Giant water bug; 2 HD, 10 HTK, AC 5,

    Thirty-six swords. 52 spears, 23 shields. 4 halbeards. 6 daggers,

    not fastened

    1-3/bite.Rats; 7HD. 9-3 HTK. AC,g-;1-"1 HP V'1 '1

    Four giant rats; ~D. k-J,lt-A

  • PLAYROOM ,e.2 Rocking horse rocks to child's song; Snake, 3 HD,A'HTK, AC 8, poison #3intoybox, demon doll 9 HD, 48 HTK, AC 2,1-3/3 attacks/r; 9 toy soldiers 1/2 HD, 1HTK, AC 4, dagger armed; teddy bear has teeth 6 HD, 21 HTK. AC 3, I-3/bite;marb are rubies and emeralds 40@ 200GP@. piggybank has 52 GP. 170 SP. 319 CP.2 EP. ''',OO! uP, )1;0\1.

    Two B.ug138B'PB 31} liD, 11 14 H+H:, 0-6, 2-8'ihi+-and four deadb~"~T" "'" HO \ 11- 1'!'iTl< ,1\c."i,I-~/I-'1/I.1!.DAM5ClrOOc..f",3>4G.t:M'5 ~,'o.\ ,~,50.,(,tCO, ~,o.,o, 00,10,:>0,

    5O.~..O,1 0,000 ,0:;00,100, 50, 1000, 10,100c, .... _ pn ~1OO.50,:tO,IO.5'O,~OO,SOO,IOOO,5015"o,IOO,{""OOr ......................._ , ....orF:'"........ , pt!VIL6 .~

    13

    in-female-dw.a-P4'-form is chainedRak.h 7 liD. 22 II'PJ(. A-e--l;,- ~;1+- HD,~

  • 14

    , H~ t>JE Rl)o("lD1 90'60'20' H Three Giant SpidersKHO, 2-&=;;18-...t9 HTK, Ac 8, 2&ie0tr#38ndgiant cobweb cover room between columns'i., ~,,- 1S-~ 1.\ HTK; I A

  • ...... u""'...~EI 40'x30'x20' H Rotting linen hanging from ceiling conceal steaming opening infloor. Giant Leeeh. fa liD, 6 IITI, AD,s;. e--+21bit~. is crawling attached towet linen. ~I-lECT Pio'VU..)TOM; !.HO ,'1 HTk:. , 1\c..~, 111'S'j()ewc"Cf"\EZ 30'x30'x20' H Two boxes full of snake foam. one crate of dead crickets. jarof mole teeth. keg of basilisk blood. and a pouch of crab eyes ..l34!=ME3 50'x20'x20' H Huge ivory drinking horn 458 GO full of coppers 260 CP underrotting pillow ..e.,oUQOU1R

    E4 35'x15'x20' H Crumpling flowers fill room and large casket against W wallcontains Ghoul 2 HD, ;(HTK, AC 6, 1-3/claw, V4'/bile paralyze .

    ... Je:wet.~" !.tuoo, 100, q 1-"eO~M 3000, (!,OO Go "'l.,

    E5 30 x35'x20' H Six mummy cases-four empty & one full of dust, and Mummy ~AD. ~ HTK, AC 3. 1-12 + leprosy.. Incense burner 1650 SP in center of room ..

    Z-=l "Zoc:.:>O E f'~D~ 0E6 20'x35'x20'H Succubi; 6 HD, 23 HTK, Ac~, 1-3/talon, -LVL/kiss partiallycovered on bed. 1100 f'P, FI:O~~""'O L.O""&~'Oj;:.C"'~~Drt.oO""E7 30'x20'x20' H Four heads roll across dusty floor butting each other.

    Mumbling becomes chanting as priest appears and suddenly

    Five ghouls; 2 HD, 7-13-10-6-14 HTK, AC 6, 1-3/claw, V4'/bite.H,

    \ 5"-IOOl\MAC;l,~

    Clammy black walls are poisonous #4 to touch.

    '8 ..:~ 1-1101Bench is coffin containing Vampire".:YHD, %HTK,

    UnWT"fE8 30'x20'x20' H

    -.000 ECttOOME10 40'x30'x20' H Cauldron of Keridwen-sacred Druid artifact changes water topotion of regeneration effect 10 days, once/week. Bolt of Lightning 3-18 damagesnaps from huge jar to Cauldron (Any Metal) within 10' every other round.q11.~L

    Ell 40'x20'x20' Hcrumbles to dust.

    eE~'"EI2 30'x40'x20' HeF.:l>OOMEI3 50'x30'x20' H Glowing red slugs spitting purple dye crawl on walls and floor.Jeweled box 140 GP contains 6 toes.eAnlE14 30'x30'x20' H -2 LVLs.P.E~ol"\ ""-.JE..""'-'Z,-'1. 1'\T'l'::, .,

    eE'~ (;)..'\ 3-ltF2 30'x30'x20' H Ochre Jelly;)j HD, 16 HTK, AC 8, .2-tZ/exposed flesh; has eatenaway a portion of the ceiling.K\TC,H(S"'-J

    F3 40'x40'x20' H Six ghouls; 2 HD, 5-15-11-9-12-6 HTK, AC 6. 1-3/claw,1-'I/bite; carving up a putrid pile. ot ~Q2:0L-l-" ~_ IJtJP(:AP, PROT L.'lC.~NTHl':OP~ /-'-P.C.DRa::OM I- 'i'rM L-Vi-, PROT: ftl~~~Ic..J

    F4 35'x30'x20' H Worms cover floor and scream in high shrieks when stepped on.

    15

  • I3E~t'I

    - F5 30'x30'x20 r H Only Continual Light will show the presence of two shadows;.2+2 HD, 12-9 HTK, AC 7,1-4 &-1 S.~4-~I-\D, n~2.0 MilQO 6P,'i!'>GEMS so, 1600, 100, 10 110, ~,IDOO,IO JE"u.)EI..R'1 4000,"1000.!2eP~M . . I~C:O. L(OOQ,GPOO,~

    - FS" . 3u1x20'x20' H Doors shut (breaking spIkes) and 'Hold Portal' - huge mIrrordepicts flesh golem behind party. torches extinquish, and deteriorated skeleton be-gins assembling itself..... ......,.)

    - F7 20'x20'x2Q' H Faded red silk cloak and a purple shroud embroidered with goldantimate to antimate to clothe party member and a gold crown 1265 OP appears onbrow-reversing alignment. ,

    P.f':p ""'" HGl 30'x30'x40' H Huge stain on floor shrinks. coagulating into a central mass ofputrid aspect which flows forward 4' Ir-touch increases CON +2 once only-followschosen one. 3 HD, 9 HTK, AC 9.racOM o-F F'1:A1a

    G2 30'x30'x40' H Horrible paintings on walls causes Fear ST-3 and nausea ST-5if viewed directly. Wood cane anitimates; 2 HD, 8 HTK, AC 3, 1-2/strike; at anybrave enough stay.iO'R.\uCL.~ CHAM~R.

    G3 70'x70'x40' H Various mechanisms, cages, chains, and locks. Gurgling andgrunting sounds from random quadrants. Chains by central pit antimate as 4 HDmonster to grapple any within adjacent 10' squares to hurl grappled one down pit.&eORooOMG4 20'x30'x40' H SW corner of room is completely dark and extremely cold-shouldany touch this darkness will assume phantasmal force of a :&1'81'"0;;; ~O HD, 37 HTK,AC-2 l-l"T"Sword 2-12 Whip rLl\N~ T"'tP'E 6 DeM f\J ~ HC, 5"11 ~tT~

    , , I ~

    c.l!.~ ~-I~ +t "'!>c-,)O~OG5 20'x30'x40' H Iron grating still forgotten remains of prisioners. Upon enter-ing will snap shut-S 46-breaking 1-4 spikes.e.EDQooM

    G6 40'x40'x40' H Debris litters the floor from a terrific struggle-splinters stilltwitch. Bottle or red raven-wine in a padded coffer is the only item unbroken orunbent.D~1\.l

    G7 20'x40'x40' H Pair of saddlebags with a gold ring 110 GP inscribed Doom-Ringlay on an oak desk. A flask of spicy sweet liquid heals 1-4 pips is hidden under apile of rotting parchment. ,':011 TIN e:. Roc::dV1G8 30'x20'x40' H Scimitar in a bejeweled scabbard 238 GP worn by a decapitiatedwarrior clutching a silver harpin 470 SP. Iron chest full of skulls under a carvedchair."L.C.OV!;G9 20'x20'x40' H Starving Jackel pack nests in NE corner; 1/2 HD, 2-4-3-2-1-2-1-1-3 HTK, AC 8, 1-2/bite.BECROOMG10 20'x30'x40' H Tinkling of armor and weapons fills room. Jaguar loin-girdleand gold clad saddle 175 GP hidden under a tapestry.T'~Ft.... 01-"" 1'V\R.Mo"UCI..,G11 50'x40'x40' H Dais with a gold collar 210 GP on a silver chain 528 SP attach-ed to a huge copper ball 10,550 CPo Huge clay pot contains a dead orc and a helmwith a bloodstone 100 GP imbedded over three stars.

    16

  • ~ORoOH

    HI 20'x2S'x20' H Low murmering chorus chants l1Betwixt the Meadow, Under thebone; Are Scrolls of wonder, Beware the clone".PmuOR.

    HZ 55'x35'x20' H Copper brazier 2650 CP supported by a stone toad. Golden smockand green Burcost cover a Wraith 4 HD, 18 HTK. AC3. 1-6 8 - LVL. Six woodenballs juggle themselves-if melee! in progress.e=l"H3 20'x35'x20' H Fiery yenow eyes peer out of a pile of bones and tendons withcoarse black hair-an insane goblin; 1-1 HD, 6 HTK, AC 6 1-4/hiti S 18; clutchinga Potion of Healing.?IOReH4 20'x20'x20 ' H Dust covered stuffed Sahuagin. longbow. and a sleeping OgreMagi; 5+2 HD, 26 HTK, AC 4; 1-12/strike; polymorphed as a dancing girl wearingan obsidian necklace 160 GP.~ROOM

    'H5 30'x30'x20' H Blood-red pennant on lance hanging on S wall. Gruff voiceyells "Dastard Hearted coward hinds" and mossy couch is hurled at leaving party.3 HD, 22 HTK, AC 6, 1-2tStrike.a~W.PoOM

    H6 60'x50'x20' H Wild chamber music continues to playas 36 ghosts disappearupon enteririg. Huge chandalier; 6-36 damage; will c1"ash down on any enteringsquare labeled H6-ST-1.o r:"'IC.e:H7 501x26 'x20' H Huge coffin desk is full of ink pots and giant feather quillswhich hurl upwards and then at party.f'J lJl't ~(!R.'It

    H8 40'x15'x20' H Overwhelming smell of alchohol. Cradle on S wall rhythmicallyrocking to soft lullaby of woman's voice. Occasional whimper.a"P

  • BEo reoo t'\11 30'xI5'x20' H Incense smoke burns eyes 2-12 r; hissing vehement black catperched on tapestry on E wall jumps to floor and disappears.HOTH~

    12 40 rx30'x20 r H Steam billows out of fireplace; strange looking flowers in bedslined with poisonous silver and coral coins 7855 SP-ST or 'Neutralize Poison' within12 t.Cr~erlitN l-1oU~E.13 20'x30'x20' H Humid beds of exotic plants including one with 6 pods of tinygoblins; 1-1 HD, 6-4-4-2-1-2 HTK, AC 6, 1-2/bite.":tI\u I'-.ll\14 20rx20'x20' H Steam conceals a Giant Crab; 3 HD, 15 HTK, AC 2,2-12/2pinchers-PROB 25% of 1-3 victims seized/attack.

    ~""'

    III 30'x40'x20 r H Wall inscriptions detail the Rump family history. Miniaturered dragon; 3 HD, 9 HTK, AC 2, 1-3/bite, 9/breathe; in a carved chest withimmense swarm of metallic blue flies.

    tiibiil7\iilftliiNlitfl !t\iitkjiit\i,,7\i,l&/il7\iltt\i,l7\illt\i,j'ffillt\i:lt\illt\i,jfill!'M,it\i:it\iliBi:ittiii't\'llj1\1lt&ilttiil1\ilfNitffil/Nilt\ilt&il7\iiI7\iWI7\i:lt\iitlfi:!t!iml\ili

    QEIUJl 20'x30'x20' H Keg of delicious gold wine heals I-3/mug but will age imbiber10-60 years/mug after a 20 t delay.

  • TeM~ of 00.....Kl 40'x35'x20' H Cobwebs and filth cover floor where 9 Ghouls; 2 HD, 4-15-7-9-S-6-S-10-5 HTK, AC 6, 1-3/2 claws, 1-4/bite; feast on grisly remains.~'I\C3E~

    K2 30'xl00'x20' H Loud snort or whiney every 6 l' from random stall. Ablack velvet lined carriage with drawn curtains contains an empty casket withdirt inside.r........,- """""K3 30'x30'x20' H Four Yellow lotus flowers amid exotic plants and a Giant Wasp;2 no, 10 HTK, AC 5, I-S/sting + 'Neutralize Poison' in 24 hrs.ll""""""K4 20'x20'x20' H Yellow skull in long scarlet robe asks if party has seen the'Keeper' - negative answer permits one wish each-then disappears.c;.I\RO.t.,sEO''5 F:Oo t\K5 30'x20'x20' H Miscellaneous tools include a Rope of Climbing and bag ofdust which turns anything permenantly green.~"TI1K6 16'x20'x20' H Crocodile; 2 HD, 4 HTK, AC 5, 2-12/bite; in bottom of aperfumed tub; is polymorphed Centaur.P.4~M

    K7 20'x30'x20' H Huge giants' shield made into a table with inscription 'Lordof Telgarn' conceals a Girdle of Hill Giant Strength ..",-o"'eKS 14'x20'x20' H Shaggy pelts of lions, bears, wolves, jaguars, and leopardsare home to a Giant Tick; 3 HD, 9 HTK, AC 4, 1-4/bite + 4/1'.

    """1>10OO'"K9 45 1x16'x20' H Spectacularly ugly Gnome is actually the god Vali , Supple-ment IV, p.25; 12 LVL, 150 HTK, AC 2; will give one 'Arrow of Lightning'to any carrying a bow.P.4e>...,.,.,.

    KI0 20'x20'x20' H Ornate walking stick contains 23 amber gems 10 GP @.Ozone smell from a pewter tankard brimming with acid.Bleoo'"Kll 20'x40'x20' H Ships log 'The Seaborn Saber' has description of the 'Wond-orous Isles' where 8 mountain of amethyst is located.'!:MIT""""K12 30'x16'x20' H Pounding hammer beating an anvil. hurls at intruders as6 HD, 7 HTK, AC O-Horseshoes of Speed hang on S wall .

    .,1"A~

    Ll 50'x30'x20' H Ki-Rin; 12 HD, 57 HTK, AC -5, 2-S/hoof; is cornered byan Intellect Devourer; 6 HD, 23 HTK, AC 4, 1-4/4 claws.P"'I\R. ACo.\C'S.

    L2 20'x40'x20' H Skeleton in full armor hangs from rafter. Six Skeletons;1/2 HD, 2-2-3-1-4-3 HTK, AC 7, I-G/hit, spear armed.BE:QlOCOML3 20'x20'x20' H Four Zombies; 1 HD, 6-3-4 HTK, AC S, I-S/hit; stackingbarrels of sparrows, frog legs, and snakes.I\~~L4 14'x40I xlO' H Two Ghouls, 2 HD, 6-5 HTK, AC 6. 1-3/2 claws. 1-4/bite + paralyze; guard 10 battleaxes, 23 spears, 13 swords and 27 daggers.f:,o,., PI..b -=.oot"'l

    L5 70'x30'x20' H Crashes and thuds from random quarters of room every1-3 r- fireplace belches sparks every 4 r.L.l c:..H E':!. "",,eofii:."'T~L6 70' DIAXI0' H Mirror of Mental Prow ness on S waU. Mummy 5+1 HD, 34HTK. AC 2, I-S/hit & -2 LVLs guard stairs.%H.COc...~M

    L7 14'x40'xl0' H Fifteen Zombies; 1 HD. 8-4-8-4-6-S-7-8-8-7-6-7-1 HTK, ACB. I-B/hit; stUdying choking under a Wight, 3 HD, 11 HTK. AC 5, -LVL. 19

  • =:.- ~-----_,-r- _.=;:. -_.------~----=

    ujllt,lnllJO 1IldCfW't1\11 30'x20'x20' 3 HD, 12 HTK,AC 8, 2-16/hit;CQGP~M

    M2 30'x30'x20' H Looking glass on S wall will shatter when player enters roomthen mysteriously restores itself 1-3 r. Two Shadow; 2+2 RD, :t-J..O HTK, AC 7.1-4/touch &; 1 S behind a rotting drape."TUO'f

    1\13 10'x20'x20' H Dusty bookshelve on E wall hurls volumes on floor. Remainsof several goblins strewn about desk.e.~"'l

    M4 40'x35'x20' H Banner on N waIl 'Brotherhood of the Skulls' Green skull oncabinet skrieks & floats into open cabinet, which shuts.~ITT 1I'V6 ~'"M5 30'x40'x20' H Howling of wolf ~:om NW corner. Box bed contains plumcolored robe and a Shadow; 2+2 HD, '1J HTK, AC 7, 1-4/touch &; -18. Palpitat-ing Pillow takes off like balloon if punctured Sleep ST-3.~IP~RcOM

    1\16 30'x40'x20' H Four smaIl Werewolves; 2 HD, 10-7-14-6 HTK, AC 5, 1-41bite; and female Werewolf; 4 HD, 1' HTK, AC 5,2-8/bite (attacks 3X normal ifyoung threatened). Three Wolves; 1+1 HD, 5-6-3 HTK, AC 9, 1-6/bite.I>I!.O~'"

    1\17 30'x25'x20' H Voluptuous maiden is Wereworf; 4 HD, 16 HTK, AC 5,2-8/bite; requires aid in slicing a huge forked tongue,~TClUt

    1\18 20'x20'x20' H Snarling, black robed Werewolf; 4 HD, 30 HTK, AC 5,2-8/bite; crouches behind a mouldering cupboard. Dire Wolf; 2 HD, 6 HTK,AC 8, I-8/bite, pet.~M

    M9 30'x20'x20' H Werewolf; 4 RD, 25 HTK, AC 5, 2-8/bite; is perched onoak chest containing a hawk crested helm,'>eA""'-E RooMMIO 30'x25'x20' H Womans head in a crystal ball will answer questions onelweeki MU-PROB 70% of Knowing. Will summon one Rump of choice/day. Wight;3 HD, 11 HTK, AC 5, -LVL; behind velvet drapes in NE corner guards thecrystal ball. Deck of Many Things on mantel.Be04

  • \

    EAST WING

    2 Library 35'x25'x20' H27 HTK, AC 8, 1-4/2 claws,if books are touched.

    Enchanted2-12/bite;

    'stuffed! Saber Toothed Tiger; 4+1 HD.snarls if books are approached, attacks

    Studio 30'x30'x20' Hrotting smock intentlyview it.

    Skeleton 1/2 HD Jstudying portrait

    3 HTK. AC 7. 1-6/Strike; in beret andof Kolbold. which melts when others

    Bedroom 30'x25'x20' H Apparition of obese matron screams. "Villian! Sorcerer.'Tis Thaus Hast Slain My Son!". then runs through wall screaming.

    Dining Room 20'x40'x20' H Large cabinet levitates to ceiling. Decomposingmummy 5+1 HD. 22 HTK. AC 3. 1-12/Strike protects gold candle-labrum 515 OP.

    Prison 20'x25'x20' H Helm surmounted with snarling head of a bear lays atfeet of a dying Werebear; 3 AD, 16 HTK. AC 3. chained to wall. Macacles snapopen and shut as they crawl toward party.

    3 Cook 30'x30'x20' H Three giant rats; 2 HD, 6-6-13 HTK, AC 5, 1-3/bite.Lichen covered table covered with bones.

    Kitchen 30'x50'x20' HI-Increases height 2',+1 IV, 8- +2 S.

    Pot simmering on low fire has variable effect on individuals2-+1 DEX, 3- .LS, 4-+1 CON, 5- -1 CHAR, 6- +2 I, 7-

    Dormitory 20'x45'20' H Aroma of Hyacinth, rows of bunks and vast closetson \II wall containing exquisite costumes. Decomposed corpse of model wearingtopaz Diadem 510 GP.

    Solarium 20'x30'x20' H Glass ceiling and \II wall covered with mire, Rottingfilth ankel deep contains ehaotie Dleek SwerEl +2 and a huge key inscribed

    MOUIU~C.

    "Dragon Caves-Ruby Throne Room.'

    Loft 16'x30'x20' H Dusty, strown sawdust on floor.kege of paint, large crack in S wall entrance for threeHTK, AC 7, 1-3/2 claws.

    Four vats of dye, twoHarpes 3 HD, 12-14-19

    Bedroom 20'x25'x20' H Woman with strings of diamonds and sapphires woundin her black hair casts 'Gess' at first through door, then changes into a blackarrow and flies thru ceiling. All missiles and spells directed at her are absorbedby sparkling gold shields which vanish.

    - 1-'~-

    21

  • Gazebo Vampire Vine; 10 LVL, 50 HTK, AC -8; 1-4Jhit II 1-4Jr; ten tendrils;Supplement IV, p. 51.

    Hermitage Cursing Wraith; 4 HD, 28 HTK, AC 3, 1-6/strike & -LVL; hurlsmugs at intruders and disheveled old man turns white and sinks through floor.

    Outhouse Black PUdding; 10 HD, 54 HTK, AC 6, 3-24Jhit; covers pile of put-rid clothes.

    narden Grotto Small black kitten ehanges to Giant Cat; 12 HD, 85 HTK, AC 5,3 18/2 claws, -4-24Jbite; if frightened-will follow mercilously.

    Court Huge pile of offal containing eggs and 3 Bombadier Beetles; 1 HD, 3-7-4HTK, AC 4, 1-12/bite & red acid gas Stun 2-8t PROB 10% if -5 HD, Deaf 2-8t20% if -6 HD within 60'; 30' range 3-18 damage.

    Crypts Left trap door leads to chamber on Level 2. Right trapdoor leads tocham ber on Level3 .

    I ...... '

    WIZARD'S TOWER

    2 70' DlAXI0' H1-3/2 claws, 1-4/bite

    Ten ghouls; 2 HD, 3-6-12-15-10-4-14-9-12-13 HTK, AC 6,and Wight, 3 HD, 19 HTK, AC 5, -LVL scream a war cry.

    3 70' DIAXI0 ' H Fourteen huge glass tubes containing an opaque odorlessgas obscurring creatures in suspended antimation until 1-4 after glass is broken:Elf Lord, Dwarf Cleric, Griffon, Wyvern, Chimera, Giant Weasel, Gorgon, Harpy,Troll. Driad, Enchantress. and last three are empty.

    4 50' DIAX10' H Symbol of Fear is on ceiling over floor opening. A Libranof Ineffable Damnation; Law MU 3-30, Others 2-20; and mouldering furniture inlarge pile.

    5 50' DIAX10' H Rotted articles of dress, court sword 358 GP, iron chestwith six Shadows 2+2 HD. 9-15-9-11-9-13 HTK, AC 7, 1-4Jtouch & -1 S, +1dagger in a trunk full of lanterns. and a vat of oil.

    6 35' DlAXI0' H Huge silver bell 179,850 SP and 20 bats; 1/2 HD, 2-2-1-3-4-1-1-3-1-4 HTK, AC 4, lIbite.

    7 351 DIAXI0' H Huge copper bell 110,000 CP and two Harpies; 3 HD, 12-9HTK. AC 7, 1-3/2 claws; chained to bell with 50' chains.

    22

    I

  • TERRIBLE TOMBSTONES

    Here lies Ritiena Rump, Stuck in her head, Pulled back a stump.This is Rolf, His life was full, Till he tried, To milk a troll.Ruptur learned with great regrets, Beholders don't make good pets.Reckless Rump R.I.P., Tried to dance with a Chimerea.Racey hitched his wagon to a dragon, now he does no more braggin'.Roget's gullet went awry. While eating at the Balrog's Eye.Razzle met his term, Hacldng at a Purple Worm.Roderick-Quite a cager, Till he failed to pay a wager.Ramie wished he hadn't been born, Hanging on a Gargoyle's horn.Revenbeard-Insulted a Roc, Showed no fear. Broke an egg, Wound up here.Rook wound up on a fork, Buried him with the belching Ore.

    I~"""' I-.., I. I

    13

  • ,\,II,

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    \Vest

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  • DUNGEON LEVEL ONE

    Most giant rat holes are 3' in diameter and all have a 20% PROB of blockageby 8 rock or cave in. Removing the rock will usually require a STR test (seeJG J-8) and digging will take 2-8 turns.

    Once down the hole, players will find that all of level one is rat tunnels. 3'wide by 3' hig-h. At best, two humanoid creatuers can crawl abreast in thesetunnels. Encumbered characters. will be able to crawl 10' plate wearers lorin one turn. heavy footmen can manage 20' per turn Bnd light footmen 301 perturn; because of the exertion. all encumberance types must rest twice 8S much.Plate wearers, as well as encumbered characters will find that they may get stuckmaking the turns - 16% PROB. and if they do have a 16% PROB per turn of goingone way or the other; these characters will also find it impossible to turn aroundin one of the tunnels. Incidentally, only a dagger, hand-axe or mace can beused in the cramped space.

    Giant rats come in four sizes: J HD with234

    AC4567

    all bite for 1-3 pts of damage,move 9' (Note: most encounteredwill be 1 HD-roll 8-sided die minus4 for HD with numbers under oneconsidered 1 HD also).

    The Rats' Lairs are foul places to visit, with piles of filth, rocks, linen shreds,table scraps and a modest treasure trove, to boot! However, the respectiveheadquarters of each rival rodent faction will possess a higher grade treasure,like gems or jewelry. Usually, a good portion of the rats are out scavengingfor food or shiny baubles.

    A. Only 1-8 lower level rats will be found in this outpost.B. About 2-12 level 1 thru 3 rats will be found eating or snoozing.C. This being the headquarters of one of the factions, there will usually be

    10-30 rats, half of which will be 1 HD; the faction's king rat, 5HD, AC7,biting for 1-6 pts. of damage, will have a 60% PROB of being present.

    D. Only 1-6 1 HD rats occupy this area.E. This is the stronger faction's headquarters, with 6-36 rats present, half

    b.eing 1 HD; this faction's king is 6HD, AC7, bite/1-6 pts. and will havea 70% PROB of being present. Underneath a pile of rocks is hidden a pre-cious treasure, bieng a magic sword and scabbard worth 4000 OP.

    F. This lair usually contains 1-10.O. Around 3-18 will be found here, and a careful search will find a discarded

    miscellaneous magic item!H. Only 1-6 brave rats dare to stay so close to their mortal enemy, the mongooses.I. This is the lair of 1-4 giant mongooses, 3 HD, AC5, 2 bites/1-4 pts., in-

    trod uced some time ago, in an attempt to exterminate the giant rats.J. Will often be empty PROB 60%, as it is used by a wererat, named Haredric

    AC7, 3HD, 12" move. Not easily surprised (on a 1 only, but due to quiet-ness will surprise enemies on 1-4), he will often pose as a bewildered humanand attempt to lead the party away from his treasure, contained in an in-visible chest.

    K. Only 1-3 will be found here.

    15

  • , , , - , , , ", Level 2' , ~ ~~ ,,'l:- I /I'

    ""~,~ 1>;' 'f; IH

    ,,~~ c: , , f",_If , , "-,,

    " , - .. .",.",:""'sT;pe "Down to 3rd~ " Level

    - , ..., , ,"" " "

    , ' , ~", 11/" , ", - ,~Slope Up to 1st Level , ,I v

    ~ ' ,,~"", ' , c)I I, , J7,I

  • DUNGEDN LEVEL TWO

    A. EmptyB. Being below the torture chamber. this ogre does little more than wait for

    what's dropped to him through the open pit, 4+1HD, AC5, 1-10 pts. ofdamage, 20 HTK.

    C. This is the living quarters for Ranorek Rump, missing link relative. This3 HD Caveman, 18HTK, AC9, shields his club for 2-16 pts. of subdualdamage. With one exception, Ranorek has traded off any treasure cominghis way for several large hamhocks his favorite food. to the guards downthe hell.

    D. This hexagonal room contains the oracle Head of Ormandula. which sleepsmost of the time and is so drowsy that it usually ask one riddle beforefalling asleep for several weeks. Its favorite riddle poses the question ofthe Alchemist who presented the ldng with a vial of liquid that would ~atthrough any substance known to man, but the king immediately had himput death. The answer to this puzzling action, is that the man had to beliar or the liquid would have eaten through the vial, The first to answercorrectly will receive one (random) characteristic raised by one.Any character touching the oracle must make his saving throw for stunning;persisting a second time and the stun will cause a coma if the savingthrow vs. 7-70 pts. of damage is required.

    E. Empty most of the time PROB90%, being the incoming teleport room for theLiche.

    F. This cubicle is a storehouse for a large horde of copper pieces and weapons(only ~ t\t.e ~RW) used when the Liche has a need of raising a smallforce; C:rn-e dOot IS wlZaf~ Ob"k~d and three gargoyles are perched uponthe wells 4HD, AC5, 14, 16, 15, 12 HTK.

    G. This is the wine cellar and is unoccupied.1. This crypt is the last resting place for 4 skeletons, AC7, ';HO, 4, 3, 3, 2

    HTK, and two wights, ACt, 3HO, 15, 11, 10HTK, who are animated whenany of the lids are raised.

    J. This oblong is unoccupied and contains 4 niches each with a small statue.When the statue of the monkey is touched all characters in the room areteleported to DL3k.

    K. This dungeon is manned by 3 warriors, 2HO, AC5, 8, 10, 6HTK. Cellmatesinclude 1 3HO neutral elf, 2 2HD neutral warriors, 3iHD goblins, 1 3HDCE swordsman and 1 3HD LG Amazon. Piled against the wall are numeroushamhocks and a cask of water.

    L. This is the final resting place of prince Choaxtl, the only treasure being amagic map (to a magic item not far from the manor) wrapped around the

    -+ '7 CE swordlJi(in the scabbard). Other occupants include the body of a fighterwho originally tried to steal the sword and six zombies AC8, IHO, 2, 4, 5,7, 3, 8HTK.

    M. This is the lair of a small tribe of 60 Goblins, who are employed by the manorfor 'odd jobs' . Their hobgoblin leader AC3, 1+1HO, 9HTK possesses +1chainmail and a +1 spear.

    N. This outpost contains 3 goblins, AC6, I-1HO, 4, 3, 6HTK.

    17

  • 22.0'

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  • Ii JEwFLf'

    DUNGEON LEVEL THREE

    A Crisscrossed with shadows that only 'Continual Light' can dispell.B Trunk with gold-plated handles 20 GP full of bones. Stained leather cape

    and 8 shattered helm behind trunk.C Three ghouls; 2 HD, 7-14-6 HTK, AC 6, 1-3/2claws, 1-4/bites. Skeleton

    of Giant hog in center of room.D Giant Spider; 1+1 HD, 5 HTK, AC 5, 1-3/bite, poison #2 on ceiling web.E Wight; 3 HD, 11 HTK, Ac 5 -LVLlhit; and Hell Hand;.3 HD, 8 HTK, AC 4,

    1-6/bite 3-18 breathe.F Slithering Tracker; 5 HD, 33 HTK, AC I, touch paralyzes; hides behind

    rocks..Bats flutter across ceiling.G Rust Monster; 5 HD, 24 HTK, AC 2, touch rusts metals, Silver vein on

    N wall 14,800 SP (500 SPit with sword).H Four Skeleton; 1/2 HD, 1-1-3-3 HTK, AC 7, 1-6/sword; guard dirt filled

    coffin.I Giant Snake; 2+1 HD, 12 HTK, AC 6, I-6/bite (poison #3). 2-8/constriction;

    on eight eggs.J Five Giant Hogs; 3. HD. 10-16-9-13-14 HTK, AC 8, I-6/bitej munching on

    two dead rats.K Boiling waterjl-12/rj surrounds this teleport from level 2.

    DUNGEON LEVEL FOUR

    A Giant Hog; 3 HD. 10 HTK, AC 8, 1-6/bite.A123 Boiling water; 1-12/rj divides into four sections 1 teleports to I, 2 tele-

    ports back to 3.B Four Wraiths; 4 HD, 20-16-11-15 HTK, AC 3, 1-6/touch -1 LVL.C Basiliak; 6+1 HD, 17 HTK, AC 4, l-l0/strike III stone. Two stoned hobbits

    at entrance.D Six zombies; 1 HD, 3-6-7-1-2-5 HTK, AC 8, l-8/strike; and a Vampire;

    8 HD, 42 HTK, AC 2, 1-10/bite -2 LVL.E Two Zombies; IHD, 4-8 HTK, AC 8, 1-8/strike and a Spectrej 6 HD, 19

    HTK, AC 2, 1-8/strike -2 LVL.F Four Harpies; 3 HD, 14-9-7-10 HTK, AC 7, 1-3/2 clawsj charm.o Six Sarcophgus and three Mumiesi 5+1 HD, 20-17-34 HTK, AC 3, 1-12/

    strike & leprosy. Large mmumy has Ring of Spell Turning and +3 ChaoticSword.

    H Strings of Skulls hanginf{ from ceiling, 100 skulls has 1 OP in mouth exceptone which has a 5000 OP sunstone gem PROB 01%/r of searching.

    I Trunk filled 560 daggers and a gold mace 90 OP. Ten dead elves hangupside down from ceiling.

    J Two Werewolves; 4 HD. 17-28 HTK, AC 5. 2-8/bite; lurk behind crimsontapestry.

    f.:r- 2 DEMl l-\ CJ1"}I GFMS

    19

  • STARTLING STATUES

    Upon encountering a magical statue. dice 12 sided die for horizontal columnand 8 sided die for vertical column and crossindex-

    1 Raises 3 Casts 5 AdvisesSpell of

    7 ShapeChanges

    9 PointsToward

    11 PartMissing*

    2 Lowers 4 Gives 6 AsksScroll of

    8 Polymorphs 10 Gives MapCharacter

    12 Casts CurseAffecting

    StrengthIntelligenceWisdomConstitut'nDexterityCharismaLevelGambling Sk

    SleepFearStrengthL Bolt/4HDSuggestionGeaaHold PersonRaise Dead

    LocationNameClassPurposeOriginRiddlePoemDirections

    OreTrollStone GiantEfreetGiant ToadBlink DogStone CalemGiant Weasel

    TreasureMonsterVillageElfExitSeaPassageRandom

    EyeNoseEarHandFootArmLegFinger

    12345678

    30

    Statue Statistics Guidelines: 11-20 Hit Dice, AC -1 to -6, Move 1-12". Damageranges from 1-6 to 8-64. For example, the Giant Foo Dog in the vestibule is18 HO, 90 HTk, AC -I, Moves 1" and does 1-6/bite.*Finding and restoring missing part of statue casues the following actions:1 Shape Changes and serves replacer for 1-20 days2 Attacks replacer3 Spells at replacer (go to avove table)4 Gives replacer 1-10 pieces of hewelry5 Destroys replacer's most precious item6 Grants replacer one wish

    ,

  • RUDIMENTARY RESURECTION RESULTS

    When to roll for the first table:Badly Chopped Up: damaged 5-20 points over total hit points.Torn Asunder: damaged 21 or more points over total hits points (except ex-cessive heat).Burnt Crisp: damaged 21 or more points over total hit points due to exces-sive heat.

    First Table: roll 4 6-sided dice if victim is revived from being-

    Dice total-4-6 7-10 11-14 15-18 19-24

    Badly Chopped Up -A A B N NTorn Asunder N A B -A NBurnt Crisp N -A -B -A N

    Abbreviations - N: No loss or scar, A: roll for part lost from line A, B:roll for part lost from line B, -A: roll for scar/loss from line A, -B: rollfor scar floss from line B.

    Second Table: Parts Affected

    Roll one six-sided1

    tine A Right EyeLine B Right Arm

    die-2

    Left EyeLeft Arm

    3Nose

    Right Hand

    4Hair

    Left Hand

    5Right EarRight Leg

    6Left EarLeft Leg

    All losses in line A cause a one-third reduction in charisma. All losses in lineB cause a one-third reduction in Decterity and disallow the player the abilityto fight more than one enemy J and in the case of upper limb losses, disallowthe use of missile type weapons. All losses are permanent.Scar results must heal in the normal manner (1 point Iday) and applies directlyto healing of the scarred part. The point total of healing necessary to restorepart is equal to half the points victim received below his '0' point total. Thesehealing points are separate from his normal 'Hits to Kill' point total. Until theaffected penalty is healed properly, the permanent penalty listed above is ap-plied. Once healed, only a scar is apparent.Notes: You automatically lose 1 point of constitution if killed. Rings of re-generation will not raise burned up characters. If poisoned, the player mustalso have a neutralize poison spell cast upon him. Remember J characters killedby a ghoul, wight, wraith, spectre or vampire, become a like creature.

    31

  • 31

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    "~1One-way Secret Door .. ~l4ltcr Foyo. " I Beel Rooa n0 Covered Pit

    @ " 0 "0 Trap Door in Celling Butler's Ron Bed R.-. 4S 0 " liedroo., Shaft @ @ I~

    ~. Large Shaft ene/cling RJoeo~. Laught~r a Fireplace (shaft) 0 Singin SWOrdlillJlen~il @ @ ~ Trap.t One-way Teleport To 0 ~ 1" I One-way Teleport Frojll ,....~~ 0tt Two-W3Y Teleport "

    ~ @ 0 0~~- ~ Giant Ral Hole ,. " ~... -'10 All~ Magical Statues " - q. K1tdlefl Bahr)'3S ~- ~@ Non-magical Statue 0~" ~IIII:-- Stairs, up f...-~ , ~ f...-t.:IllJ Stairs, down 0 - - "

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    i&~ @ @l .... ~ :::';", @ ~V~ :@ '" Quarters ::: :I: ." GROTTO :.::: 0 .. 0- I I':;flJ, ........

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