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(Infantry Company)fusIlIer lIght Infantry Company
Company HQ
Headquarters
160
divisional support platoons
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You must field one platoon from each box shaded black and may field one platoon from each box shaded grey.Your Company HQ must be either Active (marked ) or Colonial (marked ). All other platoons with variants must be of the same type as your Company HQ. Your company can also be supported by unmarked platoons. French companies can have British troops (marked ) as support options. Remember that British platoons retain their own rules and ratings, and count as Allied Platoons (see page 183 of the rulebook).
Fusiliers-Voltigeurs Platoon
infantry
161
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Wea
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25mm Anti-tank Gun Platoon
anti-tank
164
Fusiliers-Voltigeurs Platoon
infantry
161
Fusiliers-Voltigeurs Platoon
infantry
161
Fusiliers-Voltigeurs Platoon
infantry
161
20mm Anti-aircraft Machine-gun Platoon
anti-airCraft
163
Fusiliers-Voltigeurs Machine-gun Platoon
maCHine-guns
162
Fusiliers-Voltigeurs Machine-gun Platoon
maCHine-guns
162
reConnaissanCe
157Fusilier Motocyclistes Platoon
artillery
163Fusiliers-Voltigeurs Mortar Platoon
Battle Tank Platoon
armour
143143Light Tank Platoon
145Medium Combat Platoon
145Light Combat Platoon
167FT Tank Platoon
Fusiliers Motocyclistes Platoon
infantry
157161
125Rifle Platoon
Fusiliers-Voltigeurs Platoon
Light Tank Platoon
reConnaissanCe
143153Deep Reconnaissance
Platoon
155Combat Car Platoon
149Fusiliers Portés Platoon
Divisional Anti-tank Platoon
anti-tank
165168
168Self-propelled 75mm Anti-aircraft Platoon
Self-propelled 47mm Anti-tank Platoon
motIvatIon and skIllFrance has full-time active divisions, reserve divi-sions of older men who have finished their military service, and colonial divisions. As a result the ratings of a Compagnie de Fusiliers-Voltigeurs vary depending on type. An Active company is rated as Confident Trained. Colonial companies are rated as Fearless Trained.
ConsCript
trained
veteran
reluCtant
Confident
fearless
ColonIal
reluCtant
Confident
fearless
ConsCript
trained
veteran
aCtIve
Fusiliers-Voltigeurs Platoon
Lieutenant
Lieutenant
HQ Section
Sergent
Fusiliers Squad
Rifle/MG team
Rifle/MG team
Sergent
Fusiliers Squad
Rifle/MG team
Rifle/MG team
Sergent
Fusiliers Squad
Rifle/MG team
Rifle/MG team
Command Rifle/MG team VB team
Fusiliers-Voltigeurs Platoon
Lieutenant
Lieutenant
HQ Section
Sergent
Fusiliers Squad
Rifle/MG team
Rifle/MG team
Sergent
Fusiliers Squad
Rifle/MG team
Rifle/MG team
Sergent
Fusiliers Squad
Rifle/MG team
Rifle/MG team
Command Rifle/MG team VB team
Divisional Anti-tank Platoon
Lieutenant
Lieutenant
HQ Section
Command Rifle team
Anti-tank Section
Sergent
Anti-tank Section
Sergent
47mm SA-37 gun 47mm SA-37 gun
Horse-drawn 75mm Artillery Battery
artillery
165
Horse-drawn 75mm Artillery Battery
artillery165
Horse-drawn 75mm Artillery Battery
artillery
165166Horse-drawn
Heavy Artillery Battery
169All-terrain 75mm Towed Artillery Battery
170All-terrain 105mm Towed Artillery Battery
Air Support
airCraft
167
25mm Anti-aircraft Defence Platoon
anti-airCraft
169
Army size: 1385 Points 1485 Points
The Fusiliers-Voltigeurs Mortar Platoon is only available as part of an Active company.
Fusiliers-Voltigeurs Platoon
Lieutenant
Lieutenant
HQ Section
Sergent
Fusiliers Squad
Rifle/MG team
Rifle/MG team
Sergent
Fusiliers Squad
Rifle/MG team
Rifle/MG team
Sergent
Fusiliers Squad
Rifle/MG team
Rifle/MG team
Command Rifle/MG team VB team
Compagnie de Fusiliers-Voltigeurs HQ
Capitaine
Capitaine
Company Command Rifle team
2iC Command Rifle team
Company HQ
Sergent
Resupply Section
Renault UE Renault UE Renault UE
Sergent
Mortar Squad
60mm mle 35 mortar
Adjutant
Mortar Section
81mm mle 27/31 mortar
81mm mle 27/31 mortar
Fusiliers-Voltigeurs Machine-gun Platoon
Lieutenant
Sergent
Machine-gun Section
8mm mle 1914 HMG
8mm mle 1914 HMG
Sergent
Machine-gun Section
8mm mle 1914 HMG
8mm mle 1914 HMG
Lieutenent
HQ Section
Command Rifle team
Horse-drawn 75MM Artillery Battery
Capitaine
Capitaine
HQ Section
Lieutenant
GUN SECTION
75mm mle 1897
CommandRifle team
Observer Rifle team
Staff team
75mm mle 1897
Lieutenant
GUN SECTION
75mm mle 1897
75mm mle 1897
Horse-drawn Heavy Artillery Battery
Capitaine
Capitaine
HQ Section
CommandRifle team
Observer Rifle team
Staff team
Lieutenant
GUN SECTION
155mm C mle 1917 S
155mm C mle 1917 S
Lieutenant
GUN SECTION
155mm C mle 1917 S
155mm C mle 1917 S
Fusiliers-Voltigeurs Mortar Platoon
Lieutenant
Lieutenant
HQ Section
Mortar Section
Sergent
81mm mle 27/31 mortar
81mm mle 27/31 mortar
Mortar Section
Sergent
81mm mle 27/31 mortar
81mm mle 27/31 mortar
Observer Rifle teamCommand Rifle team
Team Range ROF Anti-tank Firepower Notes
Rifle team 16”/40cm 1 2 6Rifle/MG team 16”/40cm 2 2 6VB team 8”/20cm 2 1 4+ Can fire over friendly teams.Staff team cannot shoot Moves as a Heavy Gun team.
Infantry teams
Weapon Mobility Range ROF Anti-tank Firepower Notes
8mm mle 14 HMG Man-packed 24”/60cm 6 2 6 ROF 2 when pinned down.
60mm mle 35 mortar Man-packed 24”/60cm 2 1 3+ Can fire over friendly troops. Firing Bombardment 32”/80cm - 2 6
81mm mle 27/31 mortar Man-packed 40”/100cm - 2 6 Smoke bombardment.
47mm SA-37 gun Medium 24”/60cm 3 9 4+ Gun shield, No HE.
75mm mle 1897 gun Heavy 24”/60cm 2 8 3+ Gun shield, Quick fire, Smoke. Firing bombardments 64”/160cm - 3 6+ Smoke bombardment.
155mm C mle 1917 S howitzer Immobile 16”/40cm 1 10 1+ Bunker buster, Gun shield. Firing bombardments 72”/180cm - 5 2+
Gun teams
Armour Vehicle Mobility Front Side Top Equipment and Notes
supply CarrIers
Renault UE Half-tracked 0 0 1 Supply Carriers (p. 175).
transport teams
hIgh CommandWhen a French player places an objective in the enemy’s deploy-ment area or in No Man’s Land, they may place it up to 4”/10cm closer to their table edge than normal.
Integrated defenCesAt the start of the game before deployment, each French Machine-gun Platoon (except Colonial Machine-gun Platoons) may exchange two HMG teams from the Machine-gun Platoon for two Rifle/MG or MG teams from a Combat Platoon. Each Machine-gun Platoon may only make this trade with one Combat Platoon.
To do this, both platoons must be dismounted and their Transport teams Sent to the Rear.
trenCh WarfareFrench Infantry and Gun teams (except those from Colonial platoons) attempting to Dig In succeed on a roll of 3+.
When conducting Defensive Fire, Dug In French Gun teams can shoot over any French Infantry team in a Foxhole or Trench, whether the Infantry team shoots or not.
ColonIal troopsColonial platoons do not use the Trench Warfare and Integrated Defences special rules. Instead, they hit in assault combat on a roll of 3+.
DoctrIne
stabIlIser JaCksIf an Autocanon de 75mm did not move in its previous turn it is protected by its gun shield and counts as having Bulletproof Cover against all shots coming from in front of the line of the gun shield in the enemy turn.
autocanons
Central fIre ControlFrench Company Command teams cannot act as spotting teams for artillery bombardments.
When a French artillery battery that has a Staff team fires a bombardment, you may chose to group other artillery batteries with Staff teams into the same bombardment before rolling to Range In as a Central Fire Control Bombardment.
QuICk fIreAll French Artillery Bombardments and Central Fire Control Bombardments with four or more guns or howitzers use the following rules:
If there are four or more guns and howitzers including at least two 75mm mle 1897 guns, then re-roll all failed To Hit rolls.
If there are six or more guns and howitzers firing, use a double-width (12”/30cm by 6”/15cm) Artillery Template to determine which teams can be hit and re-roll all failed To Hit rolls.
If there are nine or more guns and howitzers firing, your opponent must re-roll all successful Saves for teams hit by the bom-bardment in addition to the bombardment using a double-width template and re-rolling all failed rolls To Hit.
If there are fewer than four guns firing, use the following rules.If there is just one 75mm mle 1897 gun, then the bombardment
does not suffer the usual +1 penalty To Hit for firing a bombard-
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ment with a single weapon. It must still re-roll all successful To Hit rolls.
If there are two or three 75mm mle 1897 guns, then the bom-bardment does not re-roll To Hit rolls.
heavy artIllery105mm C mle 1935B & 105mm L mle 1913 S: If three or more 105mm C mle 1935 B howitzers or 105mm L mle 1913 S guns fire in a Central Fire Control Bombardment, then all of the guns and howitzers firing count as having an Anti-tank rating of 4 and a Firepower rating of 5+.
If only one or two 105mm guns or howitzers fire in a Central Fire Control Bombardment, then all weapons firing count as 75mm mle 1897 guns having an Anti-tank rating of 3 and a Firepower rating of 6.
155mm C mle 1917 S: If three or more 155mm C mle 1917 S howitzers fire in a Central Fire Control Bombardment, then all of the guns and howitzers firing count as having an Anti-tank rating of 4 and a Firepower rating of 4+.
If only one or two 155mm C mle 1917 S howitzers fire in a Central Fire Control Bombardment, then all of the guns and howitzers firing count as having an Anti-tank rating of 3 and a Firepower rating of 5+.
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artIllery
one-man turretA tank with a one-man turret may not fire the gun mounted in the turret while moving, and may not fire both the turret gun and the turret machine-gun in the same turn.
lImIted vIsIonTanks with limited vision add +1 to the score required to hit when shooting any weapon at targets that are entirely behind a line drawn across the front of the tank’s hull.
tanks
resupply sectIons
A Compagnie de Fusiliers-Voltigeurs usually attaches all of the Renault UE carriers from the Resupply Sections of the Company HQ out to its platoons using the Making Attachments from the HQ rule on page 184 of the rulebook. The Renault UE carriers are allocated individually, and each platoon can be given up to three carriers. The carriers can be attached to:
Fusiliers-Voltigeurs Platoons (page 161),
Fusiliers-Voltigeurs Machine-gun Platoons (page 162),
20mm Anti-aircraft Machine-gun Platoons (page 163),
Fusiliers-Voltigeurs Mortar Platoons (page 163), and
25mm Anti-tank Gun Platoons page 164).
Platoons with Renault UE carriers attached can not be placed in Ambush.
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supply CarrIersIn each player’s turn a platoon can use one attached Renault UE carrier to allow it to deliver a burst of fire in a Shooting Step or as Defensive Fire in an Assault Step. The carrier must be In Command and neither Bailed Out or Bogged Down. The carrier is Sent to the Rear and removed from the game before any dice are rolled. A platoon delivering a burst of fire can either:
Count as having twice as many weapons when firing an Artillery Bombardment in this Shooting Step, orRoll one extra die to hit for each team (two extra dice for HMG teams) that is In Command when shooting in this Step.
Weapons CarrIersIn addition to acting as supply carriers, Renault UE carriers can move guns around the battlefield. A carrier can carry a Man-packed Gun team or tow a wheeled Gun team as Passengers. While carrying Passengers, the Renault UE only moves 6”/15cm.
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