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CHAPTER 1 KINEMATICS OF PARTICLES

12.2 Rectilinear Kinematics Continuous Motion

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Page 1: 12.2 Rectilinear Kinematics Continuous Motion

CHAPTER 1

KINEMATICS OF PARTICLES

Page 2: 12.2 Rectilinear Kinematics Continuous Motion

Student Notes Copyright © Pearson Education Asia Pte Ltd. 2013. All rights reserved.

INTRODUCTION & RECTILINEAR KINEMATICS: CONTINUOUS

MOTION

Today’s Objectives:R206 Students will be able to: 1. Find the kinematic quantities

(position, displacement, velocity, and acceleration) of a particle traveling along a straight path.

Page 3: 12.2 Rectilinear Kinematics Continuous Motion

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APPLICATIONS

The motion of large objects, such as rockets, airplanes, or cars, can often be analyzed as if they were particles. Why?

If we measure the altitude of this rocket as a function of time, how can we determine its velocity and acceleration?

Page 4: 12.2 Rectilinear Kinematics Continuous Motion

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APPLICATIONS

(continued)

A sports car travels along a straight road.

Can we treat the car as a particle?

If the car accelerates at a constant rate, how can we

determine its position and velocity at some instant?

Page 5: 12.2 Rectilinear Kinematics Continuous Motion

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An Overview of Mechanics

Statics: The study of bodies in equilibrium.

Dynamics: 1. Kinematics – concerned with the geometric aspects of motion 2. Kinetics – concerned with

the forces causing the motion

Mechanics: The study of how bodies react to forces acting on them.

Page 6: 12.2 Rectilinear Kinematics Continuous Motion

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RECTILINEAR KINEMATICS: CONTINIOUS MOTION (Section 12.2)

A particle travels along a straight-line path defined by the coordinate axis s.

The total distance traveled by the particle, sT, is a positive scalar that represents the total length of the path over which the particle travels.

The position of the particle at any instant, relative to the origin, O, is defined by the position vector r, or the scalar s. Scalar s can be positive or negative. Typical units for r and s are meters (m) or feet (ft).

The displacement of the particle is defined as its change in position.

Vector form: r = r’ - r Scalar form: s = s’ - s

Page 7: 12.2 Rectilinear Kinematics Continuous Motion

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VELOCITY

Velocity is a measure of the rate of change in the position of a particle. It is a vector quantity (it has both magnitude and direction). The magnitude of the velocity is called speed, with units of m/s or ft/s.

The average velocity of a particle during a time interval t is vavg = r / t

The instantaneous velocity is the time-derivative

of position. v = dr / dt

Speed is the magnitude of velocity: v = ds / dt

Average speed is the total distance traveled divided by elapsed time: (vsp)avg = sT / t

Page 8: 12.2 Rectilinear Kinematics Continuous Motion

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ACCELERATION

Acceleration is the rate of change in the velocity of a particle. It is a vector quantity. Typical units are m/s2.

As the text indicates, the derivative equations for velocity and acceleration can be manipulated to get a ds = v dv

The instantaneous acceleration is the time derivative of velocity.

Vector form: a = dv / dt

Scalar form: a = dv / dt = d2s / dt2

Acceleration can be positive (speed increasing) or negative (speed decreasing).

Page 9: 12.2 Rectilinear Kinematics Continuous Motion

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SUMMARY OF KINEMATIC RELATIONS: RECTILINEAR MOTION

• Differentiate position to get velocity and acceleration.

v = ds/dt ; a = dv/dt or a = v dv/ds

• Integrate acceleration for velocity and position.

• Note that so and vo represent the initial position and

velocity of the particle at t = 0.

Velocity:

= t

o

v

v o

dt a dv = s

s

v

v o o

ds a dv v or = t

o

s

s o

dt v ds

Position:

Page 10: 12.2 Rectilinear Kinematics Continuous Motion

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CONSTANT ACCELERATION The three kinematic equations can be integrated for the

special case when acceleration is constant (a = ac) to obtain

very useful equations. A common example of constant

acceleration is gravity; i.e., a body freely falling toward earth.

In this case, ac = g = 9.81 m/s2 downward. These equations

are:

t a v v c o + = yields =

t

o

c

v

v

dt a dv o

2 c o o

s

t (1/2) a t v s s + + = yields = t

o s

dt v ds o

) s - (s 2a ) (v v o c

2

o

2 + = yields = s

s

c

v

v o o

ds a dv v

Page 11: 12.2 Rectilinear Kinematics Continuous Motion

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EXAMPLE 1

Plan: Establish the positive coordinate, s, in the direction

the particle is traveling. Since the velocity is given

as a function of time, take a derivative of it to

calculate the acceleration. Conversely, integrate

the velocity function to calculate the position.

Given: A particle travels along a straight line to the right

with a velocity of v = ( 4 t – 3 t2 ) m/s where t is

in seconds. Also, s = 0 when t = 0.

Find: The position and acceleration of the particle

when t = 4 s.

Page 12: 12.2 Rectilinear Kinematics Continuous Motion

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EXAMPLE 1

(continued) Solution:

1) Take a derivative of the velocity to determine the acceleration.

a = dv / dt = d(4 t – 3 t2) / dt = 4 – 6 t a = – 20 m/s2 (or in the direction) when t = 4 s

2) Calculate the distance traveled in 4s by integrating the velocity using so = 0:

v = ds / dt ds = v dt

s – so = 2 t2 – t3

s – 0 = 2(4)2 – (4)3 s = – 32 m ( or )

= t

o

s

s

(4 t – 3 t2) dt ds o

Page 13: 12.2 Rectilinear Kinematics Continuous Motion

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GROUP PROBLEM SOLVING

Given: A particle is moving along a straight line such that

its velocity is defined as v = (-4s2) m/s, where s is

in meters.

Find: The velocity and acceleration as functions of time if

s = 2 m when t = 0.

Plan: Since the velocity is given as a function of distance,

use the equation v=ds/dt. 1) Express the distance in terms of time. 2) Take a derivative of it to calculate the velocity and

acceleration.

Page 14: 12.2 Rectilinear Kinematics Continuous Motion

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GROUP PROBLEM SOLVING (continued) Solution:

1) Since v = ( 4s2)

Determine the distance by integrating using s0 = 2.

Notice that s = 2 m when t = 0.

Page 15: 12.2 Rectilinear Kinematics Continuous Motion

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m/s

GROUP PROBLEM SOLVING (continued)

2) Take a derivative of distance to calculate the

velocity and acceleration.

Page 16: 12.2 Rectilinear Kinematics Continuous Motion

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The car moves in a straight line such that for a short time its velocity is defined by v = (0.9t2 + 0.6t) m/s, where t is in seconds. Determine its position and acceleration when t = 3s. When t = 0, s = 0.

EXAMPLE 2

Page 17: 12.2 Rectilinear Kinematics Continuous Motion

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Since v = f(t), the car’s position can be determined from v = ds/dt

m

when

tts

tts

dtttds

ttdt

dsv

ts

ts

8.10)3(3.00.3(3)s

3s, t

3.03.0

3.03.0

6.09.0

)6.09.0(

23

23

0

23

0

0

2

0

2

=+=

=

+=

+=

+=

+==

EXAMPLE 2

(continued)

Solution:

Page 18: 12.2 Rectilinear Kinematics Continuous Motion

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During a test of a rocket travels upward

at 75 m/s, and when it is 40 m from the

ground its engine fails. Determine the

maximum height sB reached by the

rocket and its speed just before it hits

the ground. While in motion the rocket is

subjected to a constant downward

acceleration of 9.81 m/s2 due to

gravity. Neglect the effect of air

resistance.

EXAMPLE 3

Page 19: 12.2 Rectilinear Kinematics Continuous Motion

Student Notes Copyright © Pearson Education Asia Pte Ltd. 2013. All rights reserved.

mhss

h

h

asvv

AB

AB

7.3267.28640

m 7.286

)81.9(2750

2 )(

2

22

=+=+=

=

+=

+=+

To find sB

To find vC, Consider path BC and assume +ve upward

==

+=

+=+

m/s 1.80m/s 1.80

)7.326)(81.9(20

2

2

22

C

C

BC

v

v

asvv

EXAMPLE 3

(continued) Solution:

Page 20: 12.2 Rectilinear Kinematics Continuous Motion

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To find vC, Consider path BC and assume +ve downward

=

+=

+=+

m/s 1.80

)7.326)(81.9(20

2

2

22

C

C

BC

v

v

asvv

To find vC, Consider path ABC and assume +ve upward

=

+=

+=+

m/s 1.80

)40)(81.9(275

2

2

22

C

C

AC

v

v

asvv

EXAMPLE 3

(continued) Solution:

Page 21: 12.2 Rectilinear Kinematics Continuous Motion

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