120 Wilderness Encounters for Pathfinder

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    My encounter table for AP1&AP2:

    % Roll Number HNF Encounter

    01-08 1d10+5 H Bandits

    09-12 1d4+1 N(H) Boars13-16 2d6 H Hobgoblins

    17-19 1d4+1 H Ghasts

    20-23 2d8 H Boggards

    24-28 1d3 N(H) Faerie Encounter

    29-33 2d6 N(H) Elk

    34-37 2d4 H Kobolds

    38-41 1d3 N(F) Hunter

    42-43 1d2 H Hill giants

    44-47 1d3 H Owlbear

    48-49 1 Var Settlement Encounter

    50-51 1 H Shambling mound52-55 1d4 H Tatzlwyrm

    56-60 2d4 H Trolls

    60-63 3d6 H Orcs

    64-68 1d4 H Werewolf

    69-70 1d2 H Will o wisp

    71-76 2d6 N(H) Wolves

    77-78 1d2 H Wyvern

    79-80 1d4+1 H Wights

    81 1 H Barghest

    82-83 1 H Redcap

    84-88 2d4 H Giant spiders89-90 1 N(H) Grizzly bear

    91-92 1 H Manticores

    93 2d4 N(H) Shocker lizards

    94-95 2d4 H Worgs

    96 1 H Dragon

    97-98 1d4+2 H Ogres

    99 1d4+2 H Ghouls

    100 1 H Hydra

    Minor Encounters Roll 1d20 on the following list for each minor encounter indicated. Distribute minor

    encounters throughout the hex as you see fit. As with major encounters, note the hex number of each to

    record its location. Settlement a village or hamlet with a small to moderate population Fort a small

    fortified holding owned by a noble, military leader, fighting order, or adventurer Ruin the remains of a

    single structure whose original purpose was (d6: 1-2 tomb, 3 holding, 4-5 other structure, 6 dwelling;

    60% chance its a shipwreck if located in a water hex) Monster the lair of a common or uncommon

    creature Wandering Monster creature type based on current habitat; creature is (d6: 1-2 establishing a

    lair, 3-5 scouting/foraging, 6 lost) Camp, industrial production facility for some natural resource, based

    on terrain (Water/fishery, Swamp/peat, Desert/oasis, Plains/farming/ranching, Forest/logging, Hills or

    Mountain/mining) Camp, semi-permanent a way-station for (d6: 1-2 trappers, 3-4 hunters, 5 drovers,

    6 messengers) Beacon a long-range signalling/communication device (lighthouse if on/near water;20% chance of being magical) operated by (d6: 1-2 guild, 3 local lord, 4-6 council of nearest settlement)

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    Construction Site a structure is being erected here (d6: 1 fortification, 2-3 infrastructure, 4-5

    homestead, 6 religious centre) Battlefield the site of a major battle (20% chance of containing

    salvageable gear; 10% chance that the area is haunted by the spirits of the slain) Isolated the dwelling

    of some outsider (d6: 1 hermit, 2 mad hermit, 3 oracle, 4 retired adventurer, 5 outlaw, 6 homestead;

    40% chance dwelling is fortified) Sacred Ground a protected area, designated as a (d6: 1-3 burial

    grounds, 4-5 consecrated area, 6 hunting range) Crossing a bridge, ford, or pass (20% chance that itsin disrepair; if serviceable, 60% chance that a toll is charged) Ancient Structure a construction of

    antiquity (d6: 1-3 grave marker, 4 astrological construction, 5-6 pagan shrine; 10% chance that is

    possesses magical properties) Special Hazard an environmental danger exists here (d6: 1-2 poison, 3,

    disease, 4 unstable ground, 5 strong electromagnetic field, 6 radiation) Treasure a cache of valuables is

    rumoured to lie hidden here (40% chance of actually existing; 20% chance that its unguarded, but

    certainly not easy to obtain) Contested the area is fought over by 2 or more factions because of (d6: 1-

    2 valuable resources, 3 abundant food, 4-5 strategic location, 6 religious significance) Natural Resource

    a valuable commodity is located here (d6: 1-2 rare herbs, 3-4 rare mineral (lodestone, quicksilver), 5

    meteoric steel, 6 heavy water) Supernatural Feature an unexplained effect or object exists here (d6: 1-

    2 teleportation portal, 3 dimensional gate, 4 anti-magic field, 5-6 wild-magic field) Gathering Place a

    meeting place, relatively free from outside influence (d6: 1-3 tribal moot, 4-5 free trading post, 6hospitaliers) - See more at: http://www.welshpiper.com/hex-based-campaign-design-part-

    2/#sthash.SANj3Sn5.dpuf

    Settlements:

    1.Farmstead (CG) vegetables, sheep. Tanner family. 3 sons, 2 daughters, one is stunning, cha 19.

    Gifted grower, worship erastil.

    2.Farmstead (N, with good tendendies) druid (Lady Irina), 2 druid helpers, Halfling named Knot, and a

    young boy named Daffyd. Gifted growers, worship gozreh. Grow apple, cherry, and nut trees. Animal

    companions are raven and grizzly bear.

    3.Orindell (NE) - Walled village, temple to Old Ones. Appear normal, but something funny if a sense

    motive check is made. Party feels uncomfortable while here, like something is wrong, even though all

    looks fine. Thomas Binder is the headman.

    4.Dorim-dor (LG, with LN tendencies) dwarven settlement, 11 dwarves, 2 humans. Led by Durok

    Brightbeard, redheaded dwarven warrior. Settlement devoted to Torag, focused on finding a prospective

    mine and settling down. 1 promising cleric of torag, Olann Roansdottir, is available as a cohort.

    5.Brindles (Bugbear) clan (CN, Evil tendencies) 13, 6 females, 5 males, 2 young. Settled into a natural

    cavern whose entrance is partly covered and fortified by fallen trees. Ooglash is their spokesman. Theymostly want plenty of meat, weapons, armor, and weaker races to bully. They are consummate wood and

    stoneworkers.

    6.Trappers (CN, with NE tendencies), 3 trappers, will try to steal or cheat the party if given a chance.

    Excellent woodsmen. Broghan, Dallad, and Richard.

    Faerie Encounters:

    1.Brownie Janine, looking for a family, lived with trappers, who didnt appreciate her and were

    eventually killed by disease and cold. Will become a redcap if party doesnt help her.

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    2.Pixie Fernando the Magnificent (RPed with a French accent if possible) things the world is wonderful,

    unshakeably happy and optimistic.

    3.Satyr Koryos, plays haunting pan pipes, wants nothing more than to own sheep and live a pastoral

    life, is a hopeless idyllic romatic.

    4.Centaur squad traveling from Nomen heights, pursuing invading humans, very aggressive and

    hostile, consummate archers and lancers. Kidnappers are mage led mercenaries, looking to sell centaur

    young girl to a wizard for much gold.

    5.Hobgoblins 6 very stealthy rogues snuck over from First World. Carry nickel coins and have woven

    vine armor.

    6.Leprechaun Sean O Riordan, gentlemanly rogue, will challenge the party to a contest if he thinks he

    can win, like drinking, eating, blinking, or finding a hidden item.

    7.Seelie Court Fae. 6 high fae journeyed over from 1st world, snobby as hell, demeaning, patronizing,and basically a&+%%%~s.

    8.Unseelie Court Fae high lord and his vassals, crossed over from 1st world, fearfully beautiful, with a

    cruel streak. Oily words, charming (literally), and very very wicked.

    Dragons:

    1.Green Dragon Varinazerix young female looking for a permanent home

    2.Black Dragon Korhanderizym young male looking for a good hiding place after scrap with elder

    black.

    3.Faerie Dragon Sir Laughsalot looking for something fun to do, like annoy adventurers

    4.Land wyrm Simon the Hungry use wingless drake passing through on way back to Iobaria after

    marauding villages in Mivon. speaks draconic, very dumb, very agressive, very hungry, very greedy.

    5.Copper dragon passing through on the way to Medvyed Forest

    6.Pseudo dragon Orian Stargazer, 17 yrs old, very talkative, curious about everything.

    7.Wyverns mated hunting pair, focused on meat for their young, so horses are the target of choice

    here. If they can each get one, they will fly off and leave.

    8.Manticore very intelligent, animal companion to barbarian priestess of Lamashtu from Numeria.

    Scouting for future mischief. Wont hesitate to respond aggressively to attacks.

    Sounds:

    1. Trolls hooting in the distance. Its either a single male troll singing to impress the ladies (50%) or a

    pack of 5 hunting for prey and calling to each other (50%)

    2. Fey laughter around the party It moves around a lot and doesnt seem to be able to be seen. In

    actuality its ghost sound from a pixie whose hiding.

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    3. Wyvern keening overhead in the distance wakes the party up, everyone rolls vs fear dc 15 or they

    are shaken until 3rd lvl.

    4.Wolves wolves baying in the night, several packs who are hunting the edge of an elk herd, and

    getting into position.

    5.Horses galloping in the night with torches This is either a local farm commune hunting a rapist

    (20%), a group of bandits starting a raid (40%), or a group of nasty hunters chasing an elven prisoner

    (40%).

    6.Crashing through the underbrush, grunting away from the camp Its a young brown bear looking for

    snacks.

    7.Slow quiet animal noises, footsteps almost like a small horse its a small group of elk moving between

    grazing areas at night due to being disturbed by wolves.

    8.Tatzlwyrms trilling (if along river), or owlbear crashing about (if anywhere else)

    Tracks

    1. Hill Giant Tracks

    2. Worg tracks

    3. Troll tracks

    4. Kobold Tracks

    5. Wolf tracks

    6. Bear tracks

    7. Elf tracks (near woods) or elk tracks (in plains)

    8. Tatzlwyrm tracks (near river) or mite tracks (in plains)

    9. Evil hunter tracks (on horseback)

    10. Trapper and mule tracks (if along river), good hunter (if in plains)

    11. Barefoot woman tracks (escaped slave or kidnapped girl)

    12. Aberration tracks from Candlemere(spawn from Carrion Hill module) looks like a very large man

    walking on his hands, except with claws and 4 legs.

    d4: 1- The List 2: Interesting Things by the Roadside 3: Scenic Spots 4: Wilderness Oddities

    THE LIST

    1. Large patch or hill of flowers

    2. Squirrels chasing each other

    3. Something stirs below the water's surface

    4. Birds of prey circling overhead

    5. An earsplitting squawk

    6. A shadow passes across the ground

    7. Smoke rises in distance

    8. Deja vu

    9. Many thousands of ants crawl

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    10. Howling/barking in the distance

    11. Patch of vines strangling a tree

    12. Skeleton of an animal

    13. Skeleton of a humanoid

    14. Writing carved into tree

    15. Large patch of brightly colored mushrooms16. Few scattered and broken arrows or bolts

    17. Snake slithers away

    18. 1' hole penetrates the ground

    19. Rainbow in the distance

    20. Group of bats rise in the distance

    21. Tree falls in the distance

    22. Broken, rotted wagon wheel

    23. Bear tracks

    24. Deer tracks

    25. Wolf/dog tracks

    26. Unusual patch of very lush growth

    27. Sudden sun shower

    28. Wind kicks up

    29. Dead, rotted, burnt, headless troll body

    30. Giant mushroom grove

    31. Discarded, tattered cloak

    32. Rusty weapon

    33. Dark storm cloud approaches

    34. Large beetle buzzes around head

    35. Large boot tracks in mud

    36. Dug, shallow hole37. Remnants of old campfire

    38. Sandstorm

    39. Small dust whirlwind

    40. Puddle/nearly dry watering hole

    41. Few sun bleached papers

    42. Large bird (heron) seems to follow you

    43. Stack of rocks piled high

    44. Giant feather

    45. Sweet smell of honeysuckle

    46. Small pond

    47. Bog

    48. Stand of birch trees

    49. Stench of feces

    50. Ray of sun light hits tree or bush

    51. An unusually cool breeze

    52. Couple of rats are following you

    53. You get a dull, throbbing headache

    54. Injured woodland creature lies helpless

    55. Skunk smell

    56. Eerily quiet

    57. Field of dead trees58. Humanoid statue (flesh to stone)

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    59. Stung by a bee

    60. Arid dust coats your mouth

    61. Odd crystalline growth

    62. Ogre skull

    63. Abandoned shack

    64. Very friendly skunk65. Wild boar

    66. Wild horses

    67. Find a copper piece

    68. Caterpillar or grub-infested tree

    69. Coyotes fighting over a kill

    70. Mother bear protecting cubs

    71. Hatched eggs below abandoned nest

    72. Large insect moult

    73. Something scurries away (chipmunk)

    74. Patch of berried bushes

    75. Large splatter of bird droppings

    76. Old, rotted horse carcass

    77. Large tree with face image in bark

    78. An oasis

    79. A rusty suit of armor

    80. Active bees nest

    81. Howling gust of wind

    82. Approaching lightning storm

    83. Crow squawks repeatedly on approach

    84. Disabled wagon with nearby dead campfire

    85. Disheveled shrine or grave marker86. Rats are rummaging through PCs' food

    87. Cloud of insects moves across path

    88. Rocks falling in the distance

    89. Pair of small birds harass PCs

    90. Feral cat trails the party

    91. Large animal crashes through the brush

    92. Cloud shaped like a holy symbol scuds out of sight

    93. Shopping list for potion is found

    94. Old ring sticks out of the dirt

    95. One person's ears begin to ring

    96. One person has an intense itch

    97. Hawk takes mole/mouse near party

    98. Stick-figure voodoo doll(s) found

    99. Tornado

    100. Earthquake (mild, moderate, or severe)

    101. Great toppled tree, roots outstretched

    102. Creek bars path

    103. Fern-filled clearing

    104. Beaver pond/dam

    105. Rocky outcropping

    106. Ancient snag filled with tiny holes107. Carpet Of spongy moss over large area

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    108. Cave or large den

    109. Groundhog colony: big holes, mounds of dirt

    110. Tree with bark chewed or clawed off the bottom

    111. Picked mushrooms laying on stump to dry

    112. Sentry animal (probably bird or rodent) raises alarm

    113. Burned area (trees standing, no undergrowth, all black)114. Fool's gold sparkles in the dirt

    115. Huge spider's web

    116. Huge stick insect or mantis moves into the foliage

    117. Pleasant voice seems to chant on the breeze

    118. Fish bones

    119. Punctured waterskin or flask on path

    120. Forgotten dagger jammed into stump or earth

    Table 756: Things Found on the Roadside

    d% item or Location

    13 An abandoned cartwheel

    46 A holy man meditating at a roadside shrine

    79 A newly constructed travelers waystation

    1012 A caravan of gypsies waiting for a birth

    1315 A statue of a two-headed goat

    1618 A covered well

    1921 A squashed hedgehog

    2224 A hermits cave

    2527 A teahouse

    2830 An abandoned barn

    3133 The remnants of a campfire

    3436 A dead sheep

    3739 An old road, now overgrown and abandoned

    4042 A footpath leading away

    4345 A tumbled-down rock wall

    4648 A tree adorned in prayer flags

    4951 An oak tree split by lightning

    5254 The ruins of a croft

    5557 A standing stone

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    5860 A tiny roadside tavern

    6163 An old blind woman begging for alms

    6466 A coin

    6769 Signs of a fight

    7071 A totem depicting foxes and wolves chasing owls

    7273 A boarded-up mineshaft

    7475 An overgrown graveyard

    7677 A broken, rusty halberd

    7879 A scarecrow

    8081 Three dead foxes strung up in a tree

    8283 A mangy old dog

    8485 The carcass of a giant, picked clean by vultures

    8687 An abandoned child

    8889 A gallows with a dead victim

    9091 A coaching inn

    9293 The corpse of a criminal in a hanging cage

    9495 A road repair gang

    9697 A pile of flagstones waiting to be laid

    9899 A milestone

    100 A huge footprint

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    Table 758: Scenic Spots

    d% Location

    12 A tumbling waterfall cascades into a deep pond

    34 A bent willow tree provides shelter

    56 A ruined bridge carved with dancing angels

    78 A quaint wishing-well

    910 A limestone gorge filled with ancient trees

    1112 A lone tree upon a moor

    1314 Mighty stones have weathered into incredible shapes

    1516 Carved millstones lie abandoned in a flower meadow

    1718 A stone outcropping that looks like a dragon

    1920 The ruins of a once-majestic manor house

    2122 A crumbling hillside

    2324 A farmed valley with lush grass

    2526 The still waters of a pool reflect an ancient dolmen

    2728 A natural tower of broken, weathered stone

    2930 Sunlight suddenly strikes the purple heather

    3132 The sun picks out the hillside in a blaze of color

    3334 A ruined croft with the chimney still intact

    3536 A crumbling gatepost leading to a ruined croft

    3738 A cobbled track worn smooth with age

    3940 A standing stone in a hollow

    4142 Curious weathered stones tumble down the hillside

    4344 An old ruined chapel wreathed in ivy

    4546 A shallow cave with a moss-covered floor

    4748 A stone trough filled with flowers, overlooking a lake

    4950 An old stone bridge with a small religious shrine

    5152 A cairn with a wide panorama of the countryside

    5354 A weathered flagstone path leads to a rustic barn

    5556 A ruined tower surrounded by heather

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    5758 Ancient trees gather on a small knoll

    5960 A fine bridge over a cool swimming hole

    6162 A stone circle in a forest clearing

    6364 An empty old burial cairn on the edge of a hillside

    6566 A forest clearing bathed in sunshine

    6768 An abandoned house by a river

    6970 A ruined mill surrounded by cascading waterfalls

    7172 A mighty oak towers over the path

    7374 A village pond with ducks and dragonflies

    7576 A holly bush with a ruined house within

    7778 A statue of a man with a cloak of flowers

    7980 A meadow filled with buttercups

    8182 An old graveyard at the foot of a cliff

    8384 A flagged ford across a river

    8586 An outcrop of rock that looks like an owl

    8788 Three intertwined apple trees

    8990 A curious rocky tor rising from a small copse of trees

    9192 A pond clogged with watercress and lilies

    9394 A green lane surrounded by ancient sycamore trees

    9596 A natural seat under a cliff, draped with kudzu

    9798 Bright red berries swing from the arch of a tree

    99100 A hollow holds three graves, surrounded by ivy

    d30 Hexcrawling Wilderness Oddities

    01. Makeshift altar with humanoid remains and dried blood staining the ground. A sacrifice to some cruel

    god took place here.

    02. Unconscious man/woman is tied to a tree (or bound to some other wilderness feature). Naked and has

    been robbed by brigands. Hungry and weak from dehydration (perhaps a frostbite victim if traveling in

    winter season).

    03. A pack of wolves (or other animals) is surrounding a woman and small child, threatening to attack.

    04. Campsite with a smoldering campfire. Anyone with tracking can make a check to determine there

    were 6-7 people camping here a few hours before and left heading the same direction as the party's

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    goal. Perhaps a group of adventurers seeking the same destination as the party?

    05. Scene of a recent skirmish. Dead humans/demi-humans (possibly adventurers) along with several

    gnolls scattered about.

    06. Shallow grave with makeshift tombstone, on which is written: "Here lies Ralston. Thief, liar, and

    craven."

    07. A cougar (or some other animal) chewing on the remains of a goblin.08. A mage sitting under a tree reading over a book. He tells party he is waiting on a friend, but doesn't

    mention why or whom. He answers questions vaguely. After a few minutes he starts repeating

    himself. Eventually, he fades away/vanishes.

    09. A female boar and several piglets. The female will attack if PC's seem threatening to her piglets.

    10. An unoccupied cottage. Remains of farm animals outside. Bowls with food on a table

    within. Abandoned for some time, but occupants seemingly just up and left.

    11. Band of gypsies (possibly lycanthropes.) They offer various sundries and oddities for sale, and will read

    the fortunes of the PCs.

    12. Lost caravan guard. He/she was guarding a merchant caravan which was attacked by bandits. He/she

    fled, and is now lost in the wilderness.

    13. Remains of a funeral pyre. Fire has long since burned out. Ashen remains of humanoid on top of pyre.

    14. Small pond with a beautiful woman swimming nude, her clothes on the bank. She will seem surprised,

    and will attempt to seduce a party member. She is actually a succubus.

    15. Skull of a hill giant, now covered in moss and grass in patches. Looking inside the mouth reveals a

    small cache with 100sp (and possibly a clue relevant to the adventure/area.)

    16. Traveling pilgrims of some lesser deity. They will offer healing, or other priestly services for a

    charitable contribution (which is unreasonably high.)

    17. Body of a dead adventurer in chain armor, pierced with several arrows. He is holding a sword to his

    chest in ritualistic fashion. Searching the body reveals a clue about the PCs goal, or a map to another

    site.

    18. A chimera flies overhead carrying in one of its jaws the dead body of a human. It won't seem to notice

    the party unless they engage it.

    19. Mad hermit named Boltus. Adorned in the skins of various animals. He seems crazy, but is actually a

    9th level Ranger. If PCs ask questions relevant to their adventure, there is a chance he can give info

    amidst his seemingly insane rants.

    20. Band of hunters camping. They know the area well, and if PCs are friendly will offer assistance.

    21. Large overturned statue of a cloaked figure holding a sword covered in vines and other vegetation. At

    base of statue is a secret compartment containing a map/clue of area.

    22. Twisted dead tree in the distance with what appears to be a humanoid hanging from a limb by a

    rope. When PCs approach, the figure is gone. Tree is gray and dead, and marked with arcane runes of

    some foul god.

    23. A wandering druid with a bear. He/she will offer assistance and information to area, if PCs cansomehow prove they are not endangering the lands.

    24. Stone statues of 3 ogres twisted in horrific poses. They are somewhat crumbling and covered in

    vegetation. Perhaps victims of some spell or monster effect from long ago.

    25. A magical well seemingly in the middle of nowhere. If PCs drink from the well, they instantly feel

    rejuvenated, and gain +1 to all attacks and saving throws for 3d10 turns.

    26. A young boy pinned under a fallen tree from a lightning strike. His leg is broken and he can't pull

    himself free.

    27. A stone bridge over a small river crossing guarded by a gnome mage who seems of little consequence

    to adventurers. He charges 50sp to cross his bridge. PCs can easily overpower him and cross the

    bridge. If they do so, however, they will be hunted by an Invisible Stalker.

    28. A rare fungus is found which has a purple luminescence. If any herbalists are in party, they canidentify as a component for certain disease cures and potions.

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    29. A man lying unconscious and naked on the ground. He doesn't remember how he got there, and seems

    in a panic with a nervous demeanor. He will flee as soon as possible. Man is actually a werewolf.

    30. A small abandoned cave. Entrance is overgrown with vegetation. Inside is a cot, and a locked

    chest. Chest contains 100gp.

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    Table 761: Eldritch Forest

    d% Encounter Avg. CR Source

    15 1 pseudodragon 1 Bestiary 229

    69 1 werewolf 2 Bestiary 198

    1012 1 yellow musk creeper 2 Bestiary 285

    1317 1 assassin vine 3 Bestiary 22

    1821 1 ettercap 3 Bestiary 129

    2224 1 giant mantis 3 Bestiary 200

    2531 1 owlbear 4 Bestiary 224

    3234 1 hydra 4 Bestiary 178

    3539 1d4 worgs 4 Bestiary 280

    4045 1 basilisk 5 Bestiary 29

    4651 1d4 dryads 5 Bestiary 116

    5256 1d4 unicorns 5 Bestiary 269

    5759 1d6 centaurs 6 Bestiary 42

    6061 1 girallon 6 Bestiary 154

    6267 1d4 half-celestial unicorns 6 Bestiary 169

    6870 1d4 satyrs 6 Bestiary 241

    7173 1 shambling mound 6 Bestiary 246

    7475 1 dire bear 7 Bestiary 31

    7681 1 nymph 7 Bestiary 217

    8285 2d4 pegasi 7 Bestiary 225

    8690 1d6 pixies 7 Bestiary 228

    9195 1 treant 8 Bestiary 266

    9698 1 gorgon 8 Bestiary 165

    99100 1 couatl 10 Bestiary 49

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    Table 765: Temperate Plains

    d% Encounter Avg. CR Source

    13 1d8 cats 1 Bestiary 131

    47 1 venomous snake 1 Bestiary 255

    812 1 bat swarm 2 Bestiary 30

    1316 1 ankheg 3 Bestiary 15

    1721 1 cockatrice 3 Bestiary 48

    2226 2d6 goblins 3 Bestiary 156

    2728 2d4 ponies 3 Bestiary 177

    2932 1d6 horses 4 Bestiary 177

    3337 1d4 giant ants 4 Bestiary 16

    3840 1d4 ghouls and 1 ghast 4 Bestiary 146

    4144 1d4 dire bats 4 Bestiary 30

    4550 1d6 aurochs 5 Bestiary 174

    5152 1d4 centaur 5 Bestiary 42

    5357 1d4 pegasi 5 Bestiary 225

    5860 2d4 wolves 5 Bestiary 278

    6167 1d4 bison 6 Bestiary 174

    6871 1d6 giant scorpions 6 Bestiary 242

    7278 1d8 worgs 6 Bestiary 280

    7984 2d6 gnolls 6 Bestiary 155

    8589 1d6 rhinoceroses 7 Bestiary 235

    9093 1 dire tiger 8 Bestiary 265

    9496 1 gorgon 8 Bestiary 165

    9798 1 mastadon 9 Bestiary 128

    99100 1 guardian naga 10 Bestiary 212