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Surviving 11 years as an independent studio Juan Gril, President

11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game

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Page 1: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game

Surviving 11 years as an independent studio

Juan Gril, President

Page 2: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 3: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 4: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 5: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 6: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game

THE JOY OF JUAN

Page 7: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 8: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 9: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 10: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 11: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 12: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game

Your work can bring you results you were not expecting.

Page 13: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 14: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 15: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 16: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 17: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 18: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 19: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 20: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 21: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game

Your platform choice can kill your game

Page 22: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 23: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game

You can only design good games, if you really enjoy playing them

Page 24: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 25: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 26: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 27: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 28: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 29: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game

PACMAN – LOGO, CAPTURAS

Page 30: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game

VIDEO PACMAN

Page 31: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 32: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 33: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game

Your game will rarely get traction if it’s not multiplayer, e-sports, community

Page 34: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 35: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game

The great bag of INDIE

One-Timer(aka never releasemy game)

Transgressive(aka doesn’t make games, it’s there for the free alcohol)

Independent Thinker(aka Game Developer)

Rejected(aka the world sucks)

AMATEURS

Page 36: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 37: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game
Page 38: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game

Focus your energy in making games, not statements, and people will follow.

Page 39: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game

In conclusion:1. Your work can bring you unexpected results.

Don’t attach yourself to one grand vision.2. You can only design good games if you really

enjoy playing them.3. Your platform choice can kill your game.4. Your game will have less chances of success if it

doesn’t have a community attached to it.5. Focus your energy in making games, and people

will follow.

Page 40: 11 years as a development studio - Digiworld Summit · 2. You can only design good games if you really enjoy playing them. 3. Your platform choice can kill your game. 4. Your game

THANK YOU