11 - Advanced Marriage (Guide) - Crusader Kings II Wiki

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    AdvancedMarriage (Guide)

    From Crusader KingsII Wiki

    One of my favorite kinds of games to play is a game in which I attempt to replace the royal bloodline of every major landed title, preferably with as

    remote and unheard of a bloodline as possible. You would think that this kind of game is something that can be accomplished using normal game

    mechanics given the emphasis on the importance of your dynasty. But unfortunately, due to the limitation of game mechanics for more than basic actions

    and the complete inflexibility and unmoddable nature of diplomacy, this kind of game is very meta and requires a lot of gamey tactics. Maybe some day

    the mechanics will be polished up to the point of this being a legitimate game strategy and/or diplomacy will be unlocked for modding.

    For now, though, here are some advanced marriage tactics with the overall goal of seating your dynasty everywhere you can and not attempting to inherit

    them, though that would not require too much additional consideration.

    Contents

    1 How does this benefit ME?

    2 Setup

    2.1 Feudal Elective

    3 Children

    3.1 Fertility

    3.2 Education

    4 Marriage4.1 Males aka Sperm Bombs

    4.1.1 Landed Females are Dumb

    4.1.2 Considerations

    4.2 Females

    4.2.1 Matrilineal Betrothals

    4.2.2 Heir

    4.2.3 The Meat

    4.3 Remarriage

    5 Conclusion

    http://ckiiwiki.com/Advanced_Marriage_(Guide)#Conclusionhttp://ckiiwiki.com/Advanced_Marriage_(Guide)#Heirhttp://ckiiwiki.com/Advanced_Marriage_(Guide)#Femaleshttp://ckiiwiki.com/Advanced_Marriage_(Guide)#Considerationshttp://ckiiwiki.com/Advanced_Marriage_(Guide)#Landed_Females_are_Dumbhttp://ckiiwiki.com/Advanced_Marriage_(Guide)#Marriagehttp://ckiiwiki.com/Advanced_Marriage_(Guide)#Educationhttp://ckiiwiki.com/Advanced_Marriage_(Guide)#Childrenhttp://ckiiwiki.com/Advanced_Marriage_(Guide)#Feudal_Electivehttp://ckiiwiki.com/Advanced_Marriage_(Guide)#Conclusionhttp://ckiiwiki.com/Advanced_Marriage_(Guide)#Remarriagehttp://ckiiwiki.com/Advanced_Marriage_(Guide)#The_Meathttp://ckiiwiki.com/Advanced_Marriage_(Guide)#Heirhttp://ckiiwiki.com/Advanced_Marriage_(Guide)#Matrilineal_Betrothalshttp://ckiiwiki.com/Advanced_Marriage_(Guide)#Femaleshttp://ckiiwiki.com/Advanced_Marriage_(Guide)#Considerationshttp://ckiiwiki.com/Advanced_Marriage_(Guide)#Landed_Females_are_Dumbhttp://ckiiwiki.com/Advanced_Marriage_(Guide)#Males_aka_Sperm_Bombshttp://ckiiwiki.com/Advanced_Marriage_(Guide)#Marriagehttp://ckiiwiki.com/Advanced_Marriage_(Guide)#Educationhttp://ckiiwiki.com/Advanced_Marriage_(Guide)#Fertilityhttp://ckiiwiki.com/Advanced_Marriage_(Guide)#Childrenhttp://ckiiwiki.com/Advanced_Marriage_(Guide)#Feudal_Electivehttp://ckiiwiki.com/Advanced_Marriage_(Guide)#Setuphttp://ckiiwiki.com/Advanced_Marriage_(Guide)#How_does_this_benefit_ME.3F
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    How does this benefit ME?

    A valid first question is "why would I want to do this?". Besides the obvious satisfaction at seeing the Basileus of the Byzantine Empire being of the House

    of Iceland, there are gameplay benefits as well, best illustrated by the Rurikovichs. If you've ever seen a tiny 2-province independent realm in the Russia

    area and thought it would make a great addition to your lands and declared war thinking it would be pretty simple, you will then have noticed that you are

    now at war with a half a dozen local rulers. These are the other Rurikovichs who answered the call from their automatic alliance from being in the same

    dynasty.

    Once you get some successes you will not only have a large list of allies to call on but also be able to get involved in pretty much any war that you have

    an interest in by offering to join, which is only available if you are already allied (or is a holy war). Having such a large list of allies makes you extremely

    powerful even if you individually are not particularly powerful. This is of course assuming that you are not an awful Kinslayer with 0 diplomacy as they still

    have to like you.

    Setup

    Generally speaking I tend to pick a remote location, Iceland is one of my favorites. You want somewhere that is not going to require a lot of

    micromanagement to rule and has little chance of being invaded. Get your realm under control (see another guide for this), and scan your neighbors.

    However, unless both you and they start with premade children initially there will be little opportunity. This kind of game doesn't really start until your first

    generation grows up.

    Feudal Elective

    Feudal elective is almost a must for this type of game, for a few reasons. First and foremost if your decided heir dies and/or screws himself or herself up

    to the point of unsuitability (Kinslayer, Arbitrary etc) all on their own, you are not totally out of luck. Second, you will probably need to dodge some

    inheritances. This type of game is not about attempting to inherit France, rather it is about keeping France autonomous with your bloodline ruling it. And

    finally you can use your ability to set an heir to a female to make them more suitable if the normal tactics don't work to find a matrilineal marriage.

    Children

    Obviously in order to have a game in which your bloodline goes anywhere, you have to have one with children to spare.

    Fertility

    http://ckiiwiki.com/Advanced_Small_Start_(Guide)
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    You are somewhat at the mercy of the RNG here but certain things can help such as picking women with hedonism, lustful, or either of the 2 education

    traits that add fertility. Feel free to also use the Ruler Designer to make a ruler with super sperm but more than likely that will only last the first generation.

    Education

    If possible, educate your children who will not be your heirs with a high intrigue Elusive Shadow. This is because, more than likely, half the court will at

    some point attempt to kill them or their children and the ruler they marry having half their intrigue, if it is high, will help a lot. The alternate method is to go

    for the high fertility educations to make sure it sticks.

    Marriage

    Now you have a brood of children, maybe with high intrigue or maybe with high fertility, ready to go out into the world and propagate your bloodline -

    these are specific strategies to get as advantageous a marriage as possible.

    Males aka Sperm Bombs

    By far the simplest way to get your dynasty going somewhere else is to simply regular marry your sons to landed females. Their children will be of your

    dynasty and the requirements for this are ridiculously low, if you are king-level or above then basically the sons which are heir and pretender (first 3) will

    be able to marry just about any landed female and this can easily be done just via the normal marriage rings.

    Landed Females are Dumb

    Unfortunate, but true. In addition to the above, most landed females you find will be underage. If you can get a regular betrothal then great, but when

    trying to marry off your 4th son as the Duke of Nowhere, they may actually suddenly develop standards. However, this doesn't matter because even if

    you matrilineally betroth your sons to an underage female, when they come of age they will accept a regular marriage. So if your son can't get a regularbetrothal to a Duchess don't despair and just matrilineally betroth him because when they come of age you can still do a regular marriage just fine.

    Considerations

    Your married male family members are by far the largest threat to your continued autonomy as if you marry your son to a Queen she may suddenly

    decide she wants your land and presses his claim. Though this wouldn't end your game it would certainly put a large damper on it. To that end, try to

    make sure that you are on good terms and/or they are unable to press or too far away to consider it. This should definitely not override potentially great

    opportunities, though, it is simply a consideration. It has only happened to me once ever, I don't think it's a very high priority for the AI.

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    Category: Guide

    This page was last modified on 15 July 2012, at 03:23.

    This page has been accessed 15,676 times.

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