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Session Overview
Begin the creation of an arcade game
Learn software design techniques that apply to any form of game development
Find out more about how C# programs are constructed and executed
See how to properly organize the content of a game and the program itself
Perform some simple refactoring of a C# solution
Chapter 11.1: A First Game Program 2
Game Idea: Bread and Cheese
The starting point for our game is the contents of a shopping bag
This contains some food that we bought
We are going to use these objects as the basis of a game where the bread hits the cheese around the screen
Chapter 11.1: A First Game Program 3
Creating Game Graphics
You really need someone who can work with images to create good game graphics
This might mean involving an artist in your game development
The graphics editor that you use must be able to work with transparency
This makes it possible to create natural looking game objects
Chapter 11.1: A First Game Program 4
Graphics Editors
I use Photoshop Elements (tm) to make my game graphics
A good free solution is Paint.NET: www.getpaint.net
This lets you manipulate images in layers and supports transparency
Chapter 11.1: A First Game Program 5
Image File Formats
XNA can use image files in many formats
The jpg and gif formats can be used, but they do not support transparency
I use the PNG format for all my images
You should also make sure that your images are not too large
You don’t need more than a few hundred pixels for these sprite images
You can use Paint.NET to resize images
Chapter 11.1: A First Game Program 6
Projects, Resources, and Classes
To start making a game you create a new project in Microsoft Visual Studio
This serves as the container for all the game resources
Before we build our game, it is worth taking a look at how the elements of the project fit together and how best to organize your solution
This knowledge will make your programs much easier to look after in the future
Chapter 11.1: A First Game Program 7
The BreadAndCheese Solution
We are going to create a solution called BreadAndCheese
This contains all the program files and game content
Visual Studio organizes the content into a set of folders
We can add our own folders
Chapter 11.1: A First Game Program 8
Adding a Folder
A folder is a place in the computer filestore where you can put things you want to store in one place
All the tracks from a particular album are stored in a single folder with your music
You can create your own folders to organize your content
Chapter 11.1: A First Game Program 9
Creating an Images Folder
I like to keep image and sound resources separate
This makes it easier to reuse the files as I can just take the entire contents of the folder
I’ve therefore created an Images folder in the Content of the BreadAndCheese game
Chapter 11.1: A First Game Program 10
Adding Content to a Folder
You can add content to a folder in exactly the same way as before
In BreadAndCheese project , the Images folder now contains the images for the Bread and Cheese sprites
We can create folders inside folders if we like
Chapter 11.1: A First Game Program 11
Loading Content from Folders
When the textures are loaded you need to add the folder name to the asset name so that the Content Manager can find the asset
The / character is used to separate folder names in the path to the asset
If you get the path wrong the game will compile OK but will fail when it runs
Chapter 11.1: A First Game Program 12
breadTexture = Content.Load<Texture2D>("Images/Bread");cheeseTexture = Content.Load<Texture2D>("Images/Cheese");breadTexture = Content.Load<Texture2D>("Images/Bread");cheeseTexture = Content.Load<Texture2D>("Images/Cheese");
Game Program Files
We are very familiar with the Game1.cs file
This is the file that contains the Draw and Update methods that make the game work
However this is not the only C# program file in the game
There is also a Program.cs file
This is actually the file that makes the game run
Now we are going to take a look at this file
Chapter 11.1: A First Game Program 13
The Program.cs File
The Program.cs file is what actually runs our game
Chapter 11.1: A First Game Program 14
using System;namespace BreadAndCheese{ static class Program { static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } } }}
using System;namespace BreadAndCheese{ static class Program { static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } } }}
The Using Statement
This is a using statement
Chapter 11.1: A First Game Program 15
using System;namespace BreadAndCheese{ static class Program { static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } } }}
using System;namespace BreadAndCheese{ static class Program { static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } } }}
Identifying a Namespace with Using
• The using keyword is used to identify a namespace to use
• This one tells the compiler to use the System namespace
• A namespace is somewhere for the compiler to look to find descriptions of resources
• Lots of important C# classes, including DateTime, are described in the System namespace
Chapter 11.1: A First Game Program 16
using System;using System;
Creating Our Own Namespace
This creates a namespace for our game program
Chapter 11.1: A First Game Program 17
using System;namespace BreadAndCheese{ static class Program { static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } } }}
using System;namespace BreadAndCheese{ static class Program { static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } } }}
Creating a Namespace
• The designers of C# created a namespace called System where they put system utilities
• This statement creates a namespace with the name BreadAndCheese (to match the game project)
• It stops the names of our items from clashing with those from other C# programs
• Other programs can locate items in the BreadAndCheese namespace by using it
Chapter 11.1: A First Game Program 18
namespace BreadAndCheesenamespace BreadAndCheese
Fully-Qualified Names in Namespaces
You can use objects from namespaces without having to have a using statement at the top of the file
You do this by putting the namespace in front of the name
This “fully-qualified name” can also be used if there is a name “clash” between two namespaces If you use two namespaces that both hold an
item with a particular name
Chapter 11.1: A First Game Program 19
System.DateTime currentTime = System.DateTime.Now;System.DateTime currentTime = System.DateTime.Now;
Creating a Program Class
This creates a static class called Program
Chapter 11.1: A First Game Program 20
using System;namespace BreadAndCheese{ static class Program { static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } } }}
using System;namespace BreadAndCheese{ static class Program { static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } } }}
The Program Class
• A class is a collection of variables and methods
• The Program class is the class that actually starts the program going
• It is static because it only contains static members
• Static in C# means “always present”
• There is no need to ever make a Program instance
Chapter 11.1: A First Game Program 21
static class Program{ // Program class members go here...}
static class Program{ // Program class members go here...}
Declaring the Main Method
This creates a namespace for our game program
Chapter 11.1: A First Game Program 22
using System;namespace BreadAndCheese{ static class Program { static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } } }}
using System;namespace BreadAndCheese{ static class Program { static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } } }}
The Main Method
• This declares the Main method for this project
• It is static (which means always there)
• It returns nothing (it is void)
• It is given an array of strings as a parameter
• Main is the method that is called to start a C# program running
Chapter 11.1: A First Game Program 23
static void Main(string[] args){ // Main method statements go here}
static void Main(string[] args){ // Main method statements go here}
Creating a Game1 Instance and Using It
This is another use of the keyword using
Chapter 11.1: A First Game Program 24
using System;namespace BreadAndCheese{ static class Program { static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } } }}
using System;namespace BreadAndCheese{ static class Program { static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } } }}
The Other Face of Using
• This form of using is a way to help the garbage collector and tell it when an object can be removed
• The using construction creates an object and gives the only block of statements in which it is used
• When that block is finished the object can be removed from memory
Chapter 11.1: A First Game Program 25
using (Game1 game = new Game1()){ // Code that uses the game1 instance}// When we get here game1 can be destroyed
using (Game1 game = new Game1()){ // Code that uses the game1 instance}// When we get here game1 can be destroyed
Running the Game
This statement calls the Run method on the game
Chapter 11.1: A First Game Program 26
using System;namespace BreadAndCheese{ static class Program { static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } } }}
using System;namespace BreadAndCheese{ static class Program { static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } } }}
Calling the Run Method on an XNA Game
• The Run method is the method that starts everything going in an XNA game:
• It calls Initialize
• It calls LoadContent
• It starts a process that calls Update and Draw 60 times a second
• You can think of it as the Main method for XNA
• When the Run method finishes the game ends
Chapter 11.1: A First Game Program 27
game.Run();game.Run();
The Program Class
There is actually no need to change the content of the Program class
The class is created automatically when Microsoft Visual Studio creates a new project
However it is useful to know how it fits together and what really happens when you run a program
If you make a command line program (not a game) the Program.cs file is the only one you get, and you can put your code directly into the Main method
Chapter 11.1: A First Game Program 28
Renaming the Game1 Class
One thing that we should do however is change the name of our game class from Game1
This is really just a placeholder for a name which has a bit more meaning
The game class we are making should really be called BreadAndCheeseGame
Visual Studio makes this very easy
Chapter 11.1: A First Game Program 29
Using Rename in Visual Studio
You can rename an item by using right-click on it and then typing in the required name
Renaming things so that their names are more meaningful is called “refactoring” and is a great way to make your programs easier to understand
Chapter 11.1: A First Game Program 30
Entering the New Name
Make sure that you don’t change the file extension from “.cs” though, as this will stop your program from building
This will rename the file as stored on the disk, and update the reference to it in the project file
Chapter 11.1: A First Game Program 31
Renaming the Class
If you rename a program file Visual Studio will offer to rename the class in the file as well
This is very useful, and so you should say yes so that the class Game1 will be renamed to BreadAndCheeseGame
Chapter 11.1: A First Game Program 32
1. Renaming Game Classes Files
Chapter 11.1: A First Game Program 33
This shows how easy it is to rename a game class
From now on I will expect classes to always have the correct names
Summary
A good solution is a well organized one
C# provides a namespace mechanism to allow a programmers to manage the names of their items
An XNA game is actually started by code in a Program class which calls a static Main method
In C# the word static means “always present”
The using construction makes garbage collection easier
Names of items should always reflect what they are
Chapter 11.1: A First Game Program 34
True/False Revision Quiz
Visual Studio projects can contain folders.
Static means that a variable cannot be changed.
A namespace must start with the letter n.
A C# program starts by calling the Run method.
The using construction is used to make a program smaller.
You have to create the Program.cs file manually.
Chapter 11.1: A First Game Program 35
True/False Revision Quiz
Visual Studio projects can contain folders.
Static means that a variable cannot be changed.
A namespace must start with the letter n.
A C# program starts by calling the Run method.
The using construction is used to make a program smaller.
You have to create the Program.cs file manually.
Chapter 11.1: A First Game Program 36
True/False Revision Quiz
Visual Studio projects can contain folders.
Static means that a variable cannot be changed.
A namespace must start with the letter n.
A C# program starts by calling the Run method.
The using construction is used to make a program smaller.
You have to create the Program.cs file manually.
Chapter 11.1: A First Game Program 37
True/False Revision Quiz
Visual Studio projects can contain folders.
Static means that a variable cannot be changed.
A namespace must start with the letter n.
A C# program starts by calling the Run method.
The using construction is used to make a program smaller.
You have to create the Program.cs file manually.
Chapter 11.1: A First Game Program 38
True/False Revision Quiz
Visual Studio projects can contain folders.
Static means that a variable cannot be changed.
A namespace must start with the letter n.
A C# program starts by calling the Run method.
The using construction is used to make a program smaller.
You have to create the Program.cs file manually.
Chapter 11.1: A First Game Program 39
True/False Revision Quiz
Visual Studio projects can contain folders.
Static means that a variable cannot be changed.
A namespace must start with the letter n.
A C# program starts by calling the Run method.
The using construction is used to make a program smaller.
You have to create the Program.cs file manually
Chapter 11.1: A First Game Program 40
True/False Revision Quiz
Visual Studio projects can contain folders.
Static means that a variable cannot be changed.
A namespace must start with the letter n.
A C# program starts by calling the Run method.
The using construction is used to make a program smaller.
You have to create the Program.cs file manually.
Chapter 11.1: A First Game Program 41