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VBOA Meeting 1VBOA Meeting 1CIS (M) vs FIBA with BC High CIS (M) vs FIBA with BC High
School Rule ModificationsSchool Rule Modifications2007-20082007-2008
Prepared byPrepared byPaul Deshaies and Pierre Marion Paul Deshaies and Pierre Marion
Edited by Tom Aerts and Jamie CleggEdited by Tom Aerts and Jamie Clegg
© Copyright Paul Deshaies and Pierre Marion© Copyright Paul Deshaies and Pierre Marion
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We are going from using NCAA We are going from using NCAA rules to FIBA rules, with High rules to FIBA rules, with High
School Modifications, this season. School Modifications, this season. Therefore, there will be a HUGE Therefore, there will be a HUGE learning curve with regards to learning curve with regards to learning a new rule set. This learning a new rule set. This
presentation is meant to help you presentation is meant to help you with the transition.with the transition.
HOWEVER, there will be no new HOWEVER, there will be no new floor mechanics (court coverage) floor mechanics (court coverage) or signals this season. These will or signals this season. These will
come in next year!come in next year!
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Bench and basketBench and basket
CIS (M)CIS (M) FIBA FIBA
• NCAA pre-game NCAA pre-game warm-up procedure warm-up procedure used.used.
• Home team chooses Home team chooses bench & pre-game bench & pre-game warm-up at opposite warm-up at opposite endend
• High School Mod: FIBA High School Mod: FIBA pre-game warm-up pre-game warm-up procedure shall not be procedure shall not be usedused
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Artificial Noise MakerArtificial Noise Maker
CIS (M)CIS (M) FIBAFIBA
• No artificial noise No artificial noise makers are makers are allowedallowed
• There is no There is no artificial noise artificial noise maker rule.maker rule.
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Duration – Jr. Boys & GirlsDuration – Jr. Boys & Girls
CIS (M)CIS (M) FIBA FIBA• 2 x 20 minutes2 x 20 minutes
• Intervals:Intervals:– 15 minutes at half15 minutes at half
– 1 minute before extra 1 minute before extra periodperiod
• High school modificationHigh school modification
• Playing time specifications Playing time specifications for for Jr. Boys and Jr. GirlsJr. Boys and Jr. Girls (and lower)(and lower)
1.1. 4 X 8 minute quarters4 X 8 minute quarters
2.2. 3 minute overtime 3 minute overtime period(s)period(s)
3.3. 1 minute between quarters1 minute between quarters
4.4. Halftime = 8 minutes (5 in Halftime = 8 minutes (5 in Victoria) (or less)Victoria) (or less)
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Duration (Continued)Duration (Continued)Sr. Boys & GirlsSr. Boys & Girls
CIS (M)CIS (M) FIBA FIBA
• 2 x 20 minutes2 x 20 minutes
• Intervals:Intervals:– 15 minutes at half15 minutes at half
– 1 minute before extra 1 minute before extra periodperiod
• High school mod.High school mod.
• Playing time Playing time specifications for specifications for Sr. Sr. Boys and Sr. GirlsBoys and Sr. Girls
1.1. 4 X 10 minute quarters4 X 10 minute quarters
2.2. 5 minute overtime 5 minute overtime period(s)period(s)
3.3. 1 minute between 1 minute between quartersquarters
4. Half time = 10 minutes 4. Half time = 10 minutes (or less) (or less)
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Duration ContinuedDuration Continued
CIS (M)CIS (M) FIBA FIBA• 2 x 20 minutes2 x 20 minutes
• Intervals:Intervals:– 15 minutes at half15 minutes at half
– 1 minute before extra 1 minute before extra periodperiod
NoteNote: It is : It is permissible for Sr. permissible for Sr. Boys and Sr. Girls Boys and Sr. Girls teams to play 20 teams to play 20 minute (or less) minute (or less) halves (2 shots at 10 halves (2 shots at 10 fouls) or 8 minute fouls) or 8 minute quarters during their quarters during their respective respective tournaments.tournaments.
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Jump ballJump ball
CIS (M)CIS (M) FIBA FIBA• Movement Movement
restricted around restricted around the circle the circle
• To begin game and To begin game and extra periodsextra periods
• Live ball when Live ball when tossed by the tossed by the officialofficial
• No movement No movement restriction around restriction around the circlethe circle
• To begin 1To begin 1st st period period onlyonly
• Live ball when bLive ball when ball all legally tapped by legally tapped by jumperjumper
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Front court – Back courtFront court – Back court
CIS (M)CIS (M) FIBAFIBA• Player straddling Player straddling
mid-court line is still mid-court line is still in the back courtin the back court
• Dribbling into front Dribbling into front court: court: 2 feet + ball2 feet + ball
• Player straddling Player straddling mid-court line is in mid-court line is in the front court. the front court. Player must go Player must go forwards forwards
• Dribbling into front Dribbling into front court: court: 1 foot or ball. 1 foot or ball. Now, player must Now, player must go forwardsgo forwards
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Throw-inThrow-inCIS (M)CIS (M) FIBA FIBA
• Pass anywhere onto the Pass anywhere onto the courtcourt
• Ball may not be passed over Ball may not be passed over the backboardthe backboard
• Players may not line up Players may not line up parrallel to boundary line, parrallel to boundary line, less than 6 feet from line, if less than 6 feet from line, if opponents desire spot opponents desire spot between positionsbetween positions
• Throw-in where ball is lodged Throw-in where ball is lodged in between ring and in between ring and backboard and/or ball comes backboard and/or ball comes to rest on flange = violationto rest on flange = violation
• Throw-in from the front court Throw-in from the front court must be passed into the front must be passed into the front courtcourt
• Ball may be thrown over the Ball may be thrown over the backboardbackboard
• No ruleNo rule
• Throw-in where ball is lodged Throw-in where ball is lodged in between ring and backboard in between ring and backboard and/or ball comes to rest on and/or ball comes to rest on flange = jump ball (and no flange = jump ball (and no reset of shot clock if offensive reset of shot clock if offensive team retains possession)team retains possession)
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Throw-inThrow-in(continued)(continued)
CIS (M)CIS (M) FIBA FIBA• Ball extended over Ball extended over
boundary line and boundary line and – tied up : tied up : held ball, held ball,
alternate possessionalternate possession
– slapped: slapped: legallegal
• Thrower-in must make Thrower-in must make throw-in at throw-in throw-in at throw-in spot (within 1 step)spot (within 1 step)
• Ball extended over Ball extended over boundary line and tied boundary line and tied up or slapped: up or slapped: throw-throw-in violationin violation
• Thrower-in may not Thrower-in may not move more than a move more than a total of 1 meter along total of 1 meter along the line in one or in the line in one or in both directionsboth directions
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• Clock stopped, ball Clock stopped, ball dead (except after dead (except after basket during last basket during last minute)minute)
• Before live ball on any Before live ball on any free throw free throw
• After last successful After last successful free throw or free throw free throw or free throw followed by throw-in at followed by throw-in at mid-courtmid-court
SubstitutionsSubstitutions
CIS (M) CIS (M) FIBA FIBA• Clock stopped, ball dead Clock stopped, ball dead
(except after basket in (except after basket in last two minutes, only last two minutes, only team entitled to the ball)team entitled to the ball)
• Before ball handed to free Before ball handed to free thrower for 1thrower for 1stst free throw free throw
• After last successful free After last successful free throw or free throw throw or free throw followed by throw-in at followed by throw-in at mid-courtmid-court
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• During time-out, subs During time-out, subs must report before must report before warning signalwarning signal
• Sub coming in may Sub coming in may leave during same leave during same dead balldead ball
SubstitutionsSubstitutions(continued)(continued)
CIS (M) CIS (M) FIBA FIBA• After a time-out, there is no After a time-out, there is no
warning signal warning signal ““cut-off.cut-off.”” Subs Subs can come in anytime before can come in anytime before ball becomes live.ball becomes live.
• Sub coming in may not leave Sub coming in may not leave during same dead ball (even during same dead ball (even if sub replaced injured player if sub replaced injured player who recuperated during time-who recuperated during time-out). Subs remain in the out). Subs remain in the game for at least “a tick of game for at least “a tick of the clock”the clock”
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• Does not Does not immediately become immediately become a substitutea substitute
• 20 seconds to 20 seconds to replace, with warning replace, with warning horn at 15 secondshorn at 15 seconds
• No ruleNo rule
Substitutions for fouled Substitutions for fouled out playerout player
CIS (M) CIS (M) FIBA FIBA• Immediately becomes a Immediately becomes a
substitutesubstitute
• 30 seconds to replace30 seconds to replace
• Teams taking longer than Teams taking longer than 30 seconds can be charged 30 seconds can be charged with a timeout (or “B” with a timeout (or “B” technical foul if no TO’s)technical foul if no TO’s)
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Charged time-outsCharged time-outs
CIS (M)CIS (M) FIBA FIBA• 4 X 75 seconds, with signal 4 X 75 seconds, with signal
at 60 seconds ; 2 x 30 at 60 seconds ; 2 x 30 seconds, with signal at 15 seconds, with signal at 15 seconds while players must seconds while players must stay on the court stay on the court
• Cumulative Cumulative
• 1 additional 75 seconds per 1 additional 75 seconds per extra period cumulativeextra period cumulative
• No ruleNo rule
• Allowed during intervals of Allowed during intervals of play.play.
• 5 X 60 seconds (2 in first half and 5 X 60 seconds (2 in first half and 3 in second half), with signal at 50 3 in second half), with signal at 50 secondsseconds
• Non cumulativeNon cumulative
• 1 X 60 seconds per extra period 1 X 60 seconds per extra period non cumulative.non cumulative.
• Teams taking longer than 1 minute Teams taking longer than 1 minute can be charged with another can be charged with another timeouttimeout
• Not allowed during intervals of playNot allowed during intervals of play
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Charged time-outs Charged time-outs (continued)(continued)
CIS (M)CIS (M) FIBAFIBA• Request from coach or Request from coach or
player :player :
– With player control With player control • (except to prevent (except to prevent
imminent out-of-imminent out-of-bounds or back-bounds or back-court violation)court violation)
– During dead ballDuring dead ball
• Permitted during free Permitted during free throw activitythrow activity
• May be shortenedMay be shortened
• Request from coach or Request from coach or assistant coach to assistant coach to scorer after:scorer after:
– Play stoppagePlay stoppage
– After basket when After basket when scored uponscored upon
• Not permitted between Not permitted between free throw activityfree throw activity
• Must last 60 secondsMust last 60 seconds
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Charged time-outsCharged time-outs in the in the last 2 minutes of the last 2 minutes of the
second half or overtimesecond half or overtimeFIBAFIBA
• A team that requests a timeout in their backcourt A team that requests a timeout in their backcourt (after an opponent’s made field goal, violation, (after an opponent’s made field goal, violation, or out of bounds) is granted that timeout or out of bounds) is granted that timeout
• After the timeout is completed, the team who After the timeout is completed, the team who has called the timeout has called the timeout mustmust inbound the ball inbound the ball opposite the scorer’s table, straddling the opposite the scorer’s table, straddling the division linedivision line
• The throw in may be thrown into the backcourtThe throw in may be thrown into the backcourt
• No reset of the shot clock, but a new 10 second No reset of the shot clock, but a new 10 second back court count beginsback court count begins
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Shot clockShot clock
CIS (M)CIS (M) FIBA FIBA• 30 seconds30 seconds
• BeginsBegins– Jump ball: Jump ball: controlcontrol
– Free throw: Free throw: control on control on reboundrebound
– Throw-in: Throw-in: when touched when touched by player in boundsby player in bounds
• 30 seconds (High School 30 seconds (High School Modification)Modification)
• BeginsBegins– Jump ball: Jump ball: controlcontrol
– Free throw: Free throw: control on control on reboundrebound
– Throw-in: Throw-in: control in control in boundsbounds
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Shot clock (continued)Shot clock (continued)
CIS (M)CIS (M) FIBA FIBA• Injury : Injury : no resetno reset
• Held ball, arrow favours Held ball, arrow favours offense: offense: no resetno reset
• Team control, or stoppage Team control, or stoppage resulting in alternating resulting in alternating possession to team in control: possession to team in control: no resetno reset
• Inadvertent whistle during team Inadvertent whistle during team control: control: no resetno reset
• Kicked ball:Kicked ball:– 15 and more: 15 and more: no resetno reset
– 14 and less: 14 and less: reset to 15reset to 15
• Injury to offensive player: Injury to offensive player: no resetno reset
• Injury to defensive player: Injury to defensive player: resetreset
• Held ball, arrow favours offense: Held ball, arrow favours offense: no resetno reset
• Team control, or stoppage Team control, or stoppage resulting in alternating possession resulting in alternating possession to team in control: to team in control: nono reset reset
• Inadvertent whistle: Inadvertent whistle: reset except if reset except if undue advantageundue advantage
• Kicked ballKicked ball: reset to 30: reset to 30
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Shot clock (continued)Shot clock (continued)
CIS (M)CIS (M) FIBA FIBA• Ball lodged in between Ball lodged in between
ring and backboard ring and backboard and/or ball comes to and/or ball comes to rest on flangerest on flange = reset= reset
• Team A shot, horn, Team A shot, horn, airball, then airball, then immediateimmediate Team B possession = Team B possession = shot clock violationshot clock violation
• Ball lodged in between Ball lodged in between ring and backboard ring and backboard and/or ball comes to rest and/or ball comes to rest on flange = no reseton flange = no reset
• Team A shot, horn, Team A shot, horn, airball, then airball, then immediateimmediate Team B possession = No Team B possession = No violation & play onviolation & play on
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Act of shootingAct of shooting
CIS (M)CIS (M) FIBAFIBA• Airborne shooter Airborne shooter
remains shooter remains shooter until one foot on until one foot on the floorthe floor
• On a throw-in, 0.3 On a throw-in, 0.3 second left or less, second left or less, player player catchescatches ball ball and attempts a try: and attempts a try: no goalno goal
• Airborne shooter Airborne shooter remains shooter remains shooter until both feet on until both feet on the floorthe floor
• No 0.3 second left No 0.3 second left or less rule. Shot or less rule. Shot only has to be only has to be released before released before game horn sounds!game horn sounds!
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Closely guarded (5 Closely guarded (5 seconds)seconds)
CIS (M)CIS (M) FIBA FIBA• Front court onlyFront court only • 5 second count in 5 second count in
both front and both front and back courtsback courts
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Back Court Count Back Court Count Violation (10 seconds)Violation (10 seconds)
CIS (M)CIS (M) FIBA FIBA• 10 seconds to get all 10 seconds to get all
2 (ball carrier) or 3 2 (ball carrier) or 3 (ball dribbler) points (ball dribbler) points across the division across the division lineline
• Out of bounds with no Out of bounds with no change of possession change of possession = new 10 second = new 10 second countcount
• High School Mod. - 10 High School Mod. - 10 seconds to get any one seconds to get any one point across the point across the division linedivision line
• Throw-in with no Throw-in with no change of possession change of possession = suspend count. = suspend count. When ball is inbounded When ball is inbounded again, continue count again, continue count from where you left off from where you left off beforebefore
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Back Court Count Back Court Count Violation (10 seconds)Violation (10 seconds)
(continued)(continued)FIBAFIBA
Continue from previous 10 second backcourt count Continue from previous 10 second backcourt count when:when:
• Ball goes out of bounds and offensive team retains Ball goes out of bounds and offensive team retains possessionpossession
• Player(s) of the same team is(are) injuredPlayer(s) of the same team is(are) injured
• Jump ball / possession arrow situation and offensive Jump ball / possession arrow situation and offensive team retainsteam retains
• Double foulsDouble fouls
• Cancellation of equal penalties against both teamsCancellation of equal penalties against both teams
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Ball going over backboard Ball going over backboard & not hitting supports& not hitting supports
CIS (M)CIS (M) FIBA FIBA• ViolationViolation • No violationNo violation
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Swinging the elbowsSwinging the elbows(no contact)(no contact)
CIS (M)CIS (M) FIBAFIBA
• ViolationViolation • No ruleNo rule
• Technical Foul if Technical Foul if really excessive.really excessive.
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Back court violationBack court violation
CIS (M)CIS (M) FIBAFIBA• Team controlTeam control
• Last touchedLast touched
• First touchedFirst touched
• Exception: no violation ifException: no violation if– Player jumps from front Player jumps from front
court, catches ball, and court, catches ball, and lands into back court or lands into back court or deflects ball to deflects ball to backcourt during:backcourt during:• a throw-ina throw-in• a jump balla jump ball• an interceptionan interception
• Team controlTeam control
• Last touchedLast touched
• First touchedFirst touched
• No exceptions (Over & No exceptions (Over & Back violation on a good Back violation on a good defensive interception, defensive interception, initial jump ball and initial jump ball and throw-ins, if these meet throw-ins, if these meet the above criteria)the above criteria)
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TravellingTravelling
CIS (M)CIS (M) FIBA FIBA• Player holding the Player holding the
ball, falling down: ball, falling down: violationviolation
• Player holding the Player holding the ball, falling down: ball, falling down: no violationno violation
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Blocked shotBlocked shot
CIS (M)CIS (M) FIBA FIBA• If a defender blocks a If a defender blocks a
shot while the shooter shot while the shooter is airborne and the is airborne and the shooter returns to the shooter returns to the floor without having floor without having lost control of the lost control of the ball: ball: held ball, held ball, alternating alternating possessionpossession
•If a defender blocks a If a defender blocks a shot while the shooter shot while the shooter is airborne and the is airborne and the shooter returns to the shooter returns to the floor without having floor without having lost control of the ball: lost control of the ball: traveling violationtraveling violation
(if both players have firm grip (if both players have firm grip on ball, then jump ball on ball, then jump ball situation, using alternating situation, using alternating possession)possession)
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Bonus situationBonus situation
CIS (M)CIS (M) FIBA FIBA• Team fouls per half Team fouls per half
• Count all personal and Count all personal and direct technical foulsdirect technical fouls
• Beginning on 7Beginning on 7thth foul: foul: – 1 + 11 + 1
• Beginning on 10Beginning on 10thth foul: foul: – 2 free throws 2 free throws
• Team fouls per quarterTeam fouls per quarter
• Count only player fouls Count only player fouls (personal and player (personal and player technical)technical)
• Beginning on 5Beginning on 5thth foul: foul: – 22 free throwsfree throws
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After Disallowed Basket or After Disallowed Basket or Free ThrowsFree Throws
FIBAFIBA
• Throw-in is always taken from the Throw-in is always taken from the nearest sideline at the free throw line nearest sideline at the free throw line extendedextended
• Includes all throw-ins following Includes all throw-ins following offensive team free throw violationsoffensive team free throw violations
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Clock stopped at the end Clock stopped at the end of the game after basketof the game after basket
CIS (M)CIS (M) FIBAFIBA
• Last minuteLast minute
• No substitutions, No substitutions, even if there is a even if there is a delaydelay
• Last 2 minutesLast 2 minutes
• Substitutions Substitutions allowed to team allowed to team that is scored upon that is scored upon if at scorer’s table if at scorer’s table before ball is at the before ball is at the disposal of the disposal of the thrower-inthrower-in
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OvertimeOvertime
CIS (M)CIS (M) FIBAFIBA
• Timeouts are Timeouts are cumulativecumulative
• Jump ball to Jump ball to start overtimestart overtime
• Timeouts are not Timeouts are not cumulative. 1 cumulative. 1 timeout per team timeout per team per overtime period per overtime period
• No jump ball to start No jump ball to start overtime. Use overtime. Use possession arrow.possession arrow.