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1 UMPIRE MECHANICS
RESPONSIBILITIES OFA SINGLE UMPIRE
• STARTING POSITION IS IN THE SLOT BEHIND THE PLATE
• ON A BATTED BALL, OR A PLAY THAT DEVELOPS
• MOVE FROM BEHIND THE PLATE TO THE BEST POSITION FOR ANY PLAY – USUALLY IN THE INFIELD
• UNDERSTAND THE PLAYERS AND THE GAME
• USE ASA MECHANICS…..HUSTLE
• PRIORITIES…ALWAYS WORK IN PRIORITIES
• READ PLAYERS TO HELP MAKE THE CALL
• STOP, READ THE PLAY, MAKE THE CALL
BASE MECHANICS
WHERE IS THE BALL?
HUSTLE
TO GET A GOOD ANGLE !!
PROPER DISTANCE !!
STOP, READ THE PLAY, MAKE THE CALL
• POSITIONING IS ABOUT ANGLES AND UNDERSTANDING WHERE YOU NEED TO BE TO SEE THE PLAY
• LEARN TO READ THE PLAY— HUSTLE
• THE ELEMENTS OF THE PLAY WILL DICTATE YOUR POSITION
BASE MECHANICS
• 90 DEGREES TO THE THROW• MAINTAIN PROPER DISTANCE• WATCH THE FIELDER FIELD THE BALL• SQUARE TO THE PLAY• WATCH THE BALL – CHECK THE RUNNER(S)• LET THE BALL TAKE YOU INTO THE PLAY• STOP, READ THE PLAY, MAKE THE CALL
FORCE PLAY’S - “FAIR GROUND THEORY”
PRINCIPLES – TAG PLAYS
90 DEGREE ANGLE WITH PATH OF RUNNER
LEADING EDGE OF THE BASE
1 UMPIRE
NO RUNNERPLAY AT 1ST
1 UMPIRE
RUNNER ON FIRSTBASE HIT
1 UMPIRE
RUNNER ON FIRSTDOUBLE PLAY
1 UMPIRE
RUNNERS ON FIRST& SECOND
1 UMPIRE
BASES LOADEDFORCE @ HOME
1 UMPIRE
DOUBLE
1 UMPIRE
TRIPLE
1 UMPIRE
HOME RUN
1 UMPIRE
FLY OUT
OUT!
• YOU HAVE ALL FLY BALL CALLS
• YOU HAVE ALL TAG-UPS AND ADVANCEMENTS
• PRIORITIZE• FAIR / FOUL• CATCH / NO CATCH• KEEP ALL RUNNERS IN FRONT OF YOU
SINGLE UMPIREFLY BALL SITUATIONS
HUSTLE AND BE IN POSITION FOR ALL CALLS
IT IS ONLY YOU ON THE DIAMOND