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1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA www.alice.org

1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Page 1: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Storytelling Alice: Presenting Programming as a Means to the End of Storytelling

Caitlin Kelleher

Carnegie Mellon University

Pittsburgh, PA

www.alice.org

Page 2: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Shrinking Pool of Computer Scientists

Page 3: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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There is a strong need for computer scientists

• Three occupational groups are expected to provide 75% of the new jobs between 2004-2014– Health care practitioner and technical

occupations– Education, training, and library occupations– Computer and mathematical science

occupations

Page 4: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Projected Science and Engineering Job Openings (new jobs and replacements)

2004-2014

Information Technology

Engineering

Life Science

Physical Science

Natural Science

Managers

Page 5: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Other Countries Predict IT Shortages Too

• Canada: the current 35,000 openings per year will grow to 89,000 by 2010. Currently, schools are producing < 7000 per year.

• UK: 50% drop in students since 2000 will lead to hiring difficulties.

Page 6: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Computer Science supports progress across many disciplines

Page 7: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Simply, we need more computer scientists

…and more diverse computer scientists

Page 8: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Broad reach creates a pragmatic need for diversity

Page 9: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Lack of diversity can lead to unintentional exclusion

Page 10: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Research goal: Design programming

environments that motivate a larger and more diverse group of people to learn to program.

Page 11: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Related Work

Page 12: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Related WorkSimplify the language:

BASIC

Page 13: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Related WorkSimplify the language:

BASIC

Prevent syntax errors: Cornell Program

Synthesizer

Page 14: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Related WorkSimplify the language:

BASIC

Prevent syntax errors: Cornell Program

Synthesizer

Make programming concrete:

Karel, Logo

Page 15: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Related WorkSimplify the language:

BASIC

Prevent syntax errors: Cornell Program

Synthesizer

Make programming concrete:

Karel, Logo

Construct programs with graphical objects:

Lego Mindstorms

Page 16: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Related WorkSimplify the language:

BASIC

Prevent syntax errors: Cornell Program

Synthesizer

Make programming concrete:

Karel, Logo

Construct programs with graphical objects:

Lego Mindstorms

Introduce new programming paradigms:

Smalltalk, Pascal

Page 17: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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No matter how easy something is, people still need a reason to

want to do it.

Page 18: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Approach:Develop programming

environments that present programming as a means to an end that the target audience is

motivated to pursue.

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Solve the harder problem: make programming motivating for an

under-represented group

• There are many important and under-represented groups in Computer Science.

• Women are currently the largest.

Page 20: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Female CS pool is shrinking quickly.

1973 2004

Page 21: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Critical Time: Middle School

• In 4th grade, the numbers of girls and boys who like math and science are about equal.

• By the end of 8th grade, twice as many boys as girls are interested in math and science.

Page 22: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Approach

Present programming as a means to the end of storytelling.

Page 23: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Why Storytelling?

• Given a little bit of time, most girls can come up with a story they want to tell.

• Stories are naturally sequential.• Stories provide girls an opportunity to

experiment with different roles, a central activity during adolescence.

• Non-programming friends can readily understand and appreciate an animated story.

Page 24: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Developing Storytelling Alice

Page 25: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Started with Alice 2

• Alice 2 is a programming environment targeted at college-level intro CS students– Separate learning of programming concepts and

syntax – Enable novice users to create interactive 3D graphics

programs– Formal results show that use of Alice increases

grades and retention of CS students in subsequent Java-based CS courses.

• Alice 2 provides:– drag and drop program construction that

prevents syntax errors– 3D graphics and animation engine

Page 26: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Formative Evaluation: Observe middle school girls (and some boys) creating stories in Alice

Design and Implement:Improve Storytelling Alice

Classic HCI Research ParadigmOver 18 months, ~15 iterations

Page 27: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Subjects: Formative Evaluation• ~ 60 Campers at

STEM camps• ~ 30 Local home-

schooled kids

• ~ 120 Girl Scouts from within 1.5 hours of Pittsburgh

Page 28: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Storytelling Alice Demo

Page 29: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Changes to Enable Storytelling

1. Add high-level animations and scene support.

2. Create a story-based tutorial.

3. Provide a gallery of 3D characters that inspire stories.

Page 30: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Changes to Enable Storytelling

1. Add high-level animations and scene support.

2. Create a story-based tutorial.

3. Provide a gallery of 3D characters that inspire stories.

Page 31: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Lesson Learned: two-person talk aloud protocol is a poor match for a

creative process like storytelling

Page 32: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Storyboarding Process

1. Write the DVD box description

2. Flesh out each scene: setting, purpose, and action

3. Create 6-9 frames/textual descriptions for each scene.

Page 33: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Rhetorical Information Helps

• 3 sources for actions:– Users’ descriptions of the action in a given

frame– Differences between drawings of sequential

frames– Users’ descriptions of the action in a scene

(occasionally)

Page 34: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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People are more important than objects

Kids very rarely animate things.

In Storytelling Alice, humanoids and other non-bipedal characters are a different type and have different methods than non-living “things”.

Page 35: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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What people can do…

Storytelling Alice:• Say, think• Walk to, Walk offscreen• Walk • Sit On• Lie on• Kneel• Fall Down• Stand Up• Straighten• Look at• Look• Turn to face, Turn away from• Turn• Touch• Keep Touching

Generic Alice:• Move• Turn• Roll • Resize• Play Sound• Move to• Move toward, Move away from• Orient to• Turn to Face, point at• Set point of view to• Set Pose• Stand up• Move at speed, turn at speed, roll at

speed• Constrain to face, Constrain to point at

Page 36: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Most character and object interactions can be created using

touch and keep touching

Page 37: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Character actions often motivate use of programming constructs like

loops, methods and parameters

Page 38: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Changes to Enable Storytelling

1. Add high-level animations and scene support.

2. Create a story-based tutorial.

3. Provide a gallery of 3D characters that inspire stories.

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Before: After:

Page 40: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Click on the “trevor” tile to see what methods trevor knows how to do.

Page 41: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Page 42: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Stencils enables users to complete tutorials more quickly and with fewer errors.

Users of a Stencils tutorial:• Learned as well as users of a paper

version of the same tutorial• Made 270% fewer errors (p < .05)• Completed tutorial 26% faster

(p = .057)

• Made 88% fewer requests for human assistance (p = .08)

Page 43: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Changes to Enable Storytelling

1. Add high-level animations and scene support.

2. Create a story-based tutorial.

3. Provide a gallery of 3D characters that inspire stories.

Page 44: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Provide custom animations that require explanation in the story

Animations can be incredibly powerful in helping kids to come up with a story idea.

Harold T. Wireton.crazy go nuts

Page 45: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Provide characters with clear roles

Hero or Villain Authority Figure

Page 46: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Related Work

Page 47: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Programming Systems that enable animation

• ToonTalk (Kahn, 1996)

• Squeak Etoys (Kay et al., 1997)

• HANDS (Pane, 2002)

• Scratch (Resnick et al., 2006)

• Kids Programming Language (Morrison Schwartz, Inc., 2006)

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Present programming in a motivating context

• Algoarena – programming sumo-wrestlers to fight with each other

• Robocode – programming tanks to fight with each other

• Rocky’s Boots – connecting logic gates to solve puzzles

Page 49: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Virtual Family

Page 50: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Rapunsel

Page 51: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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There are no formal results showing that any of these

systems are (more) motivating.

Page 52: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Evaluating Storytelling Alice

Page 53: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Two Questions

• How much do users learn?

• How motivated are they?

Page 54: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Two Questions

• How much do users learn?

• How motivated are they?

Page 55: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Summative Evaluation

• 88 Girl Scouts from within 1.5 hours of Pittsburgh

• Compare Storytelling Alice with Generic Alice

Page 56: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Evaluating Generic Alice vs. Storytelling Alice

Tutorial Build something to show

in Generic Alice

Take programming quiz and attitude survey

Try Storytelling Alice

Choose Generic or Storytelling Alice to take home

Show a world to everyone

Tutorial Build something to show

in Storytelling Alice

Try Generic Alice

2 hrs, 15 min

30 min

Control Group: Experimental Group:

Page 57: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Results

Page 58: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Similar Learning in Storytelling Alice and Generic Alice

Mean Programming Quiz Scores

0

0.1

0.2

0.3

0.4

0.5

0.6

0.7

0.8

0.9

1

Sequence DoTogether

SimpleLoop

MoreComplex

Loop

MethodCall

Parameter WorldStartsEvent

Mea

n S

core

Generic Alice Storytelling Alice

Page 59: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Since it is as educational, which system do girls find

more motivating?

Page 60: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Types of Results

• What girls build

• What girls say

• What girls do

Page 61: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Three Activities in Alice

1: Scene Layout

2: Editing Programs

3: Running Programs

Page 62: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Users of Storytelling Alice spend 42% more time programming

Average % Time Spent on Alice Activities

0.00%

10.00%

20.00%

30.00%

40.00%

50.00%

60.00%

Scene Layout Editing Program Running Program

Generic Alice

Storytelling Alice

p < 0.001

p< 0.001

Page 63: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Storytelling Alice motivates the reluctant programmers

Scene Layout vs. Program Editing

0

10

20

30

40

50

60

70

80

90

100

0 10 20 30 40 50 60 70 80 90 100

% Time - Editing Program

% T

ime

- S

ce

ne L

ayo

ut

Generic Alice Storytelling Alice

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Generic Alice: Arbitrary motion (28/45 = 62%)

A collection of characters that moves in seemingly arbitrary ways.Sometimes whole characters move, sometimes individual body parts.

Page 65: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Generic Alice: Character Motion (7/45 = 15%)

The characters put their arms at their sides and the girl on theleft waves hello.

Page 66: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Generic Alice: Story-like sequences (7/45 = 15%)

A penguin moves to the lever, the lever turns and the Christmas tree lights up.

Page 67: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Generic Alice: Dance routines (3/45 = 7%)

The penguins turn, jump, and look in different directions in sequence and in parallel.

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Storytelling Alice: Relationship Stories (22/43 = 51%)

A story about a boy named Dave who has been having relationships with three different girls. They find out and kick his legs in retaliation. The story ends with the statement “And that’s why you don’t cheat on girls. It Makes Your Legs Fall Off!”

Page 69: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Storytelling Alice: Good vs. Evil (9/43 = 21%)

A story in which the Big Bad Wolf attempts to befriend the three pigs in the hopes of eating them. The pigs get scared and a ninja appears to frighten the wolf away.

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Storytelling Alice: other (12/43 = 28%)

• 2 stories about finding lost dogs

• 2 stories depicting running or swimming races

• 3 choreographed routines involving cheerleaders or circus characters

Page 71: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Types of Results

• What girls build

• What girls say

• What girls do

Page 72: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Ease and Entertainment

• No significant differences between Storytelling Alice and Generic Alice users:– Alice’s ease of use– Alice’s entertainment value

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Users of Storytelling Alice have stronger interest in future Alice use.

Mean Future Alice Use Scores

0

0.5

1

1.5

2

2.5

3

3.5

One time use Use over the next month Interest in a future Aliceclass

Question

Mean

Sco

re

Generic Alice

Storytelling Alice

p < 0.05

Page 74: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Users of Storytelling Alice were slightly (but not significantly) more interested in

computer scienceMean Computer Science Interest Scores

-1

-0.5

0

0.5

1

1.5

Create a w orldyou are proud

of

Learnadvanced

Alice features

LearnJava/C++

Interest in HSCS class

Grow up to CS

Question

Mean

Sco

re

Generic Alice

Storytelling Alice

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Types of Results

• What girls build

• What girls say

• What girls do

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Alice Version to Take Home

0.00%

10.00%

20.00%

30.00%

40.00%

50.00%

60.00%

70.00%

80.00%

90.00%

100.00%

Chose Storytelling Alice Chose Generic Alice

Alice Version Selected

% o

f U

sers

Generic Alice Storytelling Alice

Users of Storytelling and Generic Alice prefer Storytelling Alice

p < 0.001

Page 77: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Switching Versions

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Show non-main world

Alice Program

Pe

rcen

tag

e o

f U

se

rs

Generic Alice Storytelling Alice

Users of Generic Alice are more likely to show the world they build in 30 minutes.

p < 0.001

Page 78: 1 Storytelling Alice: Presenting Programming as a Means to the End of Storytelling Caitlin Kelleher Carnegie Mellon University Pittsburgh, PA

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Sneaking Extra Time

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Show non-main world

Alice Program

Per

cen

tag

e o

f U

sers

Generic Alice Storytelling Alice

Users of Storytelling Alice are more likely to sneak extra time to continue programming.

p < 0.001

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Summary of Results

• Users of Storytelling Alice– Spent 42% more time programming – Were more than three times as likely to sneak

extra time to work on their programs (51% vs 16%)

– Express stronger interest in future Alice use

• Users of both Storytelling and Generic Alice preferred Storytelling Alice

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Future Work

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Research goal: Design programming

environments that motivate a larger and more diverse group of people to learn to program.

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Other Demographics

• Evaluating and potentially adapting Storytelling Alice for other groups– Boys– Minority students

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The Real World

• Realistically, most schools will introduce programming in a short unit (if at all)

• Organizations like the Girl/Boy Scouts or a local YMCA will tend towards a small number of sessions.

• Storytelling Alice needs to inspire and enable kids to learn new material on their own.

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Challenge #1:keep users coming back for more

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Addictive Educational Software

• Choose and support intrinsically motivating activities.• What extrinsic rewards can reinforce users’ interest in

educational content over long periods of time?– Access to new content?– Positive feedback from peers?

• How do we measure motivation over longer periods?

• Effective extrinsic reward schemes and motivational measures can aid the development of serious games.

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Challenge #2:motivate users to learn more

programming concepts

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Motivating Use of More Programming Concepts

• More expressive character animations (especially facial and social), to motivate methods and parameterized methods

• Controlling behavior of groups of movie extras to introduce conditionals, iteration, and abstraction.

• Could contribute to systems that enable non-technical users to quickly prototype film pre-visualizations and video games

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Challenge #3: enable users to teach themselves

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Using Example Code

• Understanding code: what does this do?

• Re-using code: Copy and modify example code for use in your own program

• Interaction techniques for understanding and re-using example code may lead to improved general-purpose programming environments

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Caitlin Kelleher

[email protected]

www.alice.org

Questions?