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1 Learning to Live: the Role of New Technologies Visions for the Coleman Project Showcase and Beyond Ernesto Arias Leo Burd Hal Eden 2001/01/10 C o l e m a n P r o j e c t

1 Learning to Live: the Role of New Technologies Visions for the Coleman Project Showcase and Beyond Ernesto Arias Leo Burd Hal Eden 2001/01/10 C o l e

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Learning to Live: the Role of New Technologies

Visions for the Coleman Project Showcase and Beyond

Ernesto Arias

Leo Burd

Hal Eden2001/01/10

C o l e m a n P r o j e c t

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The basic idea is...

Create a physical/virtual space Where people could meet and discuss subjects related to technologies for cognitive

and/or physical disabilities

A place where people with disabilities would interact with others,

Where parents and professionals would interchange ideas, experiences and feelings,

Where technologies and procedures would be assessed in real settings, and

Where researchers would try new ideas out.

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The basic problems are...

Lack of direct interpersonal interactions involving people with cognitive disabilities

Lack of a place where people (relatives, professionals, the disabled themselves and others) can acquire information, have access, discuss, test and propose ideas related to technologies for people with cognitive disabilities

Lack of a place where researchers could test new ideas (both in terms of social environments and of tools) in situations close to reality and acquire experiences related to inclusion and to people with cognitive and/or physical disabilities

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Audience

People with cognitive/physical disabilities Generally people with Down’s syndrome, cerebral palsy,

autism, … at different severity levels and with or without physical disabilities.

Parents and relatives of these people Professionals who work with them Researchers, graduate and undergraduate (URAP)

students Other (companies, associations, etc. that could offer

support, …)

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Practices to be supported

Research into usability, and usefulness Integration

Horizontally with companies and other research communities Vertically across populations (undergraduates to practitioners to

users)

Outreach Expose technology (ours and others) to real users Developing and sharing expertise on technology Cultivating communities: experience exchange, advice, ...

Assessment

Collaborate and add value to existing initiatives

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Example domains to be explored

Living and Learning

with Technology

Learning

School

Transportation

Shopping

Leisure

WorkEmergency procedures

Home

Getting around

Restaurants Hygiene

Organization

Family

Specific domains

Living and Learning

with Technology

Physical/digital outdoor activities

Physical/digital Indoor activities

Parent's club

Adapted playground (therapy,

automated swings, ...)

Adapted gardening in

boxes

Getting around town

(catching buses,

crossing streets, ...)

Treasure hunt around campus

Collaborative computer games Cooking

Arts and craftsPretend play

Free play

Do something for somebody else (charity, meal packs for families,

...)

Inclusive communication tools

I-Mail

Digital Activities(Portal)

NewslettersKids' art

exhibitions

Discussion groups, etc.

I-MediaText

Pictionary

Orientation sessions

Library

Presentations

Social activities

Digital Library

Calendar of Events

Other sites (BCN,

schools, homes,

industry, ...)

Office mockup

School mockup

Example activities and products...

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Technologies Access and feedback

Assessment Communities

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A great collaborative effort...

…that can be built on top of our experiences

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A great collaborative effort...

…that you require support from all

L3D Faculty, grad and undergrad students C.U.

w Engineering and Computer Sciencew UROPS and URAPw ATLASw College of Architecture and Urban Planningw School of Educationw Institute of Cognitive Sciences

Living and Learning

with Technology

Physical/digital outdoor activities

Physical/digital Indoor activities

Parent's club

Adapted playground (therapy,

automated swings, ...)

Adapted gardening in

boxes

Getting around town

(catching buses,

crossing streets, ...)

Treasure hunt around campus

Collaborative computer games Cooking

Arts and craftsPretend play

Free play

Do something for somebody else (charity, meal packs for families,

...)

Inclusive communication tools

I-Mail

Digital Activities(Portal)

NewslettersKids' art

exhibitions

Discussion groups, etc.

I-MediaText

Pictionary

Orientation sessions

Library

Presentations

Social activities

Digital Library

Calendar of Events

Other sites (BCN,

schools, homes,

industry, ...)

Office mockup

School mockup

EDCBoundary Objects

Stephan's research

Craft Technology

Beyond Black Boxes

HyperGami

Center for LIFELONG LEARNING and Design

Andy

Rogerio

TammyAnja's CD

Ken Anderson

Leo

ETH students

L3D activities in context...

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L3D activities in context...

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L3D activities in context...

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L3D activities in context...

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A great collaborative effort...

…that you require support from all

Other organizationswBoulder Valley School DistrictwBoulder Community NetworkwMERLwBEAw ...

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Next steps

Discuss what each one of us think…

Write down proposalsFor the overall ideaFor specific projects

Does this idea make sense?

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FrameworkHuman aspects

What is the basic problem we are trying to solve?

What are the practices/settings/roles to be supported?

Who is our target public?

What kind of interventions we are going to do?

Materials to be developed (books, signs, video tapes, ...)

Technological aspects

What kind of tools already exist? Need to be developed?How can technology contribute to the problem solution?

Assessment aspects

Deliverables

Measurable impact

Management aspectsWho is responsible for what?

What are the milestones/deadlines?

Communication among the project participants

Resources (where we work, what we use, have and consume)

How many people we need? Of what kind?

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References

· Association for Community Living in Boulder County (ARC)www.aclboulder.org

· A.T. advocacy projectwww.nls.org/natdisc.htm

· Adaptive Technology Lab (ATL)http://www.washington.edu/computing/atl/

· Colorado Cross Disability Coalitionwww.colorado2.com/ccdc

· Colorado Department of Human Services ミ Vocational Rehabilitationwww.cdhs.state.co.us/ods/dvr/ods_dvr3.html

· Easter Sealswww.easter-seals.org/index.asp or www.eastersealsco.org/frame1.html

· Expandwww.ci.boulder.co.us/parks-recreation/programs&events/EXPAND/expand2.htm

· Learning Independence through the Computer (LINC)http://www.linc.org/

· PEAK parenthoodwww.pearkparent.org/

· Southern New England Rehabilitation Center (SNERC) ユ s Easy Streethttp://www.snerc.com/easyst.htm

· Statewide Assistive, Augmentative, Alternative Communication (SWAAAC)http://www.harrison.k12.co.us/curr-inst/sped/slp/swaaac/info/swaaac.html

· Talking with Technology Camphttp://www.tchden.org/EVENTS/talkingcamp/TWT_index.html