168
1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

Embed Size (px)

Citation preview

Page 1: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

1

JOUR260Computer Graphic Design & Publishing

Will W.K. Ma

Page 2: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

2

Course Administration• How to login 209:

– Login: JO260xxx.wkm.stu– Password: XNXNXN

• Individual student homepage (URL):– http://stu.hksyu.edu/~jo260xxx/

• Course website– http://hknews.hksyu.edu/jour260

• User Login: 260jour • Password: (leave it blank))

• Instructor– http://stu.hksyu.edu/~wkma/

Page 3: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

3

Course Outline

Page 4: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

4

Course Aims• One semester introductory course

• To develop an understanding of the potential of computer applications to journalism students to produce professional publications.

• To explore issues that shape design:– design elements: typography, color and graphics;– how these elements combine – the essence of graphic design; – how the process of reproduction underpins every aspect of design.

• Applications:– Computer graphic design, desktop publishing and online publishing

• Adobe Web Premium Suite, including – Photoshop, Illustrator, InDesign, and Dreamweaver.

• Present in different forms in daily life, including – corporation logos, posters, and websites,

• To demonstrate understanding in the applications.

Page 5: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

5

Course Objectives

• By the end of this course, you should be able to:

– Understand the broad issues in graphic design, editing and web publishing;

– Equip with basic computer skills to effectively prepare computer design work in both offline and online publications;

– Examine contemporary design work from different perspectives.

Page 6: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

6

Teaching Approach

• 1st period:– lectures; – group discussions;

• 2nd period:– demonstrations, hands-on coaching and practice;

• Continuous Assessment:– weekly practical assignment;– individual project; – group project and presentation.

Page 7: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

7

Assessment

• Continuous Assessment– Individual project 10%– Group project 20%– Written assignment 10%– Practical assignment 10%– Class participation 10%

• Examination– Mid-term exam 20%– Final exam 20%

• 100%

Page 8: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

8

Class Participation

• Students are to form groups that work together throughout the semester and are expected to contribute to group discussion and class activities.

• Students will be assigned readings to discussion tasks.

• Students are strongly advised to complete assigned readings before each class.

• Attendance is an integral part of the course.

Page 9: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

9

Hands-on Coaching & Practice

• There will be demonstrations in each class.

• Students will be required to complete a variety of tasks and to submit before the next practical session.

Page 10: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

10

Individual Project

• Personal profile poster:– Personal photograph, describing

himself/herself.

• Short brief (less than 100 words) to describe how the design fits the theme.

• Submit: A4 size hardcopy

Page 11: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

11

Assessment

• Excellent: – Clear focus; – well-defined grid; – clear hierarchy - good repetition of graphic

elements; enough contrast to create hierarchy

– relevant typeface; – sharp graphics; – good mix of colour;– Strict alignment, appropriate proximity,

Page 12: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

12

Mid-term Examination

• 50 MC Questions

Page 13: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

13

Group Projects• Grouping: – 5-6 students

• Objectives: – select a media organization or a magazine, or a

newspaper to design an advertising package, including a logo, a poster, and a webpage for the organization or an event

• Assessment: – 50%: Rich content, layout & navigation design

achieving objectives– 50%: Computer Skills: competence and

relevance• One-page written proposal:

– Objectives, rationale, design specifications and the computer skills involved.

• Presentation: 20-min PowerPoint presentation

Page 14: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

14

Individual Written Assignment: Website Site Critique

• One offline (a magazine cover) >500 words;• One online (a page of a media website)

publication work - >500 words– Use the design analysis framework and concepts

learnt during the course to evaluate their chosen design works.

• One-page proposal:– name and web address of the chosen publication

work, – a copy of the offline publication work and – a screen capture of the online publication work

Page 15: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

15

Assessment

• Excellent:– Explain in good details of all key terms in d

esign;– An analysis of all key terms in design in goo

d details, including screen capture, figures, in both table summary and in text description;

– Message/focus, layout, grids, hierarchy, 3 core design elements (typography, colour, graphics), 4 design principles (alignment, proximity, repetition, contrast), conclusion

Page 16: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

16

Final Examination

• 50 MC Questions (50%)

• Practical (50%):– Photoshop (25%):

• 10 tasks

– Dreamweaver (25%): • Basic web site design• Insert multimedia elements• Hyperlinks

Page 17: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

17

Principal Reading

– Dabner, D. (2004). Graphic Design School: The Principles & Practices of Graphic Design, Thames & Hudson: London, U.K.

– Bhaskaran, L. (2004). Size Matters, RotoVision: Mies, Switzerland.

Page 18: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

18

Session Outline

• Theory: – Introduction to Computer Graphic Desi

gn: What it is, its definition, and its functions

• Practical: – An Introduction to Photoshop Selection

and Drawing Tools

Page 19: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

19

What is Graphic Design?

• It is all around us, imposing meaning on the world, by;– explaining, – decorating, – identifying:

• – Sorts and differentiates– Informs– Provides sentiments

Page 20: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

20

Function versus aesthetics

• The model of the artist

• The model of the artisan

Page 21: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

21

Definitions

Graphic design is the business of making or choosing marks and arranging them on a surface to convey an idea. – Richard Hollis

Page 22: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

22

Definitions

• ...graphic design, in the end, deals with the spectator, and because it is the goal of the designer to be persuasive or at least informative, it follows that the designer’s problems are twofold: to anticipate the spectator’s reactions and to meet his own aesthetic needs. – Paul Rand

Page 23: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

23

What is a graphic designer? • First, "making sense"

• Second, "creating difference"

Page 24: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

24

Three Core Graphic Design Elements

• Typography– the mechanical arrangement of text

• Color– create contrast and sentiment

• Graphics– photographs and illustrations

Page 25: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

25

Browsing contemporary works• Corporation Logo

– -McDonald’s (http://www.mcdonalds.com/);– -Google (http://www.google.com)

• Posters– -Café Deco Website (

http://www.cafedecogroup.com/general_news.asp )

– -Brokerback Mountain Postcard

• Website Banner– -Sun Hung Kai Properties (http://

www.shkp.com.hk/en/scripts/main/main.php)

Page 26: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

26

Browsing contemporary works• Corporation Logo

– -McDonald’s (http://www.mcdonalds.com/);

– -Google (http://www.google.com)

Page 27: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

27

Café Deco Website

Page 28: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

28

Café Deco Website

Page 29: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

29

Café Deco Website

Page 30: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

30

Brokerback Mountain Postcard

Page 31: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

31

Assessment Criteria –Analysis Framework

• Overall– Message; Focus

• Layout– Grid; Hierarchy

• Core Design Elements– Typography; Color (Color Psychology,

Color Strategies); Graphics

• 4 Design Principles– Alignment; Proximity; Contrast; Repetition

Page 32: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

32

Class Exercise

• A survey of listing companies logo.

• HKNews (http://hknews.hksyu.edu) - 資料館• Task

– Check listing companies logo from their websites;– Create (copy, crop, save) logo jpg / gif files, save w

ith StudID-Description (no chinese, no space, no cap. letter);

– Upload onto ftp site: ftp://hknews.hksyu.edu– Add link to the corresponding company page: http:/

/hknews.hksyu.edu/media/filename

Page 33: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

33

Trouble-shooting – uploading files to HKNews• Link:

– ftp – to upload files– http – to browse web page– “Media” folder

• Flash animation /movie: SWF– Not to be able to right click to save– PrintScreen >> Photoshop >> New file >> P

aste (Ctrl + V)

• Filename– No space, no chinese, no capital

Page 34: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

34

Photoshop• Tasks:

– To create a new image / save changes

– Correct color and tone• Image / adjustment

– Select areas in an image– Create an image using layers

• Move Tool• Marquee Tool• Lasso Tool• Magic Wand• Crop Tool• Slice Tool

Page 35: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

35

In Class Exercise

• Create a web banner 800x100 and upload onto your page at HKNews

• Save file in jpg, with StudID_description

• Upload onto ftp://hknews.hksyu.edu

• Create link as http://hknews.hksyu.edu/media/filename

Page 36: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

36

Session Outline

Page 37: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

37

Objectives

• Theory: Layout, grids and hierarchies

• Practical: understanding layers and channels

Page 38: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

38

Layout

• Seeing

• Perception

• Symmetrical: calmer, more peaceful

• Asymmetrical: more dynamic

Page 39: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

39

Layout

• Layout: – the way in which we organize the disparate

material that makes up the content of a design

• Aim:– Present information in a logical, coherent

way– Make important elements stand out

• Use grid, hierarchy

Page 40: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

40

Layout

• 3 basic stages in producing layouts:– The brief– Practical factors: format, colour, hierarchies– The grid

Page 41: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

41

Grid

• The invisible framework that organizes graphic material on a surface.

• Purposes:– Help choose how to arrange the elements

on each page, by limiting the choices– Bring a unity to a design, help look

coherent even while containing pages that are different from one another

Page 42: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

42

Grid

• Horizontal

• Ratio in size

Page 43: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

43

Grid

• Left & Right

• Dynamic

• Symmetry?

• Asymmetry?

Page 44: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

44

Grid

• No clear grid

Page 45: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

45

Hierarchies– Level of importance– An order, the one who came first– Maybe measured by size, length

• A hierarchy list:– Headings and titles;– The author’s name– Introduction / prefaces– Content pages– Introductory ‘stand-first’ that explains the article– Sub-heads– Captions– Chart titles

Page 46: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

46

Hierarchies

• A level of order• Different levels of importance• Consistent, visually coherent, clear way• By means of choices in different:

– Typefaces,– Sizes,– Colors,– Textures,– Weights

Page 47: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

47

Hierarchies

• Objective: consider how the information will be consumed

• Sole manipulation

• Typography: the structuring and arranging of the written word

• Modernists: “Less is more”

Page 48: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

48

Hierarchies

Level 1 Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Page 49: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

49

Grid Level 1

1 1a-110pt, 黑體1b-37pt, Arial

1c-28pt,

2 2a-16pt

2b-10pt

3 3a-11pt

3b-6pt, Bold

3c-6pt

ROCKY洛奇美國開畫

振奮

打不死 口碑凌厲

蘋果日報

Page 50: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

50

Hierarchies

• Level 1• Level 2• Level 3• Level 4• Level 5• Size;• Spatial

arrangement;• Color / Graphic

Page 51: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

51

Hierarchies

• Level 1– Bold – spatial arrangement

• Level 2– Size– Typeface

• Level 3– Size, – bottom

Page 52: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

52

Class Exercise• A survey of listing companies logo.• HKNews - 資料館• Task

– Check listing companies logo from their websites;

– Create (copy, crop, save) logo jpg / gif files, save with StudID-Description (no chinese, no space, no cap. letter);

– Upload onto ftp site: ftp://hknews.hksyu.edu– Add link to the corresponding company pag

e: http://hknews.hksyu.edu/media/filename

Page 53: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

53

PhotoshopPhotoshop

• Image

• Colour Mode– Gray/ RGB/

CMYK

• Adjustment– Hue, Saturati

on, Brightness

– Shadow / Brightness

• Image size

• Canvas size

Page 54: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

54

Photoshop• Tasks:

– Layer Style• Drop Shadow / • Inner Shadow• Outer Glow / • Inner Glow• Bevel and Emboss• Satin• Color / gradient / pattern

overlay• Stroke

– Layer Mask– Merge Layer / Merge

Visible / Flatten Image

Page 55: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

55

Photoshop

Tasks:• Colour Mode & Cha

nnels: – Gray: Gray– RGB: RGB, Red, Gr

een, Blue– CMYK: CMYK, Cya

n, Magenta, Yellow, BlacK

– Alpha Channel– Copy Channel, Add

filtering effect to channel

Page 56: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

56

Graphic Types

• Rasterize: the process of converting a vector image into a bitmap image.

• Vector image: – Individual objects, defined by mathematical

statements– Vector graphics are resolution independent

-(scalable). – Common software applications:

• AI (Adobe Illustrator), CDR (CorelDRAW), SWF (Shockwave Flash), and DXF (AutoCAD and other CAD software).

– much smaller file sizes

Page 57: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

57

Graphics• Bitmap (or raster) image:

– pixels in a grid. – Bitmap images have a fixed resolution -

cannot be resized without losing image quality.

– Common bitmap-based formats:• JPEG, GIF, TIFF, PNG, PICT, and BMP.

– much large file sizes

Page 58: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

58

Alpha channel• for transparency information. • 32-bit graphics systems, four channels –

– 3 8-bit channels for R, G, B + 1 8-bit alpha channel.

• Alpha channel, a mask• define the alpha channel per object • Different parts of the object would have

different levels of transparency• This allows you to create rectangular objects

that appear as if they are irregular in shape• This is especially important for animation,

where the background changes from one frame to the next.

• Rendering overlapping objects - alpha blending

Page 59: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

59

Color Model• Photoshop: [Image]>>[Mode]>>[Gray] /

[RGB] / [CMYK] / [Lab color] / [Index color]

• CMYK (Color model in offset printing): – Cyan-Magenta-Yellow-Black– four-color printing.

• RGB (Color model for display devices):– Red-Green-Blue. – looks the same as what appears on the

monitor.

Page 60: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

60

Practical• Website Administration & HTML Basics (Dreamweaver)

• Add– Site / Site administration– Add / New site

• Local setting– Create and assignment folder– Make sure everything inside, not to link out of this root folder

• Remote setting– *FTP (file transfer protocol)

• **Server: stu.hksyu.edu• **Folder: public• **Account: jo260xxx• **Password: xnxnxn (all small letter)

Page 61: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

61

In Class Exercise (cont’d)

• Create a web banner 800x100 and upload onto your page at HKNews

• Save file in jpg, with StudID_description

• Upload onto ftp://hknews.hksyu.edu• Create link as

http://hknews.hksyu.edu/media/filename

Page 62: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

62

In Class Exercise

• Create a signature logo and upload onto your page at HKNews

• Save file in jpg, with StudID_description.jpg

• Upload onto ftp://hknews.hksyu.edu• Create link as

http://hknews.hksyu.edu/media/filename

Page 63: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

63

Home assignment - selection

• Choose a photo of yourself,

• Use lasso tool to outline yourself

• Select “Inverse”

• Save the gif file and upload to ILN >> Task >> Photo Outline

Page 64: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

64

Week 3

• Theory: Typography

• Practical: Colour & Adjustments

Page 65: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

65

Typography

• Typeface – Definition: The style of type

– e.g., comic sans, calligrapher• Font

– Definition: The size of a typeface – e.g., 12 point

Page 66: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

66

Typography• Sans serif: – (1) No short start or finish stroke; – (2) Make bolder headlines

– e.g. Arial;• Serif:

– (1) Short start or finish stroke; – (2) Easier to read for larger chunks of text

– e.g., Times New Roman; Courier New• Proportional:

– Use characters that take up only as much space as they require,

– e.g., Arial; • Monospaced:

– (1) Use the same fixed width for all characters; – (2) On only special occasions for designers,

– e.g., Courier New

Page 67: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

67

Letterform• Key terms• There are over 25 terms applicable to a letterform.• It’s not necessary to know all of them but certain ones

are essential in order to make visual judgements about type.

• The principal terms that determine how letterforms differ are:– x-height,– serif,– counter,– descender,– ascender,– stress– (Other interesting terms include: loop, spur, tail, link, etc.)

Page 68: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

68

The Anatomy of type

H f x g b p

Crossb

ar

Ste

m Term

inal B

ody size

Link C

ounter Ear A

scender B

ow

l

Cap-

height

X-

height

Descend

er

Page 69: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

69

Impact of x-height

x x dp dpX-height is the height of a lower-case x and determines the visual size of type.

Page 70: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

70

Typography

• Letter spacing– Kerning:

• allowing for individual reductions or increments to the letter spacing

– Tracking:• To increase or reduce space between

words

• widows or orphans– single words from the end of a

paragraph left at the end of beginning of a column of text

Page 71: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

71

Typography

• Word spacing– With justified setting– With ranged-left setting

• Leading– the amount of spacing between lines of ty

pe– ascenders (e.g., the vertical stroke of a ‘k’

or ‘d’) and – descenders (e.g., the vertical stroke of a ‘

p’ or ‘q’)

Page 72: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

72

Type as image

• Typefaces can convey personality and each face has its own characteristics.

Page 73: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

73

Typeface• [Garamond] Italic is elegant;

• [Franklin Gothic] is powerful;• Meta is fashionable;• Helvetica is bland but safe;• Black Letter Gothic type is capable of conjuring an

atmosphere of fear and mystery;• Old English Text

• Serif fonts: – are generally used to achieve an elegant or classical look;– Banking industry: choose classic serif font such as

[Garamond] to convey dependability; – Calligrapher;

• Sans serif fonts: – can impart an appearance of confidence.– A more contemporary look: a sans serif such as Bank

Gothic;

Page 74: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

74

Practical

• Colour Use in Photoshop

• Hue / Saturation / Brightness

• RGB

Page 75: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

75

In Class Exercise (cont’d)

• Create a web banner 800x100 and upload onto your page at HKNews

• Save file in jpg, with StudID_description

• Upload onto ftp://hknews.hksyu.edu

• Create link as http://hknews.hksyu.edu/media/filename

Page 76: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

76

In Class Exercise

• Create a signature logo and upload onto your page at HKNews

• Save file in jpg, with StudID_description.jpg

• Upload onto ftp://hknews.hksyu.edu

• Create link as http://hknews.hksyu.edu/media/filename

Page 77: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

77

Color• Never be an arbitrary decision

• Purposes:– Enhance designs– Enhance the layout– Create a visual impact

• Consider:– Pay close attention to colour relationships– Potential for creating different emotional an

d psychological responses– Never add more colours than needed

Page 78: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

78

Dimensions to describe a colour

• Hue, Tone, Saturation

• Hue– A pure colour– Name of the colour– Distinguish one from another– E.g., red, blue, green

Page 79: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

79

Dimensions to describe a colour

• Hue, Tone, Saturation• Tone (or value)

– Variations of pure colour– From light to dark, relative lightness or

darkness of a colour– E.g.,

• 10 percent – a very page version; • 90 percent- almost the full value; • 100 percent – ‘solid’

Page 80: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

80

Dimensions to describe a colour

• Hue, Tone, Saturation

• Saturation (or chroma, intensity)– Variations of brightness– Full intensity to low intensity– From brightness to greyness– High intensity – bright colour– Low intensity – a dull colour

Page 81: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

81

Colour

• Temperature– Colours appear Hotter as yellow dimini

shes and red increases– E.g., blue – very cold; green – slightly

warmer

Page 82: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

82

Colour• Colour wheel• Primary colour

– Red, yellow, blue

• Second colour– Mix any two primary colours– E.g., orange, green, violet

• Tertiary colour– Mix primary with secondary colour nearest t

o it– E.g., red-orange; yellow-orange; yellow-gre

en; yellow-green; blue-violet; red-violet

Page 83: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

83

Colour

• Subtractive primaries– Primaries used in printing– When combined, make black– E.g., Cyan (C), Magenta (M), Yellow (Y), Bl

acK (K)

• Additive primaries– On computers, TV – projection of light– When combined, in white light– E.g., red, green, blue

Page 84: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

84

Colour

• Advancing– Come forward the viewer– red, orange,

• Receding– Recede when next to advance colours– blue, green

• Weight– Lighter – blue-greens– Stronger, heavier - red

Page 85: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

85

Colour psychology

• Wilhelm Ostwald, Nobel Prize-winning chemist

• People responded to colours emotionally, from an objective biological viewpoint

• Colour works in language, signs, different cultures and religions and create emotional response

Page 86: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

86

Colours in culture• Mourning, death

– Black in the west,– China and India?

• Mailbox– US - blue, UK / Sweden – red– HK?

• Red– Stop – automobiles

• Green– 19th C – arsenic, poison– Now?

Page 87: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

87

Colour in emotions• Warm (?)

– Exciting feelings of stimulation, cheeriness, good health, aggression

– Increase body hear and raise blood pressure

• Cool / Cold (?)– Calmness, peace, safety, depression, relaxing

effect

• Dark– Night, fear, mystery

• Intensity– High intensity – dynamic, a feeling of movement

Page 88: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

88

Colours in language

• He turned purple with rage

• I’m feeling blue.

• She turned green with envy.

Page 89: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

89

Red

• Associated with fire

• Intense, vibrant, advancing, aggressive character

• Positive– Love, red roses, sexiness, festivity (Santa

Claus), luck

• Negative– Devil, debt, revolution (red flag),

bureaucracy (red tape), danger

Page 90: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

90

Yellow

• Associated with the sun, light

• Negative– Illness, jaundice, cowardice

• Positive– Hue of happiness, sun, gold, hope

Page 91: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

91

Green

• Associated with spring, youth, environment, help to feel calm (used in hospital), relaxing

• Negative– Envy, nausea (A feeling of sickness in the

stomach characterized by an urge to vomit; strong aversion, disgust), poison, decay

Page 92: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

92

Blue

• Associated with the sky, water, brightness, spirituality

• Clear, cool, transparent qualities

• Detachment, peace, distance

• Negative– Depression, cold, introversion

Page 93: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

93

Colour systems

• Comprehension, understanding, contrasting differences– Signage– Maps– Financial matters– Catalogues & Books– Web design

Page 94: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

94

Technical considerations

• Complementary– Yellow & black– Blue and yellow– Bland page and a color logo

• Clash– Too many different colors,– Yellow and white– Black and red (students’ typical problem)

• Color-blind– Problems recognizing red and green

Page 95: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

95

Technical considerations

• Web-safe palette– 216 colors (out of 256 colors)– Javascript, html incompatible with different browser

s– Inconsistencies between colors on Mac or Window

s based systems– 216 overlap and are safe to use

• If no such color in palette– Dithered: two or more colors are mixed in a pattern;– Converting a color to the nearest shade within that

palette

Page 96: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

96

Colour Mode - RGB• Red, green and blue values mix to form every

color in monitor• Depends on no. of bits• Each spot, one pixel each for red, green and

blue• Range from 0 (no color) to 255 (max. amount

of that color)• Black (no color – 0 for each); White (full color –

255 for each)• Hexadecimals: 0-9 & A-F (i.e., 10-15) to

represent RGB values• Black- 000000; white- FFFFFF; unmixed red-

FF0000; yellow mixing red and green-FFFF00

Page 97: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

97

Technical considerations

• No. of colors, color depth– Increasing no. of information in form of bits,

increases the range of color exponentially– 21 – 1-bit, 2 colors, on/off, black/white– 28 – 8-bit, 256 colors (0-255)– 216 – 16-bit, High color, 64K color– 224 – 24-bit, full color, 16.7 million hues– 32-bit, 36-bit, 48-bit

Page 98: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

98

Technical consideration

• Monitor display resolution

• VGA – 640x480

• SVGA – 800x600

• XGA – 1024x768

• 1280x1024

Page 99: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

99

Color strategies• Use color to direct focus

– The selection of color mix to focus attention on the product, not the surroundings

– Make the product of service the focus– E.g., a palette of neutral colors, white walls,

muted colors, clean, simple design– Check palette for:

• New York Times (http://www.nyt.com )• Barnes and Noble (

http://www.barnesandnoble.com )• Apple Inc. (http://www.apple.com )

Page 100: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

100

Color strategies• Use color to organize

– To present the same information with the same color code

– To give each level a sense of place– To provide visitors with the subtle cues– How?

• Use color to separate the space• To code each section with same color• Color section titles• N.B. How to simply the color use? (Typical

students’ problem)

Page 101: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

101

Color strategies• Use color to simplify

– Reducing the number of colors to reduce visual noise in order to direct visitors the focus to the message

– How?• Change full color photographs to two-tone

photographs, or duotones, eliminate some of the noise

– E.g., color palette: white, black, and red – the best colors, striking, readable, in perfect contrast (Designer Roger Black)

– E.g., red, black, pale green, yellow – http://www.newsweek.com

Page 102: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

102

Color strategies• Create a one-of-a-kind color palette

– Discard Ready to use color palette– Design your own unique palette, based on the

context and relevance to the message– Reference: Pantone Digital Color Guide (

http://www.pantone.com/allaboutcolor/allaboutcolor.asp?ID=34 ) – colors in print, ink color, RGB value, HTML code

– “PrintScreen” – capture screen color and check in Photoshop (eyedropper)

Page 103: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

103

Graphic types• GIF

– Lossless compression– Redundant colors are calculated by a mathematical

formula– Restricted to 256 colors– Complex images such as photographs

• GIF format is larger than JPEG format

– Large area of simple colors such as logo / buttons• GIF format is smaller, sharper, clearer

– Save for GIF animation– Save for transparent background– Wrong: because of lossless, therefore better for

photographs (typical students’ mistake)

Page 104: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

104

Graphic types• PNG

– Short for Portable Network Graphics (pronounced ping)

– a new bit-mapped graphics format similar to GIF. – PNG was approved as a standard by the World Wide

Web consortium (http://www.w3c.org) to replace GIF because GIF uses a patented data compression algorithm called LZW.

– PNG is completely patent- and license-free. – Browser support PNG– Preserving Photoshop-like layers– JPEG-style compression rates and colors (24-bit color)

Page 105: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

105

Graphic types

• Other formats– Flash (SWF) – graphics, animation, movie,

vector format, required flash player– Scalable Vector Graphics (SVG), open form

at– Proprietary formats: CorelDraw (cdr); Photo

shop (psd)

Page 106: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

106

Graphics• Web design for graphics:

– Speed– Image size– Download time

• Avoid too many images, too large file size• Compression

– Reduce File size– Reduce quality

• Slicing (ImageReady (Photoshop); Fireworks)– Slice complex graphics, compress different sections

at different rates

Page 107: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

107

Graphic types

• JPEG / JPG– Lossy compression– Discard information, flattening areas of simil

ar color into one– As aggressively as possible– Can display 24-bit full color– Useful for full color images, photographs

Page 108: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

108

Graphic types• JPEG2000

– a standard for image compression method and file format.

– successor of traditional JPEG format – written by the ISO group Joint Photographic Experts G

roup.  – uses compression techniques based on wavelet techn

ology. – architecture lends itself to a wide range of uses from p

ortable digital cameras to advanced pre-press, medical imaging and other key sectors.

– Compared to JPEG, JPEG2000 offers higher compression without compromising quality, progressive image reconstruction, lossy and lossless compression, and the JP2 file format (.jp2) is XML based metadata.

Page 109: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

109

Graphic Types

• Rasterize: the process of converting a vector image into a bitmap image.

• Vector image: – Vector graphics are made up of many individual object

s. – Each of these objects can be defined by mathematical

statements and has individual properties assigned to it such as color, fill, and outline.

– Vector graphics are resolution independent because they can be output to the highest quality at any scale (scalable).

– Common software applications: • AI (Adobe Illustrator), CDR (CorelDRAW), SWF (Shockw

ave Flash), and DXF (AutoCAD and other CAD software).

– Vector graphics tend to have much smaller file sizes than raster-based bitmaps.

Page 110: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

110

Graphics• Bitmap (or raster) image:

– Bitmap-based images are comprised of pixels in a grid.

– Each pixel or "bit" in the image contains information about the color to be displayed.

– Bitmap images have a fixed resolution and cannot be resized without losing image quality.

– Common bitmap-based formats:• JPEG, GIF, TIFF, PNG, PICT, and BMP.

– Most bitmap images can be converted to other bitmap-based formats very easily.

– Bitmap images tend to have much large file sizes than vector graphics and they are often compressed to reduce their size.

Page 111: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

111

Alpha channel

• In graphics, a portion of each pixel's data that is reserved for transparency information.

• 32-bit graphics systems contain four channels -- three 8-bit channels for red, green, and blue (RGB) and one 8-bit alpha channel.

• The alpha channel is really a mask -- it specifies how the pixel's colors should be merged with another pixel when the two are overlaid, one on top of the other.

• Typically, you wouldn't define the alpha channel on a pixel-by-pixel basis, but rather per object.

Page 112: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

112

Alpha channel

• Different parts of the object would have different levels of transparency depending on how much you wanted the background to show through.

• This allows you to create rectangular objects that appear as if they are irregular in shape -- you define the rectangular edges as transparent so that the background shows through.

• This is especially important for animation, where the background changes from one frame to the next.

• Rendering overlapping objects that include an alpha value is called alpha blending.

Page 113: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

113

Color Model• Photoshop: [Image]>>[Mode]>>[Gray] / [RGB] /

[CMYK] / [Lab color] / [Index color]• CMYK (Color model in offset printing):

– Short for Cyan-Magenta-Yellow-Black, and pronounced as separate letters.

– CMYK is a color model in which all colors are described as a mixture of these four process colors.

– CMYK is the standard color model used in offset printing for full-color documents.

– Because such printing uses inks of these four basic colors, it is often called four-color printing.

• RGB (Color model for display devices):– stands for Red-Green-Blue. – One of the most difficult aspects of desktop

publishing in color is color matching -- properly converting the RGB colors into CMYK colors so that what gets printed looks the same as what appears on the monitor.

Page 114: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

114

Week 6

• Basic Design Principles

Page 115: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

115

Four Basic Design Principles

• Alignment

• Proximity

• Repetition

• Contrast

Page 116: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

116

Alignment• “Alignment means that items on the page

are lined up with each other.”– Lack of alignment is the single most prevalent

problem on web pages– Also a big problem on printed pages– Align items on the

• Left side• Right side• Centered: balanced, symmetrical, calm, formal

– Align text away from the edge– If indent text (“block quote”); indent also the

right edge

Page 117: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

117

Proximity • “The relationships that items develop when they

are close together, in close proximity.”– Close – have a relationship– Far away – don’t have a relationship– Consider:

• Headline / subhead and text• Caption and picture

– Create appropriate spatial arrangement;– Prevent inappropriate relationships– Prevent widow:

• The last line of a paragraph that appears alone at the top of the next page

– Prevent orphan:• The first line of a paragraph that appears alone at the bottom

of a page

Page 118: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

118

Repetition• Repeat certain elements• Purpose:

– Tie all the disparate parts together– Unify the entire design piece

• Aim:– Look like the same web site, same company, same

concept

• Advantage:– A repetitive (consistent) navigation system– Help visitor– Don’t have to learn

• How?– Colors, style, illustrations, format, layout, typography

Page 119: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

119

Repetition

Page 120: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

120

Repetition

• When?

• How?

Page 121: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

121

Repetition

• Meaning

Page 122: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

122

Repetition

• Web

• Why?

• Too much information

• Too small the screen

• Cannot flip the page physically

Page 123: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

123

Contrast• Create a hierarchy of information• Create a focal point

– Create a dominant force, the other elements follow a hierarchy from that point down

• Enable readers to pick what they need• How?

– Different types, different styles: Bolder, different size: bigger, different texture, different colors, different graphic signposts, different spatial arrangement,

– To be effective: must be strong, make them very different

• Only if necessary– Not for continuous text, e.g., a novel– Be bland, uninterrupted, start at the beginning and

continue to the end– Note: a link is also a form of contrast (color,

underline, interruptive status)

Page 124: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

124

Contrast

• Focal point?

Page 125: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

125

Contrast

• Strong?

Page 126: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

126

Contrast

Page 127: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

127

Week 7

• Design Project Planning:– Structure

• Bhaskaran (2004). “Size Matters”

– Logo Design Process

Page 128: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

128

Structure

• Case: – LettError Book; – Open Road Tour; – Fabrica Files (Benetton); – Rock Style; – Fraccija; – Labour Party Manifesto; – Annual Reports; – Hours Diary / Minutes Diary

Page 129: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

129

Structure

• Planning + Production

• Planning:– Time schedules

• Pre-production– Methods of cataloging information

• Production– Grids– Style sheets

Page 130: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

130

Structure

• Large-project content– A table of contents– Listing the divisions– Hierarchies of information

Page 131: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

131

Structure

• Time schedule of work:– Start with an estimation of time needed

for various stages– Constantly refer to and update it

throughout the project– Keep track of progress (monitoring)– Re-allocation of resources

Page 132: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

132

Structure

• Style sheets– An excellent and much underused

means of ensuring continuity throughout a large project

– Text is styled and preset, or globally altered later on, in terms of

• Headings, subheadings, introductory and body text

– Save time, minimize error

Page 133: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

133

Structure

• Grid– One of the most effective means of

organizing space and bringing a visual consistency to the overall design

– E.g., newspaper• Uses a tight grid• To speed up production process• To reassure its audience

Page 134: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

134

Grid

• Explain– “what grid is; what functions grids

provide; when to use strict/tight grid; why designer see grids as a constraint”

Page 135: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

135

Structure

• “Implementing a clear structure as early as possible provides the space, both physically and mentally, to not only manage the information but also come up with a creative design solution as a result.”

Page 136: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

136

Logo Design Process – 1. Gather Information• What is the average age of your target market?• What level of education do they have?• What gender is the majority of your target market?• Is there a certain ethnic group you’re targeting?• Describe the benefits of your company/product.• What is the most important benefit to your customer?• What is your unique selling point?• What are the strengths & weaknesses of your

competitors?• What images/symbols do you want to be associated with?• What images/symbols do you NOT want to be associated

with?• Do you want a logo (graphic) or an all text logo?• When someone looks at your logo, what is the first thing

you want them to think?• How will the logo be used? (in print, on the web?)

Page 137: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

137

Logo Design Process –2. Pick a font• Have a print out of the fonts• Looking through all the fonts• Write down names of the ones that is

appropriate• Start setting the company name: in all

caps; in lowercase and caps; as many variations as possible

• Assign selected fonts to the variations• Check and decide with the hardcopy

print outs

Page 138: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

138

Logo Design Process

• Sketch thumbnails

• Pick top three thumbnails

• Get on the computer

• Refine, refine, refine– Graphic; font; style; size (2”-4”)

• Get colorful

Page 139: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

139

Page 140: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

140

Name Card Analysis

Page 141: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

141

Practical

• Computer Editing

• InDesign

• CUP page 2– Grids– Hierarchies: Number of levels (Style sh

eets)

Page 142: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

142

Week 12

• Navigation

• Symbolism

• Information design

Page 143: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

143

Navigation

• “Plotting and following a logical course to get from one point to another”– A successful navigation system can mean the

difference between success and failure for a designer.

– A huge difference to the user’s experience– Creating the optimal user experience is key

• Must design to cater to many different types of people.– E.g., Google vs Yahoo!– E.g., new user vs experienced user – Linear vs non-linear– Strict hierarchical structure vs no structure

Page 144: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

144

Navigation

• Successful navigation:– Overview– System of signs

• Overview– A Site map on the map;– A Venue map at museum entrance;– A table of contents in a book or magazine

• Purpose:– Enabling the designer to develop a logical structure

to the organization of large content.

Page 145: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

145

Navigation

• How?– Consistent hierarchies

• Creating a style sheet• Creating a comprehensive graphics spec sheet

– Have a complete understanding of the user’s requirement:

• Who are the main users?• In what order will they require the information?• On what level will they require the information?

– Effective hierarchy of information

Page 146: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

146

Navigation

• Procedures:– In the planning process, Mapping all routes

and possible destinations– Highlight key information and decision-

making points– Ascertain the different levels of information

required– Note differences between physical space

(exhibition, museum) and on-screen

Page 147: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

147

Navigation

• Viewing ergonomics– Preparing preliminary mock-ups– Print to scale, test in position– Assess legibility, lighting, reading heights,

distances

Page 148: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

148

Navigation

1. Corporation logo 2. Site Menu

3. Page menu

3. Page location

4. Page title

5. Side link

Page 149: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

149

Symbolism

• Graphic icons and symbols– One of the most important form of visual

communication;– One of the most complex

• Have the ability to independently navigate foreign territories:– E.g., hospital, museum, airports, using

maps, guide books, TV guides,

Page 150: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

150

Symbolism

• Whatever the individual format, representing systems of information visually requires:– “The designers to distill large amount of

information to the bare minimum in order to effectively communicate them to the user.”

• The results often appear very simple; the thinking behind is all the hard work.

Page 151: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

151

Symbolism

• Historical background– Symbols have been used as a form of

communication for as long as history records;

• In response to ever-changing world:– Daily life continues to increase in pace;– Advances in technology communicate

faster and more efficiently than ever before new graphic language evolve

Page 152: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

152

Symbolism

• Readability is increasingly being achieved through the use of graphic symbols:– E.g., General operational symbols imposed

by mobile phone manufacturers;– E.g., Graphic language developed

independently through the increased use of text messaging and email;

– E.g., readers can interpret signs and symbols on bills and bank statements almost without thinking;

Page 153: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

153

Symbolism • Bridge the gap between different

cultures and countries;• Allow us to communicate simply and

effectively without worrying about the language barriers;

• E.g., – 1972, Pioneer 10 mission sent graphic

symbol messages to Jupiter to unknown cultures;

– e.g., Point It

Page 154: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

154

Point IT – A Traveller’s Language kit

• Editorial Reviews– The Linguist, Summer, 1999,

England• "Compact, pocket-sized and

very light, it contains pictures of anything you might need."

– Evening Standard, London, February 17, 1999

• "Help is finally at hand for frustrated tourists in London who don't speak a word of English or Brits abroad who are too lazy to learn the language. Instead of struggling with awkward pronunciations, all you have to do, thanks to a revolutionary picture guide-book called Point It, is to point to a picture of what you want."

Product Details: Paperback: 64 pages Publisher: Graf Editions; 5th rev. edition (April 6, 1999)

Page 155: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

155

Symbolism

• Symbol is Contextualized:– We often respond to symbol without

thinking twice;– Symbol’s meaning is not intrinsic to the

design: It has to be learnt– What meanings we attach to these symbols

form part of our identity, and reliant to a number of factors, including race, religion and age

Page 156: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

156

Application of symbols

• Big content: – e.g., Harry Beck’s London Underground ma

p - a map of a large amount of information;– e.g., Michael Johnsons’ (johnson banks con

sultancy) the Rewind book (of symbols) and exhibition – visual glue for a large exhibition (http://www.adobe.com/studio/features/johnson/page2.html )

Page 157: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

157

THINK LONDON

• “We were struggling a bit with Think London’s symbol until, slightly desperately, we turned London’s famous skyline literally upside down. Then we started to build a ‘new’ city out of all the other reasons to live and work there. ‘Hey,’ said one of the designers, ‘that’s clever, it looks like a reflection.’ ‘You’re absolutely right,’ I said. All we had to do then was keep the river running through it and we were home and dry.”

• “Think London’s job is to encourage world businesses to set up their European headquarters in London (not Paris or Berlin or anywhere else). The symbols represent all aspects of London life, such as the arts, restaurants, entertainment, transport, technology, creative industries, and environment.”

Page 158: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

158

Symbolism

• Systems of symbols– A Coherent look– Treated consistently in terms of size,

placement, and rendering

Page 159: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

159

Symbolism • Signage

– A key role in physical world– Guide us through unfamiliar surroundings

• E.g., road signs, navigational signage,

– Projects take the longest amount of time to complete due to:

• the detailed planning process; • the amount of money invested in them; • the need for total accuracy; • the results are likely to be around for many years; leaving no

room for error

– The split second for the user to receive information;• E.g., Directing a worried relative in a hospital;• E.g., A museum visitor in an exhibition;

Page 160: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

160

Symbolism• Now

– Graphic literacy: • As a society we are becoming ever more graphically litera

te;• The need to understand and interpret information in graph

ical form is more relevant;– Globalization demand universal understanding acr

oss countries:• Cheaper transportation; worldwideweb; globalization of co

mmerce– E.g., Alexander Gelman created a universal symbo

ls for Seiko Epson to be used on control panel and remote controls of LCD projectors (http://www.designmachine.net/gelman.html )

– In 2001, the Museum of Modern Art listed Alexander Gelman as one of the “world’s most famous modern and contemporary artists in all media”

Page 161: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

161

Symbolism

• Designer & Symbolism

– Traditionally – where content meets form (see newspaper and magazine);

– Now – be brought in at a much earlier stage in order to develop the most effective design possible

Page 162: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

162

Information Design

• Forms for information design:– Information kiosks, data displays, listings,

charts, diagrams, schedules, timetables, forms, reports, manuals

– All involve large amounts of complex data

• Purpose:– To transform the data into easily digestible

units, thus optimizing the user experience

Page 163: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

163

Information design

• Information designers are:– Have a mastery of all the skills and talents

of a designer– Combine with the rigor and problem-solving

ability of a scientist or a mathematician– Bring the curiosity, research skills, and

doggedness of a scholar to their work– (Terry Irwin, design consultant and

educator)

Page 164: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

164

Information design

• Think innovatively and systematically at the same time

• Designer: presenting information in a form that is attractive and functional, by– Think beyond the accepted norm by

developing graphic systems,– Being Fresh and modern,– To Challenge convention– And to Achieve primary objective

• E.g., Economic Times (presenting charts)

Page 165: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

165

Information design

• Be aware of simple, repetitive, daily life tasks:– Bills, train or bus timetables, street map– Without design of information, is information anxiet

y

• Choice of format:– Broadband TV – e.g., NOW, HKBN

• information interactively on-screen, use only the remote control

– Annual report• A-Z editions of online annual report

– Newspaper, printed vs online• The way information is accessed and consumed on the w

eb is a completely different experience

Page 166: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

166

Information design

• Designing for the web:– Preparing and working to a comprehensive

brief– Accurately assessing and preparing a time

schedule for the production process– A web style sheet showing key information

• Ensure all technical aspects have been covered before design process begins

• e.g., max. file size, text, graphics, background, hyperlinks, browsers

Page 167: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

167

Information design

• Information architecture– New field in web design

• From a strategic perspective, from an implementation point of view

• Focuses on structure– Defining the content and functionality of a site

• Developing organizational systems

– Working with visual designer to develop the interface

• Use wireframes, without showing the distracting aesthetics of the visual design

• Wireframes indicate all the interface elements (e.g., buttons, links, content); their relationship

• Solely focus on the structure and design of the user interface

Page 168: 1 JOUR260 Computer Graphic Design & Publishing Will W.K. Ma

168

Information design

• Communication of data is crucial:– Readability– Legibility

• Information design:– Start at the beginning of a project– Providing them with necessary time to fully

understand the information– Then, execute it