Upload
amelia-hancock
View
215
Download
2
Embed Size (px)
Citation preview
1
Interactive Games:global perspectives & local insights
Matthew Liebmann
PricewaterhouseCoopers 2
Today’s agenda
1. The global interactive games industry: 2004-2008
2. The good, the bad and the undeniable
3
Part 1
The global interactive games industry:2004-2008
PricewaterhouseCoopers 4
Global Interactive Games
Key drivers of global industry growth will be:
- next generation consoles
- mobile phone handset upgrades
- broadband penetration
- changing attitudes leading to broader customer demographics
Total Revenue
2004 A$37.9 bill
2008 A$85.8 bill
CAGR 20.3%
PricewaterhouseCoopers 5
Regional performance and market share
2004 2008
PricewaterhouseCoopers 6
Console Games
Next-gen consoles will boost industry growth, but consoles will lose share to wireless and online revenue streams.
Multifunctional consoles will be a blessing and a curse for developers and publishers.
Consoles appeal to the masses, boosting mass retailers’ share of total sales.
Total Revenue
2004 A$25.5 bill
2008 A$35.8 bill
CAGR 7.8%
PricewaterhouseCoopers 7
PC Games
PC games revenue peaked in 1999, and have declined ever since.
Share of total games revenue will fall from 16% in 2004 to 6% in 2008, as both units and average prices fall.
As consoles become more advanced and accessible, PCs will lose their appeal.
Total Revenue
2004 A$6.1 bill
2008 A$5.0 bill
CAGR -3.1%
PricewaterhouseCoopers 8
Online Gaming
Online gaming has raised the average age of gamers, and expanded demographic reach.
43% of frequent gamers have already played online.
Online gaming provides one of broadband’s first true killer applications.
Online gaming extends the life of games, creating additional revenue streams.
Total Revenue
2004 A$3.8 bill
2008 A$23.9 bill
CAGR 59.9%
PricewaterhouseCoopers 9
Between 2004-08, the number of global online game subscribers will grow from 20 mill to 142 mill (65% CAGR).
Average monthly online revenue per subscriber will fall between 2004-08.
Canada currently has the highest penetration of online gamers amongst broadband subscribers (26%) but by 2008, Asia-Pac will dominate (49%).
Online Gaming
PricewaterhouseCoopers 10
Asia-Pacific and EMEA exceed the US due to more than twice as many mobile phones and more progressed 3G licenses.
Over time, average monthly spend will decline.
Total Revenue
2004 A$2.5 bill
2008 A$21.0 bill
CAGR 87.6%
Wireless Gaming
PricewaterhouseCoopers 11
Growth will be driven by:
- upgraded infrastructure
- handset upgrades
- recognisable brands and titles.
Wireless games tap into the ‘handset personalisation’ phenomenon.
Wireless Gaming
12
Part 2
The good, the bad and the undeniable
PricewaterhouseCoopers 13
Online gaming is the first legitimate ‘killer app’ for broadband
Gamers are demonstrating a willingness to stay with you later in life
Interactive games have proven to be entertainment for all occasions
The Good
PricewaterhouseCoopers 14
The Good
New ways to deliver content enables you to meet your clients for the first time
Improved margins can be achieved by eliminating distribution elements
Advertising: a new revenue frontier
PricewaterhouseCoopers 15
x One wallet but myriad choices
x PCs and consoles have more and more uses
x Mass retailers’ power is on the rise around the world
The Bad
PricewaterhouseCoopers 16
x Misperceptions about the industry are holding back some support
x Piracy: what’s yours is everyone’s
x Hollywood is here, and it’s not all good
The Bad
PricewaterhouseCoopers 17
! You must use your power for good, not evil!
! You will never be in complete control again – accept it and embrace the future
! Just because you embrace the future, doesn’t mean you should promote it
The Undeniable
PricewaterhouseCoopers 18
The Undeniable
! More release windows = more money.
! Be quick, or you will be the dead
The Undeniable
19
Key messages
Focus on gamers and encourage them to stay for life
Continue working as an industry to communicate your legitimacy
Identify what makes you unique and work it into your strategy
Offset margin pressures by maximising efficiencies
Embrace new technology and ride the wave to the future
Key messages
20
Interactive Games:global perspectives & local insights
Matthew Liebmann