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www.realityworks.com Experiential Learning Technology 1

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Page 1: 1 Experiential Learning Technology - Collaborative... 4 Experiential Learning Technology Today's high school welding lab • 8 – welding booths per school on average • 22 – average

www.realityworks.com

Experiential Learning Technology 1

Page 2: 1 Experiential Learning Technology - Collaborative... 4 Experiential Learning Technology Today's high school welding lab • 8 – welding booths per school on average • 22 – average

www.realityworks.com

Experiential Learning Technology 2

Designed by welders for welding instruction

Page 3: 1 Experiential Learning Technology - Collaborative... 4 Experiential Learning Technology Today's high school welding lab • 8 – welding booths per school on average • 22 – average

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Experiential Learning Technology 3

A little about Realityworks •  DISTRIBUTION INTO EDUCATION

Ø 67% of school districts in the U.S. Ø 89 countries worldwide Ø 31,000 institutions Ø 6,000,000 students served through the use of our products

•  EDUCATION PARTNER Ø Association for Career and Technical Education Board Ø Chair of Industry Workforce Needs Council Ø 60+ education trade shows (local, state, national)

•  EDUCATIONAL FOCUS Ø Hardware, software, & curriculum development

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Experiential Learning Technology 4

Today's high school welding lab

•  8 – welding booths per school on average •  22 – average number of students/class •  33% – students with cognitive disabilities

ü Classroom management is an issue ü Instructors are trained as CTE educators, not the

specific disciplines (like welding) ü There may be little to no instructional materials

available

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Experiential Learning Technology 5

Compe&&ve  Welding  Simulators  •  Cost:  prohibi&ve  but  effec&ve  

•  Bulky  with  large  footprint  •  Cost  generally  only  allows  one  per  site,  making  it  difficult  to  use  as  a  learning  tool  for  the  en&re  class  ü Es&mated  cost  :                        $40,000  -­‐  $65,000  

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These systems are not designed with education in mind

ü Very expensive – out of reach for most institutions

ü Cost doesn’t allow for multiple simulators Ø 1:1 learning aid Ø not helpful in classrooms with 18-22 students

Experiential Learning Technology 6

Page 7: 1 Experiential Learning Technology - Collaborative... 4 Experiential Learning Technology Today's high school welding lab • 8 – welding booths per school on average • 22 – average

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We design for education •  Minimized cost to

enable multiple machines in each classroom

•  A classroom management system to aid instructors

•  Scaffold exercises enable self-paced learning

Experiential Learning Technology 7

Page 8: 1 Experiential Learning Technology - Collaborative... 4 Experiential Learning Technology Today's high school welding lab • 8 – welding booths per school on average • 22 – average

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Goals of Welding Simulator •  Create qualified welders in less time •  Be more effective in creating welders

–  increase the number of persons able to achieve passable welds

•  Reduce the cost of consumables

Experiential Learning Technology 8

Page 9: 1 Experiential Learning Technology - Collaborative... 4 Experiential Learning Technology Today's high school welding lab • 8 – welding booths per school on average • 22 – average

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Experiential Learning Technology

But does it work? •  Study: “Virtual Reality Integrated Weld Training” •  Iowa State University •  Dept. of Industrial and Manufacturing Systems

Engineering •  by Richard Stone, Ph.D.

9

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Simulators create more welders in less time

Experiential Learning Technology 10

25%  Less  Time    

1.  Stone,  R.,  WaOs,  K.,  Zhong,  P.,  &  Wei,  C.  (2011).  Physical  and  cogni&ve  effects  of  virtual  reality  integrated  training.  Human  Factors,  53(5),  558-­‐587.  Retrieved  from  hOp://connec&on.ebscohost.com/c/ar&cles/66816988/physical  cogni&ve-­‐effects-­‐virtual-­‐reality  integrated-­‐training  

20%  increase  in  qualified  par&cipants  

Page 11: 1 Experiential Learning Technology - Collaborative... 4 Experiential Learning Technology Today's high school welding lab • 8 – welding booths per school on average • 22 – average

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Simulators create more welders in less time

Experiential Learning Technology 11

45%  increase  in  qualified  par&cipants  

28%  Less  Time    

1.  Stone,  R.,  WaOs,  K.,  Zhong,  P.,  &  Wei,  C.  (2011).  Physical  and  cogni&ve  effects  of  virtual  reality  integrated  training.  Human  Factors,  53(5),  558-­‐587.  Retrieved  from  hOp://connec&on.ebscohost.com/c/ar&cles/66816988/physical  cogni&ve-­‐effects-­‐virtual-­‐reality  integrated-­‐training  

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…And with less cost

“teachWELD has decreased our consumable and welding costs by

about for our program.”

Experiential Learning Technology 12

70%  George  Karr,    

 Welding  and  Technology  Instructor,  Hollenstein  Career  &Technology    Center,  Fort  Worth,  TX  

Page 13: 1 Experiential Learning Technology - Collaborative... 4 Experiential Learning Technology Today's high school welding lab • 8 – welding booths per school on average • 22 – average

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Goals of Welding Simulator •  Create qualified welders in less time •  Be more effective in creating welders

–  increase the number of persons able to achieve passable welds

•  Reduce the cost of consumables

Experiential Learning Technology 13

Page 14: 1 Experiential Learning Technology - Collaborative... 4 Experiential Learning Technology Today's high school welding lab • 8 – welding booths per school on average • 22 – average

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BeOer,  Engaged  Learning  

•  Game-­‐like  interface  engages  students  in  a  way  they  are  accustomed  to  

•  Immediate  feedback  on  skills  and  weld  quality  •  Repe??ve  play  improves  muscle  memory  learning    •  Excellent  distance  learning  aid:  Students  can  prac?ce  remotely  and  come  in  for  physical  assessments  periodically  

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Curriculum  Unit  1:  Lesson  1:    Intro  to  Welding  

–  Careers/benefits    –  Types  of  welds  and  applica?ons  

Lesson  2:  Types  of  Welding  –  Main  types  of  welding  process  –  Benefits/limits  of  each  process  

Lesson  3:  Welding  Safety  –  Personal  Protec?ve  Equipment    –  Quiz  of  PPE  

Lesson  4:  Welding  Safety  –  Safety  focus  (arc,  electric  shock,  

flammable  materials)  

 Lesson  5:  Welding  Safety  –  Safety  focus  (arc,  electric  shock,  

flammable  materials)  

Lesson  6:  Safety  Review/Assessment/CerCficaCon  

–  Review  materials  –  Safety  test  

Unit  3:    Lesson  1:  Intro  to  Welding  SimulaCon  

–  How  it  works  –  What  each  part  does    

–  Coupons  –  Welding  Gloves/Hat  –  Welding  Gun  –  SoWware  

Lesson  2:  Welding  Sim.  Training  /  DiagnosCc  Report    

–  Reading  a  diagnos?c  report  –  Understanding  five  basics  –  Welding  basics  

Lesson  3:  Welding  SimulaCon  Review  /  Assessment  

–  Assessment  on  reading  diagnos?c  report  

     

Unit  2:    Lesson  1:  Welding  Equipment  

–  Types  of  welders  –  Parts  of  welders  

Lesson  2:  Welding  Equipment  –   Parts  of  welders  –  Set-­‐up/maintenance  

Lesson  3:  Weld  Defects  –  Types  of  defects  –  Causes  of  defects  –  Repair  –  Preven?on  of  defects  

Lesson  4:  Welding  Basics  –  Five  basics  –  Welding  joints  

Lesson  5:  Welding  Joint  Design  –  Posi?ons  –  Welding  basics  assessment  

 

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Experiential Learning Technology 16 Experiential Learning Technology 16

Exercises  with  Assessments  •  450  prac?ce  exercises  

allow  for  self-­‐paced  explora?on  

•  Printed  assessments  provide  immediate  feedback  and  diagnos?cs  

•  Excellent  cogni?ve  learning  tool  

•  Opportunity  to  require  mastery  before  releasing  students  to  the  shop        floor  

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•  Student  assessment  teaches  the  interdependent  rela&onships  of:  

–  Heat  input  –  Mo?on  straightness  –  Work  angle  –  Travel  angle  –  Nozzle-­‐plate  distance  –  Welding  speed  –  Voltage  –  Weld  size  –  Root  penetra?on  

•  Assessments  saved  for  teacher  review  

Welding  Diagnos&cs:    Cogni&ve  Learning  Tool  

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Experiential Learning Technology 18

$4,900.00/worksta?on  

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