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1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal Jenn Steiner

1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

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Page 1: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

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Chapter 5: Integrating Digital Media and

Educational Software ApplicationsGroup 4 - WWWCarolyn DiMeo

Nicole CelentanoMarcia FigueroaNancy Nachtigal

Jenn Steiner 

Page 2: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

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What is Digital Media?

Page 3: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

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TextText Text Text Text TextText Text Text

Text Text Text Text TextText Text Text

Text Text Text Text TextText Text Text

Page 4: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

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Graphics

Page 5: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

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Animation

Page 6: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

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Audio

Page 7: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

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Voice

Page 8: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

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Digital Media Applications

Page 9: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

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E-booksAn E-book reader

instead of a back pack full of books.

See Kindle Video

Get a book without leaving home!

Children’s Storybooks Online

New York Public Library Downloads

Page 10: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

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Links to E-Journals

http://www.knowledgecenter.unr.edu/ejournals/free.aspx

http://202.64.132.69/journal.asp?ID=A&F=T

http://www.ejel.org/index.htm

Page 11: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

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Edutainment ~ An experience to be educational and entertaining

Edutainmentworldwide.com ~ is a doorway to Internet sites for entertainment education! You can browse the resources or try the search engine.

Interactive Educational Games

Crossword Puzzles

Wheel of Terms

Who Wants to be a Computer Genius

Page 12: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

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Virtual Virtual FieldtriFieldtri

psps

Can’t leave the classroom?

Page 13: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

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•Allow students to walk down hallways and into rooms to see inside a three-dimensional world .

Click on the image to enter the Louvre

•Introduce a unit of instruction, giving an overview of the topic and establishing visual memory

Click below to go on an Art Safari

•Utilize as a culminating activity to review a unit

Click above to go on a bread baking field trip

Page 14: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

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CCoonnttrroovveerrssiiaal l IIssssuueess1. Information overload – “an inability to

extract needed knowledge from an immense quantity of information”

• Teachers– Prioritize streams– Establish alternative networks

• Students– Teacher as gatekeeper– Explicit instruction in management

2. Digital media realism (dealing with tragedy)• Developmentally appropriate exposure

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Digital Storytelling

•Gives students the means to tell their stories using a powerful medium.

•Results in authentic learning as they produce a meaningful product

•Develops critical thinking, collaboration, and communication skills.

•Is exciting and engaging.

An example: Monarch Butterfly Story 

Page 16: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

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PowerPoint Projects 

10 steps to effective presentations (Microsoft Small Business Center):

© 2002–2009 KavaSoft. All rights reserved

Page 17: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

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Make the talk compelling

1.

Page 18: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

Keep it simple (5 x 5, 6 x 6)2.

Page 19: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

Present statistics visually3.

0

10

20

30

40

50

60

70

80

90

1st Qtr 2nd Qtr 3rd Qtr 4th Qtr

EastWestNorth

Page 20: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

DISCUSS

instead of

4.

READING

Page 21: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

Time your discussion so that the audience has time to read the slides

5.

Page 22: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

Use blank screens to foster discussion6.

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C o l o r s

7. Use

contrasting

Page 24: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

Import other media for variety8.

Page 25: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

Consider giving handouts after your talk9.

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10. Edit, edit, edit for clarity and impact

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Educational Software

Applications 

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Computer Assisted Instruction

Getting virtually educated in K-12 education

Where children can learn in a 3-D environment

Opens doors to interact and navigate course content

Captures imagination, provides real world situations, interactive experiments and activities as well as reaches diverse student learners

Page 29: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

Computer Assistive Instruction (cont’d)

Clicker

Changes the way children write by:- Allowing students to write with words,

phrases, or pictures.

- Making writing fun yet educational

*This multimedia tool can be integrated to support any area of the curriculum; bringing it alive!

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Page 30: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

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Educational Games and Simulations

Educational game (Similar to edutainment) Mind Play games, downloads, and more!

~ includes rules ~students compete against other students or the game~teaches information through repetition and practice

Educational computer simulation Model science software~ computerized model of real life that represents a physical or simulated process

~ Also called video game

Classworks Lessons Dynamic, interactive lessons engage students and offer new ways to address difficult conceptsCoolmath games Fun, interactive math games

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Tutorials

 

KidsCom- A comprehensive website for children ages 10-17 years of age to safely chat, play interactive games and activities as well as join online communities

How to make bubbles- Fun and helpful tutorials that provide kids with tips to create big bubbles

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Click to learn about SVRS – A video phone service for the deaf and hard-of-hearing

Click to do the Assistive Technology Boogie!

Learn about a computer screen reader!

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Digital Media vs. SoftwareCAI

E booksTutorialsE journals

Virtual FieldtripsDigital Storytelling

Games & SimulationsPowerPoint Projects

Teachers must differentiate instruction for digital learners.

One way we can accommodate the net generation is using digital media and multimedia.

The Web 2.0 media and software is beneficial in the classroom for both educator and learner.

Summary

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ResourcesBliss, Judith (2008) Retrieved July 14, 2009 from http://www.mindplay.com/free.html

Cashman, Shelly. (2009). Teachers discovering computers. ed 5, Retrieved July 14, 2009 from http://oc.course.com/sc/tdc5/index.cfm?action=terms&isbn=978-1-4239-1180-7&chapter=5

Coolmath Karen. (1997). Retrieved July 14, 2009 from http://coolmath.com/

Curriculum Advantage Website. (2009). Retrieved July 14, 2009 from http://www.classworks.com/index.php

Chinese University of Hong Kong. (2009, March 9). Journals on-line. Retrieved July 12, 2009, from http://202.64.132.69/journal.asp?ID=A&F=T

Edutainment Worldwide. (2009). Retrieved July 14, 2009 from http://www.edutainmentworldwide.com/

Electronic Journal of E Learning Website. (2005, October 4). Retrieved July 12, 2009 from http://www.ejel.org/

Page 35: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

Resources continued

Freedom Scientific. (website). (2009). Retrieved July 15, 2009 from http://www.freedomscientific.com/products/fs/jaws-product-page.asp

Introducing the Amazon Kindle (YouTube Video) (2007, November 21). Retrieved July 13, 2009, from http://www.youtube.com/watch?v=UzlKtAGxs4s

Jupiter Images Corporation, a Getty Images Company. Retrieved July 14, 2009 from http://www.barrysclipart.com/barrysclipart.com/showphoto.php?photo=13008&papass=&sort=1&thecat=171

Model Chem Lab. (2009). Retrieved July 14, 2009 from http://modelscience.com

Moore, Carol. 2009, May 3). Children’s storybooks online. Retrieved July 13, 2009, from http://www.magickeys.com/books/

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Page 36: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

Resources continuedMoyer, Jeff. (1993) Assistive Technology Bookie (video & song). Retrieved July 15, 2009 from http://inclusive.com/AT_boogie/at30.swf

New York Public Library Website. (2009) Retrieved July 13, 2009 from http://ebooks.nypl.org/BA222425-7C94-4757-9235-D8F88675EB72/10/225/en/BrowseBooks.htm

Nelson, M. (1997). We have the information you want, but getting it will cost you: Being held hostage by information overload. Crossroads 15.4 Retrieved July 14, 2009 from http://www.acm.org/crossroads/xrds1-1/mnelson.html

Sorenson VRS (website). (2009). Retrieved July 15, 2009 from http://www.sorensonvrs.com/

Teaching powerful storytelling. Retrieved July 14, 2009 from http://www.mstandley.com/books_pubs/teaching_storytelling.pdf

Page 37: 1 Chapter 5: Integrating Digital Media and Educational Software Applications Group 4 - WWW Carolyn DiMeo Nicole Celentano Marcia Figueroa Nancy Nachtigal

Resources continued

• Video Basics and Production Projects for the Classroom. Retrieved July 14, 2009 from http://www.medialit.org/reading_room/article3.html

• Video in the Classroom Examples. Retrieved July 14, 2009 from http://www.techteachers.com/video.htm

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