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Contribution to the study of visual, auditory and haptic rendering of information of contact in virtual environments
9/12/2008
Jean Sreng
Advisors:Claude AndriotAnatole Lécuyer
Director:Bruno Arnaldi
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Introduction
• Context: Manipulation of solid objects in Virtual Reality
• Example applications: industrial virtual assembly / disassembly / maintenance
• Focus: perception, simulation, rendering and of contacts between virtual objects
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Outline
• State of the art on perception, simulation and rendering of contact
• Contributions• Integrated 6DOF multimodal
rendering approach
• Visual of rendering of multiple contacts
• Spatialized haptic rendering of contact
• Conclusion
Integrated 6DOF Multimodal rendering
Visual rendering of multiple contacts
Spatialized haptic rendering
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Human perception of contact
• Visual perception of contact:• Stereoscopy (Hu et al. 2000)
• Motion parallax (Wanger et al. 1992)
• Shadows (Wanger et al. 1992, Hu et al. 2002)
• Auditory perception of contact:• Contact properties can be directly perceived (Gaver 1993)
• Contact sounds conveys information about shape and material (Klatzky 2000, Rochesso 2001)
Perception of contactSimulation of contactRendering of contact
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Haptic perception
• Haptic perception provides an intuitive way to feel the contact (Loomis et al. 1993) :• Tactile perception (patterns at the surface of the skin)
• Kinesthetic perception (position and forces)
• Physical properties can be perceived through the contact (Klatzky
et al. 2003) :• Shape / Texture / Temperature
• Weight / Contact forces
• Perception of contact features through vibrations• Material (Okamura et al. 1998)
• Texture (Lederman et al. 2001)
Perception of contactSimulation of contactRendering of contact
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Multimodal perception of contact
• Known Interaction between modalities• Visual-Auditory interaction
- Ex: Sound can shift the perception of impact (Sekuler et al. 1997)
• Visual-Haptic interaction - Ex: Pseudo-haptic feedback (Lécuyer et al. 2002)
• Auditory-Haptic interaction- Ex: Sound can modulate the perception of roughness (Peeva et al. 1997)
“Stiff”
“Soft”
Perception of contactSimulation of contactRendering of contact
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Simulation of contact
• Multiple contact models (impact/friction)• Rigid (Newton/Huygens impact law, Coulomb/Amontons friction law)
• Locally deformable (Hunt-Crossley impact law, LuGre friction law)
• Multiple simulation methods• Collision detection
- VPS (McNeely 1999)
- LMD (Johnson 2003)
• Physical simulation- Constraint based (Baraff 1989)
- Penality (Moore 1988)
Perception of contactSimulation of contactRendering of contact
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Visual rendering
• Visual rendering of the information of contact• Proximity :
- Color (McNeely et al.2006)
• Contact :- Color (Kitamura et al.1998)
- Glyph (Redon et al. 2002)
• Force :- Glyph (Lécuyer et al. 2002)
Perception of contactSimulation of contactRendering of contact
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Auditory rendering
• Realistic rendering of contact sounds• Specific: Impact/Friction/Rolling
• Different techniques: FEM (O’Brien 2003), modal synthesis (Van den
Doel 2001)
• Symbolic rendering (Richard et al. 1994, Massimino 1995, Lécuyer et al. 2002)
• Associate an information to a sound effect- Information: Distances / Contact / Forces
- Sound effect: Amplitude / Frequencies
Perception of contactSimulation of contactRendering of contact
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Haptic display of contact
• Haptic devices (Burdea 96) :• Force feedback
• Tactile feedback
• Haptic rendering of contact :• Closed loop (McNeely et al. 1999, Johnson 2003)
tradeoff between stability / stiffness
• Open loop (Kuchenbecker et al. 2006)
improve the realism of impactDevice Virtual
Env.
Impact
Perception of contactSimulation of contactRendering of contact
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Objectives of this thesis
• Improve the simulation, rendering, and perception of contacts in virtual environments
Integrated 6DOF multimodal rendering
Visual rendering of multiple contacts
Spatialized haptic rendering
• Protocol :
• Integrated 6DOF approach for multisensory rendering techniques
• Study of rendering techniques to improve the perception of contact position
- Hypothesis of improvement
- Experimental implementation
- Experimental evaluation
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Outline
Integrated 6DOF multimodal rendering
Visual rendering of multiple contacts
Spatialized haptic rendering
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Objectives
• Multiplicity of techniques:
• Contact simulation
• Sensory rendering
• How can we integrate all techniques seamlessly together independently from the simulation ?
• Contribution / Overview• Contact formulation (states / events)
• Example of contact rendering based on this formulation : Visual, Auditory, Tactile, Force feedback
Integrated 6DOF multimodal rendering
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Contact formulation
• Simple contact formulation based on :
• proximity points a, b
• Force f
Integrated 6DOF multimodal rendering
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Contact formulation
• From this formulation :
• Contact states
• Temporal evolution of contact states (such as events) :– Higher level information
– Adapted to many specific rendering techniques
Free motion ContactImpact Detachment
Integrated 6DOF multimodal rendering
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Integrated 6DOF multimodal rendering
Determination of states and events
• The contact condition :
• The events are defined by :• Impact :
• Detachment :
Local linear velocity
Normal
ContactImpact Detachment
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Multimodal rendering architecture
Integrated 6DOF multimodal rendering
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Multimodal rendering architecture
• Superimpose states and events information:
Integrated 6DOF multimodal rendering
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Example of Visual rendering
ContactImpact Detachment
Integrated 6DOF multimodal rendering
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Integrated 6DOF multimodal rendering
Example of Auditory rendering
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Multimodal rendering platform
• Multimodal:
• Visual
• Auditory
• Tactile
• force-feedback
© Hubert Raguet / CNRS photothèque
Integrated 6DOF multimodal rendering
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Preliminary conclusion
• We proposed a contact formulation (proximity/force) :
• Contact states and events
• We developed a multimodal rendering architecture :
• Visual (particles / pen)
• Auditory (modal synthesis / spatialized)
• Tactile (modal synthesis)
• 6DOF Haptic enhancement (openloop)
Integrated 6DOF multimodal rendering
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Outline
Integrated 6DOF Multimodal rendering
Visual rendering of multiple contacts
Spatialized haptic rendering
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Visual rendering of multiple contactsObjectives
• Context: complex-shaped objects• Multiple contacts
• Difficult interaction Help the user by providing position information
• Contribution / Overview• Display the information of proximity / contact / forces
- Glyphs
- Lights
• Subjective evaluation
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Visual rendering of multiple contacts
Visual rendering of multiple contacts
• Visualizing multiple proximity / contact / forces positions
Proximity Contact Contact forcesFAR NEAR LOW HIGH
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Visual rendering using glyphs
Proximity Contact Contact forcesFAR NEAR LOW HIGH
Visual rendering of multiple contacts
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Visual rendering using glyphs
Visual rendering of multiple contacts
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Glyph filtering
• Reduce the number of displayed glyphs
• determine “relevance” based on the movement
Visual rendering of multiple contacts
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Glyph filtering
• Reduce the number of displayed glyphs
• determine “relevance” based on the movement
Visual rendering of multiple contacts
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Glyph filtering
• Reduce the number of displayed glyphs
• determine “relevance” based on the movement
Visual rendering of multiple contacts
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Glyph filtering
vd
• The relevance is determined by comparing :
• The local velocity v• The local normal d
Visual rendering of multiple contacts
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Visual rendering using lights
• Two types of lights :
• Spherical lights
• Conical lights
Visual rendering of multiple contacts
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Visual rendering using lights
Visual rendering of multiple contacts
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Subjective evaluation
• Objective: Determine user’s preferences about the different techniques
• Procedure: Participants were asked to perform an industrial assembly operation
• Without visual cues
• With each visual cues
• Conducted on 18 subjects
• They had to fill a subjective questionnaire
• Which effect : glyph / light / color change / size change / deformation
• For which info : forces / distances / blocking / focus attention
Visual rendering of multiple contacts
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Results
• The visual effects were globally well appreciated
• Significant effects :
• Glyph Size effect globally appreciated (distance / force)
• Glyph Deformation effect appreciated to provide force information
• Light effect appreciated to attract visual attention
“Lower is better”
Visual rendering of multiple contacts
Mean ranking
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Preliminary conclusion
• We proposed a visual rendering technique to display multiple contact information• Display Proximity / Contact / Force
• Using Glyphs/Lights
• We presented a filtering technique to reduce the number of glyphs displayed
• We conducted a subjective evaluation• Glyph size: proximity / force
• Glyph deformation: force
• Lights: focus the visual attention
Visual rendering of multiple contacts
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Outline
Integrated 6DOF Multimodal rendering
Visual rendering of multiple contacts
Spatialized haptic rendering
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Objectives
• Context: Complex-shaped objects Help the user by providing position information
• Provide contact position information using :• Visual rendering (particles/glyphs/lights)
• Auditory rendering (spatialized sound) Can we provide this position information using haptic rendering ?
• Contribution / Overview• Haptic rendering technique based on vibrations
- Perceptive evaluation in a 1DOF case
• 6DOF Haptic rendering technique- Perceptive evaluation to determine rendering parameters
- Subjective evaluation in a 6DOF case
Spatialized haptic rendering
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Spatialized haptic rendering
Haptic rendering of contact position
• The impact between objects :• A reaction force of contact
• A high frequency transient vibrations
• This high-frequency transient vibrations depends on :• The object’s material (Okamura et. al 1998)
• The object’s geometry
• The impact position
• Is-it possible to perceive the impact position information using these vibrations?
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Spatialized haptic renderingVibrations depending on impact positions
• Examine the vibrations produced by a simple object : A cantilever beam
• The vibrations depend on the impact position
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Spatialized haptic rendering
Simulation of vibrations (Euler-Bernouilli)
• General solution :
Euler Bernoulli model (EB)
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Simplified vibration patterns
• Simplified patterns based on the physical behavior• Maybe easier perception ?
• Simplified computation
• Chosen model : exponentially damped sinusoid• Amplitude changes with impact position
• Frequency changes with impact position
• Both amplitude and frequency changes
Spatialized haptic rendering
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Simplified vibration patterns
Am
Fr
AmFr (Consistent)
AmCFr (Conflicting)
Near impact Far impact
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Evaluation
• Objective: “Determine it is possible to perceive the impact position using vibration”
• Population: 15 subjects
• Apparatus :• Virtuose6D device
• Sound blocking noise headphones
Spatialized haptic rendering
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Procedure
• Task: Do two successive impacts. “Between these two impacts which one was the closest one from the hand ?”
• 6 models- 2 realistic models (Euler-Bernoulli) (EB1, EB2)
- 4 simplified models (Am, Fr, AmFr, AmCFr)
• 4 impact positions
• 8 random repetitions
• Total of 576 trials (40 min)
Spatialized haptic rendering
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Results of quantitative evaluation
• “How well was the subject able to determine the impact position by sensing the vibration ?”
• Overall performance :• ANOVA Significant (p < 0.007)
• Paired t-tests (p < 0.05) :– Am -
– EB1– EB2– AmCFr
– Fr -– EB1– EB2
RealisticEuler-Bernoulli
Simplified
Spatialized haptic rendering
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Results of qualitative evaluation
• “How was the subjective feeling of realism ?”
• Rate the impact realism :• Paired t-tests (p < 0.05):
– Am– EB1– EB2– Fr– AmFr
– EB2– Fr– AmCFr
RealisticEuler-Bernoulli
Simplified
Spatialized haptic rendering
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• Many participants inverted the interpretation of the vibrations
Sensed Perceived
Normal Inverted
Spatialized haptic rendering
Quantitative evaluation and inversion
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Discussion
• Global weak inter – subject correlation : • Each subject seems to have his/her own interpretation (inversion or not)
• Strong intra – subject consistency :• Subjects seem to be very consistent within his/her interpretation
• Several strong inter – subject correlations between models• Several models interpreted the same way
• Vibrations can be used to convey impact position information
Spatialized haptic rendering
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6DOF Spatialized haptic rendering
• Generalize the previous result for 6DOF manipulation :
• Virtual beam model
Spatialized haptic rendering
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Spatialized haptic rendering
Manipulation point and circle of confusion
• Different impact positions can generate the same haptic feedback
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Perceptive evaluation
• Objective: “Is it possible to perceive such complex vibrations: Is it possible to perceive the vibration direction ?”
Determine the optimal amplitude / frequency vibration parameters allowing a good direction discrimination
• Population: 10 subjects
• Test among: ( 4 amplitudes a ) x ( 4 frequencies f )
Spatialized haptic rendering
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Procedure and plan
• “On which axis the vibration was applied ?” ● ● ●
• 15 blocks of 4 x 4 x 3 = 48 vibrations = 720 trials (35min)
●
●
●
Spatialized haptic rendering
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Spatialized haptic rendering
Perceptive evaluation : results
4 amplitudes a
4 frequencies f
• Best performances:• Low frequencies
• High amplitudes
• Strategy:• Most participants relied on
intuitive perception
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Spatialized haptic rendering
Subjective evaluation
• Objective: Evaluation in a real case
• Population: 10 subjects
• Test without and with vibrations
• Subjective ratings
• Impact realism
• Impact position
• Comfort
• This evaluation provides encouraging results
*
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Preliminary conclusion
• We proposed a method to provide impact position directly on the haptic channel information using vibrations based on a vibrating beam
• We conducted a 1DOF study and perceptive evaluation (“realistic” / “simplified” models)
- Simplified models achieved better performance
• We extended this method for 6DOF manipulation
• Perceptive study on the perception of vibration direction
- Low frequencies / High amplitudes are better
• Subjective study on a “real case”
- Better subjective perception of impact position
Spatialized haptic rendering
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Conclusion
Integrated 6DOF Multimodal rendering
Visual rendering of multiple contacts
Spatialized haptic rendering
• Contributions:
• Integrated 6DOF approach for multisensory rendering techniques
• Study of rendering techniques to improve the perception of contact position
- Visual rendering technique to display multiple contact
- Haptic rendering technique to provide position information using vibrations
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Perspective and future work
• Computer side:
• Higher level of information of contact (mobility)
• Rendering improvements (visual, auditory, tactile, force-feedback)
• Deeper investigation on vibratory tactile rendering
• Human side:
• Perceptive studies: multimodal perceptive effects / pseudo-haptics
• Quantitative evaluation of the rendering techniques in 6DOF manipulations
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Publications
• Jean Sreng, Anatole Lécuyer, Christine Mégard, and Claude Andriot. Using Visual Cues of Contact to Improve Interactive Manipulation of Virtual Objects in Industrial Assembly/Maintenance Simulations. IEEE Transactions in Visualization and Computer Graphics, 12(5):1013–1020, 2006
• Jean Sreng, Florian Bergez, Jérémie Legarrec, Anatole Lécuyer, Claude Andriot. Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact. In Proceedings of ACM Symposium on Virtual Reality Software and Technology, pages 165–173, 2007
• Jean Sreng, Anatole Lécuyer, Claude Andriot. Using Vibration Patterns to Provide Impact Position Information in Haptic Manipulation of Virtual Objects. In Proceedings of EuroHaptics, pages 589–598, 2008
• Jean Sreng, Anatole Lécuyer, Claude Andriot. Spatialized Haptic Rendering: Improving 6DOF Haptic Simulations with Virtual Impact Position Information, 2009, In Proceedings of IEEE Virtual Reality, 2009, Accepted paper
• Jean Sreng, Legarrec, Anatole Lécuyer, Claude Andriot. Approche Evénementielle pour l’Amélioration du Rendu Multimodal 6DDL de Contact Virtuel. Actes des journées de l’Association Française de Réalité Virtuelle, 97–104, 2007
• Jean Sreng, Anatole Lécuyer. Perception tactile de la localisation spatiale des contacts. Sciences et Technologies pour le Handicap, 3(1), 2009, Invited paper
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Thank you. Questions ?
• Jean Sreng, Anatole Lécuyer, Christine Mégard, and Claude Andriot. Using Visual Cues of Contact to Improve Interactive Manipulation of Virtual Objects in Industrial Assembly/Maintenance Simulations. IEEE Transactions in Visualization and Computer Graphics, 12(5):1013–1020, 2006
• Jean Sreng, Florian Bergez, Jérémie Legarrec, Anatole Lécuyer, Claude Andriot. Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact. In Proceedings of ACM Symposium on Virtual Reality Software and Technology, pages 165–173, 2007
• Jean Sreng, Anatole Lécuyer, Claude Andriot. Using Vibration Patterns to Provide Impact Position Information in Haptic Manipulation of Virtual Objects. In Proceedings of EuroHaptics, pages 589–598, 2008
• Jean Sreng, Anatole Lécuyer, Claude Andriot. Spatialized Haptic Rendering: Improving 6DOF Haptic Simulations with Virtual Impact Position Information, 2009, In Proceedings of IEEE Virtual Reality, 2009, Accepted paper
• Jean Sreng, Legarrec, Anatole Lécuyer, Claude Andriot. Approche Evénementielle pour l’Amélioration du Rendu Multimodal 6DDL de Contact Virtuel. Actes des journées de l’Association Française de Réalité Virtuelle, 97–104, 2007
• Jean Sreng, Anatole Lécuyer. Perception tactile de la localisation spatiale des contacts. Sciences et Technologies pour le Handicap, 3(1), 2009, Invited paper