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1 1 Contribution to the study of visual, auditory and haptic rendering of information of contact in virtual environments 9/12/2008 Jean Sreng Advisors: Claude Andriot Anatole Lécuyer Director: Bruno Arnaldi

1 1 Contribution to the study of visual, auditory and haptic rendering of information of contact in virtual environments 9/12/2008 Jean Sreng Advisors:

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Page 1: 1 1 Contribution to the study of visual, auditory and haptic rendering of information of contact in virtual environments 9/12/2008 Jean Sreng Advisors:

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Contribution to the study of visual, auditory and haptic rendering of information of contact in virtual environments

9/12/2008

Jean Sreng

Advisors:Claude AndriotAnatole Lécuyer

Director:Bruno Arnaldi

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Introduction

• Context: Manipulation of solid objects in Virtual Reality

• Example applications: industrial virtual assembly / disassembly / maintenance

• Focus: perception, simulation, rendering and of contacts between virtual objects

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Outline

• State of the art on perception, simulation and rendering of contact

• Contributions• Integrated 6DOF multimodal

rendering approach

• Visual of rendering of multiple contacts

• Spatialized haptic rendering of contact

• Conclusion

Integrated 6DOF Multimodal rendering

Visual rendering of multiple contacts

Spatialized haptic rendering

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Human perception of contact

• Visual perception of contact:• Stereoscopy (Hu et al. 2000)

• Motion parallax (Wanger et al. 1992)

• Shadows (Wanger et al. 1992, Hu et al. 2002)

• Auditory perception of contact:• Contact properties can be directly perceived (Gaver 1993)

• Contact sounds conveys information about shape and material (Klatzky 2000, Rochesso 2001)

Perception of contactSimulation of contactRendering of contact

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Haptic perception

• Haptic perception provides an intuitive way to feel the contact (Loomis et al. 1993) :• Tactile perception (patterns at the surface of the skin)

• Kinesthetic perception (position and forces)

• Physical properties can be perceived through the contact (Klatzky

et al. 2003) :• Shape / Texture / Temperature

• Weight / Contact forces

• Perception of contact features through vibrations• Material (Okamura et al. 1998)

• Texture (Lederman et al. 2001)

Perception of contactSimulation of contactRendering of contact

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Multimodal perception of contact

• Known Interaction between modalities• Visual-Auditory interaction

- Ex: Sound can shift the perception of impact (Sekuler et al. 1997)

• Visual-Haptic interaction - Ex: Pseudo-haptic feedback (Lécuyer et al. 2002)

• Auditory-Haptic interaction- Ex: Sound can modulate the perception of roughness (Peeva et al. 1997)

“Stiff”

“Soft”

Perception of contactSimulation of contactRendering of contact

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Simulation of contact

• Multiple contact models (impact/friction)• Rigid (Newton/Huygens impact law, Coulomb/Amontons friction law)

• Locally deformable (Hunt-Crossley impact law, LuGre friction law)

• Multiple simulation methods• Collision detection

- VPS (McNeely 1999)

- LMD (Johnson 2003)

• Physical simulation- Constraint based (Baraff 1989)

- Penality (Moore 1988)

Perception of contactSimulation of contactRendering of contact

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Visual rendering

• Visual rendering of the information of contact• Proximity :

- Color (McNeely et al.2006)

• Contact :- Color (Kitamura et al.1998)

- Glyph (Redon et al. 2002)

• Force :- Glyph (Lécuyer et al. 2002)

Perception of contactSimulation of contactRendering of contact

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Auditory rendering

• Realistic rendering of contact sounds• Specific: Impact/Friction/Rolling

• Different techniques: FEM (O’Brien 2003), modal synthesis (Van den

Doel 2001)

• Symbolic rendering (Richard et al. 1994, Massimino 1995, Lécuyer et al. 2002)

• Associate an information to a sound effect- Information: Distances / Contact / Forces

- Sound effect: Amplitude / Frequencies

Perception of contactSimulation of contactRendering of contact

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Haptic display of contact

• Haptic devices (Burdea 96) :• Force feedback

• Tactile feedback

• Haptic rendering of contact :• Closed loop (McNeely et al. 1999, Johnson 2003)

tradeoff between stability / stiffness

• Open loop (Kuchenbecker et al. 2006)

improve the realism of impactDevice Virtual

Env.

Impact

Perception of contactSimulation of contactRendering of contact

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Objectives of this thesis

• Improve the simulation, rendering, and perception of contacts in virtual environments

Integrated 6DOF multimodal rendering

Visual rendering of multiple contacts

Spatialized haptic rendering

• Protocol :

• Integrated 6DOF approach for multisensory rendering techniques

• Study of rendering techniques to improve the perception of contact position

- Hypothesis of improvement

- Experimental implementation

- Experimental evaluation

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Outline

Integrated 6DOF multimodal rendering

Visual rendering of multiple contacts

Spatialized haptic rendering

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Objectives

• Multiplicity of techniques:

• Contact simulation

• Sensory rendering

• How can we integrate all techniques seamlessly together independently from the simulation ?

• Contribution / Overview• Contact formulation (states / events)

• Example of contact rendering based on this formulation : Visual, Auditory, Tactile, Force feedback

Integrated 6DOF multimodal rendering

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Contact formulation

• Simple contact formulation based on :

• proximity points a, b

• Force f

Integrated 6DOF multimodal rendering

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Contact formulation

• From this formulation :

• Contact states

• Temporal evolution of contact states (such as events) :– Higher level information

– Adapted to many specific rendering techniques

Free motion ContactImpact Detachment

Integrated 6DOF multimodal rendering

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Integrated 6DOF multimodal rendering

Determination of states and events

• The contact condition :

• The events are defined by :• Impact :

• Detachment :

Local linear velocity

Normal

ContactImpact Detachment

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Multimodal rendering architecture

Integrated 6DOF multimodal rendering

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Multimodal rendering architecture

• Superimpose states and events information:

Integrated 6DOF multimodal rendering

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Example of Visual rendering

ContactImpact Detachment

Integrated 6DOF multimodal rendering

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Integrated 6DOF multimodal rendering

Example of Auditory rendering

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Multimodal rendering platform

• Multimodal:

• Visual

• Auditory

• Tactile

• force-feedback

© Hubert Raguet / CNRS photothèque

Integrated 6DOF multimodal rendering

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Preliminary conclusion

• We proposed a contact formulation (proximity/force) :

• Contact states and events

• We developed a multimodal rendering architecture :

• Visual (particles / pen)

• Auditory (modal synthesis / spatialized)

• Tactile (modal synthesis)

• 6DOF Haptic enhancement (openloop)

Integrated 6DOF multimodal rendering

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Outline

Integrated 6DOF Multimodal rendering

Visual rendering of multiple contacts

Spatialized haptic rendering

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Visual rendering of multiple contactsObjectives

• Context: complex-shaped objects• Multiple contacts

• Difficult interaction Help the user by providing position information

• Contribution / Overview• Display the information of proximity / contact / forces

- Glyphs

- Lights

• Subjective evaluation

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Visual rendering of multiple contacts

Visual rendering of multiple contacts

• Visualizing multiple proximity / contact / forces positions

Proximity Contact Contact forcesFAR NEAR LOW HIGH

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Visual rendering using glyphs

Proximity Contact Contact forcesFAR NEAR LOW HIGH

Visual rendering of multiple contacts

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Visual rendering using glyphs

Visual rendering of multiple contacts

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Glyph filtering

• Reduce the number of displayed glyphs

• determine “relevance” based on the movement

Visual rendering of multiple contacts

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Glyph filtering

• Reduce the number of displayed glyphs

• determine “relevance” based on the movement

Visual rendering of multiple contacts

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Glyph filtering

• Reduce the number of displayed glyphs

• determine “relevance” based on the movement

Visual rendering of multiple contacts

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Glyph filtering

vd

• The relevance is determined by comparing :

• The local velocity v• The local normal d

Visual rendering of multiple contacts

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Visual rendering using lights

• Two types of lights :

• Spherical lights

• Conical lights

Visual rendering of multiple contacts

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Visual rendering using lights

Visual rendering of multiple contacts

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Subjective evaluation

• Objective: Determine user’s preferences about the different techniques

• Procedure: Participants were asked to perform an industrial assembly operation

• Without visual cues

• With each visual cues

• Conducted on 18 subjects

• They had to fill a subjective questionnaire

• Which effect : glyph / light / color change / size change / deformation

• For which info : forces / distances / blocking / focus attention

Visual rendering of multiple contacts

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Results

• The visual effects were globally well appreciated

• Significant effects :

• Glyph Size effect globally appreciated (distance / force)

• Glyph Deformation effect appreciated to provide force information

• Light effect appreciated to attract visual attention

“Lower is better”

Visual rendering of multiple contacts

Mean ranking

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Preliminary conclusion

• We proposed a visual rendering technique to display multiple contact information• Display Proximity / Contact / Force

• Using Glyphs/Lights

• We presented a filtering technique to reduce the number of glyphs displayed

• We conducted a subjective evaluation• Glyph size: proximity / force

• Glyph deformation: force

• Lights: focus the visual attention

Visual rendering of multiple contacts

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Outline

Integrated 6DOF Multimodal rendering

Visual rendering of multiple contacts

Spatialized haptic rendering

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Objectives

• Context: Complex-shaped objects Help the user by providing position information

• Provide contact position information using :• Visual rendering (particles/glyphs/lights)

• Auditory rendering (spatialized sound) Can we provide this position information using haptic rendering ?

• Contribution / Overview• Haptic rendering technique based on vibrations

- Perceptive evaluation in a 1DOF case

• 6DOF Haptic rendering technique- Perceptive evaluation to determine rendering parameters

- Subjective evaluation in a 6DOF case

Spatialized haptic rendering

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Spatialized haptic rendering

Haptic rendering of contact position

• The impact between objects :• A reaction force of contact

• A high frequency transient vibrations

• This high-frequency transient vibrations depends on :• The object’s material (Okamura et. al 1998)

• The object’s geometry

• The impact position

• Is-it possible to perceive the impact position information using these vibrations?

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Spatialized haptic renderingVibrations depending on impact positions

• Examine the vibrations produced by a simple object : A cantilever beam

• The vibrations depend on the impact position

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Spatialized haptic rendering

Simulation of vibrations (Euler-Bernouilli)

• General solution :

Euler Bernoulli model (EB)

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Simplified vibration patterns

• Simplified patterns based on the physical behavior• Maybe easier perception ?

• Simplified computation

• Chosen model : exponentially damped sinusoid• Amplitude changes with impact position

• Frequency changes with impact position

• Both amplitude and frequency changes

Spatialized haptic rendering

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Simplified vibration patterns

Am

Fr

AmFr (Consistent)

AmCFr (Conflicting)

Near impact Far impact

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Evaluation

• Objective: “Determine it is possible to perceive the impact position using vibration”

• Population: 15 subjects

• Apparatus :• Virtuose6D device

• Sound blocking noise headphones

Spatialized haptic rendering

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Procedure

• Task: Do two successive impacts. “Between these two impacts which one was the closest one from the hand ?”

• 6 models- 2 realistic models (Euler-Bernoulli) (EB1, EB2)

- 4 simplified models (Am, Fr, AmFr, AmCFr)

• 4 impact positions

• 8 random repetitions

• Total of 576 trials (40 min)

Spatialized haptic rendering

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Results of quantitative evaluation

• “How well was the subject able to determine the impact position by sensing the vibration ?”

• Overall performance :• ANOVA Significant (p < 0.007)

• Paired t-tests (p < 0.05) :– Am -

– EB1– EB2– AmCFr

– Fr -– EB1– EB2

RealisticEuler-Bernoulli

Simplified

Spatialized haptic rendering

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Results of qualitative evaluation

• “How was the subjective feeling of realism ?”

• Rate the impact realism :• Paired t-tests (p < 0.05):

– Am– EB1– EB2– Fr– AmFr

– EB2– Fr– AmCFr

RealisticEuler-Bernoulli

Simplified

Spatialized haptic rendering

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• Many participants inverted the interpretation of the vibrations

Sensed Perceived

Normal Inverted

Spatialized haptic rendering

Quantitative evaluation and inversion

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Discussion

• Global weak inter – subject correlation : • Each subject seems to have his/her own interpretation (inversion or not)

• Strong intra – subject consistency :• Subjects seem to be very consistent within his/her interpretation

• Several strong inter – subject correlations between models• Several models interpreted the same way

• Vibrations can be used to convey impact position information

Spatialized haptic rendering

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6DOF Spatialized haptic rendering

• Generalize the previous result for 6DOF manipulation :

• Virtual beam model

Spatialized haptic rendering

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Spatialized haptic rendering

Manipulation point and circle of confusion

• Different impact positions can generate the same haptic feedback

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Perceptive evaluation

• Objective: “Is it possible to perceive such complex vibrations: Is it possible to perceive the vibration direction ?”

Determine the optimal amplitude / frequency vibration parameters allowing a good direction discrimination

• Population: 10 subjects

• Test among: ( 4 amplitudes a ) x ( 4 frequencies f )

Spatialized haptic rendering

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Procedure and plan

• “On which axis the vibration was applied ?” ● ● ●

• 15 blocks of 4 x 4 x 3 = 48 vibrations = 720 trials (35min)

Spatialized haptic rendering

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Spatialized haptic rendering

Perceptive evaluation : results

4 amplitudes a

4 frequencies f

• Best performances:• Low frequencies

• High amplitudes

• Strategy:• Most participants relied on

intuitive perception

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Spatialized haptic rendering

Subjective evaluation

• Objective: Evaluation in a real case

• Population: 10 subjects

• Test without and with vibrations

• Subjective ratings

• Impact realism

• Impact position

• Comfort

• This evaluation provides encouraging results

*

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Preliminary conclusion

• We proposed a method to provide impact position directly on the haptic channel information using vibrations based on a vibrating beam

• We conducted a 1DOF study and perceptive evaluation (“realistic” / “simplified” models)

- Simplified models achieved better performance

• We extended this method for 6DOF manipulation

• Perceptive study on the perception of vibration direction

- Low frequencies / High amplitudes are better

• Subjective study on a “real case”

- Better subjective perception of impact position

Spatialized haptic rendering

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Conclusion

Integrated 6DOF Multimodal rendering

Visual rendering of multiple contacts

Spatialized haptic rendering

• Contributions:

• Integrated 6DOF approach for multisensory rendering techniques

• Study of rendering techniques to improve the perception of contact position

- Visual rendering technique to display multiple contact

- Haptic rendering technique to provide position information using vibrations

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Perspective and future work

• Computer side:

• Higher level of information of contact (mobility)

• Rendering improvements (visual, auditory, tactile, force-feedback)

• Deeper investigation on vibratory tactile rendering

• Human side:

• Perceptive studies: multimodal perceptive effects / pseudo-haptics

• Quantitative evaluation of the rendering techniques in 6DOF manipulations

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Publications

• Jean Sreng, Anatole Lécuyer, Christine Mégard, and Claude Andriot. Using Visual Cues of Contact to Improve Interactive Manipulation of Virtual Objects in Industrial Assembly/Maintenance Simulations. IEEE Transactions in Visualization and Computer Graphics, 12(5):1013–1020, 2006

• Jean Sreng, Florian Bergez, Jérémie Legarrec, Anatole Lécuyer, Claude Andriot. Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact. In Proceedings of ACM Symposium on Virtual Reality Software and Technology, pages 165–173, 2007

• Jean Sreng, Anatole Lécuyer, Claude Andriot. Using Vibration Patterns to Provide Impact Position Information in Haptic Manipulation of Virtual Objects. In Proceedings of EuroHaptics, pages 589–598, 2008

• Jean Sreng, Anatole Lécuyer, Claude Andriot. Spatialized Haptic Rendering: Improving 6DOF Haptic Simulations with Virtual Impact Position Information, 2009, In Proceedings of IEEE Virtual Reality, 2009, Accepted paper

• Jean Sreng, Legarrec, Anatole Lécuyer, Claude Andriot. Approche Evénementielle pour l’Amélioration du Rendu Multimodal 6DDL de Contact Virtuel. Actes des journées de l’Association Française de Réalité Virtuelle, 97–104, 2007

• Jean Sreng, Anatole Lécuyer. Perception tactile de la localisation spatiale des contacts. Sciences et Technologies pour le Handicap, 3(1), 2009, Invited paper

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Thank you. Questions ?

• Jean Sreng, Anatole Lécuyer, Christine Mégard, and Claude Andriot. Using Visual Cues of Contact to Improve Interactive Manipulation of Virtual Objects in Industrial Assembly/Maintenance Simulations. IEEE Transactions in Visualization and Computer Graphics, 12(5):1013–1020, 2006

• Jean Sreng, Florian Bergez, Jérémie Legarrec, Anatole Lécuyer, Claude Andriot. Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact. In Proceedings of ACM Symposium on Virtual Reality Software and Technology, pages 165–173, 2007

• Jean Sreng, Anatole Lécuyer, Claude Andriot. Using Vibration Patterns to Provide Impact Position Information in Haptic Manipulation of Virtual Objects. In Proceedings of EuroHaptics, pages 589–598, 2008

• Jean Sreng, Anatole Lécuyer, Claude Andriot. Spatialized Haptic Rendering: Improving 6DOF Haptic Simulations with Virtual Impact Position Information, 2009, In Proceedings of IEEE Virtual Reality, 2009, Accepted paper

• Jean Sreng, Legarrec, Anatole Lécuyer, Claude Andriot. Approche Evénementielle pour l’Amélioration du Rendu Multimodal 6DDL de Contact Virtuel. Actes des journées de l’Association Française de Réalité Virtuelle, 97–104, 2007

• Jean Sreng, Anatole Lécuyer. Perception tactile de la localisation spatiale des contacts. Sciences et Technologies pour le Handicap, 3(1), 2009, Invited paper