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Do You Remember the SimpleDotComGame? LIS4930 © PIC

07 java api and inheritance

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Page 1: 07 java api and inheritance

LIS4930 © PIC

Do You Remember the SimpleDotComGame?

Page 2: 07 java api and inheritance

LIS4930 © PIC

What if we could do this?

REPEAT with each of the location cells in the int array

//COMPARE the user guess to the location cellIF the user guess matches

INCREMENT the number of hits//FIND OUT if it was the last location cell:IF number of hits is 3, RETURN “kill”ELSE it was not a kill, so RETURN “hit”END IF

ELSE user guess did not match, so RETURN “miss”END IF

END REPEAT

REPEAT with each of the remaining location cells

//COMPARE the user guess to the location cellIF the user guess matches

REMOVE this cell from the array//FIND OUT if it was the last location cell:IF the array is now empty RETURN “kill”ELSE it was not a kill, so RETURN “hit”END IFELSE user guess did not match, so

RETURN “miss”END IF

END REPEAT

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LIS4930 © PIC

Welcome To The Java API!You don’t have to reinvent the wheel if you know how to find what you need in the Java library, known as the Java API (Application Programming Interface).

The core Java library is a giant pile of classes just waiting for you to use like building blocks, to assemble your own program out of largely pre-built code.

The Java API is full of code you don’t even have to type. All you need to do is learn to use it.

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LIS4930 © PIC

The ArrayList class in the java.util package

ArrayList

add(Object element)Adds the object parameter to the list

remove(int index)Removes the object at the index parameter

remove(Object element)Removes this object (if it’s in the ArrayList)

contains(Object element)Returns ‘true’ if there’s a match for the object parameter

isEmpty()Returns ‘true’ if the list has no element

indexOf(Object element)Returns either the index of the object parameter, or -1

size()Returns the number of elements currently in the list

get(int index)Returns the object currently at the index parameter

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LIS4930 © PIC

SO how is the ArrayList class different to regular arrays?

CHECK OUT PAGE 136

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LIS4930 © PIC

SO how is the ArrayList class different to regular arrays?

1 A plain old array has to know its size at the time it’s created.

new String[2]

new ArrayList <String>

2 To put an object in a regular array, you must assign it to a specific location.

myList[1] = b

3 Arrays use array syntax that’s not used anywhere else in Java.

myList[1]

4 ArrayLists in Java 5.0 are parameterized.

ArrayList <String>

myList.add(b)

parameterized type

“a list of … Strings”

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LIS4930 © PIC

How can we use the ArrayList class to improve our SimpleDotComGame?

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LIS4930 © PIC

Using the Library (the Java API)

In the Java API, classes are grouped into packages.

To use a class in the API, you have to know which package the class is in.

Every class in the Java library belongs to a package!

ArrayList is in the package called java.util

To use a class from the Java API, you MUST indicate the full name of the library class you want to use, and that means package name + class name.

Even if you didn’t know it, you’ve already been using classes form a package. System (System.out.println), String, Math (Math.random()), and Integer (Integer.parseInt()).

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You have to know the FULL name of the class you want to use in your code.

ArrayList is not the full name of ArrayList, just as ‘Kelly’ isn’t a full name. The full name of ArrayList is actually:

java.util.ArrayList

package name

class name

You have to tell Java which ArrayList you want to use. You have two options:

1 IMPORTPut an import statement at the top of your source code file.

2 TYPEType the full name everywhere in your code. Each time you use it. Anywhere you use it.

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LIS4930 © PIC

How to play with the API!

1What classes are in the library? 2

Once you find a class, how do you know what it can do?

Browse a book: Use the HTML API docs:http://java.sun.com/j2se/1.5.0/docs/api/

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LIS4930 © PIC

Larry’s Cube(procedural approach)

Brad’s Café(OOP approach)

rotate (shapeNum, xPt, yPt) { //if the shape is not an amoeba,

//calculate the center point

//based on a rectangle, then

//rotate. //else

//use the xPt and yPt as the

//rotation point offset and

//then rotate.}

playSound (shapeNum) { //if the shape is not an

//amoeba, use shapeNum

//to lookup which AIF //sound to play, and play it //else

//play amoeba .hif sound}

int xPoint;int yPoint;

rotate ( ) {//code to rotate an

amoeba //using amoeba’s x

and y}

playSound ( ) {// code to play the // new .hif file for an// amoeba

}

Amoeba

Chair Wars Revisited…

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SO did Brad win the vacation?

Well Larry didn’t go down without a fight and pointed out that Brad’s code had a lot of duplicated code in it…???

Ahaa but did Larry see Brad’s final design?This is what Larry

did…Square

rotate ( ) playSound ( )

rotate ( ) playSound ( )

Triangle

rotate ( ) playSound ( )

Circle rotate ( )

playSound ( )

AmoebaLarry looked at what all four classes had in common.

1

2

They’re all shapes, and they all rotate and playSound. So Larry abstracted out the common features and put them into a new class called Shape.

Shape

rotate ( )playSound ( )

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3

Then Larry linked the other four classes to the new Shape class, in a relationship called inheritance.

Shape

rotate ( )playSound ( )

superclass

subclasses

You can read this as, “Square inherits from Shape”, “Circle inherits from Shape”, and so on. rotate() and playSound() have been taken out of all other shapes and replaced by one copy in a

superclass called Shape. The other four are the

subclasses of Shape. The subclasses inherit the

methods of the superclass.

Square Triang

le

Circle Amoeba

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What about the Amoeba rotate()?Wasn’t that the whole problem here – that the amoeba shape had a

completely different rotate and playSound procedure? How can Amoeba do something different if it “inherits” its functionality from the Shape class??? Shape

rotate ( )playSound ( )

Square Triang

le

Circle

rotate ( ) {// code to

rotate a //circle

}

playSound ( ) {// code to play

the // new .hif file

for an// amoeba

}

Amoeba

4

The Amoeba class

overrides the methods of the Shape class. Then at runtime, the JVM knows exactly which rotate() method to run when someone tells the Amoeba to rotate.

Overriding just means that a subclass redefines one of its inherited methods when it needs to change or extend the behavior of that method.

Overriding methods

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Understanding Inheritance

When one class inherits from another, the subclass inherits from the superclass.

In Java, we say that the subclass extends the superclass.

An inheritance relationship means that the subclass inherits the members (instance variables and methods) of the superclass.

SuperHero

suittightsspecialPoweruseSpecPow()putOnSuit()FriedEgg

ManPantherM

anuseSpecPow()putOnSuit()

Overriding methods

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Let’s Look At Another Example

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Design Steps of Inheritance (pages 170 -175)

1 Look for objects that have common attributes and behaviors.

2 Design a class that represents the common state and behavior.

3 Decide if a subclass needs behaviors (method implementations) that are specific to that particular subclass type.

4 Look for more opportunities to use abstraction, by finding two or more subclasses that might need common behavior.

5 Finish the class hierarchy.