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07 HCI - Lesson 3 Requirements Scenarios

07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

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Page 1: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

07

HCI - Lesson 3

Requirements

Scenarios

Page 2: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

+

2

Today’s Objectives

Understand the complexity of requirements and the requirements management process

Define the role of scenarios in the context of requirements and design

Page 3: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

Focus

Design

requirements management

Prototyping

Evaluation

Implementation

Interaction Design Process

Page 4: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

4

Outline (Key concepts to learn)

Stakeholders

Goals

Constraint

Requirements

Scenarios

The requirements management process

Page 5: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

Requirements Management Activity: what informs (i.e., is input to) designVarious factors to consider to properly

take and balance design decisions

Stakeholders Goals Needs Constraints Requirements

Input to the design process

Page 6: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

6

Stakeholders

Design is not done in isolation

In complex projects, many people are (more or less directly) involved

It is important to consider the overall picture of all stakeholders

Page 7: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

7

Stakeholders

Anyone who has an interest in the application to be designed

Different types and roles End-Users (Primary and secondary – see lesson 2)

Client Project leader Financing partners Content providers Opinion makers Experts …..

Page 8: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

8

Stakeholders: Client

Who is officially “signing the contract” (deciding to start off the project)

Key person to elicit: The starting/preliminary “vision” of the project How the system fits in a global

(business/communication) strategy The context (in many senses) of the application

Possibly, directly involved with the project

Often difficult to contact and to talk to

Page 9: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

9

Stakeholders: Project Leader

Whoever is managing the project on behalf of the client

Has or lacks own ideas or vision may have own list of priorities may be for (or against) the project may have a specific background and previous

experiences (good or bad) may be willing to impose design decisions

a working relationship must be established

Page 10: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

10

Stakeholders: Users

The persons „in dialogue“ with the system

Primary target for the design

Not design for all

Often difficult to know directly their opinion and needs

Necessary to use profiling techniques (persona) (niche) personas better than generic profiles establish priorities (e.g. Must, Also, May be, Excluded,

…)

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11

Stakeholders: Financing Partners

Those who provide financial resources (may or may not coincide with the client) Sponsors, Agencies, Foundations, Institutions, …

Somehow need visibility in the design

Often not directly involved in the project, but … Motivations and expectations to be understood and

taken into account Require milestones, checkpoints and reporting

documentation (how and when their money are spent…)

Page 12: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

12

Stakeholders: Content Providers

Crucial for content-intensive systems

„Keyholders“ for the content – the most valuable asset for the user experience The own the content They develop it on purpose for the system

Their contribution may strongly influence the final quality of the application

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13

Stakeholders: Opinion Makers

Those who can in anyway influence the public or local opinion about your system Key players in social networks Other traditional categories: journalists, key workers,

management, …

Build in advance preventive consensus

Involve them in sharing ideas and requirements

Page 14: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

14

Stakeholders: Experts

Experts of… The domain The users The content The competitors …

May be important to involve to better understand requirements

Page 15: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

15

Stakeholders: recap

Project Stakeholders

Client

Users

Financing Partner

ContentProvider

ProjectLeader

Others …

OpinionMaker

Expert…

End User

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16

Goals What each stakeholder expects from the

system Usefulness and needs’ satisfaction Business advantage (over the past, over the

competitions, …) Gains Visibility, Brand diffusion, .... Usefulness and needs’ satisfaction …

Page 17: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

17

Goals Not what stakeholder “think” that the application should be

but

their actual needs and objectives that the application should satisfy

Goals are

Difficult to elicit – tacit knowledge and assumptions

Deeply anchored to the domain and vision of the stakeholders

Each stakeholder may have multiple needs and goals (priority is necessary) The different goals may be contradictory (between different

stakeholders and sometimes even for a single stakeholder)

Solving goal conflicts is a “difficult art”

Page 18: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

Push over-stockproducts

Evaluate performanceof new products

Distribute ordersover local websites

Provide visibilityto partners

. . .

Promote„Amazon Kindle“

Company (Client) Users

Buy latest bookon „usability“

Compare and buy„Cameras“

Check bookreference

Find ChristmasGifts ideas

Write book review

. . .

Stakeholders and Goals: example

Page 19: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

Supportthe information needs

of patients and families

Fund Raising

Find Partners

. . .

Expand user base

Institution (client) Users

Find someoneto talk to

Understandtreatments

Share experience

Understandcancer disease

Find out what to do

. . .

Stakeholders and Goals: example

Page 20: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

A matrix based representation: Stakeholders and related Goals

  Goal a Goal b Goal c Goal d

Stakeholder 1        

Stakeholder 2        

Stakeholder 3        

Stakeholder n        

Relevance of a goal for a stakeholder

Page 21: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

Example

  Educate the visitor on the subject of the site

 

Optimise amount of visitors

 

Raise awareness on conservation

Make exhibits more entertaining – info-taining -edutaining

Provide content &interpretation

Segmenting and understanding customer needs

Develop tourism itineraries

Ensure sustainability of the site

 Site operators

 

           

 Inbound operators

 

   

X         

 Outbound tour operators

 

   

X         

 Tourist Information Centres

 

X     

X X Local Authorities

 

       

X X X 

X : not applicable▀ very relevant▀ quite relevant▀ not very relevant

Page 22: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

Example

  Educate the visitor on the subject of the site

 

Optimise amount of visitors

 

Raise awareness on conservation

Make exhibits entertaining

Provide interpretation

Segmenting and understanding customer needs

Develop tourism itineraries

Ensure sustainability of the site

 Site operators

 3 2 3 1 2 3 0 2

 Inbound operators

 1 2 0 2 3 2 2 1

 Outbound tour operators

 

1 1 0 2 3 3 3 1 Tourist Information Centres

 

0 2 0 1 2 1 0 0 Local Authorities

 2 2 3 1 0 0 0 3

TOTAL 7 9 6 6 10 9 5 7

Page 23: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

Example

X : not applicable▀ very relevant▀ quite relevant▀ not very relevant

  Understand content&intepretation

Look source for in-depth/further references

Look for updates of info - tours

Choose-Plan visit –itinerary

Be able to shape/Specialisetours

Exchange ideas & contacts

Get incentive-motivation to visit

Enjoy visit by learning & interacting

Retrievepractical info&tips

Domestic visitor

 X

   X X

     

International visitor

   X

 X X

     

Kids

X X X X X X   

XSchool children

   X X X X

   X

Young people

       X X

     

Family  X X

 X X

     

Elderly  X X

 X X

     

Group Tour  X X

 X X

     

Professional scientist

             X

 

Professional guide / operator

     X

   X X

 

Page 24: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

24

Constraints

Those elements that can’t be changed and must be considered Financial resources Human resources Time Politics Competition Technology (availability, devices, …) Delivery issues (availability, costs, …) Special needs …

Captured from the beginning to stay in the right track

Page 25: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

25

Requirements

What is a requirement?

“ What“ the application must offer to meet the goals

A requirement is a statement that identifies a capability, characteristic, or quality factor of a system in order for it to have value and utility to a stakeholder (adapted from Young 2001)

Ex.: ‘The application have to provide to the user detailed information about top-seller books’

Requirements are not design solutions Req: “provide detailed book info”; Design: “which details about the book information, how to

structure them, how to navigate, how to interact…”

Page 26: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

Requirements

Requirements should not state the obvious (often incomplete), but salient aspects to take into account during design ex: “the application must be usable” is an obvious

requirement!

They dictate recommendations to designers, concerning different design dimensions Eg. for web sites: recommendations about

Content Information architecture Interaction/Navigation Operations Graphics and layout …

They are iteratively defined and refined

They must be organized, pruned and prioritized

Page 27: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

27+The requirement management process

Page 28: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

+Requirements Management

Elicitation Surfacing and learning the needs

Triage and Analysis Deciding which needs to solve

Specification Documenting the requirements

Validation Agreeing on requirements

Page 29: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

+Benefits of Goal-Based reasoning

Relating requirements to organizational and business context

Allowing traceability of design rationales

Enhancing the validation

Managing of change

Supporting reuse of high-level strategies

Acquiring more accurate and complete requirements

Page 30: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

+Elicitation

Elicitation is the art of surfacing stakeholders’ goals, needs and expectations for the web service to build.

It is the art of Properly stimulate stakeholders to describe their desiderata Listening Making stakeholders focus on problems raher than design solutions Understanding and communicating constraints (technical, resources, …)

Stakeholders typically have a poor understanding of their own needs what the technology is capable of providing them

Clients needs change over the life of the project due to evolving understanding

Page 31: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

+Elicitation techniques

Create an environment where stakeholders feel at their ease and are able to demonstrate ideas

Combine different techniques: Interviews Questionnaires Group Sessions Observation ….

Page 32: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

+Interviews

Benefits When “few” people each know a “Lot” Gather RICH information Insights about stakeholder’s perspectives Insights about the culture and the domain

Tips Allow people showing material, examples and

demonstrating their ideas Trade-off between listening, guiding and intrusion

Drawbacks Time consuming Miss interaction between stakeholders

Page 33: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

+Questionnaires

Benefits Quantify and compare data Large sample at low cost Appear scientific due to statistical data

Tips Should be short Alternate open and close questions

Drawbacks No time for explanation, solve misunderstanding and provoke “habit

change” No human touch focussed aswers to specific questions only Short time causes poor reflection and knowledge evocation

Page 34: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

+Group sessions

Benefits New knowledge from discussions and interaction Good both for brainstorming and focus groups Everybody need to explain ideas for other to understand

Tips 3-20 stakeholders in one room Analysty offers issues and questions Every one should feel accepted and involved in

Drawbacks Difficult to fit in the stakehoders’ agenda Only “public” opinion emerge Risk to be conflict-driven

Page 35: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

+Observation

Benefits Stakeholders are observed while doing their job Insight about actual process, work context and

time Elicit tacit knowledge and automatic processes

Tips Be as passive as possible

Drawbacks Hawthorne effect: people aware of being

watched act differently than they do when unobserved

Page 36: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

Reqs Analysts as “bridge builders”

Development teams Stakeholders

Requirements Analysts

! Biases !

Page 37: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

+Some biases in elicitation

Cognitive biases

Overconfidence

Faulty reasoning

Communication problems

Motivational biases

Page 38: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

+Cognitive biases

Easy of recall: events that are vivid and emotional or happened recently are easier to recall by the stakeholders, but they are not actually likely to occur.

Stak. “it is very important that the user might be able to find that information”

User “I really liked the home page of that site”

Strategy: Directed questions:

“how many timed does it happen in the last month?” “what if the same goals is achieved by different means”? “Why” questions

Page 39: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

+Overconfidence

Overconfidence: Analysts are optimistic about their understanding of stakeholders’ goals. Requirements gathering process risk terminating too soon.

An. “…I see what you need, that is enough for me”

Strategy: Scenario reflection: revealing knowledge being used rather

than assumed Direct prompting: using the ideas of another stakeholders as

counter-arguments for causing reflection What other kind of solution could you imagine? “why questions”

Page 40: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

+Faulty reasoning

Faulty reasoning: stakeholders might do illogical inferences in supporting their beliefs.

“In the site, products must be organized by storing categories because our product catalogue – as you can see – is organized in this way. Also our supplier presents information by similar categories, so…”

Strategy: Devil’s advocate Scenario reflection

Page 41: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

Communication problems

StakeholdersRequirements Analysts

• Different Background• tech vs manag

• Different Domain Knowledge• ad extra – ad intra

• Different Language• system specific vs domain specific

• Different Goals• efficiency and easy of maintainance vs maximum functionality

Page 42: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

Communication problems

Strategy: Pre-elicitation conditioning

Discuss the purpose of the meeting What the analyst will be asking What stakeholder will need to provide Explain key terms Explain how information will be used Making stakeholders aware of potential

biases

Page 43: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

Motivational biases

Stakeholders are unwilling to provide accurate requirements because:

Organizational policy Fear of being evaluated by others Don’t know who will know what they say Fear of offending someone or break balances Self-protection, self-preservation Bias on domains of other stakeholders

Don’t know what analyst needs Don’t know other stakeholders already met

Page 44: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

Motivational biases

Strategy: Pre-elicitation conditioning

Explain how information elicited will benefit both

Explain how information elicited will be used

State that everyone’s opinion is valued Tell other stakeholders already met Assure responses are kept confidential

Page 45: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

From elicitation to analysis

The outcome of elicitation isan unstructured mix of needs, expectations, scenarios, examples of

solution, visions, goals, business rules, technical constraints, design dreams of the stakeholders, …

Recorded in different forms (docs, scripts, charts)

Next action is to filter, decide and analyze what to do for getting design solutions

Page 46: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

+Requirements Management: Triage and Analysisdeciding, filtering and refining the elicitation materail into application requirements consistent with constraints and resource available.

Goals

Resources

Contraints

Final Requirements Set

Page 47: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

Requirements Management: Representation

Many languages (see also sw engineering)

Formal (e.g., first order logic)

Semi-formal (e.g., UML)

Graphical/Visual

Page 48: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

48+ Example: A matrix based representation for goal/requirements relationship

  Goal a Goal b Goal c Goal d

Requirement 1

       

Requirement 2

       

Requirement 3

       

Requirement N

       

Mark a requirements related to a goal

Page 49: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

+Alternative representations

  Educate the visitor on the subject of the site

 

Optimise amount of visitors

 

Raise awareness on conservation

Make exhibits more entertaining – info-taining -edutaining

Provide content &interpretation

Segmenting and understanding customer needs

Develop tourism itineraries

Ensure sustainability of the site

 Site operators

 

           

 Inbound operators

 

   

X         

 Outbound tour operators

 

   

X         

 Tourist Information Centres

 

X     

X X Local Authorities

 

       

X X X 

X : not applicable▀ very relevant▀ quite relevant▀ not very relevant

Page 50: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

+Alternative representations

  Educate the visitor on the subject of the site

 

Optimise amount of visitors

 

Raise awareness on conservation

Make exhibits entertaining

Provide interpretation

Segmenting and understanding customer needs

Develop tourism itineraries

Ensure sustainability of the site

 Site operators

 3 2 3 1 2 3 0 2

 Inbound operators

 1 2 0 2 3 2 2 1

 Outbound tour operators

 

1 1 0 2 3 3 3 1 Tourist Information Centres

 

0 2 0 1 2 1 0 0 Local Authorities

 2 2 3 1 0 0 0 3

TOTAL 7 9 6 6 10 9 5 7

Page 51: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

51+

INFORMATION GOAL →

    CONTENT REQUIREMENT↓

Promote organic food

Promote the overall market place and the consortium

Promote the overall service

Promote individual producers and products

Getting information about bio food and bio production

Getting information about organic diet

   Getting information about organic diet for special needs

Getting information about specific products

Getting information about the consortium

Getting information about specific producers

Getting information about the service

General information about organic food

                   

General information about organic production

                     

General Information about the consortium

                     

Example: bio-food online marketplace

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52

Requirements vs. Design

Stakeholders, Goals, Requirements, Constraints are all crucial inputs to design, but not the only ones

Several other input:

Knowledge of the domain Obvious considerations Expertise of the designer Creativity of the designer ….

Page 53: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

Requirements vs. Design (cont.)

Requirements have a complex relationship with design elements

A requirement may influence several design decisions

The same design decision may originate from several requirements (or from other factors)

Page 54: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

Scenarios

A useful conceptual tool during all development phases

Page 55: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

55

Scenario A scenario is „a story about use“ (Carroll, J.M.

Scenarios and Design Cognition, 2002

An example of how a “typical” user (persona) is going to use the application Not a list of possibilities but the description of one usage Story of an interaction with a system

It must be salient and realistic

Typically more than one (2-3) for each persona

Developed by design team and iteratively refined also with stakeholders

Specified at different levels of abstraction according to the needs, the shared knowledge, and and the project stage

Page 56: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

56

Components of a Scenario

Setting - situation, context

Persona - characters who use the system

Goals – problems, intentions, motivations, needs

Actions (Activities/ Tasks) – what the user does with the system (detailed tasks, observable behaviour, ….) and which information (s)he needs to perform them

(optional) Events - external events of actions of system(s) Outcome – the final result(s) for the user

These are NOT syntactic elements but semantic ones

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57

Scenarios: Example

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58

Scenarios: Example

A high school teacher from Milan comes to know about the exhibition of Garibaldi at the Risorgimento Museum in Milan.

She thinks might be nice to visit it with her class, as the subject is connected with the history program of this year. Thus she wants to understand if the exhibition can be useful and stimulating for her students to visit the exhibition

During a lesson break, she connects to the exhibition website from school.

She reads the introduction to the exhibition, and look at the list of key exhibits (documents, paintings, and other historical objects). She browses the details about them. She also discovers that some guided tours are available for school classes

- The website for a Milan Museum Exhibition

Page 59: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

59

Variations on Scenarios

Different names for the same “basic” concepts, although with structural/representation variations

Use cases (see UML), use case scenarios

User journeys, user stories

Storyboards

….

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60

Scenarios as trasversal, middle-level abstractions across the development cycle

Scenario

elaboraterequirements

elaboraterequirements elaborate

requirements

Design Space

RequirementsSpace

goalsconstraintsdesign economyother input

…Candidatedesign solution

Candidatedesign solution

To be supported To be supported

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+

61

The many uses of scenarios

Scenarios may be used for different purposes in the lifecycle: To support requirements analysis To stimulate, validate, challenge design To evaluate the prototype or the

implemented system

Page 62: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

Design

requirements management

Prototyping

Evaluation

Implementation

62

Scenario

Scenario

Scenario

Scenario

Scenario

Page 63: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

Scenarios: multiple levels of abstraction (in the different development phases)

During requirements management, scenarios are described at a high level of abstraction, with a main focus on PROBLEMS; goals, subgoals, and activities

PROBLEMS SCENARIOS

Questions to extract from a scenario during requirements analysis: Is it relevant, salient, important? Is it appropriate, realistic for the person described? Is it desirable for the stakeholder? What requirements does it involve? (what content,

structures, main functions)

Page 64: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

64+ Scenarios: multiple levels of abstraction (in the different development phases)

During design, scenarios can be used as design specifications, to give concreteness to the design solutions Goals are more fine-grained For each goal: user tasks are described using concrete

interfaces and highlighting user’s interactions with the system (up to «click level» INTERACTION SCENARIOS

For each goal: information involved in users’ tasks si described more accuratelu INFORMATION SCENARIOS

During testing and evaluation: see next lessons

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65+

Page 66: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

During design...

Scenarios can be specified

Textually

Visually - static (sequences of static sketches or screenshots) with a clear indication of users’ actions (e.g., visual pointers to

graphic interaction elements)

Visually – dynamic: VIDEOs with a clear indication of users’ actions (e.g., visual pointers to

graphic interaction elements)

Interactively (screenshots where some interaction elements are active) with a clear indication of where to click A rudimentary form of protyping (see next lessons)

Page 67: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

Example of visually and textually specified INTERACTION SCENARIO:

A web site for a primary school

A parent is accessing the school web site from home.

She wants to look at the educational projects of her son’s class

This symbol indicates the choosen link

From the home page, she first identify son’s class

Page 68: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

She selects her son’s class, 2°B

From the class presentation, she looks for projects (extra-curricular activities)

Page 69: 07 HCI - Lesson 3 Requirements Scenarios + 2 Today’s Objectives Understand the complexity of requirements and the requirements management process Define

She looks at the list of activities and selects one

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70

Scenarios and Design

Design with scenarios in mind During design, scenarios must be careful designed

and consistent with the requirements management output

Scenario can be regarded as a design specification

Scenarions can be used to monitor/evaluate design specified using other technique

Scenarios should not ossify design solutions Should provoke reflections on design alternatives

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Advantages of scenarios

Vivid: anticipate situations

Highlight interaction issues

Facilitate communication (with stakeholders and in the team) Make discussion less abstract

Provide a synthetic vision of the requirements “in action”

Help Master complexity of design Check goals Check requirements

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Issues of Scenarios

Not the end-point

Early design lock-in

May be based on assumptions that need to be questioned and verified

Directly translating scenarios into design features “as they are” may bring to partial/incomplete solutions Possible interactions supported by a design are many more

than the ones captured in scenarios

How many scenarios? 3-4 to capture the essence of the applications

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Wrap up

Design emerges from a complex tension between different goals, requirements and constraints

The picture of the stakeholders should always be kept in mind

Scenarios are a powerful tool for defining, communicating and clarifying requirements and design solution